Bully: Scholarship Edition FAQ/ Walkthrough

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X| |X

X| "Bully / Canis Canem Edit: Scholarship Edition" Strategy Guide |X

X| |X

X| [Xbox 360 Version] |X

X| Version 1 (April 2008) |X

X| |X

X| By Robert Allen Rusk. |X

X| Copyright 2008 Robert Allen Rusk. |X

X| |X

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EMAIL: rarusk[gnat]netzero[snot]com



[NOTE: the [gnat] replaces the "@" symbol in this guide. It is to

thwart spambots looking for email addresses to send spam to.

Simply replace [gnat] with "@" when responding. I chose [gnat]

because it rhymes with "at" and is easy to remember. Same goes

for "." - [snot].]



NOTICE: This guide may only be distributed and/or posted in its original

format (and, most importantly, UNALTERED in any way).



If you wish to post or use excerpts from this guide, PLEASE ask for my

permission before doing so (especially if you work for a magazine or

website). A lot of time and effort was spent putting this thing together and

that should be taken into consideration.



And remember.....



"Respect is everything."



Besides, contacting me will also give me an opportunity to hook up and talk

shop with fellow Bully fans.....



I truly want to thank those who have written to me about this guide even if

you haven't received a response. I tend to read my e-mail late at night and

sometimes I'm too tired to respond right away. Mainly because I'm either a)

updating my other GTA (plus Riddick) related documents, b) hacking up a

console or doing more RGB experiments, c) playing new games or d) I've had a

rough night at work (I work retail you know....).



*****************************************************************************



"Bully: Scholarship Edition" is copyright 2008 by Rockstar Games, a

subsidiary of Take-Two Interactive Software, Inc. All rights reserved.



"Bully: Scholarship Edition" Official Strategy Guide - Written by Tim Bogenn.

Copyright 2008 by DK/BradyGAMES, a division of Penguin Group (USA), Inc.



The Official Strategy Guide was used as reference during initial construction

of this text based guide for the following:



>>Rubber Bands Map

>>"G&G" Cards Map

>>Gnomes Map

>>Weapons Map

>>100% Completion List

>>Errands Map and List

>>Geography Map



All other trademarks and copyrights contained in this document are owned by

their respective trademark and copyright holders.



*****************************************************************************



This is Version 1 of my newest guide, "Bully: Scholarship Edition". This is

based off the one I did for "Bully" (PS2).



Those who contributed to that one will still have their names listed on this

guide since they helped build the original PS2 version of the guide.



0===========================================================================0



/XXXXXXXXXXXXXXXXXX

0====================0

| Additional Sources |

0====================0

XXXXXXXXXXXXXXXXXX/



--"Bully: Scholarship Edition" (Game Manual)

--www.rockstargames.com/bully/soundboard (full student and faculty names)



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Additional Contributions |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



--Rex_Gotto

--Mikael Eklund

--Jeff Mote Jr.

--ChickenBot

--Alan Lim

--Iain Naylor

--Morgan Height

--Shyguy

--Andressa Carter Wainwright

--Rhian Gwilt

--Sarah Homme

--Tony Ferrero

--Gello Adlaon

--Ab314fr

--Rohail Khan

--John Macdonald

--QUBQ Creative Group

--Jack Lambourn

--Vaibhav Pattani



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0================================0

| Other Documents I Have Written |

0================================0

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/



Strategy Guides

***************

>>"Grand Theft Auto: Liberty City Stories" (PS2)

>>"Grand Theft Auto III" (PS2, Xbox, PC)

>>"Grand Theft Auto: Vice City Stories" (PS2)

>>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)

>>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)

>>"Bully" (PS2)

>>"Stubbs The Zombie" (Xbox)

>>"The Darkness" (Xbox 360)

>>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)



One of the earlier versions of my "TCoR: EFBB" guide can be found in the book

"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)

by Future Network USA.



FAQs

****

>>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox)

>>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC)

>>"Grand Theft Auto: Vice City" Hidden Text FAQ

>>"Grand Theft Auto: San Andreas" Hidden Text FAQ

>>"Rumble Roses XX" Character Story FAQ (Xbox 360)



*****************************************************************************



Although my guides and FAQs can be found at many sites around the internet

the latest versions of my work can always be found first at GameFAQs since

that is my primary contribution site.



*****************************************************************************



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| Quick Search Feature |

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This guide uses a Quick Search Feature which takes advantage of the Find

feature used by many web browsers. This feature will allow you to go to any

chapter or section in this guide quickly.



On the left side of many of the chapters, as well as the right side of each

of the major section headers, in the Table of Contents is a four character

code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F

(Mac) to activate the Find feature in the web browser. Then enter the code in

BRACKETS (or at least the left bracket) like this:



[xxxx] or [xxxx



You will notice that the chapters for the Main Story Missions do not have a

four character code. They are accessed a little differently. To access any of

the Main Story Mission chapters you activate the Find feature and enter the >

character followed by the chapter number like this:



>KR6 or >ZD12



This feature also works backwards. You will notice that the Table of Contents

has it's own four character code. Should you want to quickly go back to the

top of this document input the four letter code for the Table and you will

instantly be back at the top of the guide.



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| Table of Contents [TBCT] |

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| I. Introduction And General Information (IAGI) |

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1. Who Am I?

(MYST) 2. My Setup

(FRTA) 3. From The Author

(ABTG) 4. About The Guide

(SBMS) 5. Submissions

(BLLY) 6. "Bully: Scholarship Edition"

A. Xbox 360 Bug List

(DFVR) 7. Differences Between PS2 and Xbox 360/Wii Versions

(CTRS) 8. Controls

A. On Foot (or in Water)

B. On Bicycles

C. In Vehicles

(TMSC) 9. The Main Screen

(MPPU) 10. The Main Map and Pause Menu

(SCTC) 11. Social Interaction

(TAFG) 12. Authority Figures

A. Prefects

B. Faculty

C. Police

D. Orderlies

(BYTR) 13. Bullying and Troublemaking

A. Bullying

B. Troublemaking

(TBMR) 14. Trouble Meter

(FBFH) 15. Fighting, Breaking Free, Running, and Hiding

A. Fighting

B. Breaking Free

C. Running

D. Hiding

(GBSD) 16. Getting Busted and Serving Detention

(HLKS) 17. Health and Kissing

(TMEC) 18. Time

(POKO) 19. Passed Out and Knocked Out

(SBKH) 20. Save Books and Save Houses

(LCKP) 21. Lockers and Lockpicking

(WPBX) 22. Weapons, Boxes, and Crates

A. Weapons

B. Boxes

C. Crates

(CLCT) 23. Collectibles

A. Rubber Bands

B. "G&G" Cards

C. Gnomes

D. Transistors

(SBMG) 24. Skateboards, Bikes, Moped, and Go-Kart

A. Skateboards

B. Bicycles

C. Moped

D. Go-Kart

(BSTP) 25. Bus Stops

(CLSR) 26. Clothing and Clothes Stores

(YYBT) 27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor

A. Yum Yum Market

B. Barber Shops

C. Tattoo Parlor

(CPLT) 28. 100% Completion List

(XBAL) 29. Xbox 360 Achievement List



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| II. "Welcome to Bullworth" (WLBL) |

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| III. Chapter I - "Making New Friends and Enemies" (CHPO) |

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1. Your Room and Room Trophies

(BYDR) 2. Boy's Dorm

(BULL) 3. Bullworth Academy

(BLFP) 4. The Bullworth Academy Faculty and Prefects

A. Faculty

B. Prefects

(TSBA) 5. The Students of Bullworth Academy

A. Clique Information

B. Nerds

C. Greasers

D. Preps

E. Jocks

F. Bullies

G. Regulars

H. Little Kids

(LUVO) 6. Leveling Up Jimmy (Part 1)

(CLTA) 7. Collectibles (Bullworth Academy)

A. Rubber Bands

B. "G&G" Cards

C. Gnomes

(TMSM) 8. The Main Story Missions

(GRSM) 9. Gary Smith

GS1. "This Is Your School" (Gary Smith)

(GTC1) 10. Get to Class (Part One)

A. Chemistry (Day 1 - Morning)

B. English (Day 1 - Afternoon)

C. Art (Day 2 - Morning)

D. Gym (Day 2 - Afternoon)

E. Biology (Day 3 - Morning) ++[SE Exclusive]++

F. Music (Day 3 - Afternoon) ++[SE Exclusive]++

(WBCA) 11. Weapons, Boxes, and Crates (Bullworth Academy)

A. Weapons

B. Boxes

C. Crates

(JMHK) 12. Jimmy Hopkins

JH1. "The Setup" (Jimmy Hopkins)

(PSKU) 13. Penalty Shots and Keep-Ups

A. Penalty Shots

B. Keep-Ups

(DBFM) 14. Dodgeball For Money

(LUJT) 15. Leveling Up Jimmy (Part 2)

GS2. "Slingshot" (Gary Smith)

GS3. "A Little Help" (Gary Smith)

(TRBA) 16. Transistors (Bullworth Academy)

(NRDS) 17. Nerds

ND1. "Save Algie" (Nerds)

(ERD1) 18. Errands (Part One)

ND2. "That Bitch" (Nerds)

ND3. "The Diary" (Nerds)

ND4. "Defend Bucky" (Nerds)

(ERD2) 19. Errands (Part Two)

ND5. "The Candidate" (Nerds)

(LUJH) 20. Leveling Up Jimmy (Part 3)

(BACS) 21. Bullworth Academy Clothes Store

GS4. "Halloween" (Gary Smith)

GS5. "The Big Prank" (Gary Smith)

ND6. "Character Sheets" (Nerds)

GS6. "Help Gary" (Gary Smith)

A. Russell Northrop



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| IV. Chapter II - "Rich Kid Blues" (CHPT) |

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1. The Gates Open Up

(OBVL) 2. Old Bullworth Vale

A. The Estates

B. Shopping District

C. The Carnival

D. Bullworth Lake

(BLWT) 3. Bullworth Town

(CLTO) 4. Collectibles (Old Bullworth Vale and Bullworth Town)

A. Rubber Bands

B. "G&G" Cards

C. Gnomes

D. Transistors

(ERD3) 5. Errands (Part Three)

(WBCO) 6. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)

A. Weapons

B. Boxes

C. Crates

JH2. "Hattrick vs. Galloway" (Jimmy Hopkins)

(GTC2) 7. Get to Class (Part Two)

A. Shop (Day 4 - Morning)

B. Photography (Part One) (Day 4 - Afternoon)

C. Geography (Day 5 - Morning) ++[SE Exclusive]++

D. Math (Day 5 - Afternoon) ++[SE Exclusive]++

(YRBK) 8. The Yearbook

(ALH2) 9. "A Little Help" (II, III, and IV)

(BXGJ) 10. Boxing (Glass Jaw Boxing Club)

(WIUC) 11. Worn In Used Clothing Store

(CRVL) 12. The Carnival

A. Carnival Rides

B. Carnival Games

C. Arcade Games

D. Carnival Clothes

E. Midget Wrestling

F. Go-Kart Races

(GKR1) 13. City Go-Kart Races (Part One)

(LUJF) 14. Leveling Up Jimmy (Part 4)

JH3. "Small Offenses" (Jimmy Hopkins) ++[SE Exclusive]++

(EDCK) 15. Edna

EN1. "Last Minute Shopping" (Edna)

(PECH) 16. Prep Challenge

(PRRT) 17. Paper Route

(LMW1) 18. Lawn Mowing (Part One)

(PRPS) 19. Preps

PR1. "Movie Ticket" (Preps)

PR2. "Carnival Date" (Preps)

PR3. "The Eggs" (Preps)

(ERD4) 20. Errands (Part Four)

(AFCS) 21. Aquaberry Fashions Clothes Store

JH4. "Race the Vale" (Jimmy Hopkins)

JH5. "Beach Rumble" (Jimmy Hopkins)

(BRC1) 22. Bike Races (Part One)

A. Old Bullworth Vale Shiny Bikes Store

B. Bullworth Town Shiny Bikes Store

JH6. "Tad's House" (Jimmy Hopkins)

JH7. "Weed Killer" (Jimmy Hopkins)

JH8. "Panty Raid" (Jimmy Hopkins)

JH9. "Boxing Challenge" (Jimmy Hopkins)

A. Derby Harrington



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| V. Chapter III - "Love Makes the World Go Around" (CHPH) |

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1. New Coventry

(CLTV) 2. Collectibles (New Coventry)

A. Rubber Bands

B. "G&G" Cards

C. Transistors

(ERD5) 3. Errands (Part Five)

(WBCN) 4. Weapons, Boxes, and Crates (New Coventry)

A. Weapons

B. Boxes

C. Crates

(XMAS) 5. "Christmas Is Here"

(TFCC) 6. The Final Cut Clothes Store

(GTC3) 7. Get to Class (Part Three)

A. Photography (Part Two) (Day 4 - Afternoon)

(GDHT) 8. The Graduation Hat

(TSTT) 9. The Souvenir Tent

(NDCH) 10. Nerd Challenge

(ALH3) 11. "A Little Help" (V and VI)

(BRC2) 12. Bike Races (Part Two)

(LUJV) 13. Leveling Up Jimmy (Part 5)

(DWCM) 14. Dragon's Wing Comics

DW1. "Comic Klepto" (Dragon's Wing Comics)

EN2. "Cook's Crush" (Edna)

EN3. "Cook's Date" (Edna)

(RDYS) 15. Rudy ++[SE Exclusive]++

R1. "Balls of Snow" (Rudy) ++[SE Exclusive]++

R2. "Miracle on Bullworth St." (Rudy) ++[SE Exclusive]++

JH10. "Nutcrackin'" (Jimmy Hopkins) ++[SE Exclusive]++

R3. "Rudy the Red Nosed Santa" (Rudy) ++[SE Exclusive]++

(GRSR) 16. Greasers

GR1. "Jealous Johnny" (Greasers)

GR2. "Bait" (Greasers)

(BRC3) 17. Bike Races (Part Three)

PR4. "Tagging" (Preps)

(ERD6) 18. Errands (Part Six)

(GRCH) 19. Greaser Challenge

JH11. "Glass House" (Jimmy Hopkins)

ND7. "Wrong Part of Town" (Nerds)

GR3. "Lola's Race" (Greasers)

GR4. "The Tenements" (Greasers)

(ERD7) 20. Errands (Part Seven)

JH12. "Discreet Deliveries" (Jimmy Hopkins) ++[SE Exclusive]++

GR5. "The Rumble" (Greasers)

A. Johnny Vincent



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| VI. Chapter IV - "A Healthy Mind in a Healthy Body, & Other Lies" (CHPU) |

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1. Lawn Mowing (Part Two)

(ERD8) 2. Errands (Part Eight)

JH13. "Stronghold Assault" (Jimmy Hopkins)

A. Earnest Jones

(CLTY) 3. Collectibles (Bullworth Academy and Happy Volts Asylum)

A. Rubber Bands

B. "G&G" Cards

C. Gnomes

(JKCH) 4. Jocks Challenge

JH14. "Here's to you Ms. Philips" (Jimmy Hopkins)

JH15. "Galloway Away" (Jimmy Hopkins)

ND8. "Funhouse Fun" (Nerds)

ND9. "Paparazzi" (Nerds)

ND10. "Defender of the Castle" (Nerds)

(JCKS) 5. Jocks

JK1. "Discretion Assured" (Jocks)

ND11. "Nice Outfit" (Nerds)

ND12. "The Big Game" (Nerds)

A. Ted Sinclair



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| VII. Chapter V - "The Fall and Rise of Jimmy Hopkins, Aged 15" (CHPF) |

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1. Blue Skies Industrial Area

A. The Homes

B. Blue Skies Industrial Park

C. Townie Stronghold

D. Townies

(CLTB) 2. Collectibles (Blue Skies Industrial Area)

A. Rubber Bands

B. "G&G" Cards

C. Gnomes

(ERD9) 3. Errands (Part Nine)

(WBCB) 4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)

A. Weapons

B. Boxes

C. Crates

(BRC4) 5. Bike Races (Part Four)

(GKR2) 6. City Go-Kart Races (Part Two)

JH16. "Cheating Time" (Jimmy Hopkins)

JH17. "Making a Mark" (Jimmy Hopkins)

ND13. "Rats in the Library" (Nerds)

JK2. "The Gym is Burning" (Jocks)

GR6. "Finding Johnny Vincent" (Greasers)

(TNCH) 7. Townies Challenge

TN1. "Revenge on Mr. Burton" (Townies)

PR5. "Preppies Vandalized" (Preps)

JH18. "Go See the Principal" (Jimmy Hopkins)

TN2. "The Collector" (Townies) ++[SE Exclusive]++

TN3. "Mailbox Armageddon" (Townies) ++[SE Exclusive]++

TN4. "Smash It Up" (Townies)

JH19. "Busting In - Part I" (Jimmy Hopkins)

JH20. "Busting In - Part II" (Jimmy Hopkins)

A. Edgar Munsen

(VKHL) 8. The Viking Helmet

(ER10) 9. Errands (Part Ten)

JH21. "Complete Mayhem" (Jimmy Hopkins)

A. Gary Smith

(CMTN) 10. 100% Completion



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| VIII. Chapter VI - "Endless Summer" (EDSM) |

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| IX. The Majic Moostapholees |

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| X. Credits |

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/XXXXXXXXXXXXXX

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| XI. Conclusion |

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| I. Introduction And General Information [IAGI] |

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/=========================================================================

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| I.1. Who Am I? |

0===========================================================================0

=========================================================================/



My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years

of gaming experience. I am also an ex-gametester (Broderbund Software,

LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco

Cyberstation - Pier 39, San Francisco, CA).



I also own multiple systems such as the Sega Dreamcast, Super Nintendo,

Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and, Xbox 360.



I currently work at JCPenneys at one of the malls here in San Antonio, TX.

Retail isn't the best job in the world but JCPenneys is a very stable company

unlike some of the other places I have worked for in the past like internet

service providers or web programming companies.



I started writing guides in 2003 because I felt it was something I could do

utilizing my writing skills gained in college and gametesting along with my

passion for vidgames. Over time I have honed my overall writing and

organization skills plus my creative thinking skills. I have extended the

play value of the games I have written guides and FAQs for many times over

plus I have received many letters from all over the world.



I am also what one may call an RGB enthusiast. I hack my game consoles to try

to get the best possible video from them and that usually involves tapping

into the RGB Analog video signals and using them on the right monitors to

achieve my desires. To this end I became a member of the GamesX.com mod forum

and I post regularly on their "RGB + Video Discussions" forum area.



In addition, I am a member of the X-Otic Computer Systems of San Antonio

(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.



I am also a regular forum poster at GameFAQs, an occasional poster at

www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a

members only message board set up by GTA: Vice City players who met on the

Vice City message boards at GameFAQs).



Outside of gaming, my interests include Godzilla (I have been a G-Fan since

the age of ten) and Red Dwarf (I own all eight series on DVD).



As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)

[the local team], the Denver Broncos (NFL) [although I live in Texas I am

originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA

Football).



/=========================================================================

0===========================================================================0

| I.2. My Setup [MYST] |

0===========================================================================0

=========================================================================/



This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core

Intel Mac Mini. I view my work in Safari to help in seeing how it would look

on the web and correct format errors.



I also play Bully on my NEC MultiSync 3D RGB monitor using a the Xbox 360 VGA

cable.



When I do my writing and guide revisions I run my Mac (on a Dell monitor)

alongside the Xbox 360 (on my MultiSync 3D monitor). This way I can

simultaneously play and make changes to the guide at the same time.



The sound is hooked up to an old stereo box I got from Radio Shack when I

acquired my first Amiga 500 in 1990 and it has served me well considering its

age.



/=========================================================================

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| I.3. From The Author [FRTA] |

0===========================================================================0

=========================================================================/



Welcome to my "Bully: Scholarship Edition" guide! Here you will find a lot of

useful information in a highly organized format that you can use to beat all

of the missions of the game as well as acquire all of the Achievements.



Quotes taken from readers' e-mail are presented "as is" and may include

spelling and grammatical errors.



When I first posted the initial version of my Vice City guide in 2003, which

was my first one, I did not know how well it would go over and how many

people would respond. I wasn't exactly swamped with e-mail but I do get

letters from time to time.



Sometimes people would ask for advice and others would say how cool the guide

is. All it takes is for one person to say how good and useful your guide is

to make it all worthwhile. And others have made suggestions that have been

incorporated into my guides.



I want to thank GameFAQs for creating a place where such documents can be

hosted for the benefit of all gamers. I also want to thank IGN.com,

NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for

their generosity in hosting this guide along with my other work on their

sites.



I also want to thank everybody who has taken the time to download and

read this guide. I really like this game and I wanted to share my creative

ideas with fellow Bully fans.



And, of course, I want to give a special thanks to all those who have taken

the time to write to me and tell me what you thought, make suggestions, and

ask questions.



With that said, let's get down to business shall we?.....



/=========================================================================

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| I.4. About The Guide [ABTG] |

0===========================================================================0

=========================================================================/



The main emphasis of this guide is to provide creative and simple solutions

to many of the missions and Achievements for "Bully: Scholarship Edition".



I have worked hard to make sure that this guide is as complete as possible

but at the same time leave room for exploration. I hope that you enjoy this

guide as much as learn from it.



Although this guide is primarily for the Xbox 360 version of the game it

should also be of benefit to those who have the Nintendo Wii version. The

only difference is the control setup for the Wii which is quite different

than the standard joypad setup of the Xbox 360.



This can also be useful for the PS2 version but there are more things in the

Xbox 360/Nintendo Wii versions than there are in the PS2 version.



Another emphasis of this guide is ORDER. If you do the missions and tasks in

a certain order, the game will be easier and more fun for you. One of the

things I have done is to do as much of the tedious stuff (to get 100%

Completion) as soon as possible so I can focus on the Main Story Missions.



As with any of Rockstar's previous free-roam games (like "Grand Theft Auto

III") there are things to collect or destroy. Those objects are: Rubber Bands

(75), "G&G" Cards (40), Gnomes (25), and Transistors (6).



Each Rubber Band, "G&G" Card, Gnome, Transistor, and Errand has a letter

designation to make them easier to identify in this guide. In addition there

is a three letter Neighborhood Prefix (listings below) indicating a

particular neighborhood or area where the item or task can be found (in these

examples I use "XXX"):



>>Rubber Bands will be identified with an "RB".

Examples: Rubber Band XXX-RB21.

XXX-RB65.



>>"G&G" Cards will be identified with an "GG".

Examples: Card XXX-GG34.

XXX-GG24.



>>Gnomes will be identified with an "N".

Examples: Gnome XXX-N24.

XXX-N11.



>>Transistors will be identified with a "T".

Examples: Transistor XXX-T3.

XXX-T5.



>>Errands will be identified with an "E".

Examples: Errand XXX-E5.

XXX-E10.



Although I have included the co-ordinates to where each item (including

Weapons) can be found using the fold-out map that comes with the game I am

writing the directions as though there is no map at all (like if you bought

the game used and the map wasn't included).



In addition, by completing the Geography Classes you also gain the ability to

see where the Collectibles are on the Main Map thus making your quest easier.



/XXXXXXXXXXXXXXXXXXXXX

0=======================0

| Neighborhood Prefixes |

0=======================0

XXXXXXXXXXXXXXXXXXXXX/



BAC - Bullworth Academy

OBV - Old Bullworth Vale

BLT - Bullworth Town

NCV - New Coventry

HVA - Happy Volts Asylum

BSI - Blue Skies Industrial Area



/=========================================================================

0===========================================================================0

| I.5. Submissions [SBMS] |

0===========================================================================0

=========================================================================/



If you have any comments, suggestions, and critiques, you can e-mail me at

the following address.....



rarusk[gnat]netzero[snot]com



Things to submit.....



>>Better ideas. If you have some better way to do certain missions, I would

be glad to hear it. Once I confirm it, I will include your idea in future

revisions and will credit you for it.



>>Anecdotes and observations (especially if they're funny).



>>Constructive critiques. While I have strived to make this as good a guide

as possible, I know it is not perfect. Whatever criticisms you make of

this guide please make them constructive so I can learn from it since I

may consider doing guides for other games in the future.



>>Grammatical and formatting errors.



/=========================================================================

0===========================================================================0

| I.6. "Bully: Scholarship Edition" [BLLY] |

0===========================================================================0

=========================================================================/



Being a big fan of the Grand Theft Auto series I was more than interested in

"Bully" when it came out for the PS2. While it feels a lot like GTA it is

very different in tone and feel. "Bully" is clearly not the "Columbine

simulator" that infamous lawyer Jack Thompson said it was. What it is is a

very fun free roam game with plenty to do.



One of the best aspects of "Bully" is how the people react in this game. They

seem to have minds of their own and often engage in strange and humorous

situations. You also have better ways to interact with the random people in

"Bully" than in any of the GTA games. You can greet them, taunt them, pull

pranks on them, kiss them, and just plain beat them up.



The missions and tasks are fairly simple but this lessens the frustration

factor and makes the game more fun.



Then comes "Bully: Scholarship Edition" for the Xbox 360 and Nintendo Wii.

The graphics are improved and there are more to do with additional classes,

characters, clothing, and missions.



Unfortunately, if you own the Xbox 360 version, you also had to put up with a

lot of problems which leads to the next sub-chapter.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.6.A. Xbox 360 Bug List

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The Xbox 360 version of "Bully: Scholarship Edition" was ported from the PS2

version by a company called Mad Doc Software (now bought out by Rockstar

Games and renamed Rockstar New England). When you buy a game you expect it to

be free of major problems. Not so with this one.



Apparently, at least this is my speculation anyway, is that this game was

released before it was completed so it didn't get run over by the impending

"Grand Theft Auto IV" juggernaut. Then it would be patched later as the

complaints came rolling in. Although a patch was released it only made it

better for some people and made things worse for others.



As for myself, I'm not going after a patch. I want, no, demand, a totally

bug-free disc of "Bully: Scholarship Edition". When, or if, that will happen

is anybody's guess.



Listed below are some of the more common problems reported at various forums

around the internet:



>>Random game crashes

*******************

This is the biggest of the all of the problems this game has. You would

be doing something and then the game would just die on you forcing a

reload. The current patch for this game was to fix this specific issue.

But it only works on some machines.

++Remedy: Save after every mission or every so often when doing other

stuff. This will limit any backtracking you might need to do if

the game dies on you.



>>Some Errands appearing later than noted

***************************************

The four Errands that appear at the beginning of Chapter IV end up

appearing after the mission "Finding Johnny Vincent". This happens when

you use the hard drive (the hard drive cache interferes with some of the

Errands). If you are using a Memory Unit then you can get them to appear

when they are supposed to.



But there's a catch. You must save your game in the section of the town

when and where you want to do the Errand. For example, there are two

Errands in New Coventry. Save your game at the Blue Balls Pool Hall then

go into The Tenements to do the two Errands which will appear quickly. If

you do the two New Coventry Errands then go into Bullworth Town to do the

Cop Errand, the Cop Errand won't appear no matter how long you sit there.

Same thing with the one in Old Bullworth Vale.



So, to do the Cop Errand, you must save at the Dragon's Wing Comic Store

Save House then do a hard boot (turn off machine, wait about fifteen

seconds, then turn it on again). You should get the Cop Errand quickly

when you finished reloading.



After the Cop Errand, head to your Beach Clubhouse Save House, save, hard

boot, then go to the Happy Endings Retirement Home to do the Errand in

Old Bullworth Vale.



>>There are 49 out of 50 Errands done - one is missing

****************************************************

There is an Errand for Algie at the east part of Bullworth Town that

appears after you open Chapter III. Unfortunately, this Errand is

completely broken and will NEVER appear no matter what you do. You have

to skip this Errand until Rockstar New England decides to fix it.



>>Glitched Achievements

*********************

There are several Achievements that don't appear when they are supposed

to:



++"Keener", "Teacher's Pet", "Boy Genius"

***************************************

These Achievements are supposed to appear after successful completion

of three, six, and nine classes respectively. But, when using the hard

drive, they often don't appear right away or not at all. The best thing

to do is save your game after the class where you think the Achievement

should appear then do a hard boot. The Achievement should appear as you

reload the game.



A hard boot may NOT be necessary when using the Memory Unit. In another

series of game saves on the MU I found that these Achievements came up

exactly when they were supposed to.



++"Freshman", "Sophomore", "Junior", "Senior", "Graduate"

*******************************************************

These Achievements are supposed to appear after the completion of the

main chapters of the game. Sometimes they don't appear when they are

supposed to. In this case you need to do a hard boot, after saving the

game of course, and it should appear on the reload. Using the hard

drive or Memory Unit is irrelevant - this problem happens on both types

of save devices.



++"Green Thumb"

*************

This Achievement is supposed to appear after you complete all six

levels of both Lawn Mowing Jobs outside of Bullworth Academy. However,

you can gain this Achievement by completing the first six Lawn Mowing

Detention mini-games. Apparently the game, at this time, can't tell the

difference between Detention and a Job.



Then there are the sound and graphic issues which we have no control over so

I won't cover them. Just the main ones we do have some control over.



With that said, let's move on to the most basic of functions......



/=========================================================================

0===========================================================================0

| I.7. Differences Between PS2 and Xbox 360/Wii Versions [DFVR] |

0===========================================================================0

=========================================================================/



"Bully: Scholarship Edition" isn't just a straight port of the PS2 version.

There is also new stuff including new classes, missions, and clothing.



Listed below are the new stuff added for the Xbox 360/Wii versions:



>>Four additional Classes:

************************

--Biology.

--Music.

--Geography.

--Math.



>>Eight new Missions:

*******************

--"Small Offenses" (Jimmy Hopkins)

--"Balls of Snow" (Rudy)

--"Miracle on Bullworth St. (Rudy)

--"Nutcrackin'" (Jimmy Hopkins)

--"Rudy the Red Nosed Santa" (Rudy)

--"Discreet Deliveries" (Jimmy Hopkins)

--"The Collector" (Townies)

--"Mailbox Armageddon" (Townies)



>>Twenty two pieces of additional Clothing:

*****************************************

--Muscle Shirt.

--Hazmat Headgear.

--Bass Hat.

--Alien Outfit.

--Pig Head Mask.

--Pink Keyboard Shirt.

--Bullworth Band Camp T-Shirt.

--Music Note Pajamas.

--Marching Band Outfit.

--'80s Rocker Outfit.

--Eiffel Tower Hat.

--Racing Outfit.

--Panda Outfit.

--Pith Hat.

--Explorer Hat.

--Genius Hat.

--I (heart) Math T-Shirt.

--"Shut Your Pi Hole" T-Shirt.

--"Hip 2 B Squared" T-Shirt.

--Nerd Outfit.

--Reindeer Antlers.

--Elf Costume.



>>Four additional Room Trophies:

******************************

--Human Skeleton Room Trophy.

--Cowbell Room Trophy.

--Globe Room Trophy.

--Abacus Room Trophy.



In addition, you also gain the ability to see where the Collectibles are on

the Main Map by completing the Geography Classes. Also they changed the

requirement for acquiring the Running Shorts, by running around on foot, from

41km to 100km.



All new classes and missions will be designated with an ++[SE Exclusive]++

tag.



With that said, let's move on to the most basic of functions......



/=========================================================================

0===========================================================================0

| I.8. Controls [CTRS] |

0===========================================================================0

=========================================================================/



Although the manual covers the setup pretty good, I felt that I should

include a section on controls for those who have acquired used copies of

"Bully: Scholarship Edition" that have no manuals.



NOTE: Although your character can swim you cannot dive underwater.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.8.A. On Foot (or in Water)

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Move Around...............................................Left Analog Stick

Look Around..............................................Right Analog Stick

[1] Run............................................................A Button

Jump...............................................................B Button

[2] Attack.........................................................X Button

[3] Grapple/Interact...............................................Y Button

Lock On........................................................Left Trigger

Previous Weapon.................................................Left Bumper

Look Behind........................................Left Analog Stick Button

Fire Weapon...................................................Right Trigger

Next Weapon....................................................Right Bumper

[4] Crouch........................................Right Analog Stick Button

[5] Zoom In........................................................D-Pad Up

[6] Zoom Out.....................................................D-Pad Down

Show Secondary Tasks.............................................D-Pad Left

Show Primary Tasks/Objectives...................................D-Pad Right

Pause/Show Main Map Screen......................................Back Button

Pause/Show Option Screen.......................................Start Button



0---------------------------------------------------------------------------0



[1] - You will not tire out if you hold down the Run button but you can

sprint faster if you tap the Run button repeatedly. This is also used

to swim forward when in the water.



[2] - When behind someone and locked-on this is also used to apply "Kick Me"

Signs.



[3] - When dealing with a person this is used to grab hold of them (when

fighting).



When dealing with objects this is used to interact with them (such as

open doors or pulling Fire Alarms).



[4] - You can go faster when crouching by tapping the A Button.



[5] - This is used with the Super Slingshot. This will also put the standard

Slingshot into free-aim mode.



[6] - This is used for the Super Slingshot.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.8.B. On Bicycles

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Move Around...............................................Left Analog Stick

Look Around..............................................Right Analog Stick

Accelerate.........................................................A Button

Jump...............................................................B Button

Brake/Reverse......................................................X Button

Dismount...........................................................Y Button

Lock On/Punch Left.............................................Left Trigger

Previous Weapon.................................................Left Bumper

Look Behind........................................Left Analog Stick Button

Fire Weapon/Punch Right.......................................Right Trigger

Next Weapon....................................................Right Bumper

Show Secondary Tasks.............................................D-Pad Left

Show Primary Tasks/Objectives...................................D-Pad Right

Pause/Show Map Screen...........................................Back Button

Pause/Show Option Screen.......................................Start Button



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.8.C. In Vehicles

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Turn Vehicle..............................................Left Analog Stick

Move Around...............................................Left Analog Stick

Look Around..............................................Right Analog Stick

Accelerate.........................................................A Button

Brake/Reverse......................................................X Button

Dismount...........................................................Y Button

Look Behind........................................Left Analog Stick Button

Show Secondary Tasks.............................................D-Pad Left

Show Primary Tasks/Objectives...................................D-Pad Right

Pause/Show Map Screen...........................................Back Button

Pause/Show Option Screen.......................................Start Button



/=========================================================================

0===========================================================================0

| I.9. The Main Screen [TMSC] |

0===========================================================================0

=========================================================================/



When you start the game you will notice a round object in the upper right

corner of your screen. This is your Map/Health Meter/Trouble Meter.



The Map lets you know where you are and where your objectives can be found.

The curved meter on the left is your Health Meter and the curved meter on the

right is your Trouble Meter.



When it is finally activated in the mission "This Is Your School" (Gary

Smith) the Clock will be displayed in the upper left corner of your screen.

More about Time later in this Section.



Whatever weapons you are holding will be displayed in the lower left corner

of your screen.



/=========================================================================

0===========================================================================0

| I.10. The Main Map and Pause Menu [MPPU] |

0===========================================================================0

=========================================================================/



When you press Back you bring up the Main Map of the Bullworth area. It is

here where you can find out where you are at.



This Map will also display places of interest and where your missions and

jobs are located. You can also check on the status of your classes and the

respect from the other groups by using the D-Pad to go right and left along

the sub-menu.



You can also find where all of the main Collectibles are once you progress

through the Geography Classes which are opened in Chapter II.



When you press Start you will go into the Pause Menu. Here you can check up

on your Stats, change Options, or load a saved game. A couple of additional

features, earned during Photography classes, will be unlocked here.



/=========================================================================

0===========================================================================0

| I.11. Social Interaction [ SCTC] |

0===========================================================================0

=========================================================================/



When you lock onto someone by holding down the Left Trigger this opens up the

Social Interaction menu in the lower right corner of the screen and you are

given two choices: positive response (A Button) and negative response (B

Button).



The A Button is used for the following (positive) situations:

--Give simple, polite greetings.

--Accept tasks.

--Apologize.

--Pay Bullies.

--Give Gifts.

--Kiss girls (and certain guys).



The B Button is used for the following (negative) situations:

--Taunting.

--Shoving.

--Giving Wedgies (when locked onto guys from behind).

--Pinching Behinds (when locked onto girls from behind).



However, giving negative responses may catch the eye of certain people.....



/=========================================================================

0===========================================================================0

| I.12. Authority Figures [TAFG] |

0===========================================================================0

=========================================================================/



As with any other school and town there are people assigned to keep you in

line:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.12.A. Prefects

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



These large burly guys with dark blue jackets walking the school grounds are

seniors assigned to patrol the school looking for troublemakers. If they Bust

you they will either take you to the Principal's Office, any class that is in

session, or to your dorm room depending on the time of day.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.12.B. Faculty

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Sometimes you will see Teachers and other staff walking the school grounds

talking to other students. They will chase you, just like Prefects, when

angered and with the same results when you are Busted by them.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.12.C. Police

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



When you are allowed to leave the campus you will see the local Police force

walking around the town. These guys can appear out of nowhere when you commit

a crime and can chase you on foot, motorcycle, and even a kids bike! When

Busted by them you will either be sent to the local Police Station or back to

the Bullworth Academy campus depending on the time of day.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.12.D. Orderlies

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



These guys can only be found at the Happy Endings Retirement Home and Happy

Volts Asylum. When Busted they will sedate you and you will be either sent

outside the Asylum or to a Police Station.



/=========================================================================

0===========================================================================0

| I.13. Bullying and Troublemaking |

0===========================================================================0

=========================================================================/



Of course, you can attract the attention of authority figures by causing all

sorts of chaos:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.13.A. Bullying

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



You can perform the following Bullying tactics to cause trouble:



>>Wedgies

*******

Get behind a guy, lock-on using the Left Trigger, and press the B Button

when close enough behind him and the Fist Icon turns into the Underwear

Icon.



>>Pinching Behinds

****************

Get behind a girl, lock-on using the Left Trigger, and press the B

Button when close enough behind her and the Fist Icon turns into the

Panties Icon.



>>Lockering

*********

Get up close to a guy, use the Y Button to Grapple, and then push him to

a locker with a Blue Lock Icon to perform a Lockering move.



>>Binning

*******

Get up close to a guy, use the Y Button to Grapple, and then push him to

a Trash Can perform a Binning move.



>>Swirlies

********

When in a bathroom, get up close to a guy, use the Y Button to Grapple,

and then push him to a Toilet. You will then be prompted to tap the A

Button to finish up the Swirly move.



>>Taunting

********

Lock on to someone and use the B Button to taunt and insult a person.

When close enough you can also shove a person.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.13.B. Troublemaking

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Vandalism

*********

Smash any breakable object by any means including kicking, punching,

shooting, or running over it. Throwing Fire Crackers in toilets also

counts as Vandalism.



>>Weapon Violence

***************

Using any kind of ranged weapon against someone.



>>Curfew Violation

****************

Being outside of the Boy's Dorm past 11 o'clock.



>>No Helmet

*********

Riding a moped without a helmet. Win the first Bike Race to earn the Bike

Helmet to keep the Cops from going after you.



>>Fire Alarm

**********

You can get in trouble by pulling the Fire Alarm as a prank. It should be

noted that you have to pull the alarm 20 times during the course of the

game to earn the Firefighter Helmet and get one step closer to 100%

Completion.



>>Theft

*****

Stealing a Bike or Moped from someone by knocking them off of it and

taking it for yourself.



>>Lockpicking

***********

Picking the locks of Lockers within the Main Building or in the Gym's

Changerooms.



>>Trespassing

***********

Being in a place where you do not belong like the Girl's Dorm for

instance.



Doing any of the above will start to fill your.....



/=========================================================================

0===========================================================================0

| I.14. Trouble Meter [TBMR] |

0===========================================================================0

=========================================================================/



On the right side of your Map in the upper right part of your Main Screen is

your Trouble Meter. It is broken into thirds.



The more trouble you cause the more it fills up and the more attention you

will warrant from authority figures. If it is less than two thirds full then

you will be able to break free from them if they catch you. If it is past two

thirds full and red then you will be Busted if caught.



Hitting faculty, Prefects, Police, civilians, girls, and Little Kids will

give an automatic full Trouble Meter.



So will Lockering and Swirlying Prefects.



When in trouble there are some ways for Jimmy to get out of a tight spot.....



/=========================================================================

0===========================================================================0

| I.15. Fighting, Breaking Free, Running, and Hiding [FBFH] |

0===========================================================================0

=========================================================================/



Listed below are some various actions that Jimmy can, and sometimes need, to

perform:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.15.A. Fighting

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



There are times when Jimmy needs to defend himself or to just beat the snot

out of someone for the hell of it.



To hit someone with a Fist (or a Melee Weapon if it is held) press the X

Button. Most Melee Weapons, like a Ruler or Baseball Bat, will break after a

few hits.



You can also Grapple someone for additional fighting moves by pressing

the Y Button. When in a grapple use the X Button to punch or the B Button

to put your opponent down on the ground for additional fighting techniques.



When in a grapple you can also throw a person back by pressing the Y Button

again. If you throw a person into another person you can hurt the both of

them. This will make fighting easier.



In addition, you can push someone up against the wall and knee them in

the groin by pressing the Y Button.



During the course of the game you can learn new moves by attending Gym

classes and by going to the Hobo who lives near the Old School Bus on the

Bullworth Academy campus (however, you will need to collect Transistors for

him so he can teach you new moves).



In addition, you can pick up Soda Cans and Weapons from your fallen

opponents.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.15.B. Breaking Free

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



If you have caused some trouble and the Prefects, or Police, are on your case

they may end up catching you. If your Trouble Meter is low enough (one third

to two thirds full) you may be able to break free. Tap the Y Button quickly

to get out of their grasp so you can run away.



If your Trouble Meter is past two thirds and red you cannot break free from

an Authority Figure if you are caught.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.15.C. Running

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



When you get into a situation that is disadvantageous you can run away. If

you have any weapons in your hands, like a Fire Cracker, you can toss one

behind you by pressing the Left Trigger in hopes that you can trip up your

pursuers.



Another major advantage you have is that you can run without ever tiring.

Your chasers will eventually tire after awhile and they will be hunched over

trying to catch their breath. This will allow you to either attack them

again, perform a Bullying move, or go into.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.15.D. Hiding

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



To reduce your Trouble Meter and get away from your pursuers you can hide.

There are three places you can hide to get out of trouble.



One is to jump into a Trash Can. Second is to hide in a Locker that has a

Blue Lock Icon on the floor. Third is to enter a Porta-Potty (when in town).



Once your Trouble Meter is empty you can leave safely. However, make sure

that none of your pursuers see you entering a Trash Can, Locker, or

Porta-Potty otherwise they will yank you out.



/=========================================================================

0===========================================================================0

| I.16. Getting Busted and Serving Detention [GBSD] |

0===========================================================================0

=========================================================================/



If you get Busted you will lose all of your items except your Slingshot,

Skateboard, Camera, Water Balloons (after doing Errand BLT-E23), and the

Rubberband Ball (after collecting all 75 Rubber Bands). All other Weapons

will be confiscated. You will also lose any extra health you gained by

kissing (explained later).



Every third time you are Busted during school hours you will end up in

Detention. Depending on the time of year you will either be mowing lawns or

shoveling snow.



The more times you end up in Detention, the more you have to mow lawns or

shovel snow away. These mini-games are meant to simulate the tediousness of

actual Detention and are not required for 100% Completion (although you can

gain the Prison Outfit for completing all of the Detention mini-games).



++NOTE: At the time of this writing you can get the Prison Outfit by

completing either all of the Lawn Mowing or all of the Snow Shoveling

mini-games instead of doing them all combined. It is unclear at this

time whether or not Rockstar Games changed the requirements or that

this is a bug.



/=========================================================================

0===========================================================================0

| I.17. Health and Kissing [HLKS] |

0===========================================================================0

=========================================================================/



After getting in a tough fight Jimmy may need to have his Health replenished.

To do that you need to drink Soda from either a Soda Machine (they are

scattered around town and the campus), from a Yum Yum Market store, or from

any Soda Cans your opponents may have dropped during fighting.



You can also increase your Health past 100% by Kissing. You won't be able to

kiss until you complete Art 1. You need to give a Gift first before being

allowed to kiss. After passing Art 4 you can double your Health by Kissing.

After passing Art 5 you no longer need to give a Gift (when dealing with

Girls) before Kissing.



When you get a Girlfriend from one of the cliques she will always be kissable

even if the rest of her clique is hostile toward you. You can always kiss

Girls outside of the cliques regardless as well.



In one of the more controversial elements of this game you can also kiss

certain guys. There are six of them, one to each of the major cliques. They

are listed later in the guide.



This is mainly played for laughs but you can still increase your Health by

kissing guys. You need to have at least 60% Respect in their respective

cliques before you can kiss any of them.



/=========================================================================

0===========================================================================0

| I.18. Time [TMEC] |

0===========================================================================0

=========================================================================/



After you complete the mission "This Is Your School" (Gary Smith) you will

activate the Clock which will be in the upper left corner of your screen.

This will allow for the passage of time within the game.



In the world of "Bully: Scholarship Edition" there are no indications of the

days of the week (Monday, Tuesday, etc.) and there are no weekends. There are

classes every day.



You start your day at 8 AM. Morning classes begin at 9 AM and ends at 11:30

AM.



Lunch break is from 11:30 AM until 1 PM. Afternoon classes go from 1 PM until

3:30 PM.



7 PM is when the Main Building shuts down. If you are inside the Main

Building after 7 PM you will be considered Trespassing. If you are caught you

will be put into your dorm room.



7 PM is when you will see Z's emanating from your dorm room. This is when you

are allowed to go to bed so you can go to the next day. Just press the Y

Button when near your bed to go to sleep.



11 PM is when curfew begins. If you are outside your dorm room after this

time you will be in violation and will be thrown into your room if Busted. If

you are Busted by Police outside of school they will drop you off just

outside the main gates (unless you are wearing the Red Ninja Outfit).



At 1 AM your vision will begin to blur as you become drowsy. If you aren't in

bed by 2 AM you will be.....



/=========================================================================

0===========================================================================0

| I.19. Passed Out and Knocked Out [POKO] |

0===========================================================================0

=========================================================================/



If you pass out from being up most of the night you will wake up where you

passed out at 8 AM the following morning. Depending on where you passed out

you may be robbed while you sleep (your shoes will be gone). If you are in

the water when you pass out you will end up at the nearest Infirmary.



If you get beaten in a fight, fall from a great height, or hit hard by a car

you will be Knocked Out. You will then be taken to the nearest Infirmary. Any

task or mission you were on will be failed.



/=========================================================================

0===========================================================================0

| I.20. Save Books and Save Houses [SBKH] |

0===========================================================================0

=========================================================================/



In your dorm room and in the Principal's Office lobby you will find a Save

Book. It is with a Save Book that you can save your game. You have six slots

on your Memory Card or Hard Drive to save games of "Bully: Scholarship

Edition".



During the course of the game you will earn Save Houses which will give you

additional places to save your game. Below is the complete list of Save

Houses in the Bullworth Area:



>>The Beach Clubhouse

*******************

Old Bullworth Vale (by completing the Prep Challenge).



>>The Dragon's Wings Comics store basement

****************************************

Bullworth Town (by completing the Nerd Challenge).



>>The Blue Balls Pool Hall

************************

New Coventry (by completing the Greasers Challenge).



>>The Jock Clubhouse

******************

Bullworth Academy (by completing the Jock Challenge).



>>The Townies Hangout

*******************

Blue Skies Industrial Area (by completing the Townie Challenge).



Each Save House will have a Bed, Wardrobe Closet, Soda Machine (with the

exception of the Townie Hangout), Save Book, an Arcade Game (with the

exception of the Jock Clubhouse), and Weapon Spawn points (for certain

weapons you earn during the game).



/=========================================================================

0===========================================================================0

| I.21. Lockers and Lockpicking [LCKP] |

0===========================================================================0

=========================================================================/



Within the Main Building or in the Gym's Changerooms you will find student

lockers. Some of the lockers will have Blue Lock Icons on the floor by them.

This means that you can use it for hiding or Lockering someone.



Those that have a Red Lock Icon are locked and need to be picked to be

opened.



To open these lockers get close to one and you will see the prompt for you to

use the Y Button. Once you press the Y Button you have to rotate the Left

Analog Stick in the directions of the arrows shown.



When you pick a locker you will gain random items ranging from Gifts to

Clothes to Weapons.



