Below is a comprehensive list of all Passive Skills in Fire Emblem Echoes: Shadows of Valentia. It includes the Skill's effect, as well as how to obtain it (ie, which item must be held and used).
For an explanation on how Passive Skills work, see How to Use and Manage Passive Skills.
Passive Skills
Name | Effect | Found |
Lifetaker | Restores HP after KOing an enemy | Shadow Sword, Devil Axe |
Soothing Light | Restores 5 HP to adjacent allies at the start of each turn | Saint |
Recovery | Restores 5 HP each turn | Blessed weapons, Royal Sword, Falchion, Mercurius, Beloved Zofia, Gradivus, Parthia, Mila’s Bow, Blessed Shield, Dracoshield, Sage’s Shield, all Rings except Grimoire, Demon and Rusted |
Incarnation | Restores 5 HP each turn | Cantor |
Deicide | Capable of slaying Gods | Falchion, (Exalted Falchion), (Nosferatu), (Binding Blade) |
Hex | User may damage themselves instead | Shadow Sword, Devil Axe |
Transmute | User’s weapon deals magic damage (targets Resistance) | Lightning Sword, Radiant Bow |
Reconstruct | Two of user’s growth rates are shuffled 8 times (except Res) | Demon Ring |
Evade Critical | User is immune to critical hits | Mila’s Ring |
Banish | Boosts damage by 10 versus Terrors | Falcon Knight |
Vengeful Cry | User counter-attacks regardless of range (Black Magic only) | Animus Ring |
Wrath | Increases Critical rate when under half HP | – |
Magic +5 | Might +5; applicable for Black Magic only | Grimoire Ring |
Discipline | Hit +10; applicable for Black Magic only | Sage |
Influence | Range +1; applicable for Black Magic only | – |
Sophisticate | Range +2; applicable for Black Magic only | Mage Ring |
Bowrange +1 | Range +1; applicable for Bows only | Archer |
Bowrange +2 | Range +2; applicable for Bows only | Sniper, Bow Knight |
Res +5 | Resistance +5 | Dread Fighter |
Wildfire | Hit +10, Avoid +10 | Berkut (Ch 5), Rinea |
Halve Swords | Halves damage received from Swords | – |
Halve Lances | Halves damage received from Lances | – |
Halve Axes | Halves damage received from Axes | – |
Sanctuary | Halves damage received from Terror | Blessed Shield |
Heavy Armor | Halves damage received from Bows | Baron, Fiend, (Guardian) |
Apotrope | Halves damage received from Black Magic | Dread Fighter |
Phantasm | Halves damage received from Bows and Black Magic | Kriemhild |
Teleportation | User can teleport next to enemy and perform an action | Enemy Delthea, Vestal, Witch |
Divide | User may divide into two | Mogall, Balor |
Miracle | (Luck x 2)% chance of surviving a fatal attack | Prayer Ring |
Eerie Screech | Seals enemy magic after combat | Gargoyle (seal), Deathgoyle (seal) |
Duma’s Gift | Prevents enemy attacks | Jedah |
Upheaval | Damages all enemies on the map | Jamil, Duma |
Dark Spikes | Damages all enemies in range | The Creation |
Dragonskin | Halves damage received | Fell Dragon |
Anathema | Avoid -20 for all enemies within 3 squares | The Creation |
Nullify Ailments | Immune to poison, paralysis, etc. | Jedah, Fell God, Mila’s Servant, Duma’s Apostle, Fell Dragon |
Mounted | User belongs to the Cavalry family | Cavalier, Paladin, Gold Knight, Bow Knight |
Flier | User belongs to the Flying family | Pegasus Knight, Falcon Knight, Gargoyle, Deathgoyle, Necrodragon, White Dragon, Mogall, Mila’s Servant, Duma’s Apostle, Garuda, Balor |
Armored | User belongs to the Armoured family | Knight, Baron, Fiend, Guardian |
Terror | User belongs to the Terror family | Revenant, Entombed, Bonewalker, Gargoyle, Necrodragon |
Great Terror | User belongs to the promoted Terror family | Fiend, Lich, Deathgoyle, White Dragon, Mogall, Dracul, Titan, Garuda, Guardian, Fafnir, Balor, Deimos |
Dragon | User belongs to the Dragon family | Dagon, Fire Dragon |
God | User belongs to the God family | Duma, Fell God, Fell Dragon |
Anti-Cavalry | Deals effective damage versus cavalry enemies | Rapier, Ridersbane |
Anti-Armor | Deals effective damage versus armoured enemies | Rapier |
Anti-Flier | Deals effective damage versus flying enemies | All Bows except default, Rusted and Venin |
Anti-Terrors | Deals effective damage versus Terrors | Blessed weapons, Falchion, Seraphim |
Pact | User doesn’t expend HP when casting spells | Jedah, Gharn, Rinea, Marla (Act 5), Hestia (Act 5) |
Absolve | User doesn’t take damage from Terrain | Saint, (Flying units), (Terrors) |
[Source: Serenes Forst]