BROKEN SWORD WALKTHROUGH FOR THE PLAYSTATION Act 1: Paris First of all, pick up the newspaper and walk to the road works. After Rosso's interview in the cafe, talk to Nico, the photographer. Ask Nico about the clown and also about Plantard (the clown's victim), until you are told all that she knows and she gives you her phone number. Then walk to the road works and give the newspaper to the workman. Get the tool from the toolbox inside the tent. Walk to the alley on the right hand side of the cafe square. Use the tool on the manhole cover. Get the clown's nose from the first sewer. Get the tissue and the scrap of material from the second sewer. Climb the ladder to the courtyard above. Show Rosso's card to the concierge, then show the material to the concierge. Ask the concierge about the jacket, then say goodbye to him and return to the road works. You should then telephone Nico to obtain her address. Exit the road works to the right, to the Paris map. Go to Rue Jarry. Talk to the flower seller to pinpoint Nico's address. Try the door - you'll find it's stuck. So ask the flower seller about Nico again. Then go to Nico's apartment. Show the material to Nico and take the photograph. Show her the nose. Go to the Risee du Monde and show the photograph to the costumier. Ask him about the clown. Leave the costumier (taking the buzzer with you). Telephone Todryk the tailor and ask him about Khan (use the photo icon). Go to the Hotel Ubu. Speak to Piermount about herself and show her the photo. Try and get the key. Ask Piermount about the key. Talk to Piermount about the key and the assassin. When the receptionist has left, take the key. Go upstairs. Use the key on the first door on the right. Open the window and climb out. Enter the window to the right. Try leaving the room via the door. Once the assassin has been and gone, search the trousers he left on the bed in order to get the ID card and match-book. Leave the room through the door. Ask the receptionist about the safe, then show him the ID card. Show Piermount the ID card, so she helps you retrieve the manuscript from the safe. Go back to the first room, stand on the ledge and drop the manuscript to the ground. Leave the hotel (to be searched by Flap and Guido). Go to the alley behind the hotel and collect the manuscript. Talk to Nico about the manuscript. Exit to the map and go to the Museum. Examine the tripod in the centre of the room. Leave the museum, go to the map and then to the Airport. (Note: You could go back to Nico's apartment first and tell her you're going to Ireland - this way you'll hear about Peagram before you go). Go to Ireland. Act 2: Ireland If you've come here without talking to Nico, you'll need to talk to O'Brien to find out about Peagram - O'Brien should be sitting at the far end of the bar. Then go and talk to Maguire about Peagram and the dig. Go to MacDevitts. Talk to Ron the poacher, then say `goodbye'. Wait until Ron leaves a snare on the table, then take the snare when he sneezes - you'll need to be quick. Ask Sean Fitzgerald about the dig. Ask Doyle about Peagram, the dig and Fitzgerald, and then if he wants a beer you have to ask him about Fitzgerald again. While Doyle is drinking, take the towel from under his elbow. Ask Fitzgerald about the dig. Go outside and ask Maguire about Fitzgerald again. Go back inside and ask Fitzgerald about the dig, Peagram and the gem. Ask him about the package. When FItzgerald has left and Maguire has burst in, go back inside. Turn off the beer pumps by throwing the exposed switch beside the pub door. Go back into the bar and ask Mick Leary for a drink. Bear in mind, that you'll need to finish off anything left in your glass if you ordered a drink earlier. Show him the ID card. Use the snare on the glass washer plug. Go to the cellar and undo the bolt holding the trapdoor. Go back to the street and open the trapdoor. Return to the cellar and collect the gem. Turn on the tap and use it to wet the towel. Leave the pub and take the path to the castle gate. Tell the farmer about Fitzgerald's abduction. Climb the haystack into the castle. Insert the lifting key into the wall, then click on the gap at the top to climb over. Approach the goat to the right of the trough (by left-clicking on the ladder). As soon as the goat knocks you over, click the plough on the far left. When the goat is trapped, go back to the ladder and enter the excavation. Get some plaster from the sack. Move the stone slab so it falls on the sand, then raise the slab to expose the holes. Use the plaster on the holes in the sand. Use the wet towel on the plaster in the sand (if the towel has dried, return to the cellar and wet it again). Pick up the plaster replica and use it on the holes in the wall. Enter the secret room. Act 3: Paris The first thing you should do, back in Paris, is show the gem to Nico. Then leave and go to the Police station. Ask Moue about Marquet. Leave and go to the Hospital. Ask the receptionist about Marquet. Show her your ID. Talk about Nurse Grendel until she gives you directions. Go down the corridor. Speak to Sam the cleaner, then unplug the cleaning machine. When Sam leaves, go to the closet and get the Doctor's coat. Return to the reception area and talk to the guy stood in the doorway. Go back up the corridor to the ward. Attempt to walk through the ward. After the patient has stopped you, talk to Benior. Give him the pressure object, talk to him about it, then tell him to use it on Eric Sopmash (the right-hand icon of the two available). Walk into Marquet's room, and talk to him about everything. (Note: When Marquet dies, you'll automatically return to Nico's apartment.) Go to the MusŽe and speak to Lobineau about the manuscript and the knight until he tells you about Spain. When the guard is not looking, open the window, then, when he goes to close it, hide in the sarcophagus. When the raid starts, push the totem pole. Act 4: Montfaucon Catacombs (Note: You can only start here when the juggler appears.) Talk to the juggler and attempt to juggle. Talk to the gendarme and show him the red nose. Talk to the juggler and attempt juggling again. When the juggler and the gendarme leave, use the sewer key to lift the manhole cover and descend beneath the streets. Examine the rightmost arch. Use the sewer key to break a hole in the plaster. Pull lever. Examine mechanism. Board boat and move the boom over the right-hand path. Lower chain. Take the chain hook and attach to the exposed cog. Board the boat and turn the winch. Enter the next room. Look through the hole in the wall to see the Templars' meeting. Look through the hole again to see them leave. Go down the steps. Put the tripod on the stand in the middle of the circle. Place gem on the tripod. Act 5: Spain Use the pressure gauge on the hose pipe near the window where it enters the house. Go into the house. Go down the passage to the rear of the house. When the dogs scare George back into the hallway, left-click on the armour. Go upstairs. Talk to the Countess about everything. Pick up the Bible on the lectern. Examine the chequer pattern on the lectern. Ask the Countess about it. Talk to the Countess again, while Lopez is busy fetching the pieces. The chess puzzle: The white pieces can only be placed on the middle column. Place the black king in checkmate by placing the bishop at the top, the knight in the middle, and the king on the square below the knight. Act 6: Syria Go up the steps on the right-hand side of the location. Show the matchbook to the carpet seller. Left-click on the steps to go up to the club. Try to go into the toilets of the Club Alamut. Read the sign. Ask Ultar about the sign. Return to the main street again. Look at and talk to Arto, the kebab stall holder near the steps to the carpet seller. Talk to Nejo about Arto. Offer Nejo the red ball and select YES when he asks if you mean it. Use the phrase on Arto. Go back and talk to Nejo. Then go back to the club and give the toilet brush to the club manager. Go into the toilet, unlock the roller towel and take the towel. Go back to Nejo's stall - Nejo should now be playing with the ball. Stroke the cat and then ring the desk bell on the stall's counter. Pick up the broken statuette. Use the tissue on the statuette. Talk to Duane and sell him the statuette in exchange for a $50 bill. Go back to the club once again and show Ultar the photograph. Talk to Ultar until he offers to take George to the Bull's Head Hill, then give him the $50 bill. Meet Ultar at the truck and give him the roller towel. Take the stick from the bush and use it on the cut towel. Use the stick/towel on the crack at the cliff edge and climb down. Examine the niche in the rock until the ring is found and pull it. Search Klausner's body, look at Baphomet and read the inscription. Don't lie to Khan. When he offers to let George go in return for his word, agree to shake hands but select the buzzer in the grace period. While Khan is down, jump off the cliff. Act 7: Montfaucon Church Show the tarnished chalice to the priest. Then let him clean it. Examine the right hand tomb lying against the rear wall (use left button to read biblical references). Examine scroll in the statue's hand. Interact lens with scroll. Talk to the priest again to recover the chalice. Go to the museum and talk to Lobineau about Baphomet. Go to the Baphomet site from the Paris map Act 8: The Excavation at the Institut Nerval Go down the steps to the lobby. Left click on the door on the right-hand side (toilet). Ask the guard for the keys (toilet brush icon). Use the keys on the toilet door. Pick up the soap from the sink. Use the bunch of keys on the soap to make an imprint of the excavation room key. Use the plaster on the soap. Use the soap on the taps to wet the plaster and make copy of the excavation key. Go back to the lobby and give the keys back to the guard. Go outside and try to use the plaster key on the painter's pot. Go back down to the lobby and phone Nico. Go back and talk to the painter about the phone. Dip the plaster key in the paint pot to make it look real. Go back down to the lobby and examine the thermostat on the left hand wall. Ask the guard about the thermostat. Left click on the thermostat to turn it to cold - the guard then puts his gloves on. Get the keys back from the guard. Use the painted key on the keys to swap it for the `real' excavation room key. Then give the keys back to the guard - with his gloves on, he can't feel the fake key. Try to use the excavation key on the left-hand side door. Phone Nico again and wait for any developments. Go back to the lobby and use the excavation key on the left-hand side door to enter the excavation room. Use the polished chalice on the patch on the lower floor, to see the anatomorphic projection; this automatically sends you back to Nico's apartment. Now you can access Spain again on the map of Europe. Act 9: Spain Take the mirror from the utility room. Talk to the Countess. Go to the mausoleum and examine the candle. Use the window hook to close the window. Use the tissue on the hook and ignite it with the lectern candles. Light the candle with the burning tissue to get a stone key. Take the Bible. Give the Bible to the Countess and get her to look up the references. Talk to Lopez about wells and how to find them. Take hazel twig from the tree by utility room window and show it to Lopez. Examine the lion's head and pull the tooth. Move away IMMEDIATELY. Examine the exposed wall. Use the mirror on the shaft of light coming down the well to illuminate the keyhole in the wall. Locate the keyhole by touching the secret door again, and then use the stone key on the door. After returning to Nico's, George can go to the Airport and head off to Bannockburn. Act 10: Train You should try and leave the compartment so the guard makes a visit. Leave the compartment and head down the left hand corridor. After confronting Guido, who pops his head around a compartment door, continue all the way to the far left- hand end of the train. After George reacts to Eklund, go all the way back to your compartment. Go to the second compartment and talk to Geordie on the left. Open the window and climb through it. Head to the right, along the roof of the train. Enter the baggage car. When Guido is thrown off the train, pull the brake cord. Attempt to leave the carriage. After talking to Nico, leave the carriage. Act 11: Scotland (The Finale) While in the church tower, turn the handle on the wheel mechanism to break it off. Take the cog and the spindle. Examine the rubble until you find a second cog. Use both of the cogs on the demon. Use the handle on the demon. Enter the crypt and walk through to the far exit. And last but not least... to foil the grand master's plans, throw the (nearest) torch on the gunpowder. Extra special thanks to Revolution reader Anthony Nicolaou!
Explore the galaxy in the franchise's first open-world game.