Star Wars: The Force Unleashed FAQ/Walkthrough

A Long Time Ago, In a Galaxy Far, Far away...

STAR WARS
The Force Unleashed

System: Nintendo Wii
Developed by: Krome Studios, 2008
Produced by: Lucasarts, 2008
FAQ/Walkthrough written by: Christopher Long(Awing Pilot), Sept 2008

1.0 Table of Contents

To easily find what section you need hit Ctrl+F and enter in the
section number.

1.0 Table of Contents.
2.0 What is "The Force Unleashed"?
3.0 Playing "The Force Unleashed"
4.0 Walkthrough
-> 4.01 Prologue
-> 4.02 TIE Construction Yard
-> 4.03 Trial of Skill
-> 4.04 Raxus Prime
-> 4.05 Trial of Insight
-> 4.06 Felucia
-> 4.07 Intermission: Vader's Flagship
-> 4.08 Nar Shaddaa
-> 4.09 Trial of Spirit
-> 4.10 Kashyyyk
-> 4.11 Dark Felucia
-> 4.12 Imperial Raxus Prime
-> 4.13 Cloud City
-> 4.14 Death Star
5.0 Duel Mode
-> 5.01 Characters
-> 5.02 Duel Arenas
-> 5.03 Duel Tips and Strategies
6.0 Extras
-> 6.01 Holocron Location Checklist
-> 6.02 Lightsaber Crystal List
-> 6.03 Lightsaber Hilt List
-> 6.04 Force and Health Holocron List
-> 6.05 Duel Mode Character List
-> 6.06 Cheat Codes
-> 6.07 Databank
7.0 Frequently Asked Questions
8.0 Final Thoughts...
9.0 Contact and Copyright Info

2.0 What is "The Force Unleashed"?

Star Wars: The Force Unleashed is easily one of the most hyped and
promoted Star Wars game. Earmarked as an official, Lucas approved piece
of Star Wars canon eyes have been on the game from day one. After a
long development process the game was finally released on September
16th, 2008 for Microsoft Xbox 360, Sony Playstation 3, Sony Playstation
2, Sony Playstation Portable, the Nintendo DS and Nintendo Wii systems.
Lucasarts handled the development on the Xbox 360 and Playstation 3
while Krome Studious handled the development on the other systems.

Obvious graphical and control issues aside the story is the same
spanning across all platforms with a feature added in here and there to
make use of each system's unique features. The Xbox 360 and Playstation
3 versions made use of their systems high end graphical powers, the
Nintendo DS had touch screen controls, the Playstation Portable
featured historical missions exclusive to the handheld and the
Playstation 2 version had a few extra levels tossed into the main
storyline of the game. The version this guide is for, the Nintendo Wii,
included the same extra levels as the Playstation 2 as well as an
exclusive, albeit tacked on, duel mode.

The game starts with Darth Vader tying up loose ends after Order 66 and
follows as he takes an apprentice of his own. You play the majority of
the game as this apprentice, codenamed Starkiller. As Starkiller your
main duty is to bring Vader's enemies to justice as he says himself
although you'll quickly learn that things aren't always how they
appear. You'll battle and search your way through familiar locals from
the Original Trilogy, the Prequel Trilogy and even a locale or two only
mentioned in the Expanded Universe before the inevitable showdown
between all involved.

3.0 Playing "The Force Unleashed"

An overview of controls and options available in 'The Force Unleashed'
as well as the included in-game tutorial mode for the more complicated
maneuvers.

Controls

Force Powers

Tutorial Mode

4.0 Walkthrough

The reason you probably clicked into this file to begin with. Listed
below are the step by step walkthroughs of the levels found in Star
Wars: The Force Unleashed in the order they appear in game. I'll do my
best to not spoil anything I can avoid concerning the story. The 200
hundred Holocron hidden through out the levels are marked with a simple
(H*), where the asterisk is the number of the Holocron as the guide
lays it out. This order follows the order you encounter or find them in
the game as best as possible. Any other secrets, hints or just neat
things to see will be marked with an authors note for your benefit.
Lastly any potential game interfering glitches will be marked with a
glitch note.

NOTE: Holocron numbering is subject to change as I check and assure
I've found them all in each level. Until this file is marked complete
and this warning removed I make no guarantee that all Holocron are
found.

4.01 Prologue

The Galaxy is on the brink of total darkness. The evil GALACTIC EMPIRE
has overthrown the Old Republic and now holds countless worlds in the
grip of fear.

The Jedi Knights have been all but destroyed. Only a handful of Jedi
have escaped Imperial forces, disappearing into hiding across the
galaxy.

The Emperor's spies have located a Jedi Knight on the Wookiee homeworld
of Kashyyyk. The Sith Lord DARTH VADER has been dispatched to destroy
him....

Holocron: 20

After the standard Star Wars text crawl you are treated to a small
cutscene of the planet Kashyyyk surrounded by an Imperial blockade as a
lone shuttle leaves the hanger bay of a Star Destroyer and starts
towards the surface. The shuttle lands in the mist of a battle between
Imperial Clone Troopers of the 501st and the native Wookiees. Lord
Vader emerges from the shuttle and after "informing" the Sergeant in
charge that he is there on a mission of his own sets out towards the
Jedi that he feels through the Force. In a way only Vader can you begin
lumbering forward....

Take a second to look around and get comfortable with Darth Vader. Once
you are ready to continue head north towards the Clone Troopers that
are firing on a few Wookiees beyond them. Force Push the wooden
blockade in front of you leaving the Clone Troopers alive to provide
some extra fire on the Wookiee warriors ahead if you choose. Killing
them has no negative effect on the outcome of the level after all you
are Lord Vader. Proceed up the now cleared walkway towards the first
hut where a small squad of Clone Troopers is engaging yet more Wookiee
warriors. Time to get your saber dirty as Vader orders the squad to
follow him deeper into the Wookiee Village.

As you engage the first of the enemy Wookiees an Imperial TIE fighter
shoots down a Wookiee catamaran that crashes into the structure beyond
creating a field of debris and obstructing your vision for a few
moments. Kill the first of the Wookiees running toward you then Force
Push the last Wookiee manning the turret beyond. From there you can see
more enemies to the north of your location in the next hut. Pick up one
of the red blinking power conduits and toss it into the middle of the
hut then proceed to finish off the rest with your saber.

Continue around the tree along the path. Either destroy the turret you
run into next or grab it off its stand to have it follow behind you
with the Force; it'll shoot at a few enemies before becoming worthless
to you. After a couple Wookiees that run towards you the first save
computer will log your progress for you then continue down the small
bridge into the next hut that is guarded by a few Wookiees and a single
turret. A Bacta container is near the entrance to this hut; if you need
it Vader will grab it for you.

Once inside the hut proceed to the left around the circle structure.
You'll have to clear a large door out of your way with the Force to
continue. Clear the few Wookiees out from inside and grab the Bacta
container on the balcony you pass if you need to. Continue all the way
around the circle until you reach the exit. Go down the small bridge
that leads to the next hut below, making sure to grab the Holocron(H1).
Clear out all the Wookiees, grab the Holocron(H2) in the corner before
continuing forward. Grab the power conduit and toss it carefully
between the two wooden blockades in the middle of the platform to
destroy them both then grab the Holocron(H3) laying behind, clear the
platform of Wookiees and grab the Holocron(H4) behind the machine near
the inner wall. Continue forward and grab the Holocron(H5) at the end
of the steps almost hidden under the walkway to the right. Use Force
Repulse in the middle of the empty hut and grab the Holocron(H6) that
appears from under one of the machines then continue forward. Kill the
few Wookiees on the next platform then grab the Bacta container and the
Holocron(H7) from near the wall, to the left of the catamaran wreckage
in the middle. If you are quick you can toss one of the power conduits
at another catamaran flying by. There is another Holocron(H8) behind
the machine that lays behind the turret so grab it before heading
forward.

Toss the power conduit near the wall towards the waiting Wookiees and
this should take out two or three of them then finish off the rest of
the group that come running towards you making sure to grab the
Holocron(H8) on the bridge that leads to the next hut. Destroy the
turret in the middle of this hut, grab the Holocron(H10) in the corner
behind it then use the power conduit near by to kill a few of the
Wookiees ahead of you. Grab the Holocron(H11) by knocking over the
small structure in the middle of the platform before you. The game will
save as pass a save computer then a TIE fighter crashes into the trees
ahead resulting in a bunch of debris. Kill all the Wookiees that come
out from behind the wreckage of the TIE fighter. You can use the
cockpit of the TIE fighter to toss and knock a few of them off if it
doesn't roll off the platform after the crash.

Continue follow the path of huts around and wading through more rushing
Wookiees making sure to grab the Holocron(H12) on the platform
immediately after the TIE fighter wreckage. Grab the Turret away from
the Wookiee and it will shoot him down as he runs towards you then move
on forward through another Wookiee and grab the Holocron(H13) beyond
him in the corner. Toss another power conduit and the Wookiees ahead
and continue on past a large tower with a hole in it towards some steps
that lead into a hut. A Holocron(H14) is in the corner of the steps so
grab it and head into the hut. The save computer here will save your
progress. Inside the hut are a Bacta container and an elevator you take
to the beach below. A Holocron(15) will be in the middle of the
elevator if you cleared all the Wookiees before take it down. Whew!

A cutscene will play where more Clone Troopers arrive to engage the
Wookiees as a cloaked man watches from a hut above. The Clone Troopers
are retreating as Vader appears. They inform him that they haven't been
able to break the Wookiee line. Vader will give it a shot. Walk forward
down the hallway and out onto the beach. In this area you have to kill
a set amount of Wookiees before you can proceed, in this case its about
15 of the hairy beasts slain before the next cutscene plays. Make sure
to grab the five Holocrons(H16, H17, H17, H19, H20) spread out around
the beach before you kill all the Wookiees. Start by going left and
hugging the large tree in the middle; there are two of them near the
back, one in the burning frame of the tower in the middle and the last
one in the wreckage of the Clone transport in the far end of the beach.

The Rogue Jedi you came to Kashyyyk to murder screams at you from the
upper hut to retreat to which Vader replies by tearing the structure
down with the Force. This starts the games first boss battle as the
Rogue Jedi falls from the tower that was just crushed to fight Vader.

Boss: Rogue Jedi

The first boss of the game is a relatively easy one designed to
introduce you to the mechanics of lightsaber vs. lightsaber. I doubt
you'll even break a sweat destroying him. When he is close in proximity
to you stick with standard side to side saber slices as the vertical
ones take longer and miss more often. If he pushes you away with the
Force or runs grab him and toss your saber at him a few times. In
between all this you might get stuck in either a Force lock or saber
lock. Break the locks by matching the controller directions on screen
to either slam him into the ground a few times with the Force for
massive damage or parry his saber away for a direct hit with yours.

Once his life hits about half way a small cutscene will play showing
that his Force attacks have stepped up but don't worry any. Stick to
the same set of attacks; horizontal slices when close and saber throws
when far away. You can also choke him but it fails to connect often.
After his life hits about a quarter left an action scene will play.
Match the correct movements with either the Wiimote or Nunchuck and
Vader will disarm the Jedi and finish the fight in a fitting over the
top dark side manner.

Watch the cutscene closely as it sets up the story for the rest of the
game. Vader picks up the fallen Jedi angrily demanding to know where
his Master is because he senses a stronger presence in the Force. The
Jedi informs Vader that his master is long since dead and as Vader is
about to deliver the final blow with his lightsaber the weapon is
pulled from his hand by a child. Vader realizes this boy is the Jedi's
son and as the Rogue Jedi yells for him to run he crushes the boy's
father to death. As the 501st shows up Vader decides to take this boy
with him; slaughtering the clone troopers in the process as to leave
nobody but Vader knowing of this powerful child.

4.02 TIE Construction Yard

Flash forward some 15 years. You are now playing as the young boy taken
from Kashyyyk. Vader's secret apprentice, codename: Starkiller. This is
where the fun really begins. The game picks up with a cutscene as Vader
is knighting Starkiller with his lightsaber. He then informs him of his
first mission. Vader's spies have finally detected another Jedi that
avoided Order 66. You are to proceed a TIE fighter facility under
attack by a Jedi General Rahm Kota. Kill him and bring Vader the
lightsaber. You are to kill Imperial's and Rebels to keep your
existence a secret. After meeting your new pilot Juno Eclipse, you and
your sparring droid PROXY head towards Nar Shaddaa on your ship Rogue
Shadow. Your team arrives at the TIE fighter facility already under
attack my Kota and his men.

Holocron: 20
Lightsaber crystal: 2: green, Kaiburr Crystal
Lightsaber hilt: none
Force Holocron: 1
Health Holocron: 1
Moves Unlocked: 1: Ground Slam
Characters Unlocked: 3: Anakin, Aayla, Luke

Immediately after gaining control of Starkiller dash forward and
dispatch of all the Rebel commandos then head down the hallway right in
front of you. Kill the sparse Rebel commandos attacking you then make
sure to break all the light panels and destroy all the service panels
on the wall to claim your first Holocron(H1)in the hanger right in
front of where you appear after blowing open the door at the end of the
hallway. Best way to achieve this is to use Force Grip to grab the
service panels and toss them at the lights or even the enemies.

After a shortcut scene where Starkiller blows a Rebel out into space
clean out all the Rebels needed to deplete the meter(around 7). Use
ranged attacks like lightning and tossing debris at them to avoid their
fire or find a high perch to pick them off from. After they are all
dead a door will open to reveal Imperial Stormtroopers fighting with
Kota's Rebels but before heading in to introduce yourself first head to
the eastern wall of this hanger and look up to spot another
Holocron(H2). Where you are standing there should be large boxes and
smaller hexagonal barrels, stack one of those barrels on one of the
boxes then double jump up to grab it then head into the waiting battle
through the newly opened door.

