Galerians Walkthrough


   _________    __    __________  _______    _   _______
  / ____/   |  / /   / ____/ __ /  _/   |  / | / / ___/
 / / __/ /| | / /   / __/ / /_/ // // /| | /  |/ /__ 
/ /_/ / ___ |/ /___/ /___/ _, _// // ___ |/ /|  /___/ /
____/_/  |_/_____/_____/_/ |_/___/_/  |_/_/ |_//____/

                      GALERIANS
                     Walkthrough
                   American Version
             3 hours to beat a 5 day Rental
                     Version 1.0
                      04-06-00
-------------------------------------------------------
     Galerians and subsequently mentioned
     characters are the property entirely
     of Ascii, Crave and Polygon Magic.
-------------------------------------------------------
     J.R. Kerr wrote this faq. This is my intellectual
     property. No one may edit any version of this faq
     that is to be shared. For your own personal use 
     on one computer, you may edit out all this jargon
     or select bits of the tips you need. I will not
     profit from this faq in any way. Anyone may 
     distribute or post this faq anywhere they like
     provided my name remain on it. I will use 
     powerful internet voodoo to eat the soul of 
     anyone who posts my faq without my name on it.
     I will only answer e-mail with no attachments
     and sizes of under 6k at : jrkerrbomb@evil.co.uk
     I will update this Guide as I find out more.
     I am also at geocities.com/jamesrkerr
-----------------------------------------------------
     CONTENTS:
-----------------------------------------------------
[01] PREREQUISITES:   Resident Evil vs. Galerians
                      Viewing this FAQ
[02] GUIDE TO DRUGS + Strategy for Fighting
 
[03] STAGE A - MICHELANGELO HOSPITAL
             - Maps
             - Walkthrough
[04] STAGE B - YOUR HOUSE
             - Maps
             - Walkthrough
[05] STAGE C - BABYLON HOTEL
             - Maps
             - Walkthrough
[06] STAGE D - Mushroom Tower
             - Walkthrough
 
[07] Special Thanks and Credit
------------------------------------------------------------
     PRE-REQUISITES FOR PLAYING: RESIDENT EVIL vs. GALERIANS
------------------------------------------------------------
[00] You must be familiar with Resident Evil.
     RE 2 in particular. "Rion" = Leon.
[01] You will need about 6 to 8 hours to get
     into and then finish this game.
     For RE players who like being able to run
     through in 2 hours~ forget it. You won't want to
     spend that much time on replays. If you are
     already good at RE 2 then this is a 4 hour
     game the first time through.
[02] The hospital has roughly the same floorplan
     as Racoon City Police Dept. with a woman's
     statue in the middle whose feet point south.
[03] "Your house" is essentially the Arklay Mansion.
     East Wing, West Wing + stairs in the front room.
[04] The Hotel is the Underground Lab from RE 2
     and involves a lot of back-tracking.
[05] What isn't like RE is that you get a 
     Heads-Up Display (HUD) Map. nice.
     You get more slots to carry items.
[06] What are the HANDICAPS for RE players?
     No inventory box.~ You have to remember
     where stuff was that you couldn't pick up,
     which is why I made maps for you.
     No response. You must charge for all kills.
     No pause to stop the clock.
     You are not visible on the map as a triangle.
     It is very easy to get lost, which is why I
     included labeled maps.     
-------------------------------------
     GUIDE TO DRUGS AND FIGHTING:
-------------------------------------
[00] INJECTABLE LIQUID DRUGS (AMMO):
     NALCON           - green. shockwave.
     RED              - red. fire blast
     D-FELON          - blue. anti-gravity.
[01] HEALING TABLETS:
     Recovery Capsule - yellow. heals HP.
     Delmetor         - blue. cures short.
     Apollinar        - red. causes short.
[02] SKIP             - green. attack up.
     At first Skip seems useless. The trick is that
     it keeps your attack level up as long as you never
     fall below half your HP.
     Even if you don't use Skip to charge all the way up~
     which you won't have time for against bosses~
     It makes your 1/4 and 1/2 charges come faster.
[03] MISLEADING FILE:
     The Beeject is the gun you shoot drugs with.
     Melatropin you don't need / never find.
[04] SHORT
     is a condition. Yes it kills you, but
     it kills everybody near you when you deliberately
     set it off by allowing your anger points/AP to fill
     and start blinking. The danger is that you must walk and
     cannot RUN while you are shorting (On replays you can RUN
     while you short which is really cool).
     This is the best way to deal with Robo-guards,
     Just save up your AP as if it is a Limit Break.
     After you hit R1 + short, they die instantly and you
     use a delmetor once you clear the room.
     In fact, when you begin~ you are very angry and you will
     short if let any of the scientist guards punch you.
     You tolerance for abuse gets better as the game progresses.
     Moreover, try to run past single enemies when the AP blinks
     and look for multiple enemies to lay out. Run right up
     to them and hit R1 to pop all their heads.
[05] CAN'T TAKE IT - MEDICINE POUCH IS FULL
     ah, CTMPF. I honestly recommend to the home user
     that you print the maps and write CTMPF next to each item
     that you can't pick up. When you return for these items~ cross
     them off. I wish there were inventory boxes.

-------------------------------------
  TOP FLOOR - MICHELANGELO HOSPITAL:
-------------------------------------
 
 

