It’s time for another Retro Ad Replay article! This is the series where we head backward in time to reminisce and celebrate the anniversary of some of the most significant moments in gaming. If you find yourself wanting more content like this, be sure to visit Mandatory.com.
In this July 17 edition of Retro Ad Replay, we’re heading back a year to when Ghost of Tsushima first launched on PS4. That’s July 17, 2020. Developed by Sucker Punch Productions and published by Sony Interactive Entertainment, Ghost of Tsushima is best known for its visually stunning open world, impressively deep and satisfying combat systems, and the choice between using stealth to strike from the shadows or honorably fighting out in the open.
GameRevolution awarded Ghost of Tsushima an 8/10 in our review, celebrating the “well-crafted narrative with interesting themes,” “truly stunning environments that are a joy to explore,” “clear main questline that can be followed without hindrance,” “optional side missions that are solid and provide exciting rewards,” and “combat that is challenging satisfying.”
Ghost of Tsushima is a worthy addition to the roster of must-play PS4 exclusives that have kept players loyal to the console. Though I play primarily on PC, I’m always eager to boot up my PS4 Pro for the latest exclusive to witness astonishing visuals, satisfying gameplay, and a compelling story that is only available on the Sony system. It’s games like this that sell the hardware.
Shifting the focus to ancient history was always going to be a challenge, especially with competition from the likes of Assassin’s Creed and its epic scale, but I think Sucker Punch has delivered a more refined, focused experience that offers enough content without the risk of overwhelming its audience. And as there are no microtransactions infesting its mechanics and influencing its balance, Ghost of Tsushima is honorable in its approach and deserves to be played.
Check out the Ghost of Tsushima Director’s Cut trailer below: