Bloodborne has propelled itself back into discussion among fans of the game following the release of its first expansion pack, The Old Hunters. While most discussion has been centered on the game's exciting combat and horrifying enemy design, some of it has been aimed at disappointment about how one of its greatest technical shortcomings still hasn't been addressed.
As with the original Bloodborne release, Bloodborne: The Old Hunters has frame rate problems. More specifically, it has a significant amount of frame pacing, about as much as you'll see from a AAA game this year. Interestingly enough, Digital Foundry described this phenomenon earlier in the year following its Bloodborne analysis, which helped to explain why some fans were upset with its performance. Below is how it explained frame pacing:
Here's Digital Foundry's frame rate test video for Bloodborne: The Old Hunters, which showcases the frame pacing a full 8 months after its initial analysis:
For a game that has shed a lot of RPG elements in favor of action gameplay, it's something that has stood out to many players. This is supposed to be a more simple game with heavier emphasis on fast-paced encounters. Frame pacing can prove frustrating during intense scenarios.
In regards to loading times, they're long, although not as bad as when Bloodborne first launched. Respawns and warps originally took upward of 44 seconds, while now they've been cut into the 30's.
For a comparison of Bloodborne, The Witcher 3: Wild Hunt, and Fallout 4, check out our best RPG of 2015 showdown.