+---------------------------+

+---------------------------+

|+-------------------------+|
                   +---------------------------------------+|
          ||
                   |+--++----++----------------------++----+|
          ||
                   ||  ||    ||                      ||    ||
          ||
                   ||  ||save||     WHITE HALL             ||
          ||
                   ||        ||                      ||    ||      BLANK
OPEN SPACE   ||
                   ||  |+----+|   +------------------+|    ||
          ||
                   ||  +------+   |+-----------------+|    ||
          ||
                   ||             ||   ||       |||||||    ||
          ||
  +----------------+|                B ||       |||||||    ||
          ||
  |+---------------+|   +---------+| A ||       |||||||    ||
          ||
  ||               ||   |+--------+| T ||       =====||    ||
          ||
  ||               ||   ||        || H ||    stairs  ||    ||
          ||
  ||  BLANK OPEN   ||   ||        ||   ||            ||    ||
          ||
  ||    SPACE      ||   ||  GUARD ||   ||            ||    ||
          ||
  ||               ||   ||  ROOM  |+---+|   ATRIUM   ||    ||
          ||
  ||               ||   ||        || S ||   STATUE   ||    ||
          ||
  ||               ||   || 1 REC  || T ||            ||    ||
          ||
  ||               ||   || 1 DEL--   O ||            ||    ||
          ||
  ||               ||   || 1 NAL  || R ||            ||
|+-------------------------+|
  ||               ||   ||        || E ||            ||
+----------------++---++---+|
  ||               ||   |+-  -----++---+|            ||
||   || c T|
  ||               ||   |+-  -----++---+|            ||
||   || h ||
  ||               ||   || 1 REC  ||   ||            ||
||   || a ||
  ||               ||   ||   CAP  ||   ||            |+-----------------+
||   || i ||
  ||               ||             ==   ||            |+-----++---------+|
||   || r ||
  ||               ||   ||        ||   ||            ||     ||         ||
||   |+- -+|
  ||               |+- -++--------++- -++------------+|     ||
||   +-- -+|
  ||               |+- -----------++- ----------------+     || START
||        ||
  ||               ||             ||                        ||         ||
   HAZARD ||
  ||               ||  CARD       ||                        ||         ||
   CHAIR  ||
  ||               ||  ENCODER    ||                        ||         ||
||        ||
  ||               ||             |+--------------------+   ||         ||
|| 1 DEL  ||
  ||               ||  1 NAL      +-++-----------------+|   ||         |+-
-++--------+|
  ||               ||  1 RED        ||                 ||   ||         |+-
-----------+|
  ||               ||               ||                 ||   |+_  ______+|
          ||
  ||               |+---------------+|                 ||   |+-  ------+|
          ||
  ||               +----------------+|                 ||   || COMPUTER||
FREEZER   ||
  ||                                ||                 ||   || ROOM    ||
          ||
  ||                                ||                 ||   ||         ||
2 REC CAP ||
  ||                                ||                 ||      1 REC   ||
1 NALCON  ||
  ||                                ||                 ||        CAP   ||
          ||
  ||                                ||                 ||   ||         ||
          ||
  |+--------------------------------+|
|+---++---------++-------------+|
  +----------------------------------+
+-------------------------------+
 
 
---------------------------------------
  MIDDLE FLOOR - MICHELANGELO HOSPITAL:
--------------------------------------- 
--------------------------------------- 

+-----------------------+

+-----------------------+

|+----------------++---+|
                                                                ||
      ||   ||
                                                                ||
      ||   ||
                                                                ||
      |+---+|
                                                                ||
      +----+|
                        +---------------------------------------+|
           ||
                        |+-------------++----++------------++---+|
           ||
                        ||                   ||            ||   ||
           ||
                        ||             ||    ||            ||   ||  BLACK
SPHERE       ||
                        ||   +-----  --+|    |+---+        ||   ||
           ||
                        ||   |+----  --+|    +---+|        ||       BOSS
FIGHT         ||
 +----------------------+|   ||        ||    ....||        ||       DR. LEM
           ||
 |+----------------------+   ||medicine||    ....||        ||   ||
           ||
 ||                          ||room    ||    ....||    +---+|   ||
           ||
 ||    DARK HALL             || 1 RED  ||    ....||    |+----   ||
           ||
 ||                          || 1 NAL  ||    +---+|    ||       ||
           ||
 ||   +----------------------+| 1 SKIP ||    |+---+    ||       ||
           ||
 ||   |+---------------------+| 1 DEM  ||    ||        ||       ||
           ||
 ||   ||                     ||        ||    ||        |L____   ||
           ||
 ||   ||   ROBOT       stairs||        ||    ||        L---+|   ||
           ||
 ||   ||   GUARD        ||...||        ||    ||            ||   ||
           ||
 ||   ||                ||...|+--------+|    ||            ||   ||
           ||
 ||   ||                ||...|+---++---+|    ||   ATRIUM   ||   ||
           ||
 ||   ||   1 REC CAP    ||...|| S || B ||    ||   OPEN     ||   ||
           ||
 ||   ||                ||...|| A || A ||    ||   SPACE    ||
|+-----------------  --+|
 ||                     ||...|| V || T ||    ||            ||
|+-------------++--  --+|
 ||                     |+---+| E || H ||    ||   STATUE   ||   ||
   ||      ||
 ||   ||                +----+|   ||   ||    ||            ||
EXAMINATION ||      ||
 ||   ||                     ||   ||   ||    ||            ||      ROOM
   ||      ||
 |+---++---------------------++- -++- -+|    ||            ||   ||
   |+---+  ||
 |+------++--------++----------- ---- -+|    ||            ||   ||  1 NAL
   |+--+|  ||
 ||      ||        ||                  ||    ||            ||   ||  1 RED
   ||  ||  ||
 ||      ||                                  ||            ||   ||  1 REC
   ||  |+--+|
 ||      ||                            ||    ||            ||   ||
   ||  +---+|
 ||      ||        ||                  |+----++------------++---+|
   ||      ||
 ||FETUS || SCREEN ||   TELEVISION     |+------------------++---||
   ||      ||
 ||HALL  || ROOM   ||   TREE           ||                  ||   ||
   ||      ||
 ||      ||        ||                  ||                  ||
|+-------------+|      ||
 ||                ||                  ||                  ||
+---------------+      ||
 ||1 DEM           ||                  ||                  ||
           ||
 ||      ||        ||                  ||                  || BLANK OPEN
SPACE         ||
 ||      ||        ||                  ||                  ||
           ||
 ||      ||        ||                  ||                  ||
           ||
 ||      ||        ||                  ||                  ||
           ||
 ||      ||        ||                  ||                  ||
           ||
 |+------++--------++------------------+|
|+--------------------------+|
 +--------------------------------------+
+----------------------------+
 
