Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game’s marketing materials, such as the new logo, in-game font, and graphic elements for the package design.
The best PS Vita game this year both defies gravity as well as the limits of handheld gaming hardware.
Last year's big winner was Ubisoft. With so many AAA releases, can they retain the crown?
Dreams of redux. Euphoria flickers your mind away. Two-toned squares vibrate and descend with a gravity matched by the pulse…
Never stop playing.
So many titles, so little time.
34 tracks in what Q Entertainment calls a love letter to Electronic music.
25 games available on day one. Memory cards not as expensive as once thought.
It's like the PSP all over again.
Nick's and my every wish has now come true.
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