These are the days of our afterlives. Review

These are the days of our afterlives.

Back in the late 1960’s, America experienced hippies, LSD, free love, bumper

stickers
, The Brady Bunch, psychedelic rock, men on the moon, and the world’s

first vampire soap opera. Yep, you heard me.

In

1966, ABC premiered Dark

Shadows
, a daily soap opera whose main characters were Elizabeth Collins

Stoddard, the reclusive Lady of Collinwood Manor, Vicki Winters, the maid, and

the vampire Barnabas. The moderately popular series ran for five years and a

staggering 1,225 episodes.

Thirty years later, hippies aren’t very hip, love

is expensive
, I can’t find any LSD, no

one’s sure if we really went to the moon,
and The Brady Bunch simply refuses

to die. However, we do have a brand new vampire soap opera in Soul Reaver

2
, which is really the third in a series of blood-sucking tales that began

with Blood Omen: Legacy of Kain. Since the

beginning, the well conceived (if somewhat overly dramatic) story has had more

depth, plot twists, and moral conundrums than a whole year of General Hospital.

For those of you who didn’t experience the earlier installments, allow me to summarize. In the first game you play Kain, a knight slain by treachery, and returned to the world as a vampire with a thirst for blood and revenge. But revenge is no easy task, as a dark plot unfolds threatening the whole land. Moral ambiguity reigns as Kain, through his evil vampiric killing, might save the earth.

Thousands of years later in Legacy

of Kain: Soul Reaver
, we find another tale of revenge. Raziel, a winged

vampire slain by Kain, is revived from oblivion as a unique being, a sort of

spirit vampire, sucking souls and drifting between physical and spiritual realities.

Raziel’s targets of vengeance are his traitorous vampire brothers and Kain himself.

However, this game and its story both ended rather abruptly when the developers

were cut off and forced to release the game unfinished.

Finally, (or actually not finally, as more Legacy of Kain games

are in the works) Soul Reaver 2 picks up the story of Raziel as he hunts

Kain. But he discovers that not everything is as it appears, that unseen forces

are trying to use him as a pawn to kill Kain, and that the “noble” humans fighting

off the vampire plague are guilty of equal atrocities.

The complex story actually goes much deeper than this, but we’ve got a game to review here.

Soul Reaver 2 plays just like the first Soul Reaver, a third-person

action adventure game. You run around, and explore, and fight, and solve basic

puzzles. Think of Raziel as sort of a bluish Lara Croft, only without breasts…

or internal organs… or lower jaw.

And

although gruesome, Raziel looks good. This is the first Soul Reaver game

designed exclusively on a next-gen system (the Dreamcast version of Soul

Reaver
was just a PS1 port). Objects and backgrounds are sharp and smooth,

and the water effects and reflections are particularly well done. However, there

are some slight errors with collision detection and shadows are primitive, putting

it just a slight notch below the graphics of games like Devil

May Cry.

On the other hand, Soul Reaver 2 has one up on Devil May Cry,

Code Veronica X,

and a host of other games: no loading times. Once you start playing, there’s

never another loading time again anywhere in the entire game. The game loads

the areas ahead of you while you run through the corridors to get there, anticipating

where you are going. This is great, and perhaps an attempt to make up for the

first Blood Omen game, which suffered from loading times that made the

eternal life of a vampire feel even longer.

The sound in Soul Reaver 2 is also absolutely top notch – haunting

music, nice effects, and disturbing low tones will give your woofer a workout.

Plus, the Kain series continues to have what almost no other video game

seems able to achieve: good voice acting. The dialogue may be a little pretentious

and overblown, but it’s said with such great style.

However, the gameplay is strictly done-it-before, mirroring the original Soul

Reaver
almost exactly, with really no new vampire abilities or innovations.

The puzzles have improved only slightly; gone are the endless hours of manipulating

large stone cubes (another Lara inspiration). While there are a few objects

to drag about, most of the puzzles are about finding keys, reflecting beams

of light, and putting your Soul Reaver sword into slots while it is imbued with

the right “element.”

Raziel continues to offer us a solid gaming experience, even if it’s not truly

inspired. What keeps me coming back is the story. Like a soap opera, if you

know all the characters and have made your way through all the games, you’ll

find yourself addicted. You just have to know what happens next, even though

the plot gets sillier the longer they extend it out. And also like a soap, it’s

a little hard to start right in the middle and know what’s going on. The Legacy

of Kain
series is one of those rare games where it’s actually worth paying

attention to the story. Too bad you have to go back to the PS1 to get caught

up.







  • Good graphics
  • Excellent sound
  • Actual voice actors
  • Moral conundrums
  • Good story
  • If you know what's going on
  • Nothing really new

7

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