 
----------------------------------------
  BOTTOM FLOOR:
---------------------------------------- 



+-----------------------+

+-----------------------+

|+---------------------+|
                                                               ||
          ||
                      +----------------------------------------+|
          ||
                      |+---------------------------------------+|
          ||
                      ||       RED HALL                               PROBE
ROOM      ||
  +-------------------+|                                       ||
          ||
  |+-------------------+   +-----------------------------------+|     1
SKIP          ||
  ||                       |+--------++------------------------+|
          ||
  ||                       ||                                  ||     3
ROBOTS        ||
  |+  ---------------------+|  ARM-  ||    -----"              ||
          ||
  |+  ---------++----------+|  ORY   ||    |||||| stairs       ||
          ||
  ||           ||          ||        ||    -----"              ||
          ||
  ||  EAGLE    ||          ||  SKIP  ||                        ||
          ||
  ||  ROOM     ||  AUTO    ||        ||
|+------------------  -+|
  ||           ||  SERVICE ||  wolf  ||
|+---++---------++--  -+|
  ||  cubes    ||          |+--------+|         ,:,.=-         || C ||
   ||     ||
  ||  go here  ||  NAL     ++--------+|       -=/    ==,       || O ||
RESEARCH||     ||
  ||           ||  REC                       ::.-    --=       || N || LAB
   ||     ||
  ||           |+----------+         ||      :///.  =;,        || T
monkey  ||     ||
  ||           |+-----+-+--+-----  --+|         -=:::             R    SKIP
   ||     ||
  ||           ||     |-|-----++--  -+|         -:-,-             O || DEM
   ||     ||
  ||           ||     |-|     || PAD ||                        || L || NAL
   ||     ||
  |+----  -----++--+  |-| SAVE|| CELL||                        ||   ||
=======      ||
  |+----  --------+|  |-|     ||     ||        MAIN ROOM       || R ||   ||
          ||
  |   |           ||  |-|-  --++-----+|                        || O ||   ||
          ||
  |   |           ||  |-|-  ----------|                        || O ||   ||
          ||
  |   |           ||   stairs                                  || M ||   ||
   =====  ||
  | p |  LEM's    ||                                           ||   ||   ||
   ||     ||
  | A | OFFICE    ||                 ||                        ||   ||   ||
   ||     ||
  | T |           |+-------------  --++------------------  ----++---++-
-++----++-----+|
  | I |  eagle    |+-------------  --++---------------++-  ---------++-
--------------+|
  | O |  circuit  ||                 ||               ||            ||
          ||
  |   |           ||   DARK          ||               ||            ||
          ||
  | r |           ||   COMPUTER      ||               ||  TEST      ||
COLD         ||
  | e |           ||   ROOM          ||               ||  LAB       ||
INCUBATOR    ||
  | c.|           ||   w/ Blue       ||               ||            ||
          ||
  | c |           ||      Lamps      ||               ||  snake     ||
          ||
  | a |           ||                 ||               ||            ||
          ||
  | p =           ||   1 RED         ||               ||            ||
          ||
  |   =           ||   2 NALCONS     ||               ||            ||
          ||
  |   T-----------++-----------------+|               ||            ||
          ||
  +-----------------------------------+
|+------------++----------------+|

|+------------++----------------+|

+--------------------------------+

-------------------------------------
     STAGE A - MICHELANGELO HOSPITAL: 
-------------------------------------
[00] START ROOM
     You are on the TOP floor of 3 floors.
     Various keys and signs disagree about what level floor
     you are on, so call them TOP, MIDDLE, and BOTTOM.
     Search the Start Room for the File on Drugs.
     Scan the PPEC locker and the door for hints.
     One door opens with a scan.
     From now on, you must scan all objects to see their "hints."
     However, excess scanning will make you angry so be conservative.
[01] There is a scientist ready to punch you.
     Run past him, let him miss and burn him from behind.
     Grab the recovery capsule and the Security Card.
[02] In the next Hall are threee scientists.
     From exactly where you enter begin charging
     your ESP and release full bursts. It travels
     a long distance, even off screen, so you should
     listen for their screams of death.
[03] SECURITY HALL
     In the Security Hall scan the device on the wall.
     Next short hall has two padded guards who order you
     back to your room. Since there are 2 of them in a small
     space, now is a good time to let your first short happen.
     Don't worry, there's delmetor in the next room.
     Before you go, hit the button on the desk if you
     want to run in circles later.
     There is also a recovery capsule opposite the desk.
[04] GUARD ROOM 
     has one guard and many monitors.
     Burn him and take a key. Scan the mirror then
     head abck into the storage room.
[05] STORAGE ROOM
     IFF you are shorting grab the DELMETOR
     off the shelf first.
     There is also a RECovery CAPsules and NALcon.
     The stairs against the shelves allow you to
     climb up and grab another beeject, which you
     will need later if you want to be able to use
     D-Felon as well as Red and Nalcon for ammo.
[06] WHITE HALL
     Guards appear every other time you run thru this hall,
     IFF you get a sniper run zig-zag on the straight-aways
     and hook the corners. Begin charging and when he catches up
     Burn him. This white hall has a save room and an empty
     bathroom.
[07] HAZARD CHAIR
     In this room is a large torture chair with 
     black and yellow hazard lines painted on the floor.
     You need to kill 2 scientists, but luckily they don't
     look up when you enter so you can burn them long distance.
     You find the PPEC locker key. There is also a Demetrol
     and several scans from the torture equipment.
[08] SMALL CHAIR ROOM
     Is inside the Hazard Chair room. Get Nalcon off the chair
     read the number on the wall and touch the chair to watch
     a CG movie.
[09] FREEZER ROOM
     Take 2 REC CAP, 1 NALCON. Open the fuse box and take the fuse.
     When the cold smoke fills the room run and go hit the huge red
     button on the other side of the room.
[10] BACK TO START
     Use Fuse to re-renter start room. The PPEC Storage Key
     opens the locker. Recieve LIQUID FREEZE + DEMETROL.
     Return to what on the map above is labeled "stairs"
[11] SHUTTER
     Use the Liquid Freeze on the door and then SCAN it~
     don't waste PPECs!
[12] MIDDLE FLOOR START HALL
     Kill the swat guards from the start alcove, listen
     for their footsteps.
[13] TELEVISION TREE
     recognize this from intro movie?
     Touch it for Dr.Lem's warning movie.
     Use the control post by the tree to open the doors.
     There is a SAVE room and a BATHroom with a newspaper
     you can add to your files that reveals more on Lion's
     parents and background. scan the mirror?
[14] LARGE SCREEN ROOM
     Run around the table to charge full burns for the
     scientists. Touch to the right of the screen to see
     what they were watching.
[15] FETUS HALL
     Take PPEC Office Key (Card Encoder Room) for TOP floor.
     Take DEMetrol. Sadly there are no scans from the fetii.
[16] CARD ENCODER ROOM (top floor)
     Enter the number: 9607932
     To change the security card you already have.
     The scientists again are busy, so you can get
     long distance burns. Also collect RED + NALCON.
[17] MEDICINE STORAGE ROOM
     2 Recovery Capsules
     1 Skip
     1 Red 1 Nalcon 1 Demetrol
[18] ROBOT GUARD ROOM
     Don't be scared of the CG movie as this robot guard
     begins his attack. You can short him if AP full.
     Collect RECOVERY capsule off desk.
     Use stairs at back of room to go to the bottom floor.
[19] BOTTOM FLOOR
     When you come down the stairs there are doors to the west
     you cannot open yet (around back of stairs).
     There may be guards here already, try to fight from
     behind the stairs. There is a save room to north.
[20] DARK COMPUTER ROOM
     Enter and hit the switch on the wall, door locks and lights go out.
     Hit the lamps in the middle of the room: Right, Left, + Middle.
     1 RED 1 NALCON and collect Key.
[21] MAIN HALL
     This is where it gets confusing, just remember that the
     statue of Dorothy~ her feet point south.
     There are 2 claw-handed rabbits here. Try to get them snagged
     on the stairs so you can Full Burn them.
     Go up the stairs.
[22] EXAMINATION ROOM HALL (Middle Floor)
     2 more rabbits. Cart in Hall has RED.
[23] EXAMINATION ROOM
     Get the Control Room Key + Rion's data disk.
     1 Nalcon, 1 Red, 1 Recovery Capsule.
[24] CONTROL ROOM
     Fry the guards and deactivate two door locks.
     Continue into the Research Lab.
[25] RESEARCH LAB
     Burn the scientists. One should remain unaware while
     you burn the first two. IFF short~ no problem.
     Get MONKEY circuit.
     1 NAL 1 SKIP 1 DEMETROL
[26] ARMORY
     Room is large enough to run circles around the robo guards
     and not waste PPEC or fill AP fighting them.
     Get WOLF circuit.
     1 SKIP
[27] PADDED CELL
     Stop in this room to see the order Rion says
     the cube/circuits: Snake, Eagle, Wolf, Monkey.
[27] AUTO SERVICE MACHINE ROOM
     Collect Test Lab key, recovery capsule and Nalcon.
[28] TEST LAB
     Collect the Snake Circuit.
[29] DR. LEM'S OFFICE
     Collect the Eagle Circuit.
     On the Patio/Balcony is another recovery capsule
     and a telpathic transmission from Lillia.
[30] EAGLE ROOM
     Place circuits in order: Snake, Eagle, Wolf, Monkey.
     This opens the Giant Eagle Mural Wall and opens the Red Hall.
     Proceed through hall, run past any robo guards. Not worth the
     waste of PPEC.
[31] PROBE ROOM
     There are three robot guards that must die.
     Run in circles and give them 1/2 nalcon shots til they drop.
     Use the save point? Scan the probe droid mine looking thing
     for questions that irritate Rion. collect 1 SKIP.
     Proceed to the as-of-yet unlit room below you (HUD) and
     up the stairs to the final room.
[32] BLACK SPHERE - BOSS FIGHT DR. LEM
     2 full burns will take the flesh off Lem.
     His robot form needs Nalcon and his pattern is similar
     to that of Super Tyrant from RE 2.
     Run a J hook and throw 1/2 charges at him.
     He is pretty easy and you shouldn't need RESTARTs.
     END STAGE A.
 