However, do not let the Prefects see you pick a locker or they will chase

you. You can abandon a lockpick attempt by running away from the locker if

you see a Prefect approach.



/=========================================================================

0===========================================================================0

| I.22. Weapons, Boxes, and Crates [WPBX] |

0===========================================================================0

=========================================================================/



Here I will go into detail about the Weapons, Boxes, and Crates that Jimmy

can use to help him at Bullworth Academy.



The description of the Weapons, Boxes, and Crates are listed here and their

locations revealed in each major area of Bullworth:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| I.22.A. Weapons

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Slingshot

*********

You get this weapon by completing the mission "The Setup" (Jimmy

Hopkins). Lock onto someone with the Left Trigger and fire with the

Right Trigger. Press D-Pad Up to go into free aim mode. You can

increase its performance by passing Gym classes. This weapon cannot be

taken from you by authorities if you are Busted.



>>Super Slingshot

***************

You get this Slingshot upgrade by completing the mission "The

Candidate" (Nerds). You use this just like the regular Slingshot except

you now have a scope for more accuracy from a distance. Tap the D-Pad

Up once to enter free aim mode then press it again to enter Scope Mode.

Use D-Pad Up and D-Pad Down to zoom in and out. Press the Y Button to

exit Scope Mode and re-enter free aim mode.



>>Fire Crackers

*************

These explosive weapons can be thrown at your enemies for some serious

damage or thrown in toilets as a prank. Be careful when throwing them.

If you hold one for too long it will explode in your hands hurting you

in the process. You can make them with your Chem Set after passing

Chemistry 1.



>>Stink Bombs

***********

These weapons will make a large noxious green cloud when thrown. It

will cause you to stop and gag until the cloud disperses. This is the

favorite weapon of the Nerds. You can make them with your Chem Set

after passing Chemistry 2. These can also be purchased at the

Dragon's Wing Comics Store.



>>Itching Powder

**************

This stuff will make your victims scratch all over long enough for you

to make a clean getaway. You can make this with your Chem Set after

passing Chemistry 3. These can also be purchased at the Dragon's Wing

Comics Store.



>>Bag of Marbles

**************

When used this will cause anybody nearby to trip and fall. Can be

thrown on the run to slow pursuers. These can also be purchased at the

Dragon's Wing Comics Store.



>>Carton of Eggs

**************

This is often used for vandalizing buildings but can be used against

people. This is the favorite weapon of the Preppies. These can also be

purchased at any Yum Yum Market.



>>Apple

*****

This fruit can often be found by certain trees. You can eat them but it

is best used for throwing at people.



>>Bananas

*******

This can be found at the school Cafeteria. You can either throw them at

people or eat one and use the peel to trip someone up.



>>Fire Extinguisher

*****************

With this you can slow someone down by firing its contents at them or

using it as a blunt force weapon during a fight.



>>Brick

*****

Just a standard Brick but makes a good throwing weapon.



>>Baseball Bat

************

This can be used to make quick work of your opponents. But it breaks

apart after a few hits.



>>Board

*****

Just a plain board but is used just like the Baseball Bat.



>>Trash Can Lid

*************

This round metal object can be thrown like a Frisbee to nail someone

from a distance.



>>Water Balloons

**************

You unlock this weapon by completing Errand BLT-E23 in Chapter II. It

does little damage but can be used to cause trouble if the need, or

want, arises. It cannot be taken from you when Busted and you

automatically use it when you use a Water Faucet or Sink.



>>Snowballs

*********

This weapon is only available during Chapter III. Like the Water

Balloon it does little damage but can be used to cause trouble. To make

a snowball go over to snowed over dirt or grass and press the Y Button.



>>Bottle Rocket Launcher

**********************

You earn this weapon by completing the Nerd Challenge. It is a gun-like

weapon that fires Bottle Rockets. You can fire three before you need to

reload. However, it is very poor distance weapon. This is best used at

short to medium distance. Also makes an excellent clubbing weapon.



>>Spray Paint

***********

This becomes available to you after completion of the mission "Tagging"

(Preps). This is mainly used for spraying tags you find throughout the

Bullworth area. But this can also be used as a stun weapon so you can

either run away or lay the smackdown on someone. These can also be

purchased at any Yum Yum Market.



>>Spud Gun

********

This becomes available after the mission "Stronghold Assault" (Jimmy

Hopkins). This powerful weapon fires potatoes at a high rate of speed.

Can knock out anyone quickly. But this thing fires slowly so you may

want to fire from a medium distance so you can run away if you are

unable to knock out your victim and are forced to run (like if you fire

on a Prefect). Also makes an excellent clubbing weapon. You can also

buy the Can of Spuds, for reloading, at any Yum Yum Market.



>>Rubberband Ball

***************

You earn this weapon but acquiring all 75 Rubber Bands hidden

throughout the Bullworth area. It is a giant Rubberband Ball that, when

thrown, will bounce around hitting anything and anybody that gets in

it's way. After you throw one you will notice a little timer around the

Ball icon. This indicates how long you have to wait before you can

throw another. Therefore you can have more than one bouncing around at

one time. After awhile the Ball will disintegrate. This Ball can do

some serious damage to anybody unlucky enough to be hit by one. You can

usually knock somebody out with two to three hits. This is also a

weapon that cannot be taken from you when Busted.



>>Toxic Sprayer

*************

This is a weapon you used when doing the mission "Weed Killer" (Jimmy

Hopkins) but you can use it outside of that mission after completing

"Complete Mayhem" (Jimmy Hopkins) when you can gain unlimited access to

Harrington House. Go all the way to the garden on the top floor to get

this weapon. The main thing this weapon can do is stun people and won't

do any damage unless you beat up somebody a little then shoot that

person with it. You can also use this weapon to club people. When

Busted you will drop the weapon and it will be waiting for you to pick

it up again after leaving the Principal's Office.



>>Mr. Luntz's Broom

*****************

Sometimes you may find Mr. Luntz, the groundskeeper, sweeping near the

front stairs of the Main Building. Most times he is carrying a large

broom. Give him a Wedgie to make him drop the broom. Then you can grab

the broom for yourself. The broom makes for a powerful blunt force

weapon and can knock a person quickly to the ground. It can also knock

most anybody out very quickly. Unfortunately, this weapon breaks apart

after a few hits.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| I.22.B. Boxes

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



All around the Bullworth area you may find large cardboard boxes on the

ground. Smashing them will reveal its contents. You will either get a Weapon

or a Soda Can.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.22.C. Crates

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



These large wooden boxes are usually found in alleys and near industrial

areas. Smashing them will either get you a Weapon or a Soda Can.



/=========================================================================

0===========================================================================0

| I.23. Collectibles [CLCT] |

0===========================================================================0

=========================================================================/



As with most free-form "sandbox" games there are things to collect in order

to acquire certain items and goals:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| I.23.A. Rubber Bands

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



One of the things you can collect in Bully is Rubber Bands. There are a total

of 75 Rubber Bands found around Bullworth.



Completing Geography 2 will allow you to find the Rubber Bands on the Main

Map.



Your reward for finding all of the Rubber Bands is the Rubberband Ball and

one step closer to 100% Completion.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| I.23.B. "G&G" Cards

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Another item you can collect in Bully is "G&G" Cards. They are part of a

game called "Grottos & Gremlins", a "Dungeons & Dragons"/"Yu-Gi-Oh" style

game played by the Nerds.



There are a total of 40 "G&G" Cards found around Bullworth.



Completing Geography 3 will allow you to find the "G&G" Cards on the Main

Map.



Your reward for finding all of the "G&G" Cards is the Grotto Master Outfit

and another step closer to 100% Completion.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.23.C. Gnomes

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Another one of the things you will find in Bully are Gnomes. This is

technically not a collectible since you have to destroy them. But I list it

as such because they are strewn around Bullworth just like the aforementioned

collectibles.



In order to get 100% Completion you must destroy all 25 Gnomes. They can be

destroyed by kicking it, running into it (with a bike), or with a Slingshot.



Completing Geography 5 will allow you to find the Gnomes on the Main Map.



Your reward for destroying all 25 Gnomes is the Gnome Outfit and another step

closer to 100% Completion).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| I.23.D. Transistors

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



After the completion of the mission "A Little Help" (Gary Smith) you will be

able to collect Transistors for the Hobo (who lives next door to Bullworth

Academy). He will reward you will additional fighting moves which will come

in handy later in the game.



Completing Geography 4 will allow you to find the Transistors on the Main

Map.



There are a total of six Transistors found around Bullworth and acquiring

them will get you closer to 100% Completion.



/=========================================================================

0===========================================================================0

| I.24. Skateboards, Bikes, Moped, and Go-Kart [SBMG] |

0===========================================================================0

=========================================================================/



You don't always have to walk around Bullworth to explore the area:



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| I.24.A. Skateboards

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



After completing the mission "Defend Bucky" (Nerds) you will be given a

Skateboard. Using the Skateboard will allow you to cover ground, and escape

pursuers, more quickly than by running alone.



You can even skitch a ride behind a car (hanging onto the back bumper) by

getting up behind it and pressing the Y Button to skitch.



This mode of transportation is included in your Weapon Wheel and cannot be

taken from you by authorities if you are Busted.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.24.B. Bicycles

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



You can find a various selection of Bikes around the Bullworth area. Most

will be parked near buildings. Some you can buy at the Shiny Bikes Stores

like the following:



>>Mountain Bike ($35.00)

>>Racer ($15.00)

>>Aquaberry Cruiser ($25.00)



And a few you can earn by completing the Shop classes.



After successful completion of Shop 1 you will also unlock the Bicycle

Garages around Bullworth. There is one near the Autoshop on campus and two

at the Shiny Bikes Stores, and one in New Coventry. You can store a maximum

of two Bikes in these garages for personal use.



Sometimes you can jack one from a nearby rider but that will get you in

trouble with the local Police.



Running into somebody at a high rate of speed will also get you into trouble

with Prefects and Police.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| I.24.C. Moped

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The Moped will allow you to quickly drive around the Bullworth area. You can

earn a Moped by winning 75 Tickets at the Carnival (it will be automatically

stored in the Bike Garages). You can also jack one from a nearby rider but

the local Police tend to frown on that.



In addition, you need to wear a Helmet while riding the Moped or the Police

will chase you. There are three helmets you can wear when riding a Moped:



>>Crash Helmet

************

You get this by successfully completing the first Go-Kart Race at the

Carnival.



>>Bike Helmet

***********

You get this by successfully winning the first Bike Race.



>>BMX Helmet

**********

You get this by successfully winning all of the Bike Races.



If you wear the BMX Helmet or the Crash Helmet you will be made fun of by

others. However, you can avoid being ridiculed by wearing the Bike Helmet

instead.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.24.D. Go-Kart

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



After completing the last City Go-Kart Race at Blue Skies Industrial Area in

Chapter V you will earn the vehicle which will spawn near the Bike Garage at

Bullworth Academy.



This is clearly the best and fastest ride in "Bully". And it also makes it

harder for the Police to catch you when you get bored and decide to start

running people over.....



/=========================================================================

0===========================================================================0

| I.25. Bus Stops [BSTP] |

0===========================================================================0

=========================================================================/



If you are in town and need to get back to Bullworth Academy in a hurry you

can take the Bus. There are several Bus Stops situated throughout the

Bullworth area (they will marked as a "B" on your Main Map). Use one and you

will be dropped off at the main gates of Bullworth Academy.



/=========================================================================

0===========================================================================0

| I.26. Clothing and Clothes Stores [CLSR] |

0===========================================================================0

=========================================================================/



In your dorm room you will have a Wardrobe Closet where you can change

clothes. One of the first things you do when you start the game is to change

into your school uniform. During the course of the game you will earn other

clothing apparel and outfits. This will allow you a lot of variety in how you

want Jimmy to look.



You can also buy clothes from the Clothes Stores found in the Bullworth area:



>>Bullworth Academy

*****************

Main Building - first floor.



>>Aquaberry Fashions

******************

Old Bullworth Vale.



>>Worn In Used Clothing

*********************

Bullworth Town.



>>The Final Cut

*************

New Coventry.



>>The Souvenir Tent

*****************

At the Carnival (you need to win Tickets at the Carnival Games to trade

for the Clothes - best to wait until after completion of Photography 5 so

you can get double tickets and make it easier to obtain Clothes).



You need to buy all of the Clothes from all of the Clothes Stores within the

game to get to 100% Completion. It will take approximately $2,922 to get all

of the Clothes from the Clothes Stores (excluding the Carnival).



When you succeed in buying all of the Clothes from these places you earn the

Gold Lame' Suit.



/=========================================================================

0===========================================================================0

| I.27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor [YYBT] |

0===========================================================================0

=========================================================================/



There are also various shops where you can purchase items and change your

look:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| I.27.A. Yum Yum Market

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The Bullworth area has three Yum Yum Markets where you can buy the following

items:



>>Box of Chocolates ($1.00)

>>Bouquet of Flowers ($1.00)

>>Beam Cola ($1.00)

>>Carton of Eggs ($1.50)

>>Spray Paint ($1.00) (available after the completion of the mission

"Tagging" (Preps))

>>Can of Spuds ($3.00) (available after completion of the mission

"Stronghold Assault" (Jimmy Hopkins))



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.27.B. Barber Shops

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



In addition, there are three Barber Shops where you can change your hairstyle

to your liking:



>>The Old Bullworth Vale Hair, Nails & Beauty Shop does the styles that the

rich and trendy people prefer.

>>The Happy Mullet in Bullworth Town has regular style haircuts for most

everybody.

>>The Final Cut in New Coventry has punky style haircuts for the rough and

tumble crowd.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| I.27.C. Tattoo Parlor

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



When you finally open Chapter V and gain access to Blue Skies Industrial Area

you can go and get tattoos for your arms at the Tattoo Parlor located the

northeast part of the area (and indicated as a trailer on your map).



/=========================================================================

0===========================================================================0

| I.28. 100% Completion List [CPLT] |

0===========================================================================0

=========================================================================/



It should be noted that this is a flexible list. As stated below you need to

do a minimum of 31 Errands. You can skip a couple of objectives but you would

need to do more Errands to compensate.



Below is the minimum you need to do to get 100% Completion within "Bully:

Scholarship Edition":



>>Completion of all Main Story Missions:

**************************************

--From "This Is Your School" (Gary Smith) to "Complete Mayhem" (Jimmy

Hopkins).



++NOTE: "The Big Prank" (Gary Smith) is NOT required for 100% Completion.



>>Pass the following classes (to earn the Graduation Cap):

********************************************************

--Art (five levels).

--Chemistry (five levels).

--English (five levels).

--Gym (five levels).

--Shop (five levels).

--Photography (five levels).

--Biology (five levels).

--Music (five levels).

--Geography (five levels).

--Math (five levels).



>>Collect or destroy the following:

*********************************

--Collect all 75 Rubber Bands.

--Collect all 40 "G&G" Cards.

--Collect all 6 Transistors.

--Destroy all 25 Gnomes.

--Destroy all 19 Gravestones and get the Edna Mask.

--Destroy all 27 Pumpkins and get the Pumpkin Head Mask.



>>Complete the following side-missions:

*************************************

--"A Little Help" (II through VI to get additional fighting moves from the

Hobo).

--Complete a minimum of 31 out of 50 Errands.



>>Complete the following tasks:

*****************************

--Fail five classes and earn the Dunce Cap.

--Pull the Fire Alarm 20 times and earn the Firefighter Helmet.

--Run 100 kilometers to earn the Running Shorts.

--Ride a Bike 100 Kilometers to earn the Spandex Bike Shorts.

--Buy 100 Sodas to earn the Free Soda Reward (all Sodas will be free for

the rest of the game).

--Drink a total of 500 Sodas (bought or picked up) to earn the Two-Can Hat.

--Successfully complete the "Penalty Shots" mini-game once.

--Successfully complete the "Keep-Ups" mini-game once.

--Defeat the Pirate on the southern part of the large island at Bullworth

Lake to get the Pirate Hat.

--Complete five levels of Boxing at the Glass Jaw Boxing Club (Old

Bullworth Vale).

--Take all pictures for the Yearbook and unlock the Black Ninja Outfit.



>>Complete the following Jobs:

****************************

--Lawn Mowing (Old Bullworth Vale Gardens - all three levels).

--Lawn Mowing (23 Estate Road - all three levels).

--Paper Route (at least past Level 2).



>>Complete the following Bike Races:

**********************************

--Bullworth Vale (seven races).

--Bullworth Town (four races).

--New Coventry (two races).

--Bullworth Academy (one race).



>>Complete the following Go-Kart Races:

*************************************

--Old Bullworth Vale (by the Happy Endings Retirement Home).

--Shopping District (south of the Movie Theater).

--Blue Skies Industrial Area (by Spazz Industries).



>>Beat the high scores of the following Arcade Games to earn the Free Arcade

Games Reward:

*************

--"Monkey Fling"

--"Nut Shots"

--"ConSumo"



>>Complete the following tasks at the Carnival:

*********************************************

--Ride the following rides:

>>"Big Canyon Railway"

>>"Big Squid"

>>"Ferris Wheel"

--Successfully complete the following Carnival Games (at least once):

>>"Shooting Range"

>>"Splish Splash"

>>"High Striker"

>>"Strike Out"

--Complete the five Go-Kart Races to unlock the City Races.

--Purchase all of the Clothes within the Souvenir Tent (you need to win

Tickets to trade for the Clothes - minimum of 255).



>>Buy all the clothes from the following Clothes Shops:

*****************************************************

--Bullworth Academy (Main Building - first floor).

--Aquaberry Fashions (Old Bullworth Vale).

--Worn In Used Clothing (Bullworth Town).

--The Final Cut (New Coventry).



>>Earn the following Save Houses:

*******************************

--The Beach Clubhouse (Prep Challenge).

--Dragon's Wing Comics basement (Nerd Challenge).

--Blue Balls Pool Hall (Greaser Challenge).

--The Jock Clubhouse (Jocks Challenge).

--Townie Hangout (Townie Challenge).



/=========================================================================

0===========================================================================0

| I.29. Xbox 360 Achievement List [XBAL] |

0===========================================================================0

=========================================================================/



Listed in this chapter are all 38 Achievements for the Xbox 360 version of

"Bully: Scholarship Edition". You do not need to do any of them for 100%

Completion although you will gain most of them by doing some of the tasks

toward 100% Completion.



The Achievement list is as follows (in alphabetical order):



>>Name: After Hours.

Description: Spend five hours out after curfew.

Achievement Points: 20 G.

Notes: This is not too hard to get. Just stay outside for a couple of

minutes on two nights to get this one.



>>Name: Black & White & Read All Over.

Description: Complete all Paper Route Missions.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Boy Genius.

Description: Complete nine Classes.

Achievement Points: 30 G.

Notes: Just successfully complete any nine Classes to get this one. This

isn't "complete all five levels of nine of the ten Classes".



>>Name: Casanova.

Description: Receive 25 kisses from the ladies.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Down For the Count.

Description: Beat up 200 opponents.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Dual Nebula.

Description: Achieve a High Score on Consumo, Nut Shots, and Monkey Fling

Arcade Games.

Achievement Points: 20 G.

Notes: You can get this Achievement on any of the machines you find outside

of the Souvenir Tent at the Carnival. However, you must still

achieve the high score on the ones inside the Souvenir Tent to get

100% Completion. Trivia: "Dual Nebula" is a play on the words "Twin

Galaxies". Twin Galaxies is an arcade that keeps track of the world

records for many arcade games.



>>Name: Eggsellent!.

Description: Egg 25 cars.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Freshman.

Description: Complete Chapter I.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Glass Dismissed.

Description: Break 300 bottles at the Shooting Gallery.

Achievement Points: 25 G.

Notes: Self explanatory.



>>Name: Graduate.

Description: Complete Chapter V.

Achievement Points: 40 G.

Notes: Self explanatory.



>>Name: Green Thumb.

Description: Complete all Lawn Mowing Jobs.

Achievement Points: 20 G.

Notes: Self explanatory. Although it is possible to acquire this

Achievement by doing six Lawn Mowing Detention mini-games. At the

time of this writing it appears that the game cannot tell the

difference between Detention and the actual Jobs you are supposed to

do outside of Bullworth. It is unclear if this issue will be fixed

in later releases.



>>Name: Green Thumbs Up.

Description: Pick 50 Flowers.

Achievement Points: 20 G.

Notes: You can only have ten Flowers at a time in your Inventory. You must

complete Art 1 to start kissing Girls so you can get rid of Flowers

from your Inventory so you can pick more. If you complete Art 5

before you can get this Achievement then you have to complete

"Save Algie" (Nerds) before you can start kissing Boys, starting

with the Nerd Cornelius, to help get rid of Flowers so you can get

more.



>>Name: Helping Hand.

Description: Complete 10 Errand Missions.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: It's All In the Wrists.

Description: Complete all four Carnival Games once.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Junior.

Description: Complete Chapter III.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Keener.

Description: Complete three Classes.

Achievement Points: 20 G.

Notes: Just successfully complete any three Classes to get this one. This

isn't "complete all five levels of three of the ten Classes".



>>Name: Kickin' the Balls.

Description: Kick 100 Soccer Balls.

Achievement Points: 20 G.

Notes: You must kick the ball not run into it.



>>Name: Little Angel.

Description: Complete 20 Errand Missions.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Marathon.

Description: Travel 100,000 meters on foot.

Achievement Points: 25 G.

Notes: When you get this Achievement you will also get the Running Shorts.



>>Name: Mission Accomplished.

Description: Complete all Missions.

Achievement Points: 75 G.

Notes: Self explanatory.



>>Name: Momma's Boy.

Description: Complete 30 Errand Missions.

Achievement Points: 25 G.

Notes: Self explanatory.



>>Name: Over the Rainbow.

Description: Receive 20 kisses from the gents.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Perfectionist.

Description: 100% Completion.

Achievement Points: 125 G.

Notes: Self explanatory.



>>Name: Pole Position.

Description: Complete all Go Kart Races.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Senior.

Description: Complete Chapter IV.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Sharp Dressed Man.

Description: Collect 250 Clothing Items.

Achievement Points: 25 G.

Notes: Self explanatory.



>>Name: Skate Pro.

Description: Travel 50,000 meters on the Skateboard.

Achievement Points: 25 G.

Notes: Self explanatory.



>>Name: Skidmark.

Description: Give 50 Wedgies.

Achievement Points: 25 G.

Notes: Self explanatory.



>>Name: Smart Mouth.

Description: Say 100 Taunts.

Achievement Points: 25 G.

Notes: Self explanatory.



>>Name: Smell Ya Later.

Description: Hit people with Stink Bombs 50 times.

Achievement Points: 25 G.

Notes: Self explanatory.



>>Name: Soda'Licious.

Description: Buy 100 Sodas.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Sophomore.

Description: Complete Chapter II.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Speed Freak.

Description: Complete half of all Go Kart Races.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: Teacher's Pet.

Description: Complete six Classes.

Achievement Points: 20 G.

Notes: Just successfully complete any six Classes to get this one. This

isn't "complete all five levels of six of the ten Classes".



>>Name: The Champion.

Description: Complete all Bike Races.

Achievement Points: 20 G.

Notes: Self explanatory.



>>Name: The Wheel Deal.

Description: Perform 200 wheelies on the bike.

Achievement Points: 25 G.

Notes: Self explanatory.



>>Name: Tour De Bullworth.

Description: Travel 100 km on the bike.

Achievement Points: 25 G.

Notes: Self explanatory.



>>Name: Watch Your Step.

Description: Trip 25 people with Marbles.

Achievement Points: 20 G.

Notes: Self explanatory.



Now it is time to move onto the main portion of the guide starting with.....



/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

| II. "Welcome to Bullworth" [WLBL] |

0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0

==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/



As the game begins we are introduced to Jimmy Hopkins. He is being

transported to Bullworth Academy, the latest in a series of schools, by his

parents, which includes his new stepfather, one he does not approve of.



Jimmy has been expelled from every school he has attended and this school,

Bullworth Academy, is the only one left that will take him. His parents are

dropping him off at Bullworth Academy so they can go on a long honeymoon.



After being dropped off at the school's doorsteps, with nothing more than the

clothes on his back and $50, he is introduced to Miss Danvers who instructs

Jimmy to go to Dr. Crabblesnitch's office. And with that you are finally

given control.



As you make your way inside the gates you will find that everybody you meet

will laugh at you and make taunting remarks. You are the new kid and the

resident students don't seem to approve of you.



Make your way to the Main Building and enter. From there go to the yellow

marker on the second floor to trigger a cutscene and move onto the first

chapter.....



/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

| III. Chapter I - "Making New Friends and Enemies" [CHPO] |

0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0

==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/



Now you must go to your dorm to change clothes. As you get near the dorm you

will meet up with some Bullies who you must do battle with. The game will

talk you through simple block and attack moves.



After dealing with the Bully you will be attacked by the leader of the

Bullies, Russell. But one of the teachers, Mr. Hattrick, breaks up the fight

and you can finally enter the dorm.



Here you will meet Gary Smith, one of the resident students, who offers to be

your friend and shows you the place. The first thing is to get a Soda from

the Soda Machine to replenish your Health. Then go to your room and change

clothes.



Afterwards you will meet Petey and Gary comes in to further introduce himself

and torment Petey. After that you will be allowed to save your game. But

before we go exploring let's go over.....



/=========================================================================

0===========================================================================0

| III.1. Your Room and Room Trophies |

0===========================================================================0

=========================================================================/



In your room you will find your Save Book on your desk and your Wardrobe

Closet where you can change clothes. The clothes that you buy and earn will

be stored here.



Next to the desk is a Chem Set where you can make Fire Crackers, Stink Bombs,

and Itching Powder. However, it won't be activated until you complete

Chemistry 1.



As you progress through the game you will earn Room Trophies. These are

tokens of your accomplishments and will be scattered throughout your room as

you proceed through the missions and tasks.



By the way, activation of your Chem Set after Chemistry 1 counts as a Room

Trophy.



/=========================================================================

0===========================================================================0

| III.2. Boy's Dorm [BYDR] |

0===========================================================================0

=========================================================================/



Within the Boy's Dorm itself you will find an arcade machine ("Future Street

Race 2165") and a Soda Machine in the main room. There are also a couple of

bulletin boards and Fire Alarm switches as as well within the Boy's Dorm.



With that said you can now go and explore the school grounds with the

exception of the Main Building (you'll have to do the next mission before you

can explore the Main Building).



With no clock at this time it is the best time to go exploring and acquire

some of your Achievements.



The Weapon spawn points won't work yet but you can get Carton of Eggs from

beating up the Preppies and Stink Bombs from beating up Nerds.



/=========================================================================

0===========================================================================0

| III.3. Bullworth Academy [BULL] |

0===========================================================================0

=========================================================================/



At this time you are confined to Bullworth Academy and are not allowed to go

outside the main gates. The Boy's and Girl's Dorms are located on the north

part of the campus.



The Main Building is south of the dorm area. The Autoshop is just southwest

of the Main Building and the Library is due east of it.



Southeast of the Main Building is the Harrington House where the Preppies

live. Due south is the Bullworth Mascot Statue.



South of the Bullworth Mascot Statue is the Gym and Pool Buildings where the

Jocks hang out. And at the very south end of Bullworth Academy is the

Football Field.



Now let's introduce some of the people you will be dealing with here at

Bullworth.....



/=========================================================================

0===========================================================================0

| III.4. The Bullworth Academy Faculty and Prefects [BLFP] |

0===========================================================================0

=========================================================================/



As with any school there is a group of people dedicated to teaching the

students and to maintain order within the premises.



In this chapter I list the faculty and prefects for Bullworth Academy. The

full names of the faculty and prefects are listed from the Bully soundboard

at www.rockstargames.com.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.4.A. Faculty

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



From time to time you may see various members of the faculty wandering the

school either heading to their classes or berating other students. If you

cause any trouble around them they can bust you just like a Prefect can. Some

of the teachers you will do Classes with.



Listed below are the teachers and other support staff for Bullworth Academy:



>>Dr. Crabblesnitch

*****************

He is the main Principal of the academy and really loves his job.



>>Ms. Danvers

***********

She is Dr. Crabblesnitch's Secretary and appears to be really attached

to him.



>>Mr. Burton

**********

He is the Gym Teacher for Bullworth Academy. You will be doing Gym

classes with him. He is also rumored to be a pervert.



>>Ms. Philips

***********

She is the Art and Photography Teacher. You will be doing those

classes with her during the course of the game. She is friends with Mr.

Galloway and really likes pearl necklaces (snicker!).



>>Mr. Galloway

************

He is the English Teacher for Bullworth Academy. You will be doing

English classes with him. He is friends with Ms. Philips and rumored

to be in a feud with Mr. Hattrick. He is also rumored to have a

drinking problem.



>>Mr. Hattrick

************

He is the Math Teacher for Bullworth Academy. He is also rumored to be

in a feud with Mr. Galloway. You will be doing Math classes with him.



>>Dr. Slawter

***********

He is the Biology Teacher for Bullworth Academy. You will be doing

Biology classes with him.



>>Dr. Watts

*********

He is the Chemistry Teacher for Bullworth Academy. You will be doing

Chemistry classes with him.



>>Mr. Wiggins

***********

I think he may be the Home Economics teacher. He wears a brown coat,

glasses, and has a mustache.



>>Neil

****

He is the Shop Teacher for Bullworth Academy. You will be doing Shop

classes with him. He also has a bit of a temper.



>>Ms. Carvin

**********

She is School Librarian and can often be found behind the main counter

in the Library.



>>Edna

****

She is the Main Cook for the school kitchen much to the dismay of the

local health department.



>>Mr. Luntz

*********

He is the Groundskeeper for Bullworth Academy. When outside he carries

a large broom. He is also the Bullworth Academy Clothes Store

Shopkeeper when indoors.



>>Nurse McRae

***********

As the title suggests she is the School Nurse for Bullworth Academy.



>>Ms. Peabody

***********

She is the Girls Dorm Supervisor. She keeps the girls in line and boys

outside.



>>Miss Peters

***********

She is the Music teacher for Bullworth Academy. You will be doing Music

classes with her.



>>Mr. Matthews

************

He is the Geography teacher for Bullworth Academy. You will be doing

Geography classes with him.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.4.B. Prefects

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The Prefects are specially selected male seniors whose main job is to

maintain order within the student body. They are considered to be the Police

of the school and if you cause trouble around them they will try to bust you.



These guys are hard to miss. They are taller and larger than Jimmy and wear

dark blue Bullworth suit jackets with gray patches on the elbow. They are

also very unfriendly regardless of how nice you are to them.



Listed below are the Prefects at Bullworth Academy:



>>Edward Seymour II

*****************

This Prefect wears glasses and thinks that rule-breaking stunts your

growth.



>>Karl Branting

*************

He is the only black Prefect and thinks that the school needs more

discipline.



>>Max MacTavish

*************

This Prefect has brown hair and wants to be either a member of the

Police or the Army.



>>Seth Kolbe

**********

He has crew cut blond hair and has severe anger management issues. He

is also the Punishment Prefect you report to when in detention.



And now for the students.....



/=========================================================================

0===========================================================================0

| III.5. The Students of Bullworth Academy [TSBA] |

0===========================================================================0

=========================================================================/



When Jimmy arrives at Bullworth Academy he is an unknown. Nobody likes him

and is often taunted and attacked with little or no provocation. During the

course of the game Jimmy will eventually gain the respect of those around him

but it will be no easy task.



In this chapter I list the student cliques and groups for Bullworth Academy

and all the students within.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.5.A. Clique Information

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Each of the six major cliques (Nerds, Greasers, Preps, Jocks, Bullies, and

Townies) has a leader, one male kissable, and one girl (with the exception of

the Bullies clique).



You can only interact with the clique leaders during the Main Story Missions

and cannot be found wandering the school grounds outside of missions (with

the exception of the Bullies leader). You can deal with the Townies after

Chapter V is unlocked.



As you progress through the game you will do missions and tasks for some

these groups. These will allow you to gain respect with one group (and

sometimes lose respect with other groups).



After gaining the full respect of a clique all members of that clique will

become friendly toward you. If you get into a fight you may see members of a

friendly clique coming to your aid for backup.



If you lost a lot of respect with a clique they will insult you and often

attack you on sight.



You can only gain and lose respect by doing missions. Beating up a member of

a friendly clique will not cause a loss of respect.



You can also pay certain members of a friendly clique to assist you in

fighting or causing general mischief. To pay someone to be an ally press R1,

talk nicely to that person, and when the $ comes up, pay them.



Male kissables cannot be paid allies because, when you talk nicely to them,

Flowers comes up instead of the $. Girls also cannot be paid allies.



The two remaining groups, Regulars and Little Kids, do not have a leader,

male kissable, or paid allies.



This is how the information for each student is broken down:



>>Student Name

************

Description: Lists gender, body type, skin color, hair color, skin

complexion, glasses, watches, gloves, or anything unusual.

Clothing: Lists the clothing that the student wears from top to bottom.

Notes: Any useful or interesting information on the student.

Paid Ally: Whether or not the student can be paid to join you.



The full names of the students were listed from the Bully soundboard at

www.rockstargames.com. Paid Ally information comes from Jeff Mote Jr.

Clothing information was derived by taking several pictures of each student

with the digital camera (in-game) after Main Story completion (for full

respect from each group) and going over them to obtain the best possible

description.



Now for the student groups:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.5.B. Nerds

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



They often wear light green clothes and are either very skinny, overweight,

or very geeky looking. They are the weakest and are the easiest to beat up

and intimidate.



However, what they lack in physical prowess they excel in intelligence. In

the beginning they use the Stink Bomb as a ranged weapon when fighting.

Later, they will gain the use of the Bottle Rocket Launcher and Spud Gun for

fighting bullies. Their main hangout is the Library and they are led by

Earnest Jones.



Listed below are the Nerds at Bullworth Academy:



>>Algernon Papadopoulos

*********************

Description: Overweight, has orange brown hair and wears brown glasses

with large hexagonal frames.

Clothing: Wears a light green Bullworth vest with a white long sleeve

shirt, a dark red tie, short blue pants with the zipper

undone allowing one to see his underwear, and black shoes

with white socks.

Notes: Considered one of the most unpopular kids at the school and has

a problem with wetting himself. He is also nicknamed "Algie".

Paid Ally: Yes.



>>Bucky Pasteur

*************

Description: Skinny, has brown hair and wears brown glasses with

hexagonal frames, has buck teeth, and wears three watches,

one on his right wrist and two on his left.

Clothing: Wears a light green Bullworth vest with a white short sleeve

shirt, brown pants with iron-on knee patches including one

that is lighter than the rest of the pants, and light brown

shoes.

Notes: None.

Paid Ally: No.



>>Donald Anderson

***************

Description: Skinny, has brown hair with a part in the middle, and

wears glasses with brown frames and half lenses.

Clothing: Wears a light green Bullworth vest with a white long sleeve

shirt, beige pants, and light brown shoes.

Notes: None.

Paid Ally: Yes.



>>Fatty Johnson

*************

Description: Overweight, has reddish brown hair with a pointed center,

and wears glasses with brown hexagonal frames. Also wears

red half gloves on his hands.

Clothing: Wears a light green Bullworth vest with a white short sleeve

shirt, a dark red tie, blue jeans, and reddish brown shoes.

Notes: He is usually the person you have to fight in the wrestling

portions of the Gym class.

Paid Ally: Yes.



>>Melvin O'Connor

***************

Description: Slightly overweight, has light brown hair, and wears

glasses with brown hexagonal frames. He also has a pencil

behind his right ear.

Clothing: Wears a light green Bullworth vest with a white long sleeve

shirt, tan pants, and white shoes.

Notes: He is heavy into the "Grottos and Gremlins" gaming scene and

often makes his own character sheets. This also explains the

pencil behind his ear.

Paid Ally: No.



>>Thad Carlson

************

Description: Skinny, has reddish brown hair that is slightly unkept,

and wears glasses with gray frames and pointed half

lenses.

Clothing: Wears a light green long sleeve Bullworth sweater with a

white shirt and red tie, tan pants with a brown belt, and

brown shoes.

Notes: None.

Paid Ally: Yes.



>>Cornelius Thomas

****************

Description: Skinny and is the only black Nerd in the clique. Has black

hair, wears glasses with gold rounded frames, and has a

watch on his left wrist.

Clothing: Wears a light green Bullworth vest with a white long sleeve

shirt, a dark red tie, tan pants with a brown belt, and dark

brown shoes.

Notes: He is the male kissable Nerd in the clique. He also played

Juliet in the school production of "Romeo & Juliet".



>>Beatrice Trudeau

****************

Description: She is the only girl in the clique. Skinny, has blond hair

that is made up in a large 1950's style hairdo with a

light pink bow, and wears glasses with a green frame.

Clothing: Wears a white long sleeve shirt with a green plaid dress,

white knee high stockings plus pink shoes.

Notes: None.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.5.C. Greasers

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The members of this clique wear leather jackets and slicked back hair. They

look and often talk like they came out of the 1950's.



They also like to think that they are the toughest but aren't that hard to

beat down. However, they use the Slingshot from a distance when fighting.



They are not the smartest but excel in mechanics. Their main hangout is the

Autoshop and are led by Johnny Vincent. They also live and hang out in New

Coventry.



Listed below are the Greasers at Bullworth Academy:



>>Hal Esposito

************

Description: Overweight, has medium brown hair, wears black half

gloves, and wears a cigarette behind his left ear.

Clothing: Wears a blue vest with a white shirt underneath and a dark

brown jacket plus dark beige pants with medium brown shoes.

Notes: None.

Paid Ally: Yes.



>>Lefty Mancini

*************

Description: Medium build with black slicked back hair.

Clothing: Wears a blue shirt with a light blue jean jacket and light

beige pants with medium brown shoes.

Notes: None.

Paid Ally: No.



>>Lucky De Luca

*************

Description: Medium build with brown slicked back hair.

Clothing: Wears a blue vest with a white shirt underneath and a light

blue jean jacket and dark tan pants with medium brown shoes.

Notes: None.

Paid Ally: Yes.



>>Norton Williams

***************

Description: He is the only black Greaser in the clique. Taller than

Jimmy with a slightly muscular build. Also wears black

half gloves.

Clothing: Wears a blue vest with a white shirt underneath and a dark

brown jacket plus medium tan pants with dark brown shoes.

Notes: None.

Paid Ally: Yes.



>>Peanut Romano

*************

Description: Medium build with brown slicked back hair.

Clothing: Wears a blue vest with a white shirt underneath and a dark

brown jacket plus blue jeans with navy blue shoes.

Notes: None.

Paid Ally: No.



>>Ricky Pucino

************

Description: Medium build with brown slicked back hair and wears a

cigarette behind his left ear.

Clothing: Wears a dark blue shirt with a black jacket and dark beige

pants with medium brown shoes.

Notes: None.

Paid Ally: Yes.



>>Vance Medici

************

Description: A little skinny with reddish brown slicked black hair.

Clothing: Wears a blue vest with a white shirt underneath and a black

jacket plus gray pants with a brown belt and medium brown

shoes.

Notes: He is the male kissable Greaser in the clique.



>>Lola Lombardi

*************

Description: She is the only girl in the clique. A little skinny with

brown hair that covers her ears and wears a red cloth

necklace that resembles a tie.

Clothing: Wears a light pink shirt that exposes her midriff and

cleavage with a black jacket that has leopard pattern

accents plus tight black pants with white shoes.

Notes: Has a way with getting boys to do various things for her.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.5.D. Preps

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



They are the children of the very rich and have snotty and uppity attitudes.

They often wear light blue clothing and are in good physical shape. The

reason for that is that most of them box as a hobby thus making them

formidable when fighting them. This is despite the fact that some of them may

be inbred.



However, they are not above ranged combat often throwing Eggs from a distance

when fighting. Their hangout is the Harrington House and are led by Derby

Harrington. They also live and hang out in Old Bullworth Vale.



Listed below are the Preps at Bullworth Academy:



>>Bif Tremblay

************

Description: Tall and muscular with medium brown hair.

Clothing: Wears a light blue Aquaberry Vest with a white long sleeve

shirt underneath and dark gray pants with white shoes.

Notes: He is the boxing champion for Bullworth Academy. In the mission

"Boxing Challenge" (Jimmy Hopkins) he is listed as "Bif Taylor".

Why this is I don't know.

Paid Ally: No.



>>Bryce Montrose

**************

Description: Medium build with brown hair that is parted on his right

side plus a gold watch he wears on his left wrist.

Clothing: Wears a light blue Aquaberry Vest with a white long sleeve

shirt, that is partially rolled up, with a black and yellow

striped tie plus black pants with brown shoes.

Notes: None.

Paid Ally: No.



>>Chad Morris

***********

Description: He is the only black Prep in the clique. Wears white tape

that covers most of his right hand and wrist plus a gold

watch on his left wrist.

Clothing: Wears a light blue Aquaberry Vest with a white short sleeve

shirt and red and yellow striped tie plus tan pants with

light brown shoes.

Notes: None.

Paid Ally: Yes.



>>Justin Vandervelde

******************

Description: Medium build with brown hair that is parted on his right

side plus a gold watch he wears on his left wrist.

Clothing: Wears a light blue Aquaberry Vest with a white short sleeve

shirt and black and yellow striped tie plus black pants, with

a black belt with a gold buckle, with brown shoes.

Notes: None.

Paid Ally: Yes.



>>Parker Ogilvie

**************

Description: Regular build with black hair.

Clothing: Wears a light blue Aquaberry Vest with a white short sleeve

shirt and black and yellow striped tie plus black pants, with

a brown belt, with medium brown shoes.

Notes: None.

Paid Ally: Yes.



>>Tad Smith

*********

Description: Slightly muscular build with brown hair that is parted on

his left side.

Clothing: Wears a light blue Aquaberry Vest with a white short sleeve

shirt and black and yellow striped tie plus tan pants with

brown shoes.

Notes: None.

Paid Ally: Yes.



>>Gord Vendome

************

Description: Regular build with medium brown hair that covers most of

his forehead and wears a gold watch on his left wrist.

Clothing: Wears a light blue Aquaberry Vest with a white short sleeve

shirt and black tie plus black pants with brown shoes.

Notes: He is the male kissable Prep in the clique.



>>Pinky Gauthier

**************

Description: She is the only girl in the clique. She has brown hair

that goes past her ears.

Clothing: Wears a light blue Aquaberry Vest with a white short sleeve

shirt and a short blue plaid skirt with brown shoes.

Notes: None.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.5.E. Jocks

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



These large muscular guys can be found at the south part of Bullworth

Academy. What they lack in smarts they more than make up for it in sheer

brute force. You do not want to take on a large group of them without some

kind of weapon. They hang out at the Gym and Football Field and are led by

Ted Sinclair.



Listed below are the Jocks at Bullworth Academy:



>>Bo Jackson

**********

Description: Medium build and is one of two black Jocks in the clique.

Wears a white Bullworth hat.

Clothing: Wears a long sleeve blue Bullworth sweatshirt with gray pants

and white shoes.

Notes: None.

Paid Ally: Yes.



>>Casey Harris

************

Description: Muscular with dark blond hair. Also wears a white

Bullworth hat.

Clothing: Wears a light gray Bullworth shirt, that extends down below

his belt line, and a blue Bullworth jacket with white sleeves

plus gray pants with blue and white tennis shoes.

Notes: None.

Paid Ally: Yes.



>>Damon West

**********

Description: Tall, muscular, and one of two black Jocks in the clique.

He also wears a large white wristband on his left wrist.

Clothing: Wears a light gray Bullworth shirt and a blue Bullworth

jacket with white sleeves plus light brown pants with blue

tennis shoes.

Notes: Plays on the offensive line for the Bullworth football team.

Paid Ally: No.



>>Dan Wilson

**********

Description: Smaller than most of the Jocks. Has red hair that is

parted in the middle.

Clothing: Wears a blue long sleeve Bullworth sweatshirt with a large

"B" on the front and tan pants with blue tennis shoes.

Notes: None.

Paid Ally: Yes.



>>Juri Karamazov

**************

Description: Tall and muscular with short brown hair.

Clothing: Wears a blue Bullworth sweatshirt with a large "B" on the

front and has half blue and half white sleeves plus gray

pants with blue tennis shoes.

Notes: Has a Russian accent and prefers wrestling over football.

Paid Ally: Yes.



>>Luis Luna

*********

Description: Muscular with short brown hair.

Clothing: Wears a white sweatshirt with a blue Bullworth vest with a

"B" on the front plus dark gray pants with blue tennis shoes.

Notes: He is the one you play the "Keep-Ups" mini-game with.

Paid Ally: Yes.



>>Kirby Olsen

***********

Description: Perhaps the smallest of the Jocks. Has reddish brown hair.

Clothing: Wears a long sleeve blue Bullworth sweatshirt with a "B" on

the front with the sleeves are rolled halfway up his arms

plus gray pants with white shoes.

Notes: He is the male kissable Jock in the clique. Has been known to

hang out with Trent Northwick.



>>Mandy Wiles

***********

Description: She is the only girl in the clique. She has brown hair

that goes past her ears and a blue bow on top.

Clothing: Wears a blue Bullworth cheerleader uniform with blue tennis

shoes.

Notes: None.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.5.F. Bullies

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



These guys can be found all around the school and wear white shirts with blue

jeans. Their only goal is to make those lesser than themselves as miserable

as possible. They often hang out at the school parking lot and are led by a

hulkish brute named Russell Northrop.



Listed below are the Bullies at Bullworth Academy:



>>Davis White

***********

Description: Has brown hair and some acne on his forehead.

Notes: None.

Paid Ally: Yes.



>>Ethan Robinson

**************

Description: The only black Bully in the clique.

Notes: None.

Paid Ally: Yes.



>>Tom Gurney

**********

Description: Has brown hair that is parted near the middle, acne on his

forehead, and a bruised right eye.

Notes: None.

Paid Ally: Yes.



>>Troy Miller

***********

Description: Has short orange hair.

Notes: None.

Paid Ally: Yes.



>>Wade Martin

***********

Description: Has reddish brown hair that is parted on his left side and

acne on his forehead.

Notes: None.

Paid Ally: No.



>>Russell Northrop

****************

Description: The largest person on campus. Has short brown hair.

Notes: He hangs out near the the Old School Bus or front gates and is

the only boss character you can interact with outside of the

Main Story missions.

Paid Ally: Yes.



>>Trent Northwick

***************

Description: Has light blond hair.

Notes: He is the male kissable Bully in the clique. He also tends to be

real friendly towards you (I wonder why?).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.5.G. Regulars

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



This is the group of students that have no affiliation with any of the above

cliques. They usually wear dark green clothing and can be found all around

the school.



The three girls listed in this group (Angie, Christy, and Eunice) become

friendly to you and can be kissed after completion of Art 1.



Listed below are the Regulars at Bullworth Academy:



>>Constantinos Brakus

*******************

Description: Skinny with black hair.

Clothing: Wears a dark green long sleeve Bullworth sweater with a white

long sleeve shirt underneath (and with the sleeves rolled up)

and a yellow and black striped tie plus tan pants with black

shoes.

Notes: Tends to be pretty pessimistic. He also wears the Bullworth

mascot uniform and does the "Penalty Shots" mini-game.



>>Gordon Wakefield

****************

Description: Skinny with reddish brown hair that is parted on his right

side.

Clothing: Wears a dark green long sleeve Bullworth sweater with a white

long sleeve shirt underneath (and with the sleeves rolled up)

and a yellow and black striped tie plus tan pants with navy

blue shoes.

Notes: None.



>>Ivan Alexander

**************

Description: Skinny with brown hair that is parted on his right side.

Clothing: Wears a dark green long sleeve Bullworth sweater with a white

long sleeve shirt underneath (and with the sleeves rolled up)

and a yellow and black striped tie plus tan pants with black

shoes.

Notes: None.



>>Lance Jackson

*************

Description: A skinny black boy.

Clothing: Wears a dark green long sleeve Bullworth sweater with a white

long sleeve shirt underneath plus tan pants (with a dark belt

with a silver buckle) with black shoes.

Notes: None.



>>Ray Hughes

**********

Description: A very overweight boy with short orange hair.

Clothing: Wears a dark green Bullworth vest with a white long sleeve

shirt underneath plus brown pants with brown shoes.

Notes: None.