Remember Vader's orders and destroy everything that is alive in this
hallway and continue to go down until you hit some stairs. Toss the
demolition charge blinking at the end of the staircase up to the top to
clear out some opposition then tear off the wall panels on the right
wall to reveal a Holocron(H3) with a Bacta tank right by the window
beyond it. Continue threw the hallway and the enemies up a second set
of stairs and into a large TIE fighter construction area where the
wings are being attached to bodies then sent somewhere above. You'll
pass a save computer on your way in. Clear out the enemies to gather up
Force Points then head to the northern corner of the room where a stack
of TIE solar panels is laying. Use the Force here and Starkiller will
use these panels to make a path to the area above.

Clear the area of enemies then go to the northwest corner and destroy
the storage barrel there for another Holocron(H4) then turn directly
behind you, blow open the door here and clean the room of enemies for
another Holocron(H5) in the room lit up with red lights. Be careful,
there are is some heavy artillery in here and a gaggle of regular
Stormtrooper so don't go rushing in. After you have the Holocron head
back out and locate another pile of TIE solar panels... you know what
to do. On your way up look around for another Holocron(H6) on top of a
large crate. You must grab this one before passing through to the next
level above since you can't go back. Best way to do this is to use the
upcoming TIE being built as an elevator but make sure to jump while low
or risk being pushed into the level above.

Once you make it to the next level of the area clear the area of troops
paying extra attention to the turrets then head up the stairs through
the hatch that opens behind them. On top of the stars is a lightsaber
crystal(Green) and another Holocron(H7) to the right in the fire after
the door opens. Proceed through the hallway taking names and grab the
eight Holocron(H8) from behind the second service panel on the left
wall. Finish your fight through the hallway, bust open another door and
enter into a new exterior hanger where you need to dispatch enough
Militia to deplete the meter before continuing on. There is a
Holocron(H9) behind a console that is short circuiting in an adjacent
room and another Holocron(H10) on a ledge above you. Stack barrels
until you can reach with a double jump. Be careful in the adjacent room
there is Militia with rockets ready to ambush you. After you clear the
Militia Starkiller shows off his skill by brining an old Clone War era
dropship out of the sky with the Force. After the show, head to the
newly opened stairwell in the corner of the hanger where you claim a
Health Holocron that increases Starkillers maximum health.

Proceed through this hallway making sure to destroy all the light
panels and service panels along the way. When you hit the second set of
stairs look up and behind to spot another Holocron(H11). Grab it and
continue on then grab the next Holocron(H12) at the end of the hallway
provided you destroyed everything. Enter into the next area; a large
shaft with joining elevators and a cutscene plays showing a battle
going on above you.

Ride the left elevator up to the area above then dispatch of both
parties here including the two that just came up on the adjacent
elevator. Once everyone is gone head into the room on this level to
claim another Holocron(H13) and a Bacta container then proceed to take
that elevator up to the next level above. Take note of the
Holocron(H14) in front of you while you ride. You can either drop down
on this platform from the gangway above or jump back to the second
level below and ride the TIE solar panels up to get it, your choice.

Make sure to grab the Force Holocron in front of where you get off the
elevator to increase your maximum Force power then continue forward
through the Stormtroopers and Rebel Militia alike defeating enough
Rebels to continue through this hallway into yet another hanger. The
door slams behind you and an AT-ST appears.

Mini-Boss: AT-ST

A Rebel manages to jump extremely high(maybe he is a Jedi too?) on top
an Imperial AT-ST and remove the pilot then turns his attention to you.
You'll need to destroy this chicken walker to move on. To defeat it you
have a few options. You can use the demolition charges laying around as
flying bombs but that runs the risk of them being shot at while close
to you for massive damage. You can use the large red light towers as
flying battering rams but the time in which it takes to take them down
and toss with the Force is high. You can also toss your saber at it
from a distance but this takes time and the damage dealt is rather low.
The last way and probably the best is to stand between it's legs and
start swiping horizontally with your lightsaber. If it kicks you away
move back in while using Force Lighting. You'll score direct hits for
decent damage and every once in awhile it will attempt to step on you.
Match the on screen prompts with the Wiimote and Nunchuck for a special
move. Using any method or a combination thereof will bring this machine
down in no time. Once it's life hits around a quarter Starkiller will
finish it off a spectacular way. It's a fairly easy battle and since
there are plenty of Bacta containers around you'll have no problem.

Once the AT-ST is done go ahead and use the Force to pull down all
those tall lights then collect the Holocron(15) on the platform above
to the left of the exterior hanger door where the battle is raging; you
might have to stack a few things to reach it. Once you have it continue
towards the hatch marked green on your map then blow it down with the
Force to continue on through where a save computer logs your game for
you. Destroy all the Imperials and Rebels and continue straight. When
you hit a small ante room where there are fully constructed TIE
fighters movie by to your left look above you to spot the next
Holocron(16), jump across from the ledge above to grab it then continue
to the next room. Continue straight through and grab the Holocron(17)
to the right before you enter the next area.

This is the last hallway, I promise. Continue through the enemies and
up to flights of stairs. To the immediate left of the second flight in
the corner is another Holocron(18) so grab it then turn around and
continue through more enemies. When the door opens at the top a
Holocron(19) should be waiting if you managed to destroy 90 or more
enemies in this level which shouldn't have been a problem by now so
grab it then continue towards the door in front of you. Before going
through grab the last Holocron(20) to your right, behind a computer
console. It'll short circuit when you destroy it so be careful. After
you have the last Holocron in your possession its time to go meet this
General.

Boss: General Rahm Kota

Finally a true test of your Sith skills and the man your master sent
you to assassinate. As you enter General Kota is sort of angry and
insulted that Vader sent a "boy" to fight him but none the less Kota is
a Jedi and you are Sith so he must destroy you.

The overall battle with Kota is actually rather easy once you get the
hang out it. The best strategy to use against him is distance since he
is a strong blademaster. Blast him with Force Lighting until you both
get stuck in a Force Lock and then match the on screen commands to
knock him back. Repeat this strategy and he'll eventually stop to chide
you some more about your age and his strength, blah. After this happens
he comes at you a bit faster and with a few more Force Pushes. Keep
blasting him with Force Lighting and if he manages to get close enough
to you throw in a few vertical slashes as well. You can also attempt
Force Pushes and saber throws but he avoids them more often then not.
The whole time you are battling Kota he is spouting the wisdom of the
Jedi and the closer he gets to defeat the more strained his voice
becomes. As the battle rages the room itself begins to sustain damage
but don't pay attention to it, just keep up your ranged attacks until
his health hits half way at which point he starts to bring the whole
facility down around you.

At this point its best to switch to a closer approach and hope for
Saber Locks you can easily win. When he is knocked back jump in for the
quick slices. Finally when his health hits a low around a quarter the
final finishing move will start so match the commands and watch as
Starkiller thrashes Kota. He jumps in close for the kill but not before
Kota tells you something interesting. Pointedly that Vader won't always
be your Master then screams "Me?" before being blinded from your blade
and pushed into space. Before leaving he snatches up Kota's lightsaber
with the Force then leaves to report to Vader.

Beating this level unlocks the new Force Power "Ground Slam" as well as
new characters for duel mode; Anakin Skywalker, Aayla Secura, Luke
Skywalker and finally a focusing Combat Crystal for your blade, a
Kaiburr crystal that increases the strength of Force Push.

Whew, what a level!

4.03 Trial of Skill

You report to Vader that Kota has been killed. Vader pulls Kota's
lightsaber from your belt and attacks you with it. Another test it
seems as he points out the fact that if had been your(only) saber you
would have been killed. He then dispatches you to the ruins of the Jedi
Temple on Coruscant for more training. This finally gives you
unrestricted access to your ship, the Rogue Shadow. From here you can
enter cheats, change your 'Costume', and review the database and your
holocron collection. The ship also acts as a portal to the next level.

Holocron: 6
Lightsaber crystal: 2: purple, Qixoni Crystal
Lightsaber hilt: none
Force Holocron: 1
Moves Unlocked: 1: Dark Rage
Characters Unlocked: 1: Asajj Ventress
Costume Unlocked: 1: Heavy Training Gear

The Trial of Skill is actually a short but interesting level. It's
starts with the Rogue Shadow landing on the roof of the now abandoned
Jedi Temple on Coruscant. Starkiller is greeted by Imperial
Stormtroopers who inform you that the temple is off limits. Well, since
Vader trumps them lets continue on. Dispatch of the rushing
Stormtroopers then continue forward and clear their buddies out on the
steps of the temple. To the left of the temple entrance is some debris,
clear the large rock to reveal the first Holocron(H1) then head on into
the temple if the coast is clear.

When the small corridor opens into the large main area of the temple
look to the right for the next Holocron(H2) then proceed to clear out
the Stormtroopers hiding about. Once the area is clear look for another
Holocron(H3) in the very back of the main area behind and underneath a
large caved in section of the temple and make sure to destroy the four
large statues to claim a purple lightsaber crystal and a Force Holocron
within them. After you grab all the loot climb up that rubble to gain
entrance to the next section; battling a few Stormtroopers on the way.
Hop down this rubble and grab the Holocron(H4) hidden to the left of
the cave in then continue down into the newly accessed hallway.
Imperial Royal Guards join the fight here with the regular
Stormtroopers so dispatch of them one on one, don't let the Imperial
Guards gang up on you. They fight with energy spikes that can lock your
saber up so be careful. Once they are all at your feet continue through
the hall, moving debris when need be. There is another Holocron(H5) in
the large Jedi statue in the middle of a square shaped room right
before a turn to the right so snatch that up then move on.

Head up the stairs in the middle of this large ceremony rooms and
suddenly you hear a voice speaking to you through the Force. Red Force
lighting appears and knocks you to the ground. That could only be a
Sith attack! Darth Desolous appears!

Boss: Darth Desolous

Finally, a real opponent. This Sith Lord is one tough cookie. Move in
for lightsaber attacks quickly and pay no attention to the high amount
of misses. Ever so often use the Force to push him back and immediately
toss your lightsaber at him using the impale move. Darth Desolous likes
to attack you close(or kick you away) with his saber and uses Force
push often. When he does, leap quickly out of the way of his onslaught.
Everyone once in awhile he'll start to build the Force around him in a
sphere. When this happens stay clear of the sudden discharge then
attack again. If he ever manages to lift you in the air a quick toss of
your saber should score a hit and let you free. Force Lighting has
little effect on him but has a high chance of getting you both in a
Force Lock which leaves him dazed for a free strike from your saber if
you win. Also, if you manage to knock him down any make good use of
that new Ground Slam move you learned; the damage is small but
consistent. Finally, make good use of the lock on and your dash ability
to gaincover ground quickly. Continue these strategies making sure to
win any Force or saber locks you encounter; his dazed moments are the
best opportunity. Make sure to grab the last Holocron(H6) from behind
the largest statue in the back of the room during the battle with Darth
Desolous.

Once Darth Desolous' health hits a low Starkiller will initiate the
finishing move and smash him to death with that large statue. After his
demise PROXY arrives with a message from Lord Vader. Seems his spies
have located another Jedi and this time, he thinks you are doomed from
the start. For passing the Trial of Skill you unlock a new Force Power
titled "Dark Rage" which allows a powerful topping attack to a three
hit combo as well as unlocking Asajj Ventress for Duel Mode and a
Qixoni Crystal for your lightsaber. This crystal beefs up your Force
Choke ability. Finally, the Heavy Training Gear costume becomes
available to you for use.

Read the three new Database entries, Raxus Prime, Imperial Sentinel and
Darth Desolous, before continuing on your next mission.

4.04 Raxus Prime

Holocron: 20
Lightsaber crystal: 2: purple, orange
Lightsaber hilt: 1
Health Holocron: 2
Force Holocron: 2
Moves Unlocked: 1: Pummel
Characters Unlocked: 1: Darth Maul

After your successful test at the Jedi Temple PROXY arrives with a
message from the Dark Lord. You are once again being sent out to kill a
surviving Jedi named Kazdan Paratus living in solitude on the junk
world Raxus Prime. Your master warns you that this time the challenge
is greater and you aren't expected to make it back. Juno pilots the
Rogue Shadow to Raxus Prime where you notice a large structure that
resembles the Jedi Temple you were just at built of junk on the planet.
PROXY warns you that there are "thousands of droids all calling out to
each other" as Juno lands the ship. She couldn't get you close to you
have to make it to the "temple" on foot.

Immediately after disembarking the Rogue Shadow run to the very back of
the ship and grab the first Holocron(H1) then head back around to the
front of the ship and tear off the panel to the left for the second
Holocron(H2). Head forward and down an elevator into the planets
depths. After the elevator stops continue straight forward into your
first fight with the planet's native droids. Don't let these guys gang
up on you, instead stand back and either attack with your lightsaber,
Force Lightning or more effectively, pick them up and toss your
lightsaber through them. After you enter the large room ahead a large
droid is activated that resembles some sort of four legged creature as
well as a swarm of the same bipedal droids you just fought. After the
battle starts clear the floor of the small droids while staying mobile
then take on the large guard droid. Blast it with Force Lighting from
the air or lightsaber tosses. Once they are all destroyed grab the
Holocron(H3) from the back of the room, near where you entered then
using the Force, destroy all the square crates around the same area to
reveal another Holocron(H4). Continue out of this large room into the
next hallway and more droids appear. Use the demolition charge on the
ground to clear the whole group of them then move forward.

When you hit the first save point destroy all the droids that appear
then Force Push the panels and rubbish behind it to reveal a
Holocron(H5) then continue through the hallway until you see a computer
panel with green and red displays on it, destroy this for another
Holocron(H6). As you round the corner there is another demolition
charge you can use to toss at the oncoming droids; use your lightsaber
to clear the ones that survive. Another guard droid will appear when
you approach the rubble blocking your way so defeat it then grab
destroy the computer panel nearby for a Holocron(H7) before pushing
your way through the debris to the next area. You stumble upon a battle
in the next area between the same droids giving you trouble and a group
of Rodians who fire on you as well. To proceed forward you'll need to
clear the area of enemies to deplete the on screen meter. After enough
of the small droids and Rodians go down a pair of those large guard
droids appear. Use any demolition charges still lying around to clear
them quickly and when the meter is empty a new foe appears.