--------------------------------------
  STAGE B - YOUR HOUSE -  FIRST FLOOR:
--------------------------------------
 
 

+-----------------------------------------------+

+-----------------------------------------------+

|+--------------++-----++----++----------------+|
                               ||              ||     ||    ||
  ||
                               ||  READING     ||  S        ||  POOL TABLE
  ||
                  +-------+    ||  ROOM        ||  A
  ||
                  |+-----+|    ||              ||  V  ||         1 NAL
  ||
                  ||  S  ||    ||  stairs to   ||  E  ||    ||   1 DEM
  ||
          2 NAL   ||  H  ||    ||  rion's      ||     ||    ||   1 REC
  ||
          1 SKIP  ||  E  ||    ||  room        ||     ||    ||
  ||
                  ||  D  ||    ||  1 RED 1 DEM ||     ||    ||
  ||
                  ||     ||    |+--------  ----++-----+|
|+----------------+|
                  |+--  -+|    |+--------  ------------+
|+-----------------+
                  +---  --+    ||                           ||
                               ||                           ||
    +---------+
                               ||    +----------------------+|
    |+-------+|
                               ||    |+----------------------+
    ||       ||
                               ||    ||
    ||   car ||
                               |+-  -+|
    ||  with ||
                               |+-  -+|                      +------------+
    ||   key ||
                    swingset   ||    ||                      |            |
                               ||    ||                      | POND       |
     recovery
                               ||    ||                      |            |
     capsule
              1 REC            ||    ||                      |            |
                               ||    ||                      +------------+
             bench             ||    ||stairs
 ---  -------------------------++-  -++-
------------------------------------------  -------
 ---  --++------------------------  -++-
-++---------------------------------++----  -------
        ||                           ||   ||
 ||
        ||                           ||   ||
 ||
        |+---  ----+   +-------------+|   ||
 ||
        |+---  ---+|   |+-------------+   ||
 ||
        ||        ||   ||   FRIDGE        ||                 +-----+
 ||
        ||  TUB   ||   ||                 ||                 |+---+|
 ||
        ||        ||   ||   REC           ||        stairs   ||...||
 ||
        ||  KEY   ||        CAP                              ||...||
 ||
        ||        ||                                         ||...||
 ||
        |+--------+|   ||   DINING        ||                 ||...||
 ||
        |+--------+|   ||   ROOM          ||                 ||...||
 ||
        ||        ||   ||                 ||
 ||
        || SINK        ||                 ||
 ||
        ||             ||                 ||
 ||
        ||        ||   ||                 ||
 ||
        |+--------++---++-----------------++
--------------------+|
        +---------------------------------#@
H--------------------+
                                          :#=           -##
                                          .@X           $#
                                           X#$         :M@
                                            ##$       =@#
                                             ##%/:-=-/MM
                                              ########@
                                               M#M@@HH
 