>>Trevor Moore

************

Description: A skinny black boy.

Clothing: Wears a dark green long sleeve Bullworth sweater with a white

long sleeve shirt underneath (with the sleeves partially

rolled up) and a yellow and black striped tie plus tan pants

with black shoes.

Notes: None.



>>Angie Ng

********

Description: A tall skinny girl of Asian descent with long braided

black hair and wears glasses with small black frames.

Clothing: Wears a white long sleeve shirt with the sleeves partially

rolled up with a green plaid tie plus a green plaid dress

(with suspenders) with white knee high stockings and black

shoes.

Notes: None.



>>Christy Martin

**************

Description: A girl with red hair.

Clothing: Wears a white long sleeve shirt with a long plaid green tie

plus a green plaid skirt with white knee high socks and black

shoes.

Notes: None.



>>Eunice Pound

************

Description: A very overweight girl with brown hair plus freckles on

her face.

Clothing: Wears a long white sleeve shirt with a red scarf that

protrudes from under her collar and a green plaid dress that

is held with suspenders plus black shoes with white socks.

Notes: She really really likes chocolate.



>>Gary Smith

***********

Description: Has light brown hair that is parted on his left side, a

scar that comes across his right eye, and wears a watch on

his left wrist and a brown wristband on his right wrist.

Clothing: Wears a white long sleeve shirt with the sleeves rolled with

a teal Bullworth vest and black pants with black shoes.

Notes: You can only interact with him during the Main Story Missions

and cannot be found on or outside school grounds. Becomes

Jimmy's main rival.



>>Pete Kowalski

*************

Description: Has short brown hair.

Clothing: Wears a pink long sleeve shirt with a blue Bullworth vest and

tan pants with white shoes.

Notes: You can only interact with him during the Main Story Missions

and cannot be found on or outside school grounds except right

after certain cutscenes. The only thing you can really do to him

is beat him up which is always fun ("Well done. You're still a

jerk."). He becomes a good friend to Jimmy during the course of

the story.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.5.H. Little Kids

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



These are the smallest and youngest of those attending Bullworth Academy. You

can talk to them but you can't fight them. Hitting a Little Kid will bring a

lot of trouble upon your head. They will also snitch on you if they see you

causing mischief.



Listed below are the Little Kids at Bullworth Academy:



>>Gloria Jackson

**************

Description: A small black girl that wears glasses with black frames.

Clothing: Wears a long white sleeve shirt with a red scarf that

protrudes from under her collar and a green plaid dress that

is held with suspenders plus black shoes with short white

socks.

Notes: She appears to be pretty smart and sophisticated for her age.



>>Karen Johnson

*************

Description: A small girl with orange hair that is tied in the back.

Clothing: Wears a white short sleeve shirt with a plaid green tie and a

dark green Bullworth vest plus a green plaid skirt with white

socks and black shoes.

Notes: None.



>>Melody Adams

************

Description: A small girl with black hair with a white hairpiece.

Clothing: Wears a white short sleeve shirt with a plaid green tie and a

dark green Bullworth vest plus a green plaid skirt with white

socks (that has a dark band near the top) and dark brown

shoes.

Notes: None.



>>Pedro De La Hoya

****************

Description: A small boy with dark brown hair.

Clothing: Wears a dark green Bullworth vest with a white short sleeve

shirt and a yellow and black striped tie plus black shorts

with red shoes and white socks.

Notes: None.



>>Sheldon Thompson

****************

Description: A small black boy.

Clothing: Wears a white long sleeve shirt with a dark green Bullworth

vest and light tan pants with black shoes.

Notes: None.



/=========================================================================

0===========================================================================0

| III.6. Leveling Up Jimmy (Part 1) [LUVO] |

0===========================================================================0

=========================================================================/



One of the things I try to do in any free roam game is to get as much of the

tedious stuff out of the way as much as possible (for 100% Completion). In

addition I am going to start obtaining Achievements to complete the

Achievement List and get 1,000 GS.



It is important to save your game every so often to limit backtracking if you

get a game crash while doing various tasks. At this point in the game there

is no game clock so you don't have to worry about the time.



So to start "leveling up" Jimmy I do the following at this stage of "Bully:

Scholarship Edition":



>>Go after the "Kickin' the Balls" Achievement. What I do is kick the

soccer ball outside the Boys Dorm from one end to the other.



>>While doing the above I also ambush boys leaving the Boys Dorm. I give a

Wedgie and taunt the Little Kids (for the "Skidmark" and "Smart Mouth"

Achievements) and for the bigger kids I pull a Wedgie and then beat them

up (for the "Down for the Count" Achievement).



>>Once I get the "Kickin' the Balls" Achievement I head inside the Boys

Dorm and start pulling the Fire Alarm to bring out more boys (so I can

either beat them up, Wedgie them, or taunt them). I continue pulling the

Fire Alarm until I have the Firefighter Helmet (plus the game percentage

that goes with it) and have the "Skidmark", "Smart Mouth", and "Down for

the Count" Achievements.



And do the following:



>>Collect 20 Rubber Bands.

>>Collect 6 "G&G" Cards.

>>Destroy 1 Gnome.



Of course, in order to get the Collectibles you need to know where they are

at.....



/=========================================================================

0===========================================================================0

| III.7. Collectibles (Bullworth Academy) [CLTA] |

0===========================================================================0

=========================================================================/



Below is the list of Collectibles for Bullworth Academy (BAC). It should be

noted that you can gain the ability to find Collectibles by successfully

completing Geography classes when you open up Chapter II. This will make hard

to find Collectibles easier to obtain.



The Map co-ordinates refer to the printed map that comes included with the

game disc:



/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

| III.7.A. Rubber Bands

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0



[BAC-RB1] - By the showers on the second floor of the Girl's Dorm.

Map: ([E,F]-8).



[BAC-RB2] - On the second floor of the Girl's Dorm. Near the top of the

stairs where the railing meets the wall.

Map: ([E,F]-8).



[BAC-RB3] - Near the steps on the south side of the Girl's Dorm.

Map: ([E,F]-8).



[BAC-RB4] - Inside the Boy's Dorm on the north end of the hallway.

Map: ([E,F]-9).



[BAC-RB5] - Near the corner on the south side of the Boy's Dorm.

Map: ([E,F]-9).



[BAC-RB6] - At the front of the Main Building near the west door.

Map: (F-8).



[BAC-RB7] - In the basement of the Main Building in the room with the shorted

wires hanging from the ceiling. Crawl through the opening in the

fence to gain access. ++NOTE: Can only be acquired during the

mission "Help Gary" (Gary Smith) or afterwards (use the Employees

Only door on the outside or the Boiler Room entrance within the

Main Building to get back into the basement area).

Map: (F-9).



[BAC-RB8] - In the waiting area for the Principal's Office near the save

book.

Map: (F-9).



[BAC-RB9] - Near the busted elevator on the north side of The Pit in the

basement of the Main Building. ++NOTE: Can be acquired during or

after completion of the mission "Help Gary" (Gary Smith). Use the

Employees Only door on the outside or the Boiler Room entrance

within the Main Building to get back into the basement area).

Map: (F-9).



[BAC-RB10] - Near the freezers for the Cafeteria's kitchen.

Map: (F-9).



[BAC-RB11] - Inside the Library on the second floor (north side).

Map: (F-10).



[BAC-RB12] - Inside the Old School Bus just north of the Autoshop.

Map: (G-8).



[BAC-RB13] - On the north side of the Autoshop just east of the Old School

Bus.

Map: (G-8).



[BAC-RB14] - In the shortcut that runs between the yard for Harrington House

and the Library.

Map: (G-9).



[BAC-RB15] - In a garage on the south side of the Autoshop. It will be on a

shelf.

Map: (G-8).



[BAC-RB16] - In the water that surrounds the Bullworth Mascot Statue.

Map: (G-9).



[BAC-RB17] - In front of the Gym Building.

Map: (H-9).



[BAC-RB18] - On a secret path that runs from the Pool Building to Harrington

House. Climb the ladder (by the Pool Building entrance) to the

overhang and jump east and down to gain access.

Map: (H-9).



[BAC-RB19] - In one of the shower stalls for the Girl's Locker Room.

Map: (H-9).



[BAC-RB20] - Near the small building at the west end of the Football Field.

Map: (I-8).



/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

| III.7.B. "G&G" Cards

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0



[BAC-GG1] - Inside the attic for the Girl's Dorm. Use the lattice on the

north side of the Dorm to enter unnoticed.

Map: ([E,F]-8).



[BAC-GG2] - On the top balcony on the south side of the Main Building. Use

the lattice to access.

Map: (G-9).



[BAC-GG3] - By the globe on the first floor of the Library (southeast side).

Map: (F-10).



[BAC-GG4] - Behind the dumpster on the south side of the Autoshop.

Map: (G-8).



[BAC-GG5] - On a secret path that runs from the Pool Building to Harrington

House. Climb the ladder (by the Pool Building entrance) to the

top and jump down to gain access.

Map: (H-9).



[BAC-GG6] - In one of the toilet stalls for the Boy's Locker Room.

Map: (H-9).



/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0

| III.7.C. Gnomes

0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0



[BAC-N1] - Inside the yard for Harrington House just north of the house

entrance.

Map: (G-9).



With that done, it is time to head over to the Main Building to start the

next mission.....



/=========================================================================

0===========================================================================0

| III.8. The Main Story Missions [TMSM] |

0===========================================================================0

=========================================================================/



Each Main Story Mission is broken into five parts:



0=========0

| Overview

0===========0



What the mission is about.



0==========0

| Prep Work

0============0



Any task that needs to be done before doing the mission.



0======0

| Notes

0========0



Additional information and other musings.



0=========0

| The Plan

0===========0



How to do the mission.



0=======0

| Reward

0=========0



What you get for your efforts.



With that explained, I will now move on to the Main Story starting with.....



/SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS

0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0

| III.9. Gary Smith [GRSM] |

0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0

SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/



Gary Smith is the "friend" you met when you entered the Boy's Dorm. Although

he appears to be snotty and aggressive he is willing to befriend you and show

you things about Bullworth Academy.



His first mission starts at the entrance to the Main Building.....



/SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS

0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0

| >GS1. "This Is Your School" (Gary Smith) |

0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0

SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/



0=========0

| Overview

0===========0



When you enter the Main Building, Gary is waiting for you and shows you

around.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



When you start, Gary will lead you to Russell's locker. Here you will be

given simple instructions for social interaction. After paying Russell you

will be prompted to break into his locker. Again, the game will instruct

you on how to pick locks (rotate the Left Analog Stick in the direction of

the arrows). When you open Russell's locker you will get the "Bullworth Cap

- Classic".



From there, the game will instruct you to hide from the Prefects by jumping

into a nearby Trash Can. Once your Trouble Meter is at zero you are

prompted to follow Gary again.



He will lead you to the Girl's Restroom where you will see Eunice exit. She

is crying and Gary prods you into talking to her. The game will then

instruct you on how to greet and talk to people. When you talk to her you

will find that someone has stolen her Chocolates and wants Jimmy to get

them back.



The culprit is hiding in the Boy's Restroom on the other side of the Main

Building. When you get there you will be prompted to target Constantinos.

You can pretty much do anything you want to him. I prefer to beat him up.

From there, return the Box of Chocolates to Eunice who will reward Jimmy

with a kiss.



From there, go to the Cafeteria. When the cutscene, which explains the

social hierarchy, starts, the mission will be completed.



0=======0

| Reward

0=========0



Nothing but this will lead into.....



/=========================================================================

0===========================================================================0

| III.10. Get to Class (Part One) [GTC1] |

0===========================================================================0

=========================================================================/



Now you have to go to one of the classes to begin your education here. You

will see a Bell appear on your Map. This is one of the classes you need to

attend.



In addition, the clock will finally appear in the upper left portion of the

screen so you can see the time. You are now affected by time within the game.



Morning classes go from 9 AM to 11:30 AM and afternoon classes go from 1 PM

to 3:30 PM. There are a total of ten classes you have to attend during the

course of the game:



>>Chemistry

>>English

>>Art

>>Gym

>>Biology

>>Music

>>Photography

>>Shop

>>Geography

>>Math



However, at this point in the game, only six of the classes (Chemistry,

English, Art, Gym, Biology, and Music) are available. The other four classes

(Shop, Photography, Geography, and Math) are unlocked later.



When either a morning or an afternoon class is in session you will see a

bell on the Map. If it is orange you need to attend that class. Prefects will

chase you on sight if you are seen being truant and force you to attend that

class if you are caught.



Although you can skip classes it is highly recommended you attend them. By

attending classes you will improve various attributes like making weapons or

talking your way out of trouble.



If the bell is silver you don't need to attend that class. The Prefects won't

chase you but if you cause trouble and end up being Busted you will be forced

to attend class.



Each class has five levels. Each time you pass a level you progress to the

next until you pass the last one.



When you successfully complete all five levels of a class you no longer need

to attend that class and the Prefects will not try to bust you on sight for

truancy. Passing all five levels of all six of these classes early in the

game before going into the Main Story Missions will make them easier to do

since you won't have to worry about Prefect interference.



Passing classes is, of course, required for 100% Completion. But, you also

need to FAIL five classes, any classes, to get the Dunce Cap and get closer

to 100% Completion. You can even return to a class that you fully passed, and

even have the Graduation Cap for passing all classes, to fail it in order to

obtain the Dunce Cap.



After your first afternoon class is completed it is highly recommended that

you do the next mission "The Setup" (Jimmy Hopkins) to acquire the Slingshot

and unlock the remainder of your Gym classes. After that I also recommend

playing the "Penalty Shots" and/or "Keep-Ups" mini-games and/or Dodgeball

(explained in more detail later) to earn money to buy Sodas and Clothes.



There are a total of five days of classes and this is the order they are in:



>>Day 1 - Chemistry and English.

>>Day 2 - Art and Gym.

>>Day 3 - Biology and Music.

>>Day 4 - Shop and Photography.

>>Day 5 - Geography and Math.



If you don't open up Chapter II by the time you finish Music class then the

classes will restart with Day 1. If you don't do "The Setup" (Jimmy Hopkins)

before Gym 2 then you will not be allowed to do the Gym class. If you do not

open up Chapter III before Photography 3 then you will not be allowed to do

the Photography class.



Also, by successfully completing classes you will also earn certain

Achievements. You will get Achievements for completing three, six, and nine

classes. Below is a list of the earliest you can get the class based

Achievements:



>>Keener - After completion of Art 1.

>>Teacher's Pet - After completion of Music 1.

>>Boy Genius - After completion of either Art 2 (if you don't unlock

Chapter II by the next day after completion of Music 1) or

Geography 1 (if you unlock Chapter II by the next day after

completion of Music 1).



In addition, the Weapon Spawn points will now function so you can start to

collect weapons to either defend yourself or cause mischief.



Below are the six available classes and how to pass them:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.10.A. Chemistry (Day 1 - Morning)

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



To pass this class you must press the corresponding button as it passes

through the window near the bottom of the screen. In later levels more

buttons are added and they go a bit faster. Even so, this is not too

difficult.



Your rewards for passing Chemistry classes:



>>Chemistry 1

***********

You activate your Chem Set which is also a Room Trophy and can make Fire

Crackers with it. But you can only use the Chem Set once per day.



>>Chemistry 2

***********

You can make Stink Bombs from your Chem Set. However, you are still

limited to one use of your Chem Set per day.



>>Chemistry 3

***********

You can make Itching Powder from your Chem Set. But you are still limited

to one use of your Chem Set per day.



>>Chemistry 4

***********

You get double of everything when you use your Chem Set. But you are

still limited to one use of your Chem Set per day.



>>Chemistry 5

***********

You gain unlimited use of your Chem Set.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.10.B. English (Day 1 - Afternoon)

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



To pass this class you must form words from a random list of letters.

Basically you are doing an anagram. With each level passed you have to form

more words. You need to get at least 55% pass a level.



Listed below are the words and the rewards for passing English:



>>English 1

*********

Words: low, mew, elm, mow, woe, owe, owl, mewl, mole, meow, moll, well,

mellow

++Reward: You gain the ability to apologize more effectively.



>>English 2

*********

Words: sit, its, fit, fig, ifs, his, hit, gift, sift, fish, figs, fist,

hits, sigh, fits, this, gist, shift, gifts, fight, sight, fights

++Reward: You gain the ability to give shove taunts to deal with would-be

bullies.



>>English 3

*********

Words: lei, mil, lie, elm, slim, leis, miss, mess, semi, isle, less,

lime, mile, elms, lies, mise, seism, slims, miles, limes, smile,

slime, isles, smiles, slimes

++Reward: You earn the ability to apologize to Prefects for small crimes.



>>English 4

*********

Words: nay, yon, cry, ran, con, rya, nor, ray, arc, oar, any, cay, car,

coy, can, yarn, cran, nary, orca, roan, racy, cyan, narc, cony,

corn, rayon, corny, acorn, carny, crony, crayon

++Reward: You earn the ability to give better taunts allowing you to deal

with bullies from a distance.



>>English 5

*********

Words: egg, rag, rad, age, red, gag, erg, gar, dag, are, era, ear, gad,

egad, dear, gage, rage, drag, read, dare, grad, gear, dreg, aged,

gager, agger, raged, grade, ragged, dagger

++Reward: You earn the ability to apologize to Police for small crimes.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.10.C. Art (Day 2 - Morning)

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



To pass this class you must expose at least 80% of the hidden picture. This

mini-game is essentially a variant of the classic vidgame "Qix". You must

draw lines to section off a part of the picture while avoiding various

enemies. Although it gets a bit frantic at level 4 and 5 it is still not too

hard to pass.



Your rewards for passing Art classes:



>>Art 1

*****

You gain the ability to kiss Girls (and certain Boys) if you give them a

Gift (Flowers or Chocolates) and your respect with the clique for the

Girl/Guy you want to kiss is above 60%.



Regular Kids (Angie, Christy, Eunice) become friendly to you after you

pass Art 1 so you can kiss them anytime.



You will get a 25% health bonus for kissing.



>>Art 2

*****

Your health bonus for kissing will increase to 50%.



>>Art 3

*****

Your health bonus for kissing will increase to 75%.



>>Art 4

*****

Your health bonus for kissing will increase to 100%.



>>Art 5

*****

You no longer need to give Gifts to Girls in order to kiss them (but you

will still need to give Gifts to kiss Boys). You will also earn the Art

Set Room Trophy (which sits on your dresser).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.10.D. Gym (Day 2 - Afternoon)

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



To pass this class you must go through both Wrestling instruction and

Dodgeball games. In Wrestling you unlock additional fighting moves and in

Dodgeball you increase the range and accuracy of your weapons.



In Wrestling (Gym 1 and Gym 3), after you get the new moves, you can just

beat up your opponent any way you want to pass the remainder of the session.



In Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of three

matches to successfully complete the level.



When the match starts you will be in a face-off against one of your

opponents. The best thing to do is tap the Y Button quickly to win the

face-off. Once you have won the face-off run right or left along the dividing

line, jump, and then, at the top of your jump, throw the ball.



This creates a powerful throw that is extremely effective (with a 95%+ kill

rate) and will allow you to win easily because most of the time the ball ends

up back on your side of the line after nailing an opponent. This gives you

another chance to knock out another person without them being able to get a

chance to knock out any of your guys. This strategy makes the matches easy.



And remember, you must do the mission "The Setup" (Bullworth Academy) to

unlock Gym 2 and beyond.



Your rewards for passing Gym classes:



>>Gym 1

*****

You unlock the Headbutt (Hold X) and the 3-Hit Charge Combo (X, X, Hold

X).



>>Gym 2

*****

You get the "good projectile accuracy" upgrade.



>>Gym 3

*****

You unlock the Kneedrop (Y, B, B) and the 3-Hit Takedown Combo (Y, B, X,

X, X). You will also earn the Wrestling Headgear Room Trophy.



>>Gym 4

*****

You get the "better projectile accuracy" upgrade.



>>Gym 5

*****

You get the "best projectile accuracy" upgrade plus you gain the ability

to start a game of Dodgeball from the Boy's Changeroom outside of Gym

class.



Playing Dodgeball after completion of Gym 5 is an excellent way to make lots

of money early. I will go into that later in the guide.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| III.10.E. Biology (Day 3 - Morning) ++[SE Exclusive]++

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To pass this class you must complete the dissection of the animal as

accurately as possible before class ends. Basically you pin the animal to the

tray, cut it open, then identify and remove various organs.



On the left side of the screen you will see four icons:



>>Magnifying Glass - This is used to identify objects.

>>Pin - This is used to pin objects to the tray.

>>Scalpel - This is used to cut objects.

>>Forceps/Tweezers - This is used to move objects.



To use one of these icons, move your Hand over to one of them and press the A

Button. Your Hand will now become one of the above icons. To switch icons

move your cursor over to the icon you want and press the A Button.



You can also move the cursor quicker by moving the Right Analog Stick in the

same direction you are moving the Left Analog Stick. For example, if you are

moving the Left Analog Stick to the right you move the Right Analog Stick to

the right to make the cursor move faster.



How to use the above icons:



>>Magnifying Glass - Move it over to the organ to be identified and press

the A Button. Then you will be allowed to cut around

the organ for removal.

>>Pin - Grab one and move it over to a yellow X then press the A Button to

make a successful pin to the tray.

>>Scalpel - Move it over to the line of dots to make a cut. Hold down the A

Button and move along the line of dots to cut. You must connect

all of the dots before a successful cut is made.

>>Forceps/Tweezers - Move it over to a yellow X and press the A Button to

grab. Then hold down the A Button and use the Left

Analog Stick to move the object to where it needs to

go.



As you progress through the Biology classes there will be more to do and you

will need to move faster to pass them. This is especially true of Biology 5.



Below are the five Biology classes and how to pass them:



>>Biology 1

*********

Animal: Frog

Time Limit: 3:00.

Reward for Successful Completion: Muscle Shirt.

Order of Dissection:

>>Pin the Frog to the tray.

>>Use the Scalpel to cut the Frog open. First is a straight incision

then two curved incisions.

>>Use Forceps/Tweezers to open up the Frog.

>>Use the Pins to hold down the flaps.

>>Use the Magnifying Glass to identify Heart. The Heart is the large

red object near the top of the Frog. Once identified use the

Scalpel to cut around the Heart. Then use the Forceps/Tweezers to

remove the Heart and place into glass tray. Move the organ to the

glass tray which will appear on the right side of the screen.

>>Use the Magnifying Glass to identify the Stomach. It is the large

light colored object just below where the Heart was. Cut around the

Stomach with the Scalpel. Use the Forceps/Tweezers to remove the

Stomach and place into the glass tray.

>>Use the Magnifying Glass to identify the Intestines. The Intestines

is just below where the Stomach was. Cut around the Intestines with

the Scalpel. Use the Forceps/Tweezers to remove the Intestines and

place into the glass tray.



>>Biology 2

*********

Animal: Mouse

Time Limit: 2:45.

Reward for Successful Completion: Hazmat Headgear.

Order of Dissection:

>>Pin the Mouse to the tray.

>>Use Scalpel to cut Mouse open. First is a straight incision then

two curved incisions.

>>Use the Forceps/Tweezers to open up the Mouse.

>>Use the Pins to hold down the flaps.

>>Use the Magnifying Glass to identify Heart. The Heart is the small

red object near the top of the Mouse. Once identified use the

Scalpel to cut around heart. Then use the Forceps/Tweezers to

remove the Heart and place into glass tray.

>>Use the Magnifying Glass to identify the Liver. The Liver is the

large brown object just below where the Heart was. Once identified

use the Scalpel to cut around the Liver. Then use the

Forceps/Tweezers to remove the Liver and place into glass tray.

>>Use the Magnifying Glass to identify the Intestines. The Intestines

is just below where the Liver was. Once identified use the Scalpel

to cut around the Intestines. Use the Forceps/Tweezers to remove

the Intestines and place into glass tray.

>>Use the Magnifying Glass to identify the Testes. The Testes is just

below where the Intestines was. Once identified use the Scalpel to

cut around the Testes. Use the Forceps/Tweezers to remove the

Testes and place into glass tray.



>>Biology 3

*********

Animal: Fish.

Time Limit: 2:50.

Reward for Successful Completion: Bass Hat.

Order of Dissection:

>>Pin the Fish to the tray.

>>Use the Magnifying Glass to identify the Eye. The Eye is a large

round object near the top of the Fish. Once identified use the

Scalpel to cut around the Eye. Then use the Forceps/Tweezers to

remove the Eye and place into glass tray.

>>Use the Scalpel to cut the Fish open. This is one long round

incision.

>>Use the Forceps/Tweezers to remove the Skin Flap. Move Skin flap to

glass tray.

>>Use the Magnifying Glass to identify the Gills. The Gills is the

red frilly object near the top of the Fish. Once identified use the

Scalpel to cut around the Gills. Then use the Forceps/Tweezers to

remove the Gills and place into glass tray.

>>Use the Magnifying Glass to identify the Liver. The Liver is the

large brown object that was just underneath where the Gills were

(the Gills sat on top of the Liver). Once identified use the

Scalpel to cut around the Liver. Then use the Forceps/Tweezers to

remove the Liver and place into glass tray.

>>Use the Magnifying Glass to identify the Stomach. The Stomach is

the large light colored object just underneath where the Liver was

(the Liver sat on top of the Stomach). Once identified use the

Scalpel to cut around the Stomach. Use the Forceps/Tweezers to

remove the Stomach and place into glass tray.



>>Biology 4

*********

Animal: Pigeon.

Time Limit: 2:45.

Reward for Successful Completion: Alien Outfit.

Order of Dissection:

>>Pin the Pigeon to the tray.

>>Use the Scalpel to cut the Pigeon open. First is a straight

incision then two curved incisions.

>>Use the Forceps/Tweezers to open up the Pigeon.

>>Use the Pins to hold down the flaps.

>>Use the Magnifying Glass to identify the Heart. The Heart is a

large red object near the top of the Pigeon. Once identified use

the Scalpel to cut around the Heart. Then use the Forceps/Tweezers

to remove the Heart and place into glass tray.

>>Use the Magnifying Glass to identify the Liver. The Liver is the

large blackish object just below where the Heart was. Once

identified use the Scalpel to cut around the Liver. Then use the

Forceps/Tweezers to remove the Liver and place into glass tray.

>>Use the Magnifying Glass to identify the Gizzard. The Gizzard is

the large round light colored object just below where the Liver

was. Cut open the Gizzard with the Scalpel. Use the

Forceps/Tweezers to remove the three pebbles within the Gizzard and

place them into the glass tray.



>>Biology 5

*********

Animal: Pig.

Time Limit: 3:00.

Reward for Successful Completion: Pig Head Mask and the Human Skeleton

Room Trophy (near the dresser).

Order of Dissection:

>>Pin the Pig to the tray.

>>Use the Magnifying Glass to identify the Snout. The Snout is the

large round pink object near the top of the Pig. Once identified

use the Scalpel to cut around the Snout. Then use the

Forceps/Tweezers to remove the Snout and place into glass tray.

>>Use the Magnifying Glass to identify the Umbilical Cord. The

Umbilical Cord is large snake-like object just below the middle of

the Pig. Once identified use the Scalpel to cut around the

Umbilical Cord. Then use the Forceps/Tweezers to remove the

Umbilical Cord and place into glass tray.

>>Use the Scalpel to cut the Pig open. First is a straight

incision then two curved incisions.

>>Use the Pins to hold down the flaps.

>>Use the Magnifying Glass to identify the Heart. The Heart is the

large red object near the top of the Pig. Once identified use the

Scalpel to cut around the Heart. Then use the Forceps/Tweezers to

remove the Heart and place into glass tray.

>>Use the Magnifying Glass to identify the Lungs. The Lungs is the

large light colored object just underneath where the Heart was (the

Heart sat on top of the Lungs). Once identified use the Scalpel to

cut around the Lungs. Then use the Forceps/Tweezers to remove the

Lungs and place into glass tray.

>>Use the Magnifying Glass to identify the Stomach. The Stomach is

the large light colored object just below where the Lungs were.

Once identified use the Scalpel to cut around the Stomach. Use the

Forceps/Tweezers to remove the Stomach and place into glass tray.

>>Use the Magnifying Glass to identify the Intestines. The Intestines

is just below where the Stomach was. Once identified use the

Scalpel to cut around the Intestines. Use the Forceps/Tweezers to

remove the Intestines and place into glass tray.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| III.10.F. Music (Day 3 - Afternoon) ++[SE Exclusive]++

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This class is a rhythm based mini-game. Arrows will come down the screen and

enter two boxes at the lower left area of the screen. Play along with the

song and stay on time to pass class.



You need to get past a certain percentage within each class for successful

completion. Each successful note will gain you 1%. Each note you ruin will

subtract 1%.



You use the Left and Right Triggers to bang on the instrument in tune with

the rest of the music. Wait for the arrow to hit the top of the trigger

graphic before pulling the joypad trigger.



It may take a few notes to find the rhythm but once you do this class isn't

too hard to pass.



Below are the five Music classes and rewards for passing them:



>>Music 1

*******

Minimum Percentage to Pass: 65%.

Reward for Successful Completion: Pink Keyboard Shirt.

Notes: This will give you a chance to find your rhythm and understand

how this class works. This is fairly easy to pass.



>>Music 2

*******

Minimum Percentage to Pass: 75%

Reward for Successful Completion: Bullworth Band Camp T-Shirt.

Notes: The notes move a little faster this time around. Still not too

hard to pass.



>>Music 3

*******

Minimum Percentage to Pass: 80%.

Reward for Successful Completion: Music Note Pajamas.

Notes: Now things become tougher. Some of the notes require using both

triggers at once. The problem here is that the Xbox 360 triggers

are not very responsive so you need to pay extra attention when

you see the dual notes come down the screen.



>>Music 4

*******

Minimum Percentage to Pass: 85%.

Reward for Successful Completion: Marching Band Outfit.

Notes: Some of the notes come very close together. The lack of

responsiveness of the Xbox 360 triggers makes this tough so pay

extra attention throughout this class.



>>Music 5

*******

Minimum Percentage to Pass: 90%.

Reward for Successful Completion: '80s Rocker Outfit plus Cowbell Room

Trophy (near filing cabinet).

Notes: Lots of notes. A lot of them come clustered but if you get into

a good rhythm early these clusters shouldn't be too hard to play

through even with the lack of responsiveness of the Xbox 360

triggers.



As mentioned earlier, the Weapon Spawn points are now working after the Clock

appears which leads me to the next chapter.....



/=========================================================================

0===========================================================================0

| III.11. Weapons, Boxes, and Crates List (Bullworth Academy) [WBCA] |

0===========================================================================0

=========================================================================/



Listed below are the Weapons, Boxes, and Crates for Bullworth Academy.

Sometimes the Weapons may not appear where listed but you may have to wait

and come back to the listed spot before the Weapon will appear. The Map

co-ordinates refer to the printed map that comes included with the game disc:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| III.11.A. Weapons

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Apples

******

--On the raised area by the tree south of the Girl's Dorm (x2).

Map: (F-8).

--On the Football Field grounds (x8). There are two Apples in each corner

of the field.

Map: (I-[8,9]).



>>Bag of Marbles

**************

--Hidden in a bush near the lattice on the south side of the Main

Building.

Map: (G-9).

--At the south end of the Old School Bus north of the Autoshop.

Map: (G-8).

--On a secret path that runs from the Pool Building to Harrington House.

Climb the ladder (by the Pool Building entrance) to the overhang and

jump east and down to gain access.

Map: (H-9).



>>Baseball Bats

*************

--By the Soda Machine next to the Pool Building entrance.

Map: (H-9).

--On the ground by the east end of the Football Field seats.

Map: (H-8).

--Baseball Bat: On the ground next to the Football Field scoreboard.

Map: (I-9).



>>Bottle Rocket Launchers

***********************

++NOTE: These weapons will begin spawning after completion of the mission

"Stronghold Assault" (Jimmy Hopkins).



--To the left of the entrance to the Observatory.

Map: (H-9).



>>Bricks

******

--Just past the main entrance for the Autoshop.

Map: (G-8).



>>Carton of Eggs

**************

--On the raised area by the tree south of the Girl's Dorm.

Map: (F-8).

--By the tree north of the Library entrance.

Map: (F-9).

--On the roof of the Pool Building. After climbing the first ladder there

is a second ladder that will lead you to the roof.

Map: (H-9).

--On the ground by the west end of the Football Field seats.

Map: (H-8).



>>Fire Crackers

*************

--Next to the electronic gate southeast of the Library entrance.

Map: (G-10).

--By a tree just south of the entrance for Harrington House.

Map: (H-9).

--On top of the viewing stands overlooking the Pool (north end) inside

the Pool Building.

Map: (H-9).



>>Fire Extinguishers

******************

--At the south end of the hallway inside the Boy's Dorm.

Map: (F-9).

--Inside the Main Building (x4). Two on the first floor and two on the

second floor.

Map: ([F,G] - [8,9]).

--In the Gym Building by the stairs leading down to the Changerooms.

Map: (H-8).



>>Itching Powders

***************

--On the north side of the Girl's Dorm.

Map: (E-8).

--In one of the shower stalls for the Boy's Locker Room at the Gym.

Map: (H-9).

--Behind the east seats for the Football Field.

Map: (H-9).



>>Rulers

******

--Northwest of the Library entrance next to the bench.

Map: (F-9).

--South of the Library entrance by the wall.

Map: (G-9).



>>Spray Paints

************

++NOTE: These weapons will begin spawning after completion of the mission

"Tagging" (Preps).



--At the south side of the Boy's Dorm.

Map: (F-9).

--In the open garage at the south part of the Autoshop.

Map: (G-8).



>>Spud Guns

*********

++NOTE: These weapons spawn after completion of the mission "Stronghold

Assault" (Jimmy Hopkins).



--Behind the wall south of the Library entrance.

Map: (G-9).

--To the right of the entrance to the Observatory.

Map: (H-9).



>>Stink Bombs

***********

--Behind the wall south of the Library entrance.

Map: (G-9).

--Next to a dumpster on the north side of the Autoshop.

Map: (G-8).

--On the platform next to the Football Field scoreboard.

Map: (I-9).



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| III.11.B. Boxes

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>>In front of the Girl's Dorm.

Map: (F-8).

>>In front of Harrington House.

Map: (H-9).



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| III.11.C. Crates

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>>In the garage at the south side of the Autoshop (x2).

Map: (G-8).



In addition, there are a lot more Boxes and Crates inside the basement of the

Main Building that can be accessed during and after the mission "Help Gary"

(Gary Smith).



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| III.12. Jimmy Hopkins [JMHK] |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



Jimmy Hopkins is the main character of the game. Although he has been thrown

out of a lot of schools he is really not at all bad. He has had an unstable

family life and that tends to make him act out his frustration leading him

into trouble. He has been unceremoniously dumped at Bullworth Academy to fend

for himself while his mother and new stepdad go off on a long honeymoon.



Jimmy's first mission can be found just outside the Main Building.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH1. "The Setup" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



After a talk with Dr. Crabblesnitch, Jimmy is attacked by Davis, a Bully

who thinks that Jimmy is being a teacher's pet. After being nailed by

Davis' Slingshot, Jimmy gives chase.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This should be completed after your first full day of classes.



0=========0

| The Plan

0===========0



Follow the simple instructions for jumping and running and chase Davis. He

will lead you to the Autoshop. Davis closes the gate and another Bully will

confront you. The game will then instruct you on how to stuff someone in a

Trash Can. After dealing with this Bully go and open the gate by tapping

Triangle repeatedly.



Once inside, continue chasing Davis. He will shut one of the garage doors

and you need to fight another Bully. After defeating this Bully, go and

open the garage door.



When you open this garage door Davis will shut another one and you have to

face another Bully. Defeat him and open the nearby garage door.



Now you be back outside but you now have to deal with two Bullies. lure

them inside the garage and beat up both of them. When you get back outside

you will find a health bar for Davis and Davis himself standing on top of a

heap of junk. He will be shooting at you with his Slingshot.



You will be prompted to pick up Bricks and Trash Can Lids to throw at him

so you can defeat him. Use the Left Trigger to lock on and the Right

Trigger to throw the object at Davis.



When you knock Davis down from the junk pile, after you hit him three

times, the mission will be successfully completed.



0=======0

| Reward

0=========0



You will get the Slingshot plus Bully Respect -5.



In addition, you will unlock the remainder of your Gym classes.



/=========================================================================

0===========================================================================0

| III.13. Penalty Shots and Keep-Ups [PSKU] |

0===========================================================================0

=========================================================================/



Once you start up the classes there are a couple of mini-games that also

activate that you can play to get lots of money you can use to buy stuff. You

can do these games while you are trying to pass classes. By the time you

finish passing all four classes you should have lots of money which will help

you out for the rest of the first chapter of the game.



These mini-games are available when class is not in session and will not be

available after 7 PM. You must beat these two mini-games once to help toward

100% Completion.



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| III.13.A. Penalty Shots

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On the basketball court in front of the Pool Building you will see a blue

circle on the ground. This will activate the "Penalty Shots" mini-game.



In this mini-game you have to hit Constantinos with the soccer ball enough

times to knock him out. After you make your bet (maximum of $20) the game

begins.



You have five tries to knock him out. There is also a timer so you can't

dawdle when trying to make a shot. You will notice that the A Button symbol

is in the middle of the area.



When you move the Left Analog Stick this symbol will move on its own in the

penalty area and bounce randomly. The goal is to hit Constantinos when the A

Button symbol is on him.



When you hit him enough times (although sometimes if you hit him just right

you can take him down with one shot) you win the mini-game and the money.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| III.13.B. Keep-Ups

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On the east side of the east set of stands for the Football Field is another

blue circle on the ground. This will activate the "Keep-Ups" mini-game.



Here, a Jock will bet you that can't do Keep-Ups. After you make your bet

(maximum of $20) the game begins.



What you do is to move the Left and Right Analog Sticks in the direction of

the arrows that appear on the Analog Stick symbols on the bottom of the

screen. The moves are random in each attempt.



The best thing to do is to just look at the stick symbols and not at Jimmy

and move the corresponding stick when the arrow appears.



When you successfully go through the moves you win the game and the money.



Personally, I found that the "Keep-Ups" mini-game was a real easy (much

easier than "Penalty Shots") to make lots of money quickly at the early

stages of the game. From about 4 PM to 7 PM I could play four games of

"Keep-Ups" and make $80 per day while passing my classes before going into

the Main Story missions.



However, after completion of Gym 5, there is a much better way to make money

which leads to the next chapter.....



/=========================================================================

0===========================================================================0

| III.14. Dodgeball For Money [DBFM] |

0===========================================================================0

=========================================================================/



In the Boys Changeroom you will find the marker to play Dodgeball after you

complete the last of your Gym classes.



When you start the Dodgeball games you will go up against a different clique

and in this order: Preps, Greasers, Jocks, Townies. After beating the Townies

the next game will be against a random clique.



Each game of Dodgeball you win will get you $15. Although this isn't as much

as you can get from "Penalty Shots" and "Keep-Ups" playing Dodgeball will net

you more money more quickly.



How? When you play either "Penalty Shots" and "Keep-Ups" the game clock

continues to move thus limiting the amount of attempts in each game day.

However, when playing Dodgeball the game clock STOPS while you play. Thus you

can play many games within an hour of the game clock.



As a result you can earn more than $200 per game hour when the Gym is open.



I should note that you also earn the Dodgeball Room Trophy, which appears on

the filing cabinet, when you pass Gym 5. However, while it will show in the

Stats, it will not actually appear until you play several games of Dodgeball.



After beating the first random game then the Dodgeball Room Trophy will

finally appear (although you can also get the Dodgeball Room Trophy to appear

by doing the Jocks Challenge).



/=========================================================================

0===========================================================================0

| III.15. Leveling Up Jimmy (Part 2) [LUJT] |

0===========================================================================0

=========================================================================/



Now that I've started the game clock (and did "The Setup") I am going to

follow this pattern until I pass all of my available classes:



>>Go to class.

>>Save game after first class.

>>Go to next class.

>>Save game after second class.

>>Play "Keep-Ups" to earn money until 7 PM.

>>Go to bed around 7:30 PM.

>>Wake up, save game, and repeat pattern.



By passing my classes I should also have the "Keener", "Teacher's Pet", and

"Boy Genius" Achievements by passing three, six, and nine classes

respectively.



After completion of Gym 5 I go and play Dodgeball to earn lots of extra money

more quickly which I can use later in the game for clothes acquisition. My

goal is to get between $2,500 and $3,000 before I stop playing.



Although I go to bed around 7:30 PM to speed up the process of passing my

classes I also spend a few minutes outside of the Boys Dorm after curfew for

a couple of nights to obtain the "After Hours" Achievement.



After Art 1 I go and give away Flowers to Christy and Angie (but not kiss

them - I save that until after Art 5) between classes and after classes so I

can pick more Flowers for the "Green Thumbs Up" Achievement.



Although there is a lot more Achievements I can go after I will wait to do

them until after the mission "The Candidate" (Nerds) because there will be no

game clock to worry about for awhile.



With all of this explained it is time to go back to the Main Story starting

with.....



/SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS

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| >GS2. "Slingshot" (Gary Smith) |

0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0

SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/



0=========0

| Overview

0===========0



After Gary tells Jimmy about his plan to take over the school he wants to

see the new Slingshot in action.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Follow Gary to the Old School Bus and shoot out the windows with the

Slingshot. The game will instruct you on how to target objects to be shot.

After shooting out the windows follow Gary to the Football Field.



From climb the tree and wait for football practice. Use the Slingshot to

knock out all six of the football players on the field. If you finished all

of your Gym classes this becomes easier because of the accuracy upgrades.



Don't shoot at the Gym teacher. If you knock him out you will fail the

mission.



Once you knock down the last football player the mission is successfully

completed.



0=======0

| Reward

0=========0



Nerd Respect +5.



/SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS

0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0

| >GS3. "A Little Help" (Gary Smith) |

0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0

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0=========0

| Overview

0===========0



Gary wants to torment the homeless guy near the Old School Bus for some

fun.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Go to the Hobo behind the Old School Bus. When you get there the Hobo jumps

out and scares off Gary and Petey. However, Jimmy stays behind and stands

up to the Hobo.



The Hobo is impressed and offers to give Jimmy advanced fighting techniques

in exchange for Transistors for his radio. After the cutscene you will see

an X on your map. This is the first Transistor and is can be found at the

Autoshop.



Go through the Autoshop and to where the X is. You will notice a ladder

where there was none before (if you explored the area earlier). Climb it

and you will find the Transistor:



[BAC-T1] - On the roof of the southern part of the Autoshop.



Get the Transistor and climb back down. Go back to the Hobo and he will

train you.



The move he shows you is the Uppercut (hold X). Successfully perform the

move three times for successful training and mission completion.



0=======0

| Reward

0=========0



Uppercut unlocked.



In addition, you also unlock the "A Little Help" training sessions. There

are five more and you unlock them when you gain a Transistor for the Hobo.



In order to gain these fighting moves, and get closer to 100% Completion,

you need to find the Transistors which segues into the next chapter.....



/=========================================================================

0===========================================================================0

| III.16. Transistors (Bullworth Academy) [TRBA] |

0===========================================================================0

=========================================================================/



Now that you have found the Hobo you can now go and acquire Transistors for

additional fighting moves from him. There are six and you have already found

one.



Below are the Transistors that can be found on the grounds of Bullworth

Academy:



[BAC-T1] - On the roof of the southern part of the Autoshop (you already

acquired this one but it is on this list for completion sake).



[BAC-T2] - In the basement of the Main Building near the furnace. ++NOTE: Can

only be acquired during or after completion of the mission "Help

Gary" (Gary Smith). To get it after the mission you can enter the

basement through the employee door from the outside or through the

Boiler Room door near the Clothes Store.



Now back to the Main Story.....



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

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| III.17. Nerds [NRDS] |

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At this point in the game you will start doing missions for the Nerd Clique.

The Nerds are the ones that are either grossly overweight, very skinny,

and/or geeky looking. Successful completion of their missions during Chapter

I will allow you to gain Respect with them.



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

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| >ND1. "Save Algie" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

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0=========0

| Overview

0===========0



While strolling through the Library, Jimmy encounters Algernon who needs

help to his locker because he is afraid of the Bullies. Once payment is

settled the two of them head off to the Main Building.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



After you exit the Library head north toward the main entrance to the Main

Building. You will see a health line for Algernon appear to the right. If

it goes down to nothing you will fail the mission.



Take down the first Bully you encounter when you turn the corner. The

advanced fighting techniques you learned should help you deal with this one

quickly.



After dealing with the Bully, Algie announces that he needs to go to the

bathroom and you have a limited amount of time to get him there.



Continue north and you will see two more Bullies. Take the initiative and

tackle one of them while the other runs toward Algie. If all goes well,

Algie should be near a trash can with the second Bully nearby. Grab the

second Bully and push him into the trash can. Then quickly beat up the

other Bully to clear the way. After that, go into the Main Building.



Go up to the second floor and into the Boys Restroom. When Algie enters the

stall two more Bullies show up. You can either beat them up or you can try

your hand at doing swirlies against them. Once the Bullies are defeated,

Algie will finish up his business.



Once Algie is done head back to his locker to successfully complete the

mission.



0=======0

| Reward

0=========0



$5, Nerd Respect +5, Bully Respect -10.



At this point you have earned just enough Nerd Respect to be able to kiss

Cornelius which can be useful if you need the extra health. This will also

give you a head start on acquiring the "Over the Rainbow" Achievement if

you wish to pursue it.



/=========================================================================

0===========================================================================0

| III.18. Errands (Part One) [ERD1] |

0===========================================================================0

=========================================================================/



When you re-enter the Boys Dorm, you will be introduced to the Errand Side

Missions.



These are side-missions that will allow you to gain extra money. There are a

total of 50 Errands in the game and you need to do at least 31 of them to get

100% Completion.



These Errands will appear when you go into certain areas and after certain

missions have been passed. When you see a blue X on the map that means that

an Errand has popped up.



In this introduction to the Errand Missions, Petey needs you to give a

package to Beatrice. To accept the Errand you hold Left Trigger then press

the A Button. Take the package and run over to the Girls Dorm, where Beatrice

is waiting outside, and give her the package. You will be rewarded with $5.



++IMPORTANT NOTE: Some of the Errand Missions may appear later than listed

due to glitches within the Xbox 360 version. One Errand

Mission in particular will not appear at all. It is unclear

at the time of this writing when, or if, Rockstar Games

will fix all the issues within "Bully: Scholarship

Edition".



For identification I have labeled the Errands with an "E".



This is the Errand that will appear at this stage of the game at Bullworth

Academy:



[BAC-E1] - Escort Algie to Library

***********************

Where found: On second floor of the Main Building near Algie's

locker.

After: "Save Algie" (Nerds).

Plan: Simply jog to the Library and Algie will follow. Very easy.

Reward: $15.



Now let's move onto the Main Story missions once again.....



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

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| >ND2. "That Bitch" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

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0=========0

| Overview

0===========0



While sneaking around the Girls Dorm, Jimmy overhears a confrontation

between Mandy, a Jock Cheerleader, and Beatrice, one of the Nerds. Mandy

defiantly takes Beatrice's Chemistry notes and leaves. Beatrice notices

Jimmy and pleads with him to get the notes back. After being threatened

with tattling Jimmy goes to retrieve the notes.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



If you don't already have some Stink Bombs in your inventory you will meet

up with Gary outside of the Girls Dorm. He will then tell you to go and get

some from Fatty. I should note that you can beat up Gary after the

conversation if you want.



After talking to Gary go to the Library where you meet up with Fatty. You

can either humiliate, pay, or throw him back. After dealing with Fatty, get

the Stink Bomb.



If you already have a Stink Bomb in your inventory then you can just go

straight to the Gym.



Once you get inside the Gym go into the Girls Changeroom. Break into

Mandy's locker and get the notes. After getting the notes you will hear

Mandy outside and see a Prefect appear on the radar.



Go behind the lockers and wait. You will see Mandy open her locker and get

nailed by the Stink Bomb you left behind when you broke into her locker.

This will cause her to run into the nearby stall and start vomiting. When

the nearby prefect gets far enough away from the changeroom entrance get

out of the Gym.



Then head over to Beatrice, who is waiting just outside the Girls Dorm, to

complete the mission.



