Are you looking for the Fallout 76 Wastelanders map? After months of waiting, we’re finally getting a look at the lay of the land in this new Fallout 76 expansion, but there’s some bad news, too: you may have to move your C.A.M.P.
Part of the changes coming to the Fallout 76 Wastelanders map involves a number of new factions moving into Appalachia. Unfortunately, these new factions are claiming territory for themselves and you will be unable to build your C.A.M.P. there.
ALSO: Fallout 76 Wastelanders launch trailer gives you what you want: NPCs
What happens if I don’t move my C.A.M.P.?
If you’re wondering what happens if you don’t move your C.A.M.P. in time, you can breathe easy. The developers addressed several points in replies to the reveal of the Wastelanders map.
Firstly, players will definitely have to rebuild their C.A.M.P. if they are in a no-build zone under the new rules. That’s why it’s a really good idea to move it now before the Wastelanders changes come in.
However, you don’t have to worry if you can’t move it in time — the developers have you covered.
“If your C.A.M.P. is in a no-build zone you’ll be able to move to a new location without spending any caps,” the game’s developers said in a tweet.
Where can I build my C.A.M.P. on the Fallout 76 Wastelanders Map?
If you’re curious about where you’ll be able to build your C.A.M.P. on the expansion’s new map, well… the easiest way to find out is to simply consult the map. Take a look at the new Wastelanders map above and see if you’re going to have to make a move when the expansion launches!
If you can’t quite make things out, you’re going to be looking for the yellow C.A.M.P. icon with a red circle and line around it. That indicates the places where you can’t build a C.A.M.P. As Bethesda has noted, these no-build zones are changing from the current iteration of the game.