 
----------------------------
  YOUR HOUSE - SECOND FLOOR:
----------------------------
----------------------------

+-----------------------------------------------------+

+-----------------------------------------------------+

|+------------------++-------++---++-----------------+|
                           || RION'S           ||storage||   || MASTER
    ||
                           || BEDROOM          ||closet ||   || BEDROOM
    ||
                           ||                  ||            ||
    ||
                           || 1 RED            ||       ||   ||  1 REC CAP
    ||
                           || 1 DEM            ||       ||
    ||
                           || stairs to        |+-------+|   ||
    ||
                           || reading room     |+-------+|   ||
    ||
                           ||                  ||BATH   ||   ||
    ||
                           |+-------------  ---++-  ----+|
|+-----------------+|
                           |+-------------  ------  -----+
|+------------------+
                           ||                                ||
                           ||                                ||
                           |+--  ------------------------  --+|
                           |+--  --++--------------------  --+|
                           ||      ||                        ||
+---------------+
                           ||      ||   BALCONY   1 REC CAP  ||
|+-------------+|
                           || HOLE ||                        ||      ||
        ||
                           ||      |+------------------------+|      ||
POND        ||
                           ||      |+-------------------------+      ||
BELOW       ||
                           ||      ||
|+-------------+|
                           ||      ||
+---------------+
                           ||      ||
    +----------------------++-
---++------------------------------------------------+
    |+------------------------
----------++----------------------------------------+|
    ||                                    ||
        ||
    ||
|+--------------------------------+       ||
    ||
|+-------------------------------+|       ||
    |+-  ---------------------------+                         stairs
||       ||
    |+-  ---------++---------------+|     ||
||       ||
    ||            ||               ||     |+-------------------+
+----+|       ||
    || LIBRARY    || STUDY         ||
|+------------------+|......|+----+       ||
    ||            ||               ||     ||                  ||......||
        ||
    || GET BOOK   ||               ||     ||                  ||......||
        ||
    || ON COMP.   ||               ||     ||                  ||......||
        ||
    ||            ||                      ||                  |+------+|
        ||
    ||            ||                      ||                  +--------+
        ||
    ||            |+---------------+|     ||
        ||
    ||            |+---------------+|     ||
        ||
    ||            || RECORDING     ||     ||
        ||
    ||            || ROOM          ||     ||
        ||
    ||                             ||     ||
        ||
    ||            || 1 REC CAP     ||     ||
        ||
    ||            ||               ||     ||
        ||
    |+------------++---------------++-----++
+--------------------------+|
    +--------------------------------------#X
|+--------------------------+
                                           XM           .M#-
                                           X#.          %#@.
                                           $#H.        .##$
                                           +##+        ;##%
                                            +##.       X##,
                                             ;MH       $#$
                                              =HHXXXXXH#$
                                                H####M@; 


------------------------------------------
   STAGE B - YOUR HOUSE: 
------------------------------------------
[00] Begin at the front yard looking at the Front Door of Your House.
     Before going to the East Side (Garage), you may want to
     Visit the West Side and get the Nalcon off the bench.
[01] Use East Gate and enter East Backyard.
     Examine the car for scan and also BACKDOOR KEY.
     There is a REC capsule on the shelves in garage.
[02] DINING ROOM
     East door is missing doorknob.
     Check fridge for mom scan~ note time is 2:50.
     Near fridge is REC capsule.
[03] WEST HALL
     Nothing you can do at the sink yet.
     Scan the Bathtub to receive key.
     Beware next short hall to North.
[04] HOLE HALL BOTTOM~
     Rabbits punch through the ceiling and drop on you.
     Run til they swing and miss then 1/2 smoke 'em til they burn.
[05] READING ROOM
     Collect the painting "Metamorphosis" you hang upstairs in
     Rion's bedroom to open a shortcut ladder back to the Reading Room.
     1 RED 1 DEMETROL.
[06] POOL TABLE
     1 NALCON 1 DEMETROL 1 REC capsule
     Collect Doorknob and scan pool table.
     Return to Dining Room.
[07] MAIN ROOM
     Use the doorknob to enter.
     Burn two rabbits. Hopefully they get snagged on the stairs.
     Nothing in this room; but remember to unlock the front door.
[08] DAD'S OFFICE / STUDY
     Take Key from desk and then scan desk to get the
     "Hide Lillia" movie.
     1 NALcon 1 DEMetrol
[09] HOLE HALL TOP
     Here's that hole the rabbits made for you.
     Select "yes" to jump. Thump X to climb up.
     Hold down to drop (but don't bother).
[10] RION'S ROOM
     Hang the Metamorphosis just inside door to open
     trap door under the blue floormat version of metamorphosis.
     1 RED 1 DEM + Scan the bed.
[11] STORAGE CLOSET
     Find your dad's murder scan. note ~ 2:50 on watch.
[12] MASTER BEDROOM
     You have to select the Bedroom key and use it to get in.
     Seems obvious, but the text message differs from "you need a key"
     and just says "won't open."
     Take mother's letter, scan mirror, collect 1 REC cap.
     Scan the jewelry box for hint (and to unlock downstairs sink).
[13] DOWNSTAIRS SINK
     Use stairs in Rion's room to get down (or the hole)
     and scan the sink to bring up your mother's ring.
     Use the stairs in the reading room to come back up
     to the master bedroom
[14] JEWELRY BOX
     Use mom's circle ring to open.
     Collect Dad's square ring.
     Re-collect Mom's ring.
[15] LIBRARY
     Just like "red gems" in RE 2. Set the rings on the side
     of the window. Take the book on computer replication
     from the file cabinet.
     Enter the Recording Room.
[16] RECORDING ROOM
     Hit X to activate recording from Father.
     Take 3 Ball + REC cap.
[17] POND
     Scan the Pond to raise Pascalle's Car.
     The 9 ball falls from it.
[18] POOL TABLE
     Place the 3 and 9 to slide the table back from stairs down.
[19] BASEMENT
     Flip lightswitch on.
     Examine/ Scan the objects. Enter Birdman.
     Collect Shed Key.
     As you run back to Shed, smack Birdman with Nalcon
     just so you can hear him say "that hurts." ha ha.
     Good idea to save right outside Pool Table Room.
[20] SHED
     Collect Lillia's Doll.
     2 NALcon 1 SKIP.
     On Exit will be Birdman, so use your SKIP now~
     that way you can "restart" with it already going.
     Equip Nalcon.
[21] BIRDMAN
     If you are at Skip Level 1 you can charge a full
     Nalcon shock quickly; but I don't recommend going for
     the times 2 blue shock. In fact, the 1/2 Nalcon blast
     smacks him twice and leaves him recoiling long enough for
     you to run away.
     Yep. Run in circles. After he shoots eighty times and pauses
     it is your turn to shoot. Did they test this game?
     "oh yeah, the kids will love running in circles. that's fun."
     And stay to the outside, because sometimes the birdman trio
     will bomb the middle of the playing field.
     Beware that the playing field is a square with lots of
     invisible walls. If a Birdman knocks you down, stay down
     until his buddies shoot their shots over you.
     END STAGE B. END DISC 1.
 