0=======0

| Reward

0=========0



Beatrice now likes Jimmy. He doesn't have to present gifts or dress

snappily to get a kiss from her.



After 7 PM head toward the Girl's Dorm to pick up the next mission.....



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

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| >ND3. "The Diary" (Nerds) |

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0=========0

| Overview

0===========0



Beatrice wrote in her diary during Mr. Hattrick's class and it was

confiscated. It is to be turned into Dr. Crabblesnitch's office in the

morning where the whole school will find out what's inside.



Beatrice tells Jimmy that she has written a lot about him inside her diary

and considers themselves "doomed lovers". Jimmy needs to get to the diary

before this is exposed.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission is available between 7 PM and 11 PM.



0=========0

| The Plan

0===========0



Climb the lattice behind the Main Building to gain access to Mr. Hattrick's

classroom. Go to the Math Room marked on the map avoiding the Prefects

along the way. When you get there you will find the room locked. Go

downstairs to the Staff Room.



Go to the desk to get the diary and you will read an excerpt from it. After

that head back to the Girl's Dorm to complete the mission.



0=======0

| Reward

0=========0



$20 and you will earn the Beatrice Picture Room Trophy (on the wall near

your dresser).



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

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| >ND4. "Defend Bucky" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

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0=========0

| Overview

0===========0



While talking to Gary, Jimmy is approached by Algernon who needs Jimmy's

help. It appears that Bucky, another Nerd that went to the Auto Shop to get

parts for a science project, may have been caught by the Bullies. Gary

prods Jimmy into doing the rescue.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Run to the Auto Shop. You will notice a health line for Bucky on the right

side of the screen. You will see it start to drain. Bucky is being attacked

by Bullies and you need to get there quickly.



Once you get to Bucky, take down the Bully that has the Baseball Bat. Grab

the Bat from him and then start beating him up with it. After defeating the

first Bully, go after the second. Once both Bullies have been taken down,

help Bucky get inside.



As you near the door, two more Bullies show up. Deal with them the same way

as you did the first pair. After that open the door and Bucky will get what

he needs then escape.



Two more Bullies show up to block the route. Beat them both up and head to

the door to make good your escape.



0=======0

| Reward

0=========0



You now have the Skateboard and Bully Respect -10.



You will also notice the Halloween decorations adorning the school. It is

almost that time of year.



In addition, you open up more.....



/=========================================================================

0===========================================================================0

| III.19. Errands (Part Two) [ERD2] |

0===========================================================================0

=========================================================================/



Now that you've done "Defend Bucky" (Nerds) more Errands will appear:



[BAC-E2] - Pull Fire Alarm

***************

Where found: On first floor, in the lobby, of the Main Building.

After: "Defend Bucky" (Nerds).

Plan: Find a Fire Alarm, which is identified by a blue X on the

map, and pull it.

Reward: $15.



[BAC-E3] - Plant Chocolates in Trevor's locker

***********************************

Where found: On the first floor of the Main Building near the

Cafeteria.

After: "Defend Bucky" (Nerds).

Plan: Find Trevor's locker on the second floor, pick his locker,

and put the Chocolates inside.

Reward: $10.



[BAC-E4] - Pick three lockers

******************

Where found: On the first floor of the Main Building in the lobby.

After: "Defend Bucky" (Nerds).

Plan: Pick any three lockers you encounter. Avoid Prefects while

doing the Errand.

Reward: $10.



[BAC-E5] - Walk Christy back to the Girl's Dorm

************************************

Where found: In the school parking lot near the Autoshop during

evening hours.

After: "Defend Bucky" (Nerds).

Plan: Hold her hand and walk her to the Girl's Dorm. Be wary of

Bullies.

Reward: $10.



[BAC-E6] - Plant Chocolates in Gloria's locker

***********************************

Where found: On the second floor of the Main Building near the

lobby.

After: "Defend Bucky" (Nerds).

Plan: Find Gloria's locker on the first floor, pick her locker,

and put the Chocolates inside.

Reward: $10.



Now back to the Main Story.....



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

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| >ND5. "The Candidate" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

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0=========0

| Overview

0===========0



Jimmy is asked by Earnest, who is running for Class President, to protect

him from the Jocks who plan to ruin his speech at the auditorium.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Run up to the marker in front of the AV Room door (which is just west of

Dr. Crabblesnitch's office) at the upper level of the Main Building to

start the mission.



You are given the Super Slingshot to use during this mission. Your goal is

to shoot the Jocks, who are heckling Earnest's speech, before they can hit

Earnest. Earnest has a health line that appears on the right and if it goes

down to zero then the mission is failed.



The Jocks can appear in the balconies (on your level to the right and

left), in the scaffolding above the stage, on the stage, and on the floor

near the stage. The blips on the radar will indicate where the Jocks will

appear. An X means that they are on the upper level and a triangle means

that they are on the lower levels.



You will be in scope mode when you start. Hold down the Right Trigger and

release it to fire at a Jock.



You only need to hit a Jock once to make him go away. About halfway through

the speech a person dressed up as the Bullworth mascot will appear on the

stage. He can drain Earnest's health without hitting him so nail him

quickly.



Then take down the remaining Jocks to successfully complete the mission.



0=======0

| Reward

0=========0



You now have the Super Slingshot plus Nerd Respect +5, Jock Respect -5,

$10, and the "Earnest for President" Poster Room Trophy.



At this point you will notice that there is no clock. In addition, when you

exit the Main Building you will also see Gravestones laying about.



You need to destroy all 19 of them to help toward 100% Completion:



>>[GR1, GR2, GR3] - In front of the Girl's Dorm.

>>[GR4, GR5] - East of the Girl's Dorm.

>>[GR6, GR7] - West of the Boy's Dorm.

>>[GR8, GR9, GR10] - In front of the Boy's Dorm.

>>[GR11, GR12] - West of the Main Building.

>>[GR13, GR14] - On the east side of the Main Building.

>>[GR15, GR16, GR17] - South of the Main Building.

>>[GR18, GR19] - Inside the yard for Harrington House just north of the

house entrance.



Destroying all 19 Gravestones will earn you the Edna Mask and the

Gravestone Room Trophy.



If you do not destroy all of the Gravestones by the end of Halloween night

the remaining Gravestones can be found at the northeast corner inside of

Spencer Shipping in Blue Skies Industrial Area when you open up Chapter V.



When you get back to your room you will see Gary sitting on your bed, in a

costume, and a mission marker by your closet. Activating the marker will

trigger the next Main Story Mission ("Halloween").



As already noted, there is no game clock. So instead of doing the next

mission I go and do more.....



/=========================================================================

0===========================================================================0

| III.20. Leveling Up Jimmy (Part 3) [LUJH] |

0===========================================================================0

=========================================================================/



Because there is no game clock at this stage of the game I can focus on going

after most of the available Achievements:



>>For the "Over the Rainbow" Achievement, I go after the Nerd Cornelius as

I run around going after the "Marathon" and "Skate Pro" Achievements. At

this point he is the only boy you can kiss. If you hadn't got rid of

enough Flowers before completion of Art 5 then this will help you get rid

of Flowers from your inventory so you can get the "Green Thumbs Up"

Achievement.



>>For the "Marathon" Achievement, I run around the Main Building adding to

my "On Foot" stats. While I am doing this I also go and do other tasks

and Achievements. You can probably get this Achievement without doing

this extra work but I like to get this one as quickly as possible and get

it out of the way.



>>For the "Skate Pro" Achievement, I go around the Main Building on the

Skateboard just like I did for the "Marathon" Achievement. Just like the

"Marathon" Achievement it will take quite a bit of time to get so I try

to do other tasks and Achievements while going after this one.



>>For the "Soda'Licious" Achievement, I buy 100 Sodas from the Soda Machine

inside the Boys Dorm. I should have more than enough money from playing

"Keep-Us" to get this Achievement (as well as unlocking the Free Soda

Reward and the game percentage that goes with it). After getting this

Achievement I stop getting Sodas until after opening up Chapter II so I

can go to the Yum Yum Market and buy large quantities of Soda to get the

Two Can Hat and game percentage toward 100%.



>>For the "Watch Your Step" Achievement, get the Bag of Marbles from behind

the Old School Bus. Then go inside the Boys Dorm, spread all of the

marbles at the front door, go to the Fire Alarm near your room, pull it,

and go inside your room (which is a safe zone - nobody goes in after

you). When the students start tripping on the marbles trying to get out

you will get this Achievement in less than thirty seconds. Real easy.



>>For the "Smell Ya Later" Achievement, get some Stink Bombs from either

your Chem Set or around the school grounds. Get some Bag of Marbles too.

Go inside the Boys Dorm and do what you did for the above Achievement.

However, as they are tripping, go outside of the room and let them see

you. They will now go after you. Go back to your room and they will

remain outside the door. Throw the Stink Bombs through the door and hit

the large group of students. Repeat this until you have the Achievement.



>>For the "Casanova" Achievement, I wait until after completion of Art 5 so

I no longer need to give Flowers to either Christy and Angie before

kissing them. This makes it easier and faster to acquire this

Achievement.



You can also do Errands (except for the nighttime one) and Dodgeball (for

extra money). But you can't do Classes, "Keep-Ups" and "Penalty Shots".



Of course, you can also be Busted and do Detention.



A lot of work to be sure but by the time I've done all I can do and ready to

move on to the next Main Story Mission I've acquired the following

Achievements:



>>After Hours.

>>Boy Genius.

>>Casanova.

>>Down For the Count.

>>Green Thumbs Up.

>>Keener.

>>Kickin' the Balls.

>>Marathon.

>>Over the Rainbow..

>>Skate Pro.

>>Skidmark.

>>Smart Mouth.

>>Smell Ya Later.

>>Soda'Licious.

>>Teacher's Pet..

>>Watch Your Step.



I should also note that, at the time of this writing, you can also get the

"Green Thumb" Achievement early thanks to a bug in the game. The "Green

Thumb" Achievement is supposed to be awarded by completing all six Lawn

Mowing Jobs outside of Bullworth.



But, the game will also award this Achievement by completing the first six

Law Mowing Detention mini-games. Apparently the game can't distinguish

between Detention and the Jobs. Hopefully this will be fixed in later

versions of the game.



In addition to obtaining all of the above Achievements, I also have lots of

money thanks to multiple games of "Keep-Ups" and Dodgeball (between $2,500

and $3,000). This is mainly used to get clothing which you need for 100%

Completion. And this segues into the next chapter.....



/=========================================================================

0===========================================================================0

| III.21. Bullworth Academy Clothes Store [BACS] |

0===========================================================================0

=========================================================================/



With the money I have earned from "Keep-Ups" and Dodgeball I have more than

enough to clean out this store. The list of Clothes you need to purchase is

as follows:



>>Head

****

--Bullworth Cap - Team ($3.50)

--Bullworth Cap - Green ($3.50)

--Bullworth Visor - Classic ($3.50)

--Bullworth Visor - Green ($3.50)

--Bullworth Visor - Red ($3.50)



>>Upper Body

**********

--Gray Bullworth T-Shirt ($3.50)

--Bullworth Polo Shirt ($3.50)

--Team Polo Shirt ($3.50)

--Team T-Shirt ($3.50)

--Team Football Jersey ($3.50)

--Team B-Ball Jersey - White ($3.50)

--Team B-Ball Jersey - Red ($3.50)

--Team B-Ball Jersey - Blue ($3.50)

--Bullworth Hoodie - Gray ($6.00)

--Bullworth Hoodie - Blue ($6.00)

--Team Zip-Up ($8.00)

--Bullworth Zip-Up - Green ($8.00)

--Astronomy Club Vest ($7.00)

--School Sweater ($7.00)

--Bullworth Sports Jacket ($11.00)



>>Left Arm

********

--Team Sweatband - Blue ($2.00)

--Team Sweatband - Red ($2.00)

--Team Sweatband - White ($2.00)



>>Right Arm

*********

--Team Sweatband - Blue ($2.00)

--Team Sweatband - Red ($2.00)

--Team Sweatband - White ($2.00)



>>Legs

****

--Bullworth Gym Pants ($7.00)

--School Shorts ($5.00)

--Bullworth Gym Shorts - Blue ($5.00)

--Bullworth Gym Shorts - White ($5.00)

--Bullworth Gym Shorts - Red ($5.00)



>>Feet

****

--Gym Shoes ($6.00)

--Cheap Dress Shoes ($10.00)



After doing everything possible to get game percentage and Achievements I go

back my dorm room and to the next Main Story Mission.....



/SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG

0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0

| >GS4. "Halloween" (Gary Smith) |

0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0

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0=========0

| Overview

0===========0



After getting into his costume Jimmy and Gary head off to play some pranks

on the student body.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Go over to the trash can and get Petey. You will also need to quickly leave

the Dorm if you want to avoid Russell.



In addition, you will notice that there are some Pumpkins laying about.

There are four inside the Boys Dorm and 27 total. Since there is no clock

for this mission you can seek out and destroy them all of them if you wish.



You need to destroy all 27 Pumpkins to get 100% Completion:



>>[PK1, PK2, PK3, PK4] - Inside the Boys Dorm.

>>[PK5] - At the door to the Boys Dorm.

>>[PK6] - West of the Boys Dorm. Use the Super Slingshot to destroy.

>>[PK7] - East of the Girls Dorm. Use the Super Slingshot to destroy.

>>[PK8] - At the door to the Girls Dorm.

>>[PK9] - At the front door to the Main Building.

>>[PK10, PK11, PK12] - In the lobby of the Main Building.

>>[PK13] - Near the Staff Room in the southwest part of the Main

Building.

>>[PK14, PK15, PK16, PK17] - In the Cafeteria.

>>[PK18] - On the upper level of the Main Building south of the Boys

Restroom.

>>[PK19] - At the front gate of the Auto Shop.

>>[PK20] - At the front door of the Library.

>>[PK21] - At the front door of the Harrington House.

>>[PK22, PK23, PK24] - Inside the yard for Harrington House just north of

the house entrance.

>>[PK25] - In front of the Bullworth Mascot Statue.

>>[PK26, PK27] - Between the Gym and Pool Buildings.



For destroying all 27 Pumpkins you will get you the Pumpkin Head Mask and

the Pumpkin Room Trophy.



If you do not destroy all of the Pumpkins by the end of Halloween night

the remaining Pumpkins can be found in the basement, by the boiler, of the

Main Building a little later in the game.



As for the mission itself:



You also need to play five pranks on people to complete the mission.

Students will approach you and ask for your help in doing pranks. The

pranks vary from throwing eggs at students to activating fireworks near

groups of people.



If you wish to destroy Pumpkins on this mission get a prank from someone

and then go after the Pumpkins before playing the prank.



You can let Gary and Petey be knocked out if you want. It won't affect the

mission. Since the Prefects are at a party you can also break into lockers

with impunity.



Once you successfully complete five pranks you will complete the mission

but there is another, and much bigger, prank that can only be done on this

night which will lead to.....



/SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG

0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0

| >GS5. "The Big Prank" (Gary Smith) |

0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0

SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/



0=========0

| Overview

0===========0



Gary wants to feed Chad's dog some rancid meat so he can get something for

this prank.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



It should be noted that this mission does NOT count toward 100% Completion.

The clock reappears and starts up at 8 PM. If you go to sleep you will miss

out on this mission so you can skip this if you want.



0=========0

| The Plan

0===========0



Go to the marker near the Harrington House to activate. Gary will chase

after the dog but Chad runs in to protect his pet. Take down Chad so Gary

can feed the dog.



Now take the Bag o' Poo to the Staff Room inside the Main Building. Once

you drop the bag in the marker go and pull the nearby Fire Alarm to

successfully complete the mission.



0=======0

| Reward

0=========0



Red Ninja Outfit for your Wardrobe Closet.



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

| >ND6. "Character Sheets" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/



0=========0

| Overview

0===========0



While walking near the Library, Jimmy encounters Melvin who is upset over

the theft of his "Grotto & Gremlins" Character Sheets. Melvin offers Jimmy

10 "grotes" and the pick of his wenches if he takes the quest. Jimmy

accepts.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



After perusing the American.img file (on the PS2 version) using

TextWrangler, I found the text for an earlier version of this mission and

that there was supposed to be five sheets instead of four. The missing

sheet is for Qiath "The Enigma".



0=========0

| The Plan

0===========0



There are four sheets to recover (Gwythien "The Elf Princess", Kedayth "The

Light Bearer", Jeroba "Watcher of the Earth", and Eowoama "Goddess of

Rebirth"). Let's start at the one near the Library.



There are two Bullies who have a sheet. One of them kicks you in the balls

and you have five seconds to get up or you fail the mission. Once you get

up the Bullies flee leaving the sheet behind.



The second sheet is being held by a Bully near the Library path. He will

run and you must give chase. He will also drop Marbles behind him so be

careful. In addition, the Prefects will chase him alongside you. You can

either let the Prefects catch him or, if you are far enough away from them,

use your Slingshot to knock him out (if you get too close he'll use the

Marbles) to get the sheet.



The third sheet is at the Auto Shop. There are a pair of Bullies fending

off some Nerds. Take on the Bullies using your fighting techniques. One of

the Nerds may help you in beating them up so you need to be careful in not

hitting him too. Once the Bullies are defeated you will get the third

sheet.



The fourth sheet is near the Boys Dorm. A Bully is taunting a Nerd with the

sheet. Tackle the Bully and beat him up to get the last sheet.



Head back to Melvin to successfully complete the mission.



0=======0

| Reward

0=========0



$10 plus the "G&G" Character Sheet Room Trophy.



In addition, you may want to kiss a girl, or Cornelius, to boost your

health before doing the following mission.....



/SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG

0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0

| >GS6. "Help Gary" (Gary Smith) |

0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0

SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/



0=========0

| Overview

0===========0



Gary finds something fantastic and promises that things are not going to be

the same again.....



0==========0

| Prep Work

0============0



Complete Art 4 or 5 and kiss a Girl, or Cornelius, to get double health

prior to doing this mission. You may also want to wait until the beginning

of Day 1 before starting this mission. This will allow you some extra time

to do new tasks before doing the new classes unlocked after this mission.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Follow Gary and he will lead you to the Old School Bus where there are

three Bullies waiting. You need to beat them up to proceed further. One of

them will have a Baseball Bat so take him down first. Once that is done

head to the Basement entrance.



Follow Gary around the Basement. There are some doors you need to open

during your exploration. There also plenty of Boxes and Crates to get

Weapons and Sodas.



There is a switch not far from where you entered which will open the first

door. Follow Gary to the second door.



The switch for the second door is behind a cage. Jump through the opening

along the side of the cage to enter and open the door. You can smash the

crates in the cage for power-ups and weapons. You can also smash crates on

the shelves for additional items. Follow Gary to the third door.



The switch is also behind a cage but you can't get inside to access it. Use

the Super Slingshot to shoot the broom which will knock over the switch.

There are also additional crates in this room you can break for power-ups.

Follow Gary to the fourth door.



The switch is behind a cage but is protected by live wires. Gary turns them

off and you need to crawl through a small opening in the cage to access the

switch (and get a Rubberband, BAC-RB7, in the process). Once you open the

next door, follow Gary to the next one.



A steam leak prevents you from going further. You will now be in the Boiler

Room. You will also find a Transistor (BAC-T2 - for the Hobo) here. In

addition, this is where the Pumpkins from Halloween night will be stored.

If you didn't destroy them earlier this is a good time to do so.



To reduce the steam you need to get a Fire Extinguisher and use it on the

boiler. Once the steam is out, follow Gary into the next area. Keep

following him and he will lead you into a room with a large pit. Before

going down into the pit, go around to the north side and acquire BAC-RB9.



When Jimmy goes down into the pit he finds that he has been led into an

ambush. Gary is now pitting Jimmy against the leader of the Bullies.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| GS6.A. Russell Northrop

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



You will see a health line for Russell on the top of the screen. You need

to knock it down to zero in order to win. Russell is big and strong but if

you do the above Prep Work you should even things out a bit with the extra

health.



You can't grab him and if you hit him too much at one time he will block

and then smack you. Your uppercut takes too much time leaving you open to

attack so don't use it here.



But, then again, you don't need to use your fists for this fight. Thanks to

someone within the QUBQ Creative Group there is a much better way to handle

Russell.



When the fight starts switch to your Super Slingshot. You'll see that you

can lock onto Russell regardless of which direction you are facing.



There are two kinds of attacks that Russell will perform.



The first one, in the early stage of the fight, will have him on one side

of the pit and he will pound on the ground. Then he will charge you like a

bull and try to pin you onto the opposite wall.



As he is pounding on the ground hit him with a couple of light shots. When

he charges move out of his way. When he hits the opposite wall he will stun

himself. While he is stunned hit him with a couple of solid charged shots.

When he comes to he will try to charge you again and you can repeat the

pattern



The second kind of attack will be performed after you have taken off about

two thirds of his health. He will pound on his chest like an ape and chase

you around the pit. If he catches you he will put you into a wrestling move

and you have to quickly tap the Y Button to get out of it.



As he is pounding his chest hit him with a couple of light shots. When he

chases you run away from him until he runs out of breath. As he is trying

to regain his breath hit him with a couple of solid charged shots. When he

gets his breath he will pound his chest and run after you again. Continue

with this pattern until you drain the last of his health.



When you finally defeat him the mission is over.



0=======0

| Reward

0=========0



You gain the Russell Shirt Room Trophy, full respect from the Bullies, the

"Freshman" Achievement, and open up the next chapter of the game.....



/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

| IV. Chapter II - "Rich Kid Blues" [CHPT] |

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/



After dealing with the Bully Clique and getting 100% Respect from them the

main gates to Bullworth Academy open up and Jimmy can now explore the nearby

town.



Dr. Crabblesnitch knows of Jimmy's penchant for fighting and warns him to

stay out of trouble. But one of the Preps approaches Jimmy and invites him to

come over to their Boxing Club to participate in the noble sport of boxing.

Jimmy waves him off.....for now at least.



/=========================================================================

0===========================================================================0

| IV.1. The Gates Open Up |

0===========================================================================0

=========================================================================/



As noted before the main gates to Bullworth Academy open up so Jimmy can go

into town. Two sections of the Bullworth area open up and I will start on the

western part of the Bullworth area.....



/=========================================================================

0===========================================================================0

| IV.2. Old Bullworth Vale [OBVL] |

0===========================================================================0

=========================================================================/



This area is connected to Bullworth Town by the North Bridge and the Dam. It

is also connected to Bullworth Academy via the South Bridge. Since this is

the largest of the two areas I will break it down into sections:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.2.A. The Estates

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



This is the rich neighborhood that occupies the north and northwestern part

of Old Bullworth Vale. All of the houses have street numbers on them but no

street name. But for this guide I will put a name on the street that goes

through The Estates area.



Estate Road starts from the west end of the North Bridge, goes around the

Happy Endings Retirement Home, around the west and south sides of The Estates

area, and ends at a three-way intersection just north of the Burger Place.

The small cul-de-sac on the south part of The Estates I will call the

Vale Cutoff.



In the northeast part of The Estates is the Cemetery at Bullworth Church

where the deceased residents of Bullworth rest in peace.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.2.B. Shopping District

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



This section just southeast of The Estates is the main shopping area for Old

Bullworth Vale and has the following places of interest:



>>Infirmary

>>Police Station

>>Shiny Bikes Store

>>Movie Theater

>>Aquaberry Clothes Store

>>Yum Yum Market

>>Old Bullworth Vale Hair, Nails & Beauty

>>Glass Jaw Boxing Club



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.2.C. The Carnival

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



On the southwest portion of Old Bullworth Vale is the Carnival. This is where

you can go to have a good time playing games, winning tickets, collecting

prizes, and riding rides. It also has its own Infirmary in case you get

Knocked Out while there. You can use the Porta-Pottys to hide from the Cops

if you get into trouble.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.2.D. Bullworth Lake

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



At the very south part of Old Bullworth Vale is Bullworth Lake. This large

lake has places you can swim to and explore. The large beach goes along the

north part of the Lake and up the east side of Old Bullworth Vale. The Beach

Clubhouse, a Save House you can earn later, is on the west side of the beach

at the beginning of the small pier.



/=========================================================================

0===========================================================================0

| IV.3. Bullworth Town [BLWT] |

0===========================================================================0

=========================================================================/



To the north of Bullworth Academy is Bullworth Town (via the Central Bridge).

Like Old Bullworth Vale it has its own Shiny Bikes Shop, Barber Shop, Clothes

Shop, Infirmary, and Police Station.



It also has the Town Hall, Gas Station, In and Out Motel, and the Dragon's

Wings Comics Store where the Nerds hang out a lot.



Now that I've covered a bit of what each area is like I will go into the

Collectibles for each area.....



/=========================================================================

0===========================================================================0

| IV.4. Collectibles (Old Bullworth Vale and Bullworth Town) [CLTO] |

0===========================================================================0

=========================================================================/



Below is the list of Collectibles for Old Bullworth Vale and Bullworth Town.

The Map co-ordinates refer to the printed map that comes included with the

game disc:



/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

| IV.4.A. Rubber Bands

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0



/XXXXXXXXXXXXXXXXXXXXXXX

0=========================0

| Bullworth Academy (BAC) |

0=========================0

XXXXXXXXXXXXXXXXXXXXXXX/



[BAC-RB21] - On the small dirt path directly north of the main entrance for

Bullworth Academy.

(Map; E-8).



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Old Bullworth Vale (OBV) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[OBV-RB22] - At the front of Bullworth Church inside the Cemetery (north of

the front door). Go inside the Cemetery and jump over the broken

wall on the east side of the Church to gain access.

Map: (B-5).



[OBV-RB23] - In the back yard of the house at 23 Estate Road just north of

the garage (northeast of The Vale Centennial Garden).

Map: (B-3).



[OBV-RB24] - Under the bridge for the dried pond at the north part of the

Happy Endings Retirement Home.

Map: (B-3).



[OBV-RB25] - On the north side of the basketball court for The Vale

Centennial Garden.

Map: (C-2).



[OBV-RB26] - Inside the gazebo at the north part of the Spencer Estates. Can

be collected during or after the mission "The Eggs" (Preps).

Map: (C-2).



[OBV-RB27] - Inside the backyard of the house at 26 Estate Road directly

across the street west of the Spencer Estates. Jump the broken

part of the fence north of the gate then jump the small lattice.

Head to the lattice on the south part of the house. There is a

short section of lattice you can climb over. The Rubber Band is

near the tree.

Map: (D-1).



[OBV-RB28] - Inside the gazebo at the central area of the Old Bullworth Vale

Gardens.

Map: (D-3).



[OBV-RB29] - By the ramp near the picnic area on the east side of the Old

Bullworth Vale Gardens.

Map: (C-5).



[OBV-RB30] - By the fence west of the house at 11 Estate Road just west of

the North Bridge that connects Bullworth Town with Old Bullworth

Vale.



[OBV-RB31] - On the Beach by the dirt path at the east side of Old Bullworth

Vale.

Map: (C-7).



[OBV-RB32] - Behind the fence near the outdoor tables for the Burger Place.

Map: (D-4).



[OBV-RB33] - By the tree just north of the entrance for the Aquaberry

Fashions Clothes Store.

Map: (D-6).



[OBV-RB34] - Inside the Aquaberry Fashions Clothes Store near the Purchase

Clothes icon.

Map: (D-6).



[OBV-RB35] - Near the Trophy Case, in the Lounge, on the second floor of the

Glass Jaw Boxing Club. ++NOTE: Can be collected during or after

completion of the mission "Boxing Challenge" (Jimmy Hopkins).

Map: (D-6).



[OBV-RB36] - Outside of the Glass Jaw Boxing Club at the south wall of the

building.

Map: (D-6).



[OBV-RB37] - By the ramp behind the large house at 32 Vale Cutoff (the

cul-de-sac).

Map: (E-3).



[OBV-RB38] - On the dirt road above and directly behind the Home Made Ice

Cream Store.

Map: (E-4).



[OBV-RB39] - Just southwest of the Movie Theater in the alley that runs

behind the Old Bullworth Vale Shiny Bikes Store.

Map: (E-5).



[OBV-RB40] - By the guard rail in the park that overlooks the Carnival.

Map: (F-3).



[OBV-RB41] - In front of the Crazy Painted Man cage within the Freak Show

tent at the Carnival.

Map: (F-[2,3]).



[OBV-RB42] - On a tiny island just east of the Carnival. Go to the Beach and

into the west side of the Lake. Enter the small inlet and go

under the arch. Go onto the nearby beach and into the tunnel.

Follow it and it will lead you back out. Here you will see a log

that connects the tiny island to the mainland. Use the log to

gain access to the island and the Rubber Band.

Map: (G-3).



[OBV-RB43] - On the west side of the large pier directly south of the

Shopping District.

Map: (F-5).



[OBV-RB44] - On the small beach at the east side of Bullworth Lake.

Map: (G-7).



[OBV-RB45] - On a raised area at the southwestern part of Bullworth Lake. Get

onto the small beach at the southwestern part of the large

island and walk along the logs that connect the pillars to the

mainland. Once on the mainland, head east to the raised area

where the Rubber Band can be found.

Map: (H-4).



/XXXXXXXXXXXXXXXXXXXX

0======================0

| Bullworth Town (BLT) |

0======================0

XXXXXXXXXXXXXXXXXXXX/



[BLT-RB46] - On one of the upper levels at Town Hall. Use the ladder at the

northeast corner to climb to the next level and use the second

ladder to climb to the level where the Rubber Band is located.

Map: (B-9).



[BLT-RB47] - Just southwest of the entrance for Town Hall.

Map: (B-9).



[BLT-RB48] - Behind the large statue just south of Town Hall.

Map: (B-9).



[BLT-RB49] - On top of the Oil Spill Gas Station. Use the ladder on the back

side to access.

Map: (C-8).



[BLT-RB50] - In the basement of the Dragon's Wing Comics Store. ++NOTE: Can

only be collected after Chapter III is opened and after

completion of the mission "Nerd Challenge".

Map: (C-[8,9]).



[BLT-RB51] - In the alley north of the Bullworth Town Shiny Bikes Store.

Map: (C-9).



[BLT-RB52] - On the sidewalk north of the Worn-In Used Clothing Store.

Map: (C-9).



[BLT-RB53] - On the roof of the Closed Theater. Go on the raised level behind

the Worn-In Used Clothing Store and find the ladder. Climb the

ladder to get to the roof of the Clothing Store. Jump the alley

south of your position to gain access to the Rubber Band.

Map: (C-[9,10]).



/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

| IV.4.B. "G&G" Cards

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Old Bullworth Vale (OBV) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[OBV-GG7] - By a grave in the Cemetery directly east of Bullworth Church.

Map: (B-6).



[OBV-GG8] - In the front yard of the Spencer Estates behind the parked car.

Can be collected during or after the mission "The Eggs" (Preps).

Map: (D-2).



[OBV-GG9] - On a raised area directly west of the Burger Place. From the Old

Bullworth Vale Hair, Nails & Beauty Salon entrance, head south to

the corner and then turn west. Continue west until you near the

road curve turning south. Ahead of you, at the road curve, should

be a nameless store with blue awnings. To the north of this store

is a set of stairs. Take these stairs up to a raised area. It is

on this raised area where you will find the Card.

Map: (D-4).



[OBV-GG10] - By the Trash Can near the Movie Theater.

Map: (E-5).



[OBV-GG11] - On some climbable rocks on the Beach near the west end of the

south bridge that connects Old Bullworth Vale to Bullworth

Academy.

Map: (E-6).



[OBV-GG12] - Just west of the entrance for the Carnival.

Map: (F-3).



[OBV-GG13] - Near the arcade games inside the Souvenir Tent at the Carnival.

Map: (G-3).



[OBV-GG14] - On the Big Squid ride at the Carnival.

Map: (G-2).



[OBV-GG15] - On the small pier near the Beach House on the west side of the

Beach.

Map: (F-4).



[OBV-GG16] - On the large barge floating in Bullworth Lake.

Map: (F-6).



[OBV-GG17] - On the Shipwreck at the south part of the Lake.

Map: (H-6).



/XXXXXXXXXXXXXXXXXXXX

0======================0

| Bullworth Town (BLT) |

0======================0

XXXXXXXXXXXXXXXXXXXX/



[BLT-GG18] - In the fenced-off area just south of Leighson's Bank. Go behind

the bank area until you find a parked car. There should be a

small opening to the left of the car that you have to crawl

through in order to gain access to the card.

Map: (C-8).



[BLT-GG19] - By the employee entrance, at the bottom of the stairs, behind

the Dragon's Wing Comics Store.

Map: (C-[8,9]).



[BLT-GG20] - In the basement of the Dragon's Wing Comics Store. ++NOTE: Can

only be collected after Chapter III is opened and after

completion of the mission "Nerd Challenge".

Map: (C-[8,9]).



[BLT-GG21] - At the south end of the alley that runs north-south behind The

Happy Mullet Barber Shop and the Bullworth Town Infirmary. From

the entrance of The Happy Mullet, head south then take a left at

the street corner. Head east for a little bit and you should see

an alley to your left. Go into the alley and you should see the

Card ahead of you.

Map: (C-9).



[BLT-GG22] - On top of the Police Station. Use the ladder in the parking lot

behind the Station to gain access.

Map: (B-9).



[BLT-GG23] - On top of the dumpster in the alley just southeast of the Police

Station.

Map: ([B,C]-9).



[BLT-GG24] - At the In and Out Motel. From the entrance of the Worn-In

Clothing Store, head south then turn left at the three-way

intersection. As you head east you will see the blockade at the

entrance to New Coventry. To your right is the In and Out Motel.

At the southeast part of the parking lot is a parked car. The

Card is behind the parked car.

Map: (D-10).



/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0

| IV.4.C. Gnomes

0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Old Bullworth Vale (OBV) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[OBV-N2] - At the front of Bullworth Church inside the Cemetery (south of the

front door). Go inside the Cemetery and jump over the broken wall

on the east side of the Church to gain access.

Map: (B-5).



[OBV-N3] - In the front yard of the house at 23 Estate Road (by the bird

baths - northeast of The Vale Centennial Garden).

Map: (B-2).



[OBV-N4] - In front of the house at 21 Estate Road directly north of the

Happy Endings Retirement Home.

Map: (B-3).



[OBV-N5] - On the front porch of the house at 22 Estate Road directly east of

The Vale Centennial Garden. Use the broken section of fence at the

parking lot for the Old Bullworth Vale Gardens on the west side of

the house to gain access.

Map: (C-3).



[OBV-N6] - North of the front door for the Happy Endings Retirement Home.

Map: (B-3).



[OBV-N7] - In front of the house at 15 Estate Road near the street

intersection directly east of the Happy Ending Retirement Home.

Map: (C-5).



[OBV-N8] - In front of the house at 11 Estate Road directly west of the North

Bridge that connects Old Bullworth Vale with Bullworth Town.

Map: (C-6).



[OBV-N9] - Inside the front yard of the house at 26 Estate Road directly

across the street west of the Spencer Estates. Jump the broken

part of the fence north of the gate then jump the small lattice.

Head to the south side of the yard. You will find the Gnome near

the lattice.

Map: (D-1).



[OBV-N10] - Inside the yard for the Spencer Estates near the gate. ++NOTE:

Can be destroyed during or after completion of the mission "The

Eggs" (Preps).

Map: (D-2).



[OBV-N11] - Near the gazebo at the north part of the Spencer Estates. ++NOTE:

Can be destroyed during or after completion of the mission "The

Eggs" (Preps).

Map: (D-2).



[OBV-N12] - On the west side of the entrance to the Old Bullworth Vale

Gardens directly southwest of the Happy Endings Retirement Home.

Map: (C-3).



[OBV-N13] - On the east side of the entrance to the Old Bullworth Vale

Gardens directly southwest of the Happy Endings Retirement Home.

Map: (C-3).



[OBV-N14] - In the small shed directly north of the gazebo inside the Old

Bullworth Vale Gardens (and next to OBV-N15).

Map: (C-3).



[OBV-N15] - In the small shed directly north of the gazebo inside the Old

Bullworth Vale Gardens (and next to OBV-N14).

Map: (C-3).



[OBV-N16] - At the east entrance to the Old Bullworth Vale Gardens (directly

east of the gazebo).

Map: (D-4).



[OBV-N17] - By the car garage for the Spencer Estates.

Map: (D-3).



[OBV-N18] - By the front door of the house at 29 Estate Road.

Map: ([D,E]-2).



[OBV-N19] - In the backyard of the house at 31 Estate Road.

Map: (E-3).



[OBV-N20] - By the front door of the the large house at 32 Vale Cutoff (the

cul-de-sac).

Map: (E-3).



[OBV-N21] - On the beach at the southern part of the large island at

Bullworth Lake. ++NOTE: You will have to defeat the Pirate before

you can destroy the Gnome. Defeating the Pirate is also a

requirement for 100% Completion (and you will get the Pirate Hat

to boot).

Map: (H-[5,6]).



/XXXXXXXXXXXXXXXXXXXX

0======================0

| Bullworth Town (BLT) |

0======================0

XXXXXXXXXXXXXXXXXXXX/



[BLT-N22] - In front of the Police Station.

Map: (B-9).



/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0

| IV.4.D. Transistors

0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Old Bullworth Vale (OBV) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[OBV-T3] - On the Dam at the very north part of the Bullworth area.

Map: (B-7).



/XXXXXXXXXXXXXXXXXXXX

0======================0

| Bullworth Town (BLT) |

0======================0

XXXXXXXXXXXXXXXXXXXX/



[BLT-T4] - In the basement of the Dragon's Wing Comics Store. ++NOTE: Can

only be collected after Chapter III is opened and after completion

of the mission "Nerd Challenge".

Map: (C-[8,9]).



[BLT-T5] - In the alley behind the Mexican Restaurant.

Map: ([C,D]-9).



/=========================================================================

0===========================================================================0

| IV.5. Errands (Part Three) [ERD3] |

0===========================================================================0

=========================================================================/



Now that Chapter II has been opened up more Errands will appear. By doing all

of the Errands below you can earn the "Helping Hand" and "Little Angel"

Achievements.



Now for the list of Errands that appear at this stage of the game:



/XXXXXXXXXXXXXXXXXXXXXXX

0=========================0

| Bullworth Academy (BAC) |

0=========================0

XXXXXXXXXXXXXXXXXXXXXXX/



[BAC-E7] - Get toilet paper for student

****************************

Where found: Inside first floor Boy's Restroom.

After: "Help Gary" (Gary Smith).

Plan: Go into Boiler Room to get toilet paper, get back to Boy's

Restroom, and toss paper over door to complete. Use free aim

(D-Pad Up) to aim over the door.

Reward: $10.



[BAC-E8] - Stuff 3 kids into Trash Cans

****************************

Where found: Outside the Main Building (south side).

After: "Help Gary" (Gary Smith).

Plan: Go near the Trash Cans around the school and find a student

to stuff into it. Repeat three times to complete Errand.

Reward: $15.



[BAC-E9] - Stuff two students into lockers

*******************************

Where found: Second floor of Main Building near stairwell.

After: "Help Gary" (Gary Smith).

Plan: Go near lockers with Blue Lock Icons and find a student to

stuff into the locker. Better yet, follow a student to their

locker, wait for them to use it, and then grab and stuff.

Keep an eye open for Prefects.

Reward: $10.



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Old Bullworth Vale (OBV) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[OBV-E10] - Collect the Crabs

*****************

Where found: By the Crab Shack near the Infirmary.

After: "Help Gary" (Gary Smith).

Plan: Swim out into the Lake, collect the six Crabs, and go back

to the restaurant manager to complete the Errand.

Reward: $20.



[OBV-E11] - Explore the Shipwreck

*********************

Where found: On the main pier south of the Infirmary.

After: "Help Gary" (Gary Smith).

Plan: Swim out to the Shipwreck at the south part of the Lake.

Once you get on it you will complete the Errand. This is

also where you find OBV-GG17.

Reward: $15.



[OBV-E12] - Make food deliveries

********************

Where found: At the Burger Place.

After: "Help Gary" (Gary Smith).

Plan: You have a limited amount of time to make your three

deliveries. You should bring a bike to this Errand. The

first delivery is in front of the Shiny Bikes Store. After

making the delivery the timer resets. The second delivery

is near the Aquaberry Clothes Store. The third delivery is

in the residential area. Use the stairs near the Burger

Place to get to the third customer.

Reward: $25 plus the Minimum Wage Shirt and the Fries Headgear.



[OBV-E13] - Swim around the buoy and back

*****************************

Where found: On the west side of the beach near the small pier.

After: "Help Gary" (Gary Smith).

Plan: Go in the water and swim around the buoy and then to the

Docks to complete the Errand.

Reward: $20 and the Tiny Swimsuit.



[OBV-E14] - Get Karen's bear

****************

Where found: On the beach southwest of the South Bridge.

After: "Help Gary" (Gary Smith).

Plan: Go to the Bully under the Pier. Run up and grapple him and

you will tug at the bear. Keep tapping Triangle until you

win the tug-of-war then run back to Karen with the bear to

complete the Errand.

Reward: $15.



[OBV-E15] - Go to the last island

*********************

Where found: On the main pier south of the Infirmary.

After: "Help Gary" (Gary Smith).

Plan: Swim out to the southern part of the large island. Get up

on the beach and go along the wooden planks connecting the

pillars to reach the assigned spot to complete the Errand.

This is also where you find OBV-RB45.

Reward: $20.



/XXXXXXXXXXXXXXXXXXXX

0======================0

| Bullworth Town (BLT) |

0======================0

XXXXXXXXXXXXXXXXXXXX/



[BLT-E16] - Knock out the Greasers

**********************

Where found: At the Oil Spill Gas Station.

After: "Help Gary" (Gary Smith).

Plan: Go to the top of the Gas Station and knock out the two

Greasers. One of the has a Plank which you can take and use

it against them.

Reward: $15.



[BLT-E17] - Find the Hobo some pills

************************

Where found: At the Bullworth Town Shiny Bikes Store.

After: "Help Gary" (Gary Smith).

Plan: Go into the nearby alley and knock over the Trash Cans

until you get some prescription pills then head back to the

Hobo.

Reward: $15.



[BLT-E18] - Find and return dog

*******************

Where found: West of the Bullworth Town Shiny Bikes Store.

After: "Help Gary" (Gary Smith).

Plan: Go behind Leighson's Bank to find the dog then lead it back

to it's owner to complete the Errand.

Reward: $15.



[BLT-E19] - Return the bike

***************

Where found: In front of the Bullworth Town Shiny Bikes Store.

After: "Help Gary" (Gary Smith).

Plan: The bike will show up as an X on the Map. It is being

ridden by a Townie. Knock him off, get on the bike, and

ride it back to the store owner to complete the Errand.

Reward: $15.



[BLT-E20] - Find and return dog

*******************

Where found: Near the Closed Theater.

After: "Help Gary" (Gary Smith).

Plan: Go to the In And Out Motel to find the dog then lead it

back to it's owner to complete the Errand.

Reward: $15.



[BLT-E21] - Throw water balloons

********************

Where found: On top of The Happy Diner (across the street from

The Happy Mullet). Use ladder behind the diner to

access roof.

After: "Help Gary" (Gary Smith).

Plan: Use the nearby water faucet to fill Water Balloons then

throw them at the person who gave you the Errand. This

makes the Errand much easier since you don't have to deal

with the Police.

Reward: $20 and Water Balloons unlocked. Whenever you get near a

Water Faucet or Sink you will automatically make Water

Balloons.



/=========================================================================

0===========================================================================0

| IV.6. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)[WBCO]|

0===========================================================================0

=========================================================================/



Now for the Weapons, Boxes, and Crates for both Old Bullworth Vale and

Bullworth Town:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| IV.6.A. Weapons

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



/XXXXXXXXXXXXXXXXXX

0====================0

| Old Bullworth Vale |

0====================0

XXXXXXXXXXXXXXXXXX/



>>Apples

******

--On the street corner directly east of the Happy Endings Retirement Home

(x2).

Map: (C-4).

--Just northeast of the gazebo in the central area of the Old Bullworth

Vale Gardens.

Map: (C-4).

--Inside the front yard of the house at 26 Estate Road directly across

the street west of the Spencer Estates. Jump the broken part of the

fence north of the gate then jump the small lattice. Head to the south

side of the yard. You will find the Apple near the tree.

Map: (D-1).



>>Bag of Marbles

**************

--Near the gazebo south of the Glass Jaw Boxing Club.

Map: (E-6).

--In front of the Fun House entrance at the Carnival.

Map: (G-3).



>>Baseball Bats

*************

--In the front yard of the house at 23 Estate Road northeast of The Vale

Centennial Garden.

Map: (B-3).

--In the backyard for the house at 29 Estate Road.

Map: ([D,E]-2).

--By one of the outdoor tables for the Burger Place.

Map: (D-4).



>>Boards

******

--At the picnic area on the east part of the Old Bullworth Vale Gardens

(east of the Soda Machine).

Map: (C-5).

--On the sidewalk by the east entrance for the Burger Place.

Map: (D-5).

--Under the main pier at Bullworth Lake.

Map: (F-5).



>>Bottle Rocket Launchers

***********************

++NOTE: These weapons will begin spawning after completion of the mission

"Stronghold Assault" (Jimmy Hopkins).



--Next to the north side of the car garage at 23 Estate Road.

Map: (B-3).

--In the north-south alley behind the Movie Theater.

Map: (E-5).

--On the barge east of the main pier in Bullworth Lake.

Map: (F-6).



>>Bricks

******

--On the southeast side of the Cemetery directly east of the Church.

Map: (B-6).

--Behind the car parked behind the Glass Jaw Boxing Club.

Map: (D-6).



>>Carton of Eggs

**************

--By the bench on the north side of the basketball courts for The Vale

Centennial Garden.

Map: (C-2).

--At the picnic area on the east part of the Old Bullworth Vale Gardens

(south of the Soda Machine near the Trash Can).

Map: (C-5).

--In front of Shinjo's

Map: (E-4).



>>Fire Crackers

*************

--On the north side of the Church inside the Cemetery. Go inside the

Cemetery and jump over the broken wall on the east side of the Church

to gain access.

Map: (B-6).

--In a corner on the southwest side of the parking lot for the Old

Bullworth Vale Gardens.

Map: (C-2).

--Behind the car garage door the Spencer Estates.

Map: (D-3).

--On top of the raised area directly west of the Burger Place.

Map: (D-4).



>>Fire Extinguishers

******************

--On the west wall inside the Glass Jaw Boxing Club.

Map: (D-6).



>>Itching Powders

***************

--In a corner on the southwest side of the parking lot for the Old

Bullworth Vale Gardens.

Map: (C-2).

--Near the the Souvenir Tent at the Carnival.

Map: (G-3).



>>Spray Paints

************

++NOTE: These weapons will begin spawning after completion of the mission

"Tagging" (Preps).



--Under the main pier at Bullworth Lake.

Map: (F-5).



>>Stink Bombs

***********

--On the west side of the Happy Endings Retirement Home.

Map: (C-3).

--Northwest of the picnic area (by the Porta-Pottys) on the east part of

the Old Bullworth Vale Gardens.

Map: (C-4).

--Directly across the walk path east of the Movie Theater.

Map: (E-5).

--Underneath the Ferris Wheel at the Carnival.

Map: (F-2).



>>Trash Can Lids

**************

--By the dumpster in the alley directly behind the Shiny Bikes Store.

Map: (E-5).

--By the dumpster in the alley directly behind the Yum Yum Market.

Map: (E-6).

--By the dumpster behind the Glass Jaw Boxing Club.

Map: (D-6).



/XXXXXXXXXXXXXX

0================0

| Bullworth Town |

0================0

XXXXXXXXXXXXXX/



>>Bag of Marbles

**************

--In the alley next to the Dragon's Wing Comics Store.

Map: (C-[8,9]).



>>Bottle Rocket Launchers

***********************

++NOTE: These weapons will begin spawning after completion of the mission

"Stronghold Assault" (Jimmy Hopkins).



--In the alley just north of the Bullworth Town Shiny Bikes Store.

Map: (C-9).

--On top of J's (which is right next to the Mexican Restaurant). Use the

ladder behind the restaurant to access the restaurant's roof then use

the second ladder to access the roof for J's.

Map: (C-9).

--At the southwest part of the In and Out Motel.

Map: (D-10).



