Maybe you've had a dream about running around on the rooftops. You had pointy ears and wore your underwear on the outside of your pants. Capes were involved somehow. Maybe you also dreamt about having a buddy or a couple of friends running around in the same outfit with you.
Look, that's just plain freaky. First, no one wants to see your underwear. Second, no one wants to join you while you do that. That's probably why the developers of October's Batman: Arkham City decided against including multiplayer in their Batman game.
Speaking with press about multiplayer, developer Dax Ginn commented that the house behind Batman: Arkham Asylum "considered it pretty briefly." The feature set was dropped because the entire game would suffer further production of a multiplayer mode.
Also it didn't really make a lot of sense for a game that is so single character-centric.
I can totally see that multiplayer is a super popular thing and online playability seems to be growing and something that people desire. So I can't say what's going to happen down the track but for Arkham City we're focused on the single-player experience.
This seems like deja vu in the strongest possible sense. Haven't I written about this before? Wait a second. I HAVE.
OK, OK, so Batman multiplayer probably wouldn't have worked as well in Arkham City as it does in our dreams. Ginn goes on to comment that multiplayer modes are a strong trend but that they can feel "bolted on" when developed for the wrong games.
Why is it that every damn month CVG has go and harass Rocksteady about freaking Batman multiplayer. Why can't a single player game be just that? Why do we have to have multiplayer tacked on to everything just so it can sell a million billion copies like every goddam suit wants it to? Dammit!
[Source]