-----------------------------------------
  BABYLON HOTEL LOBBY:
-----------------------------------------
 
  +----------------------------------------------------+
  |+---------++----------++---------++----------------+|
  ||         ||          ||         ||  stairs to     ||
  ||         ||   save   ||elevator ||  boiler room   ||
  ||  bath   ||          ||         ||                ||
  ||         |+---  -----++--  -----+|       ---------+|
  ||         +----  ---------  ------+       ---------+|
  ||                                                  ||
  ||         ||                                       ||
  |+---------+|         BABYLON HOTEL                 ||
  |+---------+|                                       ||
  ||         ||            LOBBY                      ||
  ||         ||                                       ||
  ||Electric ||                                       ||
  ||1 REC Cap||                                       ||
  ||         ||                            sofas      ||
  ||         ||                                       ||
  |+---  ----+|                                       ||
  |+---  -----+                                       ||
  ||                                                  ||
  ||                                                  ||
  ||                                                  ||
  ||          ||                                      ||
  || clerks   ||                                      ||
  ||          ||                                      ||
  ||          ||                                      ||
  ||          ||                                      ||
  ||          ||           FRONT DOOR                 ||
  |+----------++--------------------------------------+|
  +----------------------------------------------------+
 
----------------------------------
  BABYLON HOTEL SECOND FLOOR:
----------------------------------
  
  +----------------------------------------------------+
  |+----------------++-------------++-----------------+|
  ||                ||             ||                 ||
  ||                ||  elevator   ||                 ||
  ||   ROOM 203     ||             ||      ROOM 204   ||
  ||                |+-----   -----+|                 ||
  ||   NUKE MAN     |+-----   -----+|      "PUSHER"   ||
  ||                ||             ||                 ||
  ||                ||             ||    1 D-FELON    ||
  ||                ||             ||    1 SKIP       ||
  ||                      SECOND         1 APPOLINAR  ||
  ||                      FLOOR                       ||
  ||                ||             ||     MORSE CODE  ||
  ||                ||             ||     -...-       ||
  |+----------------+|             |+-----------------+|
  |+----------------+|             |+-----------------+|
  ||                ||             ||                 ||
  ||                ||CLOCK        ||                 ||
  ||    ROOM 202    ||                     ROOM 205   ||
  ||                ||                                ||
  ||  2 REC CAP     ||                     PHONE      ||
  ||                ||             ||                 ||
  ||                ||             ||    1 NALCON     ||
  ||                               ||    1 RED        ||
  ||                               ||                 ||
  ||                ||             ||                 ||
  |+----------------+|             |+-----------------+|
  |+----------------+|             |+-----------------+|
  ||                ||             ||                 ||
  ||    ROOM 201    ||             ||      ROOM 206   ||
  ||                ||             ||                 ||
  ||    BOILER MAN  ||                     JESUS MAN  ||
  ||                ||                                ||
  ||  2 REC CAP     ||                    2 REC CAP   ||
  ||  1 DELMETOR    ||                                ||
  ||                               ||                 ||
  ||                               ||                 ||
  ||                ||             ||                 ||
  |+----------------++-------------++-----------------+|
  +----------------------------------------------------+

----------------------------------
  BABYLON HOTEL THIRD FLOOR:
----------------------------------
  
  +----------------------------------------------------+
  |+----------------++-------------++-----------------+|
  |T                ||             ||                 ||
  ||                ||  elevator   ||                 ||
  ||   ROOM 303     ||             ||    ROOM 304     ||
  ||                |+-----   -----+|                 ||
  ||   GUN MAN      |+-----   -----+|    BALLERINA    ||
  ||                ||             ||                 ||
  ||   1 REC CAP    ||             ||  1 NALCON       ||
  ||   1 RED        ||             ||  1 DELMETOR     ||
  ||                    THIRD                         ||
  ||                    FLOOR                         ||
  ||                ||             ||                 ||
  |+----------------+|             |+-----------------+|
  |+----------------+|             |+-----------------+|
  ||                ||             ||                 ||
  ||                ||             ||                 ||
  ||    ROOM 302    ||             ||   ROOM 305      ||
  ||                ||                                ||
  ||    YOUR ROOM   ||                 RAINHEART      ||
  ||                ||             ||  -BOSS-         ||
  ||    1 REC CAP                  ||                 ||
  ||                               ||                 ||
  ||                ||             ||                 ||
  |+----------------+|             |+-----------------+|
  |+----------------+|             |+-----------------+|
  ||                ||             ||                 ||
  ||    ROOM 301    ||             ||   ROOM 306      ||
  ||                ||             ||                 ||
  ||                ||                  RED HEAD      ||
  ||                ||                  SUIT MAN      ||
  ||  2 REC CAP     ||                                ||
  ||  1 DELMETOR                      1 NALCON        ||
  ||                               || 1 DELMETOR      ||
  ||                ||             ||                 ||
  |+----------------++-------------++-----------------+|
  +----------------------------------------------------+