Mini-Boss: Junk Behemoth

Don't let the name scare you, this guy is all bark. It'll attack you
by either stomping on you, rushing and smacking you aside or shooting
its arms at you that are tethered to chains. Since this last attack
negates staying away from it the best way to bring this machine down is
to attack from the air with Force Lighting and the Ground Slam ability.
If it manages to knock you away from it feel free to toss any large
debris at it before moving back in, including any demolition charges
that may be lying around. At some point the Behemoth may pick you up
and try to smash you to death, just follow the prompts to break free
and deal some damage. Once its energy drops low enough the finishing
move will activate and it'll be destroyed. Starkiller will interrogate
one of the surviving Rodians gaining a clue to what was going on
between the Rodians and droids. Before continuing on grab the two
Holocron(H8, H9) from this area. One is inside a panel you have to
destroy coming out of the ground in the back of the room near a shell
of an N1 starfighter and the other appears after all the square crates
are destroyed in the area; it appears with a Health Holocron as well.

Head up the hill, towards the green area on your map. Up here you'll
meet the leader of the Rodians who goes by the name Drexl. After a
short cutscene where Starkiller shows off his people skills you learn
the location of your target, the Jedi Kazdan Paratus. After the
cutscene you'll be back in the large room from previous where you'll
need to destroy a large group of droid before continuing up the hill to
the next area. When you make it up the hill to the first corner more
droids appear so dispatch of them and grab the Holocron(H10) behind the
large piece of debris in the corner of where they appear, near a steam
vent. Head out to the open area where you can see the mock Jedi Temple
in the background and get rid of all the droids in this area, including
the ones back beyond near the AT-ST cockpit laying the rubble. There
are three Holocron(H11, H12, H13) in the area. Destroy all the square
crates to reveal one of them and grab the other two by destroying the
two red and green displayed computer panels. Finally, there is a
Lightsaber Hilt along the wall opposite of the cliff face, if you look
up you can see it. You'll need to double jump off a crate or some other
debris to reach it. Head towards the AT-ST head and then use the Force
to knock down the large doors that stand in the way of the elevator to
the next area.

Near the elevator along the right wall is a bunch of crates. Destroy
them all to make a Holocron(H14) appear then continue down into the
next area. Clear away the rubble at the end of the hall where droids
first appear to grab the next Holocron(H15) then engage the enemies to
make the next Health Holocron appear. When you have it and the droids
are gone, use the Force to gain way to the next area. Continue down the
quiet hallway until you hit a room populated by more crates and droids.
Stand in the doorway and let them come to you and then destroy all the
crates for a Holocron(H16) as well as a Force Holocron. Continue along
the hallways towards the marked area on your map encountering the
random groups of droids. Eventually you'll have to clear a way with the
Force and defeat another Junk Behemoth following.

Mini-Boss: Junk Behemoth

Use the same tactics as last time if you want to get dirty or you can
simple stand on the slopped walkway and toss that large cylinder piece
of debris at it a few times to watch it fall. After its defeated grab a
Holocron(H17) near where you came into the area as well an orange
Lightsaber crystal. Continue down into the area, kill any small droids
that might be lingering and search for a Holocron(H18) among some
debris near the left wall before heading out. You'll have to make a
path with the Force before heading to the next area. You'll encounter a
seemingly dead-end before realizing it's a trap laid out by Drexl and
his henchmen. Seems they think you are a Jedi and intend to turn you in
for a reward.

Mini-Boss: Drexl Roosh

The whole group is made of Rodians so its easy to get confused. Drexl
is the purple one wearing red. First thing you'll want to do is defeat
his help. A few simple saber strikes should do it as they put up little
resistance. With them gone you can concentrate on Drexl. He moves
quickly and attacks even faster with his sword when he gets close to
you. Get trapped a few times and its game over. Attempting to fry him
with Force Lightning or picking him up to toss him aside usually
results in failure so instead engage him close with your lightsaber.
Any time he goes to hit you and misses unleash a quick Force Push to
hopefully knock him down and then hit him with a Ground Slam or a few
strikes when he stands up. There is also a small amount of junk lying
around you can toss at him. Once his life is gone he'll start to laugh
at you as an old Clone dropship appears. I guess he thinks he has you
by the hairs now. Make him regret trying to trap you then continue on
forward towards the newly opened area on your map.

There is another Force Holocron you can grab as you enter the next
area, its in the corner behind you. You'll need to defeat the small
droid group here before continuing into the large room beyond. Grab the
Holocron(H19) from the debris near the entrance way to this next area.
Inside this next open area destroy all the droids and crates to grab
the last Holocron(H2) then continue forward towards the green area on
the map. You'll have to defeat two large guard droids then clear the
way with the Force to continue forward. There is a large Bacta
container as well as a purple Lightsaber Crystal in this hallway. Move
forward to finally come face to face with your target, Kazdan
Paratus...or is it?

Mini-boss: Junk Titan

After going on for a moment about the Jedi this large droid seen
stalking you earlier will attack you. It's main forms of attack are a
large axe it swings at you and the ability to call smaller droids for
support. The Junk Titan is slow so stay away from its axe and make
short work of any droids it calls to its aid. The best way to defeat
this droid is to toss the many demoltion charges lying around at it and
then when those are depleted use Ground Slam or Saber Assault from the
air. Every once in a while you might need to follow the on screen
commands to deal some fancy damage. It's also susceptible to Force
Lightning and Force Push. Attacking with Force Lightning from the air
seems to give a higher chance the command prompts will show up for that
extra damage. The last finishing move will leave the droid headless and
the Jedi will appear.

Boss: Kazdan Paratus

The Jedi will call large metallic towers to appear from the ground
before beginning his attack. We can use these to an advantage. Kazdan
Paratus is small but has the aid of a robotic shell that grants him the
ability to be quick and nimble. His main weapon is a double bladed
lightsaber he swings at you when close and can also produced a Force
attack when slammed into the ground. His saber strikes are furiously
quick so stay locked on and attack with your own when an opening shows
its self. Ground Slams and Saber Assault is also handy. If he manages
to push you away from himself grab something to toss back at him like
the large towers. Make sure to come out on top of any saber or Force
locks you might find yourself in. You can also use Force Lighting from
the air but its not that effective. A chance for a free strike exists
when he starts to climb any of the towers or walls, just throw your
Lightsaber at his back or push him off. When he is charging towards
you, you might also be able to pick him up and toss your Lightsaber as
well although he might break free. Be persistent and eventually his
life is forfeit. You are done here. Back aboard the Rogue Shadow Vader
informs you through PROXY that you still aren't ready for your destiny
and that you must return to the Jedi Temple once again for more
training. Starkiller might not understand but Vader knows first hand
what fear and uneasiness can lead to.

For your troubles on Raxus Prime you'll receive the new Force Power
"Pummel" as well as Duel Character Darth Maul and a heightened ability
to block blaster fire with your Lightsaber. You can also now read about
Kazdan Paratus and other information regarding Raxus Prime in the
database.

4.05 Trial of Insight

Holocron: 6
Lightsaber crystal: 3: blue, green, Opila
Lightsaber hilt: 1
Health Holocron: 1
Force Holocron: 1
Moves Unlocked: 1: Maelstrom
Characters Unlocked: 2: Darth Phobos, Count Dooku
Costume Unlocked: 1: Light Training Gear

You land once again at the Jedi Temple and disembark. You are
immediately meet by another contingent of Imperial sentinels and
troops. This time instead of warning you off they attempt to arrest
you. Yea, that's smart.

Clear the landing pad area of Stormtroopers before tackling the
Sentinels. They can be tough so once they are dead grab the Bacta
container underneath the landing pad before heading inside the temple.
You'll need to clear out a few more enemies in the hall leading to the
main area of the temple. There are a whole slew of Imperial troops
guarding the area. You'll need to kill about eight Stormtroopers before
the meter is gone and you notice a lone coward run away but there are
about a half dozen more left in the room as well as a pair of Sentinels
near the door that Stormtrooper ran through. Use the Force and grab one
of the turrets to help you with the Sentinels. After the area is clear
take a moment to gather all the loot in this area. There is a
Holocron(H1) inside a broken pillar on the top of the walkway to the
right and a Force Holocron in a passage underneath that same section;
between the two flights of stairs that lead you up. Looking around
there you will notice a Green Lightsaber Crystal to the left of the
entry way to the main area. Now head to the left side of the room and
there is a Blue Lightsaber Crystal on the same end as the main door so
grab it and then head all the way to the end of this walkway, blow the
large fallen pillar out of the way and grab the next Holocron(H2).
Immediately across the room from this Holocron is the area of the main
room that was caved in and is accessible with a few jumps. This is the
way to the audience room where we fought the last Sith Lord but its now
since been blocked off. Hop up there anyway and down below you can grab
a Health Holocron then head back to the main room. Finally, head
towards that same door the Stormtrooper fled through and before heading
up the stairs obtain the Lightsaber Hilt hidden among the rubble to the
left. Once you have all you need you can proceed through the door to
the archives.

Fight your way through a few enemies into the archives. A small
cutscene will play then you'll be attacked by a squad of Stormtroopers.
Kill them all then head up the stairs and jump your way across to grab
that Holocron(H3) up there; the one you saw as you came in. Jump back
across and through the door. More Stormtroopers here, clear them out as
you work your way around. You'll eventually spot a Holocron(H4) lodged
into one of the archive computers, grab it when the electricity clears.
Clear the rubble to gain access to the next section. Here you'll need
to clear more Stormtroopers and Sentinels before continuing to the boss
in the next room. If you have Pummel use it because there is plenty of
debris to use in such a small corridor. When they are all dead head
into the library room and grab the Holocron(H5) to the left behind a
shelf and under a fallen pillar then move back out and jump off the
balcony to the area below.

Boss: Darth Phobos

As the boss battle begins Darth Phobos is disguised as Juno and appears
to be in pain. As you rush to aid her she shows her real form and
attacks you. As the battle starts Darth Phobos relies heavily on Force
Pushes and quick strikes with her double bladed lightsaber. Try to keep
your distance and attack from above with Saber Assault. After a few
hits her strategy changes and she'll start transporting herself all
across the room the whole time taking the form of Juno to try and
through you off. Stay with using Saber Assault mixed with Force
Lighting and lightsaber strikes. If you stray too far from her she'll
just fry you with Force Lighting or toss that lightsaber at you so its
rather pointless. Also, make good use of the pillars as propellants,
one of which hides a Holocron(H6). The key to victory is making good
use of the Force locks and saber locks to chip away at her health. At
around the half way mark Darth Phobos starts to create copies of
herself to distract you but a simple strike does away with them. Her
most clever tactic during the battle is to distort your vision as she
hides but look for the blue smoke that surrounds her or the light from
her weapon to spot here.

Pummel and making good use of Dark Rage can also lend a hand here but
Darth Phobos can be tricky to pick up or even hit once, let alone three
times. Defeat the clones, stay moving and come out on top of all Force
locks and saber locks and Darth Phobos will fall in short order.
Perform the finishing move correctly to destroy her with an exhibition
of the Force. She tries once more to appeal to you as Juno but this
time, you aren't buying it. A lightsaber through her back ends this
confrontation.

PROXY appears as Vader to inform you that you are ready to start
killing real Jedi now. Your first target is Shaak Ti, the last of the
council left alive...that Darth Vader knows of anyway. As the pair exit
the Temple PROXY comments that he hates being Vader and Starkiller
guesses that so does Vader himself. End of mission rewards include a
new Force Power called "Maelstrom", Darth Phobos and Count Dooku
characters for duel mode and an Opila lightsaber crystal that increases
the strength of lightsaber tosses. Finally, you'll have the Light
Training gear as a accessible costume for Starkiller. You can also read
about your next destination, Felucia, as well as the boss you just
defeated, Darth Phobos, in the databank.

4.06 Felucia

Holocron: 27
Lightsaber crystal: 2: Red, Purple
Lightsaber hilt: 1
Health Holocron: 2
Force Holocron: 2
Moves Unlocked: 1: Sith Barrage
Characters Unlocked: 1: Shaak Ti

The opening cutscene depicts your approach to Felucia. Juno remarks
that it reminds her of Callos, a planet she all but destroyed as
commander during the battle there. The scene then switches to the
planet where we see Jedi Master Shaak Ti sending her Padawan, Maris
Brood, into hiding in preparation for the coming battle. She sends her
Padawan into hiding for fear of the order being wiped out as well as
her life being taken away by the Sith. Starkiller leaps from the Rogue
Shadow, in a new outfit, to start searching for the Jedi Master.

Start out by moving forward across the large leaves. Around the second
large leaf a group of three native Felucians will attack. Pick the
middle one up and use Pummel to smash them all together for a quick
win. As you continue across the leafs you'll spot the occasional enemy.
Try to push or toss them off before they get close to you. You'll
eventually come to what appears to be a tunnel that has large purple
planets growing outside it. Jump up to the lowest one then continue
leaping higher to reach the first Holocron(H1) then fall back down and
through the tunnel...wait, you can't go through! If you are facing the
tunnel then the brightness of the tunnel probable hides the Z button on
screen prompting you to use the Force so go ahead and knock it down.

Head through the tunnel fighting the odd Felucians that may appear then
use the Force to knock away the web gooey stuff that blocks your exit
from the tunnel and enter the next area. Here you'll be ambushed and
have to defeat enough enemies to clear the meter on the screen. Not
that you may have to continue farther into the metallic structure ahead
of you to find enough and you might not. There are a few things you
need to grab before you continue into the structure though. Right to
the left of where you first entered this area is a Holocron(H2). Now
when you approach the metal structure there is a large Mushroom that
grows in the middle of neon blue grass stuff. Cut it down for another
Holocron(H3) then continue straight back behind where that was found to
grab the Force Holocron tucked away. Make your way back to the clearing
and all the way around to the other side of the structure, follow the
path to the roof and grab the Holocron(H4) near the pile of rubble. Hop
down and enter into the structure. Proceed through this metal tunnel,
fight any stray enemies and then knock your way through another barrier
to the area behind. Beware, a small group of enemies waits behind the
barrier.

