The Unknowns Of the Nintendo Switch Have Gamers Uneasy

Many of us here have our pre-orders for the Nintendo Switch locked in for March 3rd, 2017. Just a quick glance at Amazon or Best Buy indicates that many others do as well. If nothing else, for someone who does not own a Wii U it is an easy decision to immediately invest into Nintendo’s new console/handheld hybrid for one of the most anticipated games this generation: The Legend of Zelda: Breath of the Wild. However, everyone, including new fans, returning fans, and diehard Wii U fans, should dive into this brand new Switch era cautiously optimistic.

Nintendo’s press conference and the last week of news have revealed a lot of information about the upcoming system, such as price, launch lineup, and a release date. These are all very important details, but it’s what hasn’t been told yet and the vague avoidance from Nintendo that has gamers so concerned.

Let’s start with the beloved Virtual Console. Released back in 2006 on the Wii, the Virtual Console has become a staple of Nintendo’s console and handheld ecosystems, providing consumers with access to 30+ years of gaming history. It easily trumps anything Microsoft and Sony have attempted to do with backwards compatibility in the past, so it is saddening that Nintendo hasn’t spoken a word on this important feature.

Branded a console that is an amalgamation of all of Nintendo’s previous hardware, it would’ve been a no-brainer to announce you’ll be able to play all of your favorite classics (or at least some) on a single system on day one. Our only hint that the Virtual Console will be available at some capacity is the description of Nintendo’s online service which says that consumers will receive select NES and SNES games each month. That’s nice to know, but that won’t be happening until later this fall. For a system lamented because of its limited launch lineup, it sure would’ve helped to know right now that we can play Super Mario World and A Link to the Past.

Related to the Virtual Console are purchases previously made on 3DS and Wii U. On Wii U, you had the option to transfer old Wii VC games for a discounted price. With the creation of the Nintendo Network ID account system tied across multiple systems, it makes sense for a similar approach on the Switch. Sony has its cross-buy, Microsoft has its Play Anywhere, but what about Nintendo? The ability to transfer classic games over to the Switch would be both a breeze and reward for dedicated fans, but we haven’t heard a peep, making us wonder if even a discount will be possible.

Breath of the Wild was recently announced to be about 13.4GB in size on the Switch, taking up 40% of the system’s 32GB proprietary memory. This number could be enough to cause digital fans to go out and purchase a physical copy of the game to save space. But, Nintendo has yet to say whether or not physical Switch games will require an install much like on PS4 and Xbox One. Now, this is unlikely due to the nature of the game cartridge but you never know with Nintendo until clarification is given. If an install is required, even physical games will necessitate an SD card purchase rather soon.

Weak launch lineup or not, Nintendo has learned from its mistakes with the Wii U and has a healthy sprinkling of releases scheduled for throughout the rest of this year. In fact, Nintendo has confirmed that over 80 games are in development for the Switch. The problem is, of those 80 games in development, only 1 game (the untitled Fire Emblem for Switch), has been announced for a release in 2018. Starting with Zelda and ending with Super Mario Odyssey is a sign of a good first year for the system, so concern should be pointed at launch and what's coming after this holiday season.

Third party software is a major key for the Switch to thrive outside of its core audience, but neither third party nor much first party support has been announced past this year. With Zelda, Mario Kart, Splatoon, Xenoblade, and Mario all coming out this year, Nintendo is already utilizing some of its strongest franchises, leaving us to wonder what’s next. A proper outline of this year and a quick mention of just a few titles or franchises coming next year would’ve went a long way toward cementing our hope for the Switch. The company could be potentially waiting until E3 to reveal these plans, but that would be a negative for a system coming out three whole months before then.

From here, Nintendo needs to move fast. Waiting until almost seven weeks before a brand new console launches to fully unveil it certainly generated unparalleled interest and attention across the Internet, but it cannot allow the momentum to stop here. The company has said they will reveal little tidbits between now and March 3rd, so it is imperative that it comes through on that promise with news regarding the Virtual Console, purchases, releases, and more or else face an extreme issue of longevity for the Switch.

This may have come off as rather negative, but we want the Switch to succeed just as much as you do and for that to happen, Nintendo needs it to come off as less of a breath and more of a storm.

Are you as uneasy as us about the future of the Switch? Maybe we’re overthinking it? Let us know in the comments below.


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