----------------------------------------------------------
   BABYLON HOTEL - STAGE C: 
----------------------------------------------------------
[00] You begin at the south end of the Lobby from the Map
     Above. The revolving doors behind you do not open;
     but there is a point at which you can scan them for
     a image of Rita's face.
[01] Talk to the Hotel Clerk at the counter.
     Note Rainheart standing next to him.
     He gives you the key to your room, 302.
     There is a save room to the north.
     A Bathroom is also available; but completely empty.
     The stairs down to the boiler room will
     not become open until after you fight Rainheart.
[02] Rather than go immediately up to your Room,
     I recommend that you check all the other doors
     first and scan them to get an idea of what face
     goes with the names I have given them.
     Also it helps unlock a cool movie of Rita's
     arrival at the hotel with the Rabbits.
[03] Your room is 302.
     Inside is a recovery capsule (CTMPF)
     Also there is a note on the bathroom mirror~
     "come to room 306"
[04] Room 306
     A Red Headed Man announces that you look okay
     but that he'll need to make a call first.
     He asks you to meet him in the lobby.
[05] At the lobby (and hopefully after Rita's movie)
     you find the hotel clerk and room keys missing.
     Note the blood smear where he was.
     You can now explore the electric room.
[06] The clerk is dead in the sink.
     Begin now your coolection of all the gruesome
     murder scans of Rainheart killing all the
     occupants of the hotel.
     There is a recovery capsule (CTMPF).
     Note the electric diagram to the sink's side.
     At the back flip the switch off then back on.
[07] In the lobby the RedHead has appeared to let
     you know what you're looking for is in room 304.
     He gives you a audio clue:
     Morse code: -...- (long, 3 short, long)
[08] Begin following Rainheart to all the rooms previously locked
     and where occupants wouldn't let you take the stuff
     out of their rooms.
     Start at Room # 204.
     The morse code is tricky, but probably get it on your third try.
     Hopefully you have left room to pick-up the
     Apollinar! You will need to short when you get ambushed
     by three rabbits later in room 301. Just make sure
     that you also have a Delmetor to cancel it.
[09] 201 Boiler Man sends you to 304
     201 has 2 recovery capsules and a delmetor (CTMPF?)
     205 nalcon, red
     202 rec caps
[10] Room 304
     Talk to the ballerina.
     When the room spits you out, re-enter for
     Nalcon + Recovery Capsule.
     When you leave again, Rainheart is standing in the hall
     and tells you that room 301 is paging you.
     Now might be a good time to save.
[11] Room 301
     If your Anger Points/AP is not already flashing indicating
     you will short the next time you hit R1~
     You can use the APPOLINAR; but its the only one you will ever
     have; so I recommend saving it for the mushroom tower lickers.
     There are three rabbits inside that are too much to fight
     by charging up.
     When they die, check the table for a note from Lillia.
[12] Room 303
     The Gunman asks you to do him a favor by going to room 205
     to await contact.
     He has a recovery capsule and a Red (CTMPF)
[13] Room 205 
     The phone is ringing. Answer it quickly (SE corner) or
     it will stop ringing. The text reads:
     "Its me. I think they're on to me.
      I can't come today. Maybe later."
     If you miss it, don't worry. It doesn't change anything.
[14] Room 203
     Nukeman says "Meet me in 305 later, the girl might be
     there too." which is a total lie.
     305 is where Rainheart will show up after you collect all
     the murder scene scans.
[15] Room 206
     Jesus tells you that Room 202 has mystic energy.
     His room has 2 recovery capsules.
[16] Room 202
     Ambush by rabbits. 2 more recovery capsules.
     Return to 206 to collect Jesus murder scan.
[17] IFF you have not collected all the murder scans...
     which is to say, return to each room to see EVERY
     occupant but the Boiler Man murdered~
     DO NOT GO TO ROOM 305!
     There will be 3 rabbits in there that butcher you
     unless you have all the scans and force Rainheart out.
[18] You know you got the scans when Rainheart appears at the clock
     and "tells" you the story about why the time on the clock
     "No, Its only 2:50" is so important.
-------------
     CHECK:
-------------
     You should have 3 rec caps, 4 reds, 4 nalcons, 1 delmetor
     before you go to duke it out with Rainheart.
[19] RAINHEART:
     This is a little room and Rainheart teleports a lot.
     Hopefully you are at Skip 1 and can charge 1/2 reds at him.
     Smoke him til he burns.
     If his volcano men are walking while you are down, stay down!
     They fall at the floor and disappear without hurting you.
     If he begins his explode fire thing, try to knock it out
     of him by smacking him with 1/4 nalcons.
     Run, shoott, run. You will probably never get a full charge off.
[20] Back to the lobby and definitely save!
     The boiler man lets you know the boiler is shared with a restaurant
     accessible through the basement.
     Hopefully you marked on the map what was CTMPF
     (Cant Take It, Your Medicine Pouch is Full)
     and fully stock up before you save.
[21] Into the Electric Room and flip the switch off.
     Go down the boiler room stairs.
     Two of those acid-spitter hunter things are there.
     Run past them and open the next door (they aren't worth fighting)
     In the kitchen there is a nalcon.
[22] In the bathroom there is:
     1 skip, 1 red, + 1 recovery capsule
     You need to be at skip 1 when you begin fighting Rita,
     so if you need to waste a recovery or delmetor in order
     to get the skip~ go for it.
     Reload your nalcon + red.
-----------------
     CHECK:
-----------------
[23] Full Red, Nalcon, + D-Felon
     3 Reds, 3 Nalcons, 1 Delmetor, 4 Recovery Capsules
[24] RITA:
     Rita sucks. You have to run in circles continuously until
     she is on the ground. At first its just her flying on a table, so
     wait for her to land and charge a level 2 d-Felon to lift her up
     and then drop her. Begin charging a full level 2 red while she
     is stunned. When she stands burn her.
     You get 4 full shots and then she improves.
     Rita powers up and starts throwing stuff at you.
     Okay to waste recovery capsules to keep yourself above half HP
     so that you don't lose the Skip 1 on your abilites.
     Once she's at this level, D-Felon won't help anymore, she's too fast.
     Use red and toss 1/4 at her fast as soon as she hits the ground.
     (I also recommend muting the TV so that it doesn't irritate you
     when the tables SMACK you down.)
     Continuously smoke her with 1/4 reds until she burns.
     It should only take 3 smokes for a burn.
     This tactic involves a lot of running and she gets super fast
     at the end, but smoking will get her. Just wait til her table
     starts to lower and then hit it.
     END STAGE C. END DISC 2.
 
---------------------------------------
     STAGE D : MUSHROOM TOWER:
---------------------------------------
[00] No Maps are available on your HUD through the final stage.
     This is okay, becuase you can't really go anywhere.
     The pattern is you on Floor, Lillia hit disks, You go up
     Fight some monsters, go back down to replenish supplies,
     Lillia hit switches, You go up. Repeat.
[01] Examine bottom room.
     There are 4 shooter tubes (elevators).
     And there are 3 vending machines:
     2 D-Felon (useless) 2 REC capsules + 2 RED
     While examining broken shooter, Lillia steps
     away and into the teleport tube center.
     2 Rabbits replace her.
     Rion must scan the four shooters to find available patterns.
     One of them will be the code for the next shooter.
 
     B=Blue R=Red LB=LightBlue G=Green Y=Yellow PR=Purple P=Pink.
 
     The first code is a clockwise pattern starting from top.
[02] 78th FLOOR
     CG movie of yellow astronauts.
     Run in cirles around the room and after 3 shots miss you,
     peg an astronaut with 1/2 to full Nalcon.
     Return to first floor for more supplies:
     2 NALCON 2 REC capsules 2 DELMETOR
     The code for the next level is:       Pink, LB, Green, Red, Blue
     Midway through code, 
     collect Birdman movie.
[03] 103rd FLOOR
     Another Birdman movie.
     Fight 3 hunters, hopefully your AP is full and you can short them.
     Check fetii for 2 RED 2 NALCON 2 D-FELON
[04] LILLIA
     B,R,Y,LB,G
     Rainheart Movie
     Opens shooter to 105
[05] 105th FLOOR
     There are 3 Lickers running around.
     Red just tickles them. Either hit your Apollinar, or
     pummel them with Nalcon to crack their skulls. (great Sound effect)
     Go Back Down to collect:
     2 RED 2 REC capsules 2 NALCON 2 DELMETOR
     The code for the next/final shooter is:  R,B,G,Y,P
[06] HAND OF GOD AREA
     There are 5 incubators for Mother's Galerians in a semi-circle.
     Check with X all 5; BUT DO NOT SCAN the one with no-name.
     The one with no-name ---- is you.
     When you scan it you have to fight Cain. Wait.
     Go through the double doors and use the save point.
     