In this new area immediately turn to the right and grab the
Holocron(H5) in the guts of the crashed Clone dropship. You'll need to
kill more Felucians as you continue forward in this area towards the
green area marked on your map. A large beast attacks you once you reach
this area.

Mini-boss: Rancor

Don't fear this guy just because of his size. He's rather easy to
defeat. Unleash as much Force Lighting as you can while you run around
to stay away from his claws then follow up with Saber Tosses until the
finishing move starts. You can also go for strikes at his legs which
might lead to him trying to smash you with his hand which is easy
enough to break out of for extra damage. Once the Rancor falls you'll
need to defeat a swarm of Felucians in the newly opened area before
getting a breather. There will be a Holocron(H6) near a large green
plant and a Bacta container in the newly opened area. To the right in
this area hidden away near the wall is another Holocron(H6), its behind
a green plant that will explode if you touch it. Continue left from
where you find that one until you spot another Holocron(H8) beyond some
plants in a corner near a downed Republic cannon. Right behind that is
a rock that can be destroyed to grab a new Red Lightsaber Crystal. On
the path in front of the downed cannon are rocks that can be moved with
the Force so move the second one to the right for yet another
Holocron(H9) then turn around and spot a the largest of the three
mushrooms near the wreckage in the middle, cut it down for the last
Holocron(H10) in the area. Finally, you head towards the green area on
your map.

You will eventually come to the opening of a small tunnel system marked
with the shipwreck of a Clone drop ship on top. Grab the Bacta
container if you need it near the rubble to the right before heading
in. Once you enter the tunnel system your eventual goal is marked on
your map in green however there are two Holocron(H11, H12) inside here
you'll need to grab before exiting. One is on the far left of the
tunnel system and the other is on the far right so make your way around
the tunnels in a circle until you have grabbed them both. You'll have
to deal with a few enemies and barriers along the way. Once they are
both yours, you can exit the tunnels to the next area.

Mini-boss: Rancors

That's right, plural. Don't stress though, each one seems to be weaker
then the one you fought before. Attack them in the same way to defeat
them. Once the rancors are down head back to the newly blocked tunnel
system to get your bearings. There are a few things we need to grab
before heading on. There is a Health Holocron to the left, behind the
tall red see through plants. After you grab it hug the wall to the left
until you run into a Holocron(H13) near those one of those green
exploding plants. Between this Holocron and the Health Holocron is a
large rock against the wall you are following; destroy it for another
Holocron(H14). In the middle of this whole area is another
Holocron(H15) inside the rock so destroy it to grab it. Across from
this rock is a another Holocron(H16) near a large blue flower. Turn
left from this and continue along the wall until you pass a save point
near a barrier. Near here is a purple leaf you can easily leap to for
another Lightsaber Hilt and then break the rock to the right for a
Purple Lightsaber crystal. Finally, the last Holocron(H17) in this area
is inside another tall breakable rock to the right of the tunnels you
exited to get into this area. One big circle around the area later and
you are ready to continue so bust through that barrier near the save
point and head on.

You'll follow this narrow tunnel past another save point until it opens
up into a large area populated by large green stumps of some kind. The
first one you see has a Holocron(H18) behind it as well as a Force
Holocron behind the next few stumps. The last large green stump has
another Holocron(H19) behind it then grab the Holocron(H20) on top of
the purple mushroom before destroying the barrier that blocks the way.
Two lone Felucians are behind the barrier after you destroy it. Kill
them and move forward through the tunnel. You meet up with Shaak Ti who
is riding on a Rancor in the next area. Starkiller informs her that
they both know why he is there and Shaak Ti counters with her musings
that one day the Emperor will be defeated. She will eventually flee and
leave you fighting a few of her Felucian friends. After the coast is
clear grab the Holocron(21) immediately to the left of where you
entered then continue around the left wall until you see the next
Holocron(H22). Beyond this you will see a Health Holocron near three
tall mushrooms. Grab it and then destroy the mushrooms for a
Holocron(H23). Head back behind you and destroy the first tall mushroom
you see along the right wall, grab the Holocron(H24) then continue into
the new area marked green on your map. Fight your way up the hill
making sure to destroy the first two mushrooms along the left side for
a Holocron(H25). When you finally get to the part where the slope
starts going down use the Force to toss the rock aside there for
another Holocron(H26) and proceed down to face Shaak Ti.

Boss: Shaak Ti

The Jedi Master welcomes you as her Rancor mount is eaten by the large
plant behind her. First thing as the fight starts grab the last
Holocron(H27) near her and in front of where you start. For the first
part of the battle engage her with Force Lighting as you move in to
attack with your lightsaber. The Jedi Master is strong with the Force
and quick on her feet so it can be tricky to catch up to her but when
you do attack quickly and make sure to beat any saber locks that might
appear. She likes to keep you at a distance for Force Push and then
toss her saber at you but she is also quite formidable up close. After
about a quarter of her life is gone she will call in reinforcements.
Attack them in any way you see fight then turn back to the Jedi Master
and keep at her with Force Lighting and lightsaber attacks. Force Locks
and saber locks will pop up and they are the key to victory so make
sure you are the one left standing. Shaak Ti never changes her basic
strategy so it becomes easy to learn and avoid. IF she starts to land
more then her fair of blows with her lightsaber jump away and come at
her again. Soon she will start pausing to meditate and restore her
health and at this point you should attack with any debris you can find
lying around or Force Lighting if you are close enough. She is
momentarily vulnerable after restoring her health so use that to your
advantage.

Keep up the attacks until her life drains to under a quarter left the
finishing move will begin and after successful completion the Jedi
Master falls to her death. You grab her lightsaber as you walk away.
Back aboard your ship PROXY has a message from Vader. It seems Darth
Vader is finally ready to reveal your presence to the Emperor and make
his move to overthrow him. He commands you to return to his ship, the
Executor, at once.

For a successful mission you unlock a new Force Power called "Sith
Barrage" as well Jedi Master Shaak Ti for use in the Duel Mode. You can
also now read about Shaak Ti, Felucian Warrior, Felucian Shaman and
Rancor in the database.

4.07 Intermission: Vader's Flagship

Holocron: 0
Lightsaber Crystal: none
Lightsaber hilt: none
Health Holocron: none
Force Holocron: none
Moves Unlocked: 1: Sith Scorcher
Characters Unlocked: 1: Jedi Luke
Costume Unlocked: 1: Sith Robe

NOTE: Although this "level" offers no gameplay it does deserve its own
section because you do receive awards for completion. Mainly though
this serves as the climax of the story in The Force Unleashed.

Starkiller arrives on the Executor just as the Emperor's fleet arrives.
After asking when you both make your move Vader informs you that he
didn't summon the Emperor but rather his spies have learned of you and
followed you here. Darth Vader stabs you in the back with his
lightsaber as Emperor Palpatine enters the room. Palpatine orders Lord
Vader to kill you and prove his allegiance which Vader promptly
complies with. Lord Vader tosses you about the room then out a Window
into the void of space. As the Emperor turns and leave a small droid
flies out from the Executor towards your lifeless body.

That's right, you aren't dead. Starkiller wakes up strapped to a table
much like the one that gave birth to Darth Vader as he's known today.
Starkiller screams at Vader for the treachery but then the plan comes
to light. Seems the Emperor had to think you were dead in order for the
plan to overthrow him to be enacted. Vader has brought you back from
your death to help him. The first step in the process is for you to
"sever all ties to your past" as Vader puts it and form an alliance of
rebels to gain the attention of the Emperor and supply Vader with his
opportunity to strike. The ship you are on, the ISS Empirical, is being
sent into the core of the systems sun to erase all traces of you being
alive so Starkiller flees with PROXY who is revealed to the Vader you
see standing before you. On the way out Juno is rescued after being
locked up on charges of treason. The trio make it to the Rogue Shadow
and take off just in time.

Even Juno must not know who you still work for. The only thing she is
told is that your task now is to gather all the help there is to form
an alliance to fight against the Empire. Your first check on your list
is to find Rahm Kota, the Jedi who told you that he himself was in your
future. A course is set for Nar Shaddaa.

You gain the new Force Power "Sith Scorcher" as well as the Sith Robe
costume and Jedi Knight Luke Skywalker for use in the duel mode. Your
ability to block fire with your lightsaber is upgraded and you can also
read about The Undertow and The Empirical in the database.

4.08 Nar Shaddaa

Holocron: 10
Lightsaber Crystal: none
Lightsaber hilt: 1
Health Holocron: 1
Force Holocron: 1
Moves Unlocked: 1: Power Slam
Characters Unlocked: 1: Mace Windu
Costume Unlocked: none

After the Rogue Shadow touches down you'll be on a landing platform on
the edge of city. Take a look at the walkway that goes downwards in
front of you. A Holocron(H1) is floating above the first archway.
Continue down the walkway until you enter The Undertow, a seedy little
bar that looks dangerous and has a weird soundtrack playing. All the
patrons notice you as you walk up to the counter and "ask" the
bartender where you can find Kota. It seems you didn't "ask" nice
enough because after hearing what you need a whole group of the bar
patrons attack you for the bounty on Jedi. It is tight quarters so make
use of Pummel and other Force based attacks to destroy the group and
eventually a door to the next part of the bar will open. Before leaving
to the new area make sure to destroy all the furniture in the room to
grab a Holocron(H2) near the entrance of the area. Another Holocron(H3)
will appear near the newly opened area after all enemies are defeated
and the room is trashed.

Head down the ramp until you hit the door to the next area. Jump to the
arch above to grab a new Lightsaber Hilt then proceed. In the next room
of The Undertow first destroy all the enemies then once again destroy
all the furniture in the room which will grant you two more
Holocron(H4, H5). One is under a table on the left hand side and the
other appears on the right after all the furniture is destroyed. There
is also a Force Holocron accessible by destroying the pole holo-dancer
machine in the middle of the room. Immediately after exiting the room
grab the next Holocron(H6) above the first arch on the walkway then
make your way through the enemies to the next room below.

Destroy all the bar scum on the lower level in this new area before
heading up the stairs then do the same up here. There is a Holocron(H7)
sitting between two arches in the wall so grab it as you make your way
around killing the enemies. After the coast is clear look for a drunken
General Kota sitting in one of the tables and approach him to trigger
the next cutscene. After General Kota displays his disinterest in
helping you another group of bar patrons will attack you so you'll need
to dispatch of them quickly to continue. After the enemies are all gone
take the time to destroy all the furniture and large viewscreens on
this top level, doing so will make two holocron(H8, H9) as well as a
Health Holocron appear. The Health Holocron will be right near the
stairs as you make your way down and the two Holocron will appear on
opposite ends of the lower level room before you head back out to the
walkway.

As the door opens a group of Imperial Stormtroopers spot you and
attack. You can either ignore them and run or fight your way through
them so long as you make your way back to the first room of The
Undertow. As you enter you are Force Pushed into a wall and an Imperial
Shadow Guard appears.

Boss: Shadow Guard

First thing you will obviously notice about this boss is he has the
ability to use the Force and wields a lightsaber so your methodology of
attack can be similar to other Jedi and Sith you have fought. As the
battle starts make sure to grab the last Holocron(H10) near the bar
before anything else. You'll first want to dispose of the Stormtroopers
he brought along with him to the battle before attempting to fight the
Shadow Guard. Defeating him is a matter of staying close and quick. If
you move away from him he'll pick you up and choke you with the Force
so a quick Force Push is in order to break free. Using a combination of
flying debris and tossing your lightsaber can bring his health down
quickly otherwise just move in for quick two or three hit combos or
attack from the air with Saber Assault or Ground Slam. Make use of Dark
Rage whenever you can. Once again any Force locks or Saber locks are
crucial so make sure you are the victor. Once his life hits about half
depletion a group of Shadowtroopers will appear to aid and continue to
appear as you destroy them. The best tactic is to kill a few of them to
even the odds before engaging the Shadow Guard again. Pummel is a quick
and easy way to clear a group of Shadowtroopers quickly. Force
Lightning can also be useful but you have to catch him off guard for it
to matter. Stick with these strategies and make good use of Force Repel
to clear some space if you feel crowded and the Shadow Guard will meet
his doom after being flung out of the bar down to the planet below.

After his defeat General Kota emerges drunk and while he still doesn't
think anything will change, agrees to help you by putting you in
contact with a Senator that may be able to help form an alliance.
General Kota comes along with you back to the Rogue Shadow. After
getting the drunken Jedi Master seated a course is set for the Jedi
Temple on Coruscant because "something is pulling" you back there.

For a successful mission you gain the new Force Power "Power Slam" as
well as Mace Windu for use in the Duel mode. You can also now read
about the Shadow Guard, Imperial Shadow Trooper and the Trial of Spirit
in the database.

5.09 Trial of Spirit

Holocron: 8
Lightsaber Crystal: none
Lightsaber hilt: none
Health Holocron: none
Force Holocron: none
Moves Unlocked: 1: Sith Seeker
Characters Unlocked: 1: Mara Jade
Costume Unlocked: Kento's Robe

The Rogue Shadow sets down to the now familiar sight of Imperial
Stormtroopers approaching. Immediately run under the landing platform
to grab the first Holocron(H1) then head back up the stairs and make
short work of all the Stormtroopers and Sentinels that greeted your
ship. Enter the main hall as you have twice before and clear out all
the Imperials inside including a new jetpack variant. Be patient as the
streams of enemies seem to come from nowhere but soon enough the hall
will stand quiet. After enough have been killed a lone Stormtrooper
will be shown running away towards our next objective but before you
follow make sure to grab the Health Holocron from underneath the right
side stairs. Be careful! A pair of Sentinels awaits you as you round
the corner to the underground passage the Stormtrooper fled too. Once
you have defeated destroy the very tall statue to the right of the
passage for a Holocron(H2) before venturing below.

