Cheat Codes
While on a game map press enter and type ##Coward or #Coward to activate cheats.
#create(any number)gold
#modify self+god
#modify self+spell
#modify self+spells
#modify self+knowledge
#modify army+god
#modify army+spell
#modify army+spells
#modify army+knowledge
#summon hero
#killall
#kill all
#kill cheaters
#pickup all
#show map
#hide map
#victory #event ?
#create (ITEM FROM LIST)
Use with create: Very Rare Crystal Two Handed Sword, Very Rare Crystal Long Sword, Very Rare Crystal Two Handed Axe, Very Rare Crystal Axe, Very Rare Crystal Mace, Very Rare Crystal War Hammer, Very Rare Crystal Pike, Very Rare Crystal Morning Star, Very Rare Crystal Cuirass, Very Rare Crystal Plate Bracers, Very Rare Crystal Amulet, Very Rare Crystal Ring, Very Rare Crystal Plate Helm, Very Rare Crystal Plate Boots, Very Rare Crystal Scale Gauntlets, Very Rare Dragon Leather Large Shield, Very Rare Dragon Leather Small Shield, Very Rare Dragon Leather Boots, Very Rare Dragon Leather Helm, Very Rare Dragon Leather Bracers, Very Rare Dragon Leather Gauntlets, Very Rare Dragon Leather Mail, Mage Items, None Gloves, None Robe, None Cloak, None Shoes, None Dress, None Cap, None Cape, None Hat
More Useful Cheats
When on a game map press the Enter key to bring up the flashing prompt in the lower left corner of the screen. Then type either ##Coward, or #Coward, depending on which version of ROM2 you are playing. This will enable the use of any of the following codes until you restart or reload.
Summoning Monster Allies
Press the Enter key, type any of the following, and press the Enter key again.
#summon Squirrel
#summon Wolf
#summon Turtle
#summon Spider
#summon Ghost
#summon Necromancer
#summon Ogre
#summon Troll
#summon Succubus
#summon Dragon
So, to summon a Dragon, type the following at the prompt: #summon Dragon Then press the Enter key again. You now have a Dragon Ally.
How to make magic items.
Scrolls: Press the Enter key, type any of the following, and press the Enter key again.
#create Scroll Spell_Name
So, to create a scroll of Invisibility you would type: #create Scroll Invisibility
The more powerful spells require a slighlty different code.
#create SuperScroll spell_name
So, to create a scroll of Fire Ball you would type: #create SuperScroll Fire_Ball Magic Weapons, Armor, and Staves. They all follow the same basic template.
Create uncommon
If an Item is made of Wood, it either has no prefix, or it's prefix is uncommon.
Steel is Uncommon. An item that is Mithral, or better, is Very Rare. The formats are:
#create rarity material item {spellcast=spell_name:spellstrength} and
#create rarity material item {modifier=modifier strength}
The best way to explain this is by showing examples. To make a Crystal Long Sword that Drains Life. #create Very Rare Crystal Long Sword {castSpell=Drain_Life:27}
This will create a Crystal Long Sword that Drains life when it hits. The Damage of the Drain Life will be equal to that cast by a Mage with a skill of 27 in Astral. Extra enchantments are separated by commas with no space after them
To make the same sword, but have it also do 7 extra damage. #create Very Rare Crystal Long Sword {castSpell=Drain_Life:27, Damage=7-7}
To make a Staff of Fire Ball: #create Uncommon Wood Staff {castSpell=Fire_Ball:33} The Damage of the Fire Ball will be equal to that cast by a Mage with a skill of 33 in Fire.
To make a Crystal Plate Cuirass that provides extra Body, and more Absorbtion: #create Very Rare Crystal Plate Cuirass {Absorbtion=5,Body=7} The armor will have +5 Absorb, and give +7 Body to the wearer. To make an Adamantium Crossbow that Drains LIfe: #create Very Rare Adamantium Crossbow {castSpell=Drain_Life:35} The Damage of the Drain Life will be equal to that cast by a Mage with a skill of 35 in Astral.
The modifiers I have tested so far are: Absorbtion Speed Spirit Astral Damage (note that 7 damage is written as Damage=7-7, while everything else is Modifier=7. Damage is written differently for some reason).
The spells I have tried are: every spell with the words separated by an underscore, and the first letter capitalized. So, it's not fireball, it's Fire_Ball. Spell Power(the number after the colon) I have tested from 1 to 99.
All codes are case sensitive. The maximum number of enchantments I have tested is two. If the code is not perfect, it will either fail, or create a nonmagical item that will crash the game when equipped. Properly enchanted items never do this.
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