So, we meet again Dr. Jones… Review

So, we meet again Dr. Jones…

When I picked up Indiana Jones and the Infernal Machine, I hoped for

the same Lucasarts quality that brought us the Monkey Island series,

X-wing vs Tie-fighter,

and Grim

Fandango
. Unfortunately, save for a few additions, this game is strictly

a bad Tomb

Raider
rip-off.

Finally, three movies and two games later, World War II is over. (I was wondering

when Indy would get rid of those damn Nazis!) Indiana Jones has gone back to his

archeological roots, leaving behind his treasure hunting past. But the past eventually

catches up to him when Sophia Hapgood, a previous associate, sends him into the

desert ruins of the Tower of Babel. Apparently, it housed a machine that could

allow a demon named Marduk to cross into our reality. Indy, always in the right

place at the right time, has to stop them from starting the machine and releasing

the demon (of course).

Indiana

Jones and the Infernal Machine
is an obvious attempt to play off the success

of the Tomb Raider series. All the major parts are here: Large jumps, swimming,

pushing and pulling blocks, climbing, crawling, rolling, and so on. Considering

that Lara was Indiana Jones with boobs, this isn’t that unexpected. But for some

reason, everything they drew from Tomb Raider was done surprisingly poorly.

If you look at the still shots of the game, you would think that the graphics are very good. What you can’t see, however, is the jumpy animation in the game. For example, when you start running your legs don’t smoothly start moving. Instead, your legs just appear in the appropriate position. So you see your left leg go from on the ground, to halfway in the air, with no movement in-between. This sort of thing makes all the motions unrealistic.

Beyond that, there are just a bunch of graphical glitches to root out. When Indy runs into a wall, he doesn’t react at all, he just stops with one foot still in the air! The animation leaves a lot to be desired.

The sound is a little better than average. Doug Lee returns as the voice of Indy, and does a mighty fine job of it, I may add. The other voices are of equally high quality. The music is pretty good, with a few interesting variations of the main theme. The ambient sounds are of high quality, with all he rushing wind and running water noises that you could want.

Then,

there are the controls, which are just awful. Indy is frighteningly unresponsive

to the controls. If you tell him to run, he accelerates about as fast as a Mack

truck. Sometimes, depending on the last button you pushed, he doesn’t even move.

Also, we all remember the controls from Tomb Raider right? The simple

action and jump buttons? Those were self-explanatory: The jump button simply

jumped, while the action button did stuff (like grab onto things or pick up

things and so on). But for some strange reason, the designers of Indiana

Jones and the Infernal Machine
decided to make the button you use to jump

also used to climb things! Not only is the counter-intuitive, but also it can

cause some spectacular mishaps. In one case, I ran towards a ledge, then pressed

the jump button to climb up, but because I wasn’t at the right angle, it made

me jump into the pit on the right. Ouch.

And don’t even mention the combat! Although you do have quite an arsenal of

weapons at your disposal in this game, using them is an absolute pain. In the

Tomb Raider series, there was auto-lock feature, where you could aim at

a single target. But in Indy, you have to be facing the enemy straight-on

to have any chance of shooting him. Turning is imprecise, and there is no way

to jump left and right to dodge bullets. There is a roll move that allows you

to dodge, but most of the time I used it, I ended up staying in the same place

for no obvious reason.

Flawed game engine aside, they did get some bits right with Indiana Jones

and the Infernal Machine
. More specifically, the bits they got right were

those that didn’t come from Tomb Raider. Indy’s whip doubles as a climbing and

swinging implement, which makes for a few some cool gameplay moments. At one

point, you go whitewater rafting while trying to dodge rocks and all sorts of

other things. Definitely fun.

The level design itself isn’t half bad. There are some interesting puzzles

with creative solutions. They also combine the story elements with the puzzles

well. For example, you need to find pieces of a stone tablet as a key. But when

you get them together, you also find out that they contain a message. It’s a neat

integration of story and gameplay, if only the actual game didn’t make it so frustrating

to get to those spots.

Despite a handful of good points, the terrible controls and strange graphical

problems ruin Indiana Jones and the Infernal Machine. Let’s put it this

way: if it doesn’t look like Indy, doesn’t act like Indy, and it doesn’t move

like Indy, it’s not really Indy, is it?





  • A few interesting additions to genre
  • Another Tomb Raider Clone
  • Another BAD Tomb Raider Clone
  • Lousy Controls
  • Annoying Graphical glitches

3

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