>>Bricks

******

--In the alley behind The Happy Mullet Barber Shop.

Map: (C-9).

--In the alley just north of the Bullworth Town Shiny Bikes Store.

Map: (C-9).



>>Carton of Eggs

**************

--On top of the Mexican Restaurant. Use the ladder in the alley behind

the place to access.

Map: (C-9).



>>Fire Crackers

*************

--In the alley just north of the Bullworth Town Shiny Bikes Store.

Map: (C-9).



>>Stink Bombs

***********

--By the dumpster in the parking lot behind the Bullworth Town Police

Station.

Map: (B-9).



>>Trash Can Lids

**************

--By the dumpster in the alley just southeast of the Bullworth Town

Police Station.

Map: ([B,C]-9).

--In the alley north of the Closed Theater.

Map: (C-9).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| IV.6.B. Boxes

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



/XXXXXXXXXXXXXXXXXX

0====================0

| Old Bullworth Vale |

0====================0

XXXXXXXXXXXXXXXXXX/



>>In front of the house at 20 Estate Road (slightly northeast of the

Happy Endings Retirement Home).

Map: (B-4).

>>In front of the house at 19 Estate Road (directly south of the Happy

Endings Retirement Home).

Map: (C-3).

>>In front of the house at 26 Estate Road (directly across the street

west of the Spencer Estates).

Map: (D-1).

>>In front of the house at 22 Estate Road (directly east of The Vale

Centennial Garden).

Map: (C-3).

>>In front of the houses at 10 Estate Road and 12 Estate Road (directly

west of the north bridge that connects Old Bullworth Vale with

Bullworth Town).

Map: (C-[5,6]).

>>In front of the Home Made Ice Cream Place.

Map: (E-4).

>>In front of the News, Cigarettes, & Lies Stand.

Map: (D-5).

>>Directly across the walk path east of the Movie Theater.

Map: (E-5).

>>In front of the Old Bullworth Vale Coffee House.

Map: (E-6).

>>In front of the Glass Jaw Boxing Club.

Map: (D-6).



/XXXXXXXXXXXXXX

0================0

| Bullworth Town |

0================0

XXXXXXXXXXXXXX/



>>On the sidewalk southeast of the Bullworth Fire Department.

Map: (B-8).

>>In front of the The Happy Mullet.

Map: (C-9).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| IV.6.C. Crates

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



/XXXXXXXXXXXXXXXXXX

0====================0

| Old Bullworth Vale |

0====================0

XXXXXXXXXXXXXXXXXX/



>>In the alley directly behind the Old Bullworth Vale Shiny Bikes Store.

Map: (E-5).

>>By the dumpster in the alley directly behind the Old Bullworth Vale Yum

Yum Market.

Map: (E-6).

>>By the Ferris Wheel at the Carnival (x2).

Map: (F-2).



/XXXXXXXXXXXXXX

0================0

| Bullworth Town |

0================0

XXXXXXXXXXXXXX/



>>On the south side of the Oil Spill Gas Station.

Map: (C-8).



Now onto the Main Story once again.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH2. "Hattrick vs. Galloway" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Mr. Hattrick, the math teacher, confronts Mr. Galloway, the english

teacher, about his drinking problem. Mr. Hattrick decides that the best

thing to do is to get Mr. Halloway fired and then leaves.



Jimmy comes in at the tail end of this confrontation and decides to help

Mr. Galloway get rid of the Scotch bottles. Ms. Philips is the only

person, other than Mr. Hattrick, to know about Mr. Galloway's problem. Mr.

Galloway wants Jimmy to take the bottles to her for disposal.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



Rhian Gwilt came up with a suggestion that involved using the Fire Alarm.



0=========0

| The Plan

0===========0



There are three hidden bottles you must find and get rid of.



First, go to the Cafeteria and locate the bottle which is near the

freezers.



The second bottle is in the Trophy Case near the waiting room for Dr.

Crabblesnitch's office. Find a Fire Alarm and activate it. After the

building clears smash the case to get the bottle.



The last bottle is in the Girl's Bathroom. Another teacher will confront

you as you get the bottle which is in the last stall (if you used the Fire

Alarm she won't be there). If you didn't use the Fire Alarm avoid her when

she comes at you and take the three bottles to Ms. Philips in the School

Parking Lot to complete the mission.



0=======0

| Reward

0=========0



You get the Camera and the ability to do the Photography class which leads

to the next chapter.....



/=========================================================================

0===========================================================================0

| IV.7. Get to Class (Part Two) [GTC2] |

0===========================================================================0

=========================================================================/



When you begin Chapter II you will also open up the remaining four classes

you need to attend:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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| IV.7.A. Shop (Day 4 - Morning)

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



You take this class at the Autoshop. This class is similar to Chemistry

except that you also use the Left Analog Stick and that there are fewer

buttons involved. Usually you need to rotate the Left Analog Stick in a

certain direction and tap the buttons for a short period of time.



After completing Shop 1 you will also open up the Bike Garages at Bullworth

Academy, the Old Bullworth Vale Shiny Bikes Shop, and at the Bullworth Town

Shiny Bikes Store. Bikes you either purchase or earn can be stored here.



The Bikes you earn you earn here in Shop Class. As you progress through each

level the Bikes get better.



Listed below are the moves and rewards for each Shop class:



>>Shop 1

******

--Rotate Left Analog Stick (Clockwise)

--Tap A Button

--Rotate Left Analog Stick (Counterclockwise)

++Reward: Basic BMX bike.



>>Shop 2

******

--Rotate Left Analog Stick (Clockwise)

--Tap X Button

--Tap A Button

--Rotate Left Analog Stick (Counterclockwise)

++Reward: Retro BMX bike.



>>Shop 3

******

--Rotate Left Analog Stick (Clockwise)

--Tap A Button

--Rotate Left Analog Stick (Clockwise)

--Tap X Button

--Rotate Left Analog Stick (Counterclockwise)

++Reward: Green BMX bike.



>>Shop 4

******

--Rotate Left Analog Stick (Counterclockwise)

--Tap A Button

--Rotate Left Analog Stick (Clockwise)

--Tap X Button

--Tap B Button

--Rotate Left Analog Stick (Clockwise)

++Reward: Blue BMX bike.



>>Shop 5

******

--Tap B Button

--Tap Y Button

--Rotate Left Analog Stick (Clockwise)

--Tap A Button

--Rotate Left Analog Stick (Counterclockwise)

--Tap X Button

--Tap B Button

--Rotate Left Analog Stick (Counterclockwise)

++Reward: Red BMX bike.



In addition to obtaining the Red BMX bike after completing Shop 5, you will

get the Bike Frame Room Trophy which will be on the wall next to the Wardrobe

Closet.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.7.B. Photography (Part One) (Day 4 - Afternoon)

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The Photography Class is also held in the Art Room and taught by Ms. Philips.

She teaches the Art Class in the mornings and this class in the afternoons.



The first two levels of this class can be done in Chapter II but the

remaining three levels can only be done after Chapter III is opened up.



You use the Camera by using the D-Pad Up or Down to adjust the zoom and then

use the Right Trigger to click the shutter. You can also get people to "pose"

for you by Left Trigger to target them, press the A Button to talk to them,

then the Right Trigger to click.



Listed below are the two Photography classes accessible at this stage of the

game:



>>Photography 1

*************

You need to take pictures of the school banners around the grounds. There

is a timer involved but you will have plenty of time to complete this

assignment.



There are at the front of Main Building, on the arch in front of Girls

Dorm, at the Autoshop, on top of the Harrington House, and on top of the

Library.



When you zoom in on a banner you may notice a thin red border around the

picture. If you take a picture when the border is red then the picture

will be bad. If you make the border green then the picture will be a good

successful picture.



The banner must be near the center of the picture to make a successful

photo. After acquiring the last banner return to the classroom to

successfully complete the class.



The reward for successful completion is unlocking the Photo Album where

you can save some of your photos.



>>Photography 2

*************

You need to take pictures of students for the yearbook. This is a timed

mission and you just need to take pictures of three students, any

student, and then return to the classroom.



As in the last assignment keep an eye on the thin border around the

picture. Make sure it is green before you take the picture.



The reward for successful completion is unlocking the Yearbook which I

will go into detail later.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.7.C. Geography (Day 5 - Morning) ++[SE Exclusive]++

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The Geography class is taught by Mr. Matthews. In this class you have to

match flags to a Province, State, or Country before class ends.



If you incorrectly place a flag five seconds will be subtracted from your

time. In order to correctly place a flag you must put it over an X and let it

"snap into place" before letting go. You must get at least 75% correct in

order to successfully pass a Geography class.



By passing the Geography classes you will unlock the ability to see the

Collectibles on the Main Map which will make it easier to find them.



Each flag will have the name of the country attached so it is not necessary

to describe the colors of the flags. But to make it easier I will also

include the color of the country, except for very small ones, as it is shown

on the map you pin the flags to.



Listed below are how to pass the five Geography classes and the rewards for

each one:



>>Geography 1

***********

Region: Europe.

Time Limit: 2:55.

Reward for Successful Completion: Eiffel Tower Hat.

>>Ireland (Light Green)

--Small island at the northwest corner of the map.

>>Great Britain (Green)

--Larger island next to and east of Ireland.

>>Portugal (Light Green)

--Southwestmost country on the map.

>>Spain (Green)

--Next to and east of Portugal.

>>France (Light Green)

--Just northeast of Spain.

>>Italy (Brown)

--Boot shaped country just slightly southeast of France.

>>Switzerland (Green)

--Small country just north of Italy.

>>Germany (Tan)

--Larger country just north of Switzerland.

>>Denmark (Brown)

--Small country just north of Germany.

>>Norway (Green)

--Large country across the water north of Denmark.

>>Sweden (Tan)

--Large country just to the east of Norway.

>>Finland (Brown)

--Large country across the water northeast of Sweden.

>>Poland (Brown)

--Large country east of Germany.

>>Ukraine (Green)

--Large country east of Poland.

>>Romania (Tan)

--Medium sized country south of Ukraine.

>>Greece (Brown)

--Medium sized country south of Romania.



>>Geography 2

***********

Region: United States.

Time Limit: 2:50.

Reward for Successful Completion: Racing Outfit and Rubber Bands displayed

on the Main Map.

>>California (Brown)

--Westernmost state on map.

>>Arizona (Tan)

--Next to and east of California.

>>Utah (Green)

--Next to and north of Arizona.

>>Montana (Brown)

--Large state north of Utah.

>>South Dakota (Tan)

--Medium sized state east of Montana.

>>Minnesota (Green)

--Medium sized state east of South Dakota.

>>Kansas (Brown)

--Medium sized state south of South Dakota.

>>Texas (Tan)

--Large state south of Kansas.

>>Louisiana (Light Green)

--Small state next to and east of Texas.

>>Alabama (Brown)

--Small state east of Louisiana.

>>Florida (Green)

--Medium sized state southeast of Alabama.

>>Kentucky (Brown)

--Medium sized state north of Alabama.

>>North Carolina (Brown)

--Medium sized state next to and east of Kentucky.

>>Michigan (Green)

--Medium sized state north of Kentucky.

>>New York (Green)

--Medium sized state east of Michigan.



>>Geography 3

***********

Region: Asia.

Time Limit: 2:45.

Reward for Successful Completion: Panda Outfit and "G&G" Cards displayed on

the Main Map.

>>Japan (Tan)

--Easternmost group of islands on map.

>>South Korea (Tan)

--Across the water west of Japan.

>>Taiwan

--Small island south of South Korea.

>>Philippines (Brown)

--Large group of islands south of Taiwan.

>>Vietnam (Green)

--Thin country across the water west of the Philippines.

>>Thailand (Brown)

--Small country just west of Vietnam.

>>Myanmar (Green)

--Medium sized country next to and west of Myanmar.

>>China (Tan)

--Very large country in the center of the map.

>>Mongolia (Brown)

--Large country north of China.

>>Nepal (Green)

--Small country at the southeast part of China.

>>India (Brown)

--Large country next to and south of Nepal.

>>Sri Lanka

--Small island at the southern tip of India.

>>Pakistan (Light Green)

--Medium sized country next to and northwest of India.

>>Afghanistan (Green)

--Medium sized country next to and north of Pakistan.

>>Tajikistan (Brown)

--Small country next to and north of Afghanistan.



>>Geography 4

***********

Region: North Africa and the Middle East.

Time Limit: 2:40.

Reward for Successful Completion: Pith Hat and Transistors displayed on the

Main Map.

>>Tunisia (Green)

--Small country at the northwest corner of map.

>>Libya (Light Green)

--Large country next to and southeast of Tunisia.

>>Egypt (Tan)

--Medium sized country next to and east of Libya.

>>Niger (Green)

--Medium sized country next to and southwest of Libya.

>>Chad (Brown)

--Medium sized country next to and east of Niger.

>>Sudan (Green)

--Large country next to and east of Chad.

>>Ethiopia (Brown)

--Medium sized country next to and southeast of Sudan.

>>Somalia (Green)

--Medium sized country next to and east of Ethiopia.

>>Jordan (Green)

--Small country northeast of Egypt.

>>Syria (Tan)

--Small country north of Jordan.

>>Iraq (Light Green)

--Medium sized country next to and east of Syria.

>>Iran (Brown)

--Large country next and east of Iraq.

>>Saudi Arabia (Brown)

--Large country next to and south of Iraq.

>>Qatar

--Very small country on the east side of Saudi Arabia.

>>Oman (Light Green)

--Medium sized country next to and east of Saudi Arabia.

>>Yemen (Green)

--Medium sized country next to and south of Saudi Arabia.



>>Geography 5

***********

Region: South America.

Time Limit: 2:35.

Reward for Successful Completion: Explorer Hat and Gnomes displayed on the

Main map plus the Globe Room Trophy.

>>Brazil (Light Green)

--Very large country on the southeast portion of the map.

>>Bolivia (Tan)

--Medium sized country next to and southwest of Brazil.

>>Peru (Light Green)

--Medium sized country next to and northwest of Bolivia.

>>Ecuador (Tan)

--Small country next to and north of Peru.

>>Columbia (Brown)

--Medium sized country next to and north of Ecuador.

>>Panama (Tan)

--Very thin country next to and west of Columbia.

>>Nicaragua (Brown)

--Small country northwest of Panama.

>>El Salvador (Light Green)

--Small country west of Nicaragua.

>>Venezuela (Tan)

--Medium sized country next to and east of Columbia.

>>Aruba

--Very small country next to and northwest of Venezuela.

>>Jamaica

--Very small island northwest of Aruba.

>>Trinidad-Tobago

--Very small country next to and northeast of Venezuela.

>>Martinique

--Very small island north of Trinidad-Tobago.

>>St. Kitts and Nevis

--Small group of islands north of Martinique.

>>Guyana (Brown)

--Small country next to and east of Venezuela.

>>French Guiana (Tan)

--Small country next to and east of Guyana.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.7.D. Math (Day 5 - Afternoon) ++[SE Exclusive]++

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The Math class is taught by Mr. Hattrick. In this class you need to answer as

many of the math related multiple choice questions as you can before class

ends.



You don't have a lot of time in these classes so speed is of the essence. In

addition, your minimum to pass each class increases with each one.



Listed below are how to pass the five Math classes and the rewards for each

one:



>>Math 1

******

Time Limit: 1:30.

Minimum to Pass: 70%.

Reward for Successful Completion: Genius Hat.

Order of Questions:

>>3+4=?

--Answer: 7.

>>50=?

--Answer: 5+45.

>>6x6=?

--Answer: 36.

>>How many triangles?

--Answer: 2.

>>What is smallest?

--Answer: Bug.

>>12=?

--Answer: 20-8.

>>What is biggest?

--Answer: Planet.

>>Which is lowest?

--Answer: 203.

>>8+3=?

--Answer: 11.

>>1/2?

--Answer: 0.5.

>>Which is slowest?

--Answer: Sloth.

>>120=?

--Answer: 3x40.

>>7-5=?

--Answer: 2.

>>Which is fastest?

--Answer: Truck.

>>99=?

--Answer: 11x9.

>>12+?=21?

--Answer: 9.

>>35=?

--Answer: 7x5.

>>Which is fastest?

--Answer: Rocket.

>>How many squares?

--Answer: 5.

>>0.5x34=?

--Answer: 17.

>>15-6=?

--Answer: 9.

>>Which is fastest?

--Answer: Race Car.

>>0.5=?

--Answer: 1/2.

>>What is tallest?

--Answer: Pyramids.

>>Which is highest?

--Answer: 79.

>>7+3=?

--Answer: 10.

>>24=?

--Answer: 12x2.



>>Math 2

******

Time Limit: 1:20.

Minimum to Pass: 75%.

Reward for Successful Completion: I (heart) Math T-Shirt.

Order of Questions:

>>What is smallest?

--Answer: Watermelon.

>>Which is fastest?

--Answer: Sloth.

>>How many triangles?

--Answer: 3.

>>1500=?

--Answer: 30x50.

>>18-?=5?

--Answer: 13.

>>What is tallest?

--Answer: Eiffel Tower.

>>100=?

--Answer: 25x4.

>>2=?

--Answer: 9-7.

>>What is biggest?

--Answer: Cathedral.

>>Which is highest?

--Answer: 771.

>>What is shortest?

--Answer: Birdhouse.

>>Which is slowest?

--Answer: Turtle.

>>1/4=?

--Answer: 0.25.

>>8+2=?

--Answer: 10.

>>How many triangles?

--Answer: 2.

>>144=?

--Answer: 12x12.

>>What is shortest?

--Answer: Birdhouse.

>>55=?

--Answer: 1x55.

>>13-?=5?

--Answer: 8.

>>How many circles?

--Answer: 6.

>>Which is fastest?

--Answer: Jet.

>>0.75=?

--Answer: 3/4.

>>15=?

--Answer: 3x5.

>>Which is lowest?

--Answer: 677.

>>Which is biggest?

--Answer: Dump Truck.



>>Math 3

******

Time Limit: 1:10.

Minimum to Pass: 80%.

Reward for Successful Completion: "Shut Your Pi Hole" T-Shirt.

Order of Questions:

>>1kg=?

--Answer: 1000g.

>>36=?

--Answer: 6x6.

>>What is tallest?

--Answer: Cathedral.

>>0.5=?

--Answer: 1/2.

>>360=?

--Answer: 180x2.

>>What is smallest?

--Answer: Pizza Slice.

>>Which is slowest?

--Answer: Snail.

>>16+10=?

--Answer: 26.

>>2+9=?

--Answer: 11.

>>400=?

--Answer: 20x20.

>>What is smallest?

--Answer: Snail.

>>What is biggest?

--Answer: Planet.

>>10-10+7=?

--Answer: 7.

>>Which is lowest?

--Answer: 2234.

>>6+5=?

--Answer: 11.

>>How many triangles?

--Answer: 7.

>>6/18=?

--Answer: 1/3.

>>1g=?

--Answer: 0.001kg.

>>17-?=11?

--Answer: 6.

>>2+7+2=?

--Answer: 11.

>>What is smallest?

--Answer: Whale.

>>Which is fastest?

--Answer: Whale.

>>190-?=30?

--Answer: 160.

>>How many squares?

--Answer: 7.

>>13+8+2=?

--Answer: 23.



>>Math 4

******

Time Limit: 1:10.

Minimum to Pass: 85%.

Reward for Successful Completion: "Hip 2 B Squared" T-Shirt.

Order of Questions:

>>Which is fastest?

--Answer: Jet Plane.

>>Which is lowest?

--Answer: 0.09.

>>How many triangles?

--Answer: 7.

>>49=?

--Answer: 57-8.

>>.625kg=?

--Answer: 625g.

>>How many circles?

--Answer: 8

>>0=?

--Answer: 0x125.

>>What is biggest?

--Answer: Building.

>>6+8+?=17?

--Answer: 3.

>>Which is fastest?

--Answer: Mosquito.

>>1/4=?

--Answer: 0.25.

>>13+8+2=?

--Answer: 23.

>>Which is fastest?

--Answer: Rocket.

>>What is shortest?

--Answer: Birdhouse.

>>15-?=6?

--Answer: 9.

>>How many triangles?

--Answer: 3.

>>Which is slowest?

--Answer: Turtle.

>>How many squares?

--Answer: 7.

>>3000=?

--Answer: 50x60.

>>1+4-2=?

--Answer: 3.

>>What is smallest?

--Answer: Key.

>>17+8=?

--Answer: 25.

>>1200=?

--Answer: 20x60.

>>48500g=?

--Answer: 48.5kg.



>>Math 5

******

Time Limit: 1:20.

Minimum to Pass: 90%.

Reward for Successful Completion: Nerd Outfit plus Abacus Room Trophy.

Order of Questions:

>>13+8+2=?

--Answer: 23.

>>Which is lowest?

--Answer: 2234.

>>Which is shortest?

--Answer: Doghouse.

>>2=?

--Answer: 9-7.

>>689g=?

--Answer: .689kg.

>>How many squares?

--Answer: 8.

>>?+6-3=11?

--Answer: 8.

>>Which is fastest?

--Answer: Jet Plane.

>>How many triangles?

--Answer: 4.

>>Which is highest?

--Answer 33.8.

>>255=?

--Answer: 5x51.

>>0.75=?

--Answer: 3/4.

>>What is biggest?

--Answer: Bridge.

>>Which is fastest?

--Answer: Jet Plane.

>>1.25=?

--Answer: 5/4.

>>Which is slowest?

--Answer: Pyramids.

>>12+6-11=?

--Answer: 7.

>>3.14=?

--Answer: 31.4x0.1.

>>How many triangles?

--Answer: 7.

>>7+?+3=17?

--Answer: 7.

>>Which is fastest?

--Answer: Rocket.

>>Which is shortest?

--Answer: Gravestone.

>>Which is biggest?

--Answer: Cathedral.

>>1/8=?

--Answer: 0.125.



With all of the new classes explained it is time to go over other stuff.....



/=========================================================================

0===========================================================================0

| IV.8. The Yearbook [YRBK] |

0===========================================================================0

=========================================================================/



After completion of Photography 2 you open up the Yearbook.



For this task you need to take pictures of 61 students for the Yearbook.

Three pictures are already in there: Jimmy, Petey, and Russell.



You can take pictures of the students at any time. It is best to do the ones

who are friendly to you at this stage of the game: Nerds, Bullies, Preps,

Regulars, and Little Kids. The Greasers and Jocks you should wait until later

when you gain their respect.



Although, if you want, you can beat up any student you need to take a picture

of and take their picture while they lay defeated on the ground.



In addition, any bosses you defeat, like Russell, will have their pictures

automatically entered into the Yearbook.



Also, there is no red border/green border when you zoom in on a student. The

best thing is to zoom in close and put their face in the center of the

picture before taking it to ensure the best shot.



Successfully finishing the Yearbook, which won't happen until you complete

the last Main Story Mission of the game (if you got every student before

then) will gain you the Black Ninja Outfit (which will make you immune to

truancy and curfew violations), $300, and another step toward 100%

Completion.



/=========================================================================

0===========================================================================0

| IV.9. "A Little Help" (II, III, and IV) [ALH2] |

0===========================================================================0

=========================================================================/



At this stage of the game you should have three Transistors (including one

from the school's Main Building basement). These transistors are traded for

additional fighting moves from the Hobo who lives behind the Old School Bus

on Bullworth Academy.



At 4 PM you will see an "H" appear on the Map and it will stay until 12:50 AM

or you run out of Transistors. Go to the "H" with a Transistor and the Hobo

will train you in the following moves:



>>"A Little Help II"

******************

Leg Sweep - (X, (Hold) X).



>>"A Little Help III"

*******************

Heavy Kick Combo - (X, X, (Hold) X).



>>"A Little Help IV"

******************

5-Hit Combo - (X, X, X, X, X).



That 5-Hit Combo will come in handy in the next task.....



/=========================================================================

0===========================================================================0

| IV.10. Boxing (Glass Jaw Boxing Club) [BXGJ] |

0===========================================================================0

=========================================================================/



The Boxing Challenges start at 3:30 PM near the ring inside the Glass Jaw

Boxing Club in Old Bullworth Vale. In order to get the necessary percentage

toward 100% Completion you need to defeat the following opponents:



>>Chad

>>Justin

>>Parker

>>Bryce

>>One of the above selected at random.



You use the Left Trigger to block, the X Button to punch, and the A Button to

dodge. You use the Left Analog Stick to go left or right when you dodge.



Each round in the bout lasts for 40 seconds. You continue until you or your

opponent are knocked out. In-between rounds you and your opponent will regain

a little bit of health.



When you get your opponent's Health Line to disappear he will stagger and you

will be prompted to knock him out. If you don't knock him out in time he will

get a second wind and the fight will continue.



When you defeat one of the four boxers you will get Extra Punch Damage which

will come in handy when fighting. When you defeat a random opponent you will

get $20.



As you progress through the initial four boxers they will get more difficult

to defeat. To best prepare for a Boxing match you should complete Art 5 and

then kiss a Girl (or Guy - your preference) to get double health so it will

be easier to endure the punishment you can receive during a match.



The best strategy I found for defeating a boxer is to dodge left or right and

then unleash a 5-Hit Combo. Then repeat until you knock him out. Most times I

end the match before the end of the first round.



/=========================================================================

0===========================================================================0

| IV.11. Worn In Used Clothing Store [WIUC] |

0===========================================================================0

=========================================================================/



When you open up the Old Bullworth Vale and Bullworth Town areas you gain

access to the Aquaberry Fashions and the Worn In Used Clothing stores.



However, you can't buy anything from Aquaberry Fashions other than the

Aquaberry Sweater and Aquaberry Vest. Purchase those two items from Aquaberry

Fashions and then head to the Worn In Used Clothing Store in Bullworth Town

and purchase the following clothes to get closer to 100% Completion:



>>Head

****

--Ball Cap - Blue and White ($6.00)

--Ball Cap - Black ($6.00)

--Ball Cap - White ($6.00)

--Ball Cap - Quartered ($6.00)

--Ball Cap - White and Green ($6.00)

--Ball Cap - White and Blue ($6.00)

--Tradesman Cap - Blue ($7.50)

--Tradesman Cap - Brown ($7.50)

--Wool Hat - Boarder Style ($7.50)

--Wool Hat - Urban Style ($7.50)

--Beach Bucket Hat ($8.50)

--Urban Bucket Hat ($8.50)

--Newsie Hat ($8.50)

--Old Time Racing Hat ($10.00)

--Shortbeaked Cap ($8.50)

--Unionist Hat ($10.00)

--Lumberjack Hat ($10.00)

--Cowboy Hat - Brown ($14.00)



>>Upper Body

**********

--Soccer Polo - Snow ($7.00)

--Soccer Polo - Emerald ($7.00)

--Rugby Jersey - LB ($7.00)

--Rugby Jersey - Celt ($7.00)

--Football Jersey - Green ($7.00)

--Football Jersey - Black ($7.00)

--Hockey Jersey - Blue ($7.00)

--Hockey Jersey - Black ($7.00)

--Dark Side Baseball Jersey ($7.00)

--Bright Side Baseball Jersey ($7.00)

--Tiki Shirt ($9.00)

--Hawaiian Shirt ($9.00)

--Lips Long T-Shirt ($9.00)

--68 Long T-Shirt ($9.00)

--Urban Sports Long T-Shirt ($9.00)

--Zip Up Black Hoodie ($10.00)

--Sevener Black Hoodie ($10.00)

--Conduct Hoodie ($10.00)

--Green Bomber Jacket ($12.00)

--Black Hooded Jacket ($12.00)

--Jean Jacket ($12.00)



>>Left Arm

********

--Classic Watch ($13.00)

--Black Digital Watch ($13.00)

--Black Sports Watch ($13.00)

--Blue Sports Watch ($13.00)

--Low Profile Watch ($13.00)



>>Right Arm

*********

--Good Luck Wrist Band ($6.50)

--Wristband - Black ($10.00)

--Wristband - Brown ($10.00)

--Wide Wrist Band - Black ($11.00)

--Wide Wrist Band - Brown ($11.00)



>>Legs

****

--Track Pants - Green ($10.00)

--Track Pants - Black ($10.00)

--Army Cargo Pants ($12.00)

--Desert Cargo Pants ($12.00)

--Ratty Jeans ($14.00)

--Soccer Shorts - Snow ($9.00)

--Soccer Shorts - Emerald ($9.00)

--3/4 Shorts - Tan ($11.00)

--3/4 Shorts - Brown ($11.00)

--3/4 Shorts - Black ($11.00)

--Beach Shorts ($9.00)

--Cargo Shorts ($11.00)

--Crisp Jeans ($14.00)



>>Feet

****

--Urban Loafers - Brown ($9.00)

--Urban Loafers - Black ($9.00)

--Fashion Boots - Tan ($12.50)

--Fashion Boots - Brown ($12.50)

--Skate Shoes - Black ($9.00)

--Urban Walker Classic ($7.00)

--Urban Walker Canvas ($7.00)

--Riot Shoes - Classic ($7.00)

--Riot Shoes - Caramel ($7.00)

--Riot Shoes - Chocolate ($7.00)

--Riot Shoes - Black ($7.00)

--Budget Basketball Shoes ($7.00)

--Workman Boots ($10.00)

--Brown Loafers ($17.00)

--Country Shoes ($20.00)

--Cowboy Boots ($22.50)



/=========================================================================

0===========================================================================0

| IV.12. The Carnival [CRVL] |

0===========================================================================0

=========================================================================/



The Carnival is located on the southwest part of Old Bullworth Vale. It costs

$1 to get in and there is a lot to see and do within its gates:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.12.A. Carnival Rides

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



There are three major rides within the Carnival. You must ride all three of

them at least once to climb toward 100% Completion:



>>"Big Canyon Railway"

>>"Big Squid"

>>"Ferris Wheel"



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.12.B. Carnival Games

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



At the Carnival there are four Carnival Games you must beat at least once to

get to 100% Completion. In addition to the game percentage you will also earn

the "It's All In the Wrists" Achievement:



0===============0

| Shooting Range

0=================0



In this game you use a BB Gun to shoot moving targets in a timed challenge.

To win you must get at least 100 points. You need to shoot bottles and

bandits to get points and avoid shooting the girl so you don't lose points. A

bonus target is the Sheriff Badge and it is worth 50 points.



The BBs don't travel very fast so you need to fire ahead of the target in

order to hit it. Focus on the middle of the range until you see the Sheriff

Badge then, once you hit it (if you hit it), you can go all over the rest of

the range. It takes a little practice but once you get the hang of it you

should be able to get at least 240+ points on a consistent basis.



One thing the ticket board in the middle doesn't tell you but if you get 300

points you get 11 Tickets.



In addition, this can also be used to get the Green Ninja Outfit (for

shooting 1,000 projectiles) and the "Glass Dismissed" Achievement (for

shooting 300 bottles).



It is probably best to wait until after completion of Photography 5 since

this game is the best way to get a lot of Tickets quickly for acquiring all

of the clothes from the Souvenir Tent.



0==============0

| Splish Splash

0================0



This is the standard dunk tank game. You need to hit the bulls-eye to dunk

the guy inside. You have three chances to hit the target.



Get things started by moving the Left Analog Stick slightly to get the ball

to move. Then the ball will bounce around on its own within the target area.



Be patient and wait for the ball to go on or near the bulls-eye before

throwing. You will win 3 Prize Tickets for successful completion.



0=============0

| High Striker

0===============0



This game involves a large hammer. You must hit the pad with the hammer as

hard as you can to get the ringer to the top of the pole and ring the bell.



Tap the A Button repeatedly and quickly to get enough power to ring the bell.

You will win 3 Prize Tickets for ringing the bell.



0===========0

| Strike Out

0=============0



Here you must hit moving targets along three rows. You must hit the catcher

to make the row disappear. Since there are three rows you must hit three

catchers to win. You also need to avoid hitting the umpire otherwise you

lose.



This is a timed game and you have six pitches to use. When you see a catcher

throw just ahead of it to hit it. You will win 3 Prize Tickets for successful

completion.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.12.C. Arcade Games

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Within the Souvenir Tent you will find five Arcade Games:



>>"Future Street Race 3-D" (you will also find this at The Beach Clubhouse)

>>"Future Street Race 2165" (this is also at the Boy's Dorm)

>>"ConSumo"

>>"Monkey Fling"

>>"Nut Shots"



However, three of these games ("ConSumo", "Monkey Fling", and "Nut Shots")

have high scores you need to beat in order to get to 100% Completion and get

the Free Arcade Games Reward (and the "Dual Nebula" Achievement). You can get

the high scores for these machines at any location where they can be found.



0=============0

| Monkey Fling

0===============0



In this game you need to fling poo to defeat spiders coming down from the top

of the screen and to knock down groups of bananas to refill your Poo Meter.

You will get two points for killing a Spider and three points for eating

Bananas regardless of your Poo Meter level.



If a Spider gets down to the bottom of the screen it will head for your

Monkey but will disappear in a few seconds if you are far enough away from

it.



The best thing to do is to shoot lots of Bananas since that has more points

than Spiders. This will allow you to score points quickly and keep the Poo

Meter full so you can deal with the Spiders.



You have three Monkeys and you need to beat the high score of 333.



This game can also be found at the Blue Balls Pool Hall which you earn by

beating the Greaser Challenge.



0==========0

| Nut Shots

0============0



This is a side scrolling shooting game in which you control a flying

squirrel. You need to shoot down ten Hornets (250 points) to fight a Bat.

Then you need to fight three Bats (500 points) to fight an Eagle. The Eagle

(1,050 points) has a Salmon Attack which you need to avoid. After defeating

the Eagle the process starts over again.



Be aware that the Bats have a Sonic Attack which grows larger as it gets

further from the Bat. You also need to avoid flying into the trees below.



You have three Squirrels and you need to beat the high score of 69,900.



0========0

| ConSumo

0==========0



In this game you are a Sumo Wrestler and you need to eat lots of food to make

him larger. The food you must eat (Fish, Apples, Rice Bowls) come onto the

screen in a straight line in any direction from a random point.



Unfortunately, you also have to avoid bad food (Fish Bones, Apple Cores, Bad

Rice) to avoid losing weight. In addition, there are enemies you need to

avoid as well. Red Sumo Wrestlers will bounce you around the screen and

the Blowfish means instant death.



At the top of the screen is a line indicator which increases as you eat good

food and decreases if you eat bad food. When the line gets full you will go

to the next level of the game.



As you progress through levels the food and enemies will get larger and

harder to avoid. In addition, the food will also change sizes going from

small to medium, and to large.



The best thing to do is to stay within the circle and avoid going near the

edges of the screen since you don't know what is going to come out where.



You have three Sumo Wrestlers and you need to beat the high score of 1,010.



You have to beat the high score for this game as a requisite for winning the

"Nerd Challenge" which is in the Dragon's Wing Comics basement. It may be

best to wait until then to get the high score for this game.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.12.D. Carnival Clothes

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



You also need to purchase the wacky Carnival Clothes within the Souvenir Tent

to get 100% Completion. But you need to play the Carnival Games to earn

tickets to redeem for the Clothes.



It is best to wait until after you have completed Photography 5 because your

reward for completing that class is Double Tickets which will make it easier

to get the necessary tickets to purchase the Clothes which is a total of 255

Tickets.



If you want everything else in the tent it will cost you an additional 95

Tickets (for a total of 350 Tickets).



You can buy the Scooter for 75 tickets and it will be stored in the Bike

Garages. The Girlie/Car Poster and the Rock Band Poster are Room Trophies and

will appear on the walls of your dorm room.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.12.E. Midget Wrestling

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Within the Freak Show tent there is a window that overlooks a Wrestling Ring.

Here you can bet up to $100 on either of the two midget wrestlers. It is not

necessary for 100% Completion but it is a good way to earn lots of money

quickly if you need it especially when it comes to Clothes buying. Although

the odds are about 50-50 I always bet on the champ.



You may want to earn the Beach Clubhouse first before doing any serious

betting at the Midget Wrestling ring. If you win then you can run back to the

nearby Beach Clubhouse and save your game then run back and try to win some

more money. If you lose then you can just reload from your save point.



This is an old trick I used when making money at the Inside Track Betting

parlor in "Grand Theft Auto: San Andreas".



Reader John Macdonald also had this to add concerning the save trick:



"The Midget Wrestling trick can also be used earlier in the game with

Keep - ups and Penalties. In fact, later on in the game it takes less

time doing that and using the jock clubhouse."



However, according to Vaibhav Pattani, if it looks like you are about to

lose, then you can just walk away from the ring and you will get all of your

money back.



Of course, if you earned lots of money playing Dodgeball then this won't be

necessary.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.12.F. Go-Kart Races

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



At the Go-Kart Track you need to successfully complete the five races to get

to 100% Completion.



When riding the Go-Kart you use the A Button for gas, the X Button for brake,

and A + X to power slide. When you successfully complete a race you will get

2 Prize Tickets.



In Race 1 you face three opponents for three laps and you start in fourth

place. This one is a little tough for a first race because it is kind of hard

to get far enough ahead of your opponents. The problem here is that the other

riders will bump into you and slow you down.



The main advantage you have is that you can out-corner your foes but there

isn't a lot of sharp corners you can successfully navigate to let you get a

comfortable lead. After completion of Race 1 you unlock the Crash Helmet

which you can use when riding the Moped so the Police don't come after you.



In Race 2 there are a couple of hairpin turns in the middle of the course you

can power slide through. If you can successfully power slide through these

curves you will be able to comfortably separate yourself from the other

riders for an easier race.



In Race 3 there are a couple of different hairpin turns in the middle of the

course. For the first one you will get a notice to do a power slide. Power

slide across the median the power slide again through the next curve. This

should allow you to get ahead of the pack if you can execute correctly.



In Race 4 you will face four opponents for four laps. The four hairpin turns

in the previous races are combined for this one. Successful navigation of

this area will really let you get ahead of your foes for a comfortable lead.

Successfully completing this race will earn you the "Speed Freak"

Achievement.



In Race 5 you face five opponents for four laps. The hardest part here is to

get ahead of your opponents since there are many and they can easily bump up

against you and slow you down. Once ahead of them you should be fine unless

you mess up the hairpin turns along the course.



If you're having trouble beating these races then I have an alternate

strategy suggested to me by Tony Ferrero. Stay in last place but keep close

to the other drivers. Then, when you are on the last lap, drive as fast and

skillfully as possible to pass the other drivers and get in first place just

prior to the finish line.



When you complete Race 5 you will get one step closer to 100% Completion, the

Steering Wheel Room Trophy (on wall near the Wardrobe Closet), and unlock

the.....



/=========================================================================

0===========================================================================0

| IV.13. City Go-Kart Races (Part One) [GKR1] |

0===========================================================================0

=========================================================================/



The City Go-Kart races are done outside the Carnival. These are required for

100% Completion. There are three races but only the first two are available

in Chapter II. The third race is available after Chapter V is unlocked.



The first race is just outside the Happy Endings Retirement Home. You face

two other riders for three laps. This race goes through The Estates area.

This race is very easy mainly because there is lots of room to avoid the

other riders. But also because it seems that the other riders are slower than

the ones you encountered at the Carnival Go-Kart Track. Successful completion

will earn you $20.



The second race, made available after completion of the first, is just south

of the Movie Theater. You face two other riders for three laps through the

Shopping District. This is also a very easy race and you will win $25 for

successful completion.



/=========================================================================

0===========================================================================0

| IV.14. Leveling Up Jimmy (Part 4) [LUJF] |

0===========================================================================0

=========================================================================/



After opening up some of the Bullworth area it is time to go after more

Achievements:



>>For "The Wheel Deal" Achievement, I get any bike and start going around

the Bullworth area doing wheelies every five seconds or so. Not too hard

to get.



>>For the "Eggsellent!" Achievement, I go to the Glass Jaw Boxing Club

area. There is a car usually parked in the back. I throw an Egg at it

then enter the Boxing Club. Then I exit the Boxing Club and throw another

Egg at it. You see, you can't just stand there and throw multiple Eggs at

a car. It will only count the first hit. But by going back into the

Boxing Club you reset things so you can just quickly go back out and

register another hit on the car. In addition, you can also throw Eggs at

other cars in the street and duck back into the Boxing Club to let your

Trouble Meter go down. Also, a Yum Yum Market is nearby so you can refill

your Eggs.



>>Do all of the Carnival stuff except for the Arcade Game "ConSumo". Save

"ConSumo" for the Nerd Challenge. But by doing everything else you should

get the "It's All In the Wrists" and "Speed Freak" Achievements plus game

percentage toward 100% Completion.



>>Do 15 Errands and earn the "Helping Hand" and "Little Angel"

Achievements.



Then there are these tasks that need to be done for 100% Completion:



>>Do the new classes you unlock. It is also best to get Chapter III

unlocked before you arrive at Photography 3 so you finish that class. But

if you did "Help Gary" (Gary Smith) on Day 1 you can have enough time to

do most, if not all, side-tasks before moving onto the Main Story

Missions and unlock Chapter III.



>>After Photography 2 try to get as many student pictures as you can. It's

possible to get everybody except the remaining boss characters and Zoe

before opening up Chapter III.



>>Get all of the available Collectibles. This should also include two

Transistors that are necessary to do "A Little Help" side-missions and

obtain more fighting moves from the Hobo.



>>Defeat the Pirate on the southern part of the large island at Bullworth

Lake to get the Pirate Hat (and destroy a Gnome).



>>Do the "Boxing Challenge" at the Glass Jaw Boxing Club.



>>After completing the five Go-Kart Races at the Carnival do the two Old

Bullworth Vale Go-Kart Races.



>>Buy the two pieces of available clothing from Aquaberry Fashions and all

of the clothes from Worn In Used Clothing Store.



>>Go to a Yum Yum Market and drink as many Sodas as I can to earn the Two

Can Hat and game percentage toward 100% Completion. By buying 100 Sodas

earlier and obtaining the Free Sodas Reward I don't have to worry about

spending money doing this task. In addition, you can only drink 100 Sodas

at a time at a Yum Yum Market before they run out. Simply walk out then

walk back in and proceed to drink Sodas until they either run out again

or you earn the Two Can Hat.



Now that I have gone as far as I can go in side tasks I will go back to doing

the Main Story Missions starting with the one at the Carnival.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH3. "Small Offenses" (Jimmy Hopkins) ++[SE Exclusive]++ |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



When Jimmy enters the Souvenir Tent he finds Brandy, a midget, angrily

destroying several garden Gnomes. She is upset at the negative stereotype the

Gnomes portray and wants Jimmy to destroy them.



This is not really a mission per se but it gives a reason for you to go after

and destroy the Gnomes.



/NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN

0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0

| IV.15. Edna [EDCK] |

0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0

NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/



This monstrosity of a woman, and I use the word "woman" loosely here, is the

main cook for the school cafeteria. Her idea of cooking will make even the

most iron-stomached of people sick.



It is of little wonder that the fruit in the bowls on the cafeteria tables

are the most popular food to eat at Bullworth Academy.



/NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN

0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0

| >EN1. "Last Minute Shopping" (Edna) |

0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0

NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/



0=========0

| Overview

0===========0



After introducing yourself to Edna and seeing how she "cooks" she asks you

to get some items for her.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



This is a timed mission and you need to go into Bullworth Town to get

Edna's stuff.



You need to get on Edna's bike, or any other bike, and head into Bullworth

Town. First, go to the Yum Yum Market to get Edna's Meat. Second, go to The

Happy Mullet to get Edna's Razor. And finally, go to the Worn In Clothes

Store to get the Bag of Laundry.



The game will prompt you to take the Bus back to school but you can quickly

ride back without having to take the Bus. Then head back to Edna to

complete the mission.



0=======0

| Reward

0=========0



$15 and you will unlock the Prep Challenge and two Jobs (Paper Route and

Lawn Mowing).



But before I go for the Jobs I will now do the.....



/=========================================================================

0===========================================================================0

| IV.16. Prep Challenge [PECH] |

0===========================================================================0

=========================================================================/



The Prep Challenge can be found inside the Glass Jaw Boxing Club near the

Soda Machine. In this Challenge you must fight three boxers (Chad, Justin,

and Parker) one after the other.



Before taking this Challenge it is advisable that you complete Art 4 or 5

then kiss a girl or a guy to get extra health. The same tactics you used in

the regular Boxing Challenges will work here.



Winning the Prep Challenge will give you the Boxing Outfit and The Beach

Clubhouse (on the west side of the beach with the large lighthouse) which is

the first Save House you will earn.



/=========================================================================

0===========================================================================0

| IV.17. Paper Route [PRRT] |

0===========================================================================0

=========================================================================/



Go to the News, Cigarettes, Lies Stand in Old Bullworth Vale to pick up the

Paper Route Jobs. There are five levels to complete. They become available

after 1 PM with the exception of the first level which can be done starting

at 8 AM. They cannot be done after 7 PM.



You will be given a bike and you need to go to the top of the hill to collect

papers. You have thirty papers and need to put them in the mailboxes before

time runs out. If you run out of papers you will fail the Job.



You aim and throw the paper with the Right Trigger. The paper will

automatically go into the box regardless of your angle thus making this an

easy assignment regardless of what chases you (dogs, mailmen) in later

levels.



Listed below are the number of customers, the amount you earn for completion,

and the number of new customers you will get:



>>Level 1

*******

Seven customers, $14, three new customers.



>>Level 2

*******

Ten customers, $20, four new customers.



>>Level 3

*******

Fourteen customers, $28, five new customers.



>>Level 4

*******

Nineteen customers, $38, five new customers.



>>Level 5

*******

Twenty four customers, $48 and unlock the Number One Ribbon Room Trophy

(on the wall by the door).



After completion of Level 5 you earn the "Black & White & Read All Over"

Achievement.



I should also note that the completion percentage change stopped after Level

2 so maybe you only need to do the first two levels for 100% Completion.



/=========================================================================

0===========================================================================0

| IV.18. Lawn Mowing (Part One) [LMW1] |

0===========================================================================0

=========================================================================/



At this point in the game you will also open up the Lawn Mowing Jobs. There

are two Lawn Mowing Jobs, one at the east side of Old Bullworth Vale Gardens

and one that will appear at 23 Estate Road on the north side of Old Bullworth

Vale when Chapter IV is unlocked.



You need to complete all three levels in each location for 100% Completion.

In addition, you also earn the "Green Thumb" Achievement. It should be noted,

however, that you can actually earn that Achievement by doing the first six

Lawn Mowing Detention mini-games (as noted earlier).



You have to complete a minimum percentage of the assigned area within a time

limit for successful completion. You will get $15 for minimal completion and

$25 for 100% mowing of an area.



For the first level of mowing you have to complete 70% coverage. Second level

requires 80% coverage. And the third level requires 90% coverage.



For the Old Bullworth Vale Gardens Law Mowing Job you have to mow around some

trees and avoid flowers but it is still pretty easy.



After completing the third level you can go back and do it again for extra

money.



/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

| IV.19. Preps [PRPS] |

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/



The Preps are the spoiled rich kids who inhabit the Harrington House. They

also like to hang out at the Glass Jaw Boxing Club perfecting their boxing

techniques.



They also like to hang out and around Old Bullworth Vale and this is where

Jimmy encounters one of them.....



/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

| >PR1. "Movie Ticket" (Preps) |

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/



0=========0

| Overview

0===========0



Pinky, one of the spoiled Prep girls, wants Jimmy to get rid of the people

in front of the theater so she can get good seats.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Steal Gord's bike to lure him away then go back to the theater.



Then talk to Eunice and give her the Chocolates. Lure her to the secluded

spot for a quick kiss.



Then go back to the theater to confront Trent and Kirby who are seen

holding hands. Continue to walk towards them and they will walk away from

the theater embarrassed.



After that the mission is successfully completed.



0=======0

| Reward

0=========0



$15 plus Preppie Respect -5.



/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

| >PR2. "Carnival Date" (Preps) |

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/



0=========0

| Overview

0===========0



Pinky is waiting for Derby, a cousin of hers, to pick her up for a date but

is being stood up (and explains some of the whole inbreeding thing the

Preps seem to have). Jimmy gives her flowers and asks to take his place for

the date. Pinky agrees....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission opens up at 4:30 PM.



Mikael Eklund also corrected me on the number of Tickets needed for the

Prize Bear.



0=========0

| The Plan

0===========0



Go to the Carnival to meet with Pinky. You have a limited amount of time to

get there. You also have to be done by 1 AM.



