Valorant 6.03 update patch notes

Valorant 6.03 Update Patch Notes: Today, February 14

The Valorant 6.03 update patch notes are now available for eager players to read. The new Valorant patch for today, February 14, hits Killjoy and Raze with some ability changes. Read on for the full list of changes and fixes for this PC shooter.

Valorant 6.03 Update Patch Notes

AGENT UPDATES 

Killjoy

With Chamber’s recent balance and the increased reliability of Killjoy’s Lockdown ult, she has recently sprung up as the premier Sentinel Agent in the game. When we took on systemic damage and health interactions in Patch 5.12, we decided not to reduce Killjoy’s Turret health given her place in the ecosystem at the time. Given her place today, we are making the changes below.

  • Turret (E) health decreased 125 >>> 100
    • Reducing the total health of the Turret will allow opponents to have an easier time destroying it, particularly with weaker weapons.
  • Lockdown (X) point cost increased 7 >>> 8
    • We’re happy with Killjoy’s Ult being powerful when opponents don’t have the plan to push or contest it but feel the frequency is too high for the reliability it now offers.

Raze

We feel the duration of Boom Bot has led to a larger recon footprint than we felt was healthy, in regards to the ability’s secondary output. We are decreasing the amount of space the ability can cover in order to sharpen Boom Bot as a tool Raze and her team can use to follow up around angles.

  • Boom Bot (C) duration decreased 10s >>> 5s

MODES UPDATES 

Swiftplay

  • Remember when we told you the Swiftplay Beta would end in January? We sorta lied. Everyone decided to just keep it on. Please keep sending us your feedback, though!

SOCIAL UPDATES 

  • Added Real Time Text Evaluation (NA only to start) to the Agent Select screen.

BUG FIXES

  • Adjusted Sage, Neon, Jett, and Yoru’s hair heights to fit within our standardized vertical range
  • AI (such as Skye’s Seekers [X]) will now travel through the crouch-only connection on Pearl near the Defender’s spawn area
  • Fixed a bug where KAY/O would sometimes be able to move after being downed during NULL/cmd (X)

The news of the Swiftplay beta not ending will come as a nice surprise to everybody that has been enjoying the new game mode. Swiftplay offers fewer rounds, more ultimate moves, and credits pretty consistently. You’re given 800 credits at the start of round 1, 2400 at the start of round 2, 4250 at the start of round 3, and 4250 at the start of round 4, and instead of matches taking up to 40 minutes they only take 15 minutes.

The beta was originally supposed to be over by the end of January, but now it looks like the mode will stay around indefinitely, or at least until the mode launches.

The various different agent fixes will also come as a pleasant change to fans, hopefully making matches much more balanced and allowing more people to actually use their favorite characters rather than just using the character that has a clear advantage over the others.

In other news, it looks like Alan Wake 2 won’t be delayed at all, and Nintendo may be teasing a new Switch OLED.

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