The short passage leads to a large underground cavern filled with even
more Imperials. Grab the Holocron(H3) to the left of the stairs before
engaging the group. At the end of the cavern as you reach the steps
will be another Holocron(H4) tucked away to the right. After the area
is clear go ahead and make your way up the stairs and to the left. At
the end of the passage will be a large pile of rubble you'll need to
clear with the Force as well as the next Holocron(H5) in the archway
nearby. Clear the rubble and continue forward. Kill the two
Stormtroopers that attack from the left then lift the large fallen
pillar to retrieve a Holocron(H6). Head down the newly accessed
hallway. More enemies will be waiting to ambush you but they are easy
enough dealt with. Ignore the stairs you see at the end of the hallway
and go down the blocked hallways around the corner, clear the fallen
pillars and grab the Holocron(H7) then you can proceed up the stairs.

A vanguard of Imperials will be guarding a door in the area above the
steps. You'll need to kill enough of them to gain way to the elevator
behind it. Once you do, enter the elevator to reach the next area which
turns out to be the Jedi Council's main audience chamber. As you exit
the elevator you step right into a battle between Darth Vader and an
old Jedi you've never seen before. Just as the Jedi is about to kill
Lord Vader you leap in and defend.

Boss: Rogue Jedi

Starkiller might not know who this Jedi is but we do and this time,
he's a hell of a lot tougher. The first thing you'll notice is his
increased lightsaber defense which can be used to your advantage by way
of the Dark Rage force power. The Rouge Jedi is quick on his feet,
dashing about the room before you can get a bead on him. When he's
close he'll attack quickly with his saber and when there is ground
between you he will either toss his lightsaber or use a large Force
Push. Depending on his location relative to yours is how you should
attack. If he is far from you attempt to use the Jedi Council chairs
and the pieces of the large statues to toss at him for considerable
damage or you can hit him with Sith Scorcher which almost always ends
in a Force Lock. Be on the look out for the last Holocron(H8) laying
behind some fallen pillars as you fight. Engaging him lightsaber to
lightsaber isn't the best idea due to his speed and accuracy but you
might score a lucky hit or two after a Ground Slam or Saber Assault. If
and when he does a back flip away from your be prepared to grab him up
and toss your lightsaber at him for a quick hit. As the Rogue Jedi
approaches defeat he'll start to have a blue fog around him indicating
he is willing to use Force Repulse so be on the look out. When he tries
you can avoid it and attack with a Ground Slam for a cheap hit.

After a long drawn out battle the finishing move will finally play and
the identity of the Jedi will be revealed to you. Confused, you make
your way back to the ship.

Defeating this level grants a new Force Power "Sith Seeker", the
Kento's Robe costume, Mara Jade for use in Duel Mode and most
importantly, opens up the top tier for Force Powers; allowing them to
be upgraded to their maximums if you choose. Make sure you go read the
new database entry Kento Nion, which replaces the Fugitive Jedi Entry
as well as the Imperial Jumptrooper entry and an updated entry for
Kashyyyk.

6.0 Extras

This section contains information and descriptions of all the extra
content and cheats found in 'The Force Unleashed'.

6.01 Holocron Location List

6.06 Cheat Codes

Cheat codes can be found by looking at the unlocked art obtained by
collecting the 200 Holocron and are entered by accessing the 'Extra'
section of the Rogue Shadow. Look for where Juno is standing to find
it. Enter each code as it is spelled below for the desired effect. The
Costume codes are for the single player game only.

NOTE: Cheats can't be entered until accessing the Rogue Shadow and
using them can deny you certain Holocron spread around the levels.

Cheats:

CORTOSIS: Grants the Apprentice Invincibility
LIGHTSABER: Strengthens your Lightsaber
VERGENCE: Unlimited Force power
SPEEDER: 1,000,000 Force Points
TYRANUS: All Force Powers available
KATARN: Maximum Force level
COUNTDOOKU: Maximum Combo level
GRANDMOFF: Unlocks Most Costumes
DANTOOINE: Ceremonial Jedi Robe Costume
WOOKIEE: Kento's Robe Costume
LEGION: 501st Stormtrooper Costume
KORRIBAN: Sith Stalker Costume
AAYLA: Aayla Secura Costume
CHOSENONE: Anakin Skywalker Costume
HOLOCRON: Sith Robe Costume
ITSATWAP: Admiral Ackbar Costume
NOTIMO: Chop'aa Notimo Costume
ACOLYTE: Asajj Ventress Costume
SERENNO: Count Dooku Costume
ZABRAK: Darth Maul Costume
TK421: Classic Stormtropper Costume
HIDDENFEAR: Darth Phobos Costume
DREXLROOSH: Drexl Roosh Costume
PAUAN: Darth Desolous Costume
SITHLORD: Darth Vader Costume
MARAJADE: Mara Jade Costume
T16WOMPRAT: Luke Skywalker Costume
KLEEF: Kleef Costume
PALPATINE: Emperor Palpatine Costume
MANDALORE: General Rahm Kota Costume
ECLIPSE: Juno Eclipse Costume
SCOUNDREL: Lando Calrissian Costume
SHOCKTROOP: Heavy Trooper Costume
NERFHERDER: Han Solo Costume
JEDIMASTER: Mace Windu Costume
YELLOWJCKT: Yavin Luke Costume
BENKENOBI: Obi-Wan Kenobi Costume
MAVERICK: Qui-Gon Jinn Costume
INTHEDARK: Shadowtrooper Costume
SECURA: Twi'lek Costume
HOLOGRAM: PROXY Costume
STORMTROOP: Navy Commando Costume
MARISBROOD: Maris Costume
TOGRUTA: Shaak Ti Costume

6.07 Databank

The Databank is available as part of your shipboard computer, giving
you access and background on a wide range of subjects. Info is added as
your progress through the game...or you can read it here. Listed below
are all the Databank entries in the order of which they appear. As the
game progresses some entries might change or be removed in the ship's
database.

The main purpose of the database is to familiarize those who might be
experiencing Star Wars for the first or limited time.

Executor

Darth Vader's personal starship, the mammoth Super Star Destroyer is
currently under construction in the remote reaches of the Outer Rim.
Designed primarily to serve as a symbol of the Emperor's unlimited
power and resources, its size and shape are meant to inspire fear and
terrify entire systems into submission. When completed, the one of a
kind vessel will be armed with over a thousand weapons, and serve as
the flagship of Darth Vader's fleet. Along with its numerous weapons,
the starship will carry two full wings of TIE fighters, totaling 144
ships along with 200 other combat and support vessels, 38,000 ground
stormtroopers; and enough garrison bases and Imperial Walkers to
destroy and planetary opposition. Currently, however, the Executor is
home only to Darth Vader, his secret Apprentice, PROXY and thousands of
construction droids working tirelessly to complete the starship.

Felucia

Once a major holding of the Commerce Guild, Felucia is a world teeming
with fungal life-forms and immense primitive plants. In the same way
Raxus Prime is a testament to thousands of years of industrialization,
Felucia can been seen as a demonstration of what happens when nature is
left untouched for millennia. Plant life unlike anything seen in the
Outer Rim grows and thrives upon the surface of the planet. To an
aerial observer descending below the roiling clouds, Felucia is nothing
less than an idyllic paradise. Once on the ground, however, this
paradise immediately changes to a primordial nightmare. The cycle of
life and death spins at a dizzying rate for all those who inhabit the
planet, and even faster for those who have just come for a visit.
Monstrous beasts, a wide variety of dangerous plants, and even the
dreaded rancor call this planet home. Not long after Order 66, Jedi
Master Shaak Ti arrived on Felucia with her young Padawan, Maris Brood.
The two Jedi made contact with the intelligent Felucian natives, a
species of aliens who are naturally sensitive to the Force. Master Ti
chose to teach them to control their burgeoning abilities, hoping that
someday they might aid a reborn Jedi Order.

Jedi Temple

Once the seat of the Jedi Order for the entire galaxy, the Jedi Temple
was the center of Jedi learning and training. Nearly all Jedi hopefuls
were brought to the Jedi Temple for evaluation, and those who were
deemed fit for the Order spent years under the tutelage of the wisest
and most accomplished Jedi Masters. The Jedi Temple was also home to
the Jedi Council, the Order's twelve member ruling body; which included
Masters Yoda, Obi-Wan Kenobi and Mace Windu. As the Clone Wars came to
an end, Emperor Palpatine branded the Jedi traitors. At the Emperor's
command, Darth Vader led a contingent of clone troopers into the Jedi
Temple, slaughtering any Jedi(including Jedi initiates) he encountered.
Once he had consolidated his power, the Emperor kept the Temple
standing as a symbol of his power and warning to his enemies.

Jedi Trials

The "Jedi Trials" are a series of physical and mental tests that, when
successfully completed by a Padawan, allowed him or her to advance to
Knighthood. The basic elements of the Trials included facility with the
Force, knowledge of the Jedi Code, lightsaber instruction, lightsaber
proficiency, self defense capability, sound (and swift) judgment, and
most important, the ability to carry out a mission without the Master's
assistance or intervention. No two trials were exactly alike and all
were tailored to the individual Jedi. The trials might take hours, days
or weeks, and include travel to several locations. Some of the most
common trials involved battles against fearsome Force constructs
lurking deep within the bowels of the Jedi Temple.

Junk Jedi Temple

Amidst the detritus of Raxus Prime towers a twisted echo of the once
majestic Jedi Temple on Coruscant. After slowly slipping into paranoid
insanity, Kazdan Paratus began using the Force to piece together a
tribute to the destroyed Jedi Order. This bizarre facsimile has fed
Kazdan's delusional fantasy that the Jedi will someday rise again. The
now demented Jedi Master now holds court among junk versions of each
Jedi Council member, speaking to them as if they were still alive.

Kashyyyk

A lush mid-rim world, Kashyyyk is dominated by sparkling oceans, white
sand beaches and, most notably, dense forests that stretch hundreds of
kilometers above the planet's surface. Kashyyyk is home to the
Wookiees, a species of tall, hairy humanoids who build sprawling
villages in the branches of the planet's massive trees. Throughout its
long history, Kashyyyk has been attacked by species intent on enslaving
powerful Wookiees, but the proud warriors have always prevailed against
their enemies. Most recently, Kashyyyk was a key battleground during
the last days of the Clone Wars; Republic forces lead by Jedi Master
Yoda defeated the invading Separatist Army, but Yoda was later forced
to flee when the Emperor issued Order 66 and the Jedi's squad turned
against him. The Empire has made several attempts to subjugate
Kashyyyk, and is in the process of another full-scale onslaught against
the Wookiees.

Kashyyyk-UPDATE

A mid-rim world subjugated by the Empire, Kashyyyk was once famed for
its sparkling oceans, white-sand beaches, lush rain forests and
towering trees. Since falling under Imperial rule, huge swaths of the
planet have been reduced to charred ash. The native Wookiees have been
enslaved by the Imperials, who seek to use the species' legendary
strength to build their massive war machine. The Imperial forces on
Kashyyyk are led by Captain Ozzik Stum, a sadistic hunter who delights
in stalking Wookiee fugitives.

Nar Shaddaa - The Undertow

A seedy bar on Nar Shaddaa, the Undertow is visited by numerous
criminals, smugglers, and others seeking to avoid any Imperial
entanglements.

Raxus Prime

As commercial forces spread throughout the galaxy, consuming planetfuls
of raw materials to support a modern Republic, many wasteland worlds
were left in the wake. Raxus Prime, a remote planet on the Outer Rim,
is an example of one of these worlds forever poisoned by industry.
Numerous corporate interests turned Raxus Prime into a dumping world in
the day of the Old Republic. The surface of Raxus Prime is now covered
with refuse, piled over countless generations into mound of junk that
rival the elevation of natural mountains. Gutted and rotting hulls of
ancient capital starships poke through the more recent garbage, giving
the landscape the eerie feel of an industrial graveyard. Huge pools of
toxic sludge make the ruined ecosystem one of the most dangerous in the
galaxy. The planet's atmosphere is hot and caustic, the air thick with
a miasma of foul-smelling fog. A number of scavenger species frequent
the world, with several transported Jawa clans calling the foreboding
landscape home. A band of Rodian mercenaries has also recently arrived
on Raxus in search of weapons and rare starship components to sell on
the galaxy's black market. Raxus Prime's most mysterious denizen,
however, is the reclusive Jedi Kazdan Paratus. Driven mad by years of
isolation, Kazdan has used the Force to assemble a small army of
shambling junk soldiers, and ensconced himself in a bizarre replica of
the Jedi Temple constructed from metal and other debris scavenged from
the planet's surface.

Rogue Shadow

An advanced prototype starship, The Rogue Shadow, is the personal
transport of Darth Vader's secret apprentice, codenamed "Starkiller".
The vessel boasts an advanced hyperdrive, cutting-edge sensory arrays,
several concealed laser cannons, and the fastest sublight engines in
the Imperial Fleet. Capable of transporting Starkiller virtually
anywhere in the galaxy, the starship's layout includes a fully-
functional medical bay, crew quarters, a workshop, and a meditation
chamber that can double as a training room. The Rogue Shadow's most
impressive feature, however, is its experimental cloaking device, which
can keep the vessel hidden from even the most powerful scanners for
short periods of time. Although the Apprentice is a capable pilot,
Vader prefers that he remain focused on his missions. To allow the
Apprentice time to meditate and train, Vader has appointed a series of
hand-picked Imperial officers to pilot the ship. Each of the previous
pilots, seven in all, has met a grisly end, either killed during one of
the Apprentice's more chaotic missions, or murdered by Vader himself as
punishment for some perceived failure. The Rogue Shadow's most recent
pilot is Juno Eclipse- an experienced commander who led the attack on
the planet Callos and also the first woman to occupy the Rogue Shadow's
pilot's chair. Though he dares not voice it, Starkiller suspects that
Vader selected Juno for this duty in order to test the Apprentice in
some way.

The Empirical

The ISS Empirical is a secret research vessel used by Darth Vader to
conduct dark experiments on prisoners and for studying unique alien
specimens. This mysterious ship drifts in lifeless Outer Rim systems,
charting long forgotten courses, untraceable by even the Emperor's own
spy network. The Empirical is crewed by an elite platoon of Imperial
soldiers, hand picked by Darth Vader himself. These troops are trained
to quickly deal with unexpected threats aboard the vessel, and will go
to any lengths to prevent any "specimens" from escaping alive. It is
rumored that this is just one of many secret research vessels in the
Dark Lord's fleet.