You need to purchase a Prize Bear from the Souvenir Tent. You need 10

Tickets to get the Bear. If you don't already have the 10 Tickets, from

playing the Carnival Games trying to get 100% Completion, then you need

to go and win them from the Carnival Games. Once you have the 10 Tickets go

and purchase the Prize Bear from the Souvenir Tent.



After getting the Bear go and give it to Pinky for successful mission

completion.



0=======0

| Reward

0=========0



Pinky now likes you plus you earn the Pinky Picture Room Trophy on the wall

and the Prize Bear Room Trophy which sits on top of the bookshelf.



Before doing the next mission you need to be wearing an Aquaberry Sweater

or Aquaberry Vest (buy one from Aquaberry Fashions if you haven't done so

already) plus get a trendy haircut from Old Bullworth Vale Hair, Nails &

Beauty. This will allow you to do the next mission.....



/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

| >PR3. "The Eggs" (Preps) |

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/



0=========0

| Overview

0===========0



Tad, one of the Preps, wants to plan a revenge strike on Mr. Hattrick with

eggs and needs Jimmy to get some for the attack.....



0==========0

| Prep Work

0============0



You need to be wearing an Aquaberry Sweater or Aquaberry Vest prior to

taking this mission. Buy one or get it from your wardrobe if you have

already bought it. You may also want to get a trendy haircut from Old

Bullworth Vale Hair, Nails & Beauty.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Go to the Yum Yum Market to get some Eggs or straight to the Spencer Estate

if you already have some. Once there Gary shows up to stir up some trouble

with Jimmy and Tad and this turns the Preps against you.



Now Jimmy has to find a way out of Tad's yard. Beat up the guy at the front

gate to get the key and use it to get out. You will probably have to take

down the other Preps first before you can get the key to open the front

gate.



There is also a Prep inside the house throwing Eggs at you. In addition,

there is an alternate exit near the car garage (but you still need the key

to get out).



Once you get the key, open the gate, and run out you will successfully pass

the mission.



0=======0

| Reward

0=========0



The Carton of Eggs will now spawn in your Dorm Room and Save Houses plus

Preppie Respect -10.



You will also have Tad's Gate Key which will allow you to re-enter Tad's

yard and acquire OBV-RB26, OBV-GG8, and destroy OBV-N10, OBV-N11.



And you will also open up more.....



/=========================================================================

0===========================================================================0

| IV.20. Errands (Part Four) [ERD4] |

0===========================================================================0

=========================================================================/



Now that you've done "The Eggs" (Preps) more Errands will appear:



[BAC-E22] - Egg the Girls Dorm

******************

Where found: In front of the Boys Dorm in the evening (after 7

PM).

After: "The Eggs" (Preps).

Plan: Go over to the Girls Dorm and throw three Eggs at it to

complete the Errand.

Reward: $10.



[BAC-E23] - Egg the Boys Dorm

*****************

Where found: In front of the Girls Dorm in the evening (after 7

PM - after BAC-E10).

After: "The Eggs" (Preps).

Plan: Go over to the Boys Dorm and throw three Eggs at it to

complete the Errand.

Reward: $10.



Next, head over to.....



/=========================================================================

0===========================================================================0

| IV.21. Aquaberry Fashions Clothes Store [AFCS] |

0===========================================================================0

=========================================================================/



After the completion of "The Eggs" (Preps) you can now go back to Aquaberry

Fashions and purchase all of the remaining Clothes to get closer to 100%

Completion:



>>Head

****

--Luxury Stud Hat - Gray ($14.00)

--Luxury Stud Hat - Brown ($14.00)

--Luxury Stud Hat - Black ($14.00)

--Panama Hat ($25.00)

--Porkpie Hat ($25.00)

--Top Hat ($55.00)



>>Upper Body

**********

--Aquaberry Vest ($17.50) (available after "Help Gary" (Gary Smith))

--Aquaberry Sweater ($17.50) (available after "Help Gary" (Gary Smith))

--Aquaberry Shirt ($17.50)

--Rough 'N Rich Shirt - White ($12.50)

--Rough 'N Rich Shirt - Blue ($12.50)

--AB Casual Polo - Black ($14.00)

--AB Casual Polo - Brown ($14.00)

--AB Casual Polo - Blue ($14.00)

--Zip Sweater - Crimson ($17.50)

--Zip Sweater - Slate ($17.50)

--Zip Sweater - Forest ($17.50)

--Zip Sweater - Coal ($17.50)

--Urban Parade Sweater ($28.00)

--Lambswool V-Neck Sweater ($28.00)

--LS Training Jacket ($28.00)

--LS Casual Jacket ($28.00)

--Duffel Coat ($50.00)

--Tuxedo Jacket ($100.00)



>>Left Arm

********

--Aquaberry Watch - Gold ($35.00)

--Aquaberry Watch - Steel ($25.00)

--Aquaberry Watch - Silver ($30.00)

--Aquaberry Watch - White Gold ($35.00)



>>Right Arm

*********

--Bracelet - Gold ($35.00)

--Bracelet - Silver ($30.00)

--Bracelet - Steel ($25.00)

--Bracelet - Onyx ($25.00)



>>Legs

****

--LS Casual Pants - Gray ($20.00)

--LS Casual Pants - Black ($20.00)

--Aquaberry Slacks - Slate ($28.00)

--Aquaberry Slacks - Cream ($28.00)

--RnR Shorts - Black ($14.00)

--RnR Shorts - Burgundy ($14.00)

--RnR Shorts - Green ($14.00)

--RnR Shorts - Tan ($14.00)

--RnR Shorts - Blue ($14.00)

--Tuxedo Pants ($70.00)



>>Feet

****

--LS Casual Moccasins ($18.00)

--LS Casual Sneakers ($18.00)

--RnR Suede Sneakers ($18.00)

--Aquaberry Loafers ($22.50)

--Aquaberry Boots ($25.00)

--Country Boots ($25.00)

--Italian Shoes ($35.00)



Now back to the Main Story Missions.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH4. "Race the Vale" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Jimmy finds Petey moping in front of the TV. Petey complains about being

left with no friends and tells Jimmy of a bike race in Old Bullworth Vale.

Jimmy decides to go and join the others.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Get on the assigned bike and go to the Shiny Bikes Store in Old Bullworth

Vale to enter the race. You race against three Preppies and they will throw

Eggs at you during the race. Follow the course and continuously tap the A

Button to sprint to allow for an easy win.



0=======0

| Reward

0=========0



$15 and Prep Respect -10.



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH5. "Beach Rumble" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Jimmy goes to get his trophy from the Old Bullworth Vale Shiny Bikes Store

but a couple of Preps, Thad and Gord, come in to hassle him and steal the

trophy off of the counter. Jimmy then gives chase.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



Mikael Eklund gave me a tip on another way to get the Trophy back.



0=========0

| The Plan

0===========0



Go to the red X at the Beach Clubhouse. Ricky will follow you to help.

When you get to the Beach Clubhouse a bunch of Preps will come out to

confront the both of you.



Start fighting the Preps and Ricky will do his part to help. Eventually

Gord, the one with the Trophy, will emerge. Either beat him up or grab him

(to get in a tug of war) and yank the Trophy from him to successfully

complete the mission.



0=======0

| Reward

0=========0



You will get the Bike Trophy Room Trophy (on the windowsill) plus Prep

Respect -10 and you will unlock the.....



/=========================================================================

0===========================================================================0

| IV.22. Bike Races (Part One) [BRC1] |

0===========================================================================0

=========================================================================/



There are a total of fourteen Bike Races to do in "Bully: Scholarship

Edition". Seven can be found at the Old Bullworth Vale Shiny Bikes Store and

four can be found at the Bullworth Town Shiny Bikes Store (three can be done

in Chapter II and the fourth one can be done after Chapter III is unlocked).



There are also two Bike Races found near the BMX Park in New Coventry (after

Chapter III is unlocked) and one at Bullworth Academy (after Chapter V is

unlocked).



The Bike Races go from 12 PM to 11 PM. When you win the first race at any

location you will earn the Bike Helmet and Bike Jersey.



When you successfully finish the last Bike Race you will earn the BMX Helmet

and the Large Bike Trophy Room Trophy.



You should take your own bike (preferably the Red BMX from completing the

Shop classes) or the Moped. Either vehicle will allow to easily stay ahead of

your competition. Although the Moped isn't as maneuverable as the bike it

will allow for a smoother ride and will make it easier to punch your

opponents if you have (or want) to.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.22.A. Old Bullworth Vale Shiny Bikes Store

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Race 1

******

This one lap race goes through the shop alleys in the Shopping District

then up into The Estates. Then the race goes near the Bullworth Dam area

and takes the dirt path to the beach where the race ends.

++Reward: $20.



>>Race 2

******

This one lap race goes along the beach and heads north. You need to make

sure that you turn right at the fork near the North Bridge. Then the race

goes under the North Bridge and near the Bullworth Church. After that,

the race goes into The Estates area before going onto the dirt path

leading to the Beach Clubhouse. In addition, when you get near the Beach

Clubhouse you need to turn off to the left and onto the beach before you

get to the Beach Clubhouse. If you don't take this shortcut your

opponents will and you will lose the race since the race ends not far

from the Clubhouse.

++Reward: $25.



>>Race 3

******

This short one lap race starts at the west side of the Shopping District

and heads into The Estates area. Then the race goes onto the dirt path

leading to the Beach Clubhouse. The same shortcut from the last race

applies here. Then the race goes along the beach and back up to street

level where you will finish where you started.

++Reward: $30.



>>Race 4

******

This one lap race just loops around The Estates area.

++Reward: $35.



>>Race 5

******

This one lap race goes along the beach and heads north. You need to make

sure that you turn right at the fork near the North Bridge. Then the race

goes under the North Bridge and near the Old Bullworth Church. After that

the race goes into The Estates area then turns east. Eventually you will

head back south and into the Shopping District. Then the race will head

back to the beach where the race will end.

++Reward: $40.



>>Race 6

******

The big difference in this race is that it is two laps instead of just

one. The race starts in the north part of the Shopping District then

heads to the beach. From there the race heads toward and around the Beach

Clubhouse before heading into The Estates. Then the race heads back to

the Shopping District where you started.

++Reward: $45.



>>Race 7

******

This one lap race starts in Old Bullworth Vale Gardens and heads into The

Estates and towards the Happy Endings Retirement Home. There is a jump

into the Happy Endings Retirement Home that you can easily miss.

Thankfully, the other riders have problems with it too. But if you can

hit it clean that will allow you to get a nice lead. After going through

the Happy Endings Retirement Home area you will head back toward the Old

Bullworth Vale Gardens and to where you started to end the race.

++Reward: $50.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| IV.22.B. Bullworth Town Shiny Bikes Store

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Race 1

******

This two lap race is a simple figure eight pattern through Bullworth Town

that starts near the Bullworth Town Bike Store.

++Reward: $20.



>>Race 2

******

This two lap race loops around the four blocks that comprise the shopping

area for Bullworth Town.

++Reward: $25.



>>Race 3

******

This race starts at City Hall and is a straight shot to the Bullworth

Academy Football Field.

++Reward: $30.



The fourth and last race for the Bullworth Town Shiny Bikes Store can only be

done after Chapter III is unlocked.



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH6. "Tad's House" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Russell seems to be upset at the owner of the Yum Yum Market for something

and has the owner hanging in the air. But Jimmy comes to the owner's rescue

and the owner suggests a revenge egging for what Tad did to Jimmy

earlier.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Get a bike and head to Tad's House (Russell will follow). When you get

there and open the gate you are instructed to throw an Egg through every

open window.



Let Russell handle the Preps when they come outside to confront you. Use

free aim mode to help aim the eggs through the windows. After throwing an

Egg through the last window run out of Tad's yard to complete the mission.



0=======0

| Reward

0=========0



$15 plus Prep Respect -15.



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH7. "Weed Killer" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



The Biology teacher, Mr. Slawter, wants Jimmy to destroy Derby Harrington's

Venus Fly Trap because it belittles his own collection.....



0==========0

| Prep Work

0============0



Get a haircut from Old Bullworth Vale Hair, Nails & Beauty in Old Bullworth

Vale. An Ivy League haircut is a good choice. You also need to wear an

Aquaberry Sweater or Vest prior to doing this mission.



0======0

| Notes

0========0



Got some new info from Ab314fr.



0=========0

| The Plan

0===========0



You need to enter Harrington House and have to be disguised as a Prep. This

is why you do the Prep Work listed above.



Once inside you need to talk to Bif to go any further. I should also point

out that this is an excellent opportunity to add pictures to your Yearbook

since the Preps are real friendly to you at this stage of the mission. Take

Bif's picture then talk to him.



Once you get past Bif go and destroy the Prized Plant which is on the third

floor. You will also find Parker and Gord by the fireplace for yearbook

picture taking here on the first floor.



Go up to the second floor and you will find Justin and Tad for yearbook

pictures. Go to the X and you will be prompted to go to the next floor.



Once you get up to the third floor you will find Chad and Bryce near the

door to where the plant is kept for additional yearbook pictures.



Now, as Ab314fr pointed out, if you beat up the Preps before going to

destroy the Prized Plant you will make things easier later. So, after

taking the yearbook photos of the Preps, beat them all up including Bif

near the front door. Then go back up to the Prized Plant.



Once you get near the Prized Plant you are prompted to use the nearby Toxic

Sprayer to destroy it. Grab the Toxic Sprayer, aim at the plant, and hold

down the Right Trigger to spray it with the poison.



After destroying the Prized Plant you need to get out but the Preps are

already onto you. Keep the Toxic Sprayer as it will make a good clubbing

weapon against the Preps.



If you run to the doors Chad and Bryce will lock the doors (although you

can destroy the doors and windows) before attacking. However, if you stay

near the plant Chad and Bryce will come up to attack you without locking

the doors. Defeat the both of them and head back down to the second floor.



Once on the second floor you need to smash through the doors. Once you do

that Justin and Tad will run up to attack you. Defeat them and then head to

the next door.



The next door should open and Parker will come in to attack you. Defeat

him and head downstairs.



The last guy to deal with is Bif. Don't bother fighting him. Just run past

him and out the door.



But, if you beat up all of the Preps before destroying the Prized Plant,

then use the Toxic Sprayer, as a club, to destroy the glass doors and beat

up Parker when he opens the next set of doors. He will be the only

resistance you will encounter on the way out.



Regardless of method, when you get out of Harrington House you will

successfully complete the mission.



0=======0

| Reward

0=========0



$30 plus the Fly Trap Room Trophy (on the wall near the desk).



Now let's head into Bullworth Town.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH8. "Panty Raid" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Jimmy confronts Mr. Burton, the gym teacher, outside of an adult book store

("Come Hither") in Bullworth Town. After giving Jimmy a lecture on the

hazards of adult literature on young minds Mr. Burton requests Jimmy to get

the laundry from the Girls Dorm.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission appears between 7 PM and 11 PM in Bullworth Town.



0=========0

| The Plan

0===========0



Enter the Girls Dorm by climbing the lattice on the north side. There are

five panties you need to collect from the Girls Dorm. You need to crouch

and sneak through the dorm rooms. If you are spotted by Ms. Peabody you

will be thrown out and you must re-enter the Dorm.



Carefully go through the dorm and acquire the five panties. After

collecting the fifth panty you will automatically be spotted. Just run

downstairs and out the door to avoid capture.



Then go and give the "laundry" to Mr. Burton and complete the mission.



0=======0

| Reward

0=========0



$30 plus you will get the Panty Room Trophy (near the lamp on the

night-stand).



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH9. "Boxing Challenge" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



While sitting on the main pier Petey suggests to Jimmy that he needs to

beat Bif publicly in order to prove that he is better than the Preps. Jimmy

decides that is a good idea and goes to work.....



0==========0

| Prep Work

0============0



You should complete either Art 4 or 5 and kiss somebody to gain extra

health before doing this mission.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Go to the Glass Jaw Boxing Club. After confronting Bif you meet him in the

ring. He is tougher than the other boxers you may have faced in the Boxing

Challenge but use the same techniques. The extra health you gained from

kissing helps a lot. The quicker you dispose of Bif the more health you

will have for the next part of the mission.



After beating Bif the pissed-off Preps decide to gang up on you. Defeat the

two Preps near the ring. Go to the Soda Machine if you need to before

taking on the other Preps. Go upstairs and defeat Chad then enter the

Lounge to take on the Preps Leader.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| JH9.A. Derby Harrington

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Here you will confront Derby. He will send two of his friends to soften you

up so he can beat on you. His friends are weaker than normal and can be

easily defeated.



However, it is still three on one. The first thing you should do is go to

the two doors and use the bar to seal them so no more friends can come and

assist Derby. Take care of any remaining friends then focus on Derby.



Derby tends to block and duck a lot. One thing to do is grab Derby, hit him

a couple of times then put him on the ground and knee him in the groin.



Another tactic is to run from him a bit then go into a 5-Hit Combo when he

approaches. You can also grab OBV-RB35 while you are fighting if you wish

to do so even though you can acquire it afterwards.



One more thing, the Super Slingshot strategy used on Russell earlier won't

work here - it won't automatically lock onto Derby.



Once you defeat Derby you will successfully complete the mission.



0=======0

| Reward

0=========0



You will gain the Boxing Gloves Room Trophy, gain full respect from the

Preppies (and Darbys picture for your yearbook), the "Sophomore"

Achievement, and open up the next chapter of the game.....



/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

| V. Chapter III - "Love Makes the World Go Around" [CHPH] |

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/



With the Preps taken care of Jimmy now turns his attention to the Greaser

clique. Jimmy and Petey are playing a game of darts talking about the state

of things when one of the Greasers comes to Jimmy for help in finding Johnny.

Jimmy waves him off and this angers the Greaser. But Jimmy figures that this

might be a way to start things up with them.



A bulldozer knocks away the blockage underneath the railroad overpass thus

finally opening up New Coventry for exploration.



In addition it is winter time and Christmas is near. There is snow on the

ground which makes handling of bikes and skateboards a bit slippery. And

start snowball fights. Ah yes, a magical time of year.....



/=========================================================================

0===========================================================================0

| V.1. New Coventry |

0===========================================================================0

=========================================================================/



Unlike the Old Bullworth Vale and Bullworth Town areas New Coventry is a very

run down part of the Bullworth area. Lots of buildings are in ruins and

plenty of hobos walk the streets.



This is also Greaser territory. Their main hangout is The Tenements which is

on the northeast part of the New Coventry area. It is north of the Bus Stop

on the east side of New Coventry. At this stage of the story they are not

friendly toward you so you need to be careful when going through the area.



New Coventry also has a Yum Yum Market, a Police Station, a Barber Shop /

Clothes Store (The Final Cut), and a BMX Park which you can open up later in

the chapter (south central part of New Coventry).



You can also access the railroad overpass which will lead you into part of

the still unopened Blue Skies Industrial area. You will also open up a path

that goes around the south and west sides of Bullworth Academy.



With that said, let's go after the collectibles.....



/=========================================================================

0===========================================================================0

| V.2. Collectibles (New Coventry) |

0===========================================================================0

=========================================================================/



Below is the list of Collectibles for Bullworth Academy, New Coventry, and

Blue Skies Industrial Area. The Map co-ordinates refer to the printed map

that comes included with the game disc:



/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

| V.2.A. Rubber Bands

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0



/XXXXXXXXXXXXXXXXXXXXXXX

0=========================0

| Bullworth Academy (BAC) |

0=========================0

XXXXXXXXXXXXXXXXXXXXXXX/



[BAC-RB54] - On the wooden log bridging part of the dirt path west of the

Football Field area.

Map: ([H,I]-8).



[BAC-RB55] - In the barricaded tunnel northwest of BAC-RB54. Smash the

barricade on either the north or south end to gain access.

Map: (H-7).



/XXXXXXXXXXXXXXXXXX

0====================0

| New Coventry (NCV) |

0====================0

XXXXXXXXXXXXXXXXXX/



[NCV-RB56] - In the group of trees just east of the Railroad Cars, and just

south of the transmission lines, on the northwest side of New

Coventry.

Map: (B-10).



[NCV-RB57] - In the small alley just southwest of the Hung Lo chinese

restaurant.

Map: (C-11).



[NCV-RB58] - Next to the entrance to the New Coventry Yum Yum Market.

Map: (C-11).



[NCV-RB59] - In the small parking lot just northeast of the New Coventry

Infirmary.

Map: (C-12).



[NCV-RB60] - In the secluded area between two buildings on the north part of

The Tenements (and next to NCV-T6).

Map: (B-13).



[NCV-RB61] - Next to the small trailer, in the secluded area, just south of

the Bike Garage.

Map: (D-13).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0==================================0

| Blue Skies Industrial Area (BSI) |

0==================================0

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/



[BSI-RB62] - At the very south end of the Railroad Tracks.

Map: (I-12).



/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

| V.2.B. "G&G" Cards

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0



/XXXXXXXXXXXXXXXXXXXXXXX

0=========================0

| Bullworth Academy (BAC) |

0=========================0

XXXXXXXXXXXXXXXXXXXXXXX/



[BAC-GG25] - In a little nook along the dirt path just west of the School

Parking Lot.

Map: (F-7).



[BAC-GG26] - At the north end of the tunnel on the southeast part of the dirt

path not far from the Railroad Tracks.

Map: (I-10).



/XXXXXXXXXXXXXXXXXX

0====================0

| New Coventry (NCV) |

0====================0

XXXXXXXXXXXXXXXXXX/



[NCV-GG27] - Inside The Final Cut near the Buy Clothes Icon.

Map: (C-11).



[NCV-GG28] - Along the dirt path the runs along the north side of the New

Coventry area (just west of The Tenements area).

Map: (B-12).



[NCV-GG29] - In a small hidden area just west of the Bus Stop that is south

of The Tenements area. Climb the dumpster to reach.

Map: (C-13).



[NCV-GG30] - Right next to the Railroad Car just north of the Railroad Tracks

overpass.

Map: (C-10).



[NCV-GG31] - Next to the dirt path just right of the north end of the

Railroad Tracks overpass.

Map: ([C,D]-10).



[NCV-GG32] - On the raised concrete ramp, next to the orange street cone,

directly southwest of the Bike Garage.

Map: (D-13).



/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0

| V.2.C. Transistors

0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0



/XXXXXXXXXXXXXXXXXX

0====================0

| New Coventry (NCV) |

0====================0

XXXXXXXXXXXXXXXXXX/



[NCV-T6] - In the secluded area between two buildings on the north part of

The Tenements (and next to NCV-RB60).

Map: (B-13).



All that needs to be done now is get the Transistor from the Dragon's Wing

Comics basement so you can finish with the Hobo. I'll go into more detail on

how to do that a little later.....



/=========================================================================

0===========================================================================0

| V.3. Errands (Part Five) [ERD5] |

0===========================================================================0

=========================================================================/



Now that Chapter III has been opened up more Errands will appear. If you've

done all of the Errands prior to this bunch then you should earn the "Momma's

Boy" Achievement with this group:



/XXXXXXXXXXXXXXXXXXXXXXX

0=========================0

| Bullworth Academy (BAC) |

0=========================0

XXXXXXXXXXXXXXXXXXXXXXX/



[BAC-E24] - Throw Fire Cracker in toilet

****************************

Where found: Near the first floor Boy's Restroom in the Main

Building.

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Go to a nearby toilet and plant the Fire Cracker to

complete the Errand.

Reward: $10.



[BAC-E25] - Get toilet paper for student

****************************

Where found: Inside first floor Boy's Restroom.

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Go into Boiler Room to get toilet paper, get back to Boy's

Restroom, and toss paper over door to complete. Use free

aim (D-Pad Up) to aim over the door.

Reward: $15.



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Old Bullworth Vale (OBV) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[OBV-E26] - Take pictures of Carnival attractions

*************************************

Where found: Inside the Carnival.

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Take pictures of the signs of the four attractions marked

by the blue X's. Then go back to the gentleman to complete

the Errand.

Reward: $20.



[OBV-E27] - Get the Package

***************

Where found: At the southeast part of Old Bullworth Vale Gardens

(can also be outside the park on the street) during

the daytime.

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Get the Package at 29 Estate Road then return it to the

Mailman to complete the Errand.



[OBV-E28] - Escort Mrs. Lisburn to the Park

*******************************

Where found: At the Happy Endings Retirement Home in the evening

(after 7 PM).

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Hang just outside the gate so you don't Trespass. When you

get her to appear make sure the orderly is on the other

side of the building before going up to Mrs. Lisburn. Once

that is done get up next to her and slowly walk her to the

blue X. You should get this Errand just after 7 PM because

she is a slow walker and this will take you awhile to get

her to the Park. Once you get her to the Park the Errand is

complete.

Reward: $25.



/XXXXXXXXXXXXXXXXXXXX

0======================0

| Bullworth Town (BLT) |

0======================0

XXXXXXXXXXXXXXXXXXXX/



[BLT-E29] - Find Algie's jacket

*******************

++IMPORTANT NOTE: At the time of this writing this Errand is

completely broken and will NEVER appear no

matter what you do. Until this is fixed you

will have to skip this Errand.



Where found: Near the Bullworth Town Police Station during the

day.

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Go to the marker which is on top of the Worn In Clothing

Store. Climb the ladder behind the store to reach the

jacket. Once you get the jacket take it back to Algie to

complete the Errand.

Reward: $20.



[BLT-E30] - Give the Hobo some change

*************************

Where found: Near the Dragon's Wing Comics store.

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Talk to the Hobo and give him some spare change to complete

the Errand.

Reward: Black Cowboy Hat unlocked.



/XXXXXXXXXXXXXXXXXX

0====================0

| New Coventry (NCV) |

0====================0

XXXXXXXXXXXXXXXXXX/



[NCV-E31] - Smash up the car

****************

Where found: Near the New Coventry Yum Yum Market in the evening.

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Take the Baseball Bat and go to the car marked by the blue

X. You have to make 11 successful hits to the car. This is

a timed mission so you have to make this quick. Once the

Bat breaks apart you have to use your fists to get the job

done. You have to smash the windows, the hood area, and the

trunk area to successfully complete the Errand. Think of

this as an updated variant of the old car smashing level in

"Street Fighter II".

Reward: $25.



[NCV-E32] - Photograph cheating girlfriend

******************************

Where found: Near The Final Cut during the day.

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Go to the In And Out Motel in Bullworth Town. Switch to

your Camera and zoom in on the couple. Don't get too close

though or you will blow the Errand. After taking the photo

return to the gentleman with the picture to complete the

Errand.

Reward: $25.



[NCV-E33] - Egg the Greasers building

*************************

Where found: On the east side of Wonder Meats during the evening.

After: "Boxing Challenge" (Jimmy Hopkins).

Plan: Go into the Tenement area and throw three Eggs at the

Greaser building to complete the Errand.

Reward: $20.



/=========================================================================

0===========================================================================0

| V.4. Weapons, Boxes, and Crates (New Coventry) [WBCN] |

0===========================================================================0

=========================================================================/



Now for the Weapons, Boxes, and Crates for New Coventry:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| V.4.A. Weapons

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Apples

******

--In front of the New Coventry Yum Yum Market.

Map: (C-11).



>>Bag of Marbles

**************

--In the secluded area between two buildings on the north part of The

Tenements (and next to NCV-RB60 and NCV-T6).

Map: (B-13).

--In front of the parked car south of the New Coventry Infirmary.

Map: (C-12).

--On the north end of the Railroad Tracks overpass.

Map: (D-11).



>>Boards

******

--Behind the building just south of Tasteful Tattoos.

Map: (C-12).

--In the alley between the two central buildings in The Tenements area.

Map: (B-13).



>>Bottle Rocket Launchers

***********************

++NOTE: These weapons will begin spawning after completion of the mission

"Stronghold Assault" (Jimmy Hopkins).



--In the alley, next to the Crate, north of the New Coventry Yum Yum

Market.

Map: (C-11).

--In the destroyed building just south of Tasteful Tattoos.

Map: (C-12).

--On top of Wonder Meats northeast of the Itching Powder.

Map: (C-11).



>>Bricks

******

--In the destroyed building north of The Golden Horseshoe.

Map: (B-12).

--Next to the New Coventry Infirmary by the south wall.

Map: (C-12).



>>Carton of Eggs

**************

--Next to the entrance for the Hung Lo chinese restaurant.

Map: (B-11).

--On the west side of the overhang for the Wonder Meats building. Climb

the ladder to get to the top of the Bullworth Central Station roof then

head north along the roof until you reach the overhang.

Map: (C-12).

--On top of the Wonder Meats building. Climb the ladder to get to the top

of the Bullworth Central Station roof then head east along the roof

until you reach the east side of the building (and next to some Fire

Crackers and Stink Bombs).

Map: (C-12).



>>Fire Crackers

*************

--Next to the entrance for the Hung Lo chinese restaurant.

Map: (B-11).

--On the west part of the Bullworth Central Station (aka the BMX Park)

area (south of Spazz Industries) next to a small railroad car with an

orange street cone.

Map: (C-10).

--In the corner where Wonder Meats and the Bullworth Central Station meet

(next to some Stink Bombs).

Map: (C-11).

--On top of the Wonder Meats building. Climb the ladder to get to the top

of the Bullworth Central Station roof then head east along the roof

until you reach the east side of the building (and next to some Carton

of Eggs and Stink Bombs).

Map: (C-12).



>>Itching Powders

***************

--On top of Bullworth Central Station (aka the BMX Park) south of Spazz

Industries. Use the ladder to reach the roof.

Map: (C-11).



>>Spray Paints

************

++NOTE: These weapons will begin spawning after completion of the mission

"Tagging" (Preps).



--In the small alley at the southwest part of The Tenements.

Map: (C-13).

--In the alley south of the Bus Stop on the east side of New Coventry.

Map: (C-13).



>>Stink Bombs

***********

--In the corner where Wonder Meats and the Bullworth Central Station meet

(next to some Fire Crackers).

Map: (C-11).

--On top of the Wonder Meats building. Climb the ladder to get to the top

of the Bullworth Central Station roof then head east along the roof

until you reach the east side of the building (and next to some Carton

of Eggs and Fire Crackers).

Map: (C-12).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| V.4.B. Boxes

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>On the southwest side of The Tenements near the orange street cone.

Map: (B-13).

>>On the northwest side of The Tenements near the taped-up buildings.

Map: (B-13).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| V.4.C. Crates

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Across the street north of the New Coventry Yum Yum Market.

Map: (C-11).

>>On the raised concrete ramps for Spazz Industries just west of the New

Coventry Infirmary (x2).

Map: (C-12).

>>In the small parking lot just northeast of the New Coventry Infirmary.

Map: (C-12).

>>In front of the parked car south of the New Coventry Infirmary (x2).

Map: (C-12).



/=========================================================================

0===========================================================================0

| V.5. "Christmas Is Here" [XMAS] |

0===========================================================================0

=========================================================================/



After you complete the first day in Chapter III you open up "Christmas Is

Here". You hear an announcement from Miss Danvers telling Jimmy to go to the

office to get a present from his mother.



You may notice that there is no clock at this point so you can go and explore

the New Coventry area and do various things. You can play the Carnival Games

(but not the Arcade Games), buy stuff at the shops, do Errands, and go after

Achievements that you haven't acquired up to this point in the game (like the

distance based Achievements). But that is all you can do outside of

exploration in this chapter.



When you finally get to the office to get the present you find that Jimmy's

mother has sent him a Cheerful Reindeer Sweater. Needless to say you look

like a total dork wearing it. You should head back to your dorm room and

change into something else quickly since people will laugh at you and it is

also a violation of the Dress Code.



It is also Christmas Break and there are no classes for the day so you can go

and do other things until classes begin again the next day.



/=========================================================================

0===========================================================================0

| V.6. The Final Cut Clothes Store [TFCC] |

0===========================================================================0

=========================================================================/



With New Coventry open I can go into The Final Cut Clothes Store and get the

following Clothes for 100% Completion. In the process of buying the Clothes

from this store you should also get the "Sharp Dressed Man" Achievement:



>>Head

****

--Cap - Blue ($5.00)

--Cap - Purple and Black ($5.00)

--Cap - Red and Tan ($5.00)

--Cap - White and Black ($5.00)

--Cap - Yellow and Black ($5.00)

--Cap - Black and Red ($5.00)

--Army Cap ($5.00)

--Army Bucket Hat ($5.00)

--Army Wool Hat ($5.00)

--Bandana - Blue ($3.50)

--Bandana - Red ($3.50)

--Bandana - Black ($3.50)

--Skater Beanie - Black ($5.00)

--Skater Beanie - Red ($5.00)

--Skater Beanie - Gray ($5.00)



>>Upper Body

**********

--T-Shirt - White ($5.00)

--T-Shirt - Blue ($5.00)

--T-Shirt - Red ($5.00)

--T-Shirt - Yellow ($5.00)

--T-Shirt - Green ($5.00)

--T-Shirt - Black ($5.00)

--T-Shirt - Gray ($5.00)

--Undershirt - Black ($3.00)

--Undershirt - Blue ($3.00)

--Undershirt - Gray ($3.00)

--Long T-Shirt - White ($9.00)

--Long T-Shirt - Dark Blue ($9.00)

--Long T-Shirt - Yellow ($9.00)

--Long T-Shirt - Light Blue ($9.00)

--Long T-Shirt - Red ($9.00)

--Long T-Shirt - Green ($9.00)

--Long T-Shirt - Black ($9.00)

--Long T-Shirt - Gray ($9.00)

--Metal T-Shirt ($9.00)

--Creepy Clown T-Shirt ($9.00)

--Fool Hammer T-Shirt ($9.00)

--New Flannel Shirt ($9.00)

--Worn Flannel Shirt ($9.00)

--Punk Hoodie ($11.00)

--Army Sweater - Green ($11.00)

--Army Sweater - Black ($11.00)

--Hoodie - Black ($9.00)

--Hoodie - Blue ($9.00)

--Hoodie - Gray ($9.00)

--Rock On Shirt ($7.00)

--Rocker Hoodie ($9.00)

--Army Jacket ($13.00)

--Arctic Camo Jacket ($13.00)

--Forest Camo Jacket ($13.00)

--Black Bomber Jacket ($13.00)

--Old School Punk Vest ($22.50)

--Leather Jacket ($30.00)



>>Left Arm

********

--Cheap Digital Watch ($9.00)



>>Right Arm

*********

--Red Bandana ($3.00)

--Narrow Studded Punk Brace ($7.00)

--Square Studded Brace ($7.00)

--Wide Studded Punk Brace ($9.00)

--Spiky Studded Punk Brace ($9.00)

--Leather Archer Brace ($11.00)

--Black Restraint Brace ($13.00)

--Black Bracelet ($12.00)



>>Legs

****

--Jogging Pants ($6.00)

--Ripped Jeans ($12.50)

--High Cuffed Jeans ($10.00)

--Black Cargo Pants ($10.00)

--Desert Cargo Shorts ($8.00)

--Camo Cargo Shorts ($8.00)

--Forest Camo Cargo Pants ($8.00)

--Cut-Off Camo Shorts ($6.00)

--Cut-Off Jean Shorts ($6.00)

--Plaid Punk Pants ($15.00)

--Pistol Pants ($20.00)



>>Feet

****

--Low Tops - Black ($6.00)

--Low Tops - Gray ($6.00)

--Low Tops - Green ($6.00)

--Low Tops - Red ($6.00)

--Low Tops - Brown ($6.00)

--Skate Shoes - Green ($9.00)

--Skate Shoes - Red ($9.00)

--Skate Shoes - Brown and Tan ($9.00)

--Skate Shoes - Black ($9.00)

--Fat Sneaks - Black and White ($12.00)

--Fat Sneaks - Gray and White ($12.00)

--Fat Sneaks - Gray ($12.00)

--Fat Sneaks - Red and Gold ($12.00)

--Fat Sneaks - Black and Red ($12.00)

--Blue Runners ($10.00)

--Brown Runners ($10.00)

--White B-Ball Shoes ($13.00)

--Shiny White Sneakers ($16.00)

--Old Worn Boots ($12.00)

--Army Boots ($12.00)



/=========================================================================

0===========================================================================0

| V.7. Get to Class (Part Three) [GTC3] |

0===========================================================================0

=========================================================================/



When classes resume after "Christmas Is Here" you can finally finish off the

Photography lessons. As before watch the thin border around the picture as

you zoom in on your subject. Make sure it is green before taking the picture.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| V.7.A. Photography (Part Two) (Day 3 - Afternoon)

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Photography 3

*************

You need to take four photos of Dogs or Hobos in New Coventry. It is

easier to take photos of Hobos than Dogs. The Hobos can be identified by

a hunchback and wearing either a lavender and blue jacket or a Santa hat.

After taking the pictures head back to the classroom to complete the

lesson.



The reward for successful completion is now you can store 15 pictures in

your Photo Album.



>>Photography 4

*************

You are given a Color Digital Camera and instructed to go to the marked

locations and take panoramic photos of various sights.



The sights are: the Main Building of Bullworth Academy, the Bullworth

Dam, the Bullworth Church at the Cemetery, the Lighthouse at the Beach

Clubhouse, and the Carnival entrance. After taking the pictures return to

classroom for successful completion.



The reward for successful completion is you keep the Color Digital

Camera.



>>Photography 5

*************

You need to take photos of the Freaks inside the Freak Tent at the

Carnival.



The Freaks are: The Last Mermaid, The Crazy Painted Man, the Midget

Wrestlers, The Siamese Sisters, The Fat Ugly Bearded Woman, and The

Skeleton Man. After taking the pictures return to the classroom to

complete the lesson.



The reward for successful completion is Double Tickets at the Carnival

(you get double of what you win) plus the Ms. Philips Picture Room Trophy

on your desk and finally.....



/=========================================================================

0===========================================================================0

| V.8. The Graduation Hat [GDHT] |

0===========================================================================0

=========================================================================/



.....the Mortar Board/Graduation Hat unlocked for completion of all classes.

This means you won't need to worry about classes again for the remainder of

the game. Congratulations!



Okay, let's move onto the next task.....



/=========================================================================

0===========================================================================0

| V.9. The Souvenir Tent [TSTT] |

0===========================================================================0

=========================================================================/



After completion of Photography 5, and earning the Double Tickets Reward, I

can now turn my attention to acquiring the Clothes from the Souvenir Tent at

the Carnival.



I can't buy the Clothes but I must earn Tickets which I redeem for them at

the Souvenir Tent. You must get at least 255 Tickets to get all of the

Clothes from the Carnival.



The best place to get Tickets quickly is the Shooting Range. If you manage to

get at least 240 to 260 points on a consistent basis you can get reduce the

amount of time needed to obtain the necessary Tickets to get the Clothes

which are:



--Devil Horn Hair Band (15 Tickets)

--Some Incredibly Strange Hat (40 Tickets)

--Clown Trousers (40 Tickets)

--Clown Shoes (40 Tickets)

--"I'm with Stupid" T-Shirt (20 Tickets)

--Big Novelty Watch (10 Tickets)

--Clown Wig (40 Tickets)

--Beaded Bracelet (15 Tickets)

--Checkered Party Hat (20 Tickets)

--Angle Halo Hair Band (15 Tickets)



Once I acquire the Clothes from the Souvenir Tent I earn the Gold Lame' Suit

and take another step toward 100% Completion.



/=========================================================================

0===========================================================================0

| V.10. Nerd Challenge [NDCH] |

0===========================================================================0

=========================================================================/



The Nerd Challenge can be found in the basement of the Dragon's Wing Comics

Store in Bullworth Town. Beating this Challenge will earn you the basement as

a Save House.



In order to beat the Challenge you need to beat Fatty's high score of 1,010

in the "ConSumo" Arcade Game. If you waited this long to do this game then by

beating this score, along with "Monkey Fling" and "Nut Shots", you can earn

the Free Games Reward along with the "Dual Nebula" Achievement.



When you beat the Challenge you earn the Bottle Rocket Launcher Weapon and it

will spawn at all Save Houses including this one.



And you can finally collect BLT-RB50, BLT-GG20, and BLT-T4. And that leads me

to the next chapter.....



/=========================================================================

0===========================================================================0

| V.11. "A Little Help" (V and VI) [ALH3] |

0===========================================================================0

=========================================================================/



Now it is time to get the last fighting moves from the Hobo:



>>"A Little Help V"

*****************

Roundhouse Kick - (X, X, X, (Hold) X).



>>"A Little Help VI"

******************

Overhead Punch - (X, X, X, X (Hold) X).



After acquiring the last fighting move the Hobo will finally complete his

little project and will get beamed up by some mysterious force!



Plus these moves will make fighting anybody much easier since the final move

of the Overhead Punch is practically unblock-able (although you will be

vulnerable while charging up the last punch).



/=========================================================================

0===========================================================================0

| V.12. Bike Races (Part Two) [BRC2] |

0===========================================================================0

=========================================================================/



Now that you have opened up the New Coventry area you can finish up the

Bullworth Town Shiny Bike Store Races:



>>Race 4

******

This one lap race goes around the center of Bullworth Town then takes a

dirt path that leads into New Coventry. From there the race will lap

through The Tenements section then heads back through New Coventry and to

Bullworth Town to complete the race.

++Reward: $35.



By completing all seven Old Bullworth Vale Shiny Bike Store races and all

four Bullworth Town Shiny Bikes Store races you open up the Bullworth Academy

Bike Race.



However, this race can only be done after Chapter V is unlocked.



/=========================================================================

0===========================================================================0

| V.13. Leveling Up Jimmy (Part 5) [LUJV] |

0===========================================================================0

=========================================================================/



Before doing the next Main Story Mission I am going to do the following to

get closer to 100% Completion:



>>Collect 9 Rubber Bands.

>>Collect 8 "G&G" Cards.

>>Collect 2 Transistors and do "A Little Help" (V and VI).

>>Do 9 Errands (minus the broken one).

>>Buy all the clothes from The Final Cut (New Coventry) and earn the "Sharp

Dressed Man" Achievement.

>>Successfully complete the Nerd Challenge.

>>Finish the remaining Bullworth Town Bike Races.

>>Finish all remaining classes and earn the Graduation Cap.

>>Obtain all of the Clothes from the Souvenir Tent at the Carnival.

>>Get the high scores on the "Monkey Fling", "Nut Shots" and "ConSumo"

Arcade Games for the Free Games Reward and the "Dual Nebula" Achievement.



With these side tasks done I will now focus on the Main Story Missions

starting with the ones that don't involve the Greasers.....



/WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW

0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0

| V.14. Dragon's Wing Comics [DWCM] |

0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0

WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW/



This comic book shop in Bullworth Town is where the Nerds like to hang out.

One of your Save Houses is here too. You can also buy various items used in

gags and pranks:



>>Itching Powder ($4.00)

>>Stink Bombs ($4.00)

>>Bag of Marbles ($3.00)



There is also one mission for this store.....



/WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW

0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0

| >DW1. "Comic Klepto" (Dragon's Wing Comics) |

0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0

WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW/



0=========0

| Overview

0===========0



The store gets robbed by a dorky kid and the store owner wants Jimmy to go

after him.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission is available after 3:30 PM.



In addition, I have a new suggestion by Rohail Khan.



0=========0

| The Plan

0===========0



You are on a bike and must chase the kid. You must stop him before he gets

to the school. He will toss Fire Crackers behind him so avoid them when he

does.



Get up alongside him and punch him to knock him off his bike and collect

the Comic. Even better, according to Rohail Khan, is to throw Fire Crackers

from your bike to knock him off then knock him out to get the Comic.



Regardless of method, after obtaining the Comic, return to the store to

complete the mission.



0=======0

| Reward

0=========0



$30.



Then go back to the school and to the Cafeteria.....



/NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN

0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0

| >EN2. "Cook's Crush" (Edna) |

0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0

NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/



0=========0

| Overview

0===========0



Edna tells Jimmy about her crush on Dr. Watts, the Chemistry teacher and

that they are going out on a date. However, he doesn't know about it and

Edna wants Jimmy to get some items for her to help her out.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission is available between 8 AM to 5 PM.



0=========0

| The Plan

0===========0



You will need to get Chocolates, Perfume, and Sedatives.



You need to go to a Yum Yum Market to get the Chocolates if you don't have

any. If you already have Chocolates in your inventory then you can go and

get the other two items.



To get the Perfume you must enter the Staff Room. But there are two

teachers by the door. Pull the Fire Alarm to get the teachers away from the

Staff Room door and run around the lockers so they don't see you as you

enter. Get the Perfume and get out.



Next, go to the yellow X in Bullworth Town. Rummage through the Trash Cans

until you get some Prescription Pills. Then head back to Edna to complete

the mission.



0=======0

| Reward

0=========0



$40.



Edna will then ask Jimmy to keep the kids away from them when they go out

that night which leads to.....



/NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN

0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0

| >EN3. "Cook's Date" (Edna) |

0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0

NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/



0=========0

| Overview

0===========0



Jimmy now must protect Edna and her date from the students.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission opens up after 4 PM.



0=========0

| The Plan

0===========0



Go near the Aquaberry Fashions store to start the mission.



Climb the tree. Don't disturb the date and protect the duo from students.

Use the Super Slingshot and nail the students as they approach. Keep an eye

on the radar and don't let them stay near the two for too long or you will

fail the mission.



Once the date finishes the mission will be completed successfully.



0=======0

| Reward

0=========0



$50.



Now let's head into New Coventry.....



/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

| V.15. Rudy ++[SE Exclusive]++ [RDYS] |

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/



As Jimmy travels into New Coventry he encounters a bum dressed in a Santa

suit. His name is Rudy and you will be doing some missions for him.....



/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

| >R1. "Balls of Snow" (Rudy) ++[SE Exclusive]++ |

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/



0=========0

| Overview

0===========0



After introducing himself to Jimmy, Rudy wants his help in keeping him from

being attacked by the Townies.......



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission is not available after 7 PM.



0=========0

| The Plan

0===========0



Go across the street and upstairs to get to the snow pile. You must knock

out 10 Townies with snowballs before time runs out.



You must hit Townies and cannot hit anybody else. If you do then the Police

will get involved and Rudy will be busted which will result in a mission

failure.



The snowballs don't travel in a straight line and there are a ton of adults

around. The Townies will appear as yellow X's on the radar. Go for the ones

on bikes and those closest to you.



Once you take down the last Townie then the mission is successfully

completed.



0=======0

| Reward

0=========0



$20 plus the Reindeer Antlers for your Wardrobe.



Now let's head on over to Bullworth Town.....



/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

| >R2. "Miracle on Bullworth St." (Rudy) ++[SE Exclusive]++ |

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/



0=========0

| Overview

0===========0



Rudy tells Jimmy that he is Santa Claus. He also tells Jimmy that there is

an impostor that is charging money to have people pose pictures with him.

Rudy wants Jimmy to deal with this situation and will cut Jimmy in on the

action.......



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission appears after 6 PM.



0=========0

| The Plan

0===========0



When the mission starts you are armed with a Baseball Bat and you need to

get to Town Square quickly.



When you get there you are told to destroy the Snowman, Sleigh, Candles,

Candy Canes, and the Castle. But to quickly complete this mission all you

need to do is just destroy the Castle. If you lose your Baseball Bat there

are a couple of bats laying nearby.



You may also be attacked by elves but you can just ignore them (but beating

them up is more fun).



Once you destroy the Castle, regardless of what else you destroy, then the

mission is successfully completed.



0=======0

| Reward

0=========0



Elf Costume.



In addition, it will be 11 PM when the mission ends so you need to get off

of the street quickly if you don't want the Police after you for Curfew

Violation.



Let's head back to Bullworth Academy.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH10. "Nutcrackin'" (Jimmy Hopkins) ++[SE Exclusive]++ |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Miss Peters is doing the Christmas Pageant but is desperate. The lead

percussionist has appendicitis and needs for Jimmy to fill in for him.

Jimmy doesn't want to do it but Miss Peters threatens Jimmy with Music

Class failure unless he does it. Jimmy now has no choice.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



This is just another form of the Music Class. There are 100 notes in this

concert and they are worth 1% each. You need to get at least 80% to pass

the mission.



This isn't really hard. There are a couple of spots near the end where

there are some notes really close together but still not too bad. If you

did good in Music Class then you shouldn't have too much trouble with it.



Once the concert ends, and you have at least 80%, then the mission is

successfully completed.



