Shigeru Miyamoto, the brilliant mind behind many of Nintendo's most beloved franchises, recently shed light on one of his most underwhelming titles, Zelda II: The Adventure of Link.
During a Pikmin 3 demo, Kotaku got the chance to speak with Mr. Miyamoto. During their conversation, the outlet asked the game designer if he feels like he ever made a bad game, to which he replied with a simple "Yeah."
Naturally, Kotaku followed up by asking him which game that might be. Through a translator, he sort of double-backed on his prior answer, saying: "I wouldn't say that I've ever made a bad game, per se, but a game I think we could have done more with was Zelda II: The Adventure of Link."
So why NES adventure sequel? Miyamoto explained:
When we're designing games, we have our plan for what we're going to design but in our process it evolves and grows from there. In Zelda II: The Adventure of Link, unfortunately all we ended up creating was what we had originally planned on paper.
I think specifically in the case of Zelda II we had a challenge just in terms of what the hardware was capable of doing.
So one thing, of course, is, from a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more with how we used the sidescrolling vs. the overhead [view] and kind of the interchange between the two. But, because of the limitations on how quickly those scenes changed, we weren't able to.
Interesting explanation, and certainly not the response I was expecting. Do you agree with Miyamoto's thoughts on Zelda II? Did you find one of his other games to be more disappointing? Let us know in the comments below.