10 Quick Tips For World of Final Fantasy

World of Final Fantasy is a much larger RPG than it first appeared. Clocking in at over 30 hours in length with a ton of areas to explore, in addition to a combat syste, unlike anything seen in a prior Final Fantasy game, there is a lot to learn.

Below we will go over some tips on making sure you are prepared to be successful in World of Final Fantasy.

 


Check your stack stability. One of the hardest things to accomplish is creating a stack with Mirages that you're interested in while also keeping the stack stable. To view Stability among other stats, enter the Mirage section of the menu. On the right side you will see the Stability denoted by words such as Good or Bad. This essentially

Combo Mirage types. By stacking two Mirages of the same type (Fire, Ice, etc.) you can produce a highly effective stack that hard counters the opposing element type. For example, two Fire Mirages are able to grant you access to Firaga, in addition to creating a high volume of Fire Resistance. Though, take into consideration that this will open you up to great vulnerability if used improperly.

Quests aren't a great use of time. Most quests will reward you with relatively unattractive items, such as Hi-Potions. Although these are a neat bonus if you happen to complete the quest along your path, in most cases they aren't worth going out of your way for. That said, sometimes it's not a bad idea to head off the beaten path even if only to gain some additional experience and power.

Don't forget about the Coliseum. The Coliseum is World of Final Fantasy's primary piece of optional side content. In this area you will be able to combat a wide range of Mirages that can be captured, and rewards are earned in the process. Due to the open-ended nature of the content, it serves as a great place to head to when you need to gain some additional power, such as when you're stuck on a boss.

Chibi vs Regular? The answer to this question really comes down to the situation at hand. There are Large Mirages that can prove incredibly useful for certain battles, while the strengths of Lann and Reynn are sometimes the best option. Generally speaking, you will want to to stay in Regular mode since it is the standard variation of the two and will allow your primary characters to be tough to beat when unstacked.

Remember Murkrift locations. These serve as substantial side bosses that are usually much higher level than you when you first approach them. You will want to remember what level they are and come back when you're an appropriate competitor. On that note, don't be discouraged when you are defeated by one. They are supposed to be challenging.

Set Classic Mode to default. At the start of your game you will have the default UI. This UI hides many combat options, including Items, in an effort to make the experience more welcoming. You will have the option to press L1 to toggle between this mode and Classic Mode. However, it is recommended that you set Classic Mode to default in the Settings, as it will make sure you always immediately have access to all of your skills.

Catch them all! Mirages aren't just about picking what you like; they all have strengths and weaknesses. Some are even able to employ skills that are necessary for completing dungeons (i.e. some Fire Mirages can clear ice walls). If you don't bother to capture Mirages constantly, you will find yourself stuck sooner or later, and will have to backtrack to get what you need. Do yourself a favor and stay ahead by capturing new Mirages you encounter.

Exploit enemy weaknesses. Every Mirage has a weakness, and if it isn't readily apparent you can discover the weakness by using Libra. Hitting the enemy with what they are most vulnerable to will not only do more damage, but in the case of enemy stacks may even topple them, leaving them open to attack.

Save your Summons. Summons have a long cooldown but are very powerful. You may feel like using one to quickly clear a group of regular enemies. That might not be the best idea, as the Summon may be the difference between life or death in an upcoming battle.

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