0=======0

| Reward

0=========0



$20.



Now let's head back to Bullworth Town.....



/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

| >R3. "Rudy the Red Nosed Santa" (Rudy) ++[SE Exclusive]++ |

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/





0=========0

| Overview

0===========0



Now that "Santa" has his new setup he wants Jimmy's help in sprucing up the

place so that people will come and sit on his lap.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission appears after 12 PM.



0=========0

| The Plan

0===========0



Go around and find trash that sparkles in a limited amount of time. There

are five Packages that need to be collected.



After getting the second one you will be attacked by two elves and a dog.

Stop and knock them all out then proceed. After acquiring the last package

you will be attacked by two more elves. Deal with them then go back to Rudy

with the Packages.



Next, you have to take photos of the kids as they talk to "Santa". You have

to wait until they smile for the camera so you can get a good photo. You

cannot get a good photo if they are misbehaving or scowling for the camera.



The good thing is that the kid will stay on Rudy's lap until you get a good

photo. Once you get a good photo then you will go to the next kid.



Once all five kids have been successfully photographed then the mission

will be completed.



0=======0

| Reward

0=========0



$50 and ends Rudy's missions.



With that done let's turn our attention towards the.....



/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

| V.16. Greasers [GRSR] |

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/



The Greasers are the guys who wear leather jackets and hang out at the

Autoshop. They like to think that they are tough but they are not that hard

to deal with.



Their main neighborhood is New Coventry and their hangout within the

neighborhood is The Tenements. They are led by Johnny Vincent and that leads

to the next mission.....



/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

| >GR1. "Jealous Johnny" (Greasers) |

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/



0=========0

| Overview

0===========0



Johnny is upset over his girlfriend Lola cheating on him and wants Jimmy's

help in obtaining evidence.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



To get evidence you need to take photos of Gord giving Lola a gift, holding

hands with Lola, and kissing Lola. As with any of the other picture

taking missions keep an eye on the thin border around the picture as you

zoom in on your subjects. Make sure it is green before taking the picture.



Go to the two X's but don't get too close. Zoom in on the two of them.



They will walk around while holding hands. This is probably the first

picture you will get.



When Gord whips out the Flowers but before he gets to give them to Lola,

take another picture.



And when they stop to kiss, take the last picture.



If you miss any of the opportunities the first time they will continue

walking around and repeat themselves giving you another opportunity to get

the right pictures.



When all three photos are obtained, go back to Johnny to complete the

mission.



0=======0

| Reward

0=========0



$20 plus Greaser Respect +5 and the Busted! Picture Room Trophy near the

desk.



/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

| >GR2. "Bait" (Greasers) |

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/



0=========0

| Overview

0===========0



With the evidence obtained Johnny now wants Jimmy to lure Gord into an

ambush.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Gord can be found riding in Bullworth Town with a friend. Take the nearby

bike and go to him.



Smack Gord to provoke him and then lead him to the BMX Park in New

Coventry. Once there you will get a cutscene and the action will move

inside the park.



Now you need to help Johnny beat up the Preps. Get off your bike and switch

to your Super Slingshot. Shoot the Preps off the bikes then continue

shooting them until they go down. They will be using Fire Crackers but they

will be using them on the Greasers so you won't have too much trouble from

them.



Once the last Prep goes down the mission is completed successfully.



0=======0

| Reward

0=========0



$20 plus Preppie Respect -5 and Greaser Respect +5.



In addition, you unlock the BMX Park, where you can ride around the ramps

and and do stunts, and the New Coventry Bike Races which leads to the next

chapter.....



/=========================================================================

0===========================================================================0

| V.17. Bike Races (Part Three) [BRC3] |

0===========================================================================0

=========================================================================/



On the wall facing the street near the BMX Park is where you can find the New

Coventry Bike Races. There are two races and they are both two laps each.

Bring either the Red BMX or Scooter with you to the races.



>>Race 1

******

This race starts near your New Coventry Bike Garage and heads north along

the dirt path. Then the race will cut through The Tenements area and go

along the north part of New Coventry. There is a shortcut near the

railroad cars on the north part of the railroad tracks. When you get near

the area cut through the trees on the left and stay near the fence. This

will allow you to maintain your lead. After the railroad cars you will

head back down to the dirt path which will lead back to where you

started.

++Reward: $30.



>>Race 2

******

This race starts near where you pick up the race and heads east and

toward The Tenements. Once at The Tenements the race will head west and

along a dirt path. There is a jump on the north end of the course that

leads back out into the street. More often than not there is a car in the

street when you land. Quickly get around it if it appears to maintain

your lead. Then the race will head west and back to where you started.

++Reward: $40.



This will also complete the New Coventry Bike Races. There is now one race

left, the Bullworth Academy Bike Race, but Chapter V must be unlocked before

that can be done.



/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

| >PR4. "Tagging" (Preps) |

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/



0=========0

| Overview

0===========0



The Preps want Jimmy to prove his leadership by sending a message to the

Greasers in New Coventry.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



Jack Lambourn came up with a much better way to reach the rooftop tag on

the top of Spazz Industries.



0=========0

| The Plan

0===========0



You will be given the Spray Paint and be prompted to go to New Coventry.

Once in New Coventry you are prompted to lay down a tag. Move toward a Tag

Target and press the Y Button when prompted to spray a tag. Follow the

pattern to complete the tag. Press the A Button when you need to continue

the tag. If you don't press the A Button when needed the tag will be

abandoned.



When you finish that tag head to the nearby Yum Yum Market to buy some more

Spray Paint. After that you need to lay down five Greaser insult tags in

New Coventry. There are a lot of X's so you can choose any five to use.



You are also told to complete the tags on the roofs for a big payoff. You

see, each tag you paint is worth $5 but the ones on the rooftops are worth

$100. There are four rooftop tags:



Use the ladder by the BMX Park to get the tag on the top of Wonder Meats.



There is a ladder by the carport east of The Golden Horseshoe. Use this

ladder to climb to the top of the carport and get the tag on one of the

signs.



There is also a ladder on the south side of the building, with the parked

car, east of the Wonder Meats building. Once you climb the ladder, head

east until you find a ladder straddling across the alley. Go across the

ladder to the other side to find the tag.



But the tag on top of Spazz Industries is the hardest one to get. The Spazz

Industries building doesn't have a ladder.



This is the method that Jack Lambourn used to get to the top of Spazz

Industries:



First, climb the ladder next to the BMX Park.



Second, climb the wall that is straight in front of you once you get to the

top, and then turn left and walk up the slanted roof. Basically follow the

same path you do to get to the tag on the Wonder Meats sign, however, this

time, DO NOT make the final climb onto the highest roof.



Instead, when you reach the top of the first slanted roof you climb, stand

on the apex (the flat bit at the point between the upwards slanting roof

you have just climbed and the downwards slanting bit now in front of you)

and face the roof of Spazz Industries.



This part does require a bit of precise timing so you might not do it the

first time, but is is easy to get. Should take no more than two to three

tries.



Make sure Jimmy only has his hands equipped. Now, go through your Weapon

Wheel until the Skateboard appears.



Next, tap the Left Analog Stick forwards and Jimmy will put it down, hop

on, and will go rolling down the slanted roof in front of him, picking up

speed. As soon as you have tapped the Left Analog Stick forward, be sure to

let it go and hold down the B Button, and when Jimmy hits the flat bit of

roof just before the edge, let go of the B Button to ollie, and he will

jump across the street onto the roof of Spazz Industries.



The moment you land on the roof of Spazz Industries immediately switch to

something else on the Weapon Wheel or Jimmy may quickly roll off of the

roof.



Once you complete five Greaser insult tags, regardless of location, the

mission will be successfully completed.



0=======0

| Reward

0=========0



$25 to $405 depending on the tags done plus Greaser Respect -25 and Preps

Respect +5.



You also unlock Tagging which spawns Tag Targets, and Spray Paint cans, all

around the Bullworth area. I'm not going to cover Tagging since it does not

contribute to 100% Completion.



In addition, you open more.....



/=========================================================================

0===========================================================================0

| V.18. Errands (Part Six) [ERD6] |

0===========================================================================0

=========================================================================/



Now that you have done "Tagging" (Preps) another Errand will appear:



/XXXXXXXXXXXXXXXXXX

0====================0

| New Coventry (NCV) |

0====================0

XXXXXXXXXXXXXXXXXX/



[NCV-E34] - Take photo of a tagger

**********************

Where found: In the street southeast of the Blue Balls Pool Hall

near the Beam Cola billboard.

After: "Tagging" (Preps).

Plan: Get your Camera ready. Run and look for a blue X which

indicates a Greaser getting ready to tag. When you get to

the Greaser take the picture as he is tagging. Then return

to the Cop to finish the Errand. Because of Greaser

hostilities at this portion of the game it is advisable to

wait until you have completed Chapter III before doing this

Errand otherwise you will be constantly attacked by

Greasers as you attempt to do the task.

Reward: $25.



/=========================================================================

0===========================================================================0

| V.19. Greaser Challenge [GRCH] |

0===========================================================================0

=========================================================================/



The Greaser Challenge can be found at Blue Balls Pool Hall in New Coventry.

Defeating this Challenge will allow you to take over the hall as a Save

House.



You need to clear out the hall of all Greasers to complete the Challenge. You

start off against three Greasers. Use your powerful combos to clear them

quickly. After defeating them three more Greasers show up.



Defeat those three and the hall is yours.



The Blue Balls Pool Hall Save House contains a bed, a Save Book, a Soda

Machine, and a "Monkey Fling" Arcade Game.



You can use this "Monkey Fling" Arcade Game to get the Free Games Reward (and

the "Dual Nebula" Achievement) if you haven't done so already.



This Save House also spawns your Carton of Eggs, Bottle Rocket Launcher, and

Spud Gun (later in the game) Weapons.



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH11. "Glass House" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Mr. Hattrick has been trying to get get Mr. Galloway fired by spreading

rumors about him being drunk. Jimmy helps him by showing he is not to be

underestimated.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission opens up after 3:30 PM.



0=========0

| The Plan

0===========0



Head to the School Parking Lot. Follow Mr. Hattrick's car to his home.

Equip your Skateboard and skitch a ride on his bumper by pressing the Y

Button when close enough.



Once you get to his house you have a very short time to get onto his

property. Then you are prompted to destroy as much as possible mainly the

windows and potted plants. Destroying these objects will fill up a

Vandalism Meter which you must completely fill to meet the mission

objectives.



Go into the backyard and into the Greenhouse. Switch to your Super

Slingshot and start smashing the the windows and potted plants with your

fists and use the slingshot on the windows above. However, Mr. Hattrick has

called the Police so they will quickly arrive on the scene.



Once you are done with the Greenhouse destroy some of the potted plants

while running from the Police. Once you destroy enough you are prompted to

leave Mr. Hattrick's yard.



When you leave the yard the mission will be successfully completed

(however, Mr. Hattrick will run out after you so keep running after the

mission is over otherwise you could be Busted).



0=======0

| Reward

0=========0



$40.



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

| >ND7. "Wrong Part of Town" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/



0=========0

| Overview

0===========0



While in the Library Earnest tells Jimmy that Johnny thinks that Algie is

putting the moves on Lola and is going after him. Jimmy is requested by

Earnest to find and save Algie.....



0==========0

| Prep Work

0============0



Kiss a Girl/Guy first before doing this mission. You might need the extra

health.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Your first task is to find Cornelius. When you do find him you see that he

is surrounded by Greasers including Johnny Vincent and Gary Smith. When

Cornelius tells where Algie can be found most of the Greasers, including

Gary and Johnny, leave but a few stay behind to beat up Cornelius.



Beat up the Greasers but focus on the one on attacking Cornelius first.

After defeating the Greasers you need to go to New Coventry to find Algie

who'll be near The Tenements.



When you find Algie you find that Lola is putting the squeeze on Thad and

Algie. When she leaves the duo Jimmy requests them to leave before the

Greasers see them by using the nearby bikes.



But they are seen and the Greasers give chase with Jimmy riding on the back

of Thad's bike. This part is a rail shooter. Use the Super Slingshot to

knock off the Greasers as they approach. Some of them will throw Fire

Crackers and can damage you although sometimes they will knock themselves

off their own bikes. You will go through the New Coventry and Bullworth

Town areas before heading back to school.



Once you are dropped off take Algie to Earnest to complete the mission.



0=======0

| Reward

0=========0



$20 plus Greaser Respect -5 and Nerd Respect +5.



/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

| >GR3. "Lola's Race" (Greasers) |

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/



0=========0

| Overview

0===========0



Lola gets Johnny and Jimmy to challenge each other in a bike race.....



0==========0

| Prep Work

0============0



Have a Scooter saved in your bike garage and switch to your Bike Helmet

prior to doing this mission (optional).



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Bring either the Red BMX or Scooter with you. This is a bike race similar

to the others you have done previously.



However, the Greasers are a bit faster so you may need to fight your way

from time to time as they try to pass you. There will be certain obstacles

to avoid during the race. You will have to contend with the railroad cars

when you are on the tracks. Avoid those to prevent wrecking.



The path around Bullworth Academy have several shortcuts that the Greasers

will take but your bike (and Scooter) is fast enough to negate their

advantage.



Some of the Greasers will cut down trees to knock you off your bike. Slow

down just a little to avoid them when they fall and go over the fallen

trees on the right side.



When you win the race then the mission is successfully completed.



0=======0

| Reward

0=========0



Lola likes you plus you get the Lola's Picture Room Trophy and Greaser

Respect -20.



/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

| >GR4. "The Tenements" (Greasers) |

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/



0=========0

| Overview

0===========0



Lola wants Jimmy to get her belongings from her place which is smack in the

middle of Greaser territory.....



0==========0

| Prep Work

0============0



Have full Bottle Rocket Launchers before doing this mission.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Go into The Tenements area. Go into the yellow marker and open the window.



There are five items to get here in this multi-level building. The items

are marked with X's so they are easy to find.



But the building is also full of Greasers. It is best to find them and

snipe them from afar with the Super Slingshot. You can see them hiding in

the nearby rooms. This is especially useful when you go up the stairs to

the next floor. Just peek over the top of the stairs and nail the Greasers

you see in the head to knock them down without a fight. There are some

Greasers you can't snipe so use your combos to take care of them quickly.



There are also some rooms that have destructible walls but you don't have

anything to destroy them with. Of course, some of the items you need are in

those rooms.



When you get up to the last floor, defeat the Greasers, and grab the Bag of

Laundry you will be confronted by Norton who has a large Sledgehammer. This

is a boss battle. He will hurt you really bad with the Sledgehammer so you

will need to use ranged weapons. The Bottle Rocket Launcher works well

here. Keep firing at him until his Health Meter is gone.



Take the Sledgehammer he drops and go get the other two items. Use the

Sledgehammer to destroy the destructible walls to obtain the items.



After getting the last item leave The Tenements. Then go and return the

items to Lola to complete the mission.



0=======0

| Reward

0=========0



$20 plus Greaser Respect -10.



In addition, you open up more.....



/=========================================================================

0===========================================================================0

| V.20. Errands (Part Seven) [ERD7] |

0===========================================================================0

=========================================================================/



Now that you've done "The Tenements" (Greasers) more Errands will appear:



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Old Bullworth Vale (OBV) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[OBV-E35] - Spray some Prep tags

********************

Where found: At the east end of Old Bullworth Vale Gardens.

After: "The Tenements" (Greasers).

Plan: Find any three tag spots within Old Bullworth Vale to make

your mark. Once you make the last tag then the Errand will

be complete.

Reward: $20.



/XXXXXXXXXXXXXXXXXX

0====================0

| New Coventry (NCV) |

0====================0

XXXXXXXXXXXXXXXXXX/



[NCV-E36] - Escort Miss Abby to The Tenements

*********************************

Where found: Near the Blue Balls Pool Hall in the evening hours.

After: "The Tenements" (Greasers).

Plan: Grab her hand and escort her to The Tenements area. Use the

shortcut behind the Blue Balls Pool Hall to speed things

up. The Greasers seem to ignore you while doing the Errand

so you may have no problem here. Also be careful of traffic

so they don't hit you and knock off your health.

Reward: $40.



[NCV-E37] - Spray some Greaser tags

***********************

Where found: Near the railroad overpass.

After: "The Tenements" (Greasers).

Plan: Go around and find three tag areas to make the Greaser

tags. Be careful of nearby Greasers. Once you complete the

last tag you complete the Errand.

Reward: $25.



Now let's head back to Bullworth Academy.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH12. "Discreet Deliveries" (Jimmy Hopkins) ++[SE Exclusive]++ |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Mr. Watts, the Chemistry teacher, who is in the middle of a very serious

chemical induced hallucination wants Jimmy to make some deliveries to some

his customers who buy some of the stuff he makes in his spare time.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission appears between 5 PM and 12 PM.



0=========0

| The Plan

0===========0



Get the package from Mr. Watts' Assistant who is near the bridge for the

Blue Skies Industrial Area.



You have a limited amount of time to get there. Once you get there and get

the package then you have to make deliveries, in a limited amount of time,

to the five customers.



In order: North New Coventry, In and Out Motel in Bullworth Town, Central

Bullworth Town, West Bullworth Town, the Gym at Bullworth Academy.



As long as you are in New Coventry you need to be aware of Greaser

hostility. Once you are out of New Coventry you will be alright.



After the last delivery, head back to Mr. Watts. As you enter the room, and

complete the mission, you find the Mr. Watts has been selling Hair Growth

formula that he has been making himself.



0=======0

| Reward

0=========0



$50.



Now let's go back to New Coventry.....



/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

| >GR5. "The Rumble" (Greasers) |

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/



0=========0

| Overview

0===========0



Lola wants Jimmy to fight for her because all the boys are fighting for her

in a big rumble.....



0==========0

| Prep Work

0============0



You should have full Fire Crackers, Bottle Rocket Launcher, and Spray Paint

before doing this mission. Kiss somebody for extra health.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



When the mission starts find Peanut. Grab a bike and find him. When you do

he will lead you into an alleyway in the middle of The Tenements. Now you

need to defeat him and his two friends in order to get information to find

Johnny so you can finish up business.



During this fight you must stay in the alleyway. If you brought a bike you

can just stay on it and punch them as they approach to throw you off. This

will limit their damage. If they manage to throw you off then use the

powerful combos you learned from the Hobo to quickly dispatch them.



When you defeat them you will be confronted with Johnny who wants to fight.

But the Cops intervene and you need to get away. At this point you will be

on a bike and you need to outrun the Cops through the Junk Yard. Just keep

tapping the A Button to sprint ahead of the Cops.



After outrunning the Cops, Johnny will knock you off your bike and you will

land in an enclosed area with a large magnet crane where you will finally

face the Greasers Leader.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| GR5.A. Johnny Vincent

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Johnny will be on a bike wielding a pipe while you must fight him on foot.

In addition to that, there are several Greasers stationed on the junk that

surrounds the middle area where you and Johnny are. They will throw Eggs

and Stink Bombs to hurt you and slow you down.



Petey is on one side of the area and he wants you to help him get to the

magnet crane. Switch to your Super Slingshot and start running in a circle

around the area. The Super Slingshot will lock onto the Greasers overhead

and running around will help you to avoid Johnny. As you run around shoot

at the Greasers above you lock on. This will help clear a path for Petey.



You can shoot Johnny as well but he is too fast and powerful, thanks to

that pipe, for you to shoot him while he is on his bike. If Johnny smacks

you with his pipe you can smash some of the Crates around the area for Soda

Cans.



When Petey finally gets to the magnet crane switch he will turn it on. Lure

Johnny to the magnet. When you do, his bike and pipe will be taken from him

and he will be on foot.



Approach Johnny and wale on him with your powerful combos. He is not very

tough when off his bike. Once you beat him down then you will successfully

complete the mission.



0=======0

| Reward

0=========0



You will gain the Johnny's Jacket Room Trophy, gain full respect from the

Greasers (and Johnny's picture for your yearbook), the "Junior"

Achievement, and open up the next chapter of the game.....



/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

| VI. Chapter IV - "A Healthy Mind in a Healthy Body, & Other Lies" [CHPU] |

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/



It is now spring time at Bullworth and the snow has melted away exposing new

grass and flowers.



With the Greasers taken care of Jimmy now turns his attention to the Jock

clique. Especially after Petey has a little run-in with some and is harassed.



This chapter does not open up any new areas to explore but it does bring up a

new Job.....



/=========================================================================

0===========================================================================0

| VI.1. Lawn Mowing (Part Two) |

0===========================================================================0

=========================================================================/



When you open up Chapter IV the last Lawn Mowing Job location opens up. This

one is at 23 Estate Road in the north part of Old Bullworth Vale.



Like the Lawn Mowing Job at the Old Bullworth Vale Gardens there are three

levels to complete with each one increasing the necessary coverage to

successfully finish it.



You have to avoid the Birdbaths, Potted Plants, and Flowers but the game

doesn't seem to punish you for destroying anything even though it says you

will lose money if do.



You can also destroy the Birdbaths prior to doing this Job so you don't have

to worry about them.



For minimal completion of a level you earn $20 and for 100% completion you

earn $40.



In addition, by completing the last level you also earn the "Green Thumb"

Achievement (unless you already have it from doing Detention).



/=========================================================================

0===========================================================================0

| VI.2. Errands (Part Eight) [ERD8] |

0===========================================================================0

=========================================================================/



Now that Chapter IV has been opened up more Errands will appear:



++IMPORTANT NOTE: These four Errands may be delayed until after the mission

"Finding Johnny Vincent" if you use the hard drive in your

Xbox 360. It is unclear if this problem will be fixed in

future revisions.



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Old Bullworth Vale (OBV) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[OBV-E38] - Collect and place flowers on Mrs. Lisburn's husband's grave

***********************************************************

Where found: At the Happy Endings Retirement Home during the

daytime.

After: "The Rumble" (Greasers).

Plan: Hang just outside the gate so you don't Trespass. When you

get her to appear she will slowly walk up to you so you

don't have to go inside. Go to the blue X's which is inside

the north part of the Happy Endings Retirement Home near

the dried out pond. Make sure that the patrolling orderly

is on the other side of the building before going to pick

the six flowers you need to complete the Errand. Once you

pick the six flowers near the dried pond head to the

Cemetery and place the flowers on the grave to complete the

Errand. However, if you already have at least six Bouquet

of Flowers in your inventory then just go straight to the

gravesite to complete the Errand.

Reward: $15.



/XXXXXXXXXXXXXXXXXXXX

0======================0

| Bullworth Town (BLT) |

0======================0

XXXXXXXXXXXXXXXXXXXX/



[BLT-E39] - Take photo of a dirty Cop

*************************

Where found: In front of City Hall.

After: "The Rumble" (Greasers).

Plan: Go to the In and Out Motel and switch to your Camera. Stay

on the far end of the parking lot and use the zoom on the

dirty Cop. When you see the other guy give the Cop a

payment, take the picture. Then take the Photos back to the

other Cop to complete the Errand.

Reward: $25 and the Incognito Hat unlocked.



/XXXXXXXXXXXXXXXXXX

0====================0

| New Coventry (NCV) |

0====================0

XXXXXXXXXXXXXXXXXX/



[NCV-E40] - Kill the Rats in The Tenements

******************************

Where found: At the north part of The Tenements.

After: "The Rumble" (Greasers).

Plan: Switch to your Super Slingshot and enter the building. Once

inside you will see blue X's and triangles. These are the

Rats and you need to use your slingshot to kill them.

Target and shoot them to kill them. You need to kill 18

Rats to complete the Errand. Once you kill the last Rat the

Errand is complete.

Reward: $25.



[NCV-E41] - Put out fires inside The Tenements

**********************************

Where found: At the north part of The Tenements.

After: "The Rumble" (Greasers).

Plan: You will be given a Fire Extinguisher by the Cop. Then go

and enter the building. You need to put out six fires to

complete the Errand. Go up to the fire and Jimmy will

automatically fire the extinguisher downward when you press

the R1 button. When you put out the last fire the Errand

will be successfully completed.

Reward: $25.



With that done let's go back to the Main Story missions starting with the one

at the Library.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH13. "Stronghold Assault" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Jimmy asks Algie for help but is turned down. Petey suggests that Jimmy go

after Earnest to get the Nerds on his side.....



0==========0

| Prep Work

0============0



You should kiss a Girl/Guy to get extra health before doing this mission.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Ask the Nerds for Earnest's whereabouts. Fatty is nearby. You can talk to

him but I prefer to just throw him into the nearby Trash Can. He will then

tell you that Earnest is at the Observatory. Next, go to the side alley.

Thad is there at the security door but just stay on top of the wall and

snipe him with your Slingshot to get the passcode.



Once past the door you will find a makeshift wall along the pathway you

need to climb. Earnest will taunt you and you will be attacked by three

Nerds wielding Bottle Rocket Launchers and Fire Crackers. Stand on the wall

and use your Super Slingshot and snipe them from a distance.



After dealing with them climb the next wall into the next area. Go along

and snipe any Nerds you see. Go behind the big rock and pummel the Nerd

hiding there.



As you approach the narrow part of the path leading into the next area you

will be attacked by a couple of Nerds. Pummel them both and enter the next

area sniping any Nerds you see.



Next, you will be prompted to go to the Observatory. Here, Earnest will be

using a weapon known as the Spud Cannon to keep you out. The game will also

instruct you to disable the Transformer.



If you angle yourself correctly you can actually shoot out the Transformer

from far away using the large rocks as cover.



After shooting out the Transformer, approach the gate. There are two more

Nerds right next to the gate. Just come up to them and nail them up close

with the Super Slingshot. Then go through the gate.



Now you need to use the Spud Cannon to knock down the doors. After a few

seconds of using the Spud Cannon some Nerds will appear around the

Observatory to try to stop you with Bottle Rocket Launchers.



Press the Y Button to get off of the Spud Cannon then use the Super

Slingshot to snipe the Nerds. When you get rid of the Nerds get back on the

Spud Cannon and continue to knock down the doors. When more Nerds appear

get off the cannon and get rid of them with the Super Slingshot. Continue

this pattern of shooting and defending until you destroy the doors.



Once you knock down the doors and gain access to the Observatory you will

successfully complete this half of the mission. You will gain Nerd Respect

-100 and Jock Respect +5. And more importantly a confrontation with the

Nerd Leader.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| JH13.A. Earnest Jones

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



You will have your health refilled when you start this battle (unless you

still have your extra health). He will be on a segmented catwalk that rings

the interior of the Observatory. They are held up in place by small cranes.



When you start he will be behind a slower firing version of the Spud

Cannon. Stay behind one of the columns. When there is a break in his firing

pattern poke out and use the Slingshot to shoot at the highlighted cranes.

Each crane takes three good hits to destroy. Once you destroy the two

cranes here this part of the catwalk will collapse and he will move to

another part of the catwalk.



Now he will throw bundled Fire Crackers at you. Just stay in the open and

destroy the two cranes in this section. When you destroy the cranes he will

move to another section of the catwalk.



Next he will begin firing his Spud Gun erratically at you. Stay behind the

column until there is a break in his firing pattern. Then poke out and

shoot at the cranes. Once you destroy the two cranes here the mission is

completed.



0=======0

| Reward

0=========0



Nerd Respect +50 and you now have the Spud Gun which will spawn at all

Save Houses, as well as various points around the Bullworth Area, plus

Earnest's Yearbook picture and the Solar System Mobile Room Trophy over

your bed. This will also start spawning Bottle Rocket Launchers at various

spots throughout the Bullworth area.



You will also open up the pathway to the Observatory and when you go to bed

and awaken the next morning you will also open up some blocked tunnels

leading to Happy Volts Asylum which will allow you to gain access to some

collectables.....



/=========================================================================

0===========================================================================0

| VI.3. Collectibles (Bullworth Academy and Happy Volts Asylum) [CLTY] |

0===========================================================================0

=========================================================================/



Below is the list of new Collectibles for Bullworth Academy and Happy Volts

Asylum. The Map co-ordinates refer to the printed map that comes included

with the game disc:



/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

| VI.3.A. Rubber Bands

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0



/XXXXXXXXXXXXXXXXXXXXXXX

0=========================0

| Bullworth Academy (BAC) |

0=========================0

XXXXXXXXXXXXXXXXXXXXXXX/



[BAC-RB63] - In the clearing along the path to the Observatory south of the

Library.

Map: (H-10).



[BAC-RB64] - Next to the tunnel entrance along the path to the Observatory

south of BAC-RB63.

Map: (I-10).



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Happy Volts Asylum (HVA) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



The tunnel near BAC-RB64 leads to the path around Bullworth Academy. When you

get out of the tunnel you will see another tunnel. This one will lead you to

the Happy Volts Asylum area.



Enter the Happy Volts Asylum area by climbing the tree on the southwest part

of the area to gain access to the collectables. You need to avoid the

Orderlies while going after them. Use the tree near the small maintenance

building on the west side of the facility to leave the asylum area.



[HVA-RB65] - Near the front gate inside the grounds of Happy Volts Asylum.

Map: (I-11).



/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

| VI.3.B. "G&G" Cards

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0



/XXXXXXXXXXXXXXXXXXXXXXX

0=========================0

| Bullworth Academy (BAC) |

0=========================0

XXXXXXXXXXXXXXXXXXXXXXX/



[BAC-GG33] - Directly southeast of the entrance to the Observatory.

Map: (H-9).



/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0

| VI.3.C. Gnomes

0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Happy Volts Asylum (HVA) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[HVA-N23] - On the south side of the large statue inside the grounds of Happy

Volts Asylum.

Map: (J-12).



Okay, now let's head back to the Gym area.....



/=========================================================================

0===========================================================================0

| VI.4. Jocks Challenge [JKCH] |

0===========================================================================0

=========================================================================/



The Jocks Challenge can be found in the Gym. In this Challenge you need to

play a game of Dodgeball against the Jocks. This is very easy if you know how

to beat Dodgeball (especially if you have used it to get lots of money

earlier in the game).



When you win the Challenge you earn $15 and the Jock Clubhouse by the

Football Field (and the Dodgeball Room Trophy if you haven't got it to show

up already).



It should be noted that there is no Arcade Game within the Jock Clubhouse.

But it does have a bed, a Soda Machine, and your Carton of Eggs/Bottle

Rocket Launcher/Spud Gun Weapon Spawns.



Now back to the Main Story.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH14. "Here's to you Ms. Philips" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Jimmy interrupts Ms. Philips while she is painting. Jimmy remarks that art

is lost on him and that he is into music. While they are talking a Greaser

is sneaking around watching the conversation. Ms. Philips says that she is

in love and wants Jimmy, who is clearly excited about the possibilities, to

pick up a few things for her.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission can be accessed between 3:30 and 7 PM.



I had a reader, Sarah Homme, write to me with the following:



"My only criticism is that you didn't make a joke about the art teacher

wanting a pearl necklace (I don't know if that means anything to you

but over here it's... an expression)."



An expression of what you may ask? Let's just say that "pearl necklace"

also has a alternate, and vulgar, meaning. How vulgar? Well....put "pearl

necklace" and "expression" into Google and it will lead you to where you

need to go (I would tell you but because of the younger audience that this

game and guide caters to I want to keep it somewhat clean).



A further suggestion of this alternate meaning comes from the "Bully"

soundboard at www.rockstargames.com. When you click on Ms. Philips' picture

on the soundboard this is her statement:



"There's the pearl necklace! I still remember the first one I got."



Sneaky.



0=========0

| The Plan

0===========0



You need to pick up a Dress, a Necklace, and Perfume in a timed mission.



Go and get either your Red BMX or Scooter to speed things up. As you leave

the campus area you will notice the Greaser, from the cutscene, chasing

you. Ignore him for now.



Go and get the Bottle of Perfume from the Old Bullworth Vale Hair, Nails &

Beauty. When you leave you will be attacked by three Greasers. Two of them

will be throwing Eggs at you. The third one is the one chasing you. Beat up

that Greaser and ignore the other two.



Next, head to Aquaberry Fashions to get the Ms. Philips Pearl Necklace. You

will also be attacked by a couple of Greasers, who will throw Eggs, when

you leave.



Ignore them and head to the Worn In Used Clothing store to pick up the Ms.

Philips Red Dress. You will be attacked by two more Greasers, also throwing

Eggs, when you leave.



Ignore them and head back to Ms. Philips to complete the mission. However,

Jimmy finds that Ms. Philips is in love with Mr. Galloway not Jimmy who has

just become a victim of a misunderstanding.



0=======0

| Reward

0=========0



$50.



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH15. "Galloway Away" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Ms. Philips explains to Jimmy that Mr. Galloway is a drunk but she loves

him. However, Mr. Hattrick has convinced Mr. Galloway to commit himself to

dry out and Mr. Hattrick has instructed the staff not to let Ms. Philips

in. Jimmy agrees to help her by getting Mr. Galloway out of the

hospital.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission can be found when class is not in session and before 7PM.



0=========0

| The Plan

0===========0



Travel to the Observatory tunnels. Once there follow the yellow X's until

you reach Happy Volts Asylum. Once you meet Ms. Philips you need to enter

the Asylum. However, visiting hours are over and you need to find another

way inside.



Go to the yellow X and climb the tree. Once inside you will meet up with a

fellow patient and tell you not to anger the watcher (the large statue

covered with lights).



Now you need to destroy the statue's power source without being seen or you

will be thrown out by the Orderlies. Crouch and sneak along the high ledge

south of the statue. Don't forget: you can go faster when crouching by

tapping the A Button.



When the orderly that is patrolling the west side starts heading north go

northwest to the the west hedge and continue along it until you see the

break in the hedge. When the Orderly heads south again go to the north part

of the break and ready your Slingshot then shoot the light through the

hedge break to power down the statue.



Now you have to sneak in without being seen. This part is easier since

there is not much light and you have distracted the Orderlies by powering

down the statue. While they will continue looking they will generally stay

in place to keep an eye on the nearby patients.



Once inside you have to sneak your way to Mr. Galloway. After going through

the second door, and entering A Block, go along the left corridor, so

you're not seen by the Orderlies who are dealing with a patient, and make

your way to Mr. Galloway's cell.



When you meet Mr. Galloway the mission is completed.



0=======0

| Reward

0=========0



$60.



Now let's head back Bullworth Academy.....



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

| >ND8. "Funhouse Fun" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/



0=========0

| Overview

0===========0



Algie informs Jimmy that the Jocks are going to be at the Funhouse at the

Carnival. He also tells him that he needs to access the control panels so

he can cause problems for the Jocks while they are inside.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Head to the Funhouse at the Carnival. Once there, go inside. You will find

two of the Nerds fighting with two Jocks. Help out the Nerds then lead them

out of the Funhouse.



Climb the nearby table and twist the book to bring the ladder down. Climb

the ladder to go to the next area.



Here you have to make your way to the graveyard control center. But you

must make your way through the obstacle course. You have to dodge the

scythes from the large Reapers and the steam from the kettles. Move Jimmy

as close to the small fence in the foreground then time your way through

the scythes.



Once inside the control center, activate the graveyard. When you access the

screen you will see the Nerds running through the graveyard. Then the Jocks

will give chase one by one. Use the A Button to bring a scythe down onto a

Jock. When you defeat the three Jocks you need to find your way out of the

graveyard. Exit the door and you will see the marker that will take you

into the next area.



Next you will be in a maze. Go through and find the Nerds. Once you find

the both of them, get out.



Next you will be in another maze-like section with rotating miners. You

need to disable them to get the Nerds out. On the upper level above the

maze there are three control panels. Each of them are controlled by a Jock.

Beat up the Jocks to get at the control panels then deactivate the miners

to proceed. Then follow the Nerds out of the mine.



After that you have to find them again. They will be in front of the nearby

mirrors to your left. From there lead them out of the Funhouse to complete

the mission.



0=======0

| Reward

0=========0



$25 plus Jock Respect -10, Nerd Respect +5, and the Reaper Room Trophy on

top of the bookcase.



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

| >ND9. "Paparazzi" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/



0=========0

| Overview

0===========0



Earnest has a plan to hurt the Jocks. He wants Jimmy to take inappropriate

pictures of Mandy, the Jocks head cheerleader.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission can't be done after 7 PM.



0=========0

| The Plan

0===========0



You need to get some pictures of Mandy. As with any of the other picture

taking missions keep an eye on the thin border around the picture as you

zoom in on your subjects. Make sure it is green before taking the picture.



For starters, head to the Gym. Take a picture of Mandy at cheerleader

practice.



After that she will head to the Girl's Dorm to change. Enter the dorm by

climbing the lattice to take another picture. According to Iain Naylor you

can also have as much success by going through the front door and going

upstairs.



You have to sneak around, hiding behind pillars and ducking into doorways,

otherwise you will be seen and thrown out by the headmistress and you will

have to re-enter.



Sneak into the shower room and take a picture of her in the shower. After

that you have to sneak your way to her room and take the last picture.



When you get the last picture you need to get out. Just run out the front

door and to the Library to meet with Earnest to complete the mission.



0=======0

| Reward

0=========0



$25 plus Jock Respect -10 and Nerd Respect +5.



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

| >ND10. "Defender of the Castle" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/



0=========0

| Overview

0===========0



The Jocks are going to attack the Observatory over the pictures you took

and that the Nerds need to fix the defense system to fend them off. Jimmy

agrees to hold off the Jocks while they do that.....



0==========0

| Prep Work

0============0



Kiss a Girl/Guy to get extra health prior to doing this mission. Have full

Spud Gun, Bottle Rocket Launcher, and Bag of Marbles ammo.



0======0

| Notes

0========0



Got some additional tips from ChickenBot.



0=========0

| The Plan

0===========0



Get to the Barricade. The Jocks will employ the football players to knock

down the Barricade. These are the ones you should focus on first. Stand on

top of the Barricade and use your Spud Gun and Bottle Rocket Launcher to

keep the Jocks from destroying the blockade.



Regardless of whether or not the barricade stays up you will be prompted to

head back to the Observatory and use the Spud Cannon. Before using the Spud

Cannon spread a lot of Marbles on the path.



Get onto the Spud Cannon and use it against the incoming Jocks. Aim between

the large rock and the rock wall. This will allow you to knock out most of

them easy. When they manage to get through they will come in a single file

toward you so it will still be easy to knock them out. The fact that they

will trip on the Marbles you laid out will help you greatly in keeping them

from the Observatory by keeping them still long enough for you to knock

them out. If any of them get through then the mission is failed.



Once you get rid of all of the Jocks then the mission is successfully

completed.



0=======0

| Reward

0=========0



$25 plus Jock Respect -10 and Nerd Respect +20.



/KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK

0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0

| VI.5. Jocks [JCKS] |

0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0

KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/



The Jocks are the large hulking brutes who run the school and hang out near

the Gym and Football Field. The Nerds are resentful of them and most of your

time will be spent trying to settle scores with the Jocks.



However, there is one mission for one of them and you can find it at the

Gym.....



/KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK

0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0

| >JK1. "Discretion Assured" (Jocks) |

0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0

KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/



0=========0

| Overview

0===========0



Jimmy finds a despondent Mandy in the Gym. She tells Jimmy that there are

posters of the pictures, which Jimmy took, all over town. Out of guilt,

Jimmy agrees to help her get rid of the posters.....



0==========0

| Prep Work

0============0



Have full Spray Paint before doing this mission.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Tag over the posters of Mandy. You have a limited time to do this so use

your bike to get to the posters quickly. Find the two posters on Bullworth

Academy. Make sure that no Prefects or Cops see you as you tag the posters

otherwise they will cause trouble for you and waste precious time.



After tagging the two posters at Bullworth Academy the timer will reset and

you have to head over to Bullworth Town and tag the two posters there. Use

the bike to get there quickly. I recommend tagging the one at City Hall

first.



After tagging the first poster in Bullworth Town another poster appears

courtesy of Thad. According to Gello Adlaon, if you knock out Thad after he

places the new poster, which is on the side of Dragon's Wing Comics, he

cannot replace any more posters for the remainder of the mission.



As you head from City Hall toward Dragon's Wing Comics you will encounter

Thad. Get off your bike and knock him out to prevent any more interference

from him.



The poster at Dragon's Wing Comics is being viewed by a couple of Jocks.

Beat them up, or better yet, use the Bottle Rocket Launcher on them, then

tag over this poster.



Head over to the last poster at the Closed Theater and tag it. After that

meet Mandy by the Boy's Dorm to complete the mission.



0=======0

| Reward

0=========0



Mandy now likes you plus the Mandy Picture Room Trophy by the night stand

and Nerd Respect -5.



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

| >ND11. "Nice Outfit" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/



0=========0

| Overview

0===========0



Earnest wants Jimmy to get the school mascot outfit to help satisfy his

plan for revenge.....



0==========0

| Prep Work

0============0



You should kiss a Girl/Guy to increase your health prior to doing this

mission. You should also have a full Spray Can too.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Go to the Football Field to annoy the mascot. You will notice an Annoyance

Meter on the right side of the screen. Climb the tree and use the Super

Slingshot to shoot at the mascot.



Once the meter is full then Jimmy will be chased into the Pool Building.

Jimmy then has to fight the mascot in the empty pool. Use the Spray Paint

to stun the mascot then hit him with 5-Hit Combos. Try to avoid his charge

move.



Once the mascot is defeated the mission is completed successfully.



0=======0

| Reward

0=========0



You earn the Mascot Outfit plus Jock Respect -10 and Nerd Respect +5.



It should be pointed out that when you are in the Mascot Outfit you cannot

use projectile weapons or talk to people.



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

| >ND12. "The Big Game" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/



0=========0

| Overview

0===========0



Earnest now wants Jimmy to use the newly acquired Mascot Outfit to cause

trouble for the Jocks at the big game that night.....



0==========0

| Prep Work

0============0



You should kiss a Girl/Guy to increase your health prior to doing this

mission.



0======0

| Notes

0========0



This mission can't be done after 9 PM.



0=========0

| The Plan

0===========0



First, you need to dance in front of Thad to unlock the gates. Use the Left

Trigger + A Button to do the Cow Dance. This dance will get the Jocks to

leave you alone if you are spotted.



It's a short and easy rhythm game using the four face buttons (X, Y, A, B).

After doing the dance any Jocks who watched it will go away.



Once past Thad go to the Nerd agents in the field. You can get to them in

any order but this is the way I did it.



You'll have to get past a group of Jocks before going to the field so

you'll have to do the Cow Dance for them. If you try to go on the path

leading to the Library you'll be forced to go back. You need to get past

these Jocks with the Cow Dance.



After dealing with these Jocks I went to the first Nerd agent (Bucky)

behind the east bleachers. He'll give you a rigged ball to put in the bag.

Go and put the ball in the bag near the Jock Clubhouse. You will have to do

a Cow Dance before you can get to the bag. Once you put the ball in the bag

go and talk to the next Nerd agent.



I then went to the Nerd agent (Fatty) behind the west bleachers. He'll give

you glue to use on the player's benches. Go and glue the four spots on the

benches. You'll need to do the Cow Dance a couple of times while doing this

part of the mission. When you successfully glue the benches talk to another

Nerd agent.



Next, I went to the Nerd agent (Melvin) near the Autoshop. He will then

give you a Bag of Marbles to scatter on the Football Field. There are three

spots to do. This part is easy since there are no Jocks on the field. Once

you spread the Marbles go and talk to the last agent (Algernon) near the

Harrington House.



He'll tell you to go and urinate in the cooler. Go to the Gym. You'll have

to do the Cow Dance a couple of times before you can gain access to the

cooler. Once you spike the cooler leave the Gym.



When you leave the Gym you need to talk to the final Nerd agent

(Cornelius). He'll tell you to use the switchbox on the field to change the

message on the scoreboard. Go and hack the scoreboard. You'll need to do

the Cow Dance a couple of times before gaining access to the scoreboard.



Once you gain access to and hack the scoreboard you will successfully

complete this half of the mission. You will get $25 and Jock Respect -10.

And more importantly a confrontation with the Jock Leader.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| ND12.A. Ted Sinclair

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Ted will stand behind his defensive line and throw explosive laden

footballs at you. Don't try to catch them. They will explode and hurt you

if you do. Let the ball hit the ground before picking it up.



Pick up the football and throw it back at one of the three offensive

linemen. Once you knock out the three linemen Ted will back up about 10 to

15 yards and you must repeat the process.



However, you have to face occasional attacks from a football player. Beat

up those who attack you and proceed with the previous pattern. Once you

take down the three offensive linemen again Ted will back up to his

endzone and you need to go through this again.



Just like the last time you will face occasional attacks from the football

players but they will come two at a time this round. Again beat up those

who attack you and continue with picking up the footballs and throwing them

back at the offensive line.



Once you take down the defensive line for the third time Ted will then run

for it. But all you need to do is to knock down Ted, which is not hard to

do, to end the mission.



0=======0

| Reward

0=========0



You will gain the Captain's Jersey Room Trophy, gain full respect from the

Jocks (and Ted's picture for your yearbook), gain full respect from the

Nerds, obtain the "Senior" Achievement, and open up the next, and last,

chapter of the game.....



/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

| VII. Chapter V - "The Fall and Rise of Jimmy Hopkins, Aged 15" [CHPF] |

0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0

==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/



Now Jimmy is king of the school. He never intended to do this but

circumstances gave him no choice. Everybody has stopped fighting and are

finally getting along. Jimmy is on top of the world.



But Petey warns Jimmy that Gary is still lurking in the shadows. Jimmy

ignores Petey preferring to bask in his glory.



And this also opens up.....



/=========================================================================

0===========================================================================0

| VII.1. Blue Skies Industrial Area |

0===========================================================================0

=========================================================================/



When you open up Chapter V you also open up the last major section of the

Bullworth Area: Blue Skies Industrial Area.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| VII.1.A. The Homes

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The Homes is another run down area of Bullworth. It mainly consists of small

houses and trailers on the north part of Blue Skies Industrial Area. This is

also where you can find the Tattoo Parlor (represented as a trailer on your

map) and the Blue Skies Industrial Area Infirmary. This is also where the

Townies, a group of dropouts known to cause trouble, mainly live.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| VII.1.B. Blue Skies Industrial Park

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



This is the main industrial part of the area south of The Homes. It is home

to the Docks (on the west side by the water), Spencer Shipping, Blue Skies

Shipping, Spazz Industries, and the Blue Skies Industrial Area Police

Station.



Incidentally, Spencer Shipping is where you will find any Gravestones that

you did not destroy during the mission "Halloween" (Gary Smith).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| VII.1.C. Townie Stronghold

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The southeast part of the Blue Skies section is where the Townie Stronghold

is located. At this stage of the game the entrance is barricaded but you will

gain entrance at the end of "Busting In - Part I" (Jimmy Hopkins). The large

Chem-O-Lot building is located within the Stronghold.



And speaking of the Townies.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| VII.1.D. Townies

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



The last group of kids that Jimmy has to deal with are the Townies. They are

former students that have been either kicked out, dropped out, or couldn't

afford to go to Bullworth Academy. This group of former students wear

clothing that is primarily orange.



They are very hostile to any current student that goes into their

neighborhood. They can be found all around the Blue Skies Industrial Area, as

well as Bullworth Town, and are led by Edgar Munsen.



Listed below are the Townies:



>>Gurney

******

Description: Crew cut light brown hair and a goatee

Clothing: Wears a brown jacket with an orange shirt underneath plus

blue jeans and black and orange shoes.

Notes: None.

Paid Ally: Yes.



>>Henry (aka Clint)

*****************

Description: Muscular with crew cut blond hair and dark brown

wristbands on both wrists plus a barbed wire tattoo on

upper right arm.

Clothing: Wears a black tank top with orange border and picture of an

orange scorpion plus blue jeans with scuffed up knees and

light brown shoes.

Notes: None.

Paid Ally: Yes.



>>Jerry

*****

Description: Short brown hair.

Clothing: Wears a black shirt with orange star and orange half sleeves

plus tan pants with gray shoes.

Notes: None.

Paid Ally: Yes.



>>Leon

****

Description: He is the only black Townie in the clique.

Clothing: Wears an orange jacket with blue shirt plus beige pants with

tan shoes.

Notes: None.

Paid Ally: Yes.



>>Omar Romero

***********

Description: Crew cut light brown hair and wears orange wristbands on

both wrists.

Clothing: Wears a black tank top with orange biohazard symbol in the

center and orange flames on the bottom plus faded black pants

with orange shoes.