     PEGASUS FAMILY    ----, G 76S chromosome abnormal
                       CAIN, Q 7G chromosome abnormal
     
     PROCYON FAMILY    BIRDMAN 03 RX chromosome abnormal
     
     SIRIUS FAMILY  02 RITA RX negative chromosome abnormal
                       RAINHEART RX chromosome abnormal
---------------
  CHECK:
---------------
     D-Felon is now useless. Hopefully it isn't clogging up your inventory.
     Also the Hand of God Area does have:
     2 NALCON 2 DELMETOR 2 RED 2 RECOVERY capsules
     but they do not replenish after your fight with Cain, so be cool and
     don't waste any PPECs or health.
     When you've got in your inventory:
     3 RED 3 NALCON 3 RECOVERY 2 DELMETOR
     and have RED equipped you are ready for your LAST SAVE.
 
[07] CAIN - BOSS FIGHT-
     The trick is to not watch him or you.
     Watch the tiles inside the circle spotlights.
     Use your spotlight to run circles around his.
     Initially, after three shots you stop running, begin charge
     and as soon as he appears (which is always in front of you)
     let the Burn fly.
 
     Beware that there are invisible walls. Your legs keep moving,
     but watch the tiles to make sure they are still moving. If the
     tiles are not moving as you run, you have hit a wall.
     Irritatingly, this is the only way to tell. 

     Then he begins that irritating lightning stuff~
     I seriously recommend that you mute your TV or you will
     bounce your controller off the floor like me.
     The lightning hits you for a stun, not a knock down
     and alllows Cain to catch up and throw three shots at you in a row.
     Your health will get cut in half from one of these volleys.
     Next he begins his own Burning.
     Change your running pattern. Run toward him then turn and run
     staright away from him. As soon as you are outside the flame circle
     charge up Nalcons (red not work anymore) and smack him.
     About 6 full charges should do it.
 
[08] MOTHER DOROTHY
     If you get angry and turn off the game, remember that you have
     to watch the LONG CGs of CAIN all the way through again~ IF you
     skip them by thumping start or X~ you don't get to collect 'em as
     movies to watch later. Really, did they test this game? sucks.
     
     You have about 3 inches of running room. Charge up full Nalcons
     and smack the flying eyes; but immediately turn 45 degrees and run
     so that they can't counter-smack you (mute the TV, it helps).
     Actually if you burn them, you can at least see which one you
     hit because he's on fire; but charging fire turns you too far
     to be able to run away subsequently.
     
     Dorothy is meanwhile blasting you with lasers you can't run from.
     She also spotlights you for a second before lightning strikes you.
     If you are charging for an eyeball and see the spotlight on you,
     stop it and run! Otherwise the lightning hits after you smack the
     eye and then it counter smacks you after the lightning stuns you.
     At least the lasers don't start until after you drop 1 of 3 eyes.
     It sort of helps with the lasers if you thump menu when you hear
     her start the laser~ you can see where to run.
 
     Knock all three eyeballs out and you win.
     "I was wrong. I will treat you better."
     
     END DISC THREE. END GAME.
 
---------------------
     -REPLAY BONUSES-
---------------------
[00] Replay may not sound that great at first;
     but you get to start the game over with a drug administered
     that you see on your CLEAR GAME file.
     This drug causes you to begin in SHORT; but you can RUN
     while you are shorting. If you find the first Delmetor and
     use it this status disappears. I don't know if you get it
     back yet or not. I am going to try and RUN through the whole
     game in SHORT status and see what happens.
     I will update later.
[01] Also I will add a movie list if anyone wants it;
     but I am currently missing C-19 because I skipped thru it
     after beginning from a save point and not restarting.
     I am also missing A-11 (I don't know why).


----------------------
     CREDIT AND BLAME:
----------------------
     CREDIT AND THANKS FOR A GREAT JOB
     ---------------------------------
     Chinfa Kang        - Story
                          The Story is really Cool and well worth the
                          Rental of the game. Better money spent than
                          at the movies.
     Hiroshi Kobayashi  - Director, 2D Art, Asst. Producer
                          The character design rocks even if it is
                          all homage to Dark City, Enemy Zero, Brazil,
                          Blade Runner, Resident Evil, Akira, + Black Magic
M-66.
     TOMO               - Music
                          This is great music. Not the intro rave stuff,
                          but the cool "Dissecting Table" Jigoku stuff
                          that provides the score.
     
     NO THANKS TO THESE FOR A LOUSY JOB
     ----------------------------------
     Mike Schneider     - U.S. QA Manager
                          "yeah, rather than aim and shoot which is fun
                          in Resident Evil; let's make it aaaaaaiiiimmm and
shoot."
                          We'll try to make it so not-fun that it becomes
                          the advertisable "40 hours of gameplay" because
                          you get disgusted often and walk away from it with
                          a pause button that doesn't stop the clock.
     Ellyn Stern        - Voice Director (Rion sounds awful)
                          The dialogue is stiff.
                          The voice talent is mind numbing and breathy.
     Masahiko Maesawa   - SoftImage Movie Director
                          You put long dramatic pauses into the FMV!?
                          His fault this is 3 discs and not 1.




-------------------------
     CORRESPONDENT NOTES:
-------------------------
     None yet.  This is version 1.0

----------------------------------------------------------------
     SPECIAL THANKS TO:
----------------------------------------------------------------
[01] Beth for letting me play.
[02] Alex for his years of video-game co-insanity.
[03] Dave "my controller is broken" Wallin.
[04] Ben "Pokum Taco" Groves for always floating me quarters.
[05] Ghaleon X and his site "http://www.resident-evil.org"
[06] Henry laPierre
[07] CJayC
[08] Amaloo
[09] Old Man Murray
[10] Whoever designed Notepad. Bless You.
      
 
 
 
Extra special thanks to Revolution reader J.R. Kerr! 

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