Rocket League 1.44 is here and, with it, comes a whole batch of fixes to give Rocket League a boost in the week since the tournament update went live. From frame rate issues to trading fixes, here’s what’s been changed in Rocket League 1.44
Rocket League 1.44 Update: What Has Been Fixed
The following is the list taken from the Rocket League site of full patch notes, general fixes and known issues that the team at Psyonix is aiming to sort in the near-future.
General
- Fixed an issue that caused stuttering in the game client when secure TCP sockets are closed down
- Fixed an issue where Boost visual FX would (rarely) not activate correctly
- Fixed Alpha Reward Boost appearing differently than it did before the Tournaments Update
- Connection Quality Indicators will no longer incorrectly persist into Offline Matches or Training
- Various wheels will no longer appear smaller than they did before the Tournaments update
Scoreboard
- Fixed incorrect avatars showing for players who have joined the game in-progress and/or replaced an AI bot
- Fixed other players appearing to have the same rank as you in the post-game screen in Competitive matches
Trading
- Fixed players being unable to remove items from a full Trade Window
- Fixed trades failing if they contained Painted or Certified items currently equipped in a Preset
- Common Items will no longer show as Trade Held or Untradeable in the Garage
- Fixed an issue that could cause the game client to only send 30 frames of input per second even if the game was running at 60+
- [Steam] HTML tags will no longer affect player names
Audio
- Extended the range at which the volume of other cars drops off to make them more audible from further away
- Rebalanced overall audio mix based on feedback
Controller Vibration
- Increased the intensity of “Medium” and “Heavy” Controller Vibration
- Wireless Xbox 360 controllers will now vibrate while boosting
- We recommend that Xbox 360 Controller users opt for “Heavy” if they want consistent vibration while boosting
Network Settings
- Server Send Rate, Client Send Rate, and Bandwidth Limit now all default to “High”
Nintendo Switch
- Fixed a memory leak that could cause crashes on Nintendo Switch
Known Issues
- Server Performance: Because not all players and servers are being affected, we are still researching the root cause. As we learn more, we will update the community with our findings and timeline for a fix
- During Goal Replays, your local car’s audio may sound too loud relative to the rest of the match
- For a few specific Wheel & Body combinations, the body’s axles may clip through the front or rear wheels
- Some UI elements may not be visible during matches
- Some items like Event Crates may still appear in two stacks in your Garage instead of one
- Some Wheels may appear smaller than intended
- Lens Flares not working correctly on PS4
- Incorrect colors display in old Replays (Replays from before the Tournaments Update/v1.43.)
- Some players with a Competitive Rank may show up as Unranked at the end of a match
- Season 3 ‘Star’ Reward Wheels may not have glow effect
- PS4: Changing Wheels on a Preset may set the Preset back to default with Octane body
- The above bug should be fixed by rebooting Rocket League or your PS4
- Ball floats on Utopia Coliseum (Dusk) in Free Play
While the tournament update was obviously a marquee move for Rocket League, it is heartening to know that the meat and potatoes of the game (i.e. the gameplay and all that involves) is still tirelessly being tweaked by the developers, not least that irritating server performance issue.