Notes: He is considered to be Edgar's second-in-command.

Paid Ally: No.



>>Otto Tyler

**********

Description: Crew cut light brown hair and wears a black armband on his

upper left arm and a tan wristband on his left wrist.

Clothing: Wears an orange sleeveless shirt with skull on front with

black pants and black shoes.

Notes: None.

Paid Ally: Yes.



>>Duncan

******

Description: Short brown hair and wears an orange wristband on his left

wrist.

Clothing: Wears a white sleeveless shirt with a picture of an orange

gear on front plus blue jeans with orange shoes.

Notes: He is the only male kissable Townie in the clique.



>>Zoe Taylor

**********

Description: She is the only girl in the clique. Has red hair

Clothing: Wears a white shirt with sleeve stockings (black) plus an

orange plaid skirt with purple stockings and black knee high

boots.

Notes: Rejoins Bullworth Academy at the end of the story.



The Paid Ally information and some of the Townie descriptions come from Jeff

Mote Jr. What full names I could obtain I got from the credits near the end

of the user manual. I also dredged through some of the files from the PS2

game disc to fill in a couple of missing pieces.



Now let's go after the last of the collectibles.....



/=========================================================================

0===========================================================================0

| VII.2. Collectibles (Blue Skies Industrial Area) [CLTB] |

0===========================================================================0

=========================================================================/



Below is the list of new Collectibles for Blue Skies Industrial Area. The Map

co-ordinates refer to the printed map that comes included with the game disc:



/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

| VII.2.A. Rubber Bands

0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0==================================0

| Blue Skies Industrial Area (BSI) |

0==================================0

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/



[BSI-RB66] - On the half-submerged boat west of the Docks.

Map: (E-10).



[BSI-RB67] - Behind the fence, and near the Bottle Rocket Launcher, on the

south end of the Docks.

Map: (F-11).



[BSI-RB68] - In front of the Tattoo Parlor at the northwest corner of The

Homes.

Map: (E-12).



[BSI-RB69] - In the open area, near three crates, next to the Bus Stop at the

southeast part of The Homes.

Map: (F-12).



[BSI-RB70] - On the porch of the house, with the satellite dish, across the

street from the Bus Stop at the southeast part of The Homes.

Map: (F-13).



[BSI-RB71] - In the fenced off area for Blue Skies Paint Supply, with the

Bottle Rocket Launcher, Spud Gun, and Stink Bomb, south of the

Blue Skies Industrial Area Infirmary. Climb through the gap on

the east side of the fence to access.

Map: (F-12).



[BSI-RB72] - Near the railroad cars northwest of the Blue Skies Industrial

Area Police Station.

Map: (G-12).



[BSI-RB73] - In the highest sealed room southeast of the Blue Skies

Industrial Area Police Station. Push button to open door.

Map: (G-13).



[BSI-RB74] - At the north end of the fenced off area behind Spazz Industries.

Use the gap in the fence on the south side of Spazz Industries

to gain access.

Map: (G-12).



[BSI-RB75] - Just south of the large truck crane at Blue Skies Shipping.

Map: (H-12).



And with that I now have the Rubberband Ball and another step toward 100%

Completion.....



/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

| VII.2.B. "G&G" Cards

0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0==================================0

| Blue Skies Industrial Area (BSI) |

0==================================0

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/



[BSI-GG34] - In the backyard of the house directly west of the Blue Skies

Industrial Area Infirmary.

Map: (F-12).



[BSI-GG35] - Next to the small trailer directly north of the Blue Skies

Industrial Area Infirmary.

Map: ([E,F]-12).



[BSI-GG36] - In the backyard of the house directly east of the large power

line tower at the east part of The Homes.

Map: (F-13).



[BSI-GG37] - At the back entrance for Spencer Shipping (near the Desiccant

Juice billboard). Smash through gate to access.

Map: (G-12).



[BSI-GG38] - Inside the Townies Hangout (south of Spencer Shipping). Must

complete the Townies Challenge to gain access.

Map: (G-12).



[BSI-GG39] - On top of Blue Skies Shipping. Use the stairs by the Bus Stop to

access.

Map: (G-12).



[BSI-GG40] - Inside the Wonder Meats factory. Must complete "Busting In -

Part II" (Jimmy Hopkins) before you can gain access. Enter the

building through the south entrance and should be on the west

side of the main area.

Map: (G-13).



At this point I now have 38 of 40 "G&G" Cards. Now let's move onto finishing

off the.....



/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0

| VII.2.C. Gnomes

0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0==================================0

| Blue Skies Industrial Area (BSI) |

0==================================0

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/



[BSI-N24] - On the barge at the north end of the Docks. Use your Slingshot to

destroy it.

Map: (E-10).



[BSI-N25] - In the backyard of the yard east of the Tattoo Parlor.

Map: (E-12).



With that I have now destroyed all 25 Gnomes and earned the Gnome Outfit and

the Gnome Room Trophy which will sit on the bookcase.



/=========================================================================

0===========================================================================0

| VII.3. Errands (Part Nine) [ERD9] |

0===========================================================================0

=========================================================================/



Now that Chapter V has been opened up more Errands will appear:



/XXXXXXXXXXXXXXXXXXXXXXXX

0==========================0

| Happy Volts Asylum (HVA) |

0==========================0

XXXXXXXXXXXXXXXXXXXXXXXX/



[HVA-E42] - Find and guide the patients back

********************************

Where found: In front of the the main gates for Happy Volts

Asylum.

After: "The Big Game" (Nerds).

Plan: Bring a bike with you to this Errand. There are two

patients to find, Otto and Henry. Henry is not far from the

gates. Once you find him get off your bike and approach

him. Then get back on your bike and find Otto who is in

Blue Skies Industrial Area. Once you find Otto lead the

both of them back, while slowly riding the bike to keep

them within sight, to the Orderly to complete the Errand.

Reward: $30.



/XXXXXXXXXXXXXXXXXX

0====================0

| New Coventry (NCV) |

0====================0

XXXXXXXXXXXXXXXXXX/



[NCV-E43] - Deliver to Spazz Industries in Blue Skies Industrial Area

*********************************************************

Where found: In front of the Spazz Warehouse.

After: "The Big Game" (Nerds).

Plan: Bring a bike to this Errand because this is a timed task.

After getting the Package quickly ride over to the blue X

in Blue Skies Industrial Area then give the Package to the

man in the yellow hardhat to complete the Errand.

Reward: $20.



[NCV-E44] - Escort Christy to the motel

***************************

Where found: Near Slab O' Meat after 6 PM.

After: "The Big Game" (Nerds).

Plan: Grab her hand and slowly walk her to the In and Out Motel

to complete the Errand. The Greasers might harass you a

little bit but is not too bad. Beat up any Greaser that

tries to attack Christy. It is best to get this Errand just

after 6 PM in order to maximize the time you need to

complete this task.

Reward: $30.



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0==================================0

| Blue Skies Industrial Area (BSI) |

0==================================0

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/



[BSI-E45] - Deliver the package

*******************

Where found: Near Blue Skies Shipping.

After: "The Big Game" (Nerds).

Plan: Get the Package and take it to the blue X which is the guy

not far from the Police Station. Once you deliver the

Package the Errand is complete.

Reward: $30.



[BSI-E46] - Destroy four satellite dishes

*****************************

Where found: Just northeast of Spencer Shipping.

After: "The Big Game" (Nerds).

Plan: Go to the blue X's where the dishes are found. Use your

Slingshot to destroy them. Once you have destroyed the last

dish then the Errand will be successfully completed.

Reward: $30.



[BSI-E47] - Salvage the cargo

*****************

Where found: On the south end of the Docks just northwest of the

tunnel.

After: "The Big Game" (Nerds).

Plan: Swim out to the partially submerged boat near the north end

of the Docks. Once you get the Package swim back to the

worker to deliver it and complete the Errand.

Reward: $30.



[BSI-E48] - Kill five dock rats

*******************

Where found: At the north side of the Docks.

After: "The Big Game" (Nerds).

Plan: Switch to your Slingshot and head to where the blue X's

are. Use the Slingshot to target and shoot the rats to

successfully complete the Errand.

Reward: $30.



/=========================================================================

0===========================================================================0

| VII.4. Weapons, Boxes, and Crates (Blue Skies Industrial Area) [WBCB] |

0===========================================================================0

=========================================================================/



And now for the Weapons, Boxes, and Crates for Blue Skies Industrial Area:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| VII.4.A. Weapons

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Apples

******

--In the clearing directly north of the Blue Skies Industrial Area

Infirmary (x2).

Map: (F-12).



>>Boards

******

--On the north part of the Docks near some Crates.

Map: (E-11).

--In a narrow alley, by a dumpster, northwest of Chem-O-Lot (after

completion of the mission "Busting In - Part II" (Jimmy Hopkins)).

Map: (H-13).



>>Bottle Rocket Launchers

***********************

--On the porch of the house, with the satellite dish, just east of the

north Bus Stop.

Map: (F-13).

--On the back porch of the house northwest of the Blue Skies Industrial

Area Infirmary.

Map: (F-11).

--In the fenced off area for Blue Skies Paint Supply, with the Spud Gun,

Stink Bomb, and BSI-RB71, south of the Blue Skies Industrial Area

Infirmary. Climb through the gap on the east side of the fence to

access.

Map: (F-12).

--Behind the fence at the south end of the Docks.

Map: (F-11).

--On the north side of the platform, near the button, for the north

transformer at the entrance of the Townie Stronghold (after "Busting In

- Part II" (Jimmy Hopkins)).

Map: (G-14).



>>Bricks

******

--By the porch of the house directly west of the Blue Skies Industrial

Area Infirmary (x2).

Map: (F-11).

--On the ground near the north transformer at the entrance for the Townie

Stronghold (after completion of the mission "Busting In - Part II"

(Jimmy Hopkins)).

Map: (G-13).



>>Fire Crackers

*************

--At the north end of the fenced area behind Spazz Industries. Use the

gap in the fence at the south side of the fenced area to gain access.

Map: ([F,G]-[12,13]).



>>Itching Powders

***************

--On a lower level of the Docks southeast of the half-submerged boat.

Map: (E-10).



>>Spray Paint

***********

--In the street directly northeast of the Blue Skies Industrial Area

Police Station.

Map: (F-13).

--On top of Blue Skies Shipping.

Map: (G-12).



>>Spud Guns

*********

--On the porch of the house, near the couch, on the south end of the

straightaway after the bridge that goes into Blue Skies Industrial

Area.

Map: (E-12).

--In the fenced off area for Blue Skies Paint Supply, with the Bottle

Rocket Launcher, Stink Bomb, and BSI-RB71, south of the Blue Skies

Industrial Area Infirmary. Climb through the gap on the east side of

the fence to access.

Map: (F-12).

--Inside the control room for Red Star Industries (after completion of

the mission "Busting In - Part II" (Jimmy Hopkins)).

Map: (H-14).



>>Stink Bombs

***********

--In the fenced off area for Blue Skies Paint Supply, with the Bottle

Rocket Launcher, Spud Gun, and BSI-RB71, south of the Blue Skies

Industrial Area Infirmary. Climb through the gap on the east side of

the fence to access.

Map: (F-12).

--Near the Porta-Potty on the north end of the Docks.

Map: (E-11).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| VII.4.B. Boxes

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>Inside Spencer Shipping (multiple).

Map: (F-12).



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| VII.4.C. Crates

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



>>In the clearing just west of the north Bus Stop (x3).

Map: (F-12).

>>At the north part of the Docks just south of the barge (x2).

Map: (E-11).

>>Near the fence at the south end of the Docks.

Map: (F-11).

>>Inside Spencer Shipping (multiple).

Map: (F-12).

>>At the back entrance to Spencer Shipping (x2). Smash gate to access or go

through Spencer Shipping.

Map: (F-12).

>>In one of the sealed rooms across the street southeast from the Blue

Skies Industrial Area Police Station. Push button to open door.

Map: (F-13).

>>Near the Truck Crane for Blue Skies Shipping (x2).

Map: (H-12).

>>On the other side of the railroad cars on the west side of Blue Skies

Shipping.

Map: (H-12).

>>Inside Wonder Meats (x5) (after completion of the mission "Busting In -

Part II" (Jimmy Hopkins)).

Map: (G-13).

>>In a narrow alley northwest of Chem-O-Lot (x7) (after completion of the

mission "Busting In - Part II" (Jimmy Hopkins)).

Map: (H-13).

>>By the button northwest of Chem-O-Lot (x2) (after completion of the

mission "Busting In - Part II" (Jimmy Hopkins)).

Map: (H-13).

>>On top of Chem-O-Lot (x3) (after completion of the mission "Busting In -

Part II" (Jimmy Hopkins)).

Map: (H-14).



Now let's go and finish up a couple of side tasks before I go back into the

Main Story.....



/=========================================================================

0===========================================================================0

| VII.5. Bike Races (Part Four) [BRC4] |

0===========================================================================0

=========================================================================/



With Chapter V opened you can finally do the Bullworth Academy Bike Race

found near the School Parking Lot.



This is a long race which will wind through New Coventry, Blue Skies

Industrial Area, and the dirt path that goes around Bullworth Academy.



When you finally finish this race you will also finish up with all of the

Bike Races in the game. You will get $50, the BMX Helmet, "The Champion"

Achievement, and the Large Bike Race Trophy Room Trophy which will appear on

your windowsill plus another step toward 100% Completion.



/=========================================================================

0===========================================================================0

| VII.6. City Go-Kart Races (Part Two) [GKR2] |

0===========================================================================0

=========================================================================/



Next to Spazz Industries in Blue Skies Industrial Area is the marker that

will allow you to do the last City Go-Kart Race in the game.



This is a three lap race around the general neighborhood. When you complete

this race you will get $30, the "Pole Position" Achievement, the Go-Kart

which will spawn near the Bike Garage at Bullworth Academy, and another step

toward 100% Completion.



Now to finish up with the Main Story Missions.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH16. "Cheating Time" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Jimmy agrees to help end Mr. Galloway's drinking problem by providing

evidence of Mr. Hattrick selling tests to the students.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



You need to take three photos as evidence. As with any of the other picture

taking missions keep an eye on the thin border around the picture as you

zoom in on your subjects. Make sure it is green before taking the picture.



First, head to the Autoshop and climb onto the roof. Then quickly take a

picture of the Prep selling the test to the Greasers.



From there, head to the Gym. Hide in the Pool Stands and wait. When the

Prep shows up to sell the test to the Jocks take a picture of the two of

them together.



Next, follow the Prep. He will go into the secret path next to the Pool

Building. Climb the ladder and drop onto the path. Take a picture of the

Prep and Mr. Hattrick together.



Now, go back to Mr. Galloway. When you get there you will find Mr.

Galloway, Mr. Hattrick, and Dr. Crabblesnitch in conversation.



Mr. Hattrick is trying hard to convince Dr. Crabblesnitch to get rid of Mr.

Galloway but Jimmy intervenes with the pictures of Mr. Hattrick selling

tests to the students. Dr. Crabblesnitch, upon seeing these pictures,

immediately fires Mr. Hattrick on the spot.



Serves Mr. Hattrick right.....



(Odd thing though. You can still do Math classes with Mr. Hattrick after

this mission.)



0=======0

| Reward

0=========0



$60.



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH17. "Making a Mark" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



The guys encourage Jimmy to leave a mark on Town Hall despite Petey warning

him about Gary.....



0==========0

| Prep Work

0============0



You should have full Spray Paint before starting this mission.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Go to Town Hall in Bullworth Town and climb to the very top. Then you have

to paint a large tag here. This is done in three stages. If you run out of

Spray Paint you will have to climb all the way back down and go to the Yum

Yum Market to refill.



Once you finish the tag the people down below will see your work and call

the Cops. Quickly climb back down, avoid the Police, and make your way to

the yellow X near the statue to take a picture from street level.



Look at City Hall, aim upward, and zoom in all the way on the Tag. Note the

thin border around the picture as you aim the Camera. If it is red then the

picture will be no good. If it is green then the picture will be good. Make

sure that the border is green when you aim at the Tag before taking the

picture. After taking the picture then head back to your dorm room to

complete the mission.



But when you get there Petey will deliver some bad news. It seems that in

the two hours you were gone some bad stuff happened and that you are to

blame for it all even though Petey thinks it was Gary behind it. Looks like

all your work is coming undone.....



0=======0

| Reward

0=========0



Nerd Respect -75, Prep Respect -75, Greaser Respect -75, Jock Respect -75,

and Townie Respect +25.



/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

| >ND13. "Rats in the Library" (Nerds) |

0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0

DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/



0=========0

| Overview

0===========0



The Nerds have been chased out of the Library because of a rat infestation

and blame Jimmy for the mess. They also want him to fix the problem and he

reluctantly agrees to do it.....



0==========0

| Prep Work

0============0



None



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Go inside the Library and kill 20 Rats in this timed mission. I prefer

using the Super Slingshot. Just lock on and shoot. When you kill all 20

Rats then the mission will be successfully completed.



In the ending cutscene you will find that the crates that the rats came in

came from Spencer Shipping. Interesting.



(It should be noted that the shot of the side of the crate is way too dark

and you cannot see the name in the current release of the Xbox 360 version.

It is unknown if it will be fixed in future revisions.)



0=======0

| Reward

0=========0



$30 and Nerd Respect +15 plus the Rat In The Jar Room Trophy on top of the

cabinet.



/KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK

0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0

| >JK2. "The Gym is Burning" (Jocks) |

0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0

KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/



0=========0

| Overview

0===========0



The Gym is in flames and Mr. Burton blames Jimmy. Then Jimmy hears people

inside and he goes in to rescue them.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Even though this is a timed mission this is not too hard. You need to get

the Fire Extinguisher and put out all of the fires before the Cops arrive.



There are five fires to extinguish. One is near Kirby. Fire the Fire

Extinguisher and as you near the flames you will automatically point

downward. When you put out the fire near Kirby you then have to lift up the

debris to free him.



There is also fire near Mandy. Put out the fire to revive her. After

putting out all of the fires go over to Yuri who is trapped under some

debris. When you free him another fire will sprout up and you have to put

it out.



After that Jimmy will talk to Mandy. She will tell him of some weirdo she

saw around the Gym at the time of the fire. Now you need to find the

pyromaniac. He will be found in the Girl's Changeroom. When you find him he

will run out and the mission will be successfully completed.



0=======0

| Reward

0=========0



$30 plus Jock Respect +15 and the Burnt Bullhorns Banner Room Trophy next

to the Wardrobe Closet.



/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

| >GR6. "Finding Johnny Vincent" (Greasers) |

0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0

RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/



0=========0

| Overview

0===========0



Johnny Vincent has been taken away and the Greasers blame Jimmy. They say

that it was asylum orderlies that took him and Jimmy agrees to go get

Johnny back.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Head over to Happy Volts Asylum. Sneak in the same way you did for

"Galloway Away" (Jimmy Hopkins). Once inside you need to crouch down and

sneak your way to Johnny's cell. If you are seen at any time by the

Orderlies you will be sent all the way back to the main gate and you will

have to sneak back in again.



Once again, use the A Button to move faster while crouched. It will make it

easier to get past certain portions of the Asylum.



Johnny's cell is in B Block which is much farther in that when you did

"Galloway Away" (Jimmy Hopkins). When you get past A Block you will enter

the Rec Room but the Orderly there will be asleep. Turn right and enter B

Block. Avoid the patrolling Orderly and get to Johnny's cell.



When you get there he will tell you to get a Orderly Uniform so you can go

and activate the control panel to open the doors and that the dropout kids

set him up.



After the cutscene sneak your way to the yellow X which is in the Laundry

Room. Once you get the uniform you can now walk and run around now that you

are in a uniform - the Orderlies think that you are one of them. Head to

the guard in the control room and speak to him. Once you get the guard away

from the room enter and activate the control panel.



I should point out that you cannot go to the Laundry Room before going to

Johnny's cell - the Orderly Uniform won't spawn until you talk to Johnny.



Once the doors are open go back to Johnny. Follow him into the Rec Room -

the Orderlies will be too busy dealing with the other inmates to bother

you. But when you get to the Rec Room all of the exit doors will be

barricaded with gates.



However, the gate for the C Block door will come down funny and will bend

along the bottom. Go up to it and press Triangle to lift it and enter C

Block. This block has been long abandoned so just go to the yellow X to

exit the asylum and successfully complete the mission.



0=======0

| Reward

0=========0



$30 plus Greaser Respect +25, the Orderly Shirt Room Trophy which is next

to the cabinet and the Orderly Outfit is added to your Wardrobe Closet.



It should be noted that the Orderly Outfit will allow you to enter and

explore the Happy Volts Asylum area without interference. However, there

isn't much reason to go back unless you missed the Collectibles that are on

the grounds of the Asylum.



Now it is time to start dealing with the Townie kids starting with.....



/=========================================================================

0===========================================================================0

| VII.7. Townies Challenge [TNCH] |

0===========================================================================0

=========================================================================/



This Challenge is at the building just south of Spencer Shipping. You need to

beat up all six Townies (in two groups of three) to successfully complete the

Challenge and gain the last Save House of the game.



It should be noted that there is no Soda Machine here but you do have the

"Future Street Race 2165" Arcade Game.



And you can finally obtain BSI-GG38 for your collectibles.



Although completing this Challenge does little to alleviate the hostilities

with the Townies there is one Townie that Jimmy can be friends with.....



/NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN

0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0

| >TN1. "Revenge on Mr. Burton" (Townies) |

0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0

NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/



0=========0

| Overview

0===========0



While strolling through Blue Skies Industrial Area, Jimmy encounters Zoe, a

Townie girl who was expelled from Bullworth Academy because she told on Mr.

Burton who was trying to hit on her. Jimmy decides to team up with her to

get revenge on Mr. Burton while he is on his daily jogging run.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



Found a way to get Zoe's Yearbook photo.



0=========0

| The Plan

0===========0



First, go behind the Hardware Store in Bullworth Town and get the

Boltcutters. Second, head to Old Bullworth Vale Gardens to meet up with

Zoe.



But, long before you get to Zoe, switch to your Camera. She will be

standing by a Porta-Potty. From a distance, take a picture of Zoe. If it is

not good then creep a little closer and take another picture. Continue

doing this until you have Zoe's Yearbook photo. If you don't get her photo

now there will be another easy way to get it later.



When you meet up with Zoe she tells you that you need to disable the three

designated Porta-Pottys before Mr. Burton finishes his run. Just run up to

a Porta-Potty and smack it a few times to take the door off it's hinges and

disable the unit. Once you disable all three units head back to Zoe.



Once Mr. Burton enters the Porta-Potty that the both of you want him to

enter use the nearby tractor to push the Porta-Potty over the railing to

complete the mission and get revenge on the perverted Gym teacher.



0=======0

| Reward

0=========0



$30.



/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

| >PR5. "Preppies Vandalized" (Preps) |

0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0

RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/



0=========0

| Overview

0===========0



The Trophy Case at the Glass Jaw Boxing Club has been vandalized. Jimmy

agrees to help find the trophies before the Preps go to war against the

Greasers who the Preps think did the deed.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Go to the Greaser Hangout in New Coventry. When you get there you will be

told that the Greasers didn't do the damage but they also inform you about

the Townies who helped cause Johnny to be committed to Happy Volts Asylum.



From here go to Spencer Shipping in Blue Skies Industrial Area. When you go

inside you need to take a picture of the Townies putting rats in the book

crates. Go upstairs and stay far away from them. Use the zoom on your

Camera to take a picture of them with the rats.



When you do that you need to head to the Docks where the Townies are doing

something with the trophies. When you get to the Docks beat up the Townie

near the barge then get a close-up picture of the Townies burning the

trophies.



Once you get the second picture head back to the Glass Jaw Boxing Club to

complete the mission.



Despite having the pictures as proof the Preps still don't believe in

Jimmy. Man, how does Jimmy put up with these inbred morons?.....



0=======0

| Reward

0=========0



$30 plus Townie Respect -25 and Prep Respect +15.



After this mission go back to your dorm room and go to sleep. When you

awaken you will be summoned to the Principal's office.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH18. "Go See the Principal" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



This is not a mission but a cutscene. Dr. Crabblesnitch informs Jimmy that he

is the most unpopular kid in the school. He also tells Jimmy that someone has

told him of his exploits especially the graffiti on Town Hall. That someone

is Gary Smith.



Dr. Crabblesnitch feels that Jimmy is too much trouble for the school to

handle and that Gary is a right sensible young man despite Jimmy's warnings

about Gary torturing people.



But the warnings fall on deaf ears and Dr. Crabblesnitch decides to expel

Jimmy from Bullworth Academy. Dr. Crabblesnitch has not been able to contact

Jimmy's mother because of her cruise. So he will let Jimmy stay until he can

contact her (which, obviously, will be awhile).



After the cutscene Jimmy will be in his dorm room and in the clothes he

started the game in. You cannot attend classes or wear school clothes. But

you can still be Busted and serve detention.



My, how the mighty have fallen.....



Now let's head back to Blue Skies Industrial Area.....



/NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN

0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0

| >TN2. "The Collector" (Townies) ++[SE Exclusive]++ |

0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0

NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/



0=========0

| Overview

0===========0



As Jimmy is walking through New Coventry he encounters Clint, a rather

angry and crazy Townie. Clint wants Jimmy to steal a bike for him or he

will beat up Jimmy.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission is available between 7 PM and 11 PM.



0=========0

| The Plan

0===========0



You need to steal three bikes for Clint. There are five X's on the radar.

These bikes are being ridden by other riders and will go in specific

routes.



Two of the bikes are being ridden by other Townies and three of them are

being ridden by adults. If you steal a bike from an adult you will have to

deal with the Cops. Since you must steal three bikes you must take one from

an adult.



Make the first bike you steal from an adult so you can get the Police out

of the way. Once you manage to evade the Police, place the bike in the

designated garage.



After that then steal the remaining two bikes from the Townies, which won't

attract the Cops, and place them in the same garage.



Once the third bike has been placed in the garage then the mission will be

successfully completed.



0=======0

| Reward

0=========0



$50.



/NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN

0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0

| >TN3. "Mailbox Armageddon" (Townies) ++[SE Exclusive]++ |

0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0

NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/



0=========0

| Overview

0===========0



Now Clint wants Jimmy to destroy mailboxes in Old Bullworth Vale with a

Baseball Bat. Otherwise, Clint will use the bat on Jimmy.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission is available between 7 PM and 11 PM.



0=========0

| The Plan

0===========0



When the mission begins you start in Old Bullworth Town. There are 20

Mailboxes that need to be smashed up before the timer runs out.



Watch out for the Cops. They can make this mission harder than it should

be. This is because they can throw you off the bike and won't let you back

on.



When on the bike run into the mailbox to stop then swing, then continue. If

you are knocked off the bike then continue on foot to smash up the

mailboxes.



Once the last mailbox has been smashed then you will be returned to Blue

Skies Industrial Area and the mission will be successfully completed.



0=======0

| Reward

0=========0



$20.



/NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN

0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0

| >TN4. "Smash It Up" (Townies) |

0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0

NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/



0=========0

| Overview

0===========0



When Jimmy meets up with Zoe he finds that she wants to play a little

game.....



0==========0

| Prep Work

0============0



None.



0======0

| Notes

0========0



This mission is available after 7 PM.



0=========0

| The Plan

0===========0



The game involves going into Spencer Shipping and smashing as much as you

can within a time limit. You also need to smash more that Zoe to

successfully complete this mission.



What I usually do is smash up a lot of stuff on the ground floor like the

large glass panes and furniture. Zoe tends to stay on the ground floor so

if you can smash up a lot of stuff down there this limits her ability to

get more points. Then I climb up to the top of the shelving to get at the

expensive art which will let me rack up the points.



If you have more points than Zoe when time runs out then you will have

completed the mission successfully.



0=======0

| Reward

0=========0



$60 and Zoe will become your girlfriend. This will also earn you Zoe's

Picture Room Trophy on the wall with the other pictures of your

girlfriends.



Now let's head back to Bullworth Academy.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH19. "Busting In - Part I" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



Jimmy is seriously bummed about being expelled and being hated. Jimmy has

gotten to the point that he doesn't care anymore. But Petey suggests that

Jimmy at least get to the bottom of everything and prove that Gary is

behind all of the mess. But Jimmy needs backup and the both of them come to

the conclusion that Russell is the person they need.....



0==========0

| Prep Work

0============0



Have all of your weapons full and kiss somebody to get extra health before

doing this mission. Unlocking the Go-Kart will also help.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Get to your Go-Kart or bike and make your way to Russell's house in Old

Bullworth Vale. When you get there park your Go-Kart (if you have one) on

the sidewalk. After the cutscene you need to climb onto the provided Moped

(if you did not bring a Go-Kart) or just use the Go-Kart you brought and

follow Russell.



He will lead you into Blue Skies Industrial Area and to the barricade

leading into the Townie stronghold. Russell floors it and smashes through

the barricade and into.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH20. "Busting In - Part II" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



Here you will run into Zoe. She says that Edgar doesn't want to talk to him

but Jimmy has other ideas.



First, you need to restore the power. There are two generator switches that

need to be activated. Stay in the street and switch to your Slingshot. Aim

through the gate and pick off the two Townies guarding the first switch.



But, before you go and push the switch, go back to Zoe and take her picture

for the Yearbook. This is a very good time to do it since she is just

standing there. If you have everybody else in the Yearbook then the only

student left will be Gary.



However, instead of entering the transformer area, head west. You should

see a flashing red light just ahead. This is the back entrance to Wonder

Meats. If you turn north at the entrance you should see a couple of

Townies. Use the Super Slingshot to snipe them then enter Wonder Meats.

Take down the two Townies inside and head into the main room.



At the southwest corner you should see a Can of Spuds, a Cola Can, and a

Stink Bomb. And BSI-GG40. Acquiring this Collectable will get you some

bonuses which will be explained later.



There is also a switch just inside the south entrance. Activating it

doesn't seem to do anything (at least not what I could see yet).



After exploring the Wonder Meats area, go back to the transformer area and

push the switch then go to the north end of the platform. You should see

some debris below you and a couple of Townies on the other side. Use your

Slingshot and take them down from a distance. Then go under the debris,

push the second switch, go back, and return to Zoe.



Next, you have to enter the Red Star building. Enter the office to activate

the switch to open the door. Then go to the yellow X on the map. You will

see that the door is locked and Zoe suggests that you cut through the

trainyard to get to the other side.



Go and activate the first trainyard switch then go and activate the second

trainyard switch to get across. Head back to the yellow X. As you approach

some dumpsters you will encounter two Townies. Hang back and nail them both

with your Slingshot before they can do anything then head to the gate.



When you get to the gate you need to find the switch to open it and let Zoe

through. Head up the nearby ramp and enter the scope mode on your Slingshot

as you near the corner. Go around the corner and nail the Townie with the

Slingshot and, while still in scope mode, go up the path a little bit and

nail the second Townie. Then exit scope mode, find and activate the switch,

and return to Zoe.



From there she will lead you to the Chem Plant. After the cutscene she will

distract the other Townies while you go to the top of the plant.



When you get to the top of the plant you will encounter Omar, who has the

key, and two other Townies. You need to defeat the three of them to proceed

further.



You may notice near the end of the tunnel you will see a crawl hole to your

left. This leads to a hidden room that has a Stink Bomb, a Can of Spuds,

and a Baseball Bat should you need it. I should point out, though, that

this hidden room is empty outside of this mission so there's no point in

going back afterward.



The best way to defeat Omar and the others is to run back into the tunnel

you came from. You may notice that they won't run after you into the

tunnel. If they run after you they will stop at the exit and then return to

their original positions.



Use this to your advantage. Use the zoom on the Super Slingshot and peek

around the corner then use charged shots to nail them in the head and take

them down quickly.



After you defeat the three of them get the key from Omar and enter the

plant. Once inside the plant you can finally go after the leader of the

Townies.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| JH20.A. Edgar Munsen

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Go through the plant to find Edgar. When you find him he will be in an

elevator going down. However, you must find another way to reach him. You

need to go down ladders, walk over cylinders, crawl under pipes, and

tightrope walk piping to get to where Edgar is. When you get to where Edgar

is switch to your Spud Gun.



When the fight starts he will grab a pipe and use it against you. Drop the

shield you picked up, rush him, and use the Spud Gun to club Edgar. Even

though he is using the pipe to shield himself you can still club him with

the Spud Gun.



After you take off about a third of his health he will run and go through a

door leading down. In opening the door some steam will be released. Wait

for the steam to pass and then follow him down.



When you get down to Edgar the fight resumes but in a small enclosed area

that you can't escape from. Rush him again and use the Spud Gun to club

Edgar mercilessly. This should end the rest of this fight quickly.



In the following cutscene Jimmy finds out the Gary misled Edgar the same

way he misled Jimmy. Jimmy now wants Edgar's help in taking down Gary once

and for all.



After the cutscene is finished the mission is completed.



0=======0

| Reward

0=========0



Townie Respect +100 plus the Blue Skies Industrial Park Room Trophy which

appears on the wall near the cabinet.



And with the acquisition BSI-GG40 (regardless of whether you got it during

or after the mission) you finally get.....



/=========================================================================

0===========================================================================0

| VII.8. The Viking Helmet [VKHL] |

0===========================================================================0

=========================================================================/



By obtaining the last "G&G" Card you will have also acquired the last

collectible of the game and earn the Viking Helmet for your Wardrobe Closet

(plus the Grotto Master Outfit for obtaining the last "G&G" Card).



/=========================================================================

0===========================================================================0

| VII.9. Errands (Part Ten) [ER10] |

0===========================================================================0

=========================================================================/



Now that you've done "Busting In - Part II" (Jimmy Hopkins) you will open up

the last of the Errands:



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0==================================0

| Blue Skies Industrial Area (BSI) |

0==================================0

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/



[BSI-E49] - Egg the Greasers

****************

Where found: Between the Blue Skies Industrial Area Police

Station and the Bus Stop north of it.

After: "Busting In - Part II" (Jimmy Hopkins).

Plan: Go the the blue X's where the Greasers can be found

fighting with some Townies. Egg both of the Greasers to

complete the Errand. Make sure that the Townies don't beat

them up first.

Reward: $30.



[BSI-E50] - Smash up the car

****************

Where found: Near the back entrance for Wonder Meats after 7 PM.

After: "Busting In - Part II" (Jimmy Hopkins).

Plan: Take the Baseball Bat and go to the car marked by the blue

X. You have to make 11 successful hits to the car. This is

a timed mission so you have to make this quick. Once the

Bat breaks apart you have to use your fists to get the job

done. You have to smash the windows, the hood area, and the

trunk area to successfully complete the Errand. This is a

repeat of NCV-E32.

Reward: $30.



And now onto the last Main Story Mission.....



/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

| >JH21. "Complete Mayhem" (Jimmy Hopkins) |

0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0

HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/



0=========0

| Overview

0===========0



When Jimmy meets up with Zoe again she informs him that the school has

broken out in a complete riot and Russell has holed himself up in the

Wonder Meats factory. Now Jimmy has to go to the rescue one more time.....



0==========0

| Prep Work

0============0



Have all of your weapons full and kiss somebody to get extra health before

doing this mission.



0======0

| Notes

0========0



None.



0=========0

| The Plan

0===========0



Head over to the Wonder Meats factory. When you get near the place you will

see Cops just sitting there. Just run on inside and meet Russell. When you

do he will make a run for it and you need to follow him. When you get near

Blue Skies Shipping you will evade the Cops and start a lengthy cutscene.



You and Russell meet Edgar by the school. Jimmy informs Edgar that Gary is

responsible for the riot and needs him to calm people down while he and

Russell take down the faction leaders to remove Gary's influence.



After the cutscene ends you will notice four X's on the map. This is where

you can find the faction leaders. I will go to the toughest one first. Head

to Harrington House where you will find Derby and a couple of his friends

waiting near the fireplace. Switch to your Spud Gun, run back toward the

door a little bit (letting Russell take care of the other Preps), and let

Derby approach you. Shoot him once with the Spud Gun and kick him while he

is down. When he gets up, repeat the process. Continue until he is out.

Help Russell take out the other Preps. When that is done head to the

Library.



Here you will deal with Ted and a couple of other Jocks. Let him go after

you just like you did for Derby. But he is not as tough as Derby so instead

of shooting him just club him with the Spud Gun and reserve your ammo for

Damon (the large black Jock) if Russell has any trouble with him after you

are done with Ted. After dealing with the Jocks head back to your dorm room

to resupply your ammo (if you need to) and then head to the Girl's Dorm.



Next up is the Greasers. Take out these guys the same as you did with the

other two groups. After dealing with the Greasers head to the Gym.



Here you will find the Nerds. Let Russell take on the other two and run to

the far end of the Gym luring Earnest away. This should let you get far

enough so you will be able to target him and take him down with one shot of

the Spud Gun. By this time Russell should be finished with the other two

Nerds. After knocking out the Nerds head to the Main Building.



When you get there you will find Edgar. Jimmy tells Edgar to calm everybody

down while he takes care of Gary. But Jimmy is taken down by a couple of

Prefects who take away all of his weapons. Russell sees Jimmy down and

chases away the Prefects. When Jimmy gets up he will be confronted by.....



/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

| JH20.A. Gary Smith

0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0



Gary lures Jimmy to the top of the school which is undergoing renovation

and is surrounded by scaffolding. Gary is proud of the fact that he managed

to trick everybody, Jimmy, Mr. Crabblesnitch, the factions, the Townies,

everyone. But Jimmy wants to finish this and thus the final showdown

begins.



When you start you will need to tightrope walk across a beam to get to

where Gary is. Gary is hiding behind a pile of Bricks and will throw one at

Jimmy from time to time. Stay behind the scaffolding to your right until he

throws a Brick then go across the beam. It should be pointed out that you

still have your Rubberband Ball but you cannot use it here. If you are hit

while crossing you will be knocked off and you will need to climb back up

to continue the chase.



When you get to the other side Gary will climb up and you need to follow

him. But when you start climbing the ladder Gary will begin dumping large

bricks on you. Go left or right while on the ladder to avoid them. When he

finishes his attack continue upward. Hang near the top of the platform and

wait for Gary to throw a Brick before climbing all the way up then duck

behind the scaffold.



From here you have to walk across two beams, while avoiding Gary's attacks,

and climb another ladder, while avoiding Gary's attacks to reach the top of

the building.



When you reach the top of the building you will see large bells overhead.

One will fall as you get to the top. Slowly approach Gary and you will see

more bells fall in front of you. Just go around the fallen bells to reach

Gary.



When you get to Gary he will go into more detail on how he has taken

control. He had students expelled, put into the asylum, and even tied up

Dr. Crabblesnitch. But when Gary insults Jimmy's mother, Jimmy pushes them

both over the edge of the building.



When you land the both of you will be on a scaffold. Now you can fight Gary

one-on-one. He will block most of your standard punches. But the charged

punches, like the Overhead Punch, you learned from the Hobo will make this

fight much easier since he cannot block those. When you knock him down kick

him while he is down and hit him with another charged punch when he gets

up.



After you take off some of his health he will grab you. Tap the Y Button to

get out of his grasp and the both of you will drop onto another scaffold.

Continue your pattern of fighting and he will grab you again. When you get

out of his grasp the both of you will fall onto another scaffold.



Continue the pattern of fighting and when you take off the last of Gary's

health the both of you fall through the windows above Dr. Crabblesnitch's

office and you will then complete the last Main Story Mission of the game.



So sit back and enjoy the cutscene and credits and afterward you will have

your.....



0=======0

| Reward

0=========0



100% Respect from all factions, the Bullworth Plaque Room Trophy above your

bed, the "Mission Accomplished" Achievement, the "Graduate" Achievement,

and Gary's picture for the Yearbook. And being that this should be the last

picture you will gain the Black Ninja Outfit and $300.



And if you have done everything else prior to this mission you should now

have acquired.....



/=========================================================================

0===========================================================================0

| VII.10. 100% Completion [CMTN] |

0===========================================================================0

=========================================================================/



And what do you get for getting 100% Completion in "Bully"? The same thing

you got when you you did 100% Completion in "Grand Theft Auto III":



Nothing. Well, other than the "Perfectionist" Achievement and 1000 GS that

is.



That's right. Nothing. No indication of when you reach that milestone either.

No unlimited ammo. No Rhino spawns. No "Hot Coffee". No "Hot Chocolate".

Nothing.



Kind of a letdown isn't it? Yeah it is. But you know what? So what? "Bully"

is still a very fun game with lots of amusing moments especially when you get

in trouble or in fights.



However, there is still one more chapter remaining.....



/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

| VIII. Chapter VI - "Endless Summer" [EDSM] |

0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0

==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/



Here you can do whatever you want whenever you want. You can attend classes

or go into town and do other things. This chapter is mainly to let you

complete tasks you may have missed so you can get 100% Completion.



But since you may have already acquired 100% Completion, by following this

guide, the main thing you can do in Endless Summer is, well, cause trouble.

And we all know how fun that is, right?



And now for a little something extra.....



/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==

0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0

| IX. The Majic Moostapholees |

0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0

==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/



If you go to the Carnival you will find this small machine next to the Cotton

Candy stand which is across the path from the Souvenir Tent. For 25 cents you

will get a fortune from this machine.



And there are a lot of different fortunes you can be presented with. After

perusing the American.img file from the PS2 Bully disc I found all of the

fortunes and copied them to this document.



And now, for your amusement, here is the list of all of the fortunes from The

Majic Moostapholees machine:



>>"Good luck. You'll need it."

>>"If you go camping, beware of evil intent."

>>"Stay home, read a book."

>>"Do not throw glasses if you live in a stone house."

>>"You can't have everything. Where would you put it?"

>>"If you need to get the point, sit on a tack."

>>"The best marmalade is made from forbidden fruit."

>>"A house without a toilet is uncanny."

>>"If you're on high cliff, don't jump to conclusion."

>>"Isn't it about time you got a job?"

>>"You're wasting your life."

>>"Consider a career in politics."

>>"Running behind a car is exhausting."

>>"If you live in a glass house, change in the basement."

>>"Two wrongs do not make a right, but 3 lefts do."

>>"Do not argue with the person packing your parachute."

>>"When things go wrong, don't follow along."

>>"Don't forget to change your socks."

>>"Confession is good for the soul but bad for your reputation."

>>"Never test the depth of the water with both feet."

>>"If you put your face in fruit drink, you may get punch in nose."

>>"To make life interesting, believe everything you hear."

>>"Consider trying less hard."

>>"You're a winner. No really. You are."

>>"Have you considered running away from your problems?"

>>"The smarter you think you are, the less likely it is that you're right."

>>"Get over yourself. Jerk."

>>"The answer to your question is: maybe."

>>"Don't be so self-centered."

>>"You need a haircut."

>>"Before you act, check with your mother."

>>"Get a life."

>>"Help! I'm trapped inside this machine!"

>>"All signs point to: no chance."

>>"Just give up."

>>"You're smart and handsome, just like your mom always says you are."

>>"If people flatter you they're probably lying."

>>"Beware of angry men carrying weapons."

>>"Consider this: no turkey ever voted for an early Christmas."

>>"Bully is as bully does."

>>"You're doomed. Sorry."

>>"Regular showers are a good thing."

>>"No one likes a whiner."

>>"Believe the best of everybody. It saves you so much trouble."

>>"By swallowing evil words unsaid, no one has ever harmed his stomach."

>>"However beautiful the strategy, you should occasionally look at the

results."

>>"It is always wise to look ahead, but difficult to look further than you

can see."

>>"What exactly is your problem?"

>>"You're not all that."

>>"Consider the possibility that no one likes you."

>>"You might as well keep trying. It might make you feel better."

>>"If you don't try, you can't fail."

>>"Travel broadens the mind, if you have one to begin with."

>>"All signs point to: you suck."

>>"Surprisingly, you may succeed in the end."

>>"What you really need is some sort of medication."

>>"Peeing your own pants only keeps you warm for a short while."

>>"Bad advice causes mistakes, then laughter."

>>"You can definitely fool some of the people some of the time."

>>"If your house is burning you might as well try to stay warm."

>>"Love is blind; friendship closes its eyes."

>>"You won't get anywhere if you think you're already there."

>>"It's a good time to stop waffling. Maybe."

>>"The weather pays no attention to criticism."

>>"If you expect nothing, you won't be disappointed."

>>"Whatever it is you're looking for, it'll be in the last place you look."

>>"When in charge, think. When in trouble, delegate. When in doubt,

mumble."

>>"Nothing is impossible for a man who doesn't have to do it himself."

>>"Don't mistake a short memory for a clear conscience."

>>"Forgive your enemies - it really annoys them."

>>"If you're on time, people will think you have nothing important to do."

>>"Stand up to be seen. Speak up to be heard. Shut up to be appreciated."

>>"80% of people consider themselves above average."

>>"Keep trying."

>>"The greatest danger could be your own stupidity."

>>"Avoid taking unnecessary gambles. Lucky numbers: 12, 32, 28, 31, 44."

>>"You may attend a party where strange customs prevail."

>>"You are almost there."

>>"Soon you will have some new clothes."

>>"Don't trust fortune tellers."

>>"Just imagine you'll succeed."

>>"Everything is not yet lost."

>>"Tomorrow will be a nice day."

>>"You should go to bed early tonight."

>>"Today is the first day of the rest of your life, such as it is."

>>"Don't blow out another's candle to make yours shine brighter."

>>"There's never time to do it right, but there's always time to do it

over."

>>"Facts don't stop existing just because they're ignored."

>>"To err is human, to blame someone else even more so."

>>"If life gives you lemons, give life a raspberry."

>>"If life gives you lemons consider going into the citrus business."

>>"Those who cannot change their minds cannot change anything."

>>"To know nothing is bad. To not wish to know anything, worse."

>>"The pen is mightier than the sword, especially if properly sharpened and

in the hands of a well trained ninja."

>>"A man's home is his castle, only less resistant to catapults."

>>"Big words prove nothing except that you have a big mouth."

>>"If you're a real jerk all the time, people might not notice you're

useless."

>>"No plan survives contact with the enemy. Plan accordingly."

>>"If at first you don't succeed, consider giving up."

>>"Today, tell someone you love them. You might get lucky."

>>"It's only going to get worse."

>>"You will be involved in a fight soon."

>>"Don't bring your wife to a bun fight."

>>"Being rude is no substitute for being right."

>>"The reality is: the customer is not always right."

>>"If you don't succeed, you run the risk of failure."

>>"A bird in the hand is better than a bird on the roof, unless it has

really sharp claws."

>>"Right now, somewhere out there, someone is making out with a girl."

>>"It's hard to prophecy, especially about the future."

>>"Do you know who your friends are?"

>>"Boxing is a gentleman's sport, but only if gentlemen play it."

>>"You're not paranoid - everyone really does hate you."

>>"They say they're your friends, but they laugh at you behind your back."

>>"You're not as dumb as you look. That would be impossible."

>>"In later life, you will find somewhere you fit in and belong. Jail."

>>"Have you considered getting plastic surgery? You should."

>>"One day you will be very famous, like many serial killers."

>>"Let's hope you will grow into your face."

>>"Your face is your fortune. You will live in poverty all your life."

>>"What you looking at *****!"



Well, that about closes up this guide and this in turn leads me to the final

chapter.....



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0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0

| X. Credits |

0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0

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Credits and thanks go out to the following:



>>Rockstar Games

**************

For creating another wonderful and interesting free-roam game (although

they should be criticized for releasing this game too early).



>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,

TheGenie, and many other guides sites

**************************************************************************

For providing a place for writers like myself to publish our work and

help other gamers while indulging in one of our favorite pastimes.



>>Apple Computers and Bare Bones Software

***************************************

For making, IMHO, the best computers (especially my Intel Mac Mini) and

for making the best text programs (TextWrangler) for the Macintosh.



>>MicroSoft

*********

For putting out the Xbox 360 game console.



And finally, my biggest thanks of all goes to you, the reader.



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| XI. Conclusion |

0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0

==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/



So now I've come to the end of yet another gaming adventure and looking

forward to new ones. I hope that my guide helps you in getting the most out

of "Bully: Scholarship Edition".



Remember, if you have any comments and suggestions, you can contact me at

rarusk[gnat]netzero[snot]com. Enjoy!

*****************************************************************************
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