Whatever happened to ‘satisfaction guaranteed’?
Buying a car is always an interesting experience. Even the most awesome looking
car can turn into a piece of crap before you get it into your garage. Case in
point: Just the other day I went to a local car dealer to look at a ’95
Mazda RX-7 with a friend of mine. It was silver, shiny as all hell and screaming
to be bought. But after a little inspection, we found some body creases where
it had been previously smashed and a mysterious screwdriver jammed into the underside
of the car. Naturally the dealer denied any knowledge of prior damage and insisted
that his mechanics certified it to be in exquisite condition. Hooey, I say.
Funny
how the very next day a copy of Supercar Street Challenge shows up on
my desk. On the outside, I see a picture of a hot Saleen S7 calling out to all
racing fans. But on the inside, all I find is another blue frisbee to add to
my collection.
Before I see just how far this game flies out the window, I think it’s only
fair to mention the game’s one good quality. If you like trance, Supercar
has one of the best soundtracks around. Top artists like Captain Tinrib, DJ
Micro and Keoki are included along with a host of other great Moonshine Records
performers. But unless you believe in PLUR, it’ll just sound like the same old
techno-spiel.
And for those of you that don’t like trance, you get, well, nothing but a 4
” inch Frisbee and some birdcage liner. I pity the
fool that didn’t come to Game Revolution before buying this game.
“Design it-Build it-Race it” – that’s the motto of this game, or at least
it says so on the front of the box. The highly publicized customization of Supercar
turns out to be a major lemon. At first, it was kind of neat. You get a base
car with all kinds of front and rear ends, all the colors of the rainbow and
a collection of accessories including mirrors, wheels, and wings. The selection
isn’t too bad, but Tokyo
Xtreme it ain’t.
What caught my attention before actually playing the game was a feature that
supposedly allowed players to shape the car any way they wanted. I envisioned
rounded corners, more aerodynamic lines, and a sporty edge. What I got was some
Silly Putty that could only be stretched or squashed.
Making things even worse are the “minimum requirements” for many of the parts.
Even though you may have unlocked a particular front or back end, it may only
show up on your car if it is a particular length, which defeats the purpose.
These length requirements even screw with the wings. After squashing the back
end to the max, I went to add a wing and found it floating in mid air behind
the back end! I’m sure that trick would win me some kind of award at Hot Import
Nights, but as it stands, it further proves the lameness of this game.
A mere two modes are available at the beginning of the game – Design Series
and Manufacturer’s Cup. In the Design series, you’ll use your custom car and
race it against a handful of other concept cars from around the world. Championship
mode just has you straight up racing. There’s also the standard Quick Race,
Time Attack, and Head to Head modes, but seeing how terrible the game is, they
really don’t count.
Going
through the manual, you’ll notice that there are only nine kinds of cars
to choose from and though this is extremely disappointing, it manages to get
worse. You see, you must race with certain cars in each championship. While
this was fine in Gran Turismo‘s training modes,
it’s absolutely ridiculous to do it in the main gameplay mode. So all of a sudden,
we go from a selection of nine to a selection of one. All of you people
who complained about Gran Turismo 3‘s number of cars should be ashamed
of yourselves.
Has anyone noticed that I haven’t even gotten into the actual gameplay yet?
Well, here’s where this out of control ride finally explodes against the wall
in a fiery blaze. Control is largely arcade-oriented, which is fine, but the
lame physics make it hard to appreciate it. The best strategy is to always hold
down the accelerator and make sure to bounce off the walls at an angle since
you’ll keep your speed every time.
Supercar lets you race through several major cities, including Los Angeles,
London, and Monaco. However, all look extremely bland with no hint of life anywhere.
The back of the box says “interactive courses,” but all this means is that you
can plow through lampposts (without slowing, of course). The framerate varies
from blazing to slow and pops up when you least expect it. One minute, you’re
flying past the Staples Center and the next an invisible wind shear grabs hold
of your car and won’t let go.
The graphics look decent enough during the dayrunning events with the obligatory
overly reflective player car, but the textures…wait, there are no textures.
Everything is just flat and lifeless.
The big kick in the eyes come with the laughable rain. Besides degrading the
graphics to a PSX level, the rain only seems to fall in certain spots, like
right over your car. It’s as if there’s a guy in a helicopter spraying water
from above with a hose.
I know there is a good idea in here somewhere, but I sure couldn’t find it
in all the mess. Supercar Street Challenge is simply a bad game that
has no wheels to stand on against the likes of Gran Turismo 3, Tokyo
Xtreme, or even the ho-hum Driving
Emotion Type S. Sure, it’s playable, but just barely. It’s time for this
Supercar to retire to the junkyard.