TIE Fighter Construction Facility

In order to build its massive war machine, the Empire has constructed
thousands of factories and other installation across the galaxy. One of
the first of its kind, the Imperial TIE fighter factory hands
precariously in low orbit above the bustling moon of Mar Shaddaa,
previously known for its large criminal population. Ostensibly owned
and operated by Sienar Fleet Systems, the factory is controlled and
operated by the Empire, and is protect by several squadrons of well
trained stormtroopers. Within the facility, the Empire is perfecting
its mass production techniques, churning out thousands of TIE/In
starfighters, more commonly known as "TIE Fighter." Rows upon rows of
TIE parts move along magnetic conveyor, while automated laser arms weld
the vehicles together before they are transported to loading bays. The
Jedi General Rahm Kota has emerged from hiding and, with the aid of a
small battalion of loyal soldiers, has taken control of this key
Imperial facility. Although Kota and his forces have detonated
explosives throughout the factory, destroying it does not seem to be
their ultimate objective. Instead, it seems that Kota seeks a showdown
with Darth Vader...

Trial of Insight

Another of the Jedi Trials, the "Trial of Insight" focused on teaching
Padawan's to see clearly through deception. As with all of the trials,
the Trial of Insight varied between Padawans, but it was common for an
apprentice to confront confusing and contradictory enemies, or the
embodiment of those things he feared most.

Trial of Skill

One of several "Jedi Trials" used to test a Padawan before promotion to
Knighthood, the Trial of skill usually consisted of a lightsaber duel.
However, as with many of the Jedi Trials, the "Trial of Skill" was
meant to test more than just the Padawan's ability with a lightsaber-
control over emotions, clear-thinking and ability to face one's flaws
was also part of this trial. Though each Padawan experienced a slightly
different version of the trial, many faced frightening visions,
including long-dead Sith who embodied a Padawan's own personal
weaknesses.

Trial of Spirit

The "Trial of Spirit" was perhaps the most demanding of the Jedi
Trials, forcing a Padawan to look deep within himself and confront t
hose things which are often most difficult to face, such as a painful
memory or some past failure. Recognizing and accepting these buries
secrets was essential to attaining Knighthood.

Darth Desolous

Born nearly 3,500 years before the Clone Wars, the warrior who would
become Darth Desolous was once a revered Jedi Master whose name is now
lost to history. Sadly, his list for battle led him to the dark side
and he embraced the teaching of the Sith. Expelled from the Jedi Order,
the fallen Master took on the name Darth Desolous and vowed to have his
revenge. He began training an army of Pau'ans in his own style of
martial arts, which favored the use of a cortosis alloy shield in
conjunction with a melee weapon. The shield was typically used to block
incoming attacks(including a Jedi's lightsaber) leaving the opponent
open to counterattack. Darth Desolous eventually rallied his
bloodthirsty soldiers against the Jedi, ambushing Jedi Knights across
the galaxy. After each attack, he became bolder and more reckless, his
desire for revenge and hatred for the Jedi eclipsing all other
emotions. Desolous' rampage led to the slaughter of nearly two thousand
Jedi, but eventually he grew overconfident. Desolous confront a small
Force of Jedi on Yaga Minor, but these Knights were simply bait to draw
the killer into a tactically disadvantageous position. When Desolous
attacked, a large Jedi Fleet appeared out of hyperspace, preventing
Desolous' retreat. Outnumbered and outmatched, Desolous' army was
destroyed and the Sith Lord was finally struck down. In some ways,
however, Desolous became even more powerful in death. Over time, his
legend grew and his name became synonymous with hatred and rage. His
visage was later used as part of the Jedi Trials - an enraged opponent
for Padawans to face in the hopes of mastering their own base emotions.

Darth Phobos

Born on the former Sith world of Korriban eons before the Clone Wars,
Darth Phobos focused on developing incredible mental powers, learning
to use the Force to warp the minds of the weak and control them to do
her bidding. A manipulative and evil creature, Phobos murdered many of
her rivals in her bid for power. Eventually, her Sith brethren turned
on Phobos, destroying her ship in low-orbit. But Phobos survived and
fled to Korriban. During the long decades that followed, Phobos
secretly assembled a fanatical cult devoted to her. She sent her
acolytes into the galaxy to recruit others and assassinate powerful
Jedi and Sith leaders. The Sith began to suspect that Phobos had
somehow returned from the dead, and began referring to her only as "The
Hidden Fear". Recognizing that Phobos and her sect posed a major threat
to the galaxy, the Jedi grudgingly joined forces with the Sith to hunt
her down. She was killed in battle with Jedi and Sith warriors, but her
cult remained active for many years afterwards, finally disappearing
around the time of the "Fourth Great Schism" almost 2,000 years before
the Clone Wars. Rumors that "The Hidden Fear" and her followers had
survived persisted for centuries, and Phobos gradually became the
subject of ghost stories repeated by hushed whispers by scared
Padawans. The embodiment of terror, a visage of Darth Phobos was a key
part of the Jedi Trials on Coruscant, forcing Jedi hopefuls to confront
their deepest fears

Darth Vader

The personification of evil and fear, Darth Vader is Emperor
Palpatine's relentless enforcer. Born Anakin Skywalker, Vader was a
spirited and talented child who exhibited strong Force potential. At an
early age he became an expert pilot and was one of the heroes of the
Clone Wars, along with his mentor, the general and Jedi Obi-Wan Kenobi.
Obi-Wan trained Anakin in the use of the Force, but Palpatine
recognized Skywalker's potential and began secretly grooming him to
become his own apprentice. Anakin was torn between his loyalty to the
Jedi Order and Palpatine, who promised that Anakin could prevent the
deaths of those he loved by mastering the power of the dark side.
Skywalker eventually discovered that the Emperor was a Sith Lord, but
was left behind at the Jedi Temple when Mace Windu and other Jedi set
out to arrest Palpatine. Anakin recklessly left the temple arriving at
Palpatine's quarters just as Mace Windu was about to destroy the
Emperor. He lashed out to protect the Emperor, ensuring Windu's demise.
The Emperor claimed that Anakin had now become a Sith Lord, and dubbed
him Darth Vader. For his first act as Palpatine's disciple, Darth Vader
led a brutal attack on the Jedi Temple, slaughtering most of the Jedi
Knights, Masters, and even the Padawans inside. He then traveled to
Mustafar to destroy the remnants of the Confederacy. Obi-Wan Kenobi
pursued Vader to the volcanic planet, and the two engaged in a terrible
duel that led to Vader's fall into a molten pit. The Emperor soon
arrived to rescue Vader, who was transformed into a shell of his former
self, his shattered body sustained by specially built armor and a
breathing apparatus. Despite this, Vader has continued to serve the
Emperor and has led the efforts to hunt down and exterminate the
remaining Jedi Knights. Although seemingly loyal to the Emperor, Darth
Vader harbors much anger towards his master and secretly plots to
overthrow him. As part of his plan, Vader has taken a young apprentice,
corrupting the boy and training him in the ways of the Dark Side, all
with the promise that one day they will destroy the Emperor together.

Drexl Roosh

The leader of a group of scavengers on Raxus Prime, Drexl Roosh is a
vicious Rodian motivated primarily by greed. Once allied to the Empire,
he is now wanted for at least thirty-eight counts of fraud, selling
faulty material and illegal slave trading. To avoid imprisonment, he
was retreated to Raxus Prime, where he oversees a Rodian salvage
operation. He harbors a deep hatred towards Jawas, even though he
employs many as part of his operation on Raxus Prime. Despite his
bluster, he secretly fears Kazdan Paratus - a Jedi hiding on the junk
world. Though no stranger to combat, Drexl prefers to let his troops do
his fighting for him; if pressed into battle, he dons heavy armor and
wields a large vibrosword.

Emperor Palpatine

The diabolical Sith Lords who rules the galaxy through fear, Emperor
Palpatine has ordered the destruction of the last Jedi Knights and
corrupted his menacing apprentice, Darth Vader. A conniving schemer,
Palpatine first rose to power in the Senate, eventually becoming
Supreme Chancellor of the Republic by pretending to be a friend to the
Jedi Order and a staunch defender of democracy. But Palpatine secretly
plotted against the Jedi and the Republic in his dual identity as Darth
Sidious. As Sidious, he trained the Sith Lord Darth Maul, recruited
Count Dooku and General Grievous to his side, and masterminded the
creating of the Confederacy of Independent Systems and its separatist
army. When the galaxy was faced with the threat of a galactic civil
war, a conflict PalpatineSidious secretly orchestrated, Palpatine
manipulated the Senate into electing him Emperor. He quickly took over
control of the Republic and steered the galaxy into conflict. He
continued to profess his loyalty to the Jedi while sending Jedi
Generals to the frontlines and manipulating young Anakin Skywalker into
believing that the Order was corrupt. After the Confederacy's defeat,
Palpatine betrayed the Jedi when he issued Order 66; upon his command,
the Republic's clone troopers turned against their Jedi Generals,
slaughtering thousands before they could react. Since declaring the
Republic an Empire, Palpatine has promoted the doctrines of hatred,
speciesism and tyranny. He has eliminated all opposition in violent
fashion, forcing senators such as Mon Mothma and Garm Bel Iblis to
disappear into hiding. He uses Darth Vader as his enforcer and hounds
the remaining Jedi Knights, murdering the last of this noble sect to
ensure that he will never be challenged. Meanwhile, he has launched a
massive military build-up and begun constructing incredibly destructive
starships, space stations, and weapons. Under Palpatine's rule,
hundreds of worlds have been enslaved or ravaged, dissidents murdered
and entire industries nationalized.

Fugitive Jedi Knight

When the Emperor issued Order 66, the Jedi were all but destroyed.
Thousands of Jedi perished when they were ambushed by their own clone
soldiers, and dozens of the Order's most powerful members died during
Darth Vader's brutal assault on the Jedi Temple on Coruscant. The few
Jedi who survived Palpatine's betrayal and Vader's wrath immediately
fled into exile. Many disappeared into hiding on remote worlds or
turned their backs on the Force and adopted entirely new identities.
Intent on wiping out the Jedi Order forever, the Emperor and Darth
Vader have continued to scour the galaxy for Jedi survivors. Vader's
relentless "Jedi Purge" has taken him to countless worlds, including
Kashyyyk, where he confronted a mysterious Jedi Knight who had been
befriended by the native Wookiees. Although Vader knows little of this
Jedi's history, even his real name has been lost, he did discover the
Jedi Knight's greatest secret: his son. After killing the Jedi Knight,
Vader kidnapped his son to become his secret apprentice.

General Rahm Kota

Master Rahm Kota is a tough, grizzled Jedi Master who became a
respected and feared general during the Clone Wars. Prior to joining
the Jedi Order, Kota spent much of his life in the trenches as a
soldier fighting for freedom on his home world, where he was thrust
into battle before his tenth year. When he was 18, Kota met and
befriended Mace Windu, who was sent to Kota's planet to negotiate a
peaceful resolution to a particularly brutal conflict. Upon completing
the mission Mace decided to bring Kota back to Coruscant with him to
hone his powers and finish his training under the watchful eye of Jedi
Master Yoda. Few in the Order bonded with the gruff Kota, but none
doubted his strong commitment to the Republic, his undaunting loyalty
to the Jedi Order, or his legendary courage. He often volunteered for
the Order's most dangerous missions and never abandoned those in need.
But Kota was also viewed as cold and militant. Throughout his long
history with the Jedi Order, Kota tended to question the Council's
decisions, and often advocated a more forceful approach to negotiating
treaties and dealing with lawbreakers. When war broke out between the
Republic and the Confederacy of Independent Systems, Kota proved
himself a brilliant tactician and cagey commander. He was quickly
promoted to the rank of General and led several of the Republic's most
successful offensives throughout the Outer Rim. However, Master Kota
did not embrace the Clone Army, believing that non-clone soldiers would
be more creative, intelligent, and capable in the field. He recruited
and built his own army from local militias, hardened mercenary groups,
and even the Separatist prisoners of war. His misgivings about the
clones saved Kota's life when Order 66 was issued and most of his
fellow Jedi were slain by their clone squadrons. Realizing that the
Jedi Order had been betrayed, Master Kota and his most loyal
lieutenants hijacked a Republic Cruiser and disappeared into the Outer
Rim territories. Although believed dead, Kota eventually resurfaced and
began recklessly attacking key Imperial targets across the galaxy. In
one on one combat, Kota generally adopts a defensive stance, using his
lightsaber skills and mastery of the Force to protect himself until he
can launch a devastating counter attack. He often uses the Force to
hurl debris or repel his enemies, and can through his lightsaber with
unerring accuracy.

Kazdan Paratus

As a young Padawan, Kazdan Paratus displayed an uncanny aptitude for
technology, and an aversion to the rigorous physical training required
to become a Jedi Knight. His time at the Jedi Temple would have come to
a close if he had not ingeniously passed the Jedi Trials using his most
honed weapon - his intellect. A master machinist and robotics engineer,
Paratus used this passion and innovative thinking to outwit his Master
and succeed where many others failed in their first attempts. By
constructing a sophisticated and deadly combat droid, and using his own
proficiency with the Force, Kazdan navigated the trials perfectly. The
council was so impressed with Kazdan's performance that he was
immediately bestowed the honorific of Jedi Knight, and assigned an
instructor's position at the School of Padawans. For many years, Kazdan
Paratus remained on Coruscant, creating a veritable army of
sophisticated droids to aid in the training of Jedi Knights. Although
Paratus himself rarely fought, he mastered the use of kinetic energy
and could animate droids with the Force in remarkably realistic ways.
When the Clone Wars began, Kazdan agreed to become a Jedi General, but
only so that he could fight and study the Confederacy's advanced battle
droids first-hand. To ensure he could navigate battlefields easily, the
diminutive Jedi cobbled-together a harness equipped with several long,
spidery legs. This invention gave Kazdan surprising speed and agility
and, when combined with his skillful use of his special lightsaber-
pike, allowed Kazdan to destroy legions of Confederacy droids alone. In
the waning days of the Clone Wars, Kazdan returned to the Jedi Temple
to continue training young Padawans. But when Order 66 brought Darth
Vader to the doors of the Jedi Temple, Kazdan suffered a moment of
panic. While other Jedi stood face-to-face with Vader and the clone
army, Kazdan fled Coruscant in a non-descript freighter, with only his
tools and several prototype droids in tow. Wracked with guilt over his
cowardice, Kazdan exiled himself to the remote junkyard planet of Raxus
Prime, intent on building an army of droids to one day destroy Vader
and the Emperor. However, as the years passed, the reclusive Jedi
slowly devolved into a paranoid, frightened, and sometimes delusional
hermit. His devotion to the Jedi Order manifested in his obsessive
desire to rebuild it - out of the scrapes of metal and other junk
surrounding him. He has even constructed a version of the Jedi Temple,
complete with replicas of the Jedi Council members. Kazdan's madness
has made him a far more dangerous foe. He will fight to the death to
defend his rebuilt Jedi Order, using the Force to conjure droid
soldiers and violently repel any perceived threats.

