There’s a debate going on about whether Final Fantasy 16 has too many cutscenes. In recent years, gaming as a whole has shied away from FMVs and in-game cutscenes in favor of allowing the player to keep control of their character (or at least the camera) during conversations. However, FF16 takes a different approach, which is jarring to some.
Are there too many cutscenes in Final Fantasy 16?
I don’t believe there are too many cutscenes in Final Fantasy 16, but that’s because I’m familiar with older games and with the JRPG genre. If this is your first Final Fantasy game or even your first RPG, then you’ll notice there’s a big contrast between FF16 and an FPS title. So, if you’re used to playing games that emphasize player agency and control over the story, you might feel like there are too many cutscenes. It’s an entirely subjective topic, and there’s no right or wrong answer here.
However, if you feel like there are too many cutscenes in Final Fantasy 16, you can try to take a different approach to the game and see if it helps. JRPGs like FF16 are best enjoyed like you would a TV show or a novel. Sure, there’s exploration and fighting, but the emphasis is on the story. The developers were directly inspired by Game of Thrones, so try taking it an hour at a time. Valisthea is a complex place full of schemes and danger, and nothing says you have to race to the end of the game.
The number of cutscenes in Final Fantasy 16 helps to build the story and characters. However, if you prefer action to story, you might find these frequent breaks too much. Series fans are used to this, but new players could find it odd. So, it depends on your preference. These cutscenes are part of the game’s storytelling strategy. They provide depth to the story and characters but could disrupt the action flow. If you’re new to the series and can’t get into it, it might not be for you.