/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=
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X| |X
X| "Bully / Canis Canem Edit: Scholarship Edition" Strategy Guide |X
X| |X
X| [Xbox 360 Version] |X
X| Version 1 (April 2008) |X
X| |X
X| By Robert Allen Rusk. |X
X| Copyright 2008 Robert Allen Rusk. |X
X| |X
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=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/
EMAIL: rarusk[gnat]netzero[snot]com
[NOTE: the [gnat] replaces the "@" symbol in this guide. It is to
thwart spambots looking for email addresses to send spam to.
Simply replace [gnat] with "@" when responding. I chose [gnat]
because it rhymes with "at" and is easy to remember. Same goes
for "." - [snot].]
NOTICE: This guide may only be distributed and/or posted in its original
format (and, most importantly, UNALTERED in any way).
If you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration.
And remember.....
"Respect is everything."
Besides, contacting me will also give me an opportunity to hook up and talk
shop with fellow Bully fans.....
I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, c) playing new games or d) I've had a
rough night at work (I work retail you know....).
*****************************************************************************
"Bully: Scholarship Edition" is copyright 2008 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.
"Bully: Scholarship Edition" Official Strategy Guide - Written by Tim Bogenn.
Copyright 2008 by DK/BradyGAMES, a division of Penguin Group (USA), Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Rubber Bands Map
>>"G&G" Cards Map
>>Gnomes Map
>>Weapons Map
>>100% Completion List
>>Errands Map and List
>>Geography Map
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
*****************************************************************************
This is Version 1 of my newest guide, "Bully: Scholarship Edition". This is
based off the one I did for "Bully" (PS2).
Those who contributed to that one will still have their names listed on this
guide since they helped build the original PS2 version of the guide.
0===========================================================================0
/XXXXXXXXXXXXXXXXXX
0====================0
| Additional Sources |
0====================0
XXXXXXXXXXXXXXXXXX/
--"Bully: Scholarship Edition" (Game Manual)
--www.rockstargames.com/bully/soundboard (full student and faculty names)
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Additional Contributions |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
--Rex_Gotto
--Mikael Eklund
--Jeff Mote Jr.
--ChickenBot
--Alan Lim
--Iain Naylor
--Morgan Height
--Shyguy
--Andressa Carter Wainwright
--Rhian Gwilt
--Sarah Homme
--Tony Ferrero
--Gello Adlaon
--Ab314fr
--Rohail Khan
--John Macdonald
--QUBQ Creative Group
--Jack Lambourn
--Vaibhav Pattani
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0================================0
| Other Documents I Have Written |
0================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Strategy Guides
***************
>>"Grand Theft Auto: Liberty City Stories" (PS2)
>>"Grand Theft Auto III" (PS2, Xbox, PC)
>>"Grand Theft Auto: Vice City Stories" (PS2)
>>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
>>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
>>"Bully" (PS2)
>>"Stubbs The Zombie" (Xbox)
>>"The Darkness" (Xbox 360)
>>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)
One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.
FAQs
****
>>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox)
>>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC)
>>"Grand Theft Auto: Vice City" Hidden Text FAQ
>>"Grand Theft Auto: San Andreas" Hidden Text FAQ
>>"Rumble Roses XX" Character Story FAQ (Xbox 360)
*****************************************************************************
Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.
*****************************************************************************
/#########################################################################
0###########################################################################0
| Quick Search Feature |
0###########################################################################0
#########################################################################/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.
On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:
[xxxx] or [xxxx
You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:
>KR6 or >ZD12
This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
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| Table of Contents [TBCT] |
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0================================================0
| I. Introduction And General Information (IAGI) |
0================================================0
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1. Who Am I?
(MYST) 2. My Setup
(FRTA) 3. From The Author
(ABTG) 4. About The Guide
(SBMS) 5. Submissions
(BLLY) 6. "Bully: Scholarship Edition"
A. Xbox 360 Bug List
(DFVR) 7. Differences Between PS2 and Xbox 360/Wii Versions
(CTRS) 8. Controls
A. On Foot (or in Water)
B. On Bicycles
C. In Vehicles
(TMSC) 9. The Main Screen
(MPPU) 10. The Main Map and Pause Menu
(SCTC) 11. Social Interaction
(TAFG) 12. Authority Figures
A. Prefects
B. Faculty
C. Police
D. Orderlies
(BYTR) 13. Bullying and Troublemaking
A. Bullying
B. Troublemaking
(TBMR) 14. Trouble Meter
(FBFH) 15. Fighting, Breaking Free, Running, and Hiding
A. Fighting
B. Breaking Free
C. Running
D. Hiding
(GBSD) 16. Getting Busted and Serving Detention
(HLKS) 17. Health and Kissing
(TMEC) 18. Time
(POKO) 19. Passed Out and Knocked Out
(SBKH) 20. Save Books and Save Houses
(LCKP) 21. Lockers and Lockpicking
(WPBX) 22. Weapons, Boxes, and Crates
A. Weapons
B. Boxes
C. Crates
(CLCT) 23. Collectibles
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
D. Transistors
(SBMG) 24. Skateboards, Bikes, Moped, and Go-Kart
A. Skateboards
B. Bicycles
C. Moped
D. Go-Kart
(BSTP) 25. Bus Stops
(CLSR) 26. Clothing and Clothes Stores
(YYBT) 27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor
A. Yum Yum Market
B. Barber Shops
C. Tattoo Parlor
(CPLT) 28. 100% Completion List
(XBAL) 29. Xbox 360 Achievement List
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| II. "Welcome to Bullworth" (WLBL) |
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| III. Chapter I - "Making New Friends and Enemies" (CHPO) |
0==========================================================0
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1. Your Room and Room Trophies
(BYDR) 2. Boy's Dorm
(BULL) 3. Bullworth Academy
(BLFP) 4. The Bullworth Academy Faculty and Prefects
A. Faculty
B. Prefects
(TSBA) 5. The Students of Bullworth Academy
A. Clique Information
B. Nerds
C. Greasers
D. Preps
E. Jocks
F. Bullies
G. Regulars
H. Little Kids
(LUVO) 6. Leveling Up Jimmy (Part 1)
(CLTA) 7. Collectibles (Bullworth Academy)
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
(TMSM) 8. The Main Story Missions
(GRSM) 9. Gary Smith
GS1. "This Is Your School" (Gary Smith)
(GTC1) 10. Get to Class (Part One)
A. Chemistry (Day 1 - Morning)
B. English (Day 1 - Afternoon)
C. Art (Day 2 - Morning)
D. Gym (Day 2 - Afternoon)
E. Biology (Day 3 - Morning) ++[SE Exclusive]++
F. Music (Day 3 - Afternoon) ++[SE Exclusive]++
(WBCA) 11. Weapons, Boxes, and Crates (Bullworth Academy)
A. Weapons
B. Boxes
C. Crates
(JMHK) 12. Jimmy Hopkins
JH1. "The Setup" (Jimmy Hopkins)
(PSKU) 13. Penalty Shots and Keep-Ups
A. Penalty Shots
B. Keep-Ups
(DBFM) 14. Dodgeball For Money
(LUJT) 15. Leveling Up Jimmy (Part 2)
GS2. "Slingshot" (Gary Smith)
GS3. "A Little Help" (Gary Smith)
(TRBA) 16. Transistors (Bullworth Academy)
(NRDS) 17. Nerds
ND1. "Save Algie" (Nerds)
(ERD1) 18. Errands (Part One)
ND2. "That Bitch" (Nerds)
ND3. "The Diary" (Nerds)
ND4. "Defend Bucky" (Nerds)
(ERD2) 19. Errands (Part Two)
ND5. "The Candidate" (Nerds)
(LUJH) 20. Leveling Up Jimmy (Part 3)
(BACS) 21. Bullworth Academy Clothes Store
GS4. "Halloween" (Gary Smith)
GS5. "The Big Prank" (Gary Smith)
ND6. "Character Sheets" (Nerds)
GS6. "Help Gary" (Gary Smith)
A. Russell Northrop
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==========================================0
| IV. Chapter II - "Rich Kid Blues" (CHPT) |
0==========================================0
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1. The Gates Open Up
(OBVL) 2. Old Bullworth Vale
A. The Estates
B. Shopping District
C. The Carnival
D. Bullworth Lake
(BLWT) 3. Bullworth Town
(CLTO) 4. Collectibles (Old Bullworth Vale and Bullworth Town)
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
D. Transistors
(ERD3) 5. Errands (Part Three)
(WBCO) 6. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)
A. Weapons
B. Boxes
C. Crates
JH2. "Hattrick vs. Galloway" (Jimmy Hopkins)
(GTC2) 7. Get to Class (Part Two)
A. Shop (Day 4 - Morning)
B. Photography (Part One) (Day 4 - Afternoon)
C. Geography (Day 5 - Morning) ++[SE Exclusive]++
D. Math (Day 5 - Afternoon) ++[SE Exclusive]++
(YRBK) 8. The Yearbook
(ALH2) 9. "A Little Help" (II, III, and IV)
(BXGJ) 10. Boxing (Glass Jaw Boxing Club)
(WIUC) 11. Worn In Used Clothing Store
(CRVL) 12. The Carnival
A. Carnival Rides
B. Carnival Games
C. Arcade Games
D. Carnival Clothes
E. Midget Wrestling
F. Go-Kart Races
(GKR1) 13. City Go-Kart Races (Part One)
(LUJF) 14. Leveling Up Jimmy (Part 4)
JH3. "Small Offenses" (Jimmy Hopkins) ++[SE Exclusive]++
(EDCK) 15. Edna
EN1. "Last Minute Shopping" (Edna)
(PECH) 16. Prep Challenge
(PRRT) 17. Paper Route
(LMW1) 18. Lawn Mowing (Part One)
(PRPS) 19. Preps
PR1. "Movie Ticket" (Preps)
PR2. "Carnival Date" (Preps)
PR3. "The Eggs" (Preps)
(ERD4) 20. Errands (Part Four)
(AFCS) 21. Aquaberry Fashions Clothes Store
JH4. "Race the Vale" (Jimmy Hopkins)
JH5. "Beach Rumble" (Jimmy Hopkins)
(BRC1) 22. Bike Races (Part One)
A. Old Bullworth Vale Shiny Bikes Store
B. Bullworth Town Shiny Bikes Store
JH6. "Tad's House" (Jimmy Hopkins)
JH7. "Weed Killer" (Jimmy Hopkins)
JH8. "Panty Raid" (Jimmy Hopkins)
JH9. "Boxing Challenge" (Jimmy Hopkins)
A. Derby Harrington
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==========================================================0
| V. Chapter III - "Love Makes the World Go Around" (CHPH) |
0==========================================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
1. New Coventry
(CLTV) 2. Collectibles (New Coventry)
A. Rubber Bands
B. "G&G" Cards
C. Transistors
(ERD5) 3. Errands (Part Five)
(WBCN) 4. Weapons, Boxes, and Crates (New Coventry)
A. Weapons
B. Boxes
C. Crates
(XMAS) 5. "Christmas Is Here"
(TFCC) 6. The Final Cut Clothes Store
(GTC3) 7. Get to Class (Part Three)
A. Photography (Part Two) (Day 4 - Afternoon)
(GDHT) 8. The Graduation Hat
(TSTT) 9. The Souvenir Tent
(NDCH) 10. Nerd Challenge
(ALH3) 11. "A Little Help" (V and VI)
(BRC2) 12. Bike Races (Part Two)
(LUJV) 13. Leveling Up Jimmy (Part 5)
(DWCM) 14. Dragon's Wing Comics
DW1. "Comic Klepto" (Dragon's Wing Comics)
EN2. "Cook's Crush" (Edna)
EN3. "Cook's Date" (Edna)
(RDYS) 15. Rudy ++[SE Exclusive]++
R1. "Balls of Snow" (Rudy) ++[SE Exclusive]++
R2. "Miracle on Bullworth St." (Rudy) ++[SE Exclusive]++
JH10. "Nutcrackin'" (Jimmy Hopkins) ++[SE Exclusive]++
R3. "Rudy the Red Nosed Santa" (Rudy) ++[SE Exclusive]++
(GRSR) 16. Greasers
GR1. "Jealous Johnny" (Greasers)
GR2. "Bait" (Greasers)
(BRC3) 17. Bike Races (Part Three)
PR4. "Tagging" (Preps)
(ERD6) 18. Errands (Part Six)
(GRCH) 19. Greaser Challenge
JH11. "Glass House" (Jimmy Hopkins)
ND7. "Wrong Part of Town" (Nerds)
GR3. "Lola's Race" (Greasers)
GR4. "The Tenements" (Greasers)
(ERD7) 20. Errands (Part Seven)
JH12. "Discreet Deliveries" (Jimmy Hopkins) ++[SE Exclusive]++
GR5. "The Rumble" (Greasers)
A. Johnny Vincent
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| VI. Chapter IV - "A Healthy Mind in a Healthy Body, & Other Lies" (CHPU) |
0==========================================================================0
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1. Lawn Mowing (Part Two)
(ERD8) 2. Errands (Part Eight)
JH13. "Stronghold Assault" (Jimmy Hopkins)
A. Earnest Jones
(CLTY) 3. Collectibles (Bullworth Academy and Happy Volts Asylum)
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
(JKCH) 4. Jocks Challenge
JH14. "Here's to you Ms. Philips" (Jimmy Hopkins)
JH15. "Galloway Away" (Jimmy Hopkins)
ND8. "Funhouse Fun" (Nerds)
ND9. "Paparazzi" (Nerds)
ND10. "Defender of the Castle" (Nerds)
(JCKS) 5. Jocks
JK1. "Discretion Assured" (Jocks)
ND11. "Nice Outfit" (Nerds)
ND12. "The Big Game" (Nerds)
A. Ted Sinclair
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0=======================================================================0
| VII. Chapter V - "The Fall and Rise of Jimmy Hopkins, Aged 15" (CHPF) |
0=======================================================================0
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1. Blue Skies Industrial Area
A. The Homes
B. Blue Skies Industrial Park
C. Townie Stronghold
D. Townies
(CLTB) 2. Collectibles (Blue Skies Industrial Area)
A. Rubber Bands
B. "G&G" Cards
C. Gnomes
(ERD9) 3. Errands (Part Nine)
(WBCB) 4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)
A. Weapons
B. Boxes
C. Crates
(BRC4) 5. Bike Races (Part Four)
(GKR2) 6. City Go-Kart Races (Part Two)
JH16. "Cheating Time" (Jimmy Hopkins)
JH17. "Making a Mark" (Jimmy Hopkins)
ND13. "Rats in the Library" (Nerds)
JK2. "The Gym is Burning" (Jocks)
GR6. "Finding Johnny Vincent" (Greasers)
(TNCH) 7. Townies Challenge
TN1. "Revenge on Mr. Burton" (Townies)
PR5. "Preppies Vandalized" (Preps)
JH18. "Go See the Principal" (Jimmy Hopkins)
TN2. "The Collector" (Townies) ++[SE Exclusive]++
TN3. "Mailbox Armageddon" (Townies) ++[SE Exclusive]++
TN4. "Smash It Up" (Townies)
JH19. "Busting In - Part I" (Jimmy Hopkins)
JH20. "Busting In - Part II" (Jimmy Hopkins)
A. Edgar Munsen
(VKHL) 8. The Viking Helmet
(ER10) 9. Errands (Part Ten)
JH21. "Complete Mayhem" (Jimmy Hopkins)
A. Gary Smith
(CMTN) 10. 100% Completion
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0============================================0
| VIII. Chapter VI - "Endless Summer" (EDSM) |
0============================================0
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/XXXXXXXXXXXXXXXXXXXXXXXXXXX
0=============================0
| IX. The Majic Moostapholees |
0=============================0
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/XXXXXXXXXX
0============0
| X. Credits |
0============0
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/XXXXXXXXXXXXXX
0================0
| XI. Conclusion |
0================0
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/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
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| I. Introduction And General Information [IAGI] |
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/=========================================================================
0===========================================================================0
| I.1. Who Am I? |
0===========================================================================0
=========================================================================/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am also an ex-gametester (Broderbund Software,
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and, Xbox 360.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.
I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.
I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by GTA: Vice City players who met on the
Vice City message boards at GameFAQs).
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).
As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).
/=========================================================================
0===========================================================================0
| I.2. My Setup [MYST] |
0===========================================================================0
=========================================================================/
This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.
I also play Bully on my NEC MultiSync 3D RGB monitor using a the Xbox 360 VGA
cable.
When I do my writing and guide revisions I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
/=========================================================================
0===========================================================================0
| I.3. From The Author [FRTA] |
0===========================================================================0
=========================================================================/
Welcome to my "Bully: Scholarship Edition" guide! Here you will find a lot of
useful information in a highly organized format that you can use to beat all
of the missions of the game as well as acquire all of the Achievements.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first posted the initial version of my Vice City guide in 2003, which
was my first one, I did not know how well it would go over and how many
people would respond. I wasn't exactly swamped with e-mail but I do get
letters from time to time.
Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.
I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.
I also want to thank everybody who has taken the time to download and
read this guide. I really like this game and I wanted to share my creative
ideas with fellow Bully fans.
And, of course, I want to give a special thanks to all those who have taken
the time to write to me and tell me what you thought, make suggestions, and
ask questions.
With that said, let's get down to business shall we?.....
/=========================================================================
0===========================================================================0
| I.4. About The Guide [ABTG] |
0===========================================================================0
=========================================================================/
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions and Achievements for "Bully: Scholarship Edition".
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.
Although this guide is primarily for the Xbox 360 version of the game it
should also be of benefit to those who have the Nintendo Wii version. The
only difference is the control setup for the Wii which is quite different
than the standard joypad setup of the Xbox 360.
This can also be useful for the PS2 version but there are more things in the
Xbox 360/Nintendo Wii versions than there are in the PS2 version.
Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. One of the
things I have done is to do as much of the tedious stuff (to get 100%
Completion) as soon as possible so I can focus on the Main Story Missions.
As with any of Rockstar's previous free-roam games (like "Grand Theft Auto
III") there are things to collect or destroy. Those objects are: Rubber Bands
(75), "G&G" Cards (40), Gnomes (25), and Transistors (6).
Each Rubber Band, "G&G" Card, Gnome, Transistor, and Errand has a letter
designation to make them easier to identify in this guide. In addition there
is a three letter Neighborhood Prefix (listings below) indicating a
particular neighborhood or area where the item or task can be found (in these
examples I use "XXX"):
>>Rubber Bands will be identified with an "RB".
Examples: Rubber Band XXX-RB21.
XXX-RB65.
>>"G&G" Cards will be identified with an "GG".
Examples: Card XXX-GG34.
XXX-GG24.
>>Gnomes will be identified with an "N".
Examples: Gnome XXX-N24.
XXX-N11.
>>Transistors will be identified with a "T".
Examples: Transistor XXX-T3.
XXX-T5.
>>Errands will be identified with an "E".
Examples: Errand XXX-E5.
XXX-E10.
Although I have included the co-ordinates to where each item (including
Weapons) can be found using the fold-out map that comes with the game I am
writing the directions as though there is no map at all (like if you bought
the game used and the map wasn't included).
In addition, by completing the Geography Classes you also gain the ability to
see where the Collectibles are on the Main Map thus making your quest easier.
/XXXXXXXXXXXXXXXXXXXXX
0=======================0
| Neighborhood Prefixes |
0=======================0
XXXXXXXXXXXXXXXXXXXXX/
BAC - Bullworth Academy
OBV - Old Bullworth Vale
BLT - Bullworth Town
NCV - New Coventry
HVA - Happy Volts Asylum
BSI - Blue Skies Industrial Area
/=========================================================================
0===========================================================================0
| I.5. Submissions [SBMS] |
0===========================================================================0
=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
>>Better ideas. If you have some better way to do certain missions, I would
be glad to hear it. Once I confirm it, I will include your idea in future
revisions and will credit you for it.
>>Anecdotes and observations (especially if they're funny).
>>Constructive critiques. While I have strived to make this as good a guide
as possible, I know it is not perfect. Whatever criticisms you make of
this guide please make them constructive so I can learn from it since I
may consider doing guides for other games in the future.
>>Grammatical and formatting errors.
/=========================================================================
0===========================================================================0
| I.6. "Bully: Scholarship Edition" [BLLY] |
0===========================================================================0
=========================================================================/
Being a big fan of the Grand Theft Auto series I was more than interested in
"Bully" when it came out for the PS2. While it feels a lot like GTA it is
very different in tone and feel. "Bully" is clearly not the "Columbine
simulator" that infamous lawyer Jack Thompson said it was. What it is is a
very fun free roam game with plenty to do.
One of the best aspects of "Bully" is how the people react in this game. They
seem to have minds of their own and often engage in strange and humorous
situations. You also have better ways to interact with the random people in
"Bully" than in any of the GTA games. You can greet them, taunt them, pull
pranks on them, kiss them, and just plain beat them up.
The missions and tasks are fairly simple but this lessens the frustration
factor and makes the game more fun.
Then comes "Bully: Scholarship Edition" for the Xbox 360 and Nintendo Wii.
The graphics are improved and there are more to do with additional classes,
characters, clothing, and missions.
Unfortunately, if you own the Xbox 360 version, you also had to put up with a
lot of problems which leads to the next sub-chapter.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.6.A. Xbox 360 Bug List
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Xbox 360 version of "Bully: Scholarship Edition" was ported from the PS2
version by a company called Mad Doc Software (now bought out by Rockstar
Games and renamed Rockstar New England). When you buy a game you expect it to
be free of major problems. Not so with this one.
Apparently, at least this is my speculation anyway, is that this game was
released before it was completed so it didn't get run over by the impending
"Grand Theft Auto IV" juggernaut. Then it would be patched later as the
complaints came rolling in. Although a patch was released it only made it
better for some people and made things worse for others.
As for myself, I'm not going after a patch. I want, no, demand, a totally
bug-free disc of "Bully: Scholarship Edition". When, or if, that will happen
is anybody's guess.
Listed below are some of the more common problems reported at various forums
around the internet:
>>Random game crashes
*******************
This is the biggest of the all of the problems this game has. You would
be doing something and then the game would just die on you forcing a
reload. The current patch for this game was to fix this specific issue.
But it only works on some machines.
++Remedy: Save after every mission or every so often when doing other
stuff. This will limit any backtracking you might need to do if
the game dies on you.
>>Some Errands appearing later than noted
***************************************
The four Errands that appear at the beginning of Chapter IV end up
appearing after the mission "Finding Johnny Vincent". This happens when
you use the hard drive (the hard drive cache interferes with some of the
Errands). If you are using a Memory Unit then you can get them to appear
when they are supposed to.
But there's a catch. You must save your game in the section of the town
when and where you want to do the Errand. For example, there are two
Errands in New Coventry. Save your game at the Blue Balls Pool Hall then
go into The Tenements to do the two Errands which will appear quickly. If
you do the two New Coventry Errands then go into Bullworth Town to do the
Cop Errand, the Cop Errand won't appear no matter how long you sit there.
Same thing with the one in Old Bullworth Vale.
So, to do the Cop Errand, you must save at the Dragon's Wing Comic Store
Save House then do a hard boot (turn off machine, wait about fifteen
seconds, then turn it on again). You should get the Cop Errand quickly
when you finished reloading.
After the Cop Errand, head to your Beach Clubhouse Save House, save, hard
boot, then go to the Happy Endings Retirement Home to do the Errand in
Old Bullworth Vale.
>>There are 49 out of 50 Errands done - one is missing
****************************************************
There is an Errand for Algie at the east part of Bullworth Town that
appears after you open Chapter III. Unfortunately, this Errand is
completely broken and will NEVER appear no matter what you do. You have
to skip this Errand until Rockstar New England decides to fix it.
>>Glitched Achievements
*********************
There are several Achievements that don't appear when they are supposed
to:
++"Keener", "Teacher's Pet", "Boy Genius"
***************************************
These Achievements are supposed to appear after successful completion
of three, six, and nine classes respectively. But, when using the hard
drive, they often don't appear right away or not at all. The best thing
to do is save your game after the class where you think the Achievement
should appear then do a hard boot. The Achievement should appear as you
reload the game.
A hard boot may NOT be necessary when using the Memory Unit. In another
series of game saves on the MU I found that these Achievements came up
exactly when they were supposed to.
++"Freshman", "Sophomore", "Junior", "Senior", "Graduate"
*******************************************************
These Achievements are supposed to appear after the completion of the
main chapters of the game. Sometimes they don't appear when they are
supposed to. In this case you need to do a hard boot, after saving the
game of course, and it should appear on the reload. Using the hard
drive or Memory Unit is irrelevant - this problem happens on both types
of save devices.
++"Green Thumb"
*************
This Achievement is supposed to appear after you complete all six
levels of both Lawn Mowing Jobs outside of Bullworth Academy. However,
you can gain this Achievement by completing the first six Lawn Mowing
Detention mini-games. Apparently the game, at this time, can't tell the
difference between Detention and a Job.
Then there are the sound and graphic issues which we have no control over so
I won't cover them. Just the main ones we do have some control over.
With that said, let's move on to the most basic of functions......
/=========================================================================
0===========================================================================0
| I.7. Differences Between PS2 and Xbox 360/Wii Versions [DFVR] |
0===========================================================================0
=========================================================================/
"Bully: Scholarship Edition" isn't just a straight port of the PS2 version.
There is also new stuff including new classes, missions, and clothing.
Listed below are the new stuff added for the Xbox 360/Wii versions:
>>Four additional Classes:
************************
--Biology.
--Music.
--Geography.
--Math.
>>Eight new Missions:
*******************
--"Small Offenses" (Jimmy Hopkins)
--"Balls of Snow" (Rudy)
--"Miracle on Bullworth St. (Rudy)
--"Nutcrackin'" (Jimmy Hopkins)
--"Rudy the Red Nosed Santa" (Rudy)
--"Discreet Deliveries" (Jimmy Hopkins)
--"The Collector" (Townies)
--"Mailbox Armageddon" (Townies)
>>Twenty two pieces of additional Clothing:
*****************************************
--Muscle Shirt.
--Hazmat Headgear.
--Bass Hat.
--Alien Outfit.
--Pig Head Mask.
--Pink Keyboard Shirt.
--Bullworth Band Camp T-Shirt.
--Music Note Pajamas.
--Marching Band Outfit.
--'80s Rocker Outfit.
--Eiffel Tower Hat.
--Racing Outfit.
--Panda Outfit.
--Pith Hat.
--Explorer Hat.
--Genius Hat.
--I (heart) Math T-Shirt.
--"Shut Your Pi Hole" T-Shirt.
--"Hip 2 B Squared" T-Shirt.
--Nerd Outfit.
--Reindeer Antlers.
--Elf Costume.
>>Four additional Room Trophies:
******************************
--Human Skeleton Room Trophy.
--Cowbell Room Trophy.
--Globe Room Trophy.
--Abacus Room Trophy.
In addition, you also gain the ability to see where the Collectibles are on
the Main Map by completing the Geography Classes. Also they changed the
requirement for acquiring the Running Shorts, by running around on foot, from
41km to 100km.
All new classes and missions will be designated with an ++[SE Exclusive]++
tag.
With that said, let's move on to the most basic of functions......
/=========================================================================
0===========================================================================0
| I.8. Controls [CTRS] |
0===========================================================================0
=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have acquired used copies of
"Bully: Scholarship Edition" that have no manuals.
NOTE: Although your character can swim you cannot dive underwater.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.A. On Foot (or in Water)
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Move Around...............................................Left Analog Stick
Look Around..............................................Right Analog Stick
[1] Run............................................................A Button
Jump...............................................................B Button
[2] Attack.........................................................X Button
[3] Grapple/Interact...............................................Y Button
Lock On........................................................Left Trigger
Previous Weapon.................................................Left Bumper
Look Behind........................................Left Analog Stick Button
Fire Weapon...................................................Right Trigger
Next Weapon....................................................Right Bumper
[4] Crouch........................................Right Analog Stick Button
[5] Zoom In........................................................D-Pad Up
[6] Zoom Out.....................................................D-Pad Down
Show Secondary Tasks.............................................D-Pad Left
Show Primary Tasks/Objectives...................................D-Pad Right
Pause/Show Main Map Screen......................................Back Button
Pause/Show Option Screen.......................................Start Button
0---------------------------------------------------------------------------0
[1] - You will not tire out if you hold down the Run button but you can
sprint faster if you tap the Run button repeatedly. This is also used
to swim forward when in the water.
[2] - When behind someone and locked-on this is also used to apply "Kick Me"
Signs.
[3] - When dealing with a person this is used to grab hold of them (when
fighting).
When dealing with objects this is used to interact with them (such as
open doors or pulling Fire Alarms).
[4] - You can go faster when crouching by tapping the A Button.
[5] - This is used with the Super Slingshot. This will also put the standard
Slingshot into free-aim mode.
[6] - This is used for the Super Slingshot.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.B. On Bicycles
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Move Around...............................................Left Analog Stick
Look Around..............................................Right Analog Stick
Accelerate.........................................................A Button
Jump...............................................................B Button
Brake/Reverse......................................................X Button
Dismount...........................................................Y Button
Lock On/Punch Left.............................................Left Trigger
Previous Weapon.................................................Left Bumper
Look Behind........................................Left Analog Stick Button
Fire Weapon/Punch Right.......................................Right Trigger
Next Weapon....................................................Right Bumper
Show Secondary Tasks.............................................D-Pad Left
Show Primary Tasks/Objectives...................................D-Pad Right
Pause/Show Map Screen...........................................Back Button
Pause/Show Option Screen.......................................Start Button
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.C. In Vehicles
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Turn Vehicle..............................................Left Analog Stick
Move Around...............................................Left Analog Stick
Look Around..............................................Right Analog Stick
Accelerate.........................................................A Button
Brake/Reverse......................................................X Button
Dismount...........................................................Y Button
Look Behind........................................Left Analog Stick Button
Show Secondary Tasks.............................................D-Pad Left
Show Primary Tasks/Objectives...................................D-Pad Right
Pause/Show Map Screen...........................................Back Button
Pause/Show Option Screen.......................................Start Button
/=========================================================================
0===========================================================================0
| I.9. The Main Screen [TMSC] |
0===========================================================================0
=========================================================================/
When you start the game you will notice a round object in the upper right
corner of your screen. This is your Map/Health Meter/Trouble Meter.
The Map lets you know where you are and where your objectives can be found.
The curved meter on the left is your Health Meter and the curved meter on the
right is your Trouble Meter.
When it is finally activated in the mission "This Is Your School" (Gary
Smith) the Clock will be displayed in the upper left corner of your screen.
More about Time later in this Section.
Whatever weapons you are holding will be displayed in the lower left corner
of your screen.
/=========================================================================
0===========================================================================0
| I.10. The Main Map and Pause Menu [MPPU] |
0===========================================================================0
=========================================================================/
When you press Back you bring up the Main Map of the Bullworth area. It is
here where you can find out where you are at.
This Map will also display places of interest and where your missions and
jobs are located. You can also check on the status of your classes and the
respect from the other groups by using the D-Pad to go right and left along
the sub-menu.
You can also find where all of the main Collectibles are once you progress
through the Geography Classes which are opened in Chapter II.
When you press Start you will go into the Pause Menu. Here you can check up
on your Stats, change Options, or load a saved game. A couple of additional
features, earned during Photography classes, will be unlocked here.
/=========================================================================
0===========================================================================0
| I.11. Social Interaction [ SCTC] |
0===========================================================================0
=========================================================================/
When you lock onto someone by holding down the Left Trigger this opens up the
Social Interaction menu in the lower right corner of the screen and you are
given two choices: positive response (A Button) and negative response (B
Button).
The A Button is used for the following (positive) situations:
--Give simple, polite greetings.
--Accept tasks.
--Apologize.
--Pay Bullies.
--Give Gifts.
--Kiss girls (and certain guys).
The B Button is used for the following (negative) situations:
--Taunting.
--Shoving.
--Giving Wedgies (when locked onto guys from behind).
--Pinching Behinds (when locked onto girls from behind).
However, giving negative responses may catch the eye of certain people.....
/=========================================================================
0===========================================================================0
| I.12. Authority Figures [TAFG] |
0===========================================================================0
=========================================================================/
As with any other school and town there are people assigned to keep you in
line:
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| I.12.A. Prefects
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These large burly guys with dark blue jackets walking the school grounds are
seniors assigned to patrol the school looking for troublemakers. If they Bust
you they will either take you to the Principal's Office, any class that is in
session, or to your dorm room depending on the time of day.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.12.B. Faculty
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Sometimes you will see Teachers and other staff walking the school grounds
talking to other students. They will chase you, just like Prefects, when
angered and with the same results when you are Busted by them.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.C. Police
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you are allowed to leave the campus you will see the local Police force
walking around the town. These guys can appear out of nowhere when you commit
a crime and can chase you on foot, motorcycle, and even a kids bike! When
Busted by them you will either be sent to the local Police Station or back to
the Bullworth Academy campus depending on the time of day.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.12.D. Orderlies
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These guys can only be found at the Happy Endings Retirement Home and Happy
Volts Asylum. When Busted they will sedate you and you will be either sent
outside the Asylum or to a Police Station.
/=========================================================================
0===========================================================================0
| I.13. Bullying and Troublemaking |
0===========================================================================0
=========================================================================/
Of course, you can attract the attention of authority figures by causing all
sorts of chaos:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.13.A. Bullying
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
You can perform the following Bullying tactics to cause trouble:
>>Wedgies
*******
Get behind a guy, lock-on using the Left Trigger, and press the B Button
when close enough behind him and the Fist Icon turns into the Underwear
Icon.
>>Pinching Behinds
****************
Get behind a girl, lock-on using the Left Trigger, and press the B
Button when close enough behind her and the Fist Icon turns into the
Panties Icon.
>>Lockering
*********
Get up close to a guy, use the Y Button to Grapple, and then push him to
a locker with a Blue Lock Icon to perform a Lockering move.
>>Binning
*******
Get up close to a guy, use the Y Button to Grapple, and then push him to
a Trash Can perform a Binning move.
>>Swirlies
********
When in a bathroom, get up close to a guy, use the Y Button to Grapple,
and then push him to a Toilet. You will then be prompted to tap the A
Button to finish up the Swirly move.
>>Taunting
********
Lock on to someone and use the B Button to taunt and insult a person.
When close enough you can also shove a person.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.13.B. Troublemaking
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Vandalism
*********
Smash any breakable object by any means including kicking, punching,
shooting, or running over it. Throwing Fire Crackers in toilets also
counts as Vandalism.
>>Weapon Violence
***************
Using any kind of ranged weapon against someone.
>>Curfew Violation
****************
Being outside of the Boy's Dorm past 11 o'clock.
>>No Helmet
*********
Riding a moped without a helmet. Win the first Bike Race to earn the Bike
Helmet to keep the Cops from going after you.
>>Fire Alarm
**********
You can get in trouble by pulling the Fire Alarm as a prank. It should be
noted that you have to pull the alarm 20 times during the course of the
game to earn the Firefighter Helmet and get one step closer to 100%
Completion.
>>Theft
*****
Stealing a Bike or Moped from someone by knocking them off of it and
taking it for yourself.
>>Lockpicking
***********
Picking the locks of Lockers within the Main Building or in the Gym's
Changerooms.
>>Trespassing
***********
Being in a place where you do not belong like the Girl's Dorm for
instance.
Doing any of the above will start to fill your.....
/=========================================================================
0===========================================================================0
| I.14. Trouble Meter [TBMR] |
0===========================================================================0
=========================================================================/
On the right side of your Map in the upper right part of your Main Screen is
your Trouble Meter. It is broken into thirds.
The more trouble you cause the more it fills up and the more attention you
will warrant from authority figures. If it is less than two thirds full then
you will be able to break free from them if they catch you. If it is past two
thirds full and red then you will be Busted if caught.
Hitting faculty, Prefects, Police, civilians, girls, and Little Kids will
give an automatic full Trouble Meter.
So will Lockering and Swirlying Prefects.
When in trouble there are some ways for Jimmy to get out of a tight spot.....
/=========================================================================
0===========================================================================0
| I.15. Fighting, Breaking Free, Running, and Hiding [FBFH] |
0===========================================================================0
=========================================================================/
Listed below are some various actions that Jimmy can, and sometimes need, to
perform:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.15.A. Fighting
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are times when Jimmy needs to defend himself or to just beat the snot
out of someone for the hell of it.
To hit someone with a Fist (or a Melee Weapon if it is held) press the X
Button. Most Melee Weapons, like a Ruler or Baseball Bat, will break after a
few hits.
You can also Grapple someone for additional fighting moves by pressing
the Y Button. When in a grapple use the X Button to punch or the B Button
to put your opponent down on the ground for additional fighting techniques.
When in a grapple you can also throw a person back by pressing the Y Button
again. If you throw a person into another person you can hurt the both of
them. This will make fighting easier.
In addition, you can push someone up against the wall and knee them in
the groin by pressing the Y Button.
During the course of the game you can learn new moves by attending Gym
classes and by going to the Hobo who lives near the Old School Bus on the
Bullworth Academy campus (however, you will need to collect Transistors for
him so he can teach you new moves).
In addition, you can pick up Soda Cans and Weapons from your fallen
opponents.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.B. Breaking Free
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
If you have caused some trouble and the Prefects, or Police, are on your case
they may end up catching you. If your Trouble Meter is low enough (one third
to two thirds full) you may be able to break free. Tap the Y Button quickly
to get out of their grasp so you can run away.
If your Trouble Meter is past two thirds and red you cannot break free from
an Authority Figure if you are caught.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.C. Running
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you get into a situation that is disadvantageous you can run away. If
you have any weapons in your hands, like a Fire Cracker, you can toss one
behind you by pressing the Left Trigger in hopes that you can trip up your
pursuers.
Another major advantage you have is that you can run without ever tiring.
Your chasers will eventually tire after awhile and they will be hunched over
trying to catch their breath. This will allow you to either attack them
again, perform a Bullying move, or go into.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.D. Hiding
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
To reduce your Trouble Meter and get away from your pursuers you can hide.
There are three places you can hide to get out of trouble.
One is to jump into a Trash Can. Second is to hide in a Locker that has a
Blue Lock Icon on the floor. Third is to enter a Porta-Potty (when in town).
Once your Trouble Meter is empty you can leave safely. However, make sure
that none of your pursuers see you entering a Trash Can, Locker, or
Porta-Potty otherwise they will yank you out.
/=========================================================================
0===========================================================================0
| I.16. Getting Busted and Serving Detention [GBSD] |
0===========================================================================0
=========================================================================/
If you get Busted you will lose all of your items except your Slingshot,
Skateboard, Camera, Water Balloons (after doing Errand BLT-E23), and the
Rubberband Ball (after collecting all 75 Rubber Bands). All other Weapons
will be confiscated. You will also lose any extra health you gained by
kissing (explained later).
Every third time you are Busted during school hours you will end up in
Detention. Depending on the time of year you will either be mowing lawns or
shoveling snow.
The more times you end up in Detention, the more you have to mow lawns or
shovel snow away. These mini-games are meant to simulate the tediousness of
actual Detention and are not required for 100% Completion (although you can
gain the Prison Outfit for completing all of the Detention mini-games).
++NOTE: At the time of this writing you can get the Prison Outfit by
completing either all of the Lawn Mowing or all of the Snow Shoveling
mini-games instead of doing them all combined. It is unclear at this
time whether or not Rockstar Games changed the requirements or that
this is a bug.
/=========================================================================
0===========================================================================0
| I.17. Health and Kissing [HLKS] |
0===========================================================================0
=========================================================================/
After getting in a tough fight Jimmy may need to have his Health replenished.
To do that you need to drink Soda from either a Soda Machine (they are
scattered around town and the campus), from a Yum Yum Market store, or from
any Soda Cans your opponents may have dropped during fighting.
You can also increase your Health past 100% by Kissing. You won't be able to
kiss until you complete Art 1. You need to give a Gift first before being
allowed to kiss. After passing Art 4 you can double your Health by Kissing.
After passing Art 5 you no longer need to give a Gift (when dealing with
Girls) before Kissing.
When you get a Girlfriend from one of the cliques she will always be kissable
even if the rest of her clique is hostile toward you. You can always kiss
Girls outside of the cliques regardless as well.
In one of the more controversial elements of this game you can also kiss
certain guys. There are six of them, one to each of the major cliques. They
are listed later in the guide.
This is mainly played for laughs but you can still increase your Health by
kissing guys. You need to have at least 60% Respect in their respective
cliques before you can kiss any of them.
/=========================================================================
0===========================================================================0
| I.18. Time [TMEC] |
0===========================================================================0
=========================================================================/
After you complete the mission "This Is Your School" (Gary Smith) you will
activate the Clock which will be in the upper left corner of your screen.
This will allow for the passage of time within the game.
In the world of "Bully: Scholarship Edition" there are no indications of the
days of the week (Monday, Tuesday, etc.) and there are no weekends. There are
classes every day.
You start your day at 8 AM. Morning classes begin at 9 AM and ends at 11:30
AM.
Lunch break is from 11:30 AM until 1 PM. Afternoon classes go from 1 PM until
3:30 PM.
7 PM is when the Main Building shuts down. If you are inside the Main
Building after 7 PM you will be considered Trespassing. If you are caught you
will be put into your dorm room.
7 PM is when you will see Z's emanating from your dorm room. This is when you
are allowed to go to bed so you can go to the next day. Just press the Y
Button when near your bed to go to sleep.
11 PM is when curfew begins. If you are outside your dorm room after this
time you will be in violation and will be thrown into your room if Busted. If
you are Busted by Police outside of school they will drop you off just
outside the main gates (unless you are wearing the Red Ninja Outfit).
At 1 AM your vision will begin to blur as you become drowsy. If you aren't in
bed by 2 AM you will be.....
/=========================================================================
0===========================================================================0
| I.19. Passed Out and Knocked Out [POKO] |
0===========================================================================0
=========================================================================/
If you pass out from being up most of the night you will wake up where you
passed out at 8 AM the following morning. Depending on where you passed out
you may be robbed while you sleep (your shoes will be gone). If you are in
the water when you pass out you will end up at the nearest Infirmary.
If you get beaten in a fight, fall from a great height, or hit hard by a car
you will be Knocked Out. You will then be taken to the nearest Infirmary. Any
task or mission you were on will be failed.
/=========================================================================
0===========================================================================0
| I.20. Save Books and Save Houses [SBKH] |
0===========================================================================0
=========================================================================/
In your dorm room and in the Principal's Office lobby you will find a Save
Book. It is with a Save Book that you can save your game. You have six slots
on your Memory Card or Hard Drive to save games of "Bully: Scholarship
Edition".
During the course of the game you will earn Save Houses which will give you
additional places to save your game. Below is the complete list of Save
Houses in the Bullworth Area:
>>The Beach Clubhouse
*******************
Old Bullworth Vale (by completing the Prep Challenge).
>>The Dragon's Wings Comics store basement
****************************************
Bullworth Town (by completing the Nerd Challenge).
>>The Blue Balls Pool Hall
************************
New Coventry (by completing the Greasers Challenge).
>>The Jock Clubhouse
******************
Bullworth Academy (by completing the Jock Challenge).
>>The Townies Hangout
*******************
Blue Skies Industrial Area (by completing the Townie Challenge).
Each Save House will have a Bed, Wardrobe Closet, Soda Machine (with the
exception of the Townie Hangout), Save Book, an Arcade Game (with the
exception of the Jock Clubhouse), and Weapon Spawn points (for certain
weapons you earn during the game).
/=========================================================================
0===========================================================================0
| I.21. Lockers and Lockpicking [LCKP] |
0===========================================================================0
=========================================================================/
Within the Main Building or in the Gym's Changerooms you will find student
lockers. Some of the lockers will have Blue Lock Icons on the floor by them.
This means that you can use it for hiding or Lockering someone.
Those that have a Red Lock Icon are locked and need to be picked to be
opened.