Kento Kion

Like many Jedi Knights, Kento Nion was discovered by the Jedi Order and
brought to the Jedi Temple for training at a very early age. Nion was a
gifted student, but he lacked maturity. He viewed every mission, no
matter how dangerous or disturbing, as just another adventure. While
other Jedi were sickened by the horrors of the galaxy; rampant crime,
slavery, murder, civil war, Nion Saw only another chance to engage in
exciting, death-defying heroics. When the Clone Wars erupted, Nion
rushed to the front, where he fought bravely alongside clone soldiers
and other Jedi. However while battling Separatists on Talus, Nion met a
young Jedi freedom fighter named Mallie, and the two fell in love. Nion
began seeing the war through her eyes, and soon realized that every
battle sundered families, devastated communities, and left tragedy in
its wake. Even worse, every conflict brought the chance of his or her
death, and the possibility that they would never see each other again.
Kento and Mallie secretly married, but continued to fight for the
Republic until Mallie learned she was pregnant. Torn between their
loyalty to the Jedi and their new family, Kento and Mallie's
reservations about the war continued to grow. They began to feel that
the war was only sowing seeds of hate throughout the galaxy, and that
the Jedi were partially responsible for perpetuating the conflict. On
the eve of Order 66, Kento and Mallie disguised themselves as medics
and slipped away into the Outer Rim, hoping to raise their child far
from the raging conflict. When Kento later learned that the clone
troopers had turned against the Jedi, he was wracked with guilt, but
remained with his family as the moved from planet to plant in search of
safe haven. Kento and Mallie eventually settled on Kashyyyk, where they
befriended the fiercely loyal Wookiees, who kept careful watch over the
Nions' young son. Sadly, Mallie was killed while defending several
Wookiees from a group of mercenary slavers, leaving Kento to raise the
boy alone. The Emperor's spies learned of the slavers' fight with the
Jedi and Darth Vader was sent to Kashyyyk to hunt down the fugitive.
Kento fought bravely against the Sith Lord, but was ultimately
defeated. Vader discovered the powerful boy and kidnapped him, intent
on training him as his secret apprentice.

Shaak Ti

A hero of the Clone Wars, Master Shaak Ti is one of the last surviving
members of the Jedi Council. Shaak Ti is a Togruta, a humanoid species
from the planet Shili. To protect themselves from the dangerous
predators of their homeworld, the Togruta band together in dense tribes
and rely on their disruptive natural pigmentation patterns to confuse
the slow-witted beasts. They also boast hollow montrals on their heads
that allow them to sense the space around them ultrasonically. The
highly-independent Shaak Ti is a notable exception to the communal-
minded Togruta, preferring to operate alone. Nonetheless, her heritage
is evident in the accuracy and agility she demonstrates when moving and
fighting in bustling crowds. During the Clone Wars, Shaak Ti
participated in numerous key offensives. She was among the two hundred
Jedi who stormed Geonosis to rescue Obi-Wan Kenobi and Anakin Skywalker
from Separatist forces, and later coordinated the defense of the
cloning facilities on Kamino. She also fought on Centares and Dagu, and
confronted the terrifying Separatist General Grievous in order to
protect Emperor Palpatine. Soon after, the Jedi discovered that
Palpatine was the evil mastermind Darth Sidious. Mace Windu and several
others went to arrest him, leaving Shaak Ti in charge of the Jedi
Temple's defenses. Shaak Ti was deep in meditation when Darth Vader and
his forces later stormed the Jedi Temple. She quickly rallied other
Jedi and fought bravely to repel the attack, but it was soon obvious
that the temple would be lost. After ensuring that several Padawan's
and their masters escaped, Shaak Ti too reluctantly fled on her own.
While wandering the galaxy in search of other Jedi, Shaak Ti discovered
a young Padawan named Maris Brood. Master Ti was initially reluctant to
take Maris as her apprentice: she had already trained two Padawans in
her career, only to see both fall victim to criminal killers shortly
before their graduation to Knighthood. However, Shaak Ti sensed Maris
was tormented by her hatred for Darth Vader and spirited her way to the
lush fungus planet Felucia. Shaak Ti has since become a respected
Felucian chieftain, commanding tribes of Force sensitive natives. She
is dedicated to teaching them to control their burgeoning abilities,
hoping that they can defend Maris should Darth Vader find her, and
prevent the barbaric warriors from slipping to the dark side.

Shadow Guard

Few Imperials know the true origins of the mysterious and powerful
Shadow Guards. The silent, enigmatic warriors receive orders from
Emperor Palpatine directly, and are often sent to eliminate suspected
Jedi and other Force wielders. The Shadow Guards boast limited Force
Powers of their own and are capable of wielding lightsaber lances which
has led some Imperials to believe that the Shadow Guards are, in fact,
Jedi who have been captured, tortured and brainwashed by the insidious
Palpatine. Others believe the Shadow Guard are simply loyal members of
Palpatine's red-robed Imperial Guard who have been secretly trained the
basic Sith arts. Whatever the truth, the Shadow Guard command immense
respect within the Imperial ranks, and often lead elite Imperial
commandos into battle against the Emperor's most hated enemies.

Captain Juno Eclipse

Juno Eclipse was born on Corulag, a Core World that would eventually be
viewed as a "model" Imperial planet. As a young girl, Juno showed a
fascination for alien worlds and cultures, and interest her mother
encouraged. Unfortunately, her mother was killed in the crossfire
between Imperials and "Insurgents" on Corulag, leaving Juno to be
raised by her cold and distant father. A fierce follower of Emperor
Palpatine, Juno's father instilled in his daughter a belief that the
Empire's aims were just. He also chastised her interest in alien
cultures. As she grew older, Juno began to feel that she would never
earn her father's love or respect. However, he talked endlessly about
his great admiration for the "brave men and women" who joined the
Imperial Academy on Corulag. Hoping to earn her father's love, the
serious and intelligent Juno set her sights on the Academy. She became
an ideal student, but her childhood was lonely and bereft of any real
joy. It did not take long for Juno's incredible academic record to earn
her notice by Imperial recruiters. At fourteen, Juno was the youngest
student ever accepted into the Corulag Academy. There, she worked
tirelessly to prove herself in her father's eyes. She learned to fly
and repair a variety of craft, maintain droids, and wield blasters and
other weapons with deadly accuracy. Much to her surprise, Juno also
proved to be a talented combat pilot. But despite all her hard work,
Juno's father never showed her the love she craved. When Juno graduated
from the Academy, he refused to attend the ceremony. Furious, Juno left
Corulag for Imperial service, vowing to never return home. The Empire,
particularly her squad mates and fellow pilots, would be her family
now. After graduating from the Academy, Juno flew numerous combat
missions throughout the Outer Rim as the Empire spread across the
galaxy and "brought peace" to war-torn world. Her success in battle
brought Juno numerous commendations and the admiration of her peers and
commanding officers. Juno was almost happy: she was surrounded by
friends, respected (and even feared) for her abilities, and living a
life of high adventure. Juno's record eventually caught Darth Vader's
attention. At his command, she led a bombing run against insurgents on
Callos, a world in the Outer Rim. This should have been Juno's shining
moment - her most important mission for the Emperor's right-hand. Juno
handpicked her squadron and launched an unrelenting attack. However,
during the strike, Juno realized that the planet's native species had
little in the way of offensive weaponry. As she began to question the
attack, Vader ordered Juno to destroy a massive planetary reactor.
Unwilling to give up her "perfect life" as an Imperial officer, Juno
complied. Juno was horrified when she realized that the resulting
explosion caused globally climate changes, wiping out nearly all life
on the planet, including millions of sentient beings and untold
thousands of undocumented species. As a "reward" for her sterling
service at the Battle of Callos, Juno received a special assignment
from Vader; She became the pilot of the Rogue Shadow, an advanced
prototype starship reserved for use by one of Vader's mysterious
agents, known only to Juno as "Starkiller."

PROXY

PROXY is a prototype holodroid who has been a constant companion to
Darth Vader's secret apprentice for many years. Although PROXY's
origins are unknown, the droid is a one of a kind unit capable of using
advanced hologram technology and built in servos to alter his
appearance, becoming virtually anyone. PROXY employs this ability to
provide "face to face" communication between Vader's apprentice and
others (most often Darth Vader himself). Additionally, PROXY has been
programmed to act as a training droid, taking the shape of various
enemies, including past Jedi, to test the Apprentice's fighting acumen.
He even harbors several lightsabers within his chassis, which allow him
to challenge the apprentice whenever they spar. While PROXY is
intensely loyal to Vader's apprentice, who he knows only by his
codename, Starkiller, the droid is programmed with a sinister prime
directive to kill his master at the first available opportunity. PROXY
has spent years ambushing the apprentice in order to fulfill this
programming, never realizing that success would end their friendship
forever.

The Secret Apprentice

A powerful, almost primal Force wielder, Darth Vader's secret
apprentice has been trained by the Dark Lord of the Sith to hunt down
the last of the galaxy's Jedi. Darth Vader discovered his secret
apprentice on the Wookiee world of Kashyyyk, kidnapping the boy after
striking down his Jedi father. Vader has spent years personally
training the Apprentice in the ways of the Sith, but no other Imperial
(including the Emperor himself) know of his existence. The Apprentice's
training has been harsh and unforgiving: Vader subjected the boy to
rigorous physical tests bordering on torture. He first controlled the
boy through fear, and then taught him to embrace his hatred and other
base emotions. As the boy grew older, Vader promised him great power,
through the dark side. Under Vader's relentless tutelage, the
Apprentice has all but perfected the fine art of lightsaber combat and
has learned to wield many fearsome dark side powers. As he grew
stronger in the ways of the Force, Vader began testing the Apprentice
by sending him on secret missions to dispatch the Dark Lord's rivals
and enemies. Vader assigned his apprentice the codename "Starkiller"
and provided him with and advanced prototype starship, the Rogue
Shadow, to aid in his missions. With these early trials complete, the
Apprentice is now ready to embark on his most dangerous mission yet:
the hunt for rogue Jedi. It is Vader's hope that the Apprentice will
one day fulfill a dark destiny, standing at Vader's side as they
confront and destroy the Emperor together...

AT-ST

The All Terrain Scout Transport (AT-ST) is a vital component of
Imperial ground forces due to its speed, maneuverability, and precise
weaponry. Each scout walker is manned by a pilot and gunner, who enter
the command pod via a small hatch atop the armored module. Together,
the two-man crew uses the vehicle to protect ground troops and provide
heavy support fire. The AT-ST's highly maneuverable armored "head" is
adorned with a light blaster cannon, a concussion-grenade launcher, and
twin blaster cannons, all used to provide covering fire for ground
troops. Several variations of the AT-ST chassis are employed through
the galaxy, each suited to their unique environments.

E-Web Turret

Designed and manufactured by BlasTech Industries, the E-Web repeating
blaster is one of the most powerful portable weapons available.
Essentially a thick blaster rifle mounted on a tripod, the E-Web's
blaster bolts are capable of penetrating the armor plating of ground
vehicles, airspeeders, and even small starships. The E-Web is valued by
Imperial tacticians, especially for use on the front lines. The
rotating turret provides a 360-degree field of fire, while high-
capacity power transfer cells inside the barrel recharge quickly enough
to allow a steady stream of blaster bolts. The E-Web is most often used
to provide covering fire for advancing ground units, but can also be
deployed to defend key Imperial sites.

Felucian Shaman

The Felucian Shamans are the spiritual leaders of the Felucian species.
They use their Force talents to heal their fellow Felucians and
surround them in a defensive aura that will harm any attackers. When
pressed into combat, they can defend themselves, but will most often
attempt to flee by using a combination of the Force and their innate
camouflage abilities to seemingly teleport a safe distance away from
enemies.

Felucian Warrior

Natives of the immense fungus forest of the planet Felucia, these
unusual creatures were long thought to be primitive and savage. While
they have not developed any form of advanced technology, the Felucians
have survived and even flourished without it, largely because of their
innate connection to the Force. While not as powerful as trained Jedi,
the Felucians are able to use the Force to command and control their
environment, including fearsome rancors. However, they have often
struggled to resist the dark side, and many tribes have descended into
violence and madness over the eons. The entire Felucian species was
threatened during the Clone Wars, when large-scale battles left vast
portions of their world scared and uninhabitable. In recent years, the
Felucians have managed to aid the forest in its regeneration and
regrowth. When Shaak Ti discovered the Felucians, she began teaching
them to use their connection to the Force for both attack and defense.
She also encouraged them to resist the temptation of the dark side. The
Felucian species is stratified into a caste system, allowing members of
each tribe to perform specialized duties. The Felucian Warriors serve
as the backbone of the Felucian tribes, using their innate Force powers
for defense and hunting. They can use the Force to generate small
spheres of compressed air, which they can hurl to stun and even kill
prey. They have also learned to imbue their brutal jawbone weapons with
the Force, strengthening the weapons for both increased damage and
defense against other weapons, including lightsabers. All Felucians are
capable of blending into their surroundings and crawling along nearly
any surface: the Felucian Warriors use these abilities to ambush prey
from virtually any vantage point

Imperial Jumptrooper

The Imperial Jumptrooper is an air-to-ground attack unit trained to
engage airborne, entrenched, or otherwise inaccessible enemies. The
jumptroopers are also trained in hit-and-run tactics, ambushing
opponents from above, and often provide other stormtrooper squadrons
with air cover during pitched battles. They are the primary Imperial
units deployed to "keep order" on low gravity worlds and atmospheric
platforms such as Cloud City. Equipped with an advanced Imperial
jetpack, the jumptrooper bursts through the air with short spurts and
can hover in place for extended periods. The jumptrooper's plasma
caster is far more powerful then standard Imperial-issued weaponry and
has no recoil, allowing the jumptrooper to discharge the weapon without
changing flight path or being knocked off balance while hovering.

