Feel the fury or just feel furious. Review

Feel the fury or just feel furious.

Over the past few years, Midway’s claim to fame has risen above “fatalities”

and moved on to the “enhancement” of sports games to make them more over the

top than they already are. Remember NBA Jam? Then there was NFL

Blitz
where once again, Midway took real players from the NFL and made them

into superheroes who not only caught fire, but also could smash, bash, and trash

their opponents after the whistle blew.

Now, Midway has gone and done it to the world of motorsports. Is this a good

thing? Almost. While Jam and Blitz were fast-paced and fun, you’d

think a racing game would be just as good, but somehow some of the speed

in speedway got left in the dust.

On the surface, CART Fury looks like a typical arcade racer. You speed

around a track trying not to crash into the walls in an effort to finish before

the other guys. But about a second into the race, you see flames shooting out

from the cars as they boost forward. And just when you realize that it isn’t

“just another” racing game, a huge pileup explodes in your face, destroying

several cars and littering the track with parts.

But don’t let all of this go to your head, because as soon as you experience

the horrid menu system and the egregious load times, the achievements take a

back seat to the frustration.

As an officially licensed CART game, CART Fury sports actual CART drivers

including Jimmy Vasser and Juan Montoya. Also featured in the game are seven

real CART tracks to go along with the eleven fantasy tracks. They’ve even got

all of the official sponsors, manufacturers and announcers. If it’s in CART,

it’s in this game.

Surprisingly, all of the tracks have shortcuts. The occasional corner cutter

can save some time. It’s nothing like the shortcuts in SF

Rush 2049
, but I’m glad to see there’s at least something here to add some

oomph to the tracks.

The majority of CART Fury takes place in four different modes: Arcade,

Season, Sub-games, and Simulation. Arcade will provide you with a quick racing

fix and Season puts you through a single season point battle. The Sub-games

are basically mini-games, with names like Demolition and Lock-On (where you

get missiles!). Simulation mode takes out the boost power, cranks up the difficulty

and makes racing a bit more realistic. You’ll even get to do a little tinkering

with the car’s specs here. Not a bad set of extras, I must admit.

One of CART Fury‘s best traits is the framerate. This game is fast.

Blazing fast. It’s a joy to see a super-fast game that runs with no problems

at all. There are occasions when cars are crashing and parts are flying everywhere

and all the while the game runs at a smooth pace with no hiccups in sight.

But on the other side of the track, things don’t perform so smoothly. The

game’s menu will drag you through loading screen after loading screen, taking

way too much time just to bring up a simple window that asks you what driving

style you prefer. Players can fly through a single race in under two minutes,

but it could take twice that much time to get back into the game. If there is

one thing that annoys me most, it’s having to wait forever to get back into

the action.

Actually, I take that back. What annoys me most is being forced to listen

to some mindless drivel pouring from some rock rapper who thinks he’s “da shiznit”

because he has a few tattoos and a pierced lip. I don’t know who put together

the soundtrack for this game, but I’m sure that the words “music” or “expert”

are nowhere in their title. Thanks for making my ears bleed. And now back to

the game.

In the Arcade and Season modes, I noticed a little something screwy going

on with the AI. Some racing games have a “catch up” feature that allows racers

to mount a comeback no matter how far back they are (a common option in the

NBA Jam games, for instance). CART Fury has something like this

and it will occasionally rob you of a spectacular win. There’s kind of a pattern

to it. Rivals will often hang back a bit at the start and inexplicably blow

you away early on. Then during the last few laps, either you’ll catch up or

he’ll catch up depending on how good you are. If they wanted to make this an

option, that’s fine, but when it happens almost every time, it gets a little

discouraging for the skilled racers. At least the Sim mode is free of this party

pooper.

But at least when you win, there are the CART Fury girls to look forward

to, right? Trust me, that wasn’t written with a straight face. Directly out

of a booth at E3, CART Fury features a non sequitorial hoochie mama at

every menu screen. I’m just tired of watching companies stuff women into games

just to amuse a few sweaty palmed teenage boys. Exploiting

Lara Croft
is one thing, but CART Fury girls? What are they thinking?

On a good note, there are better things to look forward to than the girls.

CART Fury has plenty o’ goodies for you to unlock including a grab bag

of video footage, more cars and some interesting cheats. And before you ask,

yes, there is a CART Fury girls video (he says as he smacks his forehead

in disbelief).

Unfortunately, what starts off as a cool game becomes an exercise in frustration.

I really like the extreme concept behind CART Fury and its mini games

are neat. But in a fast paced game like this on a next-generation system,

the oh so slow going menus and loading time brings this race to a screeching

halt.

  • Fast gameplay. Very fast.
  • Tons to unlock
  • Horribly slow loading. S...L...O...W...
  • Irritating AI
  • My ears are bleeding

3

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