To open these lockers get close to one and you will see the prompt for you to
use the Y Button. Once you press the Y Button you have to rotate the Left
Analog Stick in the directions of the arrows shown.
When you pick a locker you will gain random items ranging from Gifts to
Clothes to Weapons.
However, do not let the Prefects see you pick a locker or they will chase
you. You can abandon a lockpick attempt by running away from the locker if
you see a Prefect approach.
/=========================================================================
0===========================================================================0
| I.22. Weapons, Boxes, and Crates [WPBX] |
0===========================================================================0
=========================================================================/
Here I will go into detail about the Weapons, Boxes, and Crates that Jimmy
can use to help him at Bullworth Academy.
The description of the Weapons, Boxes, and Crates are listed here and their
locations revealed in each major area of Bullworth:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.22.A. Weapons
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Slingshot
*********
You get this weapon by completing the mission "The Setup" (Jimmy
Hopkins). Lock onto someone with the Left Trigger and fire with the
Right Trigger. Press D-Pad Up to go into free aim mode. You can
increase its performance by passing Gym classes. This weapon cannot be
taken from you by authorities if you are Busted.
>>Super Slingshot
***************
You get this Slingshot upgrade by completing the mission "The
Candidate" (Nerds). You use this just like the regular Slingshot except
you now have a scope for more accuracy from a distance. Tap the D-Pad
Up once to enter free aim mode then press it again to enter Scope Mode.
Use D-Pad Up and D-Pad Down to zoom in and out. Press the Y Button to
exit Scope Mode and re-enter free aim mode.
>>Fire Crackers
*************
These explosive weapons can be thrown at your enemies for some serious
damage or thrown in toilets as a prank. Be careful when throwing them.
If you hold one for too long it will explode in your hands hurting you
in the process. You can make them with your Chem Set after passing
Chemistry 1.
>>Stink Bombs
***********
These weapons will make a large noxious green cloud when thrown. It
will cause you to stop and gag until the cloud disperses. This is the
favorite weapon of the Nerds. You can make them with your Chem Set
after passing Chemistry 2. These can also be purchased at the
Dragon's Wing Comics Store.
>>Itching Powder
**************
This stuff will make your victims scratch all over long enough for you
to make a clean getaway. You can make this with your Chem Set after
passing Chemistry 3. These can also be purchased at the Dragon's Wing
Comics Store.
>>Bag of Marbles
**************
When used this will cause anybody nearby to trip and fall. Can be
thrown on the run to slow pursuers. These can also be purchased at the
Dragon's Wing Comics Store.
>>Carton of Eggs
**************
This is often used for vandalizing buildings but can be used against
people. This is the favorite weapon of the Preppies. These can also be
purchased at any Yum Yum Market.
>>Apple
*****
This fruit can often be found by certain trees. You can eat them but it
is best used for throwing at people.
>>Bananas
*******
This can be found at the school Cafeteria. You can either throw them at
people or eat one and use the peel to trip someone up.
>>Fire Extinguisher
*****************
With this you can slow someone down by firing its contents at them or
using it as a blunt force weapon during a fight.
>>Brick
*****
Just a standard Brick but makes a good throwing weapon.
>>Baseball Bat
************
This can be used to make quick work of your opponents. But it breaks
apart after a few hits.
>>Board
*****
Just a plain board but is used just like the Baseball Bat.
>>Trash Can Lid
*************
This round metal object can be thrown like a Frisbee to nail someone
from a distance.
>>Water Balloons
**************
You unlock this weapon by completing Errand BLT-E23 in Chapter II. It
does little damage but can be used to cause trouble if the need, or
want, arises. It cannot be taken from you when Busted and you
automatically use it when you use a Water Faucet or Sink.
>>Snowballs
*********
This weapon is only available during Chapter III. Like the Water
Balloon it does little damage but can be used to cause trouble. To make
a snowball go over to snowed over dirt or grass and press the Y Button.
>>Bottle Rocket Launcher
**********************
You earn this weapon by completing the Nerd Challenge. It is a gun-like
weapon that fires Bottle Rockets. You can fire three before you need to
reload. However, it is very poor distance weapon. This is best used at
short to medium distance. Also makes an excellent clubbing weapon.
>>Spray Paint
***********
This becomes available to you after completion of the mission "Tagging"
(Preps). This is mainly used for spraying tags you find throughout the
Bullworth area. But this can also be used as a stun weapon so you can
either run away or lay the smackdown on someone. These can also be
purchased at any Yum Yum Market.
>>Spud Gun
********
This becomes available after the mission "Stronghold Assault" (Jimmy
Hopkins). This powerful weapon fires potatoes at a high rate of speed.
Can knock out anyone quickly. But this thing fires slowly so you may
want to fire from a medium distance so you can run away if you are
unable to knock out your victim and are forced to run (like if you fire
on a Prefect). Also makes an excellent clubbing weapon. You can also
buy the Can of Spuds, for reloading, at any Yum Yum Market.
>>Rubberband Ball
***************
You earn this weapon but acquiring all 75 Rubber Bands hidden
throughout the Bullworth area. It is a giant Rubberband Ball that, when
thrown, will bounce around hitting anything and anybody that gets in
it's way. After you throw one you will notice a little timer around the
Ball icon. This indicates how long you have to wait before you can
throw another. Therefore you can have more than one bouncing around at
one time. After awhile the Ball will disintegrate. This Ball can do
some serious damage to anybody unlucky enough to be hit by one. You can
usually knock somebody out with two to three hits. This is also a
weapon that cannot be taken from you when Busted.
>>Toxic Sprayer
*************
This is a weapon you used when doing the mission "Weed Killer" (Jimmy
Hopkins) but you can use it outside of that mission after completing
"Complete Mayhem" (Jimmy Hopkins) when you can gain unlimited access to
Harrington House. Go all the way to the garden on the top floor to get
this weapon. The main thing this weapon can do is stun people and won't
do any damage unless you beat up somebody a little then shoot that
person with it. You can also use this weapon to club people. When
Busted you will drop the weapon and it will be waiting for you to pick
it up again after leaving the Principal's Office.
>>Mr. Luntz's Broom
*****************
Sometimes you may find Mr. Luntz, the groundskeeper, sweeping near the
front stairs of the Main Building. Most times he is carrying a large
broom. Give him a Wedgie to make him drop the broom. Then you can grab
the broom for yourself. The broom makes for a powerful blunt force
weapon and can knock a person quickly to the ground. It can also knock
most anybody out very quickly. Unfortunately, this weapon breaks apart
after a few hits.
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| I.22.B. Boxes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
All around the Bullworth area you may find large cardboard boxes on the
ground. Smashing them will reveal its contents. You will either get a Weapon
or a Soda Can.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.22.C. Crates
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These large wooden boxes are usually found in alleys and near industrial
areas. Smashing them will either get you a Weapon or a Soda Can.
/=========================================================================
0===========================================================================0
| I.23. Collectibles [CLCT] |
0===========================================================================0
=========================================================================/
As with most free-form "sandbox" games there are things to collect in order
to acquire certain items and goals:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.23.A. Rubber Bands
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
One of the things you can collect in Bully is Rubber Bands. There are a total
of 75 Rubber Bands found around Bullworth.
Completing Geography 2 will allow you to find the Rubber Bands on the Main
Map.
Your reward for finding all of the Rubber Bands is the Rubberband Ball and
one step closer to 100% Completion.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.23.B. "G&G" Cards
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Another item you can collect in Bully is "G&G" Cards. They are part of a
game called "Grottos & Gremlins", a "Dungeons & Dragons"/"Yu-Gi-Oh" style
game played by the Nerds.
There are a total of 40 "G&G" Cards found around Bullworth.
Completing Geography 3 will allow you to find the "G&G" Cards on the Main
Map.
Your reward for finding all of the "G&G" Cards is the Grotto Master Outfit
and another step closer to 100% Completion.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.23.C. Gnomes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Another one of the things you will find in Bully are Gnomes. This is
technically not a collectible since you have to destroy them. But I list it
as such because they are strewn around Bullworth just like the aforementioned
collectibles.
In order to get 100% Completion you must destroy all 25 Gnomes. They can be
destroyed by kicking it, running into it (with a bike), or with a Slingshot.
Completing Geography 5 will allow you to find the Gnomes on the Main Map.
Your reward for destroying all 25 Gnomes is the Gnome Outfit and another step
closer to 100% Completion).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.23.D. Transistors
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
After the completion of the mission "A Little Help" (Gary Smith) you will be
able to collect Transistors for the Hobo (who lives next door to Bullworth
Academy). He will reward you will additional fighting moves which will come
in handy later in the game.
Completing Geography 4 will allow you to find the Transistors on the Main
Map.
There are a total of six Transistors found around Bullworth and acquiring
them will get you closer to 100% Completion.
/=========================================================================
0===========================================================================0
| I.24. Skateboards, Bikes, Moped, and Go-Kart [SBMG] |
0===========================================================================0
=========================================================================/
You don't always have to walk around Bullworth to explore the area:
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| I.24.A. Skateboards
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
After completing the mission "Defend Bucky" (Nerds) you will be given a
Skateboard. Using the Skateboard will allow you to cover ground, and escape
pursuers, more quickly than by running alone.
You can even skitch a ride behind a car (hanging onto the back bumper) by
getting up behind it and pressing the Y Button to skitch.
This mode of transportation is included in your Weapon Wheel and cannot be
taken from you by authorities if you are Busted.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.24.B. Bicycles
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
You can find a various selection of Bikes around the Bullworth area. Most
will be parked near buildings. Some you can buy at the Shiny Bikes Stores
like the following:
>>Mountain Bike ($35.00)
>>Racer ($15.00)
>>Aquaberry Cruiser ($25.00)
And a few you can earn by completing the Shop classes.
After successful completion of Shop 1 you will also unlock the Bicycle
Garages around Bullworth. There is one near the Autoshop on campus and two
at the Shiny Bikes Stores, and one in New Coventry. You can store a maximum
of two Bikes in these garages for personal use.
Sometimes you can jack one from a nearby rider but that will get you in
trouble with the local Police.
Running into somebody at a high rate of speed will also get you into trouble
with Prefects and Police.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.24.C. Moped
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Moped will allow you to quickly drive around the Bullworth area. You can
earn a Moped by winning 75 Tickets at the Carnival (it will be automatically
stored in the Bike Garages). You can also jack one from a nearby rider but
the local Police tend to frown on that.
In addition, you need to wear a Helmet while riding the Moped or the Police
will chase you. There are three helmets you can wear when riding a Moped:
>>Crash Helmet
************
You get this by successfully completing the first Go-Kart Race at the
Carnival.
>>Bike Helmet
***********
You get this by successfully winning the first Bike Race.
>>BMX Helmet
**********
You get this by successfully winning all of the Bike Races.
If you wear the BMX Helmet or the Crash Helmet you will be made fun of by
others. However, you can avoid being ridiculed by wearing the Bike Helmet
instead.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.24.D. Go-Kart
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
After completing the last City Go-Kart Race at Blue Skies Industrial Area in
Chapter V you will earn the vehicle which will spawn near the Bike Garage at
Bullworth Academy.
This is clearly the best and fastest ride in "Bully". And it also makes it
harder for the Police to catch you when you get bored and decide to start
running people over.....
/=========================================================================
0===========================================================================0
| I.25. Bus Stops [BSTP] |
0===========================================================================0
=========================================================================/
If you are in town and need to get back to Bullworth Academy in a hurry you
can take the Bus. There are several Bus Stops situated throughout the
Bullworth area (they will marked as a "B" on your Main Map). Use one and you
will be dropped off at the main gates of Bullworth Academy.
/=========================================================================
0===========================================================================0
| I.26. Clothing and Clothes Stores [CLSR] |
0===========================================================================0
=========================================================================/
In your dorm room you will have a Wardrobe Closet where you can change
clothes. One of the first things you do when you start the game is to change
into your school uniform. During the course of the game you will earn other
clothing apparel and outfits. This will allow you a lot of variety in how you
want Jimmy to look.
You can also buy clothes from the Clothes Stores found in the Bullworth area:
>>Bullworth Academy
*****************
Main Building - first floor.
>>Aquaberry Fashions
******************
Old Bullworth Vale.
>>Worn In Used Clothing
*********************
Bullworth Town.
>>The Final Cut
*************
New Coventry.
>>The Souvenir Tent
*****************
At the Carnival (you need to win Tickets at the Carnival Games to trade
for the Clothes - best to wait until after completion of Photography 5 so
you can get double tickets and make it easier to obtain Clothes).
You need to buy all of the Clothes from all of the Clothes Stores within the
game to get to 100% Completion. It will take approximately $2,922 to get all
of the Clothes from the Clothes Stores (excluding the Carnival).
When you succeed in buying all of the Clothes from these places you earn the
Gold Lame' Suit.
/=========================================================================
0===========================================================================0
| I.27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor [YYBT] |
0===========================================================================0
=========================================================================/
There are also various shops where you can purchase items and change your
look:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| I.27.A. Yum Yum Market
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Bullworth area has three Yum Yum Markets where you can buy the following
items:
>>Box of Chocolates ($1.00)
>>Bouquet of Flowers ($1.00)
>>Beam Cola ($1.00)
>>Carton of Eggs ($1.50)
>>Spray Paint ($1.00) (available after the completion of the mission
"Tagging" (Preps))
>>Can of Spuds ($3.00) (available after completion of the mission
"Stronghold Assault" (Jimmy Hopkins))
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.27.B. Barber Shops
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In addition, there are three Barber Shops where you can change your hairstyle
to your liking:
>>The Old Bullworth Vale Hair, Nails & Beauty Shop does the styles that the
rich and trendy people prefer.
>>The Happy Mullet in Bullworth Town has regular style haircuts for most
everybody.
>>The Final Cut in New Coventry has punky style haircuts for the rough and
tumble crowd.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.27.C. Tattoo Parlor
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you finally open Chapter V and gain access to Blue Skies Industrial Area
you can go and get tattoos for your arms at the Tattoo Parlor located the
northeast part of the area (and indicated as a trailer on your map).
/=========================================================================
0===========================================================================0
| I.28. 100% Completion List [CPLT] |
0===========================================================================0
=========================================================================/
It should be noted that this is a flexible list. As stated below you need to
do a minimum of 31 Errands. You can skip a couple of objectives but you would
need to do more Errands to compensate.
Below is the minimum you need to do to get 100% Completion within "Bully:
Scholarship Edition":
>>Completion of all Main Story Missions:
**************************************
--From "This Is Your School" (Gary Smith) to "Complete Mayhem" (Jimmy
Hopkins).
++NOTE: "The Big Prank" (Gary Smith) is NOT required for 100% Completion.
>>Pass the following classes (to earn the Graduation Cap):
********************************************************
--Art (five levels).
--Chemistry (five levels).
--English (five levels).
--Gym (five levels).
--Shop (five levels).
--Photography (five levels).
--Biology (five levels).
--Music (five levels).
--Geography (five levels).
--Math (five levels).
>>Collect or destroy the following:
*********************************
--Collect all 75 Rubber Bands.
--Collect all 40 "G&G" Cards.
--Collect all 6 Transistors.
--Destroy all 25 Gnomes.
--Destroy all 19 Gravestones and get the Edna Mask.
--Destroy all 27 Pumpkins and get the Pumpkin Head Mask.
>>Complete the following side-missions:
*************************************
--"A Little Help" (II through VI to get additional fighting moves from the
Hobo).
--Complete a minimum of 31 out of 50 Errands.
>>Complete the following tasks:
*****************************
--Fail five classes and earn the Dunce Cap.
--Pull the Fire Alarm 20 times and earn the Firefighter Helmet.
--Run 100 kilometers to earn the Running Shorts.
--Ride a Bike 100 Kilometers to earn the Spandex Bike Shorts.
--Buy 100 Sodas to earn the Free Soda Reward (all Sodas will be free for
the rest of the game).
--Drink a total of 500 Sodas (bought or picked up) to earn the Two-Can Hat.
--Successfully complete the "Penalty Shots" mini-game once.
--Successfully complete the "Keep-Ups" mini-game once.
--Defeat the Pirate on the southern part of the large island at Bullworth
Lake to get the Pirate Hat.
--Complete five levels of Boxing at the Glass Jaw Boxing Club (Old
Bullworth Vale).
--Take all pictures for the Yearbook and unlock the Black Ninja Outfit.
>>Complete the following Jobs:
****************************
--Lawn Mowing (Old Bullworth Vale Gardens - all three levels).
--Lawn Mowing (23 Estate Road - all three levels).
--Paper Route (at least past Level 2).
>>Complete the following Bike Races:
**********************************
--Bullworth Vale (seven races).
--Bullworth Town (four races).
--New Coventry (two races).
--Bullworth Academy (one race).
>>Complete the following Go-Kart Races:
*************************************
--Old Bullworth Vale (by the Happy Endings Retirement Home).
--Shopping District (south of the Movie Theater).
--Blue Skies Industrial Area (by Spazz Industries).
>>Beat the high scores of the following Arcade Games to earn the Free Arcade
Games Reward:
*************
--"Monkey Fling"
--"Nut Shots"
--"ConSumo"
>>Complete the following tasks at the Carnival:
*********************************************
--Ride the following rides:
>>"Big Canyon Railway"
>>"Big Squid"
>>"Ferris Wheel"
--Successfully complete the following Carnival Games (at least once):
>>"Shooting Range"
>>"Splish Splash"
>>"High Striker"
>>"Strike Out"
--Complete the five Go-Kart Races to unlock the City Races.
--Purchase all of the Clothes within the Souvenir Tent (you need to win
Tickets to trade for the Clothes - minimum of 255).
>>Buy all the clothes from the following Clothes Shops:
*****************************************************
--Bullworth Academy (Main Building - first floor).
--Aquaberry Fashions (Old Bullworth Vale).
--Worn In Used Clothing (Bullworth Town).
--The Final Cut (New Coventry).
>>Earn the following Save Houses:
*******************************
--The Beach Clubhouse (Prep Challenge).
--Dragon's Wing Comics basement (Nerd Challenge).
--Blue Balls Pool Hall (Greaser Challenge).
--The Jock Clubhouse (Jocks Challenge).
--Townie Hangout (Townie Challenge).
/=========================================================================
0===========================================================================0
| I.29. Xbox 360 Achievement List [XBAL] |
0===========================================================================0
=========================================================================/
Listed in this chapter are all 38 Achievements for the Xbox 360 version of
"Bully: Scholarship Edition". You do not need to do any of them for 100%
Completion although you will gain most of them by doing some of the tasks
toward 100% Completion.
The Achievement list is as follows (in alphabetical order):
>>Name: After Hours.
Description: Spend five hours out after curfew.
Achievement Points: 20 G.
Notes: This is not too hard to get. Just stay outside for a couple of
minutes on two nights to get this one.
>>Name: Black & White & Read All Over.
Description: Complete all Paper Route Missions.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Boy Genius.
Description: Complete nine Classes.
Achievement Points: 30 G.
Notes: Just successfully complete any nine Classes to get this one. This
isn't "complete all five levels of nine of the ten Classes".
>>Name: Casanova.
Description: Receive 25 kisses from the ladies.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Down For the Count.
Description: Beat up 200 opponents.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Dual Nebula.
Description: Achieve a High Score on Consumo, Nut Shots, and Monkey Fling
Arcade Games.
Achievement Points: 20 G.
Notes: You can get this Achievement on any of the machines you find outside
of the Souvenir Tent at the Carnival. However, you must still
achieve the high score on the ones inside the Souvenir Tent to get
100% Completion. Trivia: "Dual Nebula" is a play on the words "Twin
Galaxies". Twin Galaxies is an arcade that keeps track of the world
records for many arcade games.
>>Name: Eggsellent!.
Description: Egg 25 cars.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Freshman.
Description: Complete Chapter I.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Glass Dismissed.
Description: Break 300 bottles at the Shooting Gallery.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Graduate.
Description: Complete Chapter V.
Achievement Points: 40 G.
Notes: Self explanatory.
>>Name: Green Thumb.
Description: Complete all Lawn Mowing Jobs.
Achievement Points: 20 G.
Notes: Self explanatory. Although it is possible to acquire this
Achievement by doing six Lawn Mowing Detention mini-games. At the
time of this writing it appears that the game cannot tell the
difference between Detention and the actual Jobs you are supposed to
do outside of Bullworth. It is unclear if this issue will be fixed
in later releases.
>>Name: Green Thumbs Up.
Description: Pick 50 Flowers.
Achievement Points: 20 G.
Notes: You can only have ten Flowers at a time in your Inventory. You must
complete Art 1 to start kissing Girls so you can get rid of Flowers
from your Inventory so you can pick more. If you complete Art 5
before you can get this Achievement then you have to complete
"Save Algie" (Nerds) before you can start kissing Boys, starting
with the Nerd Cornelius, to help get rid of Flowers so you can get
more.
>>Name: Helping Hand.
Description: Complete 10 Errand Missions.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: It's All In the Wrists.
Description: Complete all four Carnival Games once.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Junior.
Description: Complete Chapter III.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Keener.
Description: Complete three Classes.
Achievement Points: 20 G.
Notes: Just successfully complete any three Classes to get this one. This
isn't "complete all five levels of three of the ten Classes".
>>Name: Kickin' the Balls.
Description: Kick 100 Soccer Balls.
Achievement Points: 20 G.
Notes: You must kick the ball not run into it.
>>Name: Little Angel.
Description: Complete 20 Errand Missions.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Marathon.
Description: Travel 100,000 meters on foot.
Achievement Points: 25 G.
Notes: When you get this Achievement you will also get the Running Shorts.
>>Name: Mission Accomplished.
Description: Complete all Missions.
Achievement Points: 75 G.
Notes: Self explanatory.
>>Name: Momma's Boy.
Description: Complete 30 Errand Missions.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Over the Rainbow.
Description: Receive 20 kisses from the gents.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Perfectionist.
Description: 100% Completion.
Achievement Points: 125 G.
Notes: Self explanatory.
>>Name: Pole Position.
Description: Complete all Go Kart Races.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Senior.
Description: Complete Chapter IV.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Sharp Dressed Man.
Description: Collect 250 Clothing Items.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Skate Pro.
Description: Travel 50,000 meters on the Skateboard.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Skidmark.
Description: Give 50 Wedgies.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Smart Mouth.
Description: Say 100 Taunts.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Smell Ya Later.
Description: Hit people with Stink Bombs 50 times.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Soda'Licious.
Description: Buy 100 Sodas.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Sophomore.
Description: Complete Chapter II.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Speed Freak.
Description: Complete half of all Go Kart Races.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: Teacher's Pet.
Description: Complete six Classes.
Achievement Points: 20 G.
Notes: Just successfully complete any six Classes to get this one. This
isn't "complete all five levels of six of the ten Classes".
>>Name: The Champion.
Description: Complete all Bike Races.
Achievement Points: 20 G.
Notes: Self explanatory.
>>Name: The Wheel Deal.
Description: Perform 200 wheelies on the bike.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Tour De Bullworth.
Description: Travel 100 km on the bike.
Achievement Points: 25 G.
Notes: Self explanatory.
>>Name: Watch Your Step.
Description: Trip 25 people with Marbles.
Achievement Points: 20 G.
Notes: Self explanatory.
Now it is time to move onto the main portion of the guide starting with.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. "Welcome to Bullworth" [WLBL] |
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As the game begins we are introduced to Jimmy Hopkins. He is being
transported to Bullworth Academy, the latest in a series of schools, by his
parents, which includes his new stepfather, one he does not approve of.
Jimmy has been expelled from every school he has attended and this school,
Bullworth Academy, is the only one left that will take him. His parents are
dropping him off at Bullworth Academy so they can go on a long honeymoon.
After being dropped off at the school's doorsteps, with nothing more than the
clothes on his back and $50, he is introduced to Miss Danvers who instructs
Jimmy to go to Dr. Crabblesnitch's office. And with that you are finally
given control.
As you make your way inside the gates you will find that everybody you meet
will laugh at you and make taunting remarks. You are the new kid and the
resident students don't seem to approve of you.
Make your way to the Main Building and enter. From there go to the yellow
marker on the second floor to trigger a cutscene and move onto the first
chapter.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| III. Chapter I - "Making New Friends and Enemies" [CHPO] |
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Now you must go to your dorm to change clothes. As you get near the dorm you
will meet up with some Bullies who you must do battle with. The game will
talk you through simple block and attack moves.
After dealing with the Bully you will be attacked by the leader of the
Bullies, Russell. But one of the teachers, Mr. Hattrick, breaks up the fight
and you can finally enter the dorm.
Here you will meet Gary Smith, one of the resident students, who offers to be
your friend and shows you the place. The first thing is to get a Soda from
the Soda Machine to replenish your Health. Then go to your room and change
clothes.
Afterwards you will meet Petey and Gary comes in to further introduce himself
and torment Petey. After that you will be allowed to save your game. But
before we go exploring let's go over.....
/=========================================================================
0===========================================================================0
| III.1. Your Room and Room Trophies |
0===========================================================================0
=========================================================================/
In your room you will find your Save Book on your desk and your Wardrobe
Closet where you can change clothes. The clothes that you buy and earn will
be stored here.
Next to the desk is a Chem Set where you can make Fire Crackers, Stink Bombs,
and Itching Powder. However, it won't be activated until you complete
Chemistry 1.
As you progress through the game you will earn Room Trophies. These are
tokens of your accomplishments and will be scattered throughout your room as
you proceed through the missions and tasks.
By the way, activation of your Chem Set after Chemistry 1 counts as a Room
Trophy.
/=========================================================================
0===========================================================================0
| III.2. Boy's Dorm [BYDR] |
0===========================================================================0
=========================================================================/
Within the Boy's Dorm itself you will find an arcade machine ("Future Street
Race 2165") and a Soda Machine in the main room. There are also a couple of
bulletin boards and Fire Alarm switches as as well within the Boy's Dorm.
With that said you can now go and explore the school grounds with the
exception of the Main Building (you'll have to do the next mission before you
can explore the Main Building).
With no clock at this time it is the best time to go exploring and acquire
some of your Achievements.
The Weapon spawn points won't work yet but you can get Carton of Eggs from
beating up the Preppies and Stink Bombs from beating up Nerds.
/=========================================================================
0===========================================================================0
| III.3. Bullworth Academy [BULL] |
0===========================================================================0
=========================================================================/
At this time you are confined to Bullworth Academy and are not allowed to go
outside the main gates. The Boy's and Girl's Dorms are located on the north
part of the campus.
The Main Building is south of the dorm area. The Autoshop is just southwest
of the Main Building and the Library is due east of it.
Southeast of the Main Building is the Harrington House where the Preppies
live. Due south is the Bullworth Mascot Statue.
South of the Bullworth Mascot Statue is the Gym and Pool Buildings where the
Jocks hang out. And at the very south end of Bullworth Academy is the
Football Field.
Now let's introduce some of the people you will be dealing with here at
Bullworth.....
/=========================================================================
0===========================================================================0
| III.4. The Bullworth Academy Faculty and Prefects [BLFP] |
0===========================================================================0
=========================================================================/
As with any school there is a group of people dedicated to teaching the
students and to maintain order within the premises.
In this chapter I list the faculty and prefects for Bullworth Academy. The
full names of the faculty and prefects are listed from the Bully soundboard
at www.rockstargames.com.
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| III.4.A. Faculty
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
From time to time you may see various members of the faculty wandering the
school either heading to their classes or berating other students. If you
cause any trouble around them they can bust you just like a Prefect can. Some
of the teachers you will do Classes with.
Listed below are the teachers and other support staff for Bullworth Academy:
>>Dr. Crabblesnitch
*****************
He is the main Principal of the academy and really loves his job.
>>Ms. Danvers
***********
She is Dr. Crabblesnitch's Secretary and appears to be really attached
to him.
>>Mr. Burton
**********
He is the Gym Teacher for Bullworth Academy. You will be doing Gym
classes with him. He is also rumored to be a pervert.
>>Ms. Philips
***********
She is the Art and Photography Teacher. You will be doing those
classes with her during the course of the game. She is friends with Mr.
Galloway and really likes pearl necklaces (snicker!).
>>Mr. Galloway
************
He is the English Teacher for Bullworth Academy. You will be doing
English classes with him. He is friends with Ms. Philips and rumored
to be in a feud with Mr. Hattrick. He is also rumored to have a
drinking problem.
>>Mr. Hattrick
************
He is the Math Teacher for Bullworth Academy. He is also rumored to be
in a feud with Mr. Galloway. You will be doing Math classes with him.
>>Dr. Slawter
***********
He is the Biology Teacher for Bullworth Academy. You will be doing
Biology classes with him.
>>Dr. Watts
*********
He is the Chemistry Teacher for Bullworth Academy. You will be doing
Chemistry classes with him.
>>Mr. Wiggins
***********
I think he may be the Home Economics teacher. He wears a brown coat,
glasses, and has a mustache.
>>Neil
****
He is the Shop Teacher for Bullworth Academy. You will be doing Shop
classes with him. He also has a bit of a temper.
>>Ms. Carvin
**********
She is School Librarian and can often be found behind the main counter
in the Library.
>>Edna
****
She is the Main Cook for the school kitchen much to the dismay of the
local health department.
>>Mr. Luntz
*********
He is the Groundskeeper for Bullworth Academy. When outside he carries
a large broom. He is also the Bullworth Academy Clothes Store
Shopkeeper when indoors.
>>Nurse McRae
***********
As the title suggests she is the School Nurse for Bullworth Academy.
>>Ms. Peabody
***********
She is the Girls Dorm Supervisor. She keeps the girls in line and boys
outside.
>>Miss Peters
***********
She is the Music teacher for Bullworth Academy. You will be doing Music
classes with her.
>>Mr. Matthews
************
He is the Geography teacher for Bullworth Academy. You will be doing
Geography classes with him.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| III.4.B. Prefects
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Prefects are specially selected male seniors whose main job is to
maintain order within the student body. They are considered to be the Police
of the school and if you cause trouble around them they will try to bust you.
These guys are hard to miss. They are taller and larger than Jimmy and wear
dark blue Bullworth suit jackets with gray patches on the elbow. They are
also very unfriendly regardless of how nice you are to them.
Listed below are the Prefects at Bullworth Academy:
>>Edward Seymour II
*****************
This Prefect wears glasses and thinks that rule-breaking stunts your
growth.
>>Karl Branting
*************
He is the only black Prefect and thinks that the school needs more
discipline.
>>Max MacTavish
*************
This Prefect has brown hair and wants to be either a member of the
Police or the Army.
>>Seth Kolbe
**********
He has crew cut blond hair and has severe anger management issues. He
is also the Punishment Prefect you report to when in detention.
And now for the students.....
/=========================================================================
0===========================================================================0
| III.5. The Students of Bullworth Academy [TSBA] |
0===========================================================================0
=========================================================================/
When Jimmy arrives at Bullworth Academy he is an unknown. Nobody likes him
and is often taunted and attacked with little or no provocation. During the
course of the game Jimmy will eventually gain the respect of those around him
but it will be no easy task.
In this chapter I list the student cliques and groups for Bullworth Academy
and all the students within.
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| III.5.A. Clique Information
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Each of the six major cliques (Nerds, Greasers, Preps, Jocks, Bullies, and
Townies) has a leader, one male kissable, and one girl (with the exception of
the Bullies clique).
You can only interact with the clique leaders during the Main Story Missions
and cannot be found wandering the school grounds outside of missions (with
the exception of the Bullies leader). You can deal with the Townies after
Chapter V is unlocked.
As you progress through the game you will do missions and tasks for some
these groups. These will allow you to gain respect with one group (and
sometimes lose respect with other groups).
After gaining the full respect of a clique all members of that clique will
become friendly toward you. If you get into a fight you may see members of a
friendly clique coming to your aid for backup.
If you lost a lot of respect with a clique they will insult you and often
attack you on sight.
You can only gain and lose respect by doing missions. Beating up a member of
a friendly clique will not cause a loss of respect.
You can also pay certain members of a friendly clique to assist you in
fighting or causing general mischief. To pay someone to be an ally press R1,
talk nicely to that person, and when the $ comes up, pay them.
Male kissables cannot be paid allies because, when you talk nicely to them,
Flowers comes up instead of the $. Girls also cannot be paid allies.
The two remaining groups, Regulars and Little Kids, do not have a leader,
male kissable, or paid allies.
This is how the information for each student is broken down:
>>Student Name
************
Description: Lists gender, body type, skin color, hair color, skin
complexion, glasses, watches, gloves, or anything unusual.
Clothing: Lists the clothing that the student wears from top to bottom.
Notes: Any useful or interesting information on the student.
Paid Ally: Whether or not the student can be paid to join you.
The full names of the students were listed from the Bully soundboard at
www.rockstargames.com. Paid Ally information comes from Jeff Mote Jr.
Clothing information was derived by taking several pictures of each student
with the digital camera (in-game) after Main Story completion (for full
respect from each group) and going over them to obtain the best possible
description.
Now for the student groups:
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| III.5.B. Nerds
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
They often wear light green clothes and are either very skinny, overweight,
or very geeky looking. They are the weakest and are the easiest to beat up
and intimidate.
However, what they lack in physical prowess they excel in intelligence. In
the beginning they use the Stink Bomb as a ranged weapon when fighting.
Later, they will gain the use of the Bottle Rocket Launcher and Spud Gun for
fighting bullies. Their main hangout is the Library and they are led by
Earnest Jones.
Listed below are the Nerds at Bullworth Academy:
>>Algernon Papadopoulos
*********************
Description: Overweight, has orange brown hair and wears brown glasses
with large hexagonal frames.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, a dark red tie, short blue pants with the zipper
undone allowing one to see his underwear, and black shoes
with white socks.
Notes: Considered one of the most unpopular kids at the school and has
a problem with wetting himself. He is also nicknamed "Algie".
Paid Ally: Yes.
>>Bucky Pasteur
*************
Description: Skinny, has brown hair and wears brown glasses with
hexagonal frames, has buck teeth, and wears three watches,
one on his right wrist and two on his left.
Clothing: Wears a light green Bullworth vest with a white short sleeve
shirt, brown pants with iron-on knee patches including one
that is lighter than the rest of the pants, and light brown
shoes.
Notes: None.
Paid Ally: No.
>>Donald Anderson
***************
Description: Skinny, has brown hair with a part in the middle, and
wears glasses with brown frames and half lenses.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, beige pants, and light brown shoes.
Notes: None.
Paid Ally: Yes.
>>Fatty Johnson
*************
Description: Overweight, has reddish brown hair with a pointed center,
and wears glasses with brown hexagonal frames. Also wears
red half gloves on his hands.
Clothing: Wears a light green Bullworth vest with a white short sleeve
shirt, a dark red tie, blue jeans, and reddish brown shoes.
Notes: He is usually the person you have to fight in the wrestling
portions of the Gym class.
Paid Ally: Yes.
>>Melvin O'Connor
***************
Description: Slightly overweight, has light brown hair, and wears
glasses with brown hexagonal frames. He also has a pencil
behind his right ear.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, tan pants, and white shoes.
Notes: He is heavy into the "Grottos and Gremlins" gaming scene and
often makes his own character sheets. This also explains the
pencil behind his ear.
Paid Ally: No.
>>Thad Carlson
************
Description: Skinny, has reddish brown hair that is slightly unkept,
and wears glasses with gray frames and pointed half
lenses.
Clothing: Wears a light green long sleeve Bullworth sweater with a
white shirt and red tie, tan pants with a brown belt, and
brown shoes.
Notes: None.
Paid Ally: Yes.
>>Cornelius Thomas
****************
Description: Skinny and is the only black Nerd in the clique. Has black
hair, wears glasses with gold rounded frames, and has a
watch on his left wrist.
Clothing: Wears a light green Bullworth vest with a white long sleeve
shirt, a dark red tie, tan pants with a brown belt, and dark
brown shoes.
Notes: He is the male kissable Nerd in the clique. He also played
Juliet in the school production of "Romeo & Juliet".
>>Beatrice Trudeau
****************
Description: She is the only girl in the clique. Skinny, has blond hair
that is made up in a large 1950's style hairdo with a
light pink bow, and wears glasses with a green frame.
Clothing: Wears a white long sleeve shirt with a green plaid dress,
white knee high stockings plus pink shoes.
Notes: None.
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| III.5.C. Greasers
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The members of this clique wear leather jackets and slicked back hair. They
look and often talk like they came out of the 1950's.
They also like to think that they are the toughest but aren't that hard to
beat down. However, they use the Slingshot from a distance when fighting.
They are not the smartest but excel in mechanics. Their main hangout is the
Autoshop and are led by Johnny Vincent. They also live and hang out in New
Coventry.
Listed below are the Greasers at Bullworth Academy:
>>Hal Esposito
************
Description: Overweight, has medium brown hair, wears black half
gloves, and wears a cigarette behind his left ear.
Clothing: Wears a blue vest with a white shirt underneath and a dark
brown jacket plus dark beige pants with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Lefty Mancini
*************
Description: Medium build with black slicked back hair.
Clothing: Wears a blue shirt with a light blue jean jacket and light
beige pants with medium brown shoes.
Notes: None.
Paid Ally: No.
>>Lucky De Luca
*************
Description: Medium build with brown slicked back hair.
Clothing: Wears a blue vest with a white shirt underneath and a light
blue jean jacket and dark tan pants with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Norton Williams
***************
Description: He is the only black Greaser in the clique. Taller than
Jimmy with a slightly muscular build. Also wears black
half gloves.
Clothing: Wears a blue vest with a white shirt underneath and a dark
brown jacket plus medium tan pants with dark brown shoes.
Notes: None.
Paid Ally: Yes.
>>Peanut Romano
*************
Description: Medium build with brown slicked back hair.
Clothing: Wears a blue vest with a white shirt underneath and a dark
brown jacket plus blue jeans with navy blue shoes.
Notes: None.
Paid Ally: No.
>>Ricky Pucino
************
Description: Medium build with brown slicked back hair and wears a
cigarette behind his left ear.
Clothing: Wears a dark blue shirt with a black jacket and dark beige
pants with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Vance Medici
************
Description: A little skinny with reddish brown slicked black hair.
Clothing: Wears a blue vest with a white shirt underneath and a black
jacket plus gray pants with a brown belt and medium brown
shoes.
Notes: He is the male kissable Greaser in the clique.
>>Lola Lombardi
*************
Description: She is the only girl in the clique. A little skinny with
brown hair that covers her ears and wears a red cloth
necklace that resembles a tie.
Clothing: Wears a light pink shirt that exposes her midriff and
cleavage with a black jacket that has leopard pattern
accents plus tight black pants with white shoes.
Notes: Has a way with getting boys to do various things for her.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| III.5.D. Preps
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
They are the children of the very rich and have snotty and uppity attitudes.
They often wear light blue clothing and are in good physical shape. The
reason for that is that most of them box as a hobby thus making them
formidable when fighting them. This is despite the fact that some of them may
be inbred.
However, they are not above ranged combat often throwing Eggs from a distance
when fighting. Their hangout is the Harrington House and are led by Derby
Harrington. They also live and hang out in Old Bullworth Vale.
Listed below are the Preps at Bullworth Academy:
>>Bif Tremblay
************
Description: Tall and muscular with medium brown hair.
Clothing: Wears a light blue Aquaberry Vest with a white long sleeve
shirt underneath and dark gray pants with white shoes.
Notes: He is the boxing champion for Bullworth Academy. In the mission
"Boxing Challenge" (Jimmy Hopkins) he is listed as "Bif Taylor".
Why this is I don't know.
Paid Ally: No.
>>Bryce Montrose
**************
Description: Medium build with brown hair that is parted on his right
side plus a gold watch he wears on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white long sleeve
shirt, that is partially rolled up, with a black and yellow
striped tie plus black pants with brown shoes.
Notes: None.
Paid Ally: No.
>>Chad Morris
***********
Description: He is the only black Prep in the clique. Wears white tape
that covers most of his right hand and wrist plus a gold
watch on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and red and yellow striped tie plus tan pants with
light brown shoes.
Notes: None.
Paid Ally: Yes.
>>Justin Vandervelde
******************
Description: Medium build with brown hair that is parted on his right
side plus a gold watch he wears on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black and yellow striped tie plus black pants, with
a black belt with a gold buckle, with brown shoes.
Notes: None.
Paid Ally: Yes.
>>Parker Ogilvie
**************
Description: Regular build with black hair.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black and yellow striped tie plus black pants, with
a brown belt, with medium brown shoes.
Notes: None.
Paid Ally: Yes.
>>Tad Smith
*********
Description: Slightly muscular build with brown hair that is parted on
his left side.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black and yellow striped tie plus tan pants with
brown shoes.
Notes: None.
Paid Ally: Yes.
>>Gord Vendome
************
Description: Regular build with medium brown hair that covers most of
his forehead and wears a gold watch on his left wrist.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and black tie plus black pants with brown shoes.
Notes: He is the male kissable Prep in the clique.
>>Pinky Gauthier
**************
Description: She is the only girl in the clique. She has brown hair
that goes past her ears.
Clothing: Wears a light blue Aquaberry Vest with a white short sleeve
shirt and a short blue plaid skirt with brown shoes.
Notes: None.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| III.5.E. Jocks
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These large muscular guys can be found at the south part of Bullworth
Academy. What they lack in smarts they more than make up for it in sheer
brute force. You do not want to take on a large group of them without some
kind of weapon. They hang out at the Gym and Football Field and are led by
Ted Sinclair.
Listed below are the Jocks at Bullworth Academy:
>>Bo Jackson
**********
Description: Medium build and is one of two black Jocks in the clique.
Wears a white Bullworth hat.
Clothing: Wears a long sleeve blue Bullworth sweatshirt with gray pants
and white shoes.
Notes: None.
Paid Ally: Yes.
>>Casey Harris
************
Description: Muscular with dark blond hair. Also wears a white
Bullworth hat.
Clothing: Wears a light gray Bullworth shirt, that extends down below
his belt line, and a blue Bullworth jacket with white sleeves
plus gray pants with blue and white tennis shoes.
Notes: None.
Paid Ally: Yes.
>>Damon West
**********
Description: Tall, muscular, and one of two black Jocks in the clique.
He also wears a large white wristband on his left wrist.
Clothing: Wears a light gray Bullworth shirt and a blue Bullworth
jacket with white sleeves plus light brown pants with blue
tennis shoes.
Notes: Plays on the offensive line for the Bullworth football team.
Paid Ally: No.
>>Dan Wilson
**********
Description: Smaller than most of the Jocks. Has red hair that is
parted in the middle.
Clothing: Wears a blue long sleeve Bullworth sweatshirt with a large
"B" on the front and tan pants with blue tennis shoes.
Notes: None.
Paid Ally: Yes.
>>Juri Karamazov
**************
Description: Tall and muscular with short brown hair.
Clothing: Wears a blue Bullworth sweatshirt with a large "B" on the
front and has half blue and half white sleeves plus gray
pants with blue tennis shoes.
Notes: Has a Russian accent and prefers wrestling over football.
Paid Ally: Yes.
>>Luis Luna
*********
Description: Muscular with short brown hair.
Clothing: Wears a white sweatshirt with a blue Bullworth vest with a
"B" on the front plus dark gray pants with blue tennis shoes.
Notes: He is the one you play the "Keep-Ups" mini-game with.
Paid Ally: Yes.
>>Kirby Olsen
***********
Description: Perhaps the smallest of the Jocks. Has reddish brown hair.
Clothing: Wears a long sleeve blue Bullworth sweatshirt with a "B" on
the front with the sleeves are rolled halfway up his arms
plus gray pants with white shoes.
Notes: He is the male kissable Jock in the clique. Has been known to
hang out with Trent Northwick.
>>Mandy Wiles
***********
Description: She is the only girl in the clique. She has brown hair
that goes past her ears and a blue bow on top.
Clothing: Wears a blue Bullworth cheerleader uniform with blue tennis
shoes.
Notes: None.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| III.5.F. Bullies
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These guys can be found all around the school and wear white shirts with blue
jeans. Their only goal is to make those lesser than themselves as miserable
as possible. They often hang out at the school parking lot and are led by a
hulkish brute named Russell Northrop.
Listed below are the Bullies at Bullworth Academy:
>>Davis White
***********
Description: Has brown hair and some acne on his forehead.
Notes: None.
Paid Ally: Yes.
>>Ethan Robinson
**************
Description: The only black Bully in the clique.
Notes: None.
Paid Ally: Yes.
>>Tom Gurney
**********
Description: Has brown hair that is parted near the middle, acne on his
forehead, and a bruised right eye.
Notes: None.
Paid Ally: Yes.
>>Troy Miller
***********
Description: Has short orange hair.
Notes: None.
Paid Ally: Yes.
>>Wade Martin
***********
Description: Has reddish brown hair that is parted on his left side and
acne on his forehead.
Notes: None.
Paid Ally: No.
>>Russell Northrop
****************
Description: The largest person on campus. Has short brown hair.
Notes: He hangs out near the the Old School Bus or front gates and is
the only boss character you can interact with outside of the
Main Story missions.
Paid Ally: Yes.
>>Trent Northwick
***************
Description: Has light blond hair.
Notes: He is the male kissable Bully in the clique. He also tends to be
real friendly towards you (I wonder why?).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.G. Regulars
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
This is the group of students that have no affiliation with any of the above
cliques. They usually wear dark green clothing and can be found all around
the school.
The three girls listed in this group (Angie, Christy, and Eunice) become
friendly to you and can be kissed after completion of Art 1.
Listed below are the Regulars at Bullworth Academy:
>>Constantinos Brakus
*******************
Description: Skinny with black hair.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (and with the sleeves rolled up)
and a yellow and black striped tie plus tan pants with black
shoes.
Notes: Tends to be pretty pessimistic. He also wears the Bullworth
mascot uniform and does the "Penalty Shots" mini-game.
>>Gordon Wakefield
****************
Description: Skinny with reddish brown hair that is parted on his right
side.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (and with the sleeves rolled up)
and a yellow and black striped tie plus tan pants with navy
blue shoes.
Notes: None.
>>Ivan Alexander
**************
Description: Skinny with brown hair that is parted on his right side.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (and with the sleeves rolled up)
and a yellow and black striped tie plus tan pants with black
shoes.
Notes: None.
>>Lance Jackson
*************
Description: A skinny black boy.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath plus tan pants (with a dark belt
with a silver buckle) with black shoes.
Notes: None.
>>Ray Hughes
**********
Description: A very overweight boy with short orange hair.
Clothing: Wears a dark green Bullworth vest with a white long sleeve
shirt underneath plus brown pants with brown shoes.
Notes: None.
>>Trevor Moore
************
Description: A skinny black boy.
Clothing: Wears a dark green long sleeve Bullworth sweater with a white
long sleeve shirt underneath (with the sleeves partially
rolled up) and a yellow and black striped tie plus tan pants
with black shoes.
Notes: None.
>>Angie Ng
********
Description: A tall skinny girl of Asian descent with long braided
black hair and wears glasses with small black frames.
Clothing: Wears a white long sleeve shirt with the sleeves partially
rolled up with a green plaid tie plus a green plaid dress
(with suspenders) with white knee high stockings and black
shoes.
Notes: None.
>>Christy Martin
**************
Description: A girl with red hair.
Clothing: Wears a white long sleeve shirt with a long plaid green tie
plus a green plaid skirt with white knee high socks and black
shoes.
Notes: None.
>>Eunice Pound
************
Description: A very overweight girl with brown hair plus freckles on
her face.
Clothing: Wears a long white sleeve shirt with a red scarf that
protrudes from under her collar and a green plaid dress that
is held with suspenders plus black shoes with white socks.
Notes: She really really likes chocolate.
>>Gary Smith
***********
Description: Has light brown hair that is parted on his left side, a
scar that comes across his right eye, and wears a watch on
his left wrist and a brown wristband on his right wrist.
Clothing: Wears a white long sleeve shirt with the sleeves rolled with
a teal Bullworth vest and black pants with black shoes.
Notes: You can only interact with him during the Main Story Missions
and cannot be found on or outside school grounds. Becomes
Jimmy's main rival.
>>Pete Kowalski
*************
Description: Has short brown hair.
Clothing: Wears a pink long sleeve shirt with a blue Bullworth vest and
tan pants with white shoes.
Notes: You can only interact with him during the Main Story Missions
and cannot be found on or outside school grounds except right
after certain cutscenes. The only thing you can really do to him
is beat him up which is always fun ("Well done. You're still a
jerk."). He becomes a good friend to Jimmy during the course of
the story.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.5.H. Little Kids
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These are the smallest and youngest of those attending Bullworth Academy. You
can talk to them but you can't fight them. Hitting a Little Kid will bring a
lot of trouble upon your head. They will also snitch on you if they see you
causing mischief.
Listed below are the Little Kids at Bullworth Academy:
>>Gloria Jackson
**************
Description: A small black girl that wears glasses with black frames.
Clothing: Wears a long white sleeve shirt with a red scarf that
protrudes from under her collar and a green plaid dress that
is held with suspenders plus black shoes with short white
socks.
Notes: She appears to be pretty smart and sophisticated for her age.
>>Karen Johnson
*************
Description: A small girl with orange hair that is tied in the back.
Clothing: Wears a white short sleeve shirt with a plaid green tie and a
dark green Bullworth vest plus a green plaid skirt with white
socks and black shoes.
Notes: None.
>>Melody Adams
************
Description: A small girl with black hair with a white hairpiece.
Clothing: Wears a white short sleeve shirt with a plaid green tie and a
dark green Bullworth vest plus a green plaid skirt with white
socks (that has a dark band near the top) and dark brown
shoes.
Notes: None.
>>Pedro De La Hoya
****************
Description: A small boy with dark brown hair.
Clothing: Wears a dark green Bullworth vest with a white short sleeve
shirt and a yellow and black striped tie plus black shorts
with red shoes and white socks.
Notes: None.
>>Sheldon Thompson
****************
Description: A small black boy.
Clothing: Wears a white long sleeve shirt with a dark green Bullworth
vest and light tan pants with black shoes.
Notes: None.
/=========================================================================
0===========================================================================0
| III.6. Leveling Up Jimmy (Part 1) [LUVO] |
0===========================================================================0
=========================================================================/
One of the things I try to do in any free roam game is to get as much of the
tedious stuff out of the way as much as possible (for 100% Completion). In
addition I am going to start obtaining Achievements to complete the
Achievement List and get 1,000 GS.
It is important to save your game every so often to limit backtracking if you
get a game crash while doing various tasks. At this point in the game there
is no game clock so you don't have to worry about the time.
So to start "leveling up" Jimmy I do the following at this stage of "Bully:
Scholarship Edition":
>>Go after the "Kickin' the Balls" Achievement. What I do is kick the
soccer ball outside the Boys Dorm from one end to the other.
>>While doing the above I also ambush boys leaving the Boys Dorm. I give a
Wedgie and taunt the Little Kids (for the "Skidmark" and "Smart Mouth"
Achievements) and for the bigger kids I pull a Wedgie and then beat them
up (for the "Down for the Count" Achievement).
>>Once I get the "Kickin' the Balls" Achievement I head inside the Boys
Dorm and start pulling the Fire Alarm to bring out more boys (so I can
either beat them up, Wedgie them, or taunt them). I continue pulling the
Fire Alarm until I have the Firefighter Helmet (plus the game percentage
that goes with it) and have the "Skidmark", "Smart Mouth", and "Down for
the Count" Achievements.
And do the following:
>>Collect 20 Rubber Bands.
>>Collect 6 "G&G" Cards.
>>Destroy 1 Gnome.
Of course, in order to get the Collectibles you need to know where they are
at.....
/=========================================================================
0===========================================================================0
| III.7. Collectibles (Bullworth Academy) [CLTA] |
0===========================================================================0
=========================================================================/
Below is the list of Collectibles for Bullworth Academy (BAC). It should be
noted that you can gain the ability to find Collectibles by successfully
completing Geography classes when you open up Chapter II. This will make hard
to find Collectibles easier to obtain.
The Map co-ordinates refer to the printed map that comes included with the
game disc:
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| III.7.A. Rubber Bands
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
[BAC-RB1] - By the showers on the second floor of the Girl's Dorm.
Map: ([E,F]-8).
[BAC-RB2] - On the second floor of the Girl's Dorm. Near the top of the
stairs where the railing meets the wall.
Map: ([E,F]-8).
[BAC-RB3] - Near the steps on the south side of the Girl's Dorm.
Map: ([E,F]-8).
[BAC-RB4] - Inside the Boy's Dorm on the north end of the hallway.
Map: ([E,F]-9).
[BAC-RB5] - Near the corner on the south side of the Boy's Dorm.
Map: ([E,F]-9).
[BAC-RB6] - At the front of the Main Building near the west door.
Map: (F-8).
[BAC-RB7] - In the basement of the Main Building in the room with the shorted
wires hanging from the ceiling. Crawl through the opening in the
fence to gain access. ++NOTE: Can only be acquired during the
mission "Help Gary" (Gary Smith) or afterwards (use the Employees
Only door on the outside or the Boiler Room entrance within the
Main Building to get back into the basement area).
Map: (F-9).
[BAC-RB8] - In the waiting area for the Principal's Office near the save
book.
Map: (F-9).
[BAC-RB9] - Near the busted elevator on the north side of The Pit in the
basement of the Main Building. ++NOTE: Can be acquired during or
after completion of the mission "Help Gary" (Gary Smith). Use the
Employees Only door on the outside or the Boiler Room entrance
within the Main Building to get back into the basement area).
Map: (F-9).
[BAC-RB10] - Near the freezers for the Cafeteria's kitchen.
Map: (F-9).
[BAC-RB11] - Inside the Library on the second floor (north side).
Map: (F-10).
[BAC-RB12] - Inside the Old School Bus just north of the Autoshop.
Map: (G-8).
[BAC-RB13] - On the north side of the Autoshop just east of the Old School
Bus.
Map: (G-8).
[BAC-RB14] - In the shortcut that runs between the yard for Harrington House
and the Library.
Map: (G-9).
[BAC-RB15] - In a garage on the south side of the Autoshop. It will be on a
shelf.
Map: (G-8).
[BAC-RB16] - In the water that surrounds the Bullworth Mascot Statue.
Map: (G-9).
[BAC-RB17] - In front of the Gym Building.
Map: (H-9).
[BAC-RB18] - On a secret path that runs from the Pool Building to Harrington
House. Climb the ladder (by the Pool Building entrance) to the
overhang and jump east and down to gain access.
Map: (H-9).
[BAC-RB19] - In one of the shower stalls for the Girl's Locker Room.
Map: (H-9).
[BAC-RB20] - Near the small building at the west end of the Football Field.
Map: (I-8).
/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| III.7.B. "G&G" Cards
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
[BAC-GG1] - Inside the attic for the Girl's Dorm. Use the lattice on the
north side of the Dorm to enter unnoticed.
Map: ([E,F]-8).
[BAC-GG2] - On the top balcony on the south side of the Main Building. Use
the lattice to access.
Map: (G-9).
[BAC-GG3] - By the globe on the first floor of the Library (southeast side).
Map: (F-10).
[BAC-GG4] - Behind the dumpster on the south side of the Autoshop.
Map: (G-8).
[BAC-GG5] - On a secret path that runs from the Pool Building to Harrington
House. Climb the ladder (by the Pool Building entrance) to the
top and jump down to gain access.
Map: (H-9).
[BAC-GG6] - In one of the toilet stalls for the Boy's Locker Room.
Map: (H-9).
/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
| III.7.C. Gnomes
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
[BAC-N1] - Inside the yard for Harrington House just north of the house
entrance.
Map: (G-9).
With that done, it is time to head over to the Main Building to start the
next mission.....
/=========================================================================
0===========================================================================0
| III.8. The Main Story Missions [TMSM] |
0===========================================================================0
=========================================================================/
Each Main Story Mission is broken into five parts:
0=========0
| Overview
0===========0
What the mission is about.
0==========0
| Prep Work
0============0
Any task that needs to be done before doing the mission.
0======0
| Notes
0========0
Additional information and other musings.
0=========0
| The Plan
0===========0
How to do the mission.
0=======0
| Reward
0=========0
What you get for your efforts.
With that explained, I will now move on to the Main Story starting with.....
/SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| III.9. Gary Smith [GRSM] |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/
Gary Smith is the "friend" you met when you entered the Boy's Dorm. Although
he appears to be snotty and aggressive he is willing to befriend you and show
you things about Bullworth Academy.
His first mission starts at the entrance to the Main Building.....
/SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| >GS1. "This Is Your School" (Gary Smith) |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/
0=========0
| Overview
0===========0
When you enter the Main Building, Gary is waiting for you and shows you
around.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
When you start, Gary will lead you to Russell's locker. Here you will be
given simple instructions for social interaction. After paying Russell you
will be prompted to break into his locker. Again, the game will instruct
you on how to pick locks (rotate the Left Analog Stick in the direction of
the arrows). When you open Russell's locker you will get the "Bullworth Cap
- Classic".
From there, the game will instruct you to hide from the Prefects by jumping
into a nearby Trash Can. Once your Trouble Meter is at zero you are
prompted to follow Gary again.
He will lead you to the Girl's Restroom where you will see Eunice exit. She
is crying and Gary prods you into talking to her. The game will then
instruct you on how to greet and talk to people. When you talk to her you
will find that someone has stolen her Chocolates and wants Jimmy to get
them back.
The culprit is hiding in the Boy's Restroom on the other side of the Main
Building. When you get there you will be prompted to target Constantinos.
You can pretty much do anything you want to him. I prefer to beat him up.
From there, return the Box of Chocolates to Eunice who will reward Jimmy
with a kiss.
From there, go to the Cafeteria. When the cutscene, which explains the
social hierarchy, starts, the mission will be completed.
0=======0
| Reward
0=========0
Nothing but this will lead into.....
/=========================================================================
0===========================================================================0
| III.10. Get to Class (Part One) [GTC1] |
0===========================================================================0
=========================================================================/
Now you have to go to one of the classes to begin your education here. You
will see a Bell appear on your Map. This is one of the classes you need to
attend.
In addition, the clock will finally appear in the upper left portion of the
screen so you can see the time. You are now affected by time within the game.
Morning classes go from 9 AM to 11:30 AM and afternoon classes go from 1 PM
to 3:30 PM. There are a total of ten classes you have to attend during the
course of the game:
>>Chemistry
>>English
>>Art
>>Gym
>>Biology
>>Music
>>Photography
>>Shop
>>Geography
>>Math
However, at this point in the game, only six of the classes (Chemistry,
English, Art, Gym, Biology, and Music) are available. The other four classes
(Shop, Photography, Geography, and Math) are unlocked later.
When either a morning or an afternoon class is in session you will see a
bell on the Map. If it is orange you need to attend that class. Prefects will
chase you on sight if you are seen being truant and force you to attend that
class if you are caught.
Although you can skip classes it is highly recommended you attend them. By
attending classes you will improve various attributes like making weapons or
talking your way out of trouble.
If the bell is silver you don't need to attend that class. The Prefects won't
chase you but if you cause trouble and end up being Busted you will be forced
to attend class.
Each class has five levels. Each time you pass a level you progress to the
next until you pass the last one.
When you successfully complete all five levels of a class you no longer need
to attend that class and the Prefects will not try to bust you on sight for
truancy. Passing all five levels of all six of these classes early in the
game before going into the Main Story Missions will make them easier to do
since you won't have to worry about Prefect interference.
Passing classes is, of course, required for 100% Completion. But, you also
need to FAIL five classes, any classes, to get the Dunce Cap and get closer
to 100% Completion. You can even return to a class that you fully passed, and
even have the Graduation Cap for passing all classes, to fail it in order to
obtain the Dunce Cap.
After your first afternoon class is completed it is highly recommended that
you do the next mission "The Setup" (Jimmy Hopkins) to acquire the Slingshot
and unlock the remainder of your Gym classes. After that I also recommend
playing the "Penalty Shots" and/or "Keep-Ups" mini-games and/or Dodgeball
(explained in more detail later) to earn money to buy Sodas and Clothes.
There are a total of five days of classes and this is the order they are in:
>>Day 1 - Chemistry and English.
>>Day 2 - Art and Gym.
>>Day 3 - Biology and Music.
>>Day 4 - Shop and Photography.
>>Day 5 - Geography and Math.
If you don't open up Chapter II by the time you finish Music class then the
classes will restart with Day 1. If you don't do "The Setup" (Jimmy Hopkins)
before Gym 2 then you will not be allowed to do the Gym class. If you do not
open up Chapter III before Photography 3 then you will not be allowed to do
the Photography class.
Also, by successfully completing classes you will also earn certain
Achievements. You will get Achievements for completing three, six, and nine
classes. Below is a list of the earliest you can get the class based
Achievements:
>>Keener - After completion of Art 1.
>>Teacher's Pet - After completion of Music 1.
>>Boy Genius - After completion of either Art 2 (if you don't unlock
Chapter II by the next day after completion of Music 1) or
Geography 1 (if you unlock Chapter II by the next day after
completion of Music 1).
In addition, the Weapon Spawn points will now function so you can start to
collect weapons to either defend yourself or cause mischief.
Below are the six available classes and how to pass them:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.A. Chemistry (Day 1 - Morning)
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
To pass this class you must press the corresponding button as it passes
through the window near the bottom of the screen. In later levels more
buttons are added and they go a bit faster. Even so, this is not too
difficult.
Your rewards for passing Chemistry classes:
>>Chemistry 1
***********
You activate your Chem Set which is also a Room Trophy and can make Fire
Crackers with it. But you can only use the Chem Set once per day.
>>Chemistry 2
***********
You can make Stink Bombs from your Chem Set. However, you are still
limited to one use of your Chem Set per day.
>>Chemistry 3
***********
You can make Itching Powder from your Chem Set. But you are still limited
to one use of your Chem Set per day.
>>Chemistry 4
***********
You get double of everything when you use your Chem Set. But you are
still limited to one use of your Chem Set per day.
>>Chemistry 5
***********
You gain unlimited use of your Chem Set.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.B. English (Day 1 - Afternoon)
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
To pass this class you must form words from a random list of letters.
Basically you are doing an anagram. With each level passed you have to form
more words. You need to get at least 55% pass a level.
Listed below are the words and the rewards for passing English:
>>English 1
*********
Words: low, mew, elm, mow, woe, owe, owl, mewl, mole, meow, moll, well,
mellow
++Reward: You gain the ability to apologize more effectively.
>>English 2
*********
Words: sit, its, fit, fig, ifs, his, hit, gift, sift, fish, figs, fist,
hits, sigh, fits, this, gist, shift, gifts, fight, sight, fights
++Reward: You gain the ability to give shove taunts to deal with would-be
bullies.
>>English 3
*********
Words: lei, mil, lie, elm, slim, leis, miss, mess, semi, isle, less,
lime, mile, elms, lies, mise, seism, slims, miles, limes, smile,
slime, isles, smiles, slimes
++Reward: You earn the ability to apologize to Prefects for small crimes.
>>English 4
*********
Words: nay, yon, cry, ran, con, rya, nor, ray, arc, oar, any, cay, car,
coy, can, yarn, cran, nary, orca, roan, racy, cyan, narc, cony,
corn, rayon, corny, acorn, carny, crony, crayon
++Reward: You earn the ability to give better taunts allowing you to deal
with bullies from a distance.
>>English 5
*********
Words: egg, rag, rad, age, red, gag, erg, gar, dag, are, era, ear, gad,
egad, dear, gage, rage, drag, read, dare, grad, gear, dreg, aged,
gager, agger, raged, grade, ragged, dagger
++Reward: You earn the ability to apologize to Police for small crimes.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.C. Art (Day 2 - Morning)
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
To pass this class you must expose at least 80% of the hidden picture. This
mini-game is essentially a variant of the classic vidgame "Qix". You must
draw lines to section off a part of the picture while avoiding various
enemies. Although it gets a bit frantic at level 4 and 5 it is still not too
hard to pass.
Your rewards for passing Art classes:
>>Art 1
*****
You gain the ability to kiss Girls (and certain Boys) if you give them a
Gift (Flowers or Chocolates) and your respect with the clique for the
Girl/Guy you want to kiss is above 60%.
Regular Kids (Angie, Christy, Eunice) become friendly to you after you
pass Art 1 so you can kiss them anytime.
You will get a 25% health bonus for kissing.
>>Art 2
*****
Your health bonus for kissing will increase to 50%.
>>Art 3
*****
Your health bonus for kissing will increase to 75%.
>>Art 4
*****
Your health bonus for kissing will increase to 100%.
>>Art 5
*****
You no longer need to give Gifts to Girls in order to kiss them (but you
will still need to give Gifts to kiss Boys). You will also earn the Art
Set Room Trophy (which sits on your dresser).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.D. Gym (Day 2 - Afternoon)
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
To pass this class you must go through both Wrestling instruction and
Dodgeball games. In Wrestling you unlock additional fighting moves and in
Dodgeball you increase the range and accuracy of your weapons.
In Wrestling (Gym 1 and Gym 3), after you get the new moves, you can just
beat up your opponent any way you want to pass the remainder of the session.
In Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of three
matches to successfully complete the level.
When the match starts you will be in a face-off against one of your
opponents. The best thing to do is tap the Y Button quickly to win the
face-off. Once you have won the face-off run right or left along the dividing
line, jump, and then, at the top of your jump, throw the ball.
This creates a powerful throw that is extremely effective (with a 95%+ kill
rate) and will allow you to win easily because most of the time the ball ends
up back on your side of the line after nailing an opponent. This gives you
another chance to knock out another person without them being able to get a
chance to knock out any of your guys. This strategy makes the matches easy.
And remember, you must do the mission "The Setup" (Bullworth Academy) to
unlock Gym 2 and beyond.
Your rewards for passing Gym classes:
>>Gym 1
*****
You unlock the Headbutt (Hold X) and the 3-Hit Charge Combo (X, X, Hold
X).
>>Gym 2
*****
You get the "good projectile accuracy" upgrade.
>>Gym 3
*****
You unlock the Kneedrop (Y, B, B) and the 3-Hit Takedown Combo (Y, B, X,
X, X). You will also earn the Wrestling Headgear Room Trophy.
>>Gym 4
*****
You get the "better projectile accuracy" upgrade.
>>Gym 5
*****
You get the "best projectile accuracy" upgrade plus you gain the ability
to start a game of Dodgeball from the Boy's Changeroom outside of Gym
class.
Playing Dodgeball after completion of Gym 5 is an excellent way to make lots
of money early. I will go into that later in the guide.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.E. Biology (Day 3 - Morning) ++[SE Exclusive]++
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To pass this class you must complete the dissection of the animal as
accurately as possible before class ends. Basically you pin the animal to the
tray, cut it open, then identify and remove various organs.
On the left side of the screen you will see four icons:
>>Magnifying Glass - This is used to identify objects.
>>Pin - This is used to pin objects to the tray.
>>Scalpel - This is used to cut objects.
>>Forceps/Tweezers - This is used to move objects.
To use one of these icons, move your Hand over to one of them and press the A
Button. Your Hand will now become one of the above icons. To switch icons
move your cursor over to the icon you want and press the A Button.
You can also move the cursor quicker by moving the Right Analog Stick in the
same direction you are moving the Left Analog Stick. For example, if you are
moving the Left Analog Stick to the right you move the Right Analog Stick to
the right to make the cursor move faster.
How to use the above icons:
>>Magnifying Glass - Move it over to the organ to be identified and press
the A Button. Then you will be allowed to cut around
the organ for removal.
>>Pin - Grab one and move it over to a yellow X then press the A Button to
make a successful pin to the tray.
>>Scalpel - Move it over to the line of dots to make a cut. Hold down the A
Button and move along the line of dots to cut. You must connect
all of the dots before a successful cut is made.
>>Forceps/Tweezers - Move it over to a yellow X and press the A Button to
grab. Then hold down the A Button and use the Left
Analog Stick to move the object to where it needs to
go.
As you progress through the Biology classes there will be more to do and you
will need to move faster to pass them. This is especially true of Biology 5.
Below are the five Biology classes and how to pass them:
>>Biology 1
*********
Animal: Frog
Time Limit: 3:00.
Reward for Successful Completion: Muscle Shirt.
Order of Dissection:
>>Pin the Frog to the tray.
>>Use the Scalpel to cut the Frog open. First is a straight incision
then two curved incisions.
>>Use Forceps/Tweezers to open up the Frog.
>>Use the Pins to hold down the flaps.
>>Use the Magnifying Glass to identify Heart. The Heart is the large
red object near the top of the Frog. Once identified use the
Scalpel to cut around the Heart. Then use the Forceps/Tweezers to
remove the Heart and place into glass tray. Move the organ to the
glass tray which will appear on the right side of the screen.
>>Use the Magnifying Glass to identify the Stomach. It is the large
light colored object just below where the Heart was. Cut around the
Stomach with the Scalpel. Use the Forceps/Tweezers to remove the
Stomach and place into the glass tray.
>>Use the Magnifying Glass to identify the Intestines. The Intestines
is just below where the Stomach was. Cut around the Intestines with
the Scalpel. Use the Forceps/Tweezers to remove the Intestines and
place into the glass tray.
>>Biology 2
*********
Animal: Mouse
Time Limit: 2:45.
Reward for Successful Completion: Hazmat Headgear.
Order of Dissection:
>>Pin the Mouse to the tray.
>>Use Scalpel to cut Mouse open. First is a straight incision then
two curved incisions.
>>Use the Forceps/Tweezers to open up the Mouse.
>>Use the Pins to hold down the flaps.
>>Use the Magnifying Glass to identify Heart. The Heart is the small
red object near the top of the Mouse. Once identified use the
Scalpel to cut around heart. Then use the Forceps/Tweezers to
remove the Heart and place into glass tray.
>>Use the Magnifying Glass to identify the Liver. The Liver is the
large brown object just below where the Heart was. Once identified
use the Scalpel to cut around the Liver. Then use the
Forceps/Tweezers to remove the Liver and place into glass tray.
>>Use the Magnifying Glass to identify the Intestines. The Intestines
is just below where the Liver was. Once identified use the Scalpel
to cut around the Intestines. Use the Forceps/Tweezers to remove
the Intestines and place into glass tray.
>>Use the Magnifying Glass to identify the Testes. The Testes is just
below where the Intestines was. Once identified use the Scalpel to
cut around the Testes. Use the Forceps/Tweezers to remove the
Testes and place into glass tray.
>>Biology 3
*********
Animal: Fish.
Time Limit: 2:50.
Reward for Successful Completion: Bass Hat.
Order of Dissection:
>>Pin the Fish to the tray.
>>Use the Magnifying Glass to identify the Eye. The Eye is a large
round object near the top of the Fish. Once identified use the
Scalpel to cut around the Eye. Then use the Forceps/Tweezers to
remove the Eye and place into glass tray.
>>Use the Scalpel to cut the Fish open. This is one long round
incision.
>>Use the Forceps/Tweezers to remove the Skin Flap. Move Skin flap to
glass tray.
>>Use the Magnifying Glass to identify the Gills. The Gills is the
red frilly object near the top of the Fish. Once identified use the
Scalpel to cut around the Gills. Then use the Forceps/Tweezers to
remove the Gills and place into glass tray.
>>Use the Magnifying Glass to identify the Liver. The Liver is the
large brown object that was just underneath where the Gills were
(the Gills sat on top of the Liver). Once identified use the
Scalpel to cut around the Liver. Then use the Forceps/Tweezers to
remove the Liver and place into glass tray.
>>Use the Magnifying Glass to identify the Stomach. The Stomach is
the large light colored object just underneath where the Liver was
(the Liver sat on top of the Stomach). Once identified use the
Scalpel to cut around the Stomach. Use the Forceps/Tweezers to
remove the Stomach and place into glass tray.
>>Biology 4
*********
Animal: Pigeon.
Time Limit: 2:45.
Reward for Successful Completion: Alien Outfit.
Order of Dissection:
>>Pin the Pigeon to the tray.
>>Use the Scalpel to cut the Pigeon open. First is a straight
incision then two curved incisions.
>>Use the Forceps/Tweezers to open up the Pigeon.
>>Use the Pins to hold down the flaps.
>>Use the Magnifying Glass to identify the Heart. The Heart is a
large red object near the top of the Pigeon. Once identified use
the Scalpel to cut around the Heart. Then use the Forceps/Tweezers
to remove the Heart and place into glass tray.
>>Use the Magnifying Glass to identify the Liver. The Liver is the
large blackish object just below where the Heart was. Once
identified use the Scalpel to cut around the Liver. Then use the
Forceps/Tweezers to remove the Liver and place into glass tray.
>>Use the Magnifying Glass to identify the Gizzard. The Gizzard is
the large round light colored object just below where the Liver
was. Cut open the Gizzard with the Scalpel. Use the
Forceps/Tweezers to remove the three pebbles within the Gizzard and
place them into the glass tray.
>>Biology 5
*********
Animal: Pig.
Time Limit: 3:00.
Reward for Successful Completion: Pig Head Mask and the Human Skeleton
Room Trophy (near the dresser).
Order of Dissection:
>>Pin the Pig to the tray.
>>Use the Magnifying Glass to identify the Snout. The Snout is the
large round pink object near the top of the Pig. Once identified
use the Scalpel to cut around the Snout. Then use the
Forceps/Tweezers to remove the Snout and place into glass tray.
>>Use the Magnifying Glass to identify the Umbilical Cord. The
Umbilical Cord is large snake-like object just below the middle of
the Pig. Once identified use the Scalpel to cut around the
Umbilical Cord. Then use the Forceps/Tweezers to remove the
Umbilical Cord and place into glass tray.
>>Use the Scalpel to cut the Pig open. First is a straight
incision then two curved incisions.
>>Use the Pins to hold down the flaps.
>>Use the Magnifying Glass to identify the Heart. The Heart is the
large red object near the top of the Pig. Once identified use the
Scalpel to cut around the Heart. Then use the Forceps/Tweezers to
remove the Heart and place into glass tray.
>>Use the Magnifying Glass to identify the Lungs. The Lungs is the
large light colored object just underneath where the Heart was (the
Heart sat on top of the Lungs). Once identified use the Scalpel to
cut around the Lungs. Then use the Forceps/Tweezers to remove the
Lungs and place into glass tray.
>>Use the Magnifying Glass to identify the Stomach. The Stomach is
the large light colored object just below where the Lungs were.
Once identified use the Scalpel to cut around the Stomach. Use the
Forceps/Tweezers to remove the Stomach and place into glass tray.
>>Use the Magnifying Glass to identify the Intestines. The Intestines
is just below where the Stomach was. Once identified use the
Scalpel to cut around the Intestines. Use the Forceps/Tweezers to
remove the Intestines and place into glass tray.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| III.10.F. Music (Day 3 - Afternoon) ++[SE Exclusive]++
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This class is a rhythm based mini-game. Arrows will come down the screen and
enter two boxes at the lower left area of the screen. Play along with the
song and stay on time to pass class.
You need to get past a certain percentage within each class for successful
completion. Each successful note will gain you 1%. Each note you ruin will
subtract 1%.
You use the Left and Right Triggers to bang on the instrument in tune with
the rest of the music. Wait for the arrow to hit the top of the trigger
graphic before pulling the joypad trigger.
It may take a few notes to find the rhythm but once you do this class isn't
too hard to pass.
Below are the five Music classes and rewards for passing them:
>>Music 1
*******
Minimum Percentage to Pass: 65%.
Reward for Successful Completion: Pink Keyboard Shirt.
Notes: This will give you a chance to find your rhythm and understand
how this class works. This is fairly easy to pass.
>>Music 2
*******
Minimum Percentage to Pass: 75%
Reward for Successful Completion: Bullworth Band Camp T-Shirt.
Notes: The notes move a little faster this time around. Still not too
hard to pass.
>>Music 3
*******
Minimum Percentage to Pass: 80%.
Reward for Successful Completion: Music Note Pajamas.
Notes: Now things become tougher. Some of the notes require using both
triggers at once. The problem here is that the Xbox 360 triggers
are not very responsive so you need to pay extra attention when
you see the dual notes come down the screen.
>>Music 4
*******
Minimum Percentage to Pass: 85%.
Reward for Successful Completion: Marching Band Outfit.
Notes: Some of the notes come very close together. The lack of
responsiveness of the Xbox 360 triggers makes this tough so pay
extra attention throughout this class.
>>Music 5
*******
Minimum Percentage to Pass: 90%.
Reward for Successful Completion: '80s Rocker Outfit plus Cowbell Room
Trophy (near filing cabinet).
Notes: Lots of notes. A lot of them come clustered but if you get into
a good rhythm early these clusters shouldn't be too hard to play
through even with the lack of responsiveness of the Xbox 360
triggers.
As mentioned earlier, the Weapon Spawn points are now working after the Clock
appears which leads me to the next chapter.....
/=========================================================================
0===========================================================================0
| III.11. Weapons, Boxes, and Crates List (Bullworth Academy) [WBCA] |
0===========================================================================0
=========================================================================/
Listed below are the Weapons, Boxes, and Crates for Bullworth Academy.
Sometimes the Weapons may not appear where listed but you may have to wait
and come back to the listed spot before the Weapon will appear. The Map
co-ordinates refer to the printed map that comes included with the game disc:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| III.11.A. Weapons
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Apples
******
--On the raised area by the tree south of the Girl's Dorm (x2).
Map: (F-8).
--On the Football Field grounds (x8). There are two Apples in each corner
of the field.
Map: (I-[8,9]).
>>Bag of Marbles
**************
--Hidden in a bush near the lattice on the south side of the Main
Building.
Map: (G-9).
--At the south end of the Old School Bus north of the Autoshop.
Map: (G-8).
--On a secret path that runs from the Pool Building to Harrington House.
Climb the ladder (by the Pool Building entrance) to the overhang and
jump east and down to gain access.
Map: (H-9).
>>Baseball Bats
*************
--By the Soda Machine next to the Pool Building entrance.
Map: (H-9).
--On the ground by the east end of the Football Field seats.
Map: (H-8).
--Baseball Bat: On the ground next to the Football Field scoreboard.
Map: (I-9).
>>Bottle Rocket Launchers
***********************
++NOTE: These weapons will begin spawning after completion of the mission
"Stronghold Assault" (Jimmy Hopkins).
--To the left of the entrance to the Observatory.
Map: (H-9).
>>Bricks
******
--Just past the main entrance for the Autoshop.
Map: (G-8).
>>Carton of Eggs
**************
--On the raised area by the tree south of the Girl's Dorm.
Map: (F-8).
--By the tree north of the Library entrance.
Map: (F-9).
--On the roof of the Pool Building. After climbing the first ladder there
is a second ladder that will lead you to the roof.
Map: (H-9).
--On the ground by the west end of the Football Field seats.
Map: (H-8).
>>Fire Crackers
*************
--Next to the electronic gate southeast of the Library entrance.
Map: (G-10).
--By a tree just south of the entrance for Harrington House.
Map: (H-9).
--On top of the viewing stands overlooking the Pool (north end) inside
the Pool Building.
Map: (H-9).
>>Fire Extinguishers
******************
--At the south end of the hallway inside the Boy's Dorm.
Map: (F-9).
--Inside the Main Building (x4). Two on the first floor and two on the
second floor.
Map: ([F,G] - [8,9]).
--In the Gym Building by the stairs leading down to the Changerooms.
Map: (H-8).
>>Itching Powders
***************
--On the north side of the Girl's Dorm.
Map: (E-8).
--In one of the shower stalls for the Boy's Locker Room at the Gym.
Map: (H-9).
--Behind the east seats for the Football Field.
Map: (H-9).
>>Rulers
******
--Northwest of the Library entrance next to the bench.
Map: (F-9).
--South of the Library entrance by the wall.
Map: (G-9).
>>Spray Paints
************
++NOTE: These weapons will begin spawning after completion of the mission
"Tagging" (Preps).
--At the south side of the Boy's Dorm.
Map: (F-9).
--In the open garage at the south part of the Autoshop.
Map: (G-8).
>>Spud Guns
*********
++NOTE: These weapons spawn after completion of the mission "Stronghold
Assault" (Jimmy Hopkins).
--Behind the wall south of the Library entrance.
Map: (G-9).
--To the right of the entrance to the Observatory.
Map: (H-9).
>>Stink Bombs
***********
--Behind the wall south of the Library entrance.
Map: (G-9).
--Next to a dumpster on the north side of the Autoshop.
Map: (G-8).
--On the platform next to the Football Field scoreboard.
Map: (I-9).
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| III.11.B. Boxes
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>>In front of the Girl's Dorm.
Map: (F-8).
>>In front of Harrington House.
Map: (H-9).
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| III.11.C. Crates
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>>In the garage at the south side of the Autoshop (x2).
Map: (G-8).
In addition, there are a lot more Boxes and Crates inside the basement of the
Main Building that can be accessed during and after the mission "Help Gary"
(Gary Smith).
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| III.12. Jimmy Hopkins [JMHK] |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
Jimmy Hopkins is the main character of the game. Although he has been thrown
out of a lot of schools he is really not at all bad. He has had an unstable
family life and that tends to make him act out his frustration leading him
into trouble. He has been unceremoniously dumped at Bullworth Academy to fend
for himself while his mother and new stepdad go off on a long honeymoon.
Jimmy's first mission can be found just outside the Main Building.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH1. "The Setup" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
After a talk with Dr. Crabblesnitch, Jimmy is attacked by Davis, a Bully
who thinks that Jimmy is being a teacher's pet. After being nailed by
Davis' Slingshot, Jimmy gives chase.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This should be completed after your first full day of classes.
0=========0
| The Plan
0===========0
Follow the simple instructions for jumping and running and chase Davis. He
will lead you to the Autoshop. Davis closes the gate and another Bully will
confront you. The game will then instruct you on how to stuff someone in a
Trash Can. After dealing with this Bully go and open the gate by tapping
Triangle repeatedly.
Once inside, continue chasing Davis. He will shut one of the garage doors
and you need to fight another Bully. After defeating this Bully, go and
open the garage door.
When you open this garage door Davis will shut another one and you have to
face another Bully. Defeat him and open the nearby garage door.
Now you be back outside but you now have to deal with two Bullies. lure
them inside the garage and beat up both of them. When you get back outside
you will find a health bar for Davis and Davis himself standing on top of a
heap of junk. He will be shooting at you with his Slingshot.
You will be prompted to pick up Bricks and Trash Can Lids to throw at him
so you can defeat him. Use the Left Trigger to lock on and the Right
Trigger to throw the object at Davis.
When you knock Davis down from the junk pile, after you hit him three
times, the mission will be successfully completed.
0=======0
| Reward
0=========0
You will get the Slingshot plus Bully Respect -5.
In addition, you will unlock the remainder of your Gym classes.
/=========================================================================
0===========================================================================0
| III.13. Penalty Shots and Keep-Ups [PSKU] |
0===========================================================================0
=========================================================================/
Once you start up the classes there are a couple of mini-games that also
activate that you can play to get lots of money you can use to buy stuff. You
can do these games while you are trying to pass classes. By the time you
finish passing all four classes you should have lots of money which will help
you out for the rest of the first chapter of the game.
These mini-games are available when class is not in session and will not be
available after 7 PM. You must beat these two mini-games once to help toward
100% Completion.
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| III.13.A. Penalty Shots
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On the basketball court in front of the Pool Building you will see a blue
circle on the ground. This will activate the "Penalty Shots" mini-game.
In this mini-game you have to hit Constantinos with the soccer ball enough
times to knock him out. After you make your bet (maximum of $20) the game
begins.
You have five tries to knock him out. There is also a timer so you can't
dawdle when trying to make a shot. You will notice that the A Button symbol
is in the middle of the area.
When you move the Left Analog Stick this symbol will move on its own in the
penalty area and bounce randomly. The goal is to hit Constantinos when the A
Button symbol is on him.
When you hit him enough times (although sometimes if you hit him just right
you can take him down with one shot) you win the mini-game and the money.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| III.13.B. Keep-Ups
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On the east side of the east set of stands for the Football Field is another
blue circle on the ground. This will activate the "Keep-Ups" mini-game.
Here, a Jock will bet you that can't do Keep-Ups. After you make your bet
(maximum of $20) the game begins.
What you do is to move the Left and Right Analog Sticks in the direction of
the arrows that appear on the Analog Stick symbols on the bottom of the
screen. The moves are random in each attempt.
The best thing to do is to just look at the stick symbols and not at Jimmy
and move the corresponding stick when the arrow appears.
When you successfully go through the moves you win the game and the money.
Personally, I found that the "Keep-Ups" mini-game was a real easy (much
easier than "Penalty Shots") to make lots of money quickly at the early
stages of the game. From about 4 PM to 7 PM I could play four games of
"Keep-Ups" and make $80 per day while passing my classes before going into
the Main Story missions.
However, after completion of Gym 5, there is a much better way to make money
which leads to the next chapter.....
/=========================================================================
0===========================================================================0
| III.14. Dodgeball For Money [DBFM] |
0===========================================================================0
=========================================================================/
In the Boys Changeroom you will find the marker to play Dodgeball after you
complete the last of your Gym classes.
When you start the Dodgeball games you will go up against a different clique
and in this order: Preps, Greasers, Jocks, Townies. After beating the Townies
the next game will be against a random clique.
Each game of Dodgeball you win will get you $15. Although this isn't as much
as you can get from "Penalty Shots" and "Keep-Ups" playing Dodgeball will net
you more money more quickly.
How? When you play either "Penalty Shots" and "Keep-Ups" the game clock
continues to move thus limiting the amount of attempts in each game day.
However, when playing Dodgeball the game clock STOPS while you play. Thus you
can play many games within an hour of the game clock.
As a result you can earn more than $200 per game hour when the Gym is open.
I should note that you also earn the Dodgeball Room Trophy, which appears on
the filing cabinet, when you pass Gym 5. However, while it will show in the
Stats, it will not actually appear until you play several games of Dodgeball.
After beating the first random game then the Dodgeball Room Trophy will
finally appear (although you can also get the Dodgeball Room Trophy to appear
by doing the Jocks Challenge).
/=========================================================================
0===========================================================================0
| III.15. Leveling Up Jimmy (Part 2) [LUJT] |
0===========================================================================0
=========================================================================/
Now that I've started the game clock (and did "The Setup") I am going to
follow this pattern until I pass all of my available classes:
>>Go to class.
>>Save game after first class.
>>Go to next class.
>>Save game after second class.
>>Play "Keep-Ups" to earn money until 7 PM.
>>Go to bed around 7:30 PM.
>>Wake up, save game, and repeat pattern.
By passing my classes I should also have the "Keener", "Teacher's Pet", and
"Boy Genius" Achievements by passing three, six, and nine classes
respectively.
After completion of Gym 5 I go and play Dodgeball to earn lots of extra money
more quickly which I can use later in the game for clothes acquisition. My
goal is to get between $2,500 and $3,000 before I stop playing.
Although I go to bed around 7:30 PM to speed up the process of passing my
classes I also spend a few minutes outside of the Boys Dorm after curfew for
a couple of nights to obtain the "After Hours" Achievement.
After Art 1 I go and give away Flowers to Christy and Angie (but not kiss
them - I save that until after Art 5) between classes and after classes so I
can pick more Flowers for the "Green Thumbs Up" Achievement.
Although there is a lot more Achievements I can go after I will wait to do
them until after the mission "The Candidate" (Nerds) because there will be no
game clock to worry about for awhile.
With all of this explained it is time to go back to the Main Story starting
with.....
/SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| >GS2. "Slingshot" (Gary Smith) |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/
0=========0
| Overview
0===========0
After Gary tells Jimmy about his plan to take over the school he wants to
see the new Slingshot in action.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Follow Gary to the Old School Bus and shoot out the windows with the
Slingshot. The game will instruct you on how to target objects to be shot.
After shooting out the windows follow Gary to the Football Field.
From climb the tree and wait for football practice. Use the Slingshot to
knock out all six of the football players on the field. If you finished all
of your Gym classes this becomes easier because of the accuracy upgrades.
Don't shoot at the Gym teacher. If you knock him out you will fail the
mission.
Once you knock down the last football player the mission is successfully
completed.
0=======0
| Reward
0=========0
Nerd Respect +5.
/SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| >GS3. "A Little Help" (Gary Smith) |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/
0=========0
| Overview
0===========0
Gary wants to torment the homeless guy near the Old School Bus for some
fun.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go to the Hobo behind the Old School Bus. When you get there the Hobo jumps
out and scares off Gary and Petey. However, Jimmy stays behind and stands
up to the Hobo.
The Hobo is impressed and offers to give Jimmy advanced fighting techniques
in exchange for Transistors for his radio. After the cutscene you will see
an X on your map. This is the first Transistor and is can be found at the
Autoshop.
Go through the Autoshop and to where the X is. You will notice a ladder
where there was none before (if you explored the area earlier). Climb it
and you will find the Transistor:
[BAC-T1] - On the roof of the southern part of the Autoshop.
Get the Transistor and climb back down. Go back to the Hobo and he will
train you.
The move he shows you is the Uppercut (hold X). Successfully perform the
move three times for successful training and mission completion.
0=======0
| Reward
0=========0
Uppercut unlocked.
In addition, you also unlock the "A Little Help" training sessions. There
are five more and you unlock them when you gain a Transistor for the Hobo.
In order to gain these fighting moves, and get closer to 100% Completion,
you need to find the Transistors which segues into the next chapter.....
/=========================================================================
0===========================================================================0
| III.16. Transistors (Bullworth Academy) [TRBA] |
0===========================================================================0
=========================================================================/
Now that you have found the Hobo you can now go and acquire Transistors for
additional fighting moves from him. There are six and you have already found
one.
Below are the Transistors that can be found on the grounds of Bullworth
Academy:
[BAC-T1] - On the roof of the southern part of the Autoshop (you already
acquired this one but it is on this list for completion sake).
[BAC-T2] - In the basement of the Main Building near the furnace. ++NOTE: Can
only be acquired during or after completion of the mission "Help
Gary" (Gary Smith). To get it after the mission you can enter the
basement through the employee door from the outside or through the
Boiler Room door near the Clothes Store.
Now back to the Main Story.....
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| III.17. Nerds [NRDS] |
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DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
At this point in the game you will start doing missions for the Nerd Clique.
The Nerds are the ones that are either grossly overweight, very skinny,
and/or geeky looking. Successful completion of their missions during Chapter
I will allow you to gain Respect with them.
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND1. "Save Algie" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
While strolling through the Library, Jimmy encounters Algernon who needs
help to his locker because he is afraid of the Bullies. Once payment is
settled the two of them head off to the Main Building.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
After you exit the Library head north toward the main entrance to the Main
Building. You will see a health line for Algernon appear to the right. If
it goes down to nothing you will fail the mission.
Take down the first Bully you encounter when you turn the corner. The
advanced fighting techniques you learned should help you deal with this one
quickly.
After dealing with the Bully, Algie announces that he needs to go to the
bathroom and you have a limited amount of time to get him there.
Continue north and you will see two more Bullies. Take the initiative and
tackle one of them while the other runs toward Algie. If all goes well,
Algie should be near a trash can with the second Bully nearby. Grab the
second Bully and push him into the trash can. Then quickly beat up the
other Bully to clear the way. After that, go into the Main Building.
Go up to the second floor and into the Boys Restroom. When Algie enters the
stall two more Bullies show up. You can either beat them up or you can try
your hand at doing swirlies against them. Once the Bullies are defeated,
Algie will finish up his business.
Once Algie is done head back to his locker to successfully complete the
mission.
0=======0
| Reward
0=========0
$5, Nerd Respect +5, Bully Respect -10.
At this point you have earned just enough Nerd Respect to be able to kiss
Cornelius which can be useful if you need the extra health. This will also
give you a head start on acquiring the "Over the Rainbow" Achievement if
you wish to pursue it.
/=========================================================================
0===========================================================================0
| III.18. Errands (Part One) [ERD1] |
0===========================================================================0
=========================================================================/
When you re-enter the Boys Dorm, you will be introduced to the Errand Side
Missions.
These are side-missions that will allow you to gain extra money. There are a
total of 50 Errands in the game and you need to do at least 31 of them to get
100% Completion.
These Errands will appear when you go into certain areas and after certain
missions have been passed. When you see a blue X on the map that means that
an Errand has popped up.
In this introduction to the Errand Missions, Petey needs you to give a
package to Beatrice. To accept the Errand you hold Left Trigger then press
the A Button. Take the package and run over to the Girls Dorm, where Beatrice
is waiting outside, and give her the package. You will be rewarded with $5.
++IMPORTANT NOTE: Some of the Errand Missions may appear later than listed
due to glitches within the Xbox 360 version. One Errand
Mission in particular will not appear at all. It is unclear
at the time of this writing when, or if, Rockstar Games
will fix all the issues within "Bully: Scholarship
Edition".
For identification I have labeled the Errands with an "E".
This is the Errand that will appear at this stage of the game at Bullworth
Academy:
[BAC-E1] - Escort Algie to Library
***********************
Where found: On second floor of the Main Building near Algie's
locker.
After: "Save Algie" (Nerds).
Plan: Simply jog to the Library and Algie will follow. Very easy.
Reward: $15.
Now let's move onto the Main Story missions once again.....
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND2. "That Bitch" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
While sneaking around the Girls Dorm, Jimmy overhears a confrontation
between Mandy, a Jock Cheerleader, and Beatrice, one of the Nerds. Mandy
defiantly takes Beatrice's Chemistry notes and leaves. Beatrice notices
Jimmy and pleads with him to get the notes back. After being threatened
with tattling Jimmy goes to retrieve the notes.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
If you don't already have some Stink Bombs in your inventory you will meet
up with Gary outside of the Girls Dorm. He will then tell you to go and get
some from Fatty. I should note that you can beat up Gary after the
conversation if you want.
After talking to Gary go to the Library where you meet up with Fatty. You
can either humiliate, pay, or throw him back. After dealing with Fatty, get
the Stink Bomb.
If you already have a Stink Bomb in your inventory then you can just go
straight to the Gym.
Once you get inside the Gym go into the Girls Changeroom. Break into
Mandy's locker and get the notes. After getting the notes you will hear
Mandy outside and see a Prefect appear on the radar.
Go behind the lockers and wait. You will see Mandy open her locker and get
nailed by the Stink Bomb you left behind when you broke into her locker.
This will cause her to run into the nearby stall and start vomiting. When
the nearby prefect gets far enough away from the changeroom entrance get
out of the Gym.
Then head over to Beatrice, who is waiting just outside the Girls Dorm, to
complete the mission.
0=======0
| Reward
0=========0
Beatrice now likes Jimmy. He doesn't have to present gifts or dress
snappily to get a kiss from her.
After 7 PM head toward the Girl's Dorm to pick up the next mission.....
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND3. "The Diary" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
Beatrice wrote in her diary during Mr. Hattrick's class and it was
confiscated. It is to be turned into Dr. Crabblesnitch's office in the
morning where the whole school will find out what's inside.
Beatrice tells Jimmy that she has written a lot about him inside her diary
and considers themselves "doomed lovers". Jimmy needs to get to the diary
before this is exposed.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission is available between 7 PM and 11 PM.
0=========0
| The Plan
0===========0
Climb the lattice behind the Main Building to gain access to Mr. Hattrick's
classroom. Go to the Math Room marked on the map avoiding the Prefects
along the way. When you get there you will find the room locked. Go
downstairs to the Staff Room.
Go to the desk to get the diary and you will read an excerpt from it. After
that head back to the Girl's Dorm to complete the mission.
0=======0
| Reward
0=========0
$20 and you will earn the Beatrice Picture Room Trophy (on the wall near
your dresser).
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND4. "Defend Bucky" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
While talking to Gary, Jimmy is approached by Algernon who needs Jimmy's
help. It appears that Bucky, another Nerd that went to the Auto Shop to get
parts for a science project, may have been caught by the Bullies. Gary
prods Jimmy into doing the rescue.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Run to the Auto Shop. You will notice a health line for Bucky on the right
side of the screen. You will see it start to drain. Bucky is being attacked
by Bullies and you need to get there quickly.
Once you get to Bucky, take down the Bully that has the Baseball Bat. Grab
the Bat from him and then start beating him up with it. After defeating the
first Bully, go after the second. Once both Bullies have been taken down,
help Bucky get inside.
As you near the door, two more Bullies show up. Deal with them the same way
as you did the first pair. After that open the door and Bucky will get what
he needs then escape.
Two more Bullies show up to block the route. Beat them both up and head to
the door to make good your escape.
0=======0
| Reward
0=========0
You now have the Skateboard and Bully Respect -10.
You will also notice the Halloween decorations adorning the school. It is
almost that time of year.
In addition, you open up more.....
/=========================================================================
0===========================================================================0
| III.19. Errands (Part Two) [ERD2] |
0===========================================================================0
=========================================================================/
Now that you've done "Defend Bucky" (Nerds) more Errands will appear:
[BAC-E2] - Pull Fire Alarm
***************
Where found: On first floor, in the lobby, of the Main Building.
After: "Defend Bucky" (Nerds).
Plan: Find a Fire Alarm, which is identified by a blue X on the
map, and pull it.
Reward: $15.
[BAC-E3] - Plant Chocolates in Trevor's locker
***********************************
Where found: On the first floor of the Main Building near the
Cafeteria.
After: "Defend Bucky" (Nerds).
Plan: Find Trevor's locker on the second floor, pick his locker,
and put the Chocolates inside.
Reward: $10.
[BAC-E4] - Pick three lockers
******************
Where found: On the first floor of the Main Building in the lobby.
After: "Defend Bucky" (Nerds).
Plan: Pick any three lockers you encounter. Avoid Prefects while
doing the Errand.
Reward: $10.
[BAC-E5] - Walk Christy back to the Girl's Dorm
************************************
Where found: In the school parking lot near the Autoshop during
evening hours.
After: "Defend Bucky" (Nerds).
Plan: Hold her hand and walk her to the Girl's Dorm. Be wary of
Bullies.
Reward: $10.
[BAC-E6] - Plant Chocolates in Gloria's locker
***********************************
Where found: On the second floor of the Main Building near the
lobby.
After: "Defend Bucky" (Nerds).
Plan: Find Gloria's locker on the first floor, pick her locker,
and put the Chocolates inside.
Reward: $10.
Now back to the Main Story.....
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND5. "The Candidate" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
Jimmy is asked by Earnest, who is running for Class President, to protect
him from the Jocks who plan to ruin his speech at the auditorium.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Run up to the marker in front of the AV Room door (which is just west of
Dr. Crabblesnitch's office) at the upper level of the Main Building to
start the mission.
You are given the Super Slingshot to use during this mission. Your goal is
to shoot the Jocks, who are heckling Earnest's speech, before they can hit
Earnest. Earnest has a health line that appears on the right and if it goes
down to zero then the mission is failed.
The Jocks can appear in the balconies (on your level to the right and
left), in the scaffolding above the stage, on the stage, and on the floor
near the stage. The blips on the radar will indicate where the Jocks will
appear. An X means that they are on the upper level and a triangle means
that they are on the lower levels.
You will be in scope mode when you start. Hold down the Right Trigger and
release it to fire at a Jock.
You only need to hit a Jock once to make him go away. About halfway through
the speech a person dressed up as the Bullworth mascot will appear on the
stage. He can drain Earnest's health without hitting him so nail him
quickly.
Then take down the remaining Jocks to successfully complete the mission.
0=======0
| Reward
0=========0
You now have the Super Slingshot plus Nerd Respect +5, Jock Respect -5,
$10, and the "Earnest for President" Poster Room Trophy.
At this point you will notice that there is no clock. In addition, when you
exit the Main Building you will also see Gravestones laying about.
You need to destroy all 19 of them to help toward 100% Completion:
>>[GR1, GR2, GR3] - In front of the Girl's Dorm.
>>[GR4, GR5] - East of the Girl's Dorm.
>>[GR6, GR7] - West of the Boy's Dorm.
>>[GR8, GR9, GR10] - In front of the Boy's Dorm.
>>[GR11, GR12] - West of the Main Building.
>>[GR13, GR14] - On the east side of the Main Building.
>>[GR15, GR16, GR17] - South of the Main Building.
>>[GR18, GR19] - Inside the yard for Harrington House just north of the
house entrance.
Destroying all 19 Gravestones will earn you the Edna Mask and the
Gravestone Room Trophy.
If you do not destroy all of the Gravestones by the end of Halloween night
the remaining Gravestones can be found at the northeast corner inside of
Spencer Shipping in Blue Skies Industrial Area when you open up Chapter V.
When you get back to your room you will see Gary sitting on your bed, in a
costume, and a mission marker by your closet. Activating the marker will
trigger the next Main Story Mission ("Halloween").
As already noted, there is no game clock. So instead of doing the next
mission I go and do more.....
/=========================================================================
0===========================================================================0
| III.20. Leveling Up Jimmy (Part 3) [LUJH] |
0===========================================================================0
=========================================================================/
Because there is no game clock at this stage of the game I can focus on going
after most of the available Achievements:
>>For the "Over the Rainbow" Achievement, I go after the Nerd Cornelius as
I run around going after the "Marathon" and "Skate Pro" Achievements. At
this point he is the only boy you can kiss. If you hadn't got rid of
enough Flowers before completion of Art 5 then this will help you get rid
of Flowers from your inventory so you can get the "Green Thumbs Up"
Achievement.
>>For the "Marathon" Achievement, I run around the Main Building adding to
my "On Foot" stats. While I am doing this I also go and do other tasks
and Achievements. You can probably get this Achievement without doing
this extra work but I like to get this one as quickly as possible and get
it out of the way.
>>For the "Skate Pro" Achievement, I go around the Main Building on the
Skateboard just like I did for the "Marathon" Achievement. Just like the
"Marathon" Achievement it will take quite a bit of time to get so I try
to do other tasks and Achievements while going after this one.
>>For the "Soda'Licious" Achievement, I buy 100 Sodas from the Soda Machine
inside the Boys Dorm. I should have more than enough money from playing
"Keep-Us" to get this Achievement (as well as unlocking the Free Soda
Reward and the game percentage that goes with it). After getting this
Achievement I stop getting Sodas until after opening up Chapter II so I
can go to the Yum Yum Market and buy large quantities of Soda to get the
Two Can Hat and game percentage toward 100%.
>>For the "Watch Your Step" Achievement, get the Bag of Marbles from behind
the Old School Bus. Then go inside the Boys Dorm, spread all of the
marbles at the front door, go to the Fire Alarm near your room, pull it,
and go inside your room (which is a safe zone - nobody goes in after
you). When the students start tripping on the marbles trying to get out
you will get this Achievement in less than thirty seconds. Real easy.
>>For the "Smell Ya Later" Achievement, get some Stink Bombs from either
your Chem Set or around the school grounds. Get some Bag of Marbles too.
Go inside the Boys Dorm and do what you did for the above Achievement.
However, as they are tripping, go outside of the room and let them see
you. They will now go after you. Go back to your room and they will
remain outside the door. Throw the Stink Bombs through the door and hit
the large group of students. Repeat this until you have the Achievement.
>>For the "Casanova" Achievement, I wait until after completion of Art 5 so
I no longer need to give Flowers to either Christy and Angie before
kissing them. This makes it easier and faster to acquire this
Achievement.
You can also do Errands (except for the nighttime one) and Dodgeball (for
extra money). But you can't do Classes, "Keep-Ups" and "Penalty Shots".
Of course, you can also be Busted and do Detention.
A lot of work to be sure but by the time I've done all I can do and ready to
move on to the next Main Story Mission I've acquired the following
Achievements:
>>After Hours.
>>Boy Genius.
>>Casanova.
>>Down For the Count.
>>Green Thumbs Up.
>>Keener.
>>Kickin' the Balls.
>>Marathon.
>>Over the Rainbow..
>>Skate Pro.
>>Skidmark.
>>Smart Mouth.
>>Smell Ya Later.
>>Soda'Licious.
>>Teacher's Pet..
>>Watch Your Step.
I should also note that, at the time of this writing, you can also get the
"Green Thumb" Achievement early thanks to a bug in the game. The "Green
Thumb" Achievement is supposed to be awarded by completing all six Lawn
Mowing Jobs outside of Bullworth.
But, the game will also award this Achievement by completing the first six
Law Mowing Detention mini-games. Apparently the game can't distinguish
between Detention and the Jobs. Hopefully this will be fixed in later
versions of the game.
In addition to obtaining all of the above Achievements, I also have lots of
money thanks to multiple games of "Keep-Ups" and Dodgeball (between $2,500
and $3,000). This is mainly used to get clothing which you need for 100%
Completion. And this segues into the next chapter.....
/=========================================================================
0===========================================================================0
| III.21. Bullworth Academy Clothes Store [BACS] |
0===========================================================================0
=========================================================================/
With the money I have earned from "Keep-Ups" and Dodgeball I have more than
enough to clean out this store. The list of Clothes you need to purchase is
as follows:
>>Head
****
--Bullworth Cap - Team ($3.50)
--Bullworth Cap - Green ($3.50)
--Bullworth Visor - Classic ($3.50)
--Bullworth Visor - Green ($3.50)
--Bullworth Visor - Red ($3.50)
>>Upper Body
**********
--Gray Bullworth T-Shirt ($3.50)
--Bullworth Polo Shirt ($3.50)
--Team Polo Shirt ($3.50)
--Team T-Shirt ($3.50)
--Team Football Jersey ($3.50)
--Team B-Ball Jersey - White ($3.50)
--Team B-Ball Jersey - Red ($3.50)
--Team B-Ball Jersey - Blue ($3.50)
--Bullworth Hoodie - Gray ($6.00)
--Bullworth Hoodie - Blue ($6.00)
--Team Zip-Up ($8.00)
--Bullworth Zip-Up - Green ($8.00)
--Astronomy Club Vest ($7.00)
--School Sweater ($7.00)
--Bullworth Sports Jacket ($11.00)
>>Left Arm
********
--Team Sweatband - Blue ($2.00)
--Team Sweatband - Red ($2.00)
--Team Sweatband - White ($2.00)
>>Right Arm
*********
--Team Sweatband - Blue ($2.00)
--Team Sweatband - Red ($2.00)
--Team Sweatband - White ($2.00)
>>Legs
****
--Bullworth Gym Pants ($7.00)
--School Shorts ($5.00)
--Bullworth Gym Shorts - Blue ($5.00)
--Bullworth Gym Shorts - White ($5.00)
--Bullworth Gym Shorts - Red ($5.00)
>>Feet
****
--Gym Shoes ($6.00)
--Cheap Dress Shoes ($10.00)
After doing everything possible to get game percentage and Achievements I go
back my dorm room and to the next Main Story Mission.....
/SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
| >GS4. "Halloween" (Gary Smith) |
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/
0=========0
| Overview
0===========0
After getting into his costume Jimmy and Gary head off to play some pranks
on the student body.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go over to the trash can and get Petey. You will also need to quickly leave
the Dorm if you want to avoid Russell.
In addition, you will notice that there are some Pumpkins laying about.
There are four inside the Boys Dorm and 27 total. Since there is no clock
for this mission you can seek out and destroy them all of them if you wish.
You need to destroy all 27 Pumpkins to get 100% Completion:
>>[PK1, PK2, PK3, PK4] - Inside the Boys Dorm.
>>[PK5] - At the door to the Boys Dorm.
>>[PK6] - West of the Boys Dorm. Use the Super Slingshot to destroy.
>>[PK7] - East of the Girls Dorm. Use the Super Slingshot to destroy.
>>[PK8] - At the door to the Girls Dorm.
>>[PK9] - At the front door to the Main Building.
>>[PK10, PK11, PK12] - In the lobby of the Main Building.
>>[PK13] - Near the Staff Room in the southwest part of the Main
Building.
>>[PK14, PK15, PK16, PK17] - In the Cafeteria.
>>[PK18] - On the upper level of the Main Building south of the Boys
Restroom.
>>[PK19] - At the front gate of the Auto Shop.
>>[PK20] - At the front door of the Library.
>>[PK21] - At the front door of the Harrington House.
>>[PK22, PK23, PK24] - Inside the yard for Harrington House just north of
the house entrance.
>>[PK25] - In front of the Bullworth Mascot Statue.
>>[PK26, PK27] - Between the Gym and Pool Buildings.
For destroying all 27 Pumpkins you will get you the Pumpkin Head Mask and
the Pumpkin Room Trophy.
If you do not destroy all of the Pumpkins by the end of Halloween night
the remaining Pumpkins can be found in the basement, by the boiler, of the
Main Building a little later in the game.
As for the mission itself:
You also need to play five pranks on people to complete the mission.
Students will approach you and ask for your help in doing pranks. The
pranks vary from throwing eggs at students to activating fireworks near
groups of people.
If you wish to destroy Pumpkins on this mission get a prank from someone
and then go after the Pumpkins before playing the prank.
You can let Gary and Petey be knocked out if you want. It won't affect the
mission. Since the Prefects are at a party you can also break into lockers
with impunity.
Once you successfully complete five pranks you will complete the mission
but there is another, and much bigger, prank that can only be done on this
night which will lead to.....
/SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
| >GS5. "The Big Prank" (Gary Smith) |
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/
0=========0
| Overview
0===========0
Gary wants to feed Chad's dog some rancid meat so he can get something for
this prank.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
It should be noted that this mission does NOT count toward 100% Completion.
The clock reappears and starts up at 8 PM. If you go to sleep you will miss
out on this mission so you can skip this if you want.
0=========0
| The Plan
0===========0
Go to the marker near the Harrington House to activate. Gary will chase
after the dog but Chad runs in to protect his pet. Take down Chad so Gary
can feed the dog.
Now take the Bag o' Poo to the Staff Room inside the Main Building. Once
you drop the bag in the marker go and pull the nearby Fire Alarm to
successfully complete the mission.
0=======0
| Reward
0=========0
Red Ninja Outfit for your Wardrobe Closet.
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND6. "Character Sheets" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
While walking near the Library, Jimmy encounters Melvin who is upset over
the theft of his "Grotto & Gremlins" Character Sheets. Melvin offers Jimmy
10 "grotes" and the pick of his wenches if he takes the quest. Jimmy
accepts.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
After perusing the American.img file (on the PS2 version) using
TextWrangler, I found the text for an earlier version of this mission and
that there was supposed to be five sheets instead of four. The missing
sheet is for Qiath "The Enigma".
0=========0
| The Plan
0===========0
There are four sheets to recover (Gwythien "The Elf Princess", Kedayth "The
Light Bearer", Jeroba "Watcher of the Earth", and Eowoama "Goddess of
Rebirth"). Let's start at the one near the Library.
There are two Bullies who have a sheet. One of them kicks you in the balls
and you have five seconds to get up or you fail the mission. Once you get
up the Bullies flee leaving the sheet behind.
The second sheet is being held by a Bully near the Library path. He will
run and you must give chase. He will also drop Marbles behind him so be
careful. In addition, the Prefects will chase him alongside you. You can
either let the Prefects catch him or, if you are far enough away from them,
use your Slingshot to knock him out (if you get too close he'll use the
Marbles) to get the sheet.
The third sheet is at the Auto Shop. There are a pair of Bullies fending
off some Nerds. Take on the Bullies using your fighting techniques. One of
the Nerds may help you in beating them up so you need to be careful in not
hitting him too. Once the Bullies are defeated you will get the third
sheet.
The fourth sheet is near the Boys Dorm. A Bully is taunting a Nerd with the
sheet. Tackle the Bully and beat him up to get the last sheet.
Head back to Melvin to successfully complete the mission.
0=======0
| Reward
0=========0
$10 plus the "G&G" Character Sheet Room Trophy.
In addition, you may want to kiss a girl, or Cornelius, to boost your
health before doing the following mission.....
/SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
| >GS6. "Help Gary" (Gary Smith) |
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/
0=========0
| Overview
0===========0
Gary finds something fantastic and promises that things are not going to be
the same again.....
0==========0
| Prep Work
0============0
Complete Art 4 or 5 and kiss a Girl, or Cornelius, to get double health
prior to doing this mission. You may also want to wait until the beginning
of Day 1 before starting this mission. This will allow you some extra time
to do new tasks before doing the new classes unlocked after this mission.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Follow Gary and he will lead you to the Old School Bus where there are
three Bullies waiting. You need to beat them up to proceed further. One of
them will have a Baseball Bat so take him down first. Once that is done
head to the Basement entrance.
Follow Gary around the Basement. There are some doors you need to open
during your exploration. There also plenty of Boxes and Crates to get
Weapons and Sodas.
There is a switch not far from where you entered which will open the first
door. Follow Gary to the second door.
The switch for the second door is behind a cage. Jump through the opening
along the side of the cage to enter and open the door. You can smash the
crates in the cage for power-ups and weapons. You can also smash crates on
the shelves for additional items. Follow Gary to the third door.
The switch is also behind a cage but you can't get inside to access it. Use
the Super Slingshot to shoot the broom which will knock over the switch.
There are also additional crates in this room you can break for power-ups.
Follow Gary to the fourth door.
The switch is behind a cage but is protected by live wires. Gary turns them
off and you need to crawl through a small opening in the cage to access the
switch (and get a Rubberband, BAC-RB7, in the process). Once you open the
next door, follow Gary to the next one.
A steam leak prevents you from going further. You will now be in the Boiler
Room. You will also find a Transistor (BAC-T2 - for the Hobo) here. In
addition, this is where the Pumpkins from Halloween night will be stored.
If you didn't destroy them earlier this is a good time to do so.
To reduce the steam you need to get a Fire Extinguisher and use it on the
boiler. Once the steam is out, follow Gary into the next area. Keep
following him and he will lead you into a room with a large pit. Before
going down into the pit, go around to the north side and acquire BAC-RB9.
When Jimmy goes down into the pit he finds that he has been led into an
ambush. Gary is now pitting Jimmy against the leader of the Bullies.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| GS6.A. Russell Northrop
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
You will see a health line for Russell on the top of the screen. You need
to knock it down to zero in order to win. Russell is big and strong but if
you do the above Prep Work you should even things out a bit with the extra
health.
You can't grab him and if you hit him too much at one time he will block
and then smack you. Your uppercut takes too much time leaving you open to
attack so don't use it here.
But, then again, you don't need to use your fists for this fight. Thanks to
someone within the QUBQ Creative Group there is a much better way to handle
Russell.
When the fight starts switch to your Super Slingshot. You'll see that you
can lock onto Russell regardless of which direction you are facing.
There are two kinds of attacks that Russell will perform.
The first one, in the early stage of the fight, will have him on one side
of the pit and he will pound on the ground. Then he will charge you like a
bull and try to pin you onto the opposite wall.
As he is pounding on the ground hit him with a couple of light shots. When
he charges move out of his way. When he hits the opposite wall he will stun
himself. While he is stunned hit him with a couple of solid charged shots.
When he comes to he will try to charge you again and you can repeat the
pattern
The second kind of attack will be performed after you have taken off about
two thirds of his health. He will pound on his chest like an ape and chase
you around the pit. If he catches you he will put you into a wrestling move
and you have to quickly tap the Y Button to get out of it.
As he is pounding his chest hit him with a couple of light shots. When he
chases you run away from him until he runs out of breath. As he is trying
to regain his breath hit him with a couple of solid charged shots. When he
gets his breath he will pound his chest and run after you again. Continue
with this pattern until you drain the last of his health.
When you finally defeat him the mission is over.
0=======0
| Reward
0=========0
You gain the Russell Shirt Room Trophy, full respect from the Bullies, the
"Freshman" Achievement, and open up the next chapter of the game.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| IV. Chapter II - "Rich Kid Blues" [CHPT] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
After dealing with the Bully Clique and getting 100% Respect from them the
main gates to Bullworth Academy open up and Jimmy can now explore the nearby
town.
Dr. Crabblesnitch knows of Jimmy's penchant for fighting and warns him to
stay out of trouble. But one of the Preps approaches Jimmy and invites him to
come over to their Boxing Club to participate in the noble sport of boxing.
Jimmy waves him off.....for now at least.
/=========================================================================
0===========================================================================0
| IV.1. The Gates Open Up |
0===========================================================================0
=========================================================================/
As noted before the main gates to Bullworth Academy open up so Jimmy can go
into town. Two sections of the Bullworth area open up and I will start on the
western part of the Bullworth area.....
/=========================================================================
0===========================================================================0
| IV.2. Old Bullworth Vale [OBVL] |
0===========================================================================0
=========================================================================/
This area is connected to Bullworth Town by the North Bridge and the Dam. It
is also connected to Bullworth Academy via the South Bridge. Since this is
the largest of the two areas I will break it down into sections:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.A. The Estates
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
This is the rich neighborhood that occupies the north and northwestern part
of Old Bullworth Vale. All of the houses have street numbers on them but no
street name. But for this guide I will put a name on the street that goes
through The Estates area.
Estate Road starts from the west end of the North Bridge, goes around the
Happy Endings Retirement Home, around the west and south sides of The Estates
area, and ends at a three-way intersection just north of the Burger Place.
The small cul-de-sac on the south part of The Estates I will call the
Vale Cutoff.
In the northeast part of The Estates is the Cemetery at Bullworth Church
where the deceased residents of Bullworth rest in peace.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.B. Shopping District
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
This section just southeast of The Estates is the main shopping area for Old
Bullworth Vale and has the following places of interest:
>>Infirmary
>>Police Station
>>Shiny Bikes Store
>>Movie Theater
>>Aquaberry Clothes Store
>>Yum Yum Market
>>Old Bullworth Vale Hair, Nails & Beauty
>>Glass Jaw Boxing Club
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.C. The Carnival
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
On the southwest portion of Old Bullworth Vale is the Carnival. This is where
you can go to have a good time playing games, winning tickets, collecting
prizes, and riding rides. It also has its own Infirmary in case you get
Knocked Out while there. You can use the Porta-Pottys to hide from the Cops
if you get into trouble.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.D. Bullworth Lake
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
At the very south part of Old Bullworth Vale is Bullworth Lake. This large
lake has places you can swim to and explore. The large beach goes along the
north part of the Lake and up the east side of Old Bullworth Vale. The Beach
Clubhouse, a Save House you can earn later, is on the west side of the beach
at the beginning of the small pier.
/=========================================================================
0===========================================================================0
| IV.3. Bullworth Town [BLWT] |
0===========================================================================0
=========================================================================/
To the north of Bullworth Academy is Bullworth Town (via the Central Bridge).
Like Old Bullworth Vale it has its own Shiny Bikes Shop, Barber Shop, Clothes
Shop, Infirmary, and Police Station.
It also has the Town Hall, Gas Station, In and Out Motel, and the Dragon's
Wings Comics Store where the Nerds hang out a lot.
Now that I've covered a bit of what each area is like I will go into the
Collectibles for each area.....
/=========================================================================
0===========================================================================0
| IV.4. Collectibles (Old Bullworth Vale and Bullworth Town) [CLTO] |
0===========================================================================0
=========================================================================/
Below is the list of Collectibles for Old Bullworth Vale and Bullworth Town.
The Map co-ordinates refer to the printed map that comes included with the
game disc:
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| IV.4.A. Rubber Bands
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| Bullworth Academy (BAC) |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
[BAC-RB21] - On the small dirt path directly north of the main entrance for
Bullworth Academy.
(Map; E-8).
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[OBV-RB22] - At the front of Bullworth Church inside the Cemetery (north of
the front door). Go inside the Cemetery and jump over the broken
wall on the east side of the Church to gain access.
Map: (B-5).
[OBV-RB23] - In the back yard of the house at 23 Estate Road just north of
the garage (northeast of The Vale Centennial Garden).
Map: (B-3).
[OBV-RB24] - Under the bridge for the dried pond at the north part of the
Happy Endings Retirement Home.
Map: (B-3).
[OBV-RB25] - On the north side of the basketball court for The Vale
Centennial Garden.
Map: (C-2).
[OBV-RB26] - Inside the gazebo at the north part of the Spencer Estates. Can
be collected during or after the mission "The Eggs" (Preps).
Map: (C-2).
[OBV-RB27] - Inside the backyard of the house at 26 Estate Road directly
across the street west of the Spencer Estates. Jump the broken
part of the fence north of the gate then jump the small lattice.
Head to the lattice on the south part of the house. There is a
short section of lattice you can climb over. The Rubber Band is
near the tree.
Map: (D-1).
[OBV-RB28] - Inside the gazebo at the central area of the Old Bullworth Vale
Gardens.
Map: (D-3).
[OBV-RB29] - By the ramp near the picnic area on the east side of the Old
Bullworth Vale Gardens.
Map: (C-5).
[OBV-RB30] - By the fence west of the house at 11 Estate Road just west of
the North Bridge that connects Bullworth Town with Old Bullworth
Vale.
[OBV-RB31] - On the Beach by the dirt path at the east side of Old Bullworth
Vale.
Map: (C-7).
[OBV-RB32] - Behind the fence near the outdoor tables for the Burger Place.
Map: (D-4).
[OBV-RB33] - By the tree just north of the entrance for the Aquaberry
Fashions Clothes Store.
Map: (D-6).
[OBV-RB34] - Inside the Aquaberry Fashions Clothes Store near the Purchase
Clothes icon.
Map: (D-6).
[OBV-RB35] - Near the Trophy Case, in the Lounge, on the second floor of the
Glass Jaw Boxing Club. ++NOTE: Can be collected during or after
completion of the mission "Boxing Challenge" (Jimmy Hopkins).
Map: (D-6).
[OBV-RB36] - Outside of the Glass Jaw Boxing Club at the south wall of the
building.
Map: (D-6).
[OBV-RB37] - By the ramp behind the large house at 32 Vale Cutoff (the
cul-de-sac).
Map: (E-3).
[OBV-RB38] - On the dirt road above and directly behind the Home Made Ice
Cream Store.
Map: (E-4).
[OBV-RB39] - Just southwest of the Movie Theater in the alley that runs
behind the Old Bullworth Vale Shiny Bikes Store.
Map: (E-5).
[OBV-RB40] - By the guard rail in the park that overlooks the Carnival.
Map: (F-3).
[OBV-RB41] - In front of the Crazy Painted Man cage within the Freak Show
tent at the Carnival.
Map: (F-[2,3]).
[OBV-RB42] - On a tiny island just east of the Carnival. Go to the Beach and
into the west side of the Lake. Enter the small inlet and go
under the arch. Go onto the nearby beach and into the tunnel.
Follow it and it will lead you back out. Here you will see a log
that connects the tiny island to the mainland. Use the log to
gain access to the island and the Rubber Band.
Map: (G-3).
[OBV-RB43] - On the west side of the large pier directly south of the
Shopping District.
Map: (F-5).
[OBV-RB44] - On the small beach at the east side of Bullworth Lake.
Map: (G-7).
[OBV-RB45] - On a raised area at the southwestern part of Bullworth Lake. Get
onto the small beach at the southwestern part of the large
island and walk along the logs that connect the pillars to the
mainland. Once on the mainland, head east to the raised area
where the Rubber Band can be found.
Map: (H-4).
/XXXXXXXXXXXXXXXXXXXX
0======================0
| Bullworth Town (BLT) |
0======================0
XXXXXXXXXXXXXXXXXXXX/
[BLT-RB46] - On one of the upper levels at Town Hall. Use the ladder at the
northeast corner to climb to the next level and use the second
ladder to climb to the level where the Rubber Band is located.
Map: (B-9).
[BLT-RB47] - Just southwest of the entrance for Town Hall.
Map: (B-9).
[BLT-RB48] - Behind the large statue just south of Town Hall.
Map: (B-9).
[BLT-RB49] - On top of the Oil Spill Gas Station. Use the ladder on the back
side to access.
Map: (C-8).
[BLT-RB50] - In the basement of the Dragon's Wing Comics Store. ++NOTE: Can
only be collected after Chapter III is opened and after
completion of the mission "Nerd Challenge".
Map: (C-[8,9]).
[BLT-RB51] - In the alley north of the Bullworth Town Shiny Bikes Store.
Map: (C-9).
[BLT-RB52] - On the sidewalk north of the Worn-In Used Clothing Store.
Map: (C-9).
[BLT-RB53] - On the roof of the Closed Theater. Go on the raised level behind
the Worn-In Used Clothing Store and find the ladder. Climb the
ladder to get to the roof of the Clothing Store. Jump the alley
south of your position to gain access to the Rubber Band.
Map: (C-[9,10]).
/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| IV.4.B. "G&G" Cards
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[OBV-GG7] - By a grave in the Cemetery directly east of Bullworth Church.
Map: (B-6).
[OBV-GG8] - In the front yard of the Spencer Estates behind the parked car.
Can be collected during or after the mission "The Eggs" (Preps).
Map: (D-2).
[OBV-GG9] - On a raised area directly west of the Burger Place. From the Old
Bullworth Vale Hair, Nails & Beauty Salon entrance, head south to
the corner and then turn west. Continue west until you near the
road curve turning south. Ahead of you, at the road curve, should
be a nameless store with blue awnings. To the north of this store
is a set of stairs. Take these stairs up to a raised area. It is
on this raised area where you will find the Card.
Map: (D-4).
[OBV-GG10] - By the Trash Can near the Movie Theater.
Map: (E-5).
[OBV-GG11] - On some climbable rocks on the Beach near the west end of the
south bridge that connects Old Bullworth Vale to Bullworth
Academy.
Map: (E-6).
[OBV-GG12] - Just west of the entrance for the Carnival.
Map: (F-3).
[OBV-GG13] - Near the arcade games inside the Souvenir Tent at the Carnival.
Map: (G-3).
[OBV-GG14] - On the Big Squid ride at the Carnival.
Map: (G-2).
[OBV-GG15] - On the small pier near the Beach House on the west side of the
Beach.
Map: (F-4).
[OBV-GG16] - On the large barge floating in Bullworth Lake.
Map: (F-6).
[OBV-GG17] - On the Shipwreck at the south part of the Lake.
Map: (H-6).
/XXXXXXXXXXXXXXXXXXXX
0======================0
| Bullworth Town (BLT) |
0======================0
XXXXXXXXXXXXXXXXXXXX/
[BLT-GG18] - In the fenced-off area just south of Leighson's Bank. Go behind
the bank area until you find a parked car. There should be a
small opening to the left of the car that you have to crawl
through in order to gain access to the card.
Map: (C-8).
[BLT-GG19] - By the employee entrance, at the bottom of the stairs, behind
the Dragon's Wing Comics Store.
Map: (C-[8,9]).
[BLT-GG20] - In the basement of the Dragon's Wing Comics Store. ++NOTE: Can
only be collected after Chapter III is opened and after
completion of the mission "Nerd Challenge".
Map: (C-[8,9]).
[BLT-GG21] - At the south end of the alley that runs north-south behind The
Happy Mullet Barber Shop and the Bullworth Town Infirmary. From
the entrance of The Happy Mullet, head south then take a left at
the street corner. Head east for a little bit and you should see
an alley to your left. Go into the alley and you should see the
Card ahead of you.
Map: (C-9).
[BLT-GG22] - On top of the Police Station. Use the ladder in the parking lot
behind the Station to gain access.
Map: (B-9).
[BLT-GG23] - On top of the dumpster in the alley just southeast of the Police
Station.
Map: ([B,C]-9).
[BLT-GG24] - At the In and Out Motel. From the entrance of the Worn-In
Clothing Store, head south then turn left at the three-way
intersection. As you head east you will see the blockade at the
entrance to New Coventry. To your right is the In and Out Motel.
At the southeast part of the parking lot is a parked car. The
Card is behind the parked car.
Map: (D-10).
/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
| IV.4.C. Gnomes
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[OBV-N2] - At the front of Bullworth Church inside the Cemetery (south of the
front door). Go inside the Cemetery and jump over the broken wall
on the east side of the Church to gain access.
Map: (B-5).
[OBV-N3] - In the front yard of the house at 23 Estate Road (by the bird
baths - northeast of The Vale Centennial Garden).
Map: (B-2).
[OBV-N4] - In front of the house at 21 Estate Road directly north of the
Happy Endings Retirement Home.
Map: (B-3).
[OBV-N5] - On the front porch of the house at 22 Estate Road directly east of
The Vale Centennial Garden. Use the broken section of fence at the
parking lot for the Old Bullworth Vale Gardens on the west side of
the house to gain access.
Map: (C-3).
[OBV-N6] - North of the front door for the Happy Endings Retirement Home.
Map: (B-3).
[OBV-N7] - In front of the house at 15 Estate Road near the street
intersection directly east of the Happy Ending Retirement Home.
Map: (C-5).
[OBV-N8] - In front of the house at 11 Estate Road directly west of the North
Bridge that connects Old Bullworth Vale with Bullworth Town.
Map: (C-6).
[OBV-N9] - Inside the front yard of the house at 26 Estate Road directly
across the street west of the Spencer Estates. Jump the broken
part of the fence north of the gate then jump the small lattice.
Head to the south side of the yard. You will find the Gnome near
the lattice.
Map: (D-1).
[OBV-N10] - Inside the yard for the Spencer Estates near the gate. ++NOTE:
Can be destroyed during or after completion of the mission "The
Eggs" (Preps).
Map: (D-2).
[OBV-N11] - Near the gazebo at the north part of the Spencer Estates. ++NOTE:
Can be destroyed during or after completion of the mission "The
Eggs" (Preps).
Map: (D-2).
[OBV-N12] - On the west side of the entrance to the Old Bullworth Vale
Gardens directly southwest of the Happy Endings Retirement Home.
Map: (C-3).
[OBV-N13] - On the east side of the entrance to the Old Bullworth Vale
Gardens directly southwest of the Happy Endings Retirement Home.
Map: (C-3).
[OBV-N14] - In the small shed directly north of the gazebo inside the Old
Bullworth Vale Gardens (and next to OBV-N15).
Map: (C-3).
[OBV-N15] - In the small shed directly north of the gazebo inside the Old
Bullworth Vale Gardens (and next to OBV-N14).
Map: (C-3).
[OBV-N16] - At the east entrance to the Old Bullworth Vale Gardens (directly
east of the gazebo).
Map: (D-4).
[OBV-N17] - By the car garage for the Spencer Estates.
Map: (D-3).
[OBV-N18] - By the front door of the house at 29 Estate Road.
Map: ([D,E]-2).
[OBV-N19] - In the backyard of the house at 31 Estate Road.
Map: (E-3).
[OBV-N20] - By the front door of the the large house at 32 Vale Cutoff (the
cul-de-sac).
Map: (E-3).
[OBV-N21] - On the beach at the southern part of the large island at
Bullworth Lake. ++NOTE: You will have to defeat the Pirate before
you can destroy the Gnome. Defeating the Pirate is also a
requirement for 100% Completion (and you will get the Pirate Hat
to boot).
Map: (H-[5,6]).
/XXXXXXXXXXXXXXXXXXXX
0======================0
| Bullworth Town (BLT) |
0======================0
XXXXXXXXXXXXXXXXXXXX/
[BLT-N22] - In front of the Police Station.
Map: (B-9).
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| IV.4.D. Transistors
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[OBV-T3] - On the Dam at the very north part of the Bullworth area.
Map: (B-7).
/XXXXXXXXXXXXXXXXXXXX
0======================0
| Bullworth Town (BLT) |
0======================0
XXXXXXXXXXXXXXXXXXXX/
[BLT-T4] - In the basement of the Dragon's Wing Comics Store. ++NOTE: Can
only be collected after Chapter III is opened and after completion
of the mission "Nerd Challenge".
Map: (C-[8,9]).
[BLT-T5] - In the alley behind the Mexican Restaurant.
Map: ([C,D]-9).
/=========================================================================
0===========================================================================0
| IV.5. Errands (Part Three) [ERD3] |
0===========================================================================0
=========================================================================/
Now that Chapter II has been opened up more Errands will appear. By doing all
of the Errands below you can earn the "Helping Hand" and "Little Angel"
Achievements.
Now for the list of Errands that appear at this stage of the game:
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| Bullworth Academy (BAC) |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
[BAC-E7] - Get toilet paper for student
****************************
Where found: Inside first floor Boy's Restroom.
After: "Help Gary" (Gary Smith).
Plan: Go into Boiler Room to get toilet paper, get back to Boy's
Restroom, and toss paper over door to complete. Use free aim
(D-Pad Up) to aim over the door.
Reward: $10.
[BAC-E8] - Stuff 3 kids into Trash Cans
****************************
Where found: Outside the Main Building (south side).
After: "Help Gary" (Gary Smith).
Plan: Go near the Trash Cans around the school and find a student
to stuff into it. Repeat three times to complete Errand.
Reward: $15.
[BAC-E9] - Stuff two students into lockers
*******************************
Where found: Second floor of Main Building near stairwell.
After: "Help Gary" (Gary Smith).
Plan: Go near lockers with Blue Lock Icons and find a student to
stuff into the locker. Better yet, follow a student to their
locker, wait for them to use it, and then grab and stuff.
Keep an eye open for Prefects.
Reward: $10.
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[OBV-E10] - Collect the Crabs
*****************
Where found: By the Crab Shack near the Infirmary.
After: "Help Gary" (Gary Smith).
Plan: Swim out into the Lake, collect the six Crabs, and go back
to the restaurant manager to complete the Errand.
Reward: $20.
[OBV-E11] - Explore the Shipwreck
*********************
Where found: On the main pier south of the Infirmary.
After: "Help Gary" (Gary Smith).
Plan: Swim out to the Shipwreck at the south part of the Lake.
Once you get on it you will complete the Errand. This is
also where you find OBV-GG17.
Reward: $15.
[OBV-E12] - Make food deliveries
********************
Where found: At the Burger Place.
After: "Help Gary" (Gary Smith).
Plan: You have a limited amount of time to make your three
deliveries. You should bring a bike to this Errand. The
first delivery is in front of the Shiny Bikes Store. After
making the delivery the timer resets. The second delivery
is near the Aquaberry Clothes Store. The third delivery is
in the residential area. Use the stairs near the Burger
Place to get to the third customer.
Reward: $25 plus the Minimum Wage Shirt and the Fries Headgear.
[OBV-E13] - Swim around the buoy and back
*****************************
Where found: On the west side of the beach near the small pier.
After: "Help Gary" (Gary Smith).
Plan: Go in the water and swim around the buoy and then to the
Docks to complete the Errand.
Reward: $20 and the Tiny Swimsuit.
[OBV-E14] - Get Karen's bear
****************
Where found: On the beach southwest of the South Bridge.
After: "Help Gary" (Gary Smith).
Plan: Go to the Bully under the Pier. Run up and grapple him and
you will tug at the bear. Keep tapping Triangle until you
win the tug-of-war then run back to Karen with the bear to
complete the Errand.
Reward: $15.
[OBV-E15] - Go to the last island
*********************
Where found: On the main pier south of the Infirmary.
After: "Help Gary" (Gary Smith).
Plan: Swim out to the southern part of the large island. Get up
on the beach and go along the wooden planks connecting the
pillars to reach the assigned spot to complete the Errand.
This is also where you find OBV-RB45.
Reward: $20.
/XXXXXXXXXXXXXXXXXXXX
0======================0
| Bullworth Town (BLT) |
0======================0
XXXXXXXXXXXXXXXXXXXX/
[BLT-E16] - Knock out the Greasers
**********************
Where found: At the Oil Spill Gas Station.
After: "Help Gary" (Gary Smith).
Plan: Go to the top of the Gas Station and knock out the two
Greasers. One of the has a Plank which you can take and use
it against them.
Reward: $15.
[BLT-E17] - Find the Hobo some pills
************************
Where found: At the Bullworth Town Shiny Bikes Store.
After: "Help Gary" (Gary Smith).
Plan: Go into the nearby alley and knock over the Trash Cans
until you get some prescription pills then head back to the
Hobo.
Reward: $15.
[BLT-E18] - Find and return dog
*******************
Where found: West of the Bullworth Town Shiny Bikes Store.
After: "Help Gary" (Gary Smith).
Plan: Go behind Leighson's Bank to find the dog then lead it back
to it's owner to complete the Errand.
Reward: $15.
[BLT-E19] - Return the bike
***************
Where found: In front of the Bullworth Town Shiny Bikes Store.
After: "Help Gary" (Gary Smith).
Plan: The bike will show up as an X on the Map. It is being
ridden by a Townie. Knock him off, get on the bike, and
ride it back to the store owner to complete the Errand.
Reward: $15.
[BLT-E20] - Find and return dog
*******************
Where found: Near the Closed Theater.
After: "Help Gary" (Gary Smith).
Plan: Go to the In And Out Motel to find the dog then lead it
back to it's owner to complete the Errand.
Reward: $15.
[BLT-E21] - Throw water balloons
********************
Where found: On top of The Happy Diner (across the street from
The Happy Mullet). Use ladder behind the diner to
access roof.
After: "Help Gary" (Gary Smith).
Plan: Use the nearby water faucet to fill Water Balloons then
throw them at the person who gave you the Errand. This
makes the Errand much easier since you don't have to deal
with the Police.
Reward: $20 and Water Balloons unlocked. Whenever you get near a
Water Faucet or Sink you will automatically make Water
Balloons.
/=========================================================================
0===========================================================================0
| IV.6. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)[WBCO]|
0===========================================================================0
=========================================================================/
Now for the Weapons, Boxes, and Crates for both Old Bullworth Vale and
Bullworth Town:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.6.A. Weapons
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXXXXXX
0====================0
| Old Bullworth Vale |
0====================0
XXXXXXXXXXXXXXXXXX/
>>Apples
******
--On the street corner directly east of the Happy Endings Retirement Home
(x2).
Map: (C-4).
--Just northeast of the gazebo in the central area of the Old Bullworth
Vale Gardens.
Map: (C-4).
--Inside the front yard of the house at 26 Estate Road directly across
the street west of the Spencer Estates. Jump the broken part of the
fence north of the gate then jump the small lattice. Head to the south
side of the yard. You will find the Apple near the tree.
Map: (D-1).
>>Bag of Marbles
**************
--Near the gazebo south of the Glass Jaw Boxing Club.
Map: (E-6).
--In front of the Fun House entrance at the Carnival.
Map: (G-3).
>>Baseball Bats
*************
--In the front yard of the house at 23 Estate Road northeast of The Vale
Centennial Garden.
Map: (B-3).
--In the backyard for the house at 29 Estate Road.
Map: ([D,E]-2).
--By one of the outdoor tables for the Burger Place.
Map: (D-4).
>>Boards
******
--At the picnic area on the east part of the Old Bullworth Vale Gardens
(east of the Soda Machine).
Map: (C-5).
--On the sidewalk by the east entrance for the Burger Place.
Map: (D-5).
--Under the main pier at Bullworth Lake.
Map: (F-5).
>>Bottle Rocket Launchers
***********************
++NOTE: These weapons will begin spawning after completion of the mission
"Stronghold Assault" (Jimmy Hopkins).
--Next to the north side of the car garage at 23 Estate Road.
Map: (B-3).
--In the north-south alley behind the Movie Theater.
Map: (E-5).
--On the barge east of the main pier in Bullworth Lake.
Map: (F-6).
>>Bricks
******
--On the southeast side of the Cemetery directly east of the Church.
Map: (B-6).
--Behind the car parked behind the Glass Jaw Boxing Club.
Map: (D-6).
>>Carton of Eggs
**************
--By the bench on the north side of the basketball courts for The Vale
Centennial Garden.
Map: (C-2).
--At the picnic area on the east part of the Old Bullworth Vale Gardens
(south of the Soda Machine near the Trash Can).
Map: (C-5).
--In front of Shinjo's
Map: (E-4).
>>Fire Crackers
*************
--On the north side of the Church inside the Cemetery. Go inside the
Cemetery and jump over the broken wall on the east side of the Church
to gain access.
Map: (B-6).
--In a corner on the southwest side of the parking lot for the Old
Bullworth Vale Gardens.
Map: (C-2).
--Behind the car garage door the Spencer Estates.
Map: (D-3).
--On top of the raised area directly west of the Burger Place.
Map: (D-4).
>>Fire Extinguishers
******************
--On the west wall inside the Glass Jaw Boxing Club.
Map: (D-6).
>>Itching Powders
***************
--In a corner on the southwest side of the parking lot for the Old
Bullworth Vale Gardens.
Map: (C-2).
--Near the the Souvenir Tent at the Carnival.
Map: (G-3).
>>Spray Paints
************
++NOTE: These weapons will begin spawning after completion of the mission
"Tagging" (Preps).
--Under the main pier at Bullworth Lake.
Map: (F-5).
>>Stink Bombs
***********
--On the west side of the Happy Endings Retirement Home.
Map: (C-3).
--Northwest of the picnic area (by the Porta-Pottys) on the east part of
the Old Bullworth Vale Gardens.
Map: (C-4).
--Directly across the walk path east of the Movie Theater.
Map: (E-5).
--Underneath the Ferris Wheel at the Carnival.
Map: (F-2).
>>Trash Can Lids
**************
--By the dumpster in the alley directly behind the Shiny Bikes Store.
Map: (E-5).
--By the dumpster in the alley directly behind the Yum Yum Market.
Map: (E-6).
--By the dumpster behind the Glass Jaw Boxing Club.
Map: (D-6).
/XXXXXXXXXXXXXX
0================0
| Bullworth Town |
0================0
XXXXXXXXXXXXXX/
>>Bag of Marbles
**************
--In the alley next to the Dragon's Wing Comics Store.
Map: (C-[8,9]).
>>Bottle Rocket Launchers
***********************
++NOTE: These weapons will begin spawning after completion of the mission
"Stronghold Assault" (Jimmy Hopkins).
--In the alley just north of the Bullworth Town Shiny Bikes Store.
Map: (C-9).
--On top of J's (which is right next to the Mexican Restaurant). Use the
ladder behind the restaurant to access the restaurant's roof then use
the second ladder to access the roof for J's.
Map: (C-9).
--At the southwest part of the In and Out Motel.
Map: (D-10).
>>Bricks
******
--In the alley behind The Happy Mullet Barber Shop.
Map: (C-9).
--In the alley just north of the Bullworth Town Shiny Bikes Store.
Map: (C-9).
>>Carton of Eggs
**************
--On top of the Mexican Restaurant. Use the ladder in the alley behind
the place to access.
Map: (C-9).
>>Fire Crackers
*************
--In the alley just north of the Bullworth Town Shiny Bikes Store.
Map: (C-9).
>>Stink Bombs
***********
--By the dumpster in the parking lot behind the Bullworth Town Police
Station.
Map: (B-9).
>>Trash Can Lids
**************
--By the dumpster in the alley just southeast of the Bullworth Town
Police Station.
Map: ([B,C]-9).
--In the alley north of the Closed Theater.
Map: (C-9).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.6.B. Boxes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXXXXXX
0====================0
| Old Bullworth Vale |
0====================0
XXXXXXXXXXXXXXXXXX/
>>In front of the house at 20 Estate Road (slightly northeast of the
Happy Endings Retirement Home).
Map: (B-4).
>>In front of the house at 19 Estate Road (directly south of the Happy
Endings Retirement Home).
Map: (C-3).
>>In front of the house at 26 Estate Road (directly across the street
west of the Spencer Estates).
Map: (D-1).
>>In front of the house at 22 Estate Road (directly east of The Vale
Centennial Garden).
Map: (C-3).
>>In front of the houses at 10 Estate Road and 12 Estate Road (directly
west of the north bridge that connects Old Bullworth Vale with
Bullworth Town).
Map: (C-[5,6]).
>>In front of the Home Made Ice Cream Place.
Map: (E-4).
>>In front of the News, Cigarettes, & Lies Stand.
Map: (D-5).
>>Directly across the walk path east of the Movie Theater.
Map: (E-5).
>>In front of the Old Bullworth Vale Coffee House.
Map: (E-6).
>>In front of the Glass Jaw Boxing Club.
Map: (D-6).
/XXXXXXXXXXXXXX
0================0
| Bullworth Town |
0================0
XXXXXXXXXXXXXX/
>>On the sidewalk southeast of the Bullworth Fire Department.
Map: (B-8).
>>In front of the The Happy Mullet.
Map: (C-9).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.6.C. Crates
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXXXXXX
0====================0
| Old Bullworth Vale |
0====================0
XXXXXXXXXXXXXXXXXX/
>>In the alley directly behind the Old Bullworth Vale Shiny Bikes Store.
Map: (E-5).
>>By the dumpster in the alley directly behind the Old Bullworth Vale Yum
Yum Market.
Map: (E-6).
>>By the Ferris Wheel at the Carnival (x2).
Map: (F-2).
/XXXXXXXXXXXXXX
0================0
| Bullworth Town |
0================0
XXXXXXXXXXXXXX/
>>On the south side of the Oil Spill Gas Station.
Map: (C-8).
Now onto the Main Story once again.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH2. "Hattrick vs. Galloway" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Mr. Hattrick, the math teacher, confronts Mr. Galloway, the english
teacher, about his drinking problem. Mr. Hattrick decides that the best
thing to do is to get Mr. Halloway fired and then leaves.
Jimmy comes in at the tail end of this confrontation and decides to help
Mr. Galloway get rid of the Scotch bottles. Ms. Philips is the only
person, other than Mr. Hattrick, to know about Mr. Galloway's problem. Mr.
Galloway wants Jimmy to take the bottles to her for disposal.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
Rhian Gwilt came up with a suggestion that involved using the Fire Alarm.
0=========0
| The Plan
0===========0
There are three hidden bottles you must find and get rid of.
First, go to the Cafeteria and locate the bottle which is near the
freezers.
The second bottle is in the Trophy Case near the waiting room for Dr.
Crabblesnitch's office. Find a Fire Alarm and activate it. After the
building clears smash the case to get the bottle.
The last bottle is in the Girl's Bathroom. Another teacher will confront
you as you get the bottle which is in the last stall (if you used the Fire
Alarm she won't be there). If you didn't use the Fire Alarm avoid her when
she comes at you and take the three bottles to Ms. Philips in the School
Parking Lot to complete the mission.
0=======0
| Reward
0=========0
You get the Camera and the ability to do the Photography class which leads
to the next chapter.....
/=========================================================================
0===========================================================================0
| IV.7. Get to Class (Part Two) [GTC2] |
0===========================================================================0
=========================================================================/
When you begin Chapter II you will also open up the remaining four classes
you need to attend:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.7.A. Shop (Day 4 - Morning)
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
You take this class at the Autoshop. This class is similar to Chemistry
except that you also use the Left Analog Stick and that there are fewer
buttons involved. Usually you need to rotate the Left Analog Stick in a
certain direction and tap the buttons for a short period of time.
After completing Shop 1 you will also open up the Bike Garages at Bullworth
Academy, the Old Bullworth Vale Shiny Bikes Shop, and at the Bullworth Town
Shiny Bikes Store. Bikes you either purchase or earn can be stored here.
The Bikes you earn you earn here in Shop Class. As you progress through each
level the Bikes get better.
Listed below are the moves and rewards for each Shop class:
>>Shop 1
******
--Rotate Left Analog Stick (Clockwise)
--Tap A Button
--Rotate Left Analog Stick (Counterclockwise)
++Reward: Basic BMX bike.
>>Shop 2
******
--Rotate Left Analog Stick (Clockwise)
--Tap X Button
--Tap A Button
--Rotate Left Analog Stick (Counterclockwise)
++Reward: Retro BMX bike.
>>Shop 3
******
--Rotate Left Analog Stick (Clockwise)
--Tap A Button
--Rotate Left Analog Stick (Clockwise)
--Tap X Button
--Rotate Left Analog Stick (Counterclockwise)
++Reward: Green BMX bike.
>>Shop 4
******
--Rotate Left Analog Stick (Counterclockwise)
--Tap A Button
--Rotate Left Analog Stick (Clockwise)
--Tap X Button
--Tap B Button
--Rotate Left Analog Stick (Clockwise)
++Reward: Blue BMX bike.
>>Shop 5
******
--Tap B Button
--Tap Y Button
--Rotate Left Analog Stick (Clockwise)
--Tap A Button
--Rotate Left Analog Stick (Counterclockwise)
--Tap X Button
--Tap B Button
--Rotate Left Analog Stick (Counterclockwise)
++Reward: Red BMX bike.
In addition to obtaining the Red BMX bike after completing Shop 5, you will
get the Bike Frame Room Trophy which will be on the wall next to the Wardrobe
Closet.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.7.B. Photography (Part One) (Day 4 - Afternoon)
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Photography Class is also held in the Art Room and taught by Ms. Philips.
She teaches the Art Class in the mornings and this class in the afternoons.
The first two levels of this class can be done in Chapter II but the
remaining three levels can only be done after Chapter III is opened up.
You use the Camera by using the D-Pad Up or Down to adjust the zoom and then
use the Right Trigger to click the shutter. You can also get people to "pose"
for you by Left Trigger to target them, press the A Button to talk to them,
then the Right Trigger to click.
Listed below are the two Photography classes accessible at this stage of the
game:
>>Photography 1
*************
You need to take pictures of the school banners around the grounds. There
is a timer involved but you will have plenty of time to complete this
assignment.
There are at the front of Main Building, on the arch in front of Girls
Dorm, at the Autoshop, on top of the Harrington House, and on top of the
Library.
When you zoom in on a banner you may notice a thin red border around the
picture. If you take a picture when the border is red then the picture
will be bad. If you make the border green then the picture will be a good
successful picture.
The banner must be near the center of the picture to make a successful
photo. After acquiring the last banner return to the classroom to
successfully complete the class.
The reward for successful completion is unlocking the Photo Album where
you can save some of your photos.
>>Photography 2
*************
You need to take pictures of students for the yearbook. This is a timed
mission and you just need to take pictures of three students, any
student, and then return to the classroom.
As in the last assignment keep an eye on the thin border around the
picture. Make sure it is green before you take the picture.
The reward for successful completion is unlocking the Yearbook which I
will go into detail later.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.7.C. Geography (Day 5 - Morning) ++[SE Exclusive]++
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Geography class is taught by Mr. Matthews. In this class you have to
match flags to a Province, State, or Country before class ends.
If you incorrectly place a flag five seconds will be subtracted from your
time. In order to correctly place a flag you must put it over an X and let it
"snap into place" before letting go. You must get at least 75% correct in
order to successfully pass a Geography class.
By passing the Geography classes you will unlock the ability to see the
Collectibles on the Main Map which will make it easier to find them.
Each flag will have the name of the country attached so it is not necessary
to describe the colors of the flags. But to make it easier I will also
include the color of the country, except for very small ones, as it is shown
on the map you pin the flags to.
Listed below are how to pass the five Geography classes and the rewards for
each one:
>>Geography 1
***********
Region: Europe.
Time Limit: 2:55.
Reward for Successful Completion: Eiffel Tower Hat.
>>Ireland (Light Green)
--Small island at the northwest corner of the map.
>>Great Britain (Green)
--Larger island next to and east of Ireland.
>>Portugal (Light Green)
--Southwestmost country on the map.
>>Spain (Green)
--Next to and east of Portugal.
>>France (Light Green)
--Just northeast of Spain.
>>Italy (Brown)
--Boot shaped country just slightly southeast of France.
>>Switzerland (Green)
--Small country just north of Italy.
>>Germany (Tan)
--Larger country just north of Switzerland.
>>Denmark (Brown)
--Small country just north of Germany.
>>Norway (Green)
--Large country across the water north of Denmark.
>>Sweden (Tan)
--Large country just to the east of Norway.
>>Finland (Brown)
--Large country across the water northeast of Sweden.
>>Poland (Brown)
--Large country east of Germany.
>>Ukraine (Green)
--Large country east of Poland.
>>Romania (Tan)
--Medium sized country south of Ukraine.
>>Greece (Brown)
--Medium sized country south of Romania.
>>Geography 2
***********
Region: United States.
Time Limit: 2:50.
Reward for Successful Completion: Racing Outfit and Rubber Bands displayed
on the Main Map.
>>California (Brown)
--Westernmost state on map.
>>Arizona (Tan)
--Next to and east of California.
>>Utah (Green)
--Next to and north of Arizona.
>>Montana (Brown)
--Large state north of Utah.
>>South Dakota (Tan)
--Medium sized state east of Montana.
>>Minnesota (Green)
--Medium sized state east of South Dakota.
>>Kansas (Brown)
--Medium sized state south of South Dakota.
>>Texas (Tan)
--Large state south of Kansas.
>>Louisiana (Light Green)
--Small state next to and east of Texas.
>>Alabama (Brown)
--Small state east of Louisiana.
>>Florida (Green)
--Medium sized state southeast of Alabama.
>>Kentucky (Brown)
--Medium sized state north of Alabama.
>>North Carolina (Brown)
--Medium sized state next to and east of Kentucky.
>>Michigan (Green)
--Medium sized state north of Kentucky.
>>New York (Green)
--Medium sized state east of Michigan.
>>Geography 3
***********
Region: Asia.
Time Limit: 2:45.
Reward for Successful Completion: Panda Outfit and "G&G" Cards displayed on
the Main Map.
>>Japan (Tan)
--Easternmost group of islands on map.
>>South Korea (Tan)
--Across the water west of Japan.
>>Taiwan
--Small island south of South Korea.
>>Philippines (Brown)
--Large group of islands south of Taiwan.
>>Vietnam (Green)
--Thin country across the water west of the Philippines.
>>Thailand (Brown)
--Small country just west of Vietnam.
>>Myanmar (Green)
--Medium sized country next to and west of Myanmar.
>>China (Tan)
--Very large country in the center of the map.
>>Mongolia (Brown)
--Large country north of China.
>>Nepal (Green)
--Small country at the southeast part of China.
>>India (Brown)
--Large country next to and south of Nepal.
>>Sri Lanka
--Small island at the southern tip of India.
>>Pakistan (Light Green)
--Medium sized country next to and northwest of India.
>>Afghanistan (Green)
--Medium sized country next to and north of Pakistan.
>>Tajikistan (Brown)
--Small country next to and north of Afghanistan.
>>Geography 4
***********
Region: North Africa and the Middle East.
Time Limit: 2:40.
Reward for Successful Completion: Pith Hat and Transistors displayed on the
Main Map.
>>Tunisia (Green)
--Small country at the northwest corner of map.
>>Libya (Light Green)
--Large country next to and southeast of Tunisia.
>>Egypt (Tan)
--Medium sized country next to and east of Libya.
>>Niger (Green)
--Medium sized country next to and southwest of Libya.
>>Chad (Brown)
--Medium sized country next to and east of Niger.
>>Sudan (Green)
--Large country next to and east of Chad.
>>Ethiopia (Brown)
--Medium sized country next to and southeast of Sudan.
>>Somalia (Green)
--Medium sized country next to and east of Ethiopia.
>>Jordan (Green)
--Small country northeast of Egypt.
>>Syria (Tan)
--Small country north of Jordan.
>>Iraq (Light Green)
--Medium sized country next to and east of Syria.
>>Iran (Brown)
--Large country next and east of Iraq.
>>Saudi Arabia (Brown)
--Large country next to and south of Iraq.
>>Qatar
--Very small country on the east side of Saudi Arabia.
>>Oman (Light Green)
--Medium sized country next to and east of Saudi Arabia.
>>Yemen (Green)
--Medium sized country next to and south of Saudi Arabia.
>>Geography 5
***********
Region: South America.
Time Limit: 2:35.
Reward for Successful Completion: Explorer Hat and Gnomes displayed on the
Main map plus the Globe Room Trophy.
>>Brazil (Light Green)
--Very large country on the southeast portion of the map.
>>Bolivia (Tan)
--Medium sized country next to and southwest of Brazil.
>>Peru (Light Green)
--Medium sized country next to and northwest of Bolivia.
>>Ecuador (Tan)
--Small country next to and north of Peru.
>>Columbia (Brown)
--Medium sized country next to and north of Ecuador.
>>Panama (Tan)
--Very thin country next to and west of Columbia.
>>Nicaragua (Brown)
--Small country northwest of Panama.
>>El Salvador (Light Green)
--Small country west of Nicaragua.
>>Venezuela (Tan)
--Medium sized country next to and east of Columbia.
>>Aruba
--Very small country next to and northwest of Venezuela.
>>Jamaica
--Very small island northwest of Aruba.
>>Trinidad-Tobago
--Very small country next to and northeast of Venezuela.
>>Martinique
--Very small island north of Trinidad-Tobago.
>>St. Kitts and Nevis
--Small group of islands north of Martinique.
>>Guyana (Brown)
--Small country next to and east of Venezuela.
>>French Guiana (Tan)
--Small country next to and east of Guyana.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| IV.7.D. Math (Day 5 - Afternoon) ++[SE Exclusive]++
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The Math class is taught by Mr. Hattrick. In this class you need to answer as
many of the math related multiple choice questions as you can before class
ends.
You don't have a lot of time in these classes so speed is of the essence. In
addition, your minimum to pass each class increases with each one.
Listed below are how to pass the five Math classes and the rewards for each
one:
>>Math 1
******
Time Limit: 1:30.
Minimum to Pass: 70%.
Reward for Successful Completion: Genius Hat.
Order of Questions:
>>3+4=?
--Answer: 7.
>>50=?
--Answer: 5+45.
>>6x6=?
--Answer: 36.
>>How many triangles?
--Answer: 2.
>>What is smallest?
--Answer: Bug.
>>12=?
--Answer: 20-8.
>>What is biggest?
--Answer: Planet.
>>Which is lowest?
--Answer: 203.
>>8+3=?
--Answer: 11.
>>1/2?
--Answer: 0.5.
>>Which is slowest?
--Answer: Sloth.
>>120=?
--Answer: 3x40.
>>7-5=?
--Answer: 2.
>>Which is fastest?
--Answer: Truck.
>>99=?
--Answer: 11x9.
>>12+?=21?
--Answer: 9.
>>35=?
--Answer: 7x5.
>>Which is fastest?
--Answer: Rocket.
>>How many squares?
--Answer: 5.
>>0.5x34=?
--Answer: 17.
>>15-6=?
--Answer: 9.
>>Which is fastest?
--Answer: Race Car.
>>0.5=?
--Answer: 1/2.
>>What is tallest?
--Answer: Pyramids.
>>Which is highest?
--Answer: 79.
>>7+3=?
--Answer: 10.
>>24=?
--Answer: 12x2.
>>Math 2
******
Time Limit: 1:20.
Minimum to Pass: 75%.
Reward for Successful Completion: I (heart) Math T-Shirt.
Order of Questions:
>>What is smallest?
--Answer: Watermelon.
>>Which is fastest?
--Answer: Sloth.
>>How many triangles?
--Answer: 3.
>>1500=?
--Answer: 30x50.
>>18-?=5?
--Answer: 13.
>>What is tallest?
--Answer: Eiffel Tower.
>>100=?
--Answer: 25x4.
>>2=?
--Answer: 9-7.
>>What is biggest?
--Answer: Cathedral.
>>Which is highest?
--Answer: 771.
>>What is shortest?
--Answer: Birdhouse.
>>Which is slowest?
--Answer: Turtle.
>>1/4=?
--Answer: 0.25.
>>8+2=?
--Answer: 10.
>>How many triangles?
--Answer: 2.
>>144=?
--Answer: 12x12.
>>What is shortest?
--Answer: Birdhouse.
>>55=?
--Answer: 1x55.
>>13-?=5?
--Answer: 8.
>>How many circles?
--Answer: 6.
>>Which is fastest?
--Answer: Jet.
>>0.75=?
--Answer: 3/4.
>>15=?
--Answer: 3x5.
>>Which is lowest?
--Answer: 677.
>>Which is biggest?
--Answer: Dump Truck.
>>Math 3
******
Time Limit: 1:10.
Minimum to Pass: 80%.
Reward for Successful Completion: "Shut Your Pi Hole" T-Shirt.
Order of Questions:
>>1kg=?
--Answer: 1000g.
>>36=?
--Answer: 6x6.
>>What is tallest?
--Answer: Cathedral.
>>0.5=?
--Answer: 1/2.
>>360=?
--Answer: 180x2.
>>What is smallest?
--Answer: Pizza Slice.
>>Which is slowest?
--Answer: Snail.
>>16+10=?
--Answer: 26.
>>2+9=?
--Answer: 11.
>>400=?
--Answer: 20x20.
>>What is smallest?
--Answer: Snail.
>>What is biggest?
--Answer: Planet.
>>10-10+7=?
--Answer: 7.
>>Which is lowest?
--Answer: 2234.
>>6+5=?
--Answer: 11.
>>How many triangles?
--Answer: 7.
>>6/18=?
--Answer: 1/3.
>>1g=?
--Answer: 0.001kg.
>>17-?=11?
--Answer: 6.
>>2+7+2=?
--Answer: 11.
>>What is smallest?
--Answer: Whale.
>>Which is fastest?
--Answer: Whale.
>>190-?=30?
--Answer: 160.
>>How many squares?
--Answer: 7.
>>13+8+2=?
--Answer: 23.
>>Math 4
******
Time Limit: 1:10.
Minimum to Pass: 85%.
Reward for Successful Completion: "Hip 2 B Squared" T-Shirt.
Order of Questions:
>>Which is fastest?
--Answer: Jet Plane.
>>Which is lowest?
--Answer: 0.09.
>>How many triangles?
--Answer: 7.
>>49=?
--Answer: 57-8.
>>.625kg=?
--Answer: 625g.
>>How many circles?
--Answer: 8
>>0=?
--Answer: 0x125.
>>What is biggest?
--Answer: Building.
>>6+8+?=17?
--Answer: 3.
>>Which is fastest?
--Answer: Mosquito.
>>1/4=?
--Answer: 0.25.
>>13+8+2=?
--Answer: 23.
>>Which is fastest?
--Answer: Rocket.
>>What is shortest?
--Answer: Birdhouse.
>>15-?=6?
--Answer: 9.
>>How many triangles?
--Answer: 3.
>>Which is slowest?
--Answer: Turtle.
>>How many squares?
--Answer: 7.
>>3000=?
--Answer: 50x60.
>>1+4-2=?
--Answer: 3.
>>What is smallest?
--Answer: Key.
>>17+8=?
--Answer: 25.
>>1200=?
--Answer: 20x60.
>>48500g=?
--Answer: 48.5kg.
>>Math 5
******
Time Limit: 1:20.
Minimum to Pass: 90%.
Reward for Successful Completion: Nerd Outfit plus Abacus Room Trophy.
Order of Questions:
>>13+8+2=?
--Answer: 23.
>>Which is lowest?
--Answer: 2234.
>>Which is shortest?
--Answer: Doghouse.
>>2=?
--Answer: 9-7.
>>689g=?
--Answer: .689kg.
>>How many squares?
--Answer: 8.
>>?+6-3=11?
--Answer: 8.
>>Which is fastest?
--Answer: Jet Plane.
>>How many triangles?
--Answer: 4.
>>Which is highest?
--Answer 33.8.
>>255=?
--Answer: 5x51.
>>0.75=?
--Answer: 3/4.
>>What is biggest?
--Answer: Bridge.
>>Which is fastest?
--Answer: Jet Plane.
>>1.25=?
--Answer: 5/4.
>>Which is slowest?
--Answer: Pyramids.
>>12+6-11=?
--Answer: 7.
>>3.14=?
--Answer: 31.4x0.1.
>>How many triangles?
--Answer: 7.
>>7+?+3=17?
--Answer: 7.
>>Which is fastest?
--Answer: Rocket.
>>Which is shortest?
--Answer: Gravestone.
>>Which is biggest?
--Answer: Cathedral.
>>1/8=?
--Answer: 0.125.
With all of the new classes explained it is time to go over other stuff.....
/=========================================================================
0===========================================================================0
| IV.8. The Yearbook [YRBK] |
0===========================================================================0
=========================================================================/
After completion of Photography 2 you open up the Yearbook.
For this task you need to take pictures of 61 students for the Yearbook.
Three pictures are already in there: Jimmy, Petey, and Russell.
You can take pictures of the students at any time. It is best to do the ones
who are friendly to you at this stage of the game: Nerds, Bullies, Preps,
Regulars, and Little Kids. The Greasers and Jocks you should wait until later
when you gain their respect.
Although, if you want, you can beat up any student you need to take a picture
of and take their picture while they lay defeated on the ground.
In addition, any bosses you defeat, like Russell, will have their pictures
automatically entered into the Yearbook.
Also, there is no red border/green border when you zoom in on a student. The
best thing is to zoom in close and put their face in the center of the
picture before taking it to ensure the best shot.
Successfully finishing the Yearbook, which won't happen until you complete
the last Main Story Mission of the game (if you got every student before
then) will gain you the Black Ninja Outfit (which will make you immune to
truancy and curfew violations), $300, and another step toward 100%
Completion.
/=========================================================================
0===========================================================================0
| IV.9. "A Little Help" (II, III, and IV) [ALH2] |
0===========================================================================0
=========================================================================/
At this stage of the game you should have three Transistors (including one
from the school's Main Building basement). These transistors are traded for
additional fighting moves from the Hobo who lives behind the Old School Bus
on Bullworth Academy.
At 4 PM you will see an "H" appear on the Map and it will stay until 12:50 AM
or you run out of Transistors. Go to the "H" with a Transistor and the Hobo
will train you in the following moves:
>>"A Little Help II"
******************
Leg Sweep - (X, (Hold) X).
>>"A Little Help III"
*******************
Heavy Kick Combo - (X, X, (Hold) X).
>>"A Little Help IV"
******************
5-Hit Combo - (X, X, X, X, X).
That 5-Hit Combo will come in handy in the next task.....
/=========================================================================
0===========================================================================0
| IV.10. Boxing (Glass Jaw Boxing Club) [BXGJ] |
0===========================================================================0
=========================================================================/
The Boxing Challenges start at 3:30 PM near the ring inside the Glass Jaw
Boxing Club in Old Bullworth Vale. In order to get the necessary percentage
toward 100% Completion you need to defeat the following opponents:
>>Chad
>>Justin
>>Parker
>>Bryce
>>One of the above selected at random.
You use the Left Trigger to block, the X Button to punch, and the A Button to
dodge. You use the Left Analog Stick to go left or right when you dodge.
Each round in the bout lasts for 40 seconds. You continue until you or your
opponent are knocked out. In-between rounds you and your opponent will regain
a little bit of health.
When you get your opponent's Health Line to disappear he will stagger and you
will be prompted to knock him out. If you don't knock him out in time he will
get a second wind and the fight will continue.
When you defeat one of the four boxers you will get Extra Punch Damage which
will come in handy when fighting. When you defeat a random opponent you will
get $20.
As you progress through the initial four boxers they will get more difficult
to defeat. To best prepare for a Boxing match you should complete Art 5 and
then kiss a Girl (or Guy - your preference) to get double health so it will
be easier to endure the punishment you can receive during a match.
The best strategy I found for defeating a boxer is to dodge left or right and
then unleash a 5-Hit Combo. Then repeat until you knock him out. Most times I
end the match before the end of the first round.
/=========================================================================
0===========================================================================0
| IV.11. Worn In Used Clothing Store [WIUC] |
0===========================================================================0
=========================================================================/
When you open up the Old Bullworth Vale and Bullworth Town areas you gain
access to the Aquaberry Fashions and the Worn In Used Clothing stores.
However, you can't buy anything from Aquaberry Fashions other than the
Aquaberry Sweater and Aquaberry Vest. Purchase those two items from Aquaberry
Fashions and then head to the Worn In Used Clothing Store in Bullworth Town
and purchase the following clothes to get closer to 100% Completion:
>>Head
****
--Ball Cap - Blue and White ($6.00)
--Ball Cap - Black ($6.00)
--Ball Cap - White ($6.00)
--Ball Cap - Quartered ($6.00)
--Ball Cap - White and Green ($6.00)
--Ball Cap - White and Blue ($6.00)
--Tradesman Cap - Blue ($7.50)
--Tradesman Cap - Brown ($7.50)
--Wool Hat - Boarder Style ($7.50)
--Wool Hat - Urban Style ($7.50)
--Beach Bucket Hat ($8.50)
--Urban Bucket Hat ($8.50)
--Newsie Hat ($8.50)
--Old Time Racing Hat ($10.00)
--Shortbeaked Cap ($8.50)
--Unionist Hat ($10.00)
--Lumberjack Hat ($10.00)
--Cowboy Hat - Brown ($14.00)
>>Upper Body
**********
--Soccer Polo - Snow ($7.00)
--Soccer Polo - Emerald ($7.00)
--Rugby Jersey - LB ($7.00)
--Rugby Jersey - Celt ($7.00)
--Football Jersey - Green ($7.00)
--Football Jersey - Black ($7.00)
--Hockey Jersey - Blue ($7.00)
--Hockey Jersey - Black ($7.00)
--Dark Side Baseball Jersey ($7.00)
--Bright Side Baseball Jersey ($7.00)
--Tiki Shirt ($9.00)
--Hawaiian Shirt ($9.00)
--Lips Long T-Shirt ($9.00)
--68 Long T-Shirt ($9.00)
--Urban Sports Long T-Shirt ($9.00)
--Zip Up Black Hoodie ($10.00)
--Sevener Black Hoodie ($10.00)
--Conduct Hoodie ($10.00)
--Green Bomber Jacket ($12.00)
--Black Hooded Jacket ($12.00)
--Jean Jacket ($12.00)
>>Left Arm
********
--Classic Watch ($13.00)
--Black Digital Watch ($13.00)
--Black Sports Watch ($13.00)
--Blue Sports Watch ($13.00)
--Low Profile Watch ($13.00)
>>Right Arm
*********
--Good Luck Wrist Band ($6.50)
--Wristband - Black ($10.00)
--Wristband - Brown ($10.00)
--Wide Wrist Band - Black ($11.00)
--Wide Wrist Band - Brown ($11.00)
>>Legs
****
--Track Pants - Green ($10.00)
--Track Pants - Black ($10.00)
--Army Cargo Pants ($12.00)
--Desert Cargo Pants ($12.00)
--Ratty Jeans ($14.00)
--Soccer Shorts - Snow ($9.00)
--Soccer Shorts - Emerald ($9.00)
--3/4 Shorts - Tan ($11.00)
--3/4 Shorts - Brown ($11.00)
--3/4 Shorts - Black ($11.00)
--Beach Shorts ($9.00)
--Cargo Shorts ($11.00)
--Crisp Jeans ($14.00)
>>Feet
****
--Urban Loafers - Brown ($9.00)
--Urban Loafers - Black ($9.00)
--Fashion Boots - Tan ($12.50)
--Fashion Boots - Brown ($12.50)
--Skate Shoes - Black ($9.00)
--Urban Walker Classic ($7.00)
--Urban Walker Canvas ($7.00)
--Riot Shoes - Classic ($7.00)
--Riot Shoes - Caramel ($7.00)
--Riot Shoes - Chocolate ($7.00)
--Riot Shoes - Black ($7.00)
--Budget Basketball Shoes ($7.00)
--Workman Boots ($10.00)
--Brown Loafers ($17.00)
--Country Shoes ($20.00)
--Cowboy Boots ($22.50)
/=========================================================================
0===========================================================================0
| IV.12. The Carnival [CRVL] |
0===========================================================================0
=========================================================================/
The Carnival is located on the southwest part of Old Bullworth Vale. It costs
$1 to get in and there is a lot to see and do within its gates:
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| IV.12.A. Carnival Rides
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There are three major rides within the Carnival. You must ride all three of
them at least once to climb toward 100% Completion:
>>"Big Canyon Railway"
>>"Big Squid"
>>"Ferris Wheel"
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| IV.12.B. Carnival Games
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
At the Carnival there are four Carnival Games you must beat at least once to
get to 100% Completion. In addition to the game percentage you will also earn
the "It's All In the Wrists" Achievement:
0===============0
| Shooting Range
0=================0
In this game you use a BB Gun to shoot moving targets in a timed challenge.
To win you must get at least 100 points. You need to shoot bottles and
bandits to get points and avoid shooting the girl so you don't lose points. A
bonus target is the Sheriff Badge and it is worth 50 points.
The BBs don't travel very fast so you need to fire ahead of the target in
order to hit it. Focus on the middle of the range until you see the Sheriff
Badge then, once you hit it (if you hit it), you can go all over the rest of
the range. It takes a little practice but once you get the hang of it you
should be able to get at least 240+ points on a consistent basis.
One thing the ticket board in the middle doesn't tell you but if you get 300
points you get 11 Tickets.
In addition, this can also be used to get the Green Ninja Outfit (for
shooting 1,000 projectiles) and the "Glass Dismissed" Achievement (for
shooting 300 bottles).
It is probably best to wait until after completion of Photography 5 since
this game is the best way to get a lot of Tickets quickly for acquiring all
of the clothes from the Souvenir Tent.
0==============0
| Splish Splash
0================0
This is the standard dunk tank game. You need to hit the bulls-eye to dunk
the guy inside. You have three chances to hit the target.
Get things started by moving the Left Analog Stick slightly to get the ball
to move. Then the ball will bounce around on its own within the target area.
Be patient and wait for the ball to go on or near the bulls-eye before
throwing. You will win 3 Prize Tickets for successful completion.
0=============0
| High Striker
0===============0
This game involves a large hammer. You must hit the pad with the hammer as
hard as you can to get the ringer to the top of the pole and ring the bell.
Tap the A Button repeatedly and quickly to get enough power to ring the bell.
You will win 3 Prize Tickets for ringing the bell.
0===========0
| Strike Out
0=============0
Here you must hit moving targets along three rows. You must hit the catcher
to make the row disappear. Since there are three rows you must hit three
catchers to win. You also need to avoid hitting the umpire otherwise you
lose.
This is a timed game and you have six pitches to use. When you see a catcher
throw just ahead of it to hit it. You will win 3 Prize Tickets for successful
completion.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| IV.12.C. Arcade Games
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Within the Souvenir Tent you will find five Arcade Games:
>>"Future Street Race 3-D" (you will also find this at The Beach Clubhouse)
>>"Future Street Race 2165" (this is also at the Boy's Dorm)
>>"ConSumo"
>>"Monkey Fling"
>>"Nut Shots"
However, three of these games ("ConSumo", "Monkey Fling", and "Nut Shots")
have high scores you need to beat in order to get to 100% Completion and get
the Free Arcade Games Reward (and the "Dual Nebula" Achievement). You can get
the high scores for these machines at any location where they can be found.
0=============0
| Monkey Fling
0===============0
In this game you need to fling poo to defeat spiders coming down from the top
of the screen and to knock down groups of bananas to refill your Poo Meter.
You will get two points for killing a Spider and three points for eating
Bananas regardless of your Poo Meter level.
If a Spider gets down to the bottom of the screen it will head for your
Monkey but will disappear in a few seconds if you are far enough away from
it.
The best thing to do is to shoot lots of Bananas since that has more points
than Spiders. This will allow you to score points quickly and keep the Poo
Meter full so you can deal with the Spiders.
You have three Monkeys and you need to beat the high score of 333.
This game can also be found at the Blue Balls Pool Hall which you earn by
beating the Greaser Challenge.
0==========0
| Nut Shots
0============0
This is a side scrolling shooting game in which you control a flying
squirrel. You need to shoot down ten Hornets (250 points) to fight a Bat.
Then you need to fight three Bats (500 points) to fight an Eagle. The Eagle
(1,050 points) has a Salmon Attack which you need to avoid. After defeating
the Eagle the process starts over again.
Be aware that the Bats have a Sonic Attack which grows larger as it gets
further from the Bat. You also need to avoid flying into the trees below.
You have three Squirrels and you need to beat the high score of 69,900.
0========0
| ConSumo
0==========0
In this game you are a Sumo Wrestler and you need to eat lots of food to make
him larger. The food you must eat (Fish, Apples, Rice Bowls) come onto the
screen in a straight line in any direction from a random point.
Unfortunately, you also have to avoid bad food (Fish Bones, Apple Cores, Bad
Rice) to avoid losing weight. In addition, there are enemies you need to
avoid as well. Red Sumo Wrestlers will bounce you around the screen and
the Blowfish means instant death.
At the top of the screen is a line indicator which increases as you eat good
food and decreases if you eat bad food. When the line gets full you will go
to the next level of the game.
As you progress through levels the food and enemies will get larger and
harder to avoid. In addition, the food will also change sizes going from
small to medium, and to large.
The best thing to do is to stay within the circle and avoid going near the
edges of the screen since you don't know what is going to come out where.
You have three Sumo Wrestlers and you need to beat the high score of 1,010.
You have to beat the high score for this game as a requisite for winning the
"Nerd Challenge" which is in the Dragon's Wing Comics basement. It may be
best to wait until then to get the high score for this game.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| IV.12.D. Carnival Clothes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
You also need to purchase the wacky Carnival Clothes within the Souvenir Tent
to get 100% Completion. But you need to play the Carnival Games to earn
tickets to redeem for the Clothes.
It is best to wait until after you have completed Photography 5 because your
reward for completing that class is Double Tickets which will make it easier
to get the necessary tickets to purchase the Clothes which is a total of 255
Tickets.
If you want everything else in the tent it will cost you an additional 95
Tickets (for a total of 350 Tickets).
You can buy the Scooter for 75 tickets and it will be stored in the Bike
Garages. The Girlie/Car Poster and the Rock Band Poster are Room Trophies and
will appear on the walls of your dorm room.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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| IV.12.E. Midget Wrestling
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Within the Freak Show tent there is a window that overlooks a Wrestling Ring.
Here you can bet up to $100 on either of the two midget wrestlers. It is not
necessary for 100% Completion but it is a good way to earn lots of money
quickly if you need it especially when it comes to Clothes buying. Although
the odds are about 50-50 I always bet on the champ.
You may want to earn the Beach Clubhouse first before doing any serious
betting at the Midget Wrestling ring. If you win then you can run back to the
nearby Beach Clubhouse and save your game then run back and try to win some
more money. If you lose then you can just reload from your save point.
This is an old trick I used when making money at the Inside Track Betting
parlor in "Grand Theft Auto: San Andreas".
Reader John Macdonald also had this to add concerning the save trick:
"The Midget Wrestling trick can also be used earlier in the game with
Keep - ups and Penalties. In fact, later on in the game it takes less
time doing that and using the jock clubhouse."
However, according to Vaibhav Pattani, if it looks like you are about to
lose, then you can just walk away from the ring and you will get all of your
money back.
Of course, if you earned lots of money playing Dodgeball then this won't be
necessary.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.12.F. Go-Kart Races
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
At the Go-Kart Track you need to successfully complete the five races to get
to 100% Completion.
When riding the Go-Kart you use the A Button for gas, the X Button for brake,
and A + X to power slide. When you successfully complete a race you will get
2 Prize Tickets.
In Race 1 you face three opponents for three laps and you start in fourth
place. This one is a little tough for a first race because it is kind of hard
to get far enough ahead of your opponents. The problem here is that the other
riders will bump into you and slow you down.
The main advantage you have is that you can out-corner your foes but there
isn't a lot of sharp corners you can successfully navigate to let you get a
comfortable lead. After completion of Race 1 you unlock the Crash Helmet
which you can use when riding the Moped so the Police don't come after you.
In Race 2 there are a couple of hairpin turns in the middle of the course you
can power slide through. If you can successfully power slide through these
curves you will be able to comfortably separate yourself from the other
riders for an easier race.
In Race 3 there are a couple of different hairpin turns in the middle of the
course. For the first one you will get a notice to do a power slide. Power
slide across the median the power slide again through the next curve. This
should allow you to get ahead of the pack if you can execute correctly.
In Race 4 you will face four opponents for four laps. The four hairpin turns
in the previous races are combined for this one. Successful navigation of
this area will really let you get ahead of your foes for a comfortable lead.
Successfully completing this race will earn you the "Speed Freak"
Achievement.
In Race 5 you face five opponents for four laps. The hardest part here is to
get ahead of your opponents since there are many and they can easily bump up
against you and slow you down. Once ahead of them you should be fine unless
you mess up the hairpin turns along the course.
If you're having trouble beating these races then I have an alternate
strategy suggested to me by Tony Ferrero. Stay in last place but keep close
to the other drivers. Then, when you are on the last lap, drive as fast and
skillfully as possible to pass the other drivers and get in first place just
prior to the finish line.
When you complete Race 5 you will get one step closer to 100% Completion, the
Steering Wheel Room Trophy (on wall near the Wardrobe Closet), and unlock
the.....
/=========================================================================
0===========================================================================0
| IV.13. City Go-Kart Races (Part One) [GKR1] |
0===========================================================================0
=========================================================================/
The City Go-Kart races are done outside the Carnival. These are required for
100% Completion. There are three races but only the first two are available
in Chapter II. The third race is available after Chapter V is unlocked.
The first race is just outside the Happy Endings Retirement Home. You face
two other riders for three laps. This race goes through The Estates area.
This race is very easy mainly because there is lots of room to avoid the
other riders. But also because it seems that the other riders are slower than
the ones you encountered at the Carnival Go-Kart Track. Successful completion
will earn you $20.
The second race, made available after completion of the first, is just south
of the Movie Theater. You face two other riders for three laps through the
Shopping District. This is also a very easy race and you will win $25 for
successful completion.
/=========================================================================
0===========================================================================0
| IV.14. Leveling Up Jimmy (Part 4) [LUJF] |
0===========================================================================0
=========================================================================/
After opening up some of the Bullworth area it is time to go after more
Achievements:
>>For "The Wheel Deal" Achievement, I get any bike and start going around
the Bullworth area doing wheelies every five seconds or so. Not too hard
to get.
>>For the "Eggsellent!" Achievement, I go to the Glass Jaw Boxing Club
area. There is a car usually parked in the back. I throw an Egg at it
then enter the Boxing Club. Then I exit the Boxing Club and throw another
Egg at it. You see, you can't just stand there and throw multiple Eggs at
a car. It will only count the first hit. But by going back into the
Boxing Club you reset things so you can just quickly go back out and
register another hit on the car. In addition, you can also throw Eggs at
other cars in the street and duck back into the Boxing Club to let your
Trouble Meter go down. Also, a Yum Yum Market is nearby so you can refill
your Eggs.
>>Do all of the Carnival stuff except for the Arcade Game "ConSumo". Save
"ConSumo" for the Nerd Challenge. But by doing everything else you should
get the "It's All In the Wrists" and "Speed Freak" Achievements plus game
percentage toward 100% Completion.
>>Do 15 Errands and earn the "Helping Hand" and "Little Angel"
Achievements.
Then there are these tasks that need to be done for 100% Completion:
>>Do the new classes you unlock. It is also best to get Chapter III
unlocked before you arrive at Photography 3 so you finish that class. But
if you did "Help Gary" (Gary Smith) on Day 1 you can have enough time to
do most, if not all, side-tasks before moving onto the Main Story
Missions and unlock Chapter III.
>>After Photography 2 try to get as many student pictures as you can. It's
possible to get everybody except the remaining boss characters and Zoe
before opening up Chapter III.
>>Get all of the available Collectibles. This should also include two
Transistors that are necessary to do "A Little Help" side-missions and
obtain more fighting moves from the Hobo.
>>Defeat the Pirate on the southern part of the large island at Bullworth
Lake to get the Pirate Hat (and destroy a Gnome).
>>Do the "Boxing Challenge" at the Glass Jaw Boxing Club.
>>After completing the five Go-Kart Races at the Carnival do the two Old
Bullworth Vale Go-Kart Races.
>>Buy the two pieces of available clothing from Aquaberry Fashions and all
of the clothes from Worn In Used Clothing Store.
>>Go to a Yum Yum Market and drink as many Sodas as I can to earn the Two
Can Hat and game percentage toward 100% Completion. By buying 100 Sodas
earlier and obtaining the Free Sodas Reward I don't have to worry about
spending money doing this task. In addition, you can only drink 100 Sodas
at a time at a Yum Yum Market before they run out. Simply walk out then
walk back in and proceed to drink Sodas until they either run out again
or you earn the Two Can Hat.
Now that I have gone as far as I can go in side tasks I will go back to doing
the Main Story Missions starting with the one at the Carnival.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH3. "Small Offenses" (Jimmy Hopkins) ++[SE Exclusive]++ |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
When Jimmy enters the Souvenir Tent he finds Brandy, a midget, angrily
destroying several garden Gnomes. She is upset at the negative stereotype the
Gnomes portray and wants Jimmy to destroy them.
This is not really a mission per se but it gives a reason for you to go after
and destroy the Gnomes.
/NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| IV.15. Edna [EDCK] |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/
This monstrosity of a woman, and I use the word "woman" loosely here, is the
main cook for the school cafeteria. Her idea of cooking will make even the
most iron-stomached of people sick.
It is of little wonder that the fruit in the bowls on the cafeteria tables
are the most popular food to eat at Bullworth Academy.
/NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| >EN1. "Last Minute Shopping" (Edna) |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/
0=========0
| Overview
0===========0
After introducing yourself to Edna and seeing how she "cooks" she asks you
to get some items for her.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
This is a timed mission and you need to go into Bullworth Town to get
Edna's stuff.
You need to get on Edna's bike, or any other bike, and head into Bullworth
Town. First, go to the Yum Yum Market to get Edna's Meat. Second, go to The
Happy Mullet to get Edna's Razor. And finally, go to the Worn In Clothes
Store to get the Bag of Laundry.
The game will prompt you to take the Bus back to school but you can quickly
ride back without having to take the Bus. Then head back to Edna to
complete the mission.
0=======0
| Reward
0=========0
$15 and you will unlock the Prep Challenge and two Jobs (Paper Route and
Lawn Mowing).
But before I go for the Jobs I will now do the.....
/=========================================================================
0===========================================================================0
| IV.16. Prep Challenge [PECH] |
0===========================================================================0
=========================================================================/
The Prep Challenge can be found inside the Glass Jaw Boxing Club near the
Soda Machine. In this Challenge you must fight three boxers (Chad, Justin,
and Parker) one after the other.
Before taking this Challenge it is advisable that you complete Art 4 or 5
then kiss a girl or a guy to get extra health. The same tactics you used in
the regular Boxing Challenges will work here.
Winning the Prep Challenge will give you the Boxing Outfit and The Beach
Clubhouse (on the west side of the beach with the large lighthouse) which is
the first Save House you will earn.
/=========================================================================
0===========================================================================0
| IV.17. Paper Route [PRRT] |
0===========================================================================0
=========================================================================/
Go to the News, Cigarettes, Lies Stand in Old Bullworth Vale to pick up the
Paper Route Jobs. There are five levels to complete. They become available
after 1 PM with the exception of the first level which can be done starting
at 8 AM. They cannot be done after 7 PM.
You will be given a bike and you need to go to the top of the hill to collect
papers. You have thirty papers and need to put them in the mailboxes before
time runs out. If you run out of papers you will fail the Job.
You aim and throw the paper with the Right Trigger. The paper will
automatically go into the box regardless of your angle thus making this an
easy assignment regardless of what chases you (dogs, mailmen) in later
levels.
Listed below are the number of customers, the amount you earn for completion,
and the number of new customers you will get:
>>Level 1
*******
Seven customers, $14, three new customers.
>>Level 2
*******
Ten customers, $20, four new customers.
>>Level 3
*******
Fourteen customers, $28, five new customers.
>>Level 4
*******
Nineteen customers, $38, five new customers.
>>Level 5
*******
Twenty four customers, $48 and unlock the Number One Ribbon Room Trophy
(on the wall by the door).
After completion of Level 5 you earn the "Black & White & Read All Over"
Achievement.
I should also note that the completion percentage change stopped after Level
2 so maybe you only need to do the first two levels for 100% Completion.
/=========================================================================
0===========================================================================0
| IV.18. Lawn Mowing (Part One) [LMW1] |
0===========================================================================0
=========================================================================/
At this point in the game you will also open up the Lawn Mowing Jobs. There
are two Lawn Mowing Jobs, one at the east side of Old Bullworth Vale Gardens
and one that will appear at 23 Estate Road on the north side of Old Bullworth
Vale when Chapter IV is unlocked.
You need to complete all three levels in each location for 100% Completion.
In addition, you also earn the "Green Thumb" Achievement. It should be noted,
however, that you can actually earn that Achievement by doing the first six
Lawn Mowing Detention mini-games (as noted earlier).
You have to complete a minimum percentage of the assigned area within a time
limit for successful completion. You will get $15 for minimal completion and
$25 for 100% mowing of an area.
For the first level of mowing you have to complete 70% coverage. Second level
requires 80% coverage. And the third level requires 90% coverage.
For the Old Bullworth Vale Gardens Law Mowing Job you have to mow around some
trees and avoid flowers but it is still pretty easy.
After completing the third level you can go back and do it again for extra
money.
/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| IV.19. Preps [PRPS] |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/
The Preps are the spoiled rich kids who inhabit the Harrington House. They
also like to hang out at the Glass Jaw Boxing Club perfecting their boxing
techniques.
They also like to hang out and around Old Bullworth Vale and this is where
Jimmy encounters one of them.....
/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR1. "Movie Ticket" (Preps) |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/
0=========0
| Overview
0===========0
Pinky, one of the spoiled Prep girls, wants Jimmy to get rid of the people
in front of the theater so she can get good seats.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Steal Gord's bike to lure him away then go back to the theater.
Then talk to Eunice and give her the Chocolates. Lure her to the secluded
spot for a quick kiss.
Then go back to the theater to confront Trent and Kirby who are seen
holding hands. Continue to walk towards them and they will walk away from
the theater embarrassed.
After that the mission is successfully completed.
0=======0
| Reward
0=========0
$15 plus Preppie Respect -5.
/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR2. "Carnival Date" (Preps) |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/
0=========0
| Overview
0===========0
Pinky is waiting for Derby, a cousin of hers, to pick her up for a date but
is being stood up (and explains some of the whole inbreeding thing the
Preps seem to have). Jimmy gives her flowers and asks to take his place for
the date. Pinky agrees....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission opens up at 4:30 PM.
Mikael Eklund also corrected me on the number of Tickets needed for the
Prize Bear.
0=========0
| The Plan
0===========0
Go to the Carnival to meet with Pinky. You have a limited amount of time to
get there. You also have to be done by 1 AM.
You need to purchase a Prize Bear from the Souvenir Tent. You need 10
Tickets to get the Bear. If you don't already have the 10 Tickets, from
playing the Carnival Games trying to get 100% Completion, then you need
to go and win them from the Carnival Games. Once you have the 10 Tickets go
and purchase the Prize Bear from the Souvenir Tent.
After getting the Bear go and give it to Pinky for successful mission
completion.
0=======0
| Reward
0=========0
Pinky now likes you plus you earn the Pinky Picture Room Trophy on the wall
and the Prize Bear Room Trophy which sits on top of the bookshelf.
Before doing the next mission you need to be wearing an Aquaberry Sweater
or Aquaberry Vest (buy one from Aquaberry Fashions if you haven't done so
already) plus get a trendy haircut from Old Bullworth Vale Hair, Nails &
Beauty. This will allow you to do the next mission.....
/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR3. "The Eggs" (Preps) |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/
0=========0
| Overview
0===========0
Tad, one of the Preps, wants to plan a revenge strike on Mr. Hattrick with
eggs and needs Jimmy to get some for the attack.....
0==========0
| Prep Work
0============0
You need to be wearing an Aquaberry Sweater or Aquaberry Vest prior to
taking this mission. Buy one or get it from your wardrobe if you have
already bought it. You may also want to get a trendy haircut from Old
Bullworth Vale Hair, Nails & Beauty.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go to the Yum Yum Market to get some Eggs or straight to the Spencer Estate
if you already have some. Once there Gary shows up to stir up some trouble
with Jimmy and Tad and this turns the Preps against you.
Now Jimmy has to find a way out of Tad's yard. Beat up the guy at the front
gate to get the key and use it to get out. You will probably have to take
down the other Preps first before you can get the key to open the front
gate.
There is also a Prep inside the house throwing Eggs at you. In addition,
there is an alternate exit near the car garage (but you still need the key
to get out).
Once you get the key, open the gate, and run out you will successfully pass
the mission.
0=======0
| Reward
0=========0
The Carton of Eggs will now spawn in your Dorm Room and Save Houses plus
Preppie Respect -10.
You will also have Tad's Gate Key which will allow you to re-enter Tad's
yard and acquire OBV-RB26, OBV-GG8, and destroy OBV-N10, OBV-N11.
And you will also open up more.....
/=========================================================================
0===========================================================================0
| IV.20. Errands (Part Four) [ERD4] |
0===========================================================================0
=========================================================================/
Now that you've done "The Eggs" (Preps) more Errands will appear:
[BAC-E22] - Egg the Girls Dorm
******************
Where found: In front of the Boys Dorm in the evening (after 7
PM).
After: "The Eggs" (Preps).
Plan: Go over to the Girls Dorm and throw three Eggs at it to
complete the Errand.
Reward: $10.
[BAC-E23] - Egg the Boys Dorm
*****************
Where found: In front of the Girls Dorm in the evening (after 7
PM - after BAC-E10).
After: "The Eggs" (Preps).
Plan: Go over to the Boys Dorm and throw three Eggs at it to
complete the Errand.
Reward: $10.
Next, head over to.....
/=========================================================================
0===========================================================================0
| IV.21. Aquaberry Fashions Clothes Store [AFCS] |
0===========================================================================0
=========================================================================/
After the completion of "The Eggs" (Preps) you can now go back to Aquaberry
Fashions and purchase all of the remaining Clothes to get closer to 100%
Completion:
>>Head
****
--Luxury Stud Hat - Gray ($14.00)
--Luxury Stud Hat - Brown ($14.00)
--Luxury Stud Hat - Black ($14.00)
--Panama Hat ($25.00)
--Porkpie Hat ($25.00)
--Top Hat ($55.00)
>>Upper Body
**********
--Aquaberry Vest ($17.50) (available after "Help Gary" (Gary Smith))
--Aquaberry Sweater ($17.50) (available after "Help Gary" (Gary Smith))
--Aquaberry Shirt ($17.50)
--Rough 'N Rich Shirt - White ($12.50)
--Rough 'N Rich Shirt - Blue ($12.50)
--AB Casual Polo - Black ($14.00)
--AB Casual Polo - Brown ($14.00)
--AB Casual Polo - Blue ($14.00)
--Zip Sweater - Crimson ($17.50)
--Zip Sweater - Slate ($17.50)
--Zip Sweater - Forest ($17.50)
--Zip Sweater - Coal ($17.50)
--Urban Parade Sweater ($28.00)
--Lambswool V-Neck Sweater ($28.00)
--LS Training Jacket ($28.00)
--LS Casual Jacket ($28.00)
--Duffel Coat ($50.00)
--Tuxedo Jacket ($100.00)
>>Left Arm
********
--Aquaberry Watch - Gold ($35.00)
--Aquaberry Watch - Steel ($25.00)
--Aquaberry Watch - Silver ($30.00)
--Aquaberry Watch - White Gold ($35.00)
>>Right Arm
*********
--Bracelet - Gold ($35.00)
--Bracelet - Silver ($30.00)
--Bracelet - Steel ($25.00)
--Bracelet - Onyx ($25.00)
>>Legs
****
--LS Casual Pants - Gray ($20.00)
--LS Casual Pants - Black ($20.00)
--Aquaberry Slacks - Slate ($28.00)
--Aquaberry Slacks - Cream ($28.00)
--RnR Shorts - Black ($14.00)
--RnR Shorts - Burgundy ($14.00)
--RnR Shorts - Green ($14.00)
--RnR Shorts - Tan ($14.00)
--RnR Shorts - Blue ($14.00)
--Tuxedo Pants ($70.00)
>>Feet
****
--LS Casual Moccasins ($18.00)
--LS Casual Sneakers ($18.00)
--RnR Suede Sneakers ($18.00)
--Aquaberry Loafers ($22.50)
--Aquaberry Boots ($25.00)
--Country Boots ($25.00)
--Italian Shoes ($35.00)
Now back to the Main Story Missions.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH4. "Race the Vale" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Jimmy finds Petey moping in front of the TV. Petey complains about being
left with no friends and tells Jimmy of a bike race in Old Bullworth Vale.
Jimmy decides to go and join the others.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Get on the assigned bike and go to the Shiny Bikes Store in Old Bullworth
Vale to enter the race. You race against three Preppies and they will throw
Eggs at you during the race. Follow the course and continuously tap the A
Button to sprint to allow for an easy win.
0=======0
| Reward
0=========0
$15 and Prep Respect -10.
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH5. "Beach Rumble" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Jimmy goes to get his trophy from the Old Bullworth Vale Shiny Bikes Store
but a couple of Preps, Thad and Gord, come in to hassle him and steal the
trophy off of the counter. Jimmy then gives chase.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
Mikael Eklund gave me a tip on another way to get the Trophy back.
0=========0
| The Plan
0===========0
Go to the red X at the Beach Clubhouse. Ricky will follow you to help.
When you get to the Beach Clubhouse a bunch of Preps will come out to
confront the both of you.
Start fighting the Preps and Ricky will do his part to help. Eventually
Gord, the one with the Trophy, will emerge. Either beat him up or grab him
(to get in a tug of war) and yank the Trophy from him to successfully
complete the mission.
0=======0
| Reward
0=========0
You will get the Bike Trophy Room Trophy (on the windowsill) plus Prep
Respect -10 and you will unlock the.....
/=========================================================================
0===========================================================================0
| IV.22. Bike Races (Part One) [BRC1] |
0===========================================================================0
=========================================================================/
There are a total of fourteen Bike Races to do in "Bully: Scholarship
Edition". Seven can be found at the Old Bullworth Vale Shiny Bikes Store and
four can be found at the Bullworth Town Shiny Bikes Store (three can be done
in Chapter II and the fourth one can be done after Chapter III is unlocked).
There are also two Bike Races found near the BMX Park in New Coventry (after
Chapter III is unlocked) and one at Bullworth Academy (after Chapter V is
unlocked).
The Bike Races go from 12 PM to 11 PM. When you win the first race at any
location you will earn the Bike Helmet and Bike Jersey.
When you successfully finish the last Bike Race you will earn the BMX Helmet
and the Large Bike Trophy Room Trophy.
You should take your own bike (preferably the Red BMX from completing the
Shop classes) or the Moped. Either vehicle will allow to easily stay ahead of
your competition. Although the Moped isn't as maneuverable as the bike it
will allow for a smoother ride and will make it easier to punch your
opponents if you have (or want) to.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.22.A. Old Bullworth Vale Shiny Bikes Store
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Race 1
******
This one lap race goes through the shop alleys in the Shopping District
then up into The Estates. Then the race goes near the Bullworth Dam area
and takes the dirt path to the beach where the race ends.
++Reward: $20.
>>Race 2
******
This one lap race goes along the beach and heads north. You need to make
sure that you turn right at the fork near the North Bridge. Then the race
goes under the North Bridge and near the Bullworth Church. After that,
the race goes into The Estates area before going onto the dirt path
leading to the Beach Clubhouse. In addition, when you get near the Beach
Clubhouse you need to turn off to the left and onto the beach before you
get to the Beach Clubhouse. If you don't take this shortcut your
opponents will and you will lose the race since the race ends not far
from the Clubhouse.
++Reward: $25.
>>Race 3
******
This short one lap race starts at the west side of the Shopping District
and heads into The Estates area. Then the race goes onto the dirt path
leading to the Beach Clubhouse. The same shortcut from the last race
applies here. Then the race goes along the beach and back up to street
level where you will finish where you started.
++Reward: $30.
>>Race 4
******
This one lap race just loops around The Estates area.
++Reward: $35.
>>Race 5
******
This one lap race goes along the beach and heads north. You need to make
sure that you turn right at the fork near the North Bridge. Then the race
goes under the North Bridge and near the Old Bullworth Church. After that
the race goes into The Estates area then turns east. Eventually you will
head back south and into the Shopping District. Then the race will head
back to the beach where the race will end.
++Reward: $40.
>>Race 6
******
The big difference in this race is that it is two laps instead of just
one. The race starts in the north part of the Shopping District then
heads to the beach. From there the race heads toward and around the Beach
Clubhouse before heading into The Estates. Then the race heads back to
the Shopping District where you started.
++Reward: $45.
>>Race 7
******
This one lap race starts in Old Bullworth Vale Gardens and heads into The
Estates and towards the Happy Endings Retirement Home. There is a jump
into the Happy Endings Retirement Home that you can easily miss.
Thankfully, the other riders have problems with it too. But if you can
hit it clean that will allow you to get a nice lead. After going through
the Happy Endings Retirement Home area you will head back toward the Old
Bullworth Vale Gardens and to where you started to end the race.
++Reward: $50.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.22.B. Bullworth Town Shiny Bikes Store
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Race 1
******
This two lap race is a simple figure eight pattern through Bullworth Town
that starts near the Bullworth Town Bike Store.
++Reward: $20.
>>Race 2
******
This two lap race loops around the four blocks that comprise the shopping
area for Bullworth Town.
++Reward: $25.
>>Race 3
******
This race starts at City Hall and is a straight shot to the Bullworth
Academy Football Field.
++Reward: $30.
The fourth and last race for the Bullworth Town Shiny Bikes Store can only be
done after Chapter III is unlocked.
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH6. "Tad's House" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Russell seems to be upset at the owner of the Yum Yum Market for something
and has the owner hanging in the air. But Jimmy comes to the owner's rescue
and the owner suggests a revenge egging for what Tad did to Jimmy
earlier.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Get a bike and head to Tad's House (Russell will follow). When you get
there and open the gate you are instructed to throw an Egg through every
open window.
Let Russell handle the Preps when they come outside to confront you. Use
free aim mode to help aim the eggs through the windows. After throwing an
Egg through the last window run out of Tad's yard to complete the mission.
0=======0
| Reward
0=========0
$15 plus Prep Respect -15.
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH7. "Weed Killer" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
The Biology teacher, Mr. Slawter, wants Jimmy to destroy Derby Harrington's
Venus Fly Trap because it belittles his own collection.....
0==========0
| Prep Work
0============0
Get a haircut from Old Bullworth Vale Hair, Nails & Beauty in Old Bullworth
Vale. An Ivy League haircut is a good choice. You also need to wear an
Aquaberry Sweater or Vest prior to doing this mission.
0======0
| Notes
0========0
Got some new info from Ab314fr.
0=========0
| The Plan
0===========0
You need to enter Harrington House and have to be disguised as a Prep. This
is why you do the Prep Work listed above.
Once inside you need to talk to Bif to go any further. I should also point
out that this is an excellent opportunity to add pictures to your Yearbook
since the Preps are real friendly to you at this stage of the mission. Take
Bif's picture then talk to him.
Once you get past Bif go and destroy the Prized Plant which is on the third
floor. You will also find Parker and Gord by the fireplace for yearbook
picture taking here on the first floor.
Go up to the second floor and you will find Justin and Tad for yearbook
pictures. Go to the X and you will be prompted to go to the next floor.
Once you get up to the third floor you will find Chad and Bryce near the
door to where the plant is kept for additional yearbook pictures.
Now, as Ab314fr pointed out, if you beat up the Preps before going to
destroy the Prized Plant you will make things easier later. So, after
taking the yearbook photos of the Preps, beat them all up including Bif
near the front door. Then go back up to the Prized Plant.
Once you get near the Prized Plant you are prompted to use the nearby Toxic
Sprayer to destroy it. Grab the Toxic Sprayer, aim at the plant, and hold
down the Right Trigger to spray it with the poison.
After destroying the Prized Plant you need to get out but the Preps are
already onto you. Keep the Toxic Sprayer as it will make a good clubbing
weapon against the Preps.
If you run to the doors Chad and Bryce will lock the doors (although you
can destroy the doors and windows) before attacking. However, if you stay
near the plant Chad and Bryce will come up to attack you without locking
the doors. Defeat the both of them and head back down to the second floor.
Once on the second floor you need to smash through the doors. Once you do
that Justin and Tad will run up to attack you. Defeat them and then head to
the next door.
The next door should open and Parker will come in to attack you. Defeat
him and head downstairs.
The last guy to deal with is Bif. Don't bother fighting him. Just run past
him and out the door.
But, if you beat up all of the Preps before destroying the Prized Plant,
then use the Toxic Sprayer, as a club, to destroy the glass doors and beat
up Parker when he opens the next set of doors. He will be the only
resistance you will encounter on the way out.
Regardless of method, when you get out of Harrington House you will
successfully complete the mission.
0=======0
| Reward
0=========0
$30 plus the Fly Trap Room Trophy (on the wall near the desk).
Now let's head into Bullworth Town.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH8. "Panty Raid" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Jimmy confronts Mr. Burton, the gym teacher, outside of an adult book store
("Come Hither") in Bullworth Town. After giving Jimmy a lecture on the
hazards of adult literature on young minds Mr. Burton requests Jimmy to get
the laundry from the Girls Dorm.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission appears between 7 PM and 11 PM in Bullworth Town.
0=========0
| The Plan
0===========0
Enter the Girls Dorm by climbing the lattice on the north side. There are
five panties you need to collect from the Girls Dorm. You need to crouch
and sneak through the dorm rooms. If you are spotted by Ms. Peabody you
will be thrown out and you must re-enter the Dorm.
Carefully go through the dorm and acquire the five panties. After
collecting the fifth panty you will automatically be spotted. Just run
downstairs and out the door to avoid capture.
Then go and give the "laundry" to Mr. Burton and complete the mission.
0=======0
| Reward
0=========0
$30 plus you will get the Panty Room Trophy (near the lamp on the
night-stand).
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH9. "Boxing Challenge" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
While sitting on the main pier Petey suggests to Jimmy that he needs to
beat Bif publicly in order to prove that he is better than the Preps. Jimmy
decides that is a good idea and goes to work.....
0==========0
| Prep Work
0============0
You should complete either Art 4 or 5 and kiss somebody to gain extra
health before doing this mission.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go to the Glass Jaw Boxing Club. After confronting Bif you meet him in the
ring. He is tougher than the other boxers you may have faced in the Boxing
Challenge but use the same techniques. The extra health you gained from
kissing helps a lot. The quicker you dispose of Bif the more health you
will have for the next part of the mission.
After beating Bif the pissed-off Preps decide to gang up on you. Defeat the
two Preps near the ring. Go to the Soda Machine if you need to before
taking on the other Preps. Go upstairs and defeat Chad then enter the
Lounge to take on the Preps Leader.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH9.A. Derby Harrington
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Here you will confront Derby. He will send two of his friends to soften you
up so he can beat on you. His friends are weaker than normal and can be
easily defeated.
However, it is still three on one. The first thing you should do is go to
the two doors and use the bar to seal them so no more friends can come and
assist Derby. Take care of any remaining friends then focus on Derby.
Derby tends to block and duck a lot. One thing to do is grab Derby, hit him
a couple of times then put him on the ground and knee him in the groin.
Another tactic is to run from him a bit then go into a 5-Hit Combo when he
approaches. You can also grab OBV-RB35 while you are fighting if you wish
to do so even though you can acquire it afterwards.
One more thing, the Super Slingshot strategy used on Russell earlier won't
work here - it won't automatically lock onto Derby.
Once you defeat Derby you will successfully complete the mission.
0=======0
| Reward
0=========0
You will gain the Boxing Gloves Room Trophy, gain full respect from the
Preppies (and Darbys picture for your yearbook), the "Sophomore"
Achievement, and open up the next chapter of the game.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| V. Chapter III - "Love Makes the World Go Around" [CHPH] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
With the Preps taken care of Jimmy now turns his attention to the Greaser
clique. Jimmy and Petey are playing a game of darts talking about the state
of things when one of the Greasers comes to Jimmy for help in finding Johnny.
Jimmy waves him off and this angers the Greaser. But Jimmy figures that this
might be a way to start things up with them.
A bulldozer knocks away the blockage underneath the railroad overpass thus
finally opening up New Coventry for exploration.
In addition it is winter time and Christmas is near. There is snow on the
ground which makes handling of bikes and skateboards a bit slippery. And
start snowball fights. Ah yes, a magical time of year.....
/=========================================================================
0===========================================================================0
| V.1. New Coventry |
0===========================================================================0
=========================================================================/
Unlike the Old Bullworth Vale and Bullworth Town areas New Coventry is a very
run down part of the Bullworth area. Lots of buildings are in ruins and
plenty of hobos walk the streets.
This is also Greaser territory. Their main hangout is The Tenements which is
on the northeast part of the New Coventry area. It is north of the Bus Stop
on the east side of New Coventry. At this stage of the story they are not
friendly toward you so you need to be careful when going through the area.
New Coventry also has a Yum Yum Market, a Police Station, a Barber Shop /
Clothes Store (The Final Cut), and a BMX Park which you can open up later in
the chapter (south central part of New Coventry).
You can also access the railroad overpass which will lead you into part of
the still unopened Blue Skies Industrial area. You will also open up a path
that goes around the south and west sides of Bullworth Academy.
With that said, let's go after the collectibles.....
/=========================================================================
0===========================================================================0
| V.2. Collectibles (New Coventry) |
0===========================================================================0
=========================================================================/
Below is the list of Collectibles for Bullworth Academy, New Coventry, and
Blue Skies Industrial Area. The Map co-ordinates refer to the printed map
that comes included with the game disc:
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| V.2.A. Rubber Bands
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| Bullworth Academy (BAC) |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
[BAC-RB54] - On the wooden log bridging part of the dirt path west of the
Football Field area.
Map: ([H,I]-8).
[BAC-RB55] - In the barricaded tunnel northwest of BAC-RB54. Smash the
barricade on either the north or south end to gain access.
Map: (H-7).
/XXXXXXXXXXXXXXXXXX
0====================0
| New Coventry (NCV) |
0====================0
XXXXXXXXXXXXXXXXXX/
[NCV-RB56] - In the group of trees just east of the Railroad Cars, and just
south of the transmission lines, on the northwest side of New
Coventry.
Map: (B-10).
[NCV-RB57] - In the small alley just southwest of the Hung Lo chinese
restaurant.
Map: (C-11).
[NCV-RB58] - Next to the entrance to the New Coventry Yum Yum Market.
Map: (C-11).
[NCV-RB59] - In the small parking lot just northeast of the New Coventry
Infirmary.
Map: (C-12).
[NCV-RB60] - In the secluded area between two buildings on the north part of
The Tenements (and next to NCV-T6).
Map: (B-13).
[NCV-RB61] - Next to the small trailer, in the secluded area, just south of
the Bike Garage.
Map: (D-13).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
[BSI-RB62] - At the very south end of the Railroad Tracks.
Map: (I-12).
/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| V.2.B. "G&G" Cards
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| Bullworth Academy (BAC) |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
[BAC-GG25] - In a little nook along the dirt path just west of the School
Parking Lot.
Map: (F-7).
[BAC-GG26] - At the north end of the tunnel on the southeast part of the dirt
path not far from the Railroad Tracks.
Map: (I-10).
/XXXXXXXXXXXXXXXXXX
0====================0
| New Coventry (NCV) |
0====================0
XXXXXXXXXXXXXXXXXX/
[NCV-GG27] - Inside The Final Cut near the Buy Clothes Icon.
Map: (C-11).
[NCV-GG28] - Along the dirt path the runs along the north side of the New
Coventry area (just west of The Tenements area).
Map: (B-12).
[NCV-GG29] - In a small hidden area just west of the Bus Stop that is south
of The Tenements area. Climb the dumpster to reach.
Map: (C-13).
[NCV-GG30] - Right next to the Railroad Car just north of the Railroad Tracks
overpass.
Map: (C-10).
[NCV-GG31] - Next to the dirt path just right of the north end of the
Railroad Tracks overpass.
Map: ([C,D]-10).
[NCV-GG32] - On the raised concrete ramp, next to the orange street cone,
directly southwest of the Bike Garage.
Map: (D-13).
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| V.2.C. Transistors
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
/XXXXXXXXXXXXXXXXXX
0====================0
| New Coventry (NCV) |
0====================0
XXXXXXXXXXXXXXXXXX/
[NCV-T6] - In the secluded area between two buildings on the north part of
The Tenements (and next to NCV-RB60).
Map: (B-13).
All that needs to be done now is get the Transistor from the Dragon's Wing
Comics basement so you can finish with the Hobo. I'll go into more detail on
how to do that a little later.....
/=========================================================================
0===========================================================================0
| V.3. Errands (Part Five) [ERD5] |
0===========================================================================0
=========================================================================/
Now that Chapter III has been opened up more Errands will appear. If you've
done all of the Errands prior to this bunch then you should earn the "Momma's
Boy" Achievement with this group:
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| Bullworth Academy (BAC) |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
[BAC-E24] - Throw Fire Cracker in toilet
****************************
Where found: Near the first floor Boy's Restroom in the Main
Building.
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Go to a nearby toilet and plant the Fire Cracker to
complete the Errand.
Reward: $10.
[BAC-E25] - Get toilet paper for student
****************************
Where found: Inside first floor Boy's Restroom.
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Go into Boiler Room to get toilet paper, get back to Boy's
Restroom, and toss paper over door to complete. Use free
aim (D-Pad Up) to aim over the door.
Reward: $15.
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[OBV-E26] - Take pictures of Carnival attractions
*************************************
Where found: Inside the Carnival.
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Take pictures of the signs of the four attractions marked
by the blue X's. Then go back to the gentleman to complete
the Errand.
Reward: $20.
[OBV-E27] - Get the Package
***************
Where found: At the southeast part of Old Bullworth Vale Gardens
(can also be outside the park on the street) during
the daytime.
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Get the Package at 29 Estate Road then return it to the
Mailman to complete the Errand.
[OBV-E28] - Escort Mrs. Lisburn to the Park
*******************************
Where found: At the Happy Endings Retirement Home in the evening
(after 7 PM).
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Hang just outside the gate so you don't Trespass. When you
get her to appear make sure the orderly is on the other
side of the building before going up to Mrs. Lisburn. Once
that is done get up next to her and slowly walk her to the
blue X. You should get this Errand just after 7 PM because
she is a slow walker and this will take you awhile to get
her to the Park. Once you get her to the Park the Errand is
complete.
Reward: $25.
/XXXXXXXXXXXXXXXXXXXX
0======================0
| Bullworth Town (BLT) |
0======================0
XXXXXXXXXXXXXXXXXXXX/
[BLT-E29] - Find Algie's jacket
*******************
++IMPORTANT NOTE: At the time of this writing this Errand is
completely broken and will NEVER appear no
matter what you do. Until this is fixed you
will have to skip this Errand.
Where found: Near the Bullworth Town Police Station during the
day.
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Go to the marker which is on top of the Worn In Clothing
Store. Climb the ladder behind the store to reach the
jacket. Once you get the jacket take it back to Algie to
complete the Errand.
Reward: $20.
[BLT-E30] - Give the Hobo some change
*************************
Where found: Near the Dragon's Wing Comics store.
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Talk to the Hobo and give him some spare change to complete
the Errand.
Reward: Black Cowboy Hat unlocked.
/XXXXXXXXXXXXXXXXXX
0====================0
| New Coventry (NCV) |
0====================0
XXXXXXXXXXXXXXXXXX/
[NCV-E31] - Smash up the car
****************
Where found: Near the New Coventry Yum Yum Market in the evening.
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Take the Baseball Bat and go to the car marked by the blue
X. You have to make 11 successful hits to the car. This is
a timed mission so you have to make this quick. Once the
Bat breaks apart you have to use your fists to get the job
done. You have to smash the windows, the hood area, and the
trunk area to successfully complete the Errand. Think of
this as an updated variant of the old car smashing level in
"Street Fighter II".
Reward: $25.
[NCV-E32] - Photograph cheating girlfriend
******************************
Where found: Near The Final Cut during the day.
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Go to the In And Out Motel in Bullworth Town. Switch to
your Camera and zoom in on the couple. Don't get too close
though or you will blow the Errand. After taking the photo
return to the gentleman with the picture to complete the
Errand.
Reward: $25.
[NCV-E33] - Egg the Greasers building
*************************
Where found: On the east side of Wonder Meats during the evening.
After: "Boxing Challenge" (Jimmy Hopkins).
Plan: Go into the Tenement area and throw three Eggs at the
Greaser building to complete the Errand.
Reward: $20.
/=========================================================================
0===========================================================================0
| V.4. Weapons, Boxes, and Crates (New Coventry) [WBCN] |
0===========================================================================0
=========================================================================/
Now for the Weapons, Boxes, and Crates for New Coventry:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.4.A. Weapons
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Apples
******
--In front of the New Coventry Yum Yum Market.
Map: (C-11).
>>Bag of Marbles
**************
--In the secluded area between two buildings on the north part of The
Tenements (and next to NCV-RB60 and NCV-T6).
Map: (B-13).
--In front of the parked car south of the New Coventry Infirmary.
Map: (C-12).
--On the north end of the Railroad Tracks overpass.
Map: (D-11).
>>Boards
******
--Behind the building just south of Tasteful Tattoos.
Map: (C-12).
--In the alley between the two central buildings in The Tenements area.
Map: (B-13).
>>Bottle Rocket Launchers
***********************
++NOTE: These weapons will begin spawning after completion of the mission
"Stronghold Assault" (Jimmy Hopkins).
--In the alley, next to the Crate, north of the New Coventry Yum Yum
Market.
Map: (C-11).
--In the destroyed building just south of Tasteful Tattoos.
Map: (C-12).
--On top of Wonder Meats northeast of the Itching Powder.
Map: (C-11).
>>Bricks
******
--In the destroyed building north of The Golden Horseshoe.
Map: (B-12).
--Next to the New Coventry Infirmary by the south wall.
Map: (C-12).
>>Carton of Eggs
**************
--Next to the entrance for the Hung Lo chinese restaurant.
Map: (B-11).
--On the west side of the overhang for the Wonder Meats building. Climb
the ladder to get to the top of the Bullworth Central Station roof then
head north along the roof until you reach the overhang.
Map: (C-12).
--On top of the Wonder Meats building. Climb the ladder to get to the top
of the Bullworth Central Station roof then head east along the roof
until you reach the east side of the building (and next to some Fire
Crackers and Stink Bombs).
Map: (C-12).
>>Fire Crackers
*************
--Next to the entrance for the Hung Lo chinese restaurant.
Map: (B-11).
--On the west part of the Bullworth Central Station (aka the BMX Park)
area (south of Spazz Industries) next to a small railroad car with an
orange street cone.
Map: (C-10).
--In the corner where Wonder Meats and the Bullworth Central Station meet
(next to some Stink Bombs).
Map: (C-11).
--On top of the Wonder Meats building. Climb the ladder to get to the top
of the Bullworth Central Station roof then head east along the roof
until you reach the east side of the building (and next to some Carton
of Eggs and Stink Bombs).
Map: (C-12).
>>Itching Powders
***************
--On top of Bullworth Central Station (aka the BMX Park) south of Spazz
Industries. Use the ladder to reach the roof.
Map: (C-11).
>>Spray Paints
************
++NOTE: These weapons will begin spawning after completion of the mission
"Tagging" (Preps).
--In the small alley at the southwest part of The Tenements.
Map: (C-13).
--In the alley south of the Bus Stop on the east side of New Coventry.
Map: (C-13).
>>Stink Bombs
***********
--In the corner where Wonder Meats and the Bullworth Central Station meet
(next to some Fire Crackers).
Map: (C-11).
--On top of the Wonder Meats building. Climb the ladder to get to the top
of the Bullworth Central Station roof then head east along the roof
until you reach the east side of the building (and next to some Carton
of Eggs and Fire Crackers).
Map: (C-12).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.4.B. Boxes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>On the southwest side of The Tenements near the orange street cone.
Map: (B-13).
>>On the northwest side of The Tenements near the taped-up buildings.
Map: (B-13).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.4.C. Crates
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Across the street north of the New Coventry Yum Yum Market.
Map: (C-11).
>>On the raised concrete ramps for Spazz Industries just west of the New
Coventry Infirmary (x2).
Map: (C-12).
>>In the small parking lot just northeast of the New Coventry Infirmary.
Map: (C-12).
>>In front of the parked car south of the New Coventry Infirmary (x2).
Map: (C-12).
/=========================================================================
0===========================================================================0
| V.5. "Christmas Is Here" [XMAS] |
0===========================================================================0
=========================================================================/
After you complete the first day in Chapter III you open up "Christmas Is
Here". You hear an announcement from Miss Danvers telling Jimmy to go to the
office to get a present from his mother.
You may notice that there is no clock at this point so you can go and explore
the New Coventry area and do various things. You can play the Carnival Games
(but not the Arcade Games), buy stuff at the shops, do Errands, and go after
Achievements that you haven't acquired up to this point in the game (like the
distance based Achievements). But that is all you can do outside of
exploration in this chapter.
When you finally get to the office to get the present you find that Jimmy's
mother has sent him a Cheerful Reindeer Sweater. Needless to say you look
like a total dork wearing it. You should head back to your dorm room and
change into something else quickly since people will laugh at you and it is
also a violation of the Dress Code.
It is also Christmas Break and there are no classes for the day so you can go
and do other things until classes begin again the next day.
/=========================================================================
0===========================================================================0
| V.6. The Final Cut Clothes Store [TFCC] |
0===========================================================================0
=========================================================================/
With New Coventry open I can go into The Final Cut Clothes Store and get the
following Clothes for 100% Completion. In the process of buying the Clothes
from this store you should also get the "Sharp Dressed Man" Achievement:
>>Head
****
--Cap - Blue ($5.00)
--Cap - Purple and Black ($5.00)
--Cap - Red and Tan ($5.00)
--Cap - White and Black ($5.00)
--Cap - Yellow and Black ($5.00)
--Cap - Black and Red ($5.00)
--Army Cap ($5.00)
--Army Bucket Hat ($5.00)
--Army Wool Hat ($5.00)
--Bandana - Blue ($3.50)
--Bandana - Red ($3.50)
--Bandana - Black ($3.50)
--Skater Beanie - Black ($5.00)
--Skater Beanie - Red ($5.00)
--Skater Beanie - Gray ($5.00)
>>Upper Body
**********
--T-Shirt - White ($5.00)
--T-Shirt - Blue ($5.00)
--T-Shirt - Red ($5.00)
--T-Shirt - Yellow ($5.00)
--T-Shirt - Green ($5.00)
--T-Shirt - Black ($5.00)
--T-Shirt - Gray ($5.00)
--Undershirt - Black ($3.00)
--Undershirt - Blue ($3.00)
--Undershirt - Gray ($3.00)
--Long T-Shirt - White ($9.00)
--Long T-Shirt - Dark Blue ($9.00)
--Long T-Shirt - Yellow ($9.00)
--Long T-Shirt - Light Blue ($9.00)
--Long T-Shirt - Red ($9.00)
--Long T-Shirt - Green ($9.00)
--Long T-Shirt - Black ($9.00)
--Long T-Shirt - Gray ($9.00)
--Metal T-Shirt ($9.00)
--Creepy Clown T-Shirt ($9.00)
--Fool Hammer T-Shirt ($9.00)
--New Flannel Shirt ($9.00)
--Worn Flannel Shirt ($9.00)
--Punk Hoodie ($11.00)
--Army Sweater - Green ($11.00)
--Army Sweater - Black ($11.00)
--Hoodie - Black ($9.00)
--Hoodie - Blue ($9.00)
--Hoodie - Gray ($9.00)
--Rock On Shirt ($7.00)
--Rocker Hoodie ($9.00)
--Army Jacket ($13.00)
--Arctic Camo Jacket ($13.00)
--Forest Camo Jacket ($13.00)
--Black Bomber Jacket ($13.00)
--Old School Punk Vest ($22.50)
--Leather Jacket ($30.00)
>>Left Arm
********
--Cheap Digital Watch ($9.00)
>>Right Arm
*********
--Red Bandana ($3.00)
--Narrow Studded Punk Brace ($7.00)
--Square Studded Brace ($7.00)
--Wide Studded Punk Brace ($9.00)
--Spiky Studded Punk Brace ($9.00)
--Leather Archer Brace ($11.00)
--Black Restraint Brace ($13.00)
--Black Bracelet ($12.00)
>>Legs
****
--Jogging Pants ($6.00)
--Ripped Jeans ($12.50)
--High Cuffed Jeans ($10.00)
--Black Cargo Pants ($10.00)
--Desert Cargo Shorts ($8.00)
--Camo Cargo Shorts ($8.00)
--Forest Camo Cargo Pants ($8.00)
--Cut-Off Camo Shorts ($6.00)
--Cut-Off Jean Shorts ($6.00)
--Plaid Punk Pants ($15.00)
--Pistol Pants ($20.00)
>>Feet
****
--Low Tops - Black ($6.00)
--Low Tops - Gray ($6.00)
--Low Tops - Green ($6.00)
--Low Tops - Red ($6.00)
--Low Tops - Brown ($6.00)
--Skate Shoes - Green ($9.00)
--Skate Shoes - Red ($9.00)
--Skate Shoes - Brown and Tan ($9.00)
--Skate Shoes - Black ($9.00)
--Fat Sneaks - Black and White ($12.00)
--Fat Sneaks - Gray and White ($12.00)
--Fat Sneaks - Gray ($12.00)
--Fat Sneaks - Red and Gold ($12.00)
--Fat Sneaks - Black and Red ($12.00)
--Blue Runners ($10.00)
--Brown Runners ($10.00)
--White B-Ball Shoes ($13.00)
--Shiny White Sneakers ($16.00)
--Old Worn Boots ($12.00)
--Army Boots ($12.00)
/=========================================================================
0===========================================================================0
| V.7. Get to Class (Part Three) [GTC3] |
0===========================================================================0
=========================================================================/
When classes resume after "Christmas Is Here" you can finally finish off the
Photography lessons. As before watch the thin border around the picture as
you zoom in on your subject. Make sure it is green before taking the picture.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.7.A. Photography (Part Two) (Day 3 - Afternoon)
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Photography 3
*************
You need to take four photos of Dogs or Hobos in New Coventry. It is
easier to take photos of Hobos than Dogs. The Hobos can be identified by
a hunchback and wearing either a lavender and blue jacket or a Santa hat.
After taking the pictures head back to the classroom to complete the
lesson.
The reward for successful completion is now you can store 15 pictures in
your Photo Album.
>>Photography 4
*************
You are given a Color Digital Camera and instructed to go to the marked
locations and take panoramic photos of various sights.
The sights are: the Main Building of Bullworth Academy, the Bullworth
Dam, the Bullworth Church at the Cemetery, the Lighthouse at the Beach
Clubhouse, and the Carnival entrance. After taking the pictures return to
classroom for successful completion.
The reward for successful completion is you keep the Color Digital
Camera.
>>Photography 5
*************
You need to take photos of the Freaks inside the Freak Tent at the
Carnival.
The Freaks are: The Last Mermaid, The Crazy Painted Man, the Midget
Wrestlers, The Siamese Sisters, The Fat Ugly Bearded Woman, and The
Skeleton Man. After taking the pictures return to the classroom to
complete the lesson.
The reward for successful completion is Double Tickets at the Carnival
(you get double of what you win) plus the Ms. Philips Picture Room Trophy
on your desk and finally.....
/=========================================================================
0===========================================================================0
| V.8. The Graduation Hat [GDHT] |
0===========================================================================0
=========================================================================/
.....the Mortar Board/Graduation Hat unlocked for completion of all classes.
This means you won't need to worry about classes again for the remainder of
the game. Congratulations!
Okay, let's move onto the next task.....
/=========================================================================
0===========================================================================0
| V.9. The Souvenir Tent [TSTT] |
0===========================================================================0
=========================================================================/
After completion of Photography 5, and earning the Double Tickets Reward, I
can now turn my attention to acquiring the Clothes from the Souvenir Tent at
the Carnival.
I can't buy the Clothes but I must earn Tickets which I redeem for them at
the Souvenir Tent. You must get at least 255 Tickets to get all of the
Clothes from the Carnival.
The best place to get Tickets quickly is the Shooting Range. If you manage to
get at least 240 to 260 points on a consistent basis you can get reduce the
amount of time needed to obtain the necessary Tickets to get the Clothes
which are:
--Devil Horn Hair Band (15 Tickets)
--Some Incredibly Strange Hat (40 Tickets)
--Clown Trousers (40 Tickets)
--Clown Shoes (40 Tickets)
--"I'm with Stupid" T-Shirt (20 Tickets)
--Big Novelty Watch (10 Tickets)
--Clown Wig (40 Tickets)
--Beaded Bracelet (15 Tickets)
--Checkered Party Hat (20 Tickets)
--Angle Halo Hair Band (15 Tickets)
Once I acquire the Clothes from the Souvenir Tent I earn the Gold Lame' Suit
and take another step toward 100% Completion.
/=========================================================================
0===========================================================================0
| V.10. Nerd Challenge [NDCH] |
0===========================================================================0
=========================================================================/
The Nerd Challenge can be found in the basement of the Dragon's Wing Comics
Store in Bullworth Town. Beating this Challenge will earn you the basement as
a Save House.
In order to beat the Challenge you need to beat Fatty's high score of 1,010
in the "ConSumo" Arcade Game. If you waited this long to do this game then by
beating this score, along with "Monkey Fling" and "Nut Shots", you can earn
the Free Games Reward along with the "Dual Nebula" Achievement.
When you beat the Challenge you earn the Bottle Rocket Launcher Weapon and it
will spawn at all Save Houses including this one.
And you can finally collect BLT-RB50, BLT-GG20, and BLT-T4. And that leads me
to the next chapter.....
/=========================================================================
0===========================================================================0
| V.11. "A Little Help" (V and VI) [ALH3] |
0===========================================================================0
=========================================================================/
Now it is time to get the last fighting moves from the Hobo:
>>"A Little Help V"
*****************
Roundhouse Kick - (X, X, X, (Hold) X).
>>"A Little Help VI"
******************
Overhead Punch - (X, X, X, X (Hold) X).
After acquiring the last fighting move the Hobo will finally complete his
little project and will get beamed up by some mysterious force!
Plus these moves will make fighting anybody much easier since the final move
of the Overhead Punch is practically unblock-able (although you will be
vulnerable while charging up the last punch).
/=========================================================================
0===========================================================================0
| V.12. Bike Races (Part Two) [BRC2] |
0===========================================================================0
=========================================================================/
Now that you have opened up the New Coventry area you can finish up the
Bullworth Town Shiny Bike Store Races:
>>Race 4
******
This one lap race goes around the center of Bullworth Town then takes a
dirt path that leads into New Coventry. From there the race will lap
through The Tenements section then heads back through New Coventry and to
Bullworth Town to complete the race.
++Reward: $35.
By completing all seven Old Bullworth Vale Shiny Bike Store races and all
four Bullworth Town Shiny Bikes Store races you open up the Bullworth Academy
Bike Race.
However, this race can only be done after Chapter V is unlocked.
/=========================================================================
0===========================================================================0
| V.13. Leveling Up Jimmy (Part 5) [LUJV] |
0===========================================================================0
=========================================================================/
Before doing the next Main Story Mission I am going to do the following to
get closer to 100% Completion:
>>Collect 9 Rubber Bands.
>>Collect 8 "G&G" Cards.
>>Collect 2 Transistors and do "A Little Help" (V and VI).
>>Do 9 Errands (minus the broken one).
>>Buy all the clothes from The Final Cut (New Coventry) and earn the "Sharp
Dressed Man" Achievement.
>>Successfully complete the Nerd Challenge.
>>Finish the remaining Bullworth Town Bike Races.
>>Finish all remaining classes and earn the Graduation Cap.
>>Obtain all of the Clothes from the Souvenir Tent at the Carnival.
>>Get the high scores on the "Monkey Fling", "Nut Shots" and "ConSumo"
Arcade Games for the Free Games Reward and the "Dual Nebula" Achievement.
With these side tasks done I will now focus on the Main Story Missions
starting with the ones that don't involve the Greasers.....
/WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
| V.14. Dragon's Wing Comics [DWCM] |
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW/
This comic book shop in Bullworth Town is where the Nerds like to hang out.
One of your Save Houses is here too. You can also buy various items used in
gags and pranks:
>>Itching Powder ($4.00)
>>Stink Bombs ($4.00)
>>Bag of Marbles ($3.00)
There is also one mission for this store.....
/WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
| >DW1. "Comic Klepto" (Dragon's Wing Comics) |
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW/
0=========0
| Overview
0===========0
The store gets robbed by a dorky kid and the store owner wants Jimmy to go
after him.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission is available after 3:30 PM.
In addition, I have a new suggestion by Rohail Khan.
0=========0
| The Plan
0===========0
You are on a bike and must chase the kid. You must stop him before he gets
to the school. He will toss Fire Crackers behind him so avoid them when he
does.
Get up alongside him and punch him to knock him off his bike and collect
the Comic. Even better, according to Rohail Khan, is to throw Fire Crackers
from your bike to knock him off then knock him out to get the Comic.
Regardless of method, after obtaining the Comic, return to the store to
complete the mission.
0=======0
| Reward
0=========0
$30.
Then go back to the school and to the Cafeteria.....
/NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| >EN2. "Cook's Crush" (Edna) |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/
0=========0
| Overview
0===========0
Edna tells Jimmy about her crush on Dr. Watts, the Chemistry teacher and
that they are going out on a date. However, he doesn't know about it and
Edna wants Jimmy to get some items for her to help her out.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission is available between 8 AM to 5 PM.
0=========0
| The Plan
0===========0
You will need to get Chocolates, Perfume, and Sedatives.
You need to go to a Yum Yum Market to get the Chocolates if you don't have
any. If you already have Chocolates in your inventory then you can go and
get the other two items.
To get the Perfume you must enter the Staff Room. But there are two
teachers by the door. Pull the Fire Alarm to get the teachers away from the
Staff Room door and run around the lockers so they don't see you as you
enter. Get the Perfume and get out.
Next, go to the yellow X in Bullworth Town. Rummage through the Trash Cans
until you get some Prescription Pills. Then head back to Edna to complete
the mission.
0=======0
| Reward
0=========0
$40.
Edna will then ask Jimmy to keep the kids away from them when they go out
that night which leads to.....
/NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| >EN3. "Cook's Date" (Edna) |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/
0=========0
| Overview
0===========0
Jimmy now must protect Edna and her date from the students.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission opens up after 4 PM.
0=========0
| The Plan
0===========0
Go near the Aquaberry Fashions store to start the mission.
Climb the tree. Don't disturb the date and protect the duo from students.
Use the Super Slingshot and nail the students as they approach. Keep an eye
on the radar and don't let them stay near the two for too long or you will
fail the mission.
Once the date finishes the mission will be completed successfully.
0=======0
| Reward
0=========0
$50.
Now let's head into New Coventry.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| V.15. Rudy ++[SE Exclusive]++ [RDYS] |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
As Jimmy travels into New Coventry he encounters a bum dressed in a Santa
suit. His name is Rudy and you will be doing some missions for him.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R1. "Balls of Snow" (Rudy) ++[SE Exclusive]++ |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview
0===========0
After introducing himself to Jimmy, Rudy wants his help in keeping him from
being attacked by the Townies.......
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission is not available after 7 PM.
0=========0
| The Plan
0===========0
Go across the street and upstairs to get to the snow pile. You must knock
out 10 Townies with snowballs before time runs out.
You must hit Townies and cannot hit anybody else. If you do then the Police
will get involved and Rudy will be busted which will result in a mission
failure.
The snowballs don't travel in a straight line and there are a ton of adults
around. The Townies will appear as yellow X's on the radar. Go for the ones
on bikes and those closest to you.
Once you take down the last Townie then the mission is successfully
completed.
0=======0
| Reward
0=========0
$20 plus the Reindeer Antlers for your Wardrobe.
Now let's head on over to Bullworth Town.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R2. "Miracle on Bullworth St." (Rudy) ++[SE Exclusive]++ |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview
0===========0
Rudy tells Jimmy that he is Santa Claus. He also tells Jimmy that there is
an impostor that is charging money to have people pose pictures with him.
Rudy wants Jimmy to deal with this situation and will cut Jimmy in on the
action.......
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission appears after 6 PM.
0=========0
| The Plan
0===========0
When the mission starts you are armed with a Baseball Bat and you need to
get to Town Square quickly.
When you get there you are told to destroy the Snowman, Sleigh, Candles,
Candy Canes, and the Castle. But to quickly complete this mission all you
need to do is just destroy the Castle. If you lose your Baseball Bat there
are a couple of bats laying nearby.
You may also be attacked by elves but you can just ignore them (but beating
them up is more fun).
Once you destroy the Castle, regardless of what else you destroy, then the
mission is successfully completed.
0=======0
| Reward
0=========0
Elf Costume.
In addition, it will be 11 PM when the mission ends so you need to get off
of the street quickly if you don't want the Police after you for Curfew
Violation.
Let's head back to Bullworth Academy.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH10. "Nutcrackin'" (Jimmy Hopkins) ++[SE Exclusive]++ |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Miss Peters is doing the Christmas Pageant but is desperate. The lead
percussionist has appendicitis and needs for Jimmy to fill in for him.
Jimmy doesn't want to do it but Miss Peters threatens Jimmy with Music
Class failure unless he does it. Jimmy now has no choice.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
This is just another form of the Music Class. There are 100 notes in this
concert and they are worth 1% each. You need to get at least 80% to pass
the mission.
This isn't really hard. There are a couple of spots near the end where
there are some notes really close together but still not too bad. If you
did good in Music Class then you shouldn't have too much trouble with it.
Once the concert ends, and you have at least 80%, then the mission is
successfully completed.
0=======0
| Reward
0=========0
$20.
Now let's head back to Bullworth Town.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R3. "Rudy the Red Nosed Santa" (Rudy) ++[SE Exclusive]++ |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview
0===========0
Now that "Santa" has his new setup he wants Jimmy's help in sprucing up the
place so that people will come and sit on his lap.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission appears after 12 PM.
0=========0
| The Plan
0===========0
Go around and find trash that sparkles in a limited amount of time. There
are five Packages that need to be collected.
After getting the second one you will be attacked by two elves and a dog.
Stop and knock them all out then proceed. After acquiring the last package
you will be attacked by two more elves. Deal with them then go back to Rudy
with the Packages.
Next, you have to take photos of the kids as they talk to "Santa". You have
to wait until they smile for the camera so you can get a good photo. You
cannot get a good photo if they are misbehaving or scowling for the camera.
The good thing is that the kid will stay on Rudy's lap until you get a good
photo. Once you get a good photo then you will go to the next kid.
Once all five kids have been successfully photographed then the mission
will be completed.
0=======0
| Reward
0=========0
$50 and ends Rudy's missions.
With that done let's turn our attention towards the.....
/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| V.16. Greasers [GRSR] |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/
The Greasers are the guys who wear leather jackets and hang out at the
Autoshop. They like to think that they are tough but they are not that hard
to deal with.
Their main neighborhood is New Coventry and their hangout within the
neighborhood is The Tenements. They are led by Johnny Vincent and that leads
to the next mission.....
/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR1. "Jealous Johnny" (Greasers) |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/
0=========0
| Overview
0===========0
Johnny is upset over his girlfriend Lola cheating on him and wants Jimmy's
help in obtaining evidence.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
To get evidence you need to take photos of Gord giving Lola a gift, holding
hands with Lola, and kissing Lola. As with any of the other picture
taking missions keep an eye on the thin border around the picture as you
zoom in on your subjects. Make sure it is green before taking the picture.
Go to the two X's but don't get too close. Zoom in on the two of them.
They will walk around while holding hands. This is probably the first
picture you will get.
When Gord whips out the Flowers but before he gets to give them to Lola,
take another picture.
And when they stop to kiss, take the last picture.
If you miss any of the opportunities the first time they will continue
walking around and repeat themselves giving you another opportunity to get
the right pictures.
When all three photos are obtained, go back to Johnny to complete the
mission.
0=======0
| Reward
0=========0
$20 plus Greaser Respect +5 and the Busted! Picture Room Trophy near the
desk.
/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR2. "Bait" (Greasers) |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/
0=========0
| Overview
0===========0
With the evidence obtained Johnny now wants Jimmy to lure Gord into an
ambush.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Gord can be found riding in Bullworth Town with a friend. Take the nearby
bike and go to him.
Smack Gord to provoke him and then lead him to the BMX Park in New
Coventry. Once there you will get a cutscene and the action will move
inside the park.
Now you need to help Johnny beat up the Preps. Get off your bike and switch
to your Super Slingshot. Shoot the Preps off the bikes then continue
shooting them until they go down. They will be using Fire Crackers but they
will be using them on the Greasers so you won't have too much trouble from
them.
Once the last Prep goes down the mission is completed successfully.
0=======0
| Reward
0=========0
$20 plus Preppie Respect -5 and Greaser Respect +5.
In addition, you unlock the BMX Park, where you can ride around the ramps
and and do stunts, and the New Coventry Bike Races which leads to the next
chapter.....
/=========================================================================
0===========================================================================0
| V.17. Bike Races (Part Three) [BRC3] |
0===========================================================================0
=========================================================================/
On the wall facing the street near the BMX Park is where you can find the New
Coventry Bike Races. There are two races and they are both two laps each.
Bring either the Red BMX or Scooter with you to the races.
>>Race 1
******
This race starts near your New Coventry Bike Garage and heads north along
the dirt path. Then the race will cut through The Tenements area and go
along the north part of New Coventry. There is a shortcut near the
railroad cars on the north part of the railroad tracks. When you get near
the area cut through the trees on the left and stay near the fence. This
will allow you to maintain your lead. After the railroad cars you will
head back down to the dirt path which will lead back to where you
started.
++Reward: $30.
>>Race 2
******
This race starts near where you pick up the race and heads east and
toward The Tenements. Once at The Tenements the race will head west and
along a dirt path. There is a jump on the north end of the course that
leads back out into the street. More often than not there is a car in the
street when you land. Quickly get around it if it appears to maintain
your lead. Then the race will head west and back to where you started.
++Reward: $40.
This will also complete the New Coventry Bike Races. There is now one race
left, the Bullworth Academy Bike Race, but Chapter V must be unlocked before
that can be done.
/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR4. "Tagging" (Preps) |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/
0=========0
| Overview
0===========0
The Preps want Jimmy to prove his leadership by sending a message to the
Greasers in New Coventry.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
Jack Lambourn came up with a much better way to reach the rooftop tag on
the top of Spazz Industries.
0=========0
| The Plan
0===========0
You will be given the Spray Paint and be prompted to go to New Coventry.
Once in New Coventry you are prompted to lay down a tag. Move toward a Tag
Target and press the Y Button when prompted to spray a tag. Follow the
pattern to complete the tag. Press the A Button when you need to continue
the tag. If you don't press the A Button when needed the tag will be
abandoned.
When you finish that tag head to the nearby Yum Yum Market to buy some more
Spray Paint. After that you need to lay down five Greaser insult tags in
New Coventry. There are a lot of X's so you can choose any five to use.
You are also told to complete the tags on the roofs for a big payoff. You
see, each tag you paint is worth $5 but the ones on the rooftops are worth
$100. There are four rooftop tags:
Use the ladder by the BMX Park to get the tag on the top of Wonder Meats.
There is a ladder by the carport east of The Golden Horseshoe. Use this
ladder to climb to the top of the carport and get the tag on one of the
signs.
There is also a ladder on the south side of the building, with the parked
car, east of the Wonder Meats building. Once you climb the ladder, head
east until you find a ladder straddling across the alley. Go across the
ladder to the other side to find the tag.
But the tag on top of Spazz Industries is the hardest one to get. The Spazz
Industries building doesn't have a ladder.
This is the method that Jack Lambourn used to get to the top of Spazz
Industries:
First, climb the ladder next to the BMX Park.
Second, climb the wall that is straight in front of you once you get to the
top, and then turn left and walk up the slanted roof. Basically follow the
same path you do to get to the tag on the Wonder Meats sign, however, this
time, DO NOT make the final climb onto the highest roof.
Instead, when you reach the top of the first slanted roof you climb, stand
on the apex (the flat bit at the point between the upwards slanting roof
you have just climbed and the downwards slanting bit now in front of you)
and face the roof of Spazz Industries.
This part does require a bit of precise timing so you might not do it the
first time, but is is easy to get. Should take no more than two to three
tries.
Make sure Jimmy only has his hands equipped. Now, go through your Weapon
Wheel until the Skateboard appears.
Next, tap the Left Analog Stick forwards and Jimmy will put it down, hop
on, and will go rolling down the slanted roof in front of him, picking up
speed. As soon as you have tapped the Left Analog Stick forward, be sure to
let it go and hold down the B Button, and when Jimmy hits the flat bit of
roof just before the edge, let go of the B Button to ollie, and he will
jump across the street onto the roof of Spazz Industries.
The moment you land on the roof of Spazz Industries immediately switch to
something else on the Weapon Wheel or Jimmy may quickly roll off of the
roof.
Once you complete five Greaser insult tags, regardless of location, the
mission will be successfully completed.
0=======0
| Reward
0=========0
$25 to $405 depending on the tags done plus Greaser Respect -25 and Preps
Respect +5.
You also unlock Tagging which spawns Tag Targets, and Spray Paint cans, all
around the Bullworth area. I'm not going to cover Tagging since it does not
contribute to 100% Completion.
In addition, you open more.....
/=========================================================================
0===========================================================================0
| V.18. Errands (Part Six) [ERD6] |
0===========================================================================0
=========================================================================/
Now that you have done "Tagging" (Preps) another Errand will appear:
/XXXXXXXXXXXXXXXXXX
0====================0
| New Coventry (NCV) |
0====================0
XXXXXXXXXXXXXXXXXX/
[NCV-E34] - Take photo of a tagger
**********************
Where found: In the street southeast of the Blue Balls Pool Hall
near the Beam Cola billboard.
After: "Tagging" (Preps).
Plan: Get your Camera ready. Run and look for a blue X which
indicates a Greaser getting ready to tag. When you get to
the Greaser take the picture as he is tagging. Then return
to the Cop to finish the Errand. Because of Greaser
hostilities at this portion of the game it is advisable to
wait until you have completed Chapter III before doing this
Errand otherwise you will be constantly attacked by
Greasers as you attempt to do the task.
Reward: $25.
/=========================================================================
0===========================================================================0
| V.19. Greaser Challenge [GRCH] |
0===========================================================================0
=========================================================================/
The Greaser Challenge can be found at Blue Balls Pool Hall in New Coventry.
Defeating this Challenge will allow you to take over the hall as a Save
House.
You need to clear out the hall of all Greasers to complete the Challenge. You
start off against three Greasers. Use your powerful combos to clear them
quickly. After defeating them three more Greasers show up.
Defeat those three and the hall is yours.
The Blue Balls Pool Hall Save House contains a bed, a Save Book, a Soda
Machine, and a "Monkey Fling" Arcade Game.
You can use this "Monkey Fling" Arcade Game to get the Free Games Reward (and
the "Dual Nebula" Achievement) if you haven't done so already.
This Save House also spawns your Carton of Eggs, Bottle Rocket Launcher, and
Spud Gun (later in the game) Weapons.
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH11. "Glass House" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Mr. Hattrick has been trying to get get Mr. Galloway fired by spreading
rumors about him being drunk. Jimmy helps him by showing he is not to be
underestimated.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission opens up after 3:30 PM.
0=========0
| The Plan
0===========0
Head to the School Parking Lot. Follow Mr. Hattrick's car to his home.
Equip your Skateboard and skitch a ride on his bumper by pressing the Y
Button when close enough.
Once you get to his house you have a very short time to get onto his
property. Then you are prompted to destroy as much as possible mainly the
windows and potted plants. Destroying these objects will fill up a
Vandalism Meter which you must completely fill to meet the mission
objectives.
Go into the backyard and into the Greenhouse. Switch to your Super
Slingshot and start smashing the the windows and potted plants with your
fists and use the slingshot on the windows above. However, Mr. Hattrick has
called the Police so they will quickly arrive on the scene.
Once you are done with the Greenhouse destroy some of the potted plants
while running from the Police. Once you destroy enough you are prompted to
leave Mr. Hattrick's yard.
When you leave the yard the mission will be successfully completed
(however, Mr. Hattrick will run out after you so keep running after the
mission is over otherwise you could be Busted).
0=======0
| Reward
0=========0
$40.
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND7. "Wrong Part of Town" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
While in the Library Earnest tells Jimmy that Johnny thinks that Algie is
putting the moves on Lola and is going after him. Jimmy is requested by
Earnest to find and save Algie.....
0==========0
| Prep Work
0============0
Kiss a Girl/Guy first before doing this mission. You might need the extra
health.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Your first task is to find Cornelius. When you do find him you see that he
is surrounded by Greasers including Johnny Vincent and Gary Smith. When
Cornelius tells where Algie can be found most of the Greasers, including
Gary and Johnny, leave but a few stay behind to beat up Cornelius.
Beat up the Greasers but focus on the one on attacking Cornelius first.
After defeating the Greasers you need to go to New Coventry to find Algie
who'll be near The Tenements.
When you find Algie you find that Lola is putting the squeeze on Thad and
Algie. When she leaves the duo Jimmy requests them to leave before the
Greasers see them by using the nearby bikes.
But they are seen and the Greasers give chase with Jimmy riding on the back
of Thad's bike. This part is a rail shooter. Use the Super Slingshot to
knock off the Greasers as they approach. Some of them will throw Fire
Crackers and can damage you although sometimes they will knock themselves
off their own bikes. You will go through the New Coventry and Bullworth
Town areas before heading back to school.
Once you are dropped off take Algie to Earnest to complete the mission.
0=======0
| Reward
0=========0
$20 plus Greaser Respect -5 and Nerd Respect +5.
/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR3. "Lola's Race" (Greasers) |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/
0=========0
| Overview
0===========0
Lola gets Johnny and Jimmy to challenge each other in a bike race.....
0==========0
| Prep Work
0============0
Have a Scooter saved in your bike garage and switch to your Bike Helmet
prior to doing this mission (optional).
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Bring either the Red BMX or Scooter with you. This is a bike race similar
to the others you have done previously.
However, the Greasers are a bit faster so you may need to fight your way
from time to time as they try to pass you. There will be certain obstacles
to avoid during the race. You will have to contend with the railroad cars
when you are on the tracks. Avoid those to prevent wrecking.
The path around Bullworth Academy have several shortcuts that the Greasers
will take but your bike (and Scooter) is fast enough to negate their
advantage.
Some of the Greasers will cut down trees to knock you off your bike. Slow
down just a little to avoid them when they fall and go over the fallen
trees on the right side.
When you win the race then the mission is successfully completed.
0=======0
| Reward
0=========0
Lola likes you plus you get the Lola's Picture Room Trophy and Greaser
Respect -20.
/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR4. "The Tenements" (Greasers) |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/
0=========0
| Overview
0===========0
Lola wants Jimmy to get her belongings from her place which is smack in the
middle of Greaser territory.....
0==========0
| Prep Work
0============0
Have full Bottle Rocket Launchers before doing this mission.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go into The Tenements area. Go into the yellow marker and open the window.
There are five items to get here in this multi-level building. The items
are marked with X's so they are easy to find.
But the building is also full of Greasers. It is best to find them and
snipe them from afar with the Super Slingshot. You can see them hiding in
the nearby rooms. This is especially useful when you go up the stairs to
the next floor. Just peek over the top of the stairs and nail the Greasers
you see in the head to knock them down without a fight. There are some
Greasers you can't snipe so use your combos to take care of them quickly.
There are also some rooms that have destructible walls but you don't have
anything to destroy them with. Of course, some of the items you need are in
those rooms.
When you get up to the last floor, defeat the Greasers, and grab the Bag of
Laundry you will be confronted by Norton who has a large Sledgehammer. This
is a boss battle. He will hurt you really bad with the Sledgehammer so you
will need to use ranged weapons. The Bottle Rocket Launcher works well
here. Keep firing at him until his Health Meter is gone.
Take the Sledgehammer he drops and go get the other two items. Use the
Sledgehammer to destroy the destructible walls to obtain the items.
After getting the last item leave The Tenements. Then go and return the
items to Lola to complete the mission.
0=======0
| Reward
0=========0
$20 plus Greaser Respect -10.
In addition, you open up more.....
/=========================================================================
0===========================================================================0
| V.20. Errands (Part Seven) [ERD7] |
0===========================================================================0
=========================================================================/
Now that you've done "The Tenements" (Greasers) more Errands will appear:
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[OBV-E35] - Spray some Prep tags
********************
Where found: At the east end of Old Bullworth Vale Gardens.
After: "The Tenements" (Greasers).
Plan: Find any three tag spots within Old Bullworth Vale to make
your mark. Once you make the last tag then the Errand will
be complete.
Reward: $20.
/XXXXXXXXXXXXXXXXXX
0====================0
| New Coventry (NCV) |
0====================0
XXXXXXXXXXXXXXXXXX/
[NCV-E36] - Escort Miss Abby to The Tenements
*********************************
Where found: Near the Blue Balls Pool Hall in the evening hours.
After: "The Tenements" (Greasers).
Plan: Grab her hand and escort her to The Tenements area. Use the
shortcut behind the Blue Balls Pool Hall to speed things
up. The Greasers seem to ignore you while doing the Errand
so you may have no problem here. Also be careful of traffic
so they don't hit you and knock off your health.
Reward: $40.
[NCV-E37] - Spray some Greaser tags
***********************
Where found: Near the railroad overpass.
After: "The Tenements" (Greasers).
Plan: Go around and find three tag areas to make the Greaser
tags. Be careful of nearby Greasers. Once you complete the
last tag you complete the Errand.
Reward: $25.
Now let's head back to Bullworth Academy.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH12. "Discreet Deliveries" (Jimmy Hopkins) ++[SE Exclusive]++ |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Mr. Watts, the Chemistry teacher, who is in the middle of a very serious
chemical induced hallucination wants Jimmy to make some deliveries to some
his customers who buy some of the stuff he makes in his spare time.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission appears between 5 PM and 12 PM.
0=========0
| The Plan
0===========0
Get the package from Mr. Watts' Assistant who is near the bridge for the
Blue Skies Industrial Area.
You have a limited amount of time to get there. Once you get there and get
the package then you have to make deliveries, in a limited amount of time,
to the five customers.
In order: North New Coventry, In and Out Motel in Bullworth Town, Central
Bullworth Town, West Bullworth Town, the Gym at Bullworth Academy.
As long as you are in New Coventry you need to be aware of Greaser
hostility. Once you are out of New Coventry you will be alright.
After the last delivery, head back to Mr. Watts. As you enter the room, and
complete the mission, you find the Mr. Watts has been selling Hair Growth
formula that he has been making himself.
0=======0
| Reward
0=========0
$50.
Now let's go back to New Coventry.....
/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR5. "The Rumble" (Greasers) |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/
0=========0
| Overview
0===========0
Lola wants Jimmy to fight for her because all the boys are fighting for her
in a big rumble.....
0==========0
| Prep Work
0============0
You should have full Fire Crackers, Bottle Rocket Launcher, and Spray Paint
before doing this mission. Kiss somebody for extra health.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
When the mission starts find Peanut. Grab a bike and find him. When you do
he will lead you into an alleyway in the middle of The Tenements. Now you
need to defeat him and his two friends in order to get information to find
Johnny so you can finish up business.
During this fight you must stay in the alleyway. If you brought a bike you
can just stay on it and punch them as they approach to throw you off. This
will limit their damage. If they manage to throw you off then use the
powerful combos you learned from the Hobo to quickly dispatch them.
When you defeat them you will be confronted with Johnny who wants to fight.
But the Cops intervene and you need to get away. At this point you will be
on a bike and you need to outrun the Cops through the Junk Yard. Just keep
tapping the A Button to sprint ahead of the Cops.
After outrunning the Cops, Johnny will knock you off your bike and you will
land in an enclosed area with a large magnet crane where you will finally
face the Greasers Leader.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| GR5.A. Johnny Vincent
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Johnny will be on a bike wielding a pipe while you must fight him on foot.
In addition to that, there are several Greasers stationed on the junk that
surrounds the middle area where you and Johnny are. They will throw Eggs
and Stink Bombs to hurt you and slow you down.
Petey is on one side of the area and he wants you to help him get to the
magnet crane. Switch to your Super Slingshot and start running in a circle
around the area. The Super Slingshot will lock onto the Greasers overhead
and running around will help you to avoid Johnny. As you run around shoot
at the Greasers above you lock on. This will help clear a path for Petey.
You can shoot Johnny as well but he is too fast and powerful, thanks to
that pipe, for you to shoot him while he is on his bike. If Johnny smacks
you with his pipe you can smash some of the Crates around the area for Soda
Cans.
When Petey finally gets to the magnet crane switch he will turn it on. Lure
Johnny to the magnet. When you do, his bike and pipe will be taken from him
and he will be on foot.
Approach Johnny and wale on him with your powerful combos. He is not very
tough when off his bike. Once you beat him down then you will successfully
complete the mission.
0=======0
| Reward
0=========0
You will gain the Johnny's Jacket Room Trophy, gain full respect from the
Greasers (and Johnny's picture for your yearbook), the "Junior"
Achievement, and open up the next chapter of the game.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VI. Chapter IV - "A Healthy Mind in a Healthy Body, & Other Lies" [CHPU] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
It is now spring time at Bullworth and the snow has melted away exposing new
grass and flowers.
With the Greasers taken care of Jimmy now turns his attention to the Jock
clique. Especially after Petey has a little run-in with some and is harassed.
This chapter does not open up any new areas to explore but it does bring up a
new Job.....
/=========================================================================
0===========================================================================0
| VI.1. Lawn Mowing (Part Two) |
0===========================================================================0
=========================================================================/
When you open up Chapter IV the last Lawn Mowing Job location opens up. This
one is at 23 Estate Road in the north part of Old Bullworth Vale.
Like the Lawn Mowing Job at the Old Bullworth Vale Gardens there are three
levels to complete with each one increasing the necessary coverage to
successfully finish it.
You have to avoid the Birdbaths, Potted Plants, and Flowers but the game
doesn't seem to punish you for destroying anything even though it says you
will lose money if do.
You can also destroy the Birdbaths prior to doing this Job so you don't have
to worry about them.
For minimal completion of a level you earn $20 and for 100% completion you
earn $40.
In addition, by completing the last level you also earn the "Green Thumb"
Achievement (unless you already have it from doing Detention).
/=========================================================================
0===========================================================================0
| VI.2. Errands (Part Eight) [ERD8] |
0===========================================================================0
=========================================================================/
Now that Chapter IV has been opened up more Errands will appear:
++IMPORTANT NOTE: These four Errands may be delayed until after the mission
"Finding Johnny Vincent" if you use the hard drive in your
Xbox 360. It is unclear if this problem will be fixed in
future revisions.
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[OBV-E38] - Collect and place flowers on Mrs. Lisburn's husband's grave
***********************************************************
Where found: At the Happy Endings Retirement Home during the
daytime.
After: "The Rumble" (Greasers).
Plan: Hang just outside the gate so you don't Trespass. When you
get her to appear she will slowly walk up to you so you
don't have to go inside. Go to the blue X's which is inside
the north part of the Happy Endings Retirement Home near
the dried out pond. Make sure that the patrolling orderly
is on the other side of the building before going to pick
the six flowers you need to complete the Errand. Once you
pick the six flowers near the dried pond head to the
Cemetery and place the flowers on the grave to complete the
Errand. However, if you already have at least six Bouquet
of Flowers in your inventory then just go straight to the
gravesite to complete the Errand.
Reward: $15.
/XXXXXXXXXXXXXXXXXXXX
0======================0
| Bullworth Town (BLT) |
0======================0
XXXXXXXXXXXXXXXXXXXX/
[BLT-E39] - Take photo of a dirty Cop
*************************
Where found: In front of City Hall.
After: "The Rumble" (Greasers).
Plan: Go to the In and Out Motel and switch to your Camera. Stay
on the far end of the parking lot and use the zoom on the
dirty Cop. When you see the other guy give the Cop a
payment, take the picture. Then take the Photos back to the
other Cop to complete the Errand.
Reward: $25 and the Incognito Hat unlocked.
/XXXXXXXXXXXXXXXXXX
0====================0
| New Coventry (NCV) |
0====================0
XXXXXXXXXXXXXXXXXX/
[NCV-E40] - Kill the Rats in The Tenements
******************************
Where found: At the north part of The Tenements.
After: "The Rumble" (Greasers).
Plan: Switch to your Super Slingshot and enter the building. Once
inside you will see blue X's and triangles. These are the
Rats and you need to use your slingshot to kill them.
Target and shoot them to kill them. You need to kill 18
Rats to complete the Errand. Once you kill the last Rat the
Errand is complete.
Reward: $25.
[NCV-E41] - Put out fires inside The Tenements
**********************************
Where found: At the north part of The Tenements.
After: "The Rumble" (Greasers).
Plan: You will be given a Fire Extinguisher by the Cop. Then go
and enter the building. You need to put out six fires to
complete the Errand. Go up to the fire and Jimmy will
automatically fire the extinguisher downward when you press
the R1 button. When you put out the last fire the Errand
will be successfully completed.
Reward: $25.
With that done let's go back to the Main Story missions starting with the one
at the Library.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH13. "Stronghold Assault" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Jimmy asks Algie for help but is turned down. Petey suggests that Jimmy go
after Earnest to get the Nerds on his side.....
0==========0
| Prep Work
0============0
You should kiss a Girl/Guy to get extra health before doing this mission.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Ask the Nerds for Earnest's whereabouts. Fatty is nearby. You can talk to
him but I prefer to just throw him into the nearby Trash Can. He will then
tell you that Earnest is at the Observatory. Next, go to the side alley.
Thad is there at the security door but just stay on top of the wall and
snipe him with your Slingshot to get the passcode.
Once past the door you will find a makeshift wall along the pathway you
need to climb. Earnest will taunt you and you will be attacked by three
Nerds wielding Bottle Rocket Launchers and Fire Crackers. Stand on the wall
and use your Super Slingshot and snipe them from a distance.
After dealing with them climb the next wall into the next area. Go along
and snipe any Nerds you see. Go behind the big rock and pummel the Nerd
hiding there.
As you approach the narrow part of the path leading into the next area you
will be attacked by a couple of Nerds. Pummel them both and enter the next
area sniping any Nerds you see.
Next, you will be prompted to go to the Observatory. Here, Earnest will be
using a weapon known as the Spud Cannon to keep you out. The game will also
instruct you to disable the Transformer.
If you angle yourself correctly you can actually shoot out the Transformer
from far away using the large rocks as cover.
After shooting out the Transformer, approach the gate. There are two more
Nerds right next to the gate. Just come up to them and nail them up close
with the Super Slingshot. Then go through the gate.
Now you need to use the Spud Cannon to knock down the doors. After a few
seconds of using the Spud Cannon some Nerds will appear around the
Observatory to try to stop you with Bottle Rocket Launchers.
Press the Y Button to get off of the Spud Cannon then use the Super
Slingshot to snipe the Nerds. When you get rid of the Nerds get back on the
Spud Cannon and continue to knock down the doors. When more Nerds appear
get off the cannon and get rid of them with the Super Slingshot. Continue
this pattern of shooting and defending until you destroy the doors.
Once you knock down the doors and gain access to the Observatory you will
successfully complete this half of the mission. You will gain Nerd Respect
-100 and Jock Respect +5. And more importantly a confrontation with the
Nerd Leader.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH13.A. Earnest Jones
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
You will have your health refilled when you start this battle (unless you
still have your extra health). He will be on a segmented catwalk that rings
the interior of the Observatory. They are held up in place by small cranes.
When you start he will be behind a slower firing version of the Spud
Cannon. Stay behind one of the columns. When there is a break in his firing
pattern poke out and use the Slingshot to shoot at the highlighted cranes.
Each crane takes three good hits to destroy. Once you destroy the two
cranes here this part of the catwalk will collapse and he will move to
another part of the catwalk.
Now he will throw bundled Fire Crackers at you. Just stay in the open and
destroy the two cranes in this section. When you destroy the cranes he will
move to another section of the catwalk.
Next he will begin firing his Spud Gun erratically at you. Stay behind the
column until there is a break in his firing pattern. Then poke out and
shoot at the cranes. Once you destroy the two cranes here the mission is
completed.
0=======0
| Reward
0=========0
Nerd Respect +50 and you now have the Spud Gun which will spawn at all
Save Houses, as well as various points around the Bullworth Area, plus
Earnest's Yearbook picture and the Solar System Mobile Room Trophy over
your bed. This will also start spawning Bottle Rocket Launchers at various
spots throughout the Bullworth area.
You will also open up the pathway to the Observatory and when you go to bed
and awaken the next morning you will also open up some blocked tunnels
leading to Happy Volts Asylum which will allow you to gain access to some
collectables.....
/=========================================================================
0===========================================================================0
| VI.3. Collectibles (Bullworth Academy and Happy Volts Asylum) [CLTY] |
0===========================================================================0
=========================================================================/
Below is the list of new Collectibles for Bullworth Academy and Happy Volts
Asylum. The Map co-ordinates refer to the printed map that comes included
with the game disc:
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| VI.3.A. Rubber Bands
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| Bullworth Academy (BAC) |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
[BAC-RB63] - In the clearing along the path to the Observatory south of the
Library.
Map: (H-10).
[BAC-RB64] - Next to the tunnel entrance along the path to the Observatory
south of BAC-RB63.
Map: (I-10).
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Happy Volts Asylum (HVA) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
The tunnel near BAC-RB64 leads to the path around Bullworth Academy. When you
get out of the tunnel you will see another tunnel. This one will lead you to
the Happy Volts Asylum area.
Enter the Happy Volts Asylum area by climbing the tree on the southwest part
of the area to gain access to the collectables. You need to avoid the
Orderlies while going after them. Use the tree near the small maintenance
building on the west side of the facility to leave the asylum area.
[HVA-RB65] - Near the front gate inside the grounds of Happy Volts Asylum.
Map: (I-11).
/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| VI.3.B. "G&G" Cards
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
/XXXXXXXXXXXXXXXXXXXXXXX
0=========================0
| Bullworth Academy (BAC) |
0=========================0
XXXXXXXXXXXXXXXXXXXXXXX/
[BAC-GG33] - Directly southeast of the entrance to the Observatory.
Map: (H-9).
/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
| VI.3.C. Gnomes
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Happy Volts Asylum (HVA) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[HVA-N23] - On the south side of the large statue inside the grounds of Happy
Volts Asylum.
Map: (J-12).
Okay, now let's head back to the Gym area.....
/=========================================================================
0===========================================================================0
| VI.4. Jocks Challenge [JKCH] |
0===========================================================================0
=========================================================================/
The Jocks Challenge can be found in the Gym. In this Challenge you need to
play a game of Dodgeball against the Jocks. This is very easy if you know how
to beat Dodgeball (especially if you have used it to get lots of money
earlier in the game).
When you win the Challenge you earn $15 and the Jock Clubhouse by the
Football Field (and the Dodgeball Room Trophy if you haven't got it to show
up already).
It should be noted that there is no Arcade Game within the Jock Clubhouse.
But it does have a bed, a Soda Machine, and your Carton of Eggs/Bottle
Rocket Launcher/Spud Gun Weapon Spawns.
Now back to the Main Story.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH14. "Here's to you Ms. Philips" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Jimmy interrupts Ms. Philips while she is painting. Jimmy remarks that art
is lost on him and that he is into music. While they are talking a Greaser
is sneaking around watching the conversation. Ms. Philips says that she is
in love and wants Jimmy, who is clearly excited about the possibilities, to
pick up a few things for her.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission can be accessed between 3:30 and 7 PM.
I had a reader, Sarah Homme, write to me with the following:
"My only criticism is that you didn't make a joke about the art teacher
wanting a pearl necklace (I don't know if that means anything to you
but over here it's... an expression)."
An expression of what you may ask? Let's just say that "pearl necklace"
also has a alternate, and vulgar, meaning. How vulgar? Well....put "pearl
necklace" and "expression" into Google and it will lead you to where you
need to go (I would tell you but because of the younger audience that this
game and guide caters to I want to keep it somewhat clean).
A further suggestion of this alternate meaning comes from the "Bully"
soundboard at www.rockstargames.com. When you click on Ms. Philips' picture
on the soundboard this is her statement:
"There's the pearl necklace! I still remember the first one I got."
Sneaky.
0=========0
| The Plan
0===========0
You need to pick up a Dress, a Necklace, and Perfume in a timed mission.
Go and get either your Red BMX or Scooter to speed things up. As you leave
the campus area you will notice the Greaser, from the cutscene, chasing
you. Ignore him for now.
Go and get the Bottle of Perfume from the Old Bullworth Vale Hair, Nails &
Beauty. When you leave you will be attacked by three Greasers. Two of them
will be throwing Eggs at you. The third one is the one chasing you. Beat up
that Greaser and ignore the other two.
Next, head to Aquaberry Fashions to get the Ms. Philips Pearl Necklace. You
will also be attacked by a couple of Greasers, who will throw Eggs, when
you leave.
Ignore them and head to the Worn In Used Clothing store to pick up the Ms.
Philips Red Dress. You will be attacked by two more Greasers, also throwing
Eggs, when you leave.
Ignore them and head back to Ms. Philips to complete the mission. However,
Jimmy finds that Ms. Philips is in love with Mr. Galloway not Jimmy who has
just become a victim of a misunderstanding.
0=======0
| Reward
0=========0
$50.
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH15. "Galloway Away" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Ms. Philips explains to Jimmy that Mr. Galloway is a drunk but she loves
him. However, Mr. Hattrick has convinced Mr. Galloway to commit himself to
dry out and Mr. Hattrick has instructed the staff not to let Ms. Philips
in. Jimmy agrees to help her by getting Mr. Galloway out of the
hospital.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission can be found when class is not in session and before 7PM.
0=========0
| The Plan
0===========0
Travel to the Observatory tunnels. Once there follow the yellow X's until
you reach Happy Volts Asylum. Once you meet Ms. Philips you need to enter
the Asylum. However, visiting hours are over and you need to find another
way inside.
Go to the yellow X and climb the tree. Once inside you will meet up with a
fellow patient and tell you not to anger the watcher (the large statue
covered with lights).
Now you need to destroy the statue's power source without being seen or you
will be thrown out by the Orderlies. Crouch and sneak along the high ledge
south of the statue. Don't forget: you can go faster when crouching by
tapping the A Button.
When the orderly that is patrolling the west side starts heading north go
northwest to the the west hedge and continue along it until you see the
break in the hedge. When the Orderly heads south again go to the north part
of the break and ready your Slingshot then shoot the light through the
hedge break to power down the statue.
Now you have to sneak in without being seen. This part is easier since
there is not much light and you have distracted the Orderlies by powering
down the statue. While they will continue looking they will generally stay
in place to keep an eye on the nearby patients.
Once inside you have to sneak your way to Mr. Galloway. After going through
the second door, and entering A Block, go along the left corridor, so
you're not seen by the Orderlies who are dealing with a patient, and make
your way to Mr. Galloway's cell.
When you meet Mr. Galloway the mission is completed.
0=======0
| Reward
0=========0
$60.
Now let's head back Bullworth Academy.....
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND8. "Funhouse Fun" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
Algie informs Jimmy that the Jocks are going to be at the Funhouse at the
Carnival. He also tells him that he needs to access the control panels so
he can cause problems for the Jocks while they are inside.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Head to the Funhouse at the Carnival. Once there, go inside. You will find
two of the Nerds fighting with two Jocks. Help out the Nerds then lead them
out of the Funhouse.
Climb the nearby table and twist the book to bring the ladder down. Climb
the ladder to go to the next area.
Here you have to make your way to the graveyard control center. But you
must make your way through the obstacle course. You have to dodge the
scythes from the large Reapers and the steam from the kettles. Move Jimmy
as close to the small fence in the foreground then time your way through
the scythes.
Once inside the control center, activate the graveyard. When you access the
screen you will see the Nerds running through the graveyard. Then the Jocks
will give chase one by one. Use the A Button to bring a scythe down onto a
Jock. When you defeat the three Jocks you need to find your way out of the
graveyard. Exit the door and you will see the marker that will take you
into the next area.
Next you will be in a maze. Go through and find the Nerds. Once you find
the both of them, get out.
Next you will be in another maze-like section with rotating miners. You
need to disable them to get the Nerds out. On the upper level above the
maze there are three control panels. Each of them are controlled by a Jock.
Beat up the Jocks to get at the control panels then deactivate the miners
to proceed. Then follow the Nerds out of the mine.
After that you have to find them again. They will be in front of the nearby
mirrors to your left. From there lead them out of the Funhouse to complete
the mission.
0=======0
| Reward
0=========0
$25 plus Jock Respect -10, Nerd Respect +5, and the Reaper Room Trophy on
top of the bookcase.
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND9. "Paparazzi" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
Earnest has a plan to hurt the Jocks. He wants Jimmy to take inappropriate
pictures of Mandy, the Jocks head cheerleader.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission can't be done after 7 PM.
0=========0
| The Plan
0===========0
You need to get some pictures of Mandy. As with any of the other picture
taking missions keep an eye on the thin border around the picture as you
zoom in on your subjects. Make sure it is green before taking the picture.
For starters, head to the Gym. Take a picture of Mandy at cheerleader
practice.
After that she will head to the Girl's Dorm to change. Enter the dorm by
climbing the lattice to take another picture. According to Iain Naylor you
can also have as much success by going through the front door and going
upstairs.
You have to sneak around, hiding behind pillars and ducking into doorways,
otherwise you will be seen and thrown out by the headmistress and you will
have to re-enter.
Sneak into the shower room and take a picture of her in the shower. After
that you have to sneak your way to her room and take the last picture.
When you get the last picture you need to get out. Just run out the front
door and to the Library to meet with Earnest to complete the mission.
0=======0
| Reward
0=========0
$25 plus Jock Respect -10 and Nerd Respect +5.
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND10. "Defender of the Castle" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
The Jocks are going to attack the Observatory over the pictures you took
and that the Nerds need to fix the defense system to fend them off. Jimmy
agrees to hold off the Jocks while they do that.....
0==========0
| Prep Work
0============0
Kiss a Girl/Guy to get extra health prior to doing this mission. Have full
Spud Gun, Bottle Rocket Launcher, and Bag of Marbles ammo.
0======0
| Notes
0========0
Got some additional tips from ChickenBot.
0=========0
| The Plan
0===========0
Get to the Barricade. The Jocks will employ the football players to knock
down the Barricade. These are the ones you should focus on first. Stand on
top of the Barricade and use your Spud Gun and Bottle Rocket Launcher to
keep the Jocks from destroying the blockade.
Regardless of whether or not the barricade stays up you will be prompted to
head back to the Observatory and use the Spud Cannon. Before using the Spud
Cannon spread a lot of Marbles on the path.
Get onto the Spud Cannon and use it against the incoming Jocks. Aim between
the large rock and the rock wall. This will allow you to knock out most of
them easy. When they manage to get through they will come in a single file
toward you so it will still be easy to knock them out. The fact that they
will trip on the Marbles you laid out will help you greatly in keeping them
from the Observatory by keeping them still long enough for you to knock
them out. If any of them get through then the mission is failed.
Once you get rid of all of the Jocks then the mission is successfully
completed.
0=======0
| Reward
0=========0
$25 plus Jock Respect -10 and Nerd Respect +20.
/KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
| VI.5. Jocks [JCKS] |
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/
The Jocks are the large hulking brutes who run the school and hang out near
the Gym and Football Field. The Nerds are resentful of them and most of your
time will be spent trying to settle scores with the Jocks.
However, there is one mission for one of them and you can find it at the
Gym.....
/KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
| >JK1. "Discretion Assured" (Jocks) |
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/
0=========0
| Overview
0===========0
Jimmy finds a despondent Mandy in the Gym. She tells Jimmy that there are
posters of the pictures, which Jimmy took, all over town. Out of guilt,
Jimmy agrees to help her get rid of the posters.....
0==========0
| Prep Work
0============0
Have full Spray Paint before doing this mission.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Tag over the posters of Mandy. You have a limited time to do this so use
your bike to get to the posters quickly. Find the two posters on Bullworth
Academy. Make sure that no Prefects or Cops see you as you tag the posters
otherwise they will cause trouble for you and waste precious time.
After tagging the two posters at Bullworth Academy the timer will reset and
you have to head over to Bullworth Town and tag the two posters there. Use
the bike to get there quickly. I recommend tagging the one at City Hall
first.
After tagging the first poster in Bullworth Town another poster appears
courtesy of Thad. According to Gello Adlaon, if you knock out Thad after he
places the new poster, which is on the side of Dragon's Wing Comics, he
cannot replace any more posters for the remainder of the mission.
As you head from City Hall toward Dragon's Wing Comics you will encounter
Thad. Get off your bike and knock him out to prevent any more interference
from him.
The poster at Dragon's Wing Comics is being viewed by a couple of Jocks.
Beat them up, or better yet, use the Bottle Rocket Launcher on them, then
tag over this poster.
Head over to the last poster at the Closed Theater and tag it. After that
meet Mandy by the Boy's Dorm to complete the mission.
0=======0
| Reward
0=========0
Mandy now likes you plus the Mandy Picture Room Trophy by the night stand
and Nerd Respect -5.
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND11. "Nice Outfit" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
Earnest wants Jimmy to get the school mascot outfit to help satisfy his
plan for revenge.....
0==========0
| Prep Work
0============0
You should kiss a Girl/Guy to increase your health prior to doing this
mission. You should also have a full Spray Can too.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go to the Football Field to annoy the mascot. You will notice an Annoyance
Meter on the right side of the screen. Climb the tree and use the Super
Slingshot to shoot at the mascot.
Once the meter is full then Jimmy will be chased into the Pool Building.
Jimmy then has to fight the mascot in the empty pool. Use the Spray Paint
to stun the mascot then hit him with 5-Hit Combos. Try to avoid his charge
move.
Once the mascot is defeated the mission is completed successfully.
0=======0
| Reward
0=========0
You earn the Mascot Outfit plus Jock Respect -10 and Nerd Respect +5.
It should be pointed out that when you are in the Mascot Outfit you cannot
use projectile weapons or talk to people.
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND12. "The Big Game" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
Earnest now wants Jimmy to use the newly acquired Mascot Outfit to cause
trouble for the Jocks at the big game that night.....
0==========0
| Prep Work
0============0
You should kiss a Girl/Guy to increase your health prior to doing this
mission.
0======0
| Notes
0========0
This mission can't be done after 9 PM.
0=========0
| The Plan
0===========0
First, you need to dance in front of Thad to unlock the gates. Use the Left
Trigger + A Button to do the Cow Dance. This dance will get the Jocks to
leave you alone if you are spotted.
It's a short and easy rhythm game using the four face buttons (X, Y, A, B).
After doing the dance any Jocks who watched it will go away.
Once past Thad go to the Nerd agents in the field. You can get to them in
any order but this is the way I did it.
You'll have to get past a group of Jocks before going to the field so
you'll have to do the Cow Dance for them. If you try to go on the path
leading to the Library you'll be forced to go back. You need to get past
these Jocks with the Cow Dance.
After dealing with these Jocks I went to the first Nerd agent (Bucky)
behind the east bleachers. He'll give you a rigged ball to put in the bag.
Go and put the ball in the bag near the Jock Clubhouse. You will have to do
a Cow Dance before you can get to the bag. Once you put the ball in the bag
go and talk to the next Nerd agent.
I then went to the Nerd agent (Fatty) behind the west bleachers. He'll give
you glue to use on the player's benches. Go and glue the four spots on the
benches. You'll need to do the Cow Dance a couple of times while doing this
part of the mission. When you successfully glue the benches talk to another
Nerd agent.
Next, I went to the Nerd agent (Melvin) near the Autoshop. He will then
give you a Bag of Marbles to scatter on the Football Field. There are three
spots to do. This part is easy since there are no Jocks on the field. Once
you spread the Marbles go and talk to the last agent (Algernon) near the
Harrington House.
He'll tell you to go and urinate in the cooler. Go to the Gym. You'll have
to do the Cow Dance a couple of times before you can gain access to the
cooler. Once you spike the cooler leave the Gym.
When you leave the Gym you need to talk to the final Nerd agent
(Cornelius). He'll tell you to use the switchbox on the field to change the
message on the scoreboard. Go and hack the scoreboard. You'll need to do
the Cow Dance a couple of times before gaining access to the scoreboard.
Once you gain access to and hack the scoreboard you will successfully
complete this half of the mission. You will get $25 and Jock Respect -10.
And more importantly a confrontation with the Jock Leader.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| ND12.A. Ted Sinclair
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Ted will stand behind his defensive line and throw explosive laden
footballs at you. Don't try to catch them. They will explode and hurt you
if you do. Let the ball hit the ground before picking it up.
Pick up the football and throw it back at one of the three offensive
linemen. Once you knock out the three linemen Ted will back up about 10 to
15 yards and you must repeat the process.
However, you have to face occasional attacks from a football player. Beat
up those who attack you and proceed with the previous pattern. Once you
take down the three offensive linemen again Ted will back up to his
endzone and you need to go through this again.
Just like the last time you will face occasional attacks from the football
players but they will come two at a time this round. Again beat up those
who attack you and continue with picking up the footballs and throwing them
back at the offensive line.
Once you take down the defensive line for the third time Ted will then run
for it. But all you need to do is to knock down Ted, which is not hard to
do, to end the mission.
0=======0
| Reward
0=========0
You will gain the Captain's Jersey Room Trophy, gain full respect from the
Jocks (and Ted's picture for your yearbook), gain full respect from the
Nerds, obtain the "Senior" Achievement, and open up the next, and last,
chapter of the game.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VII. Chapter V - "The Fall and Rise of Jimmy Hopkins, Aged 15" [CHPF] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Now Jimmy is king of the school. He never intended to do this but
circumstances gave him no choice. Everybody has stopped fighting and are
finally getting along. Jimmy is on top of the world.
But Petey warns Jimmy that Gary is still lurking in the shadows. Jimmy
ignores Petey preferring to bask in his glory.
And this also opens up.....
/=========================================================================
0===========================================================================0
| VII.1. Blue Skies Industrial Area |
0===========================================================================0
=========================================================================/
When you open up Chapter V you also open up the last major section of the
Bullworth Area: Blue Skies Industrial Area.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.A. The Homes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Homes is another run down area of Bullworth. It mainly consists of small
houses and trailers on the north part of Blue Skies Industrial Area. This is
also where you can find the Tattoo Parlor (represented as a trailer on your
map) and the Blue Skies Industrial Area Infirmary. This is also where the
Townies, a group of dropouts known to cause trouble, mainly live.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.B. Blue Skies Industrial Park
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
This is the main industrial part of the area south of The Homes. It is home
to the Docks (on the west side by the water), Spencer Shipping, Blue Skies
Shipping, Spazz Industries, and the Blue Skies Industrial Area Police
Station.
Incidentally, Spencer Shipping is where you will find any Gravestones that
you did not destroy during the mission "Halloween" (Gary Smith).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.C. Townie Stronghold
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The southeast part of the Blue Skies section is where the Townie Stronghold
is located. At this stage of the game the entrance is barricaded but you will
gain entrance at the end of "Busting In - Part I" (Jimmy Hopkins). The large
Chem-O-Lot building is located within the Stronghold.
And speaking of the Townies.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.D. Townies
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The last group of kids that Jimmy has to deal with are the Townies. They are
former students that have been either kicked out, dropped out, or couldn't
afford to go to Bullworth Academy. This group of former students wear
clothing that is primarily orange.
They are very hostile to any current student that goes into their
neighborhood. They can be found all around the Blue Skies Industrial Area, as
well as Bullworth Town, and are led by Edgar Munsen.
Listed below are the Townies:
>>Gurney
******
Description: Crew cut light brown hair and a goatee
Clothing: Wears a brown jacket with an orange shirt underneath plus
blue jeans and black and orange shoes.
Notes: None.
Paid Ally: Yes.
>>Henry (aka Clint)
*****************
Description: Muscular with crew cut blond hair and dark brown
wristbands on both wrists plus a barbed wire tattoo on
upper right arm.
Clothing: Wears a black tank top with orange border and picture of an
orange scorpion plus blue jeans with scuffed up knees and
light brown shoes.
Notes: None.
Paid Ally: Yes.
>>Jerry
*****
Description: Short brown hair.
Clothing: Wears a black shirt with orange star and orange half sleeves
plus tan pants with gray shoes.
Notes: None.
Paid Ally: Yes.
>>Leon
****
Description: He is the only black Townie in the clique.
Clothing: Wears an orange jacket with blue shirt plus beige pants with
tan shoes.
Notes: None.
Paid Ally: Yes.
>>Omar Romero
***********
Description: Crew cut light brown hair and wears orange wristbands on
both wrists.
Clothing: Wears a black tank top with orange biohazard symbol in the
center and orange flames on the bottom plus faded black pants
with orange shoes.
Notes: He is considered to be Edgar's second-in-command.
Paid Ally: No.
>>Otto Tyler
**********
Description: Crew cut light brown hair and wears a black armband on his
upper left arm and a tan wristband on his left wrist.
Clothing: Wears an orange sleeveless shirt with skull on front with
black pants and black shoes.
Notes: None.
Paid Ally: Yes.
>>Duncan
******
Description: Short brown hair and wears an orange wristband on his left
wrist.
Clothing: Wears a white sleeveless shirt with a picture of an orange
gear on front plus blue jeans with orange shoes.
Notes: He is the only male kissable Townie in the clique.
>>Zoe Taylor
**********
Description: She is the only girl in the clique. Has red hair
Clothing: Wears a white shirt with sleeve stockings (black) plus an
orange plaid skirt with purple stockings and black knee high
boots.
Notes: Rejoins Bullworth Academy at the end of the story.
The Paid Ally information and some of the Townie descriptions come from Jeff
Mote Jr. What full names I could obtain I got from the credits near the end
of the user manual. I also dredged through some of the files from the PS2
game disc to fill in a couple of missing pieces.
Now let's go after the last of the collectibles.....
/=========================================================================
0===========================================================================0
| VII.2. Collectibles (Blue Skies Industrial Area) [CLTB] |
0===========================================================================0
=========================================================================/
Below is the list of new Collectibles for Blue Skies Industrial Area. The Map
co-ordinates refer to the printed map that comes included with the game disc:
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| VII.2.A. Rubber Bands
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
[BSI-RB66] - On the half-submerged boat west of the Docks.
Map: (E-10).
[BSI-RB67] - Behind the fence, and near the Bottle Rocket Launcher, on the
south end of the Docks.
Map: (F-11).
[BSI-RB68] - In front of the Tattoo Parlor at the northwest corner of The
Homes.
Map: (E-12).
[BSI-RB69] - In the open area, near three crates, next to the Bus Stop at the
southeast part of The Homes.
Map: (F-12).
[BSI-RB70] - On the porch of the house, with the satellite dish, across the
street from the Bus Stop at the southeast part of The Homes.
Map: (F-13).
[BSI-RB71] - In the fenced off area for Blue Skies Paint Supply, with the
Bottle Rocket Launcher, Spud Gun, and Stink Bomb, south of the
Blue Skies Industrial Area Infirmary. Climb through the gap on
the east side of the fence to access.
Map: (F-12).
[BSI-RB72] - Near the railroad cars northwest of the Blue Skies Industrial
Area Police Station.
Map: (G-12).
[BSI-RB73] - In the highest sealed room southeast of the Blue Skies
Industrial Area Police Station. Push button to open door.
Map: (G-13).
[BSI-RB74] - At the north end of the fenced off area behind Spazz Industries.
Use the gap in the fence on the south side of Spazz Industries
to gain access.
Map: (G-12).
[BSI-RB75] - Just south of the large truck crane at Blue Skies Shipping.
Map: (H-12).
And with that I now have the Rubberband Ball and another step toward 100%
Completion.....
/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| VII.2.B. "G&G" Cards
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
[BSI-GG34] - In the backyard of the house directly west of the Blue Skies
Industrial Area Infirmary.
Map: (F-12).
[BSI-GG35] - Next to the small trailer directly north of the Blue Skies
Industrial Area Infirmary.
Map: ([E,F]-12).
[BSI-GG36] - In the backyard of the house directly east of the large power
line tower at the east part of The Homes.
Map: (F-13).
[BSI-GG37] - At the back entrance for Spencer Shipping (near the Desiccant
Juice billboard). Smash through gate to access.
Map: (G-12).
[BSI-GG38] - Inside the Townies Hangout (south of Spencer Shipping). Must
complete the Townies Challenge to gain access.
Map: (G-12).
[BSI-GG39] - On top of Blue Skies Shipping. Use the stairs by the Bus Stop to
access.
Map: (G-12).
[BSI-GG40] - Inside the Wonder Meats factory. Must complete "Busting In -
Part II" (Jimmy Hopkins) before you can gain access. Enter the
building through the south entrance and should be on the west
side of the main area.
Map: (G-13).
At this point I now have 38 of 40 "G&G" Cards. Now let's move onto finishing
off the.....
/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
| VII.2.C. Gnomes
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
[BSI-N24] - On the barge at the north end of the Docks. Use your Slingshot to
destroy it.
Map: (E-10).
[BSI-N25] - In the backyard of the yard east of the Tattoo Parlor.
Map: (E-12).
With that I have now destroyed all 25 Gnomes and earned the Gnome Outfit and
the Gnome Room Trophy which will sit on the bookcase.
/=========================================================================
0===========================================================================0
| VII.3. Errands (Part Nine) [ERD9] |
0===========================================================================0
=========================================================================/
Now that Chapter V has been opened up more Errands will appear:
/XXXXXXXXXXXXXXXXXXXXXXXX
0==========================0
| Happy Volts Asylum (HVA) |
0==========================0
XXXXXXXXXXXXXXXXXXXXXXXX/
[HVA-E42] - Find and guide the patients back
********************************
Where found: In front of the the main gates for Happy Volts
Asylum.
After: "The Big Game" (Nerds).
Plan: Bring a bike with you to this Errand. There are two
patients to find, Otto and Henry. Henry is not far from the
gates. Once you find him get off your bike and approach
him. Then get back on your bike and find Otto who is in
Blue Skies Industrial Area. Once you find Otto lead the
both of them back, while slowly riding the bike to keep
them within sight, to the Orderly to complete the Errand.
Reward: $30.
/XXXXXXXXXXXXXXXXXX
0====================0
| New Coventry (NCV) |
0====================0
XXXXXXXXXXXXXXXXXX/
[NCV-E43] - Deliver to Spazz Industries in Blue Skies Industrial Area
*********************************************************
Where found: In front of the Spazz Warehouse.
After: "The Big Game" (Nerds).
Plan: Bring a bike to this Errand because this is a timed task.
After getting the Package quickly ride over to the blue X
in Blue Skies Industrial Area then give the Package to the
man in the yellow hardhat to complete the Errand.
Reward: $20.
[NCV-E44] - Escort Christy to the motel
***************************
Where found: Near Slab O' Meat after 6 PM.
After: "The Big Game" (Nerds).
Plan: Grab her hand and slowly walk her to the In and Out Motel
to complete the Errand. The Greasers might harass you a
little bit but is not too bad. Beat up any Greaser that
tries to attack Christy. It is best to get this Errand just
after 6 PM in order to maximize the time you need to
complete this task.
Reward: $30.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
[BSI-E45] - Deliver the package
*******************
Where found: Near Blue Skies Shipping.
After: "The Big Game" (Nerds).
Plan: Get the Package and take it to the blue X which is the guy
not far from the Police Station. Once you deliver the
Package the Errand is complete.
Reward: $30.
[BSI-E46] - Destroy four satellite dishes
*****************************
Where found: Just northeast of Spencer Shipping.
After: "The Big Game" (Nerds).
Plan: Go to the blue X's where the dishes are found. Use your
Slingshot to destroy them. Once you have destroyed the last
dish then the Errand will be successfully completed.
Reward: $30.
[BSI-E47] - Salvage the cargo
*****************
Where found: On the south end of the Docks just northwest of the
tunnel.
After: "The Big Game" (Nerds).
Plan: Swim out to the partially submerged boat near the north end
of the Docks. Once you get the Package swim back to the
worker to deliver it and complete the Errand.
Reward: $30.
[BSI-E48] - Kill five dock rats
*******************
Where found: At the north side of the Docks.
After: "The Big Game" (Nerds).
Plan: Switch to your Slingshot and head to where the blue X's
are. Use the Slingshot to target and shoot the rats to
successfully complete the Errand.
Reward: $30.
/=========================================================================
0===========================================================================0
| VII.4. Weapons, Boxes, and Crates (Blue Skies Industrial Area) [WBCB] |
0===========================================================================0
=========================================================================/
And now for the Weapons, Boxes, and Crates for Blue Skies Industrial Area:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.4.A. Weapons
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Apples
******
--In the clearing directly north of the Blue Skies Industrial Area
Infirmary (x2).
Map: (F-12).
>>Boards
******
--On the north part of the Docks near some Crates.
Map: (E-11).
--In a narrow alley, by a dumpster, northwest of Chem-O-Lot (after
completion of the mission "Busting In - Part II" (Jimmy Hopkins)).
Map: (H-13).
>>Bottle Rocket Launchers
***********************
--On the porch of the house, with the satellite dish, just east of the
north Bus Stop.
Map: (F-13).
--On the back porch of the house northwest of the Blue Skies Industrial
Area Infirmary.
Map: (F-11).
--In the fenced off area for Blue Skies Paint Supply, with the Spud Gun,
Stink Bomb, and BSI-RB71, south of the Blue Skies Industrial Area
Infirmary. Climb through the gap on the east side of the fence to
access.
Map: (F-12).
--Behind the fence at the south end of the Docks.
Map: (F-11).
--On the north side of the platform, near the button, for the north
transformer at the entrance of the Townie Stronghold (after "Busting In
- Part II" (Jimmy Hopkins)).
Map: (G-14).
>>Bricks
******
--By the porch of the house directly west of the Blue Skies Industrial
Area Infirmary (x2).
Map: (F-11).
--On the ground near the north transformer at the entrance for the Townie
Stronghold (after completion of the mission "Busting In - Part II"
(Jimmy Hopkins)).
Map: (G-13).
>>Fire Crackers
*************
--At the north end of the fenced area behind Spazz Industries. Use the
gap in the fence at the south side of the fenced area to gain access.
Map: ([F,G]-[12,13]).
>>Itching Powders
***************
--On a lower level of the Docks southeast of the half-submerged boat.
Map: (E-10).
>>Spray Paint
***********
--In the street directly northeast of the Blue Skies Industrial Area
Police Station.
Map: (F-13).
--On top of Blue Skies Shipping.
Map: (G-12).
>>Spud Guns
*********
--On the porch of the house, near the couch, on the south end of the
straightaway after the bridge that goes into Blue Skies Industrial
Area.
Map: (E-12).
--In the fenced off area for Blue Skies Paint Supply, with the Bottle
Rocket Launcher, Stink Bomb, and BSI-RB71, south of the Blue Skies
Industrial Area Infirmary. Climb through the gap on the east side of
the fence to access.
Map: (F-12).
--Inside the control room for Red Star Industries (after completion of
the mission "Busting In - Part II" (Jimmy Hopkins)).
Map: (H-14).
>>Stink Bombs
***********
--In the fenced off area for Blue Skies Paint Supply, with the Bottle
Rocket Launcher, Spud Gun, and BSI-RB71, south of the Blue Skies
Industrial Area Infirmary. Climb through the gap on the east side of
the fence to access.
Map: (F-12).
--Near the Porta-Potty on the north end of the Docks.
Map: (E-11).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.4.B. Boxes
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Inside Spencer Shipping (multiple).
Map: (F-12).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.4.C. Crates
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>In the clearing just west of the north Bus Stop (x3).
Map: (F-12).
>>At the north part of the Docks just south of the barge (x2).
Map: (E-11).
>>Near the fence at the south end of the Docks.
Map: (F-11).
>>Inside Spencer Shipping (multiple).
Map: (F-12).
>>At the back entrance to Spencer Shipping (x2). Smash gate to access or go
through Spencer Shipping.
Map: (F-12).
>>In one of the sealed rooms across the street southeast from the Blue
Skies Industrial Area Police Station. Push button to open door.
Map: (F-13).
>>Near the Truck Crane for Blue Skies Shipping (x2).
Map: (H-12).
>>On the other side of the railroad cars on the west side of Blue Skies
Shipping.
Map: (H-12).
>>Inside Wonder Meats (x5) (after completion of the mission "Busting In -
Part II" (Jimmy Hopkins)).
Map: (G-13).
>>In a narrow alley northwest of Chem-O-Lot (x7) (after completion of the
mission "Busting In - Part II" (Jimmy Hopkins)).
Map: (H-13).
>>By the button northwest of Chem-O-Lot (x2) (after completion of the
mission "Busting In - Part II" (Jimmy Hopkins)).
Map: (H-13).
>>On top of Chem-O-Lot (x3) (after completion of the mission "Busting In -
Part II" (Jimmy Hopkins)).
Map: (H-14).
Now let's go and finish up a couple of side tasks before I go back into the
Main Story.....
/=========================================================================
0===========================================================================0
| VII.5. Bike Races (Part Four) [BRC4] |
0===========================================================================0
=========================================================================/
With Chapter V opened you can finally do the Bullworth Academy Bike Race
found near the School Parking Lot.
This is a long race which will wind through New Coventry, Blue Skies
Industrial Area, and the dirt path that goes around Bullworth Academy.
When you finally finish this race you will also finish up with all of the
Bike Races in the game. You will get $50, the BMX Helmet, "The Champion"
Achievement, and the Large Bike Race Trophy Room Trophy which will appear on
your windowsill plus another step toward 100% Completion.
/=========================================================================
0===========================================================================0
| VII.6. City Go-Kart Races (Part Two) [GKR2] |
0===========================================================================0
=========================================================================/
Next to Spazz Industries in Blue Skies Industrial Area is the marker that
will allow you to do the last City Go-Kart Race in the game.
This is a three lap race around the general neighborhood. When you complete
this race you will get $30, the "Pole Position" Achievement, the Go-Kart
which will spawn near the Bike Garage at Bullworth Academy, and another step
toward 100% Completion.
Now to finish up with the Main Story Missions.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH16. "Cheating Time" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Jimmy agrees to help end Mr. Galloway's drinking problem by providing
evidence of Mr. Hattrick selling tests to the students.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
You need to take three photos as evidence. As with any of the other picture
taking missions keep an eye on the thin border around the picture as you
zoom in on your subjects. Make sure it is green before taking the picture.
First, head to the Autoshop and climb onto the roof. Then quickly take a
picture of the Prep selling the test to the Greasers.
From there, head to the Gym. Hide in the Pool Stands and wait. When the
Prep shows up to sell the test to the Jocks take a picture of the two of
them together.
Next, follow the Prep. He will go into the secret path next to the Pool
Building. Climb the ladder and drop onto the path. Take a picture of the
Prep and Mr. Hattrick together.
Now, go back to Mr. Galloway. When you get there you will find Mr.
Galloway, Mr. Hattrick, and Dr. Crabblesnitch in conversation.
Mr. Hattrick is trying hard to convince Dr. Crabblesnitch to get rid of Mr.
Galloway but Jimmy intervenes with the pictures of Mr. Hattrick selling
tests to the students. Dr. Crabblesnitch, upon seeing these pictures,
immediately fires Mr. Hattrick on the spot.
Serves Mr. Hattrick right.....
(Odd thing though. You can still do Math classes with Mr. Hattrick after
this mission.)
0=======0
| Reward
0=========0
$60.
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH17. "Making a Mark" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
The guys encourage Jimmy to leave a mark on Town Hall despite Petey warning
him about Gary.....
0==========0
| Prep Work
0============0
You should have full Spray Paint before starting this mission.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go to Town Hall in Bullworth Town and climb to the very top. Then you have
to paint a large tag here. This is done in three stages. If you run out of
Spray Paint you will have to climb all the way back down and go to the Yum
Yum Market to refill.
Once you finish the tag the people down below will see your work and call
the Cops. Quickly climb back down, avoid the Police, and make your way to
the yellow X near the statue to take a picture from street level.
Look at City Hall, aim upward, and zoom in all the way on the Tag. Note the
thin border around the picture as you aim the Camera. If it is red then the
picture will be no good. If it is green then the picture will be good. Make
sure that the border is green when you aim at the Tag before taking the
picture. After taking the picture then head back to your dorm room to
complete the mission.
But when you get there Petey will deliver some bad news. It seems that in
the two hours you were gone some bad stuff happened and that you are to
blame for it all even though Petey thinks it was Gary behind it. Looks like
all your work is coming undone.....
0=======0
| Reward
0=========0
Nerd Respect -75, Prep Respect -75, Greaser Respect -75, Jock Respect -75,
and Townie Respect +25.
/DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND13. "Rats in the Library" (Nerds) |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/
0=========0
| Overview
0===========0
The Nerds have been chased out of the Library because of a rat infestation
and blame Jimmy for the mess. They also want him to fix the problem and he
reluctantly agrees to do it.....
0==========0
| Prep Work
0============0
None
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go inside the Library and kill 20 Rats in this timed mission. I prefer
using the Super Slingshot. Just lock on and shoot. When you kill all 20
Rats then the mission will be successfully completed.
In the ending cutscene you will find that the crates that the rats came in
came from Spencer Shipping. Interesting.
(It should be noted that the shot of the side of the crate is way too dark
and you cannot see the name in the current release of the Xbox 360 version.
It is unknown if it will be fixed in future revisions.)
0=======0
| Reward
0=========0
$30 and Nerd Respect +15 plus the Rat In The Jar Room Trophy on top of the
cabinet.
/KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
| >JK2. "The Gym is Burning" (Jocks) |
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/
0=========0
| Overview
0===========0
The Gym is in flames and Mr. Burton blames Jimmy. Then Jimmy hears people
inside and he goes in to rescue them.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Even though this is a timed mission this is not too hard. You need to get
the Fire Extinguisher and put out all of the fires before the Cops arrive.
There are five fires to extinguish. One is near Kirby. Fire the Fire
Extinguisher and as you near the flames you will automatically point
downward. When you put out the fire near Kirby you then have to lift up the
debris to free him.
There is also fire near Mandy. Put out the fire to revive her. After
putting out all of the fires go over to Yuri who is trapped under some
debris. When you free him another fire will sprout up and you have to put
it out.
After that Jimmy will talk to Mandy. She will tell him of some weirdo she
saw around the Gym at the time of the fire. Now you need to find the
pyromaniac. He will be found in the Girl's Changeroom. When you find him he
will run out and the mission will be successfully completed.
0=======0
| Reward
0=========0
$30 plus Jock Respect +15 and the Burnt Bullhorns Banner Room Trophy next
to the Wardrobe Closet.
/RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR6. "Finding Johnny Vincent" (Greasers) |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/
0=========0
| Overview
0===========0
Johnny Vincent has been taken away and the Greasers blame Jimmy. They say
that it was asylum orderlies that took him and Jimmy agrees to go get
Johnny back.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Head over to Happy Volts Asylum. Sneak in the same way you did for
"Galloway Away" (Jimmy Hopkins). Once inside you need to crouch down and
sneak your way to Johnny's cell. If you are seen at any time by the
Orderlies you will be sent all the way back to the main gate and you will
have to sneak back in again.
Once again, use the A Button to move faster while crouched. It will make it
easier to get past certain portions of the Asylum.
Johnny's cell is in B Block which is much farther in that when you did
"Galloway Away" (Jimmy Hopkins). When you get past A Block you will enter
the Rec Room but the Orderly there will be asleep. Turn right and enter B
Block. Avoid the patrolling Orderly and get to Johnny's cell.
When you get there he will tell you to get a Orderly Uniform so you can go
and activate the control panel to open the doors and that the dropout kids
set him up.
After the cutscene sneak your way to the yellow X which is in the Laundry
Room. Once you get the uniform you can now walk and run around now that you
are in a uniform - the Orderlies think that you are one of them. Head to
the guard in the control room and speak to him. Once you get the guard away
from the room enter and activate the control panel.
I should point out that you cannot go to the Laundry Room before going to
Johnny's cell - the Orderly Uniform won't spawn until you talk to Johnny.
Once the doors are open go back to Johnny. Follow him into the Rec Room -
the Orderlies will be too busy dealing with the other inmates to bother
you. But when you get to the Rec Room all of the exit doors will be
barricaded with gates.
However, the gate for the C Block door will come down funny and will bend
along the bottom. Go up to it and press Triangle to lift it and enter C
Block. This block has been long abandoned so just go to the yellow X to
exit the asylum and successfully complete the mission.
0=======0
| Reward
0=========0
$30 plus Greaser Respect +25, the Orderly Shirt Room Trophy which is next
to the cabinet and the Orderly Outfit is added to your Wardrobe Closet.
It should be noted that the Orderly Outfit will allow you to enter and
explore the Happy Volts Asylum area without interference. However, there
isn't much reason to go back unless you missed the Collectibles that are on
the grounds of the Asylum.
Now it is time to start dealing with the Townie kids starting with.....
/=========================================================================
0===========================================================================0
| VII.7. Townies Challenge [TNCH] |
0===========================================================================0
=========================================================================/
This Challenge is at the building just south of Spencer Shipping. You need to
beat up all six Townies (in two groups of three) to successfully complete the
Challenge and gain the last Save House of the game.
It should be noted that there is no Soda Machine here but you do have the
"Future Street Race 2165" Arcade Game.
And you can finally obtain BSI-GG38 for your collectibles.
Although completing this Challenge does little to alleviate the hostilities
with the Townies there is one Townie that Jimmy can be friends with.....
/NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN1. "Revenge on Mr. Burton" (Townies) |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/
0=========0
| Overview
0===========0
While strolling through Blue Skies Industrial Area, Jimmy encounters Zoe, a
Townie girl who was expelled from Bullworth Academy because she told on Mr.
Burton who was trying to hit on her. Jimmy decides to team up with her to
get revenge on Mr. Burton while he is on his daily jogging run.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
Found a way to get Zoe's Yearbook photo.
0=========0
| The Plan
0===========0
First, go behind the Hardware Store in Bullworth Town and get the
Boltcutters. Second, head to Old Bullworth Vale Gardens to meet up with
Zoe.
But, long before you get to Zoe, switch to your Camera. She will be
standing by a Porta-Potty. From a distance, take a picture of Zoe. If it is
not good then creep a little closer and take another picture. Continue
doing this until you have Zoe's Yearbook photo. If you don't get her photo
now there will be another easy way to get it later.
When you meet up with Zoe she tells you that you need to disable the three
designated Porta-Pottys before Mr. Burton finishes his run. Just run up to
a Porta-Potty and smack it a few times to take the door off it's hinges and
disable the unit. Once you disable all three units head back to Zoe.
Once Mr. Burton enters the Porta-Potty that the both of you want him to
enter use the nