------------------------------------------------------------ BLOODY ROAR FAQ/MOVE LIST Version: 1.4 By: Geoff Chiang ------------------------------------------------------------ Contents: 1. Notes & Disclaimer 2. Versions 3. Gameplay 4. Move list conventions 5. Common moves 6. Individual character move lists 7. Miscellaneous information 8. Credits ------------------------------------------------------------ Notes: - This move list is completely based on the PSX version of the game; I've been told that there is an arcade version, but I have never seen it in any of the arcades I go to (could be because down here in Australia we don't get arcade games until they are obsolete...) - Anyone wishing to print this document should do so in Notepad, or at least use a single-width font in their word-processor (eg. Courier font). Note the disclaimer below. - Any corrections, additions, ideas, etc. are welcome. Please email these to the address given at the bottom of this document. - The latest version of this FAQ can be found at www.gamefaqs.com Disclaimer: - The author incurs no liability from public or private use or misuse of this document. The correctness and accuracy of the contents of this document are not guaranteed, and the author will not be liable for any damage resulting from errors or omissions. - Permission for private use of this document is granted by the author. Permission is also granted to edit the document for PRIVATE use only. Permission is NOT granted for submissions of any part of this document to any magazine or paper for their use, unless permission is sought and granted by the author beforehand. - This document may be distributed in its UNEDITED form. ------------------------------------------------------------ Versions: - Ver. 1.0: (15 November 1997) Added moves for normal characters. - Ver. 1.1: (22 November 1997) Corrected Long's combos. Added info on counter-attacks. Added some combos. - Ver. 1.2: (27 November 1997) Added new rushing attacks for all characters. Added new special move combos for all characters. Added to common moves section. Added "Miscellaneous information" section - Ver. 1.3: (8 December 1997) Added combos for various characters. Added Omake information. Added Miscellaneous information. Added "Credits" section. - Ver. 1.4: (16 December 1997) Added combos for all characters. Corrected Omake information. ------------------------------------------------------------ Gameplay: - The game combines elements of both Tekken and Virtua Fighter; having the PPK combos of Virtua Fighter and the special move styles of Tekken. - Gameplay takes place inside a ring, although the fighting itself is 2 dimensional (some characters, however, have moves which move them into and out of the screen). Fighting, however, can become more 3 dimensional if the "Slant Move" Omake is enabled. (See Omake Section in "Miscellaneous information"). ------------------------------------------------------------ Conventions: P: Punch button K: Kick button B: Beast button lowercase dir: Tap direction; only hold for that attack UPPERCASE DIR: Hold direction; hold until stated otherwise X, Y: Button X then button Y X/Y: Button X or button Y X+Y: Button X and button Y running While running (f, F obviously) QCF: Quarter circle forward (d, df, f) QCB: Quarter circle back (d, db, b) Occasionally, there will be combos where to "B" (hold back on dir pad) may be confused with "B" (beast button). Just test these out to figure out the combos. Note that it would be very rare for the button "B" to be pressed with another attack button (ie. P or K), so these "B's are probably the direction. Abbreviations: KD: Knocks opponent down FA: Faces away (turns you around) floats: Floats opponent throw: Will execute a throw routine. Note: not all moves marked "throw" are actually throws, but the program is executing a throw routine. You can see this for yourself if you do the move in Practice mode. ------------------------------------------------------------ Common moves: f, f Dash forward f, F Run b, b Dash backward d, D Low crouch (will stay for about 1 sec.) P+K Throw (opponent standing) d+P+K Throw (opponent crouching) P+K (in air) Land on feet if floated u+P/K/B (beast) Pounce (opponent on ground) Air attacks: f+P/b+P (in air) Descending mid slam (KD) f+K (in air) Double foot kick & backward roll (KD) b+K (in air) Back double foot kick & forward roll d+P (just before landing) Rushing low punch (KD) d+K (just before landing) Sweep While getting up: direction Roll in direction pressed K Kick-up attack Beast mode: - Underneath the stamina bar is the "beast bar" (again, I have no idea what the proper name of this is). When there is a "B" at the end of the bar, then by pressing the "B" button, the character transforms into its beast form. A little energy is healed when this happens. - Any combos in the movelist with a "B" can only be used when your character is in beast mode (otherwise you'll turn into a beast if you can). - In the beast form, the moves do more damage, but the character is slightly slower. - Also, in this mode, it is possible to jump off the walls. Counter-attacks: - Bloody Roar does not have reversals in the Tekken sense, but it is possible to dodge an attack and execute it almost immediately. This is true even if the attack is blocked; the delay time is dramatically reduced and your counter-attack will come out almost immediately. - To counter an attack, you have a fraction of a second AFTER the opponent's attack has taken place, to press FORWARD. The opponent's attack may or may not be blocked, as long as it doesn't hit you. If it is executed correctly, you will flash and step to the side. You can then enter into your favourite combo immediately. ------------------------------------------------------------ Fox Moves: P Head jab f+P Mid swipe df+P Rising mid swipe d+P Low punch db+P Double low attack (FA) b+P Turning mid slap ub/u/uf+P Flip over opponent K High Kick f+K Step-in high kick (KD) df+K Mid kick d+K Low kick db+K Standing sweep (KD) b+K Roundhouse kick (KD) ub/u/uf+K Flip kick (KD) Beast mode: B Mid kick f+B Step-in mid jab df+B Low claw (KD) d+B Low jab db+B Double leg low kick (KD, FA) b+B Turning backhand swipe (KD) While facing away: P Turning high chop d/db+P Turning low chop K Descending mid kick (KD) d/db+K Sweep (KD) B Turning overhead swipe (KD) d/db+B Sweep (KD) Special moves: QCF+P Triple mid strike QCB+P Charge-up rising backhand strike QCF+K Rising kick QCB+K Rising windmill kick QCF+B Charging double-claw swipe QCB+B Roll back (Press B while rolling to do jumping attack) Rushing attacks: running +P Charging leg sweep running +K Charging forward flip head stomp running +B Flying headbutt f, f+P Rushing mid strike f, f+K Rushing knee f, f+B Forward flip slam b, b+B Flip back, handsping forward attack Crouching attacks (from d, D position): P Rising slap uppercut K 2 hit leg sweep B Hind leg kick Ground attacks (opponent on ground): d+P Double ground strike d+K Ground kick d+B Ground swipe Combos: P, P, P, P B, B, B, B, u+K P, P, P, d+K B, B, special move P, P, K f+B, B P, K P, P, B, B f+P, P, P, u+K ub+K, U+P, B UF+K, K, K, K, P UB+K, P, P df+P, P, P d+K, K D+K, K f+P, P, P, b+K f+P, P, P, d+K u+P, P U+P, P f, f+K, K QCF+P, P ------------------------------------------------------------ Long Moves: P High Punch f+P Strong high punch df+P Turning low punch (FA) d+P Low punch db+P Mid attack (similar to Wang's "bowling" punch) b+P Charge-up double palm (KD) ub/u/uf+P Jumping head strike K Back leg high kick f+K Forward double-hit jumping roundhouse (KD) df+K Mid kick d+K Low kick db+K Sweep kick (KD) b+K Forward roundhouse kick (KD) ub/u/uf+K Jumping reverse roundhouse kick (KD) Beast mode: B High slash f+B Descending back leg slam (KD) df+B Double claw slash sweep (KD) d+B Low slash db+B Back leg sweep (KD, FA) b+B Back leg kick-up (KD, FA) ub/u/uf+B Flip kick (KD) While facing away: P Turning elbow d/db+P Low punch K Roundhouse kick (KD) d/db+K Turning sweep (KD) B Back slam (KD) d/db+B Low swipe (KD) Special moves: QCF+P Charging high punch QCB+P Charge-up mid elbow QCF+K Jumping double kick QCB+K Head stomp (head stomp throw if at correct range) QCF+B Diving neck throw (at correct range) QCB+B Earthquake stomp Rushing attacks: running +P Charging mid punch running +K Flying kick running +B Flying somersault attack f, f+P Rushing mid elbow f, f+K Step-in sweep f, f+B Uppercut slash b, b+B Flip back, rushing shoulder charge Crouching attacks (from d, D position): P, P Uppercut, descending strike K Handspring rising kick B Lifting attack Ground attacks (opponent on ground): d+P Ground punch d+K Ground stomp d+B Ground slash Combos: - The combos are arranged with a starting combo (eg. P, P, P,) followed by possible combinations. In most groups, there are four combos: two combos which are mirror images of each other, a normal finishing move and a beast finishing move. The finishing moves are listed at the end of the combos. - The finishing moves are split into two main types: (i) normal finishing moves (marked as "finishing") (ii) beast finishing moves (marked as "beast finishing") Obviously, the latter can only be performed in beast mode. Also, the beast finishing moves need slightly more precise timing. - Under every mid chain (ie. after the starting combo), it is possible to break the combo at any time and execute a finishing move (or "B, beast finishing move" if in beast mode). P, P, P, - P, - f+K, d+P, K, f+P, d+K, finishing - d+K, f+P, K, d+P, f+K, finishing - finishing - B, beast finishing - f+P, - K, d+P, f+K, P, d+K, finishing - d+K, P, f+K, d+P, K, finishing - finishing - B, beast finishing - d+P, - K, f+P, d+K, P, f+K, finishing - f+K, P, d+K, f+P, K, finishing - finishing - B, beast finishing - K, - f+P, d+K, P, f+K, d+P. finishing - d+P, f+K, P, d+K, f+P, finishing - finishing - B, beast finishing - f+K, - P, d+K, f+P, K, d+P, finishing - d+P, K, f+P, d+K, P, finishing - finishing - B, beast finishing - d+K, - P, f+K, d+P, K, f+P, finishing - f+P, K, d+P, f+K, P, finishing - finishing - B, beast finishing P, P, f+P, - K, d+P, f+K, P, d+K, finishing - d+K, P, f+K, d+P, K, finishing - finishing - B, beast finishing P, P, f+K, - P, d+K, f+P, K, d+P, finishing - d+P, K, f+P, d+K, P, finishing - finishing - B, beast finishing f+P, P, - f+K, d+P, K, f+P, d+K, finishing - d+K, f+P, K, d+P, f+K, finishing - finishing - B, beast finishing f+P, K, - f+P, d+K, P, f+K, d+P, finishing - d+P, f+K, P, d+K, f+P, finishing - finishing - B, beast finishing K, d+P, - K, f+P, d+K, P, f+K, finishing - f+K, P, d+K, f+P, K, finishing - finishing - B, beast finishing K, d+K, - P, f+K, d+P, K, f+P, finishing - f+P, K, d+P, f+K, P, finishing - finishing - B, beast finishing P, K, d+K, forward or down finishing B, B, beast finishing B, d+B QCB+B, - B, B, B, QCB+K - F+B, B, B, B, B, B, finishing - B+B, B, B, B, B, B, finishing - D+B, B, B, B, B, B, finishing - U+B, B, B, B, B, B, finishing Finishing moves: Forward finishing moves: - f, f+P - Reverse body slam - f, f+K - Forward flip kick Back finishing moves: - b+P - Charging slam - b+K - 2 kicks Down finishing moves: - d, d+P - Stunning uppercut & punch fury (throw) - d, d+K - Sweep Beast finishing moves: - B - Jumping spin kick (FA) - f+B - Lifting attack (floats) - d+B - Double-claw leg attack - QCF+P - Charging high punch - QCB+P - Jumping double kick - QCF+K - Charge-up mid elbow - QCB+K - Head stomp (throw) - QCF+B - Diving neck throw - QCB+B - Earthquake stomp (can be extended, continue with QCB+B starting combos listed above) ----------------------------------------------------------- Bakuryu Moves: P High punch f+P Turning mid swipe df+P Rising mid strike d+P Low punch db+P Leg strike (FA) b+P Turning mid backhand ub/u/uf+P Jump over opponent K High kick f+K Forward flip kick df+K Shin kick d+K Low kick db+K Sweep (KD) b+K Revolving side kick ub/u/uf+K Flip kick Beast mode: B High slash f+B Step-in mid slash df+B Slide (KD) d+B Low slash db+B Uppercut slash (KD) b+B Step-back double-claw slash (KD) ub/u/uf+B Jump-in slam (KD) While facing away: P High punch d/db+P Low punch K Turning roundhouse (KD) d/db+K Sweep (KD) B Turning slash (KD) d/db+B Quick crawl away Special moves: QCF+P Air throw (opponent must be at correct range in the air. Usually will only work in beast mode). QCB+P Charge-up mid palm QCF+K Ninja disappear: appear behind opponent (at correct range) QCB+K Ninja disappear: spinning move in front of opponent QCF+B Stab and slash (throw) QCB+B Slashing uppercut (floats) Rushing attacks: running +P Charging leg sweep running +K Running jump kick running +B Diving attack and spring back (FA) f, f+P Rushing double palm f, f+K Rising kick f, f+B Rushing double claw b, b+B Rush back, jumping swipe Crouching attacks (from d, D position): P Mid strike K, K Rising face kick, forward flip kick B Low double swipe Ground attacks (opponent on ground): d+P Ground punch d+K Ground kick d+B, B, B, B, B Ground slashes Combos: P, P, P, P, f+P B, B, B P, P, P, u+P B, B, d+B P, P, P, d+K, P B, B, D+K, K P, P, d+K, P B, B, d+K, K, K P, P, K, K B, B, d+K, f+K P, P, K, d+K f+B, B, B, B, B P, K, K, K f+B, B, d+B P, K, K, f+K, b+K, u+P f+B, B, special move K, K, K f+B, K, K, K K, K, f+K, b+K, u+P f+B, K, K, f+K, b+K, u+P K, K, b+K f+B, K, K, b+K df+P, P df+P, K df+K, K, K DF+K, K f+K, b+K f, f+K, K, K f, f+K, K, QCB+K ------------------------------------------------------------ Yugo Moves: P High punch f+P Mid punch (strong) df+P Mid punch (weak) d+P Low punch db+P Turning low punch b+P Turning high punch ub/u/uf+P Jumping elbow slam (KD) K High kick f+K Axe kick (KD) df+K Mid kick d+K Low kick db+K Sweep (KD) b+K Spinning kick (KD) ub/u/uf+K Flying spinning kick (KD) Beast mode: B Mid slash f+B Jumping double slash df+B Low swipe d+B Lifting attack (floats) db+B Low kick-out (FA) b+B Turning backhand swipe (KD) ub/u/uf+B Flip kick (KD) While facing away: P Turning high punch d/db+P Turning low punch K Turn around kick (KD) d/db+K Standing sweep (KD) B Turning claw (KD) d/db+K Rising handspring kick (floats) Special moves: QCF+P Rushing elbow QCB+P Charge-up uppercut QCF+K Jumping knee QCB+K Flip kick QCF+B Neck rip (throw, FA) QCB+B Jump back (if close enough to a wall, press P or B or K to attack off the wall) Rushing attacks: running +P Rushing attack running +K Rushing sweep running +B Somersault face stomp f, f+P Jumping uppercut (FA) f, f+K Rushing knee f, f+B Claw slam b, b+B Turn-around low swipe Crouching attacks (from d, D position): P Uppercut (floats) K, K Double axe kick B Rising uppercut (floats) Ground attacks (opponent on ground): d+P Ground punch d+K Ground kick Combos: P, P, P, K B, B, B P, P, P, d+K B, B, special move P, P, f+P B, P, K, d+K P, P, K B, P, P, P, d+K P, K, K DF+B, P B+P, P, P DB+B, B DF+P, P, P, P P, P, B QCF+P, F+P, P K, K K, d+K D+K, K df+K, K f, f+K, d+K ------------------------------------------------------------ Gado Moves: P High punch f+P Elbow df+P Mid punch d+P Low punch db+P Turn-around low punch b+P Turn-aroung elbow ub/u/uf+P Jumping chop (KD) K High side kick f+K Knee df+K Mid roundhouse kick d+K Low kick db+K Sweep (KD) b+K High reverse roundhouse kick (KD) ub/u/uf+K Jumping face stomp kick (KD) Beast mode: B High swipe f+B Mid stab df+B Pouncing double claw swipe d+B Low slash db+B Back leg sweep (KD, FA) b+B Reverse roundhouse kick (KD) ub/u/uf+B Flip kick (KD) While facing away: P Turning backhand d/db+P Turning low punch K Back kick (KD) d/db+K Sweep (KD) B Kick-out mid stomp (KD) d/db+K Low slash Special moves: QCF+P Double hit & toss (throw) QCB+P Charge-up power punch QCF+K Double axe kick QCB+K Charge-up triple kick QCF+B Neck rip & slash (throw) QCB+B Uppercut slash (floats) Rushing attacks: running +P Running tackle running +K Rushing sweep running +B Running dive f, f+P Shoulder charge f, f+K Rushing knee f, f+B Jumping headbutt b, b+B Step back, advancing uppercut, descending strike Crouching attacks (from d, D position): P, P Double uppercut (floats) K Rising kick (floats) B Rolling low swipe Ground attacks (opponent on ground): d+P Jumping ground elbow d+K Ground kick Combos: P, P, f+P B, B, B f+P, P, P B, B, d+B f+P, K B, B, special move df+P, P B, d+B, B, special move DF+P, K f+B, B b+P, P f+B, d+B K, K, K d+B, B, special move K, K, f+K, d+K, K P, P, d+B K, b+P, P df+P, f+B, B f+K, K, K K, b+P, P, B, d+B ------------------------------------------------------------ Greg Moves: P High punch f+P High slam (KD) df+P Mid punch d+P Low jab db+P Mid backhand b+P Double descending strike ub/u/uf+P Jumping strike K Face stomp kick f+K Step-in mid kick df+K Low kick (front leg) d+K Shin kick db+K Low kick (back leg) b+K Back lifting kick (floats) ub/u/uf+K Jumping rising kick (floats) Beast mode: B Face swipe f+B Backhand df+B Double hammer (KD) d+B Low slash db+B Low double claw swipe b+B Face slap (FA) ub/u/uf+B Lifting slap (floats) While facing away: P Turning face strike d/db+P Turning low punch K Turn-around kick (KD) d/db+K Sweep (KD) B Mid backhand (KD) d/db+K Low power punch (KD) Special moves: QCF+P Leg grab & swing throw QCB+P Wind up punch (tap B+P, P, etc. to wind up, and P to hit) QCF+K Lifting throw (forward) QCB+K Charge-up kick QCF+B Grab & triple slam throw QCB+B Lifting throw (backward) Rushing attacks: running +P Low dive running +K Flying face stomp running +B Charging belly hit (for lack of a better name...) f, f+P Dashing hammer f, f+K Flying kick (FA) f, f+B Mid punch b, b+B Backward flop Crouching attacks (from d, D position): P Lifting strike (floats) K Leg stomp B Lifting throw (backward) Ground attacks (opponent on ground): d+P Jumping ground elbow d+K Ground kick Combos: P, P, P B, B, B, B, B, B P, P, d+P B, B, B, B, B, d+B df+P, P, P B, f+B D+P, K, K B, d+B u+P, P B, B, special move b+P, d+P b+B, B, B, B b+P, f+K b+B, B, B, d+B P, K, QCB+K P, d+B, QCF+P b+K, K b+K, K, B, B, P f, f+P, P ------------------------------------------------------------ Mitsuko Moves: P Face attack f+P Fast head punch (KD) df+P Lifting middle punch (KD) d+P Low punch db+P Overhead mid swipe b+P Double fist slam (KD) ub/u/uf+P Jumping double fist slam (KD) K High kick f+K Mid knee df+K Shin kick d+K Low kick db+K Sweep (of sorts; KD) b+K Reverse roundhouse kick (FA) ub/u/uf+K Jumping face kick Beast mode: B Headbutt f+B Knee df+B Rush-in lifting sweep (floats) d+B Lifting shoulder (floats) db+B Low charge (KD) b+B Charging headbutt (KD) ub/u/uf+B Jump-in slam (KD) While facing away: P Turning backhand fist d/db+P Turning low punch K Jump back attack (KD, still FA) d/db+K Standing sweep (KD) B Mid back stomp kick (KD) d/db+B Low swipe (KD) Special moves: QCF+P Neck slam (throw) QCB+P Charge-up head strike QCF+K Neck throw (King style throw) QCB+K Earthquake stomp QCF+B Lift & smash throw QCB+B Wind up (repeatedly tap B to attack for 9 hits) Rushing attacks: running +P Shoulder charge running +K Rushing low double foot kick running +B Diving headbutt f, f+P Turning mid punch f, f+K Rushing forward kick f, f+B Rushing headbutt b, b+B Dash back, charge in, lifting headbutt (floats) Crouching attacks (from d, D position): P Jumping uppercut K Strong rising kick B Head-first slide Ground attacks (opponent on ground): d+P Ground punch d+K Ground stomp d+B Horn ground attack Combos: P, P, P B, B, f+B P, P, K B, B, d+B, B P, P, d+K B, B, d+B, d+B. u+B P, K, P B, B, special move f+P, K DB+B, B F+P, K, K P, P, B, B, f+B f+K, K P, P, B, B, d+B, B f+K, d+K P, P, B, B, d+B, d+B, u+B db+P, P P, P, B, B, special move K, P QCB+B, f+B DF+K, K, K QCB+B, B, B, B, B, B, B, B, B, B, B DF+K, K, f+K ------------------------------------------------------------ Alice Moves: P High punch f+P Strong mid slash df+P Mid punch d+P Low punch db+P Spinning leg punch b+P Retreat & mid punch ub/u/uf+P Jumping head attack K High kick f+K Forward flip kick