Imperial Navy Commando

A lightly armored trooper, the Navy Commando is trained for patrol,
guard, and monitor duty. They are typically stationed at key Imperial
sites, providing accurate covering fire for other units. Depending on
rank, mission profile, and training protocols, Navy Commandos primarily
wield E-11 blaster rifles - the standard issue weapon for many Imperial
troops, including stormtroopers.

Imperial Sentinel

A division of the Royal Guard, the Imperial Sentinels have been hand-
picked by Emperor Palpatine to guard the Jedi Temple on Coruscant. The
Sentinels protect the temple from looters and those seeing to plunder
the secrets of the Order. Their true purpose is to wait for the return
of Jedi, who the Sentinels have been ordered to attack and kill.

Imperial Shadow Trooper

The Shadow Troopers are an elite squadron of Imperial stormtroopers who
have been assigned experimental cloaking armor. This armor allows the
shadow troopers to disappear in virtually any environment. The shadow
troopers are trained to use this advanced technology to ambush their
enemies, often surrounding victims before they can defend themselves.
Shadow Troopers typically act as reserve units, backing up standard
stormtrooper squadrons and only appearing when a battle turns against
the Empire and stormtrooper commanders call for reinforcements. In
addition to their personal cloaking devices, the shadow trooper's armor
is laced with durasteel fibers, making it much more resilient to
physical and energy attacks than standard-issue stormtrooper armor.

Imperial Shuttle

The Lambda class Imperial Shuttle, designed and manufactured by Cygnus
Spaceworks, serves as the main form of transport for officers and
dignitaries in the Imperial fleet. The Lambda shuttle is well armed and
equipped with a hyperdrive, allowing it to ferry passengers and cargo
over great distances. Darth Vader and the Emperor himself use the
Lambda shuttle whenever they need to make a personal appearance to
motivated Imperial troops.

IT-O Interrogator

The IT-O Interrogator was designed by the Imperial Security Bureau for
use in questioning prisoners. The black sphere is equipped with a wide
ranger of probes, sensors, and needles, as well as a personal
repulsorlift and retractable vibro-blades. They can also emit a low-
intensity electroshock that can stun victims. Most frightening is the
interrogator droid's artificial intelligence, which allows it to
analyze each individual's physical and chemical weaknesses.

Junk Behemoth

The largest of Kazdan Paratus' constructs, the junk behemoths guard the
fringes of their master's territory. The behemoths attack with their
massive arms, which can extend several times their original length.
Junk behemoths can often be found on patrol, or lurking within piles of
refuse as stationary sentries. When they spy a potential enemy, the
behemoths initiate extremely aggressive combat protocols, which include
lasing out with their extendable arms or smashing enemies with their
giant fists.

Kota's Militia

When Master Kota was a General in the Clone Wars, he refused to have
anything to do with the Clone Army. Kota never trusted the Clones and
instead formed his own unique unit of hardened soldiers. He recruited
and built the small army from local militias, mercenary groups, and
even Separatist prisoners of war. After Order 66, which saw thousands
of Jedi assassinated by the clone troops, most of Kota's soldiers
remained loyal to their general and accompanied him into hiding. Kota
and his men have recently emerged from seclusion, conducting hit and
run operations against key Imperial targets throughout the galaxy.
Thought not officially a rebellion, Kota's rag-tag group has caused
enough trouble to gain Darth Vader's personal attention.

MAAT Gunship

An evolution of the Republic's LAAT (Low Altitude Assault Transport)
repulsorlift gunship, the MAAT (Multi-Altitude Assault Transport) is a
rugged, combat-ready repulsorcraft used by the Empire to deploy
stormtroopers in a variety of environments and conditions. Like its
predecessor, the MAAT is armed with a variety of weapons, including
missile launchers and laser turrets. However, while the LAAT was
primarily used to land troops on planetary surfaces, the MAAT can
transport stormtroopers to high-altitude locations, upper atmosphere
installations, and starships hanging in low orbit. A modified MAAT can
even fly short distances through space to reach capital ships.

Rancor

Originally native to the forests of Dathomir, rancors have managed to
spread to many worlds across the galaxy. They thrive on wild planets
such as Felucia. These immense and brutish predators are marked by
short stubby legs, long arms, razor sharp claws and teeth, and armored
plating strong enough to resist blaster bolts. The Felucian variants
are not as intelligent or as easily trained as their Dathomir cousins,
but the native Felucians have had some luck in domesticating them for
use as combat mounts life the Nightsisters of Dathomir. The Felucians
are inherently Force sensitive, which seems to be critical in the
process of training rancors. Felucians typically paint their rancors
with phosphorescent dyes, which can confuse and frighten prey.

Rodian Heavy Defender

Wherever the twisted wrecks of starships can be found, scavengers of
many varieties will be close by, looking to make a fast and easy credit
by salvaging anything and everything that can be sold to the highest
bidder. On Raxus Prime, many salvage operations have made their home
among the mountains of refuse. A particularly large cartel of
scavengers, composed primarily of Rodians, has established an extremely
profitable operation dissecting crashed starships; the cast-off vessels
proved them with a seemingly never-ending supply of parts and income.
In recent years, as the Rodian Salvage Cartel's operation has expanded,
the scavengers have run afoul of Kazdan Paratus, a Jedi in hiding on
Raxus Prime. While the Rodians initially suffered heavy losses in their
battles with Kazdan and his Force-imbued golems, they have since
organized to defend themselves. The large and well-armored Heavy
Defenders are the Cartel's most formidable soldiers.

Scrap Guardian

Found on the junkyard world of Raxus Prime, the imposing Scrap
Guardians are the core component of Kazdan Paratus' droid army.
Composed of detritus and cast off parts, the powerful golems are
actually held together and animated by the Force. The sentinels are
designed to defend Kazdan against the hordes of opportunistic
scavengers and are well-suited to battling a Sith, should Darth Vader
or the Emperor ever find his hiding place. The can also act as Kazdan's
eyes and ears, alerting him to an enemy's approach well in advance.

Scrap Scavenger

One of Kazdan Paratus' bizarre junk creations, the scrap scavenger is a
terrifying, four-legged construct fueled by the Force. Scrap scavengers
are among Kazdan's most vicious servants, often charging enemies on
sight. When the scavenger closes, it attempts to maul its prey like a
wild animal. Like all of Kazdan's golems, the scrap scavenger is
somewhat resistant to Force-based attacks. It can also release portions
of its innate Force energy to rebuild nearby scrap guardians.

TIE Fighter

In order to consolidate power over countless worlds, the Empire has
established a massive military war machine. Huge factories have begun
to appear in every corner of the galaxy, producing weapons, ships, even
armies of Stormtrooper clones. The TIE fighter, a small and agile
single-pilot starfighter, is being mass produced to form the backbone
of the Imperial Fleet. This small vehicle, which consists of a
spherical cockpit suspended between a pair of immense solar array
wings, utilizes advanced twin ion engines and was designed primarily
for speed. In order to decrease the vehicle's weight, it has not been
equipped with lift support systems, deflector shields, or hyperdrive
engines. Armed with only a pair of standard laser cannons, the mass-
produced TIE fighters must rely on their greater numbers to overwhelm
enemy forces.

Wookiee

Legendary for the immense strength, the Wookiees are powerful, hair-
covered humanoids native to Kashyyyk. As a species, Wookiees are
honorable, fiercely loyal, and very protective of their families. While
generally gentle, Wookiees can experience terrifying berserker rages,
making them among the galaxy's most fearsome warriors. Wookiee soldiers
are generally armed with giant ryyk blades and bowcasters. Although
they speak in a serious of growls, grunts and roars and are often
viewed as primitive, Wookiees are actually quite intelligent, capable
of designing and building advanced weapons and even starships. Among
their most amazing architectural achievements are the sprawling
villages they construct in the branches atop Kashyyyk's massive trees.

Wookiee Gnasp Flyer

Named for a dangerous insectoid from the Wookiee colony moon of Alaris,
the Raddaugh Gnasp fluttercraft is built by the enterprising Wookiees
of the Appazanna Engineering Works. The light flier is designed
primarily as a civic security patrol craft, zipping through the
dangerous underbrush and lower levels of the Kashyyyk forests in
searchrescues missions and perimeter scans for encroaching dangers. It
has no armor, and its mostly-open cockpit provides minimal cover for
its two occupants. Instead, it relies on its speed and agility to avoid
any incoming fire. The lightweight two-seated scout craft can be armed
with a tail-gunner blaster; such "military grade" fliers were used to
defend the tree-cities of Kashyyyk during the Clone Wars.

7.0 Frequently Asked Questions

This section is home to any and all major questions concerning "The
Force Unleashed". Although the guide should provide most information
needed I'll do my best to keep this section up to date with any
questions I see arise on the boards and feel free to submit questions
and answers to AWingPilot@gmail.com

Question: Where is the black lightsaber crystal?

Answer: On a different system. Sorry, but the Nintendo Wii version
doesn't have a black lightsaber crystal.

Question: How do I re-play a previous level? I think I missed
something.

Answer: Short answer: You can't. Long answer: After you beat the game
it lets you start over from the start with all the upgrades and items
you may have but a level select was not included. You can make use of
save files to go back although the character customization isn't likely
to match your own.

Question: How do I unlock the duel characters?

Answer: Playing through the campaign unlocks all but ONE of the duel
characters. Simple play the game again going for the other ending to
grab the last character.

Question: What's the deal with the color lightsaber crystals? Why did
we get so many of the same color?

Answer: Who knows? I honestly don't understand why they insisted on
giving us shades of colors when they could have just given us more
unique colors. Just one of those things I guess.

Question: My arm hurts. I hate the controls!

Answer: That isn't a question but still, I'm sorry. It would have been
nice if they included classic controller support but alas, they didn't.
Grab the Playstation 2 version if need be, it's the same minus the duel
mode.

Question: How do I get on the Nintendo Wi-Fi Connection in duel mode?

Answer: No online play was supplied. Bummer.

Question: Ok, how can I play against the computer? I have no friends.

Answer: Again, you can't. Lame.

Question: How do you Force Choke? I can't for the life of me turn the
Nunchuck enough to get it upside down!

Answer: Another casualty of the controllers. The best way to get it to
register is to pull the Nunchuck back towards you shoulder, like you
are casting out a fishing line.

Question: What does the green area on the map mean?

Answer: Think of it as an easy to use compass. The green are is the
next area you need to go to.

Question: Why is there no Beastiary in this guide?

Answer: The enemies are all the same! They might differ in appearance
and method of attack but the way you dispatch them requires nothing but
the same attacks. Basic or fancy, that is up to you. I didn't see a
need to list enemies when it really didn't matter much at all beyond
the bosses that do offer different strategies of attack.

Question: Why are there no lists for the locations of the 200 holocron?

Answer: Good question. This was something I originally planned on
providing but the game itself ended up killing that idea. Why? Well,
simply put the levels are so bland, un-original, linear and down right
ugly at times that without maps a list of holocron locations would be
close to impossible. It is rather hard to differentiate between areas
of a level when they all look the same. I found that the "hold my hand"
approach was better for beginning to end locations of all the Holocron.

UPDATE: Per reader request I will be adding all Holocron locations in a
list format. Don't blame me if you get lost.

Question: Why do you keep saying Holocron? Shouldn't it be Holocrons?

Answer: Really, who is to say what is the correct way to say a made up
word? Actually this goes back to some of the earliest mentions of a
Holocron in the Expanded Universe. Some called multiples Holocrons
while others called them Holocron. Sort of like Jedi versus Jedis.
While both are correct, I think Holocron sounds better.

Question: How do I unlock the next gen graphics?

Answer: Ok, smart ass. Yes, the graphics are weak. Even for the Wii.
Heck, they are weak for the PS2 but that's the cards we were dealt.

Question: I have some strategies or information that I think would be
useful to future players, can I add it to your guide?

Answer: Sure, just email it to me at AwingPilot@gmail.com, I'll check
it out and if useful I'll add it in with full credit of course

Question: Do I have to re-enter codes every time I play the game?

Answer: With some codes you do. Codes that unlock costumes, no. The
codes for health and maximum combos etc then yes you do.

-credit for this addition goes to Chris Strysick

8.0 Final Thoughts...

If you were like me you bought this title in eager anticipation of
great Jedi action and were disappointed severely. However this file was
constructed because on a whole Nintendo Wii games outside the main
pipeline seem to get the short end of the stick with FAQs and
walkthroughs. If you can manage to stick it out the game offers a
little fun and hopefully this file has offered some assistance and
guidance.

9.0 Contact and Copyright Info

This guide is Copyright 2008 Christopher Long. This guide may be not be
reproduced in whole or in part under any circumstances except for
personal, private use.

At present this work can be used freely provided the author is
contacted and informed of the location of where the work(s) are being
used. Any form of physical reproduction for monetary gain is strictly
prohibited and will be enforced. Attempting to pass off any of the
information in this guide as part of another without permission is
prohibited by law and common decency. Ask first.

Contact the author at the email address below for information and to
provide locations where the work is used.

AwingPilot@gmail.com

Thanks for reading and hopefully you found it useful. If you'd like to
check out some of my other work it can all be found at the link below.

http://www.gamefaqs.com/features/recognition/51459.html
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