Hunter Guide
Assault Class
Damages the Monster.
Markov
Equipment/Abilities
- Lightning Gun
- Assault Rifle
- Arc Mines
- Personal Shield
Hyde
Equipment/Abilities
- Flamethrower
- Minigun
- Toxic Grenade
- Personal Shield
Parnell
Equipment/Abilities
- Combat Shotgun
- Multifire Rocket Launcher
- Super Soldier
- Personal Shield
Trapper Class
Traps the Monster.
Maggie
Equipment/Abilities
- Machine Pistol
- Harpoon Traps
- Pet Trapjaw
- Mobile Arena
Griffin
Equipment/Abilities
- Gauss SMG
- Harpoon Gun
- Sound Spikes
- Mobile Arena
Abe
Equipment/Abilities
- Custom Shotgun
- Stasis Grenades
- Tracking Dart Pistol
- Mobile Arena
Medic Class
Heals the Hunters.
Val
Equipment/Abilities
- Armor-Piercing Sniper Rifle
- Medgun
- Tranquilizer Gun
- Healing Burst
Lazarus
Equipment/Abilities
- Silenced Sniper Rifle
- Lazarus Device
- Personal Cloak
- Healing Burst
Caira
Equipment/Abilities
- Napalm Grenade Launcher
- Healing Grenade Launcher
- Acceleration Field
- Healing Burst
Support Class
Buffs the Hunters.
Hank
Equipment/Abilities
- Laser Cutter
- Shield Projector
- Orbital Barrage
- Cloaking Field
Bucket
Equipment/Abilities
- Guided Missile Launcher
- Sentry Guns
- UAV
- Cloaking Field
Cabot
Equipment/Abilities
- Rail Cannon
- Damage Amplifier
- Dust Tagging
- Cloaking Field