In Lethal Company, players can visit several planets in their quest for scrap. Although these are technically moons, it’s easy to confuse them for planets due to their terrestrial nature. Unlike the Earth’s moon, these bodies typically have atmospheres and organic life. So, keep in mind that most players use the terms planets and moons interchangeably in the game.
Below, we’ll list each planet in Lethal Company, its difficulty, and what you can expect to find on the surface.
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Lethal Company Planet List
You can land on eight moons in Lethal Company, plus the company planet itself. These can be broken into three tiers of difficulty, three of which are inaccessible until you complete the first quota.
71-Gordion
- Difficulty: Safe
- Travel Cost: 0
- Facility Type: Industrial
You’ll land on 71-Gordion to visit the company’s headquarters. This is where you drop off your scrap so you can get paid. The only danger here is Jeb. If you make too much noise (like ringing the bell), Jeb will grab a player and insta-kill them.
41-Assurance
- Difficulty: Easy
- Travel Cost: 0
- Facility Type: Industrial
One of the easier moons, 41-Assurance has a desertous climate and a large industrial building to explore. You’ll notice that the fire exit is near the ship, which makes exiting from this point ideal if you get stuck in the facility and it gets too late. Just be careful if you use this route because you’ll have to make a jump on your way to the ship.
41-Experimentation
- Difficulty: Easy
- Travel Cost 0
- Facility Type: Industrial
On 41-Experimentation, you’ll find an arid climate with industrial buildings. At low hazard levels, you usually won’t have to worry about hostile creatures at all outside of the facilities.
56-Vow
Difficulty: Easy
Travel Cost: 0
Facility Type: Industrial
Upon landing, you’ll see that 56-Vow is a humid planet with plenty of plant life. Of note here is the rickety bridge that you must cross to enter the building. Only one or two people can stand on it simultaneously; otherwise, it breaks. Keep this in mind while exploring.
61-March
- Difficulty: Medium
- Travel Cost: 0
- Facility Type: Industrial
This forest map is unique in that it has three fire exits. That means a four-person team can spread out and explore the four entries to the facility at once to speed up salvaging. It also has permanent quicksand spots that exist regardless of the current weather. So, you’ll want to watch where you’re stepping.
21-Offense
- Difficulty: Medium
- Travel Cost: 0
- Facility Type: Industrial (High-Chance)/Mansion (Low Chance)
The route to and from the industrial building on this desert moon is actually a bit easier to deal with than that found on Assurance. However, there’s a trade-off since there’s a greater chance you’ll discover hostile fauna here. There’s a slight chance the building interior here may be the tougher mansion-style, which ups this map’s difficulty to hard.
7-Dine
- Difficulty: Hard
- Travel Cost: 600
- Facility Type: Mansion
As a blizzard planet, visibility is typically worst on 7-Dine. Fortunately, there are lamps connected by ropes you can follow to make it to the main entrance. Additionally, regardless of the moon’s description that “It’s highly unlikely for complex life to exist here,” there are creepy crawlers that emerge onto the surface later in the day.
85-Rend
- Difficulty: Hard
- Travel Cost: 550
- Facility Type: Mansion (High Chance)/Industrial (Low Chance)
85-Rend is another blizzard planet, and visibility is poor. Again, there are lamps connected by ropes here that you can follow to the main entrance. Most of the time, the interior will be the mansion variety, which is much harder than the industrial areas you’ve explored up to this point.
8-Titan
- Difficulty: Very Hard
- Travel Cost: 700
- Facility Type: Mansion
Despite being rated as the most challenging map, 8-Titan is probably the easiest of the hard maps to raid. The entrance is very close to the ship, so you can escape easily if you can juke around the entities you meet in the facility interior.