Character Guide
Ace
- Weapon: Deck of Cards
- Starting Level: 6
Default Abilities
- Attack Hand: Draw cards from a deck stacked with attack effects (Cost: 8)
- Cut Cards: Draw cards from a deck of various effects
- Finishing Blow: Perform a finishing move after normal attacks (Cost: 3)
- Focus: Perform a charged attack with Left Analog Stick Down + Square Button
- Intel: Check status of locked-on targets
- Life Hand: Draw cards from a deck stacked with HP recovery effects (Cost: 4)
- Quick Reflexes: Dodge even during other actions
- Spirit Hand: Draw cards from a deck stacked with MP recovery effects (Cost: 6)
- Support Hand: Draw cards from a deck stacked with support effects (Cost: 6)
Cater
- Weapon: Magicite Pistol
- Starting Level: 9
Default Abilities
- Charged Shot: Charges shots when gun is unholstered but not in use
- Elementillery: Fire shots imbued with elemental magic
- Explosive Shell: Fire exploding shots with left analog stick up + normal attack
- Intel: Check status of locked-on targets
- Quick Reflexes: Dodge even during other actions
Cinque
- Weapon: Mace
- Starting Level: 9
Default Abilities
- Earthquake: Attack the ground to damage surrounding enemies and possibly inflict Stun
- Focus: Perform a charged attack with left analog stick down + Square Button (Cost: 2)
- Intel: Check status of locked-on targets
- Magnitude 7.0: Increase stun rate of Earthquake (Cost: 3)
Deuce
- Weapon: Flute
- Starting Level: 8
Default Abilities
- Concerto: Enhance allies' abilities and force them to fight
- Concerto AG Down: Reduce AG cost of Concerto (Cost: 18)
- Intel: Check status of locked-on targets
- Flinchproof Concerto: Prevent flinching while playing Concerto (Cost: 14)
- Melee Attack: Perform a melee attack with left analog stick up + Square Button
- Tone Cluster: Place a tone cluster with left analog stick down + normal attack
Eight
- Weapon: Fists
- Starting Level: 10
Default Abilities
- Blind Strike: Increase critical hit rate when attacking some enemies from the rear
- Intel: Check status of locked-on targets
- Lightspeed Jab: Deliver a weak but extremely fast punch (Cost: 6)
- Lightspeed Swarm: Teleport toward enemies with lightspeed jab (Cost: 8)
- Sidestep: Dodge sideways with left analog stick left/right + Square Button
- Swiftwind Special: Strike the ground during a combo by pressing left analog stick down + ability button (Cost: 2)
- Swiftwind Stance: Shift to a simple stance and perform combos with the ability button
- Swiftwind Stance Power Up: Increase power of the series of punches in Swiftwind Stance (Cost: 4)
Jack
- Weapon: Katana
- Starting Level: 9
Default Abilities
- Focus: Concentrate to temporarily increase Attack with left analog stick down + normal attack
- Intel: Check status of locked-on targets
- Ninja Slice: Increase critical hit rate when attacking some enemies from the rear
- Reflex: Read enemies' attacks and deliver a mid-range counterslash
- Reflex Power Up: Increase power of Reflex (Cost: 4)
King
- Weapon: Handguns
- Starting Level: 10
Default Abilities
- Accelerate: Increase movement speed (Cost: 2)
- Charge: Increase attack power of Point-Blank Shot by holding down button (Cost: 3)
- Intel: Check status of locked-on targets
- Kick: Perform a melee attack with left analog stick up + Square Button
- Marksmanship: Deal more damage when closer to enemy, but less damage in bad weather
- Point Blank Shot: Inflict tremendous damage on nearby enemies
- Reload: Reload by pressing left analog stick down + Square Button
Machina
- Weapon: Twin Rapiers
- Starting Level: 10
Default Abilities
- Cyclone Drive: Continue damaging enemies until user runs out of AG
- Cyclone Drive Power Up: Increase power of Cyclone Drive (Cost: 3)
- Intel: Check status of locked-on targets
- Stunning Slash AG Down: Reduce AG cost of Stunning Slash (Cost: 8)
Nine
- Weapon: Spear
- Starting Level: 6
Default Abilities
- Clean Sweep: Deliver a wide-area attack with left analog stick down + Square Button
- Clean Sweep II: Increase number of hits for Clean Sweep
- Intel: Check status of locked-on targets
- Jump: Leap towards enemies and strike
- Jump AG Down: Reduce AG cost of Jump (Cost: 5)
- Jump Power Up: Increase power of Jump (Cost: 4)
- Jump Crit Up: Increase critical hit rate of Jump (Cost: 4)
Queen
- Weapon: Sword
- Starting Level: 7
Default Abilities
- Balestra Lunge: Rush toward enemies and attack with left analog stick up + Square Button
- Divine Judgment: Conjure a cross-shaped light that heals allies by draining enemies' HP
- Divine Judgment AG Down: Reduce AG cost of Divine Judgment (Cost: 3)
- Divine Judgment HP Up: Increase amount of HP recovered with Divine Judgment (Cost: 3)
- Divine Judgment Power Up: Increase power of Divine Judgment (Cost: 2)
- Divine Judgment Speed Up: Increase revolution speed of Divine Judgment (Cost: 8)
- Intel: Check status of locked-on targets
- Riposte Slash: Jump away from enemies and attack with left analog stick down + Square Button
Rem
- Weapon: Daggers
- Starting Level: 9
Default Abilities
- Guarded Finish: Perform a defensive finishing blow after normal attacks with left analog stick down + Square Button (Cost: 4)
- Intel: Check status of locked-on targets
- Manalchemy: Expend AG to restore MP to user and allies (Cost: 3)
- Twinspell: Equip two spells at once
Seven
- Weapon: Whipblade
- Starting Level: 9
Default Abilities
- Foreflay: Deliver a long-reaching attack with left analog stick up + Square Button
- Intel: Check status of locked-on targets
- Livewire: Electrify ensnared enemies to damage and possibly inflict Stun with left analog stick up + Square Button (Cost: 3)
- Snakebite: Capture an enemy and either reel them in or instantaneously approach the target
- Snakebite AG Down: Reduce AG cost of Snakebite (Cost: 5)
- Whirlwhip: Deliver a wide-area attack with left analog stick down + Square Button
Sice
- Weapon: Scythe
- Starting Level: 10
Default Abilities
- Accelerate: Increase movement speed (Cost: 2)
- Combo Bonus: Increase the number of hits in a normal attack (Cost: 2)
- Dark Nebula: Use absorbed malice to attack in a straight line
- Dark Nebula AG Down: Reduce AG cost of Dark Nebula (Cost: 5)
- Dark Nebula +Stop: Add Stop effect to Dark Nebula (Cost: 3)
- Intel: Check status of locked-on targets
- Mobile Strike: Attack while moving with left analog stick + normal attack
- Moxie: Increase power by defeating enemies and absorbing their malice
Trey
- Weapon: Bow
- Starting Level: 9
Default Abilities
- Charged Shot: Fire charged shots by holding down the Square Button
- Firewall: Attack enemies while conjuring a barrier of flame (Cost: 2)
- Intel: Check status of locked-on targets
- Raining Arrows: Check status of locked-on targets
- Raining Arrows AG Down: Reduce AG cost of Raining Arrows (Cost: 8)
- Raining Arrows Power Up: Increase power of Raining Arrows (Cost: 6)