df+K Shin kick d+K Low lick db+K Turning leg kick (FA) b+K Fast reverse roundhouse kick (KD) ub/u/uf+K Jumping rising kick (KD) Beast mode: B High punch f+B Jump kick df+B Low leg stomp kick (KD) d+B Low punch db+B Turning low kick b+B Jumping double foot stomp kick (KD) ub/u/uf+B Forward flip kick (KD) While facing away: P Turning face punch d/db+P Turning low punch K Turning mid kick (KD) d/db+K Sweep (KD) B Jumping back stomp kick (KD) d/db+B Low punch-sweep (KD) Special moves: QCF+P Rising spin attack QCB+P Charge-up mid forearm attack QCF+K Handstand flip kick QCB+K Flip kick QCF+B Jump-in head throw QCB+B Jump & land kick attack Rushing attacks: running +P Shoulder charge running +K Slide attack running +B Run-up flip kick f, f+P Rushing low punch f, f+K Rushing knee f, f+B Dashing rising kick (floats) b, b+B Retreats and waits impatiently (hit B to uppercut while waiting) Crouching attacks (from d, D position): P Rising double fist strike K Backward handstand flip kick B Somersault handspring kick (floats) Ground attacks (opponent on ground): d+P Double fist ground attack d+K Splits kick d+B Jumping somersault splits kick Combos: P, P, P, f+P B, B, B, f+B P, P, P, d+P B, B, B, b+B P, P, P, b+K B, B, B, d+B P, K, K, f+K d+B, special move P, K, K, b+K D+B, B, B P, K, K, d+K D+B, B, K, P F+P, P D+B, B, K, B b+P, P, K P, P, P, f+P, B, B, B, b+B b+P, K DF+P, P, B, B, B D+P, K, K DF+K, B, B df+P, P QCB+K, B+K, B db+P, K QCB+B, QCF+B K, K, f+K K, K, b+K K, K, d+K f+K, b+K f+K, d+K d+K, K D+K, K QCB+K, B+K ------------------------------------------------------------ Miscellaneous information: (i) Omake section: - This menu under the options menu allows access to extra options when certain events are achieved. - Menu Method - Big arm type Finish with no continues - No gauge mode Finish with Yugo - Camera mode Finish with Alice - No lighting mode Finish with Long - No guard mode Finish with Gado - No wall mode Finish with Mitsuko - Wall display off Finish with Fox - Vitality recover Finish with Bakuryu - Small stage Finish with Greg - Big stage Get past 10 in Survival Mode - Slant move Finish Time Attack Mode under 10 minuntes. - Afterimage mode Finish game on level 4 with all characters. - Sailor Alice Finish with Alice on level 6 difficulty without continues. - Most of these are self explanatory. However, a couple of them aren't so obvious: - Big and Small stages: these two stages are accessible in Practice mode after unlocking these Omake. - Slant move: characters can move into and out of the screen (Toshinden style) by pressing L1 or L2. - Afterimage mode: removes background images and instead shows motion-blur effects on a black background as the characters fight. - Sailor Alice: dresses Alice up in Sailor Moon clothes. (ii) Miscellaneous stuff: - Pressing the following buttons when selecting a character will make the character "deformed": L2: equivalent of "Big Head" character type. R2: equivalent of "Kids" character type. L2+R2: equivalent of "Big Arm" character type. - Pressing SELECT during the knock-out replay will play the replay again at another camera angle. This can be repeated indefinitely. ------------------------------------------------------------ Credits: Thanks to the following for their contributions: - Mint For miscellaneous moves, combos and ideas, and the "Big Stage" and "Slant Move" Omake methods. - Megaman For the "Sailor Alice" Omake method. - Henry LaPierre For various Omake methods and many combos. - Everyone else who has contacted me with ideas, minor contributions, support and encouragement. ------------------------------------------------------------ - I would appreciate any extra info that you might have on the game. Any moves, combos, information, cheats, etc. are welcome. - E-mail to Geoff Chiang at: shadow9578@hotmail.com -------------------------------------------------------------- Thanks to Revolution reader Geoff Chiang!
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