The Ward Review

And people wonder why I’m bald…

If your right index finger is a little on the skinny side and you want to beef

it up a bit, I’ve got the perfect game for you. Known as The Ward, this

adventure game is a little Myst mixed with a touch of Overblood.

I’m convinced this point-and-click adventure was developed by Sy Sperling.

I say this because you’ll have to join his club after you’ve pulled all of your

hair out trying to solve the impossible puzzles. Remember, he’s

not just the president, he’s also a client
…as you will be.

The creators of The Ward obviously geared this title to those individuals

who use about 50% of their brain, because average Joe Morons like myself will

have an extremely hard time figuring out What To Do Next. Don’t get me wrong,

I like fairly obtuse adventures, but c’mon guys – give me a chance! I haven’t

been able to play through more than a half hour of this game without getting

so stuck that I needed to look at the walkthrough

to see what I was doing wrong.

The storyline is intriguing and almost interesting enough to keep you playing.

Your name is David Walker and you’re the only survivor from an ill-fated voyage

to the Moon. Naturally, aliens get involved, and the next thing you know you’re

the key to the universe’s most ancient and important secrets. Not bad for a

guy named Dave.

Well, you might as well curl up in a ball because the smallest errors will

jam your adventure into neutral. At one point I was trying to open a door by

placing colored rings in a specific order on the lock. No problem, I figured,

I have three rings and there are three slots…6 combos max. Well, after ten

minutes of switching the colors around and getting nowhere, I checked the walkthrough

and discovered that the killer alien across the hall tossed me another ring

somewhere along the way. I might have noticed the tiny red ring on the ground

next to me, if it weren’t behind the freakin’ textbox! Little things like that

make The Ward much more frustrating than fun.

Other puzzles make

no sense at all. In one you must use a scalpel (instead of the screwdriver in

your inventory) to cut the hand off a maintenance robot. This hand is then used

to unscrew a grate cover, which itself is really hard to find. Ah, of course.

At least you won’t be looking at an ugly screen while you scratch your head.

The rendered backdrops are very pretty and set the dark space mood really nicely.

However, I was most impressed with the quality of the sound. I figured that

a point and click adventure with simple frame by frame advances like Myst

would skimp on the sound. The Ward is a pleasant surprise. The music

will hold you in suspense and the constant background noise will do a number

on your ears. This is definitely not a skimpy helping of audio goodies.

Another treat that The Ward provides is a bonus demo disk. Gathering

Of Developers decided to throw in a few playables of their hottest games from

the Fall 2000 line up. Included are 4X4 EVO (an off road racer), Oni

(an anime style action game), Jazz Jackrabbit 2 (a side-scrolling platformer)

and more.When it comes to game hors d’oeuvres, this is a great disk to whet

your palate.

But from a gameplay perspective, The Ward in and of itself doesn’t offer

much. Hardcore adventure types might enjoy it only because there are so few

options these days, but anyone else will find the irritating puzzles, well,

irritating, and will want to heave the CD out the window. If you’re looking

to game for relaxation, steer clear of this headache disk. Sy is only a phone

call away.



 
  • Great sound
  • Intriguing storyline
  • Tedious puzzles
  • That are waaay too confusing
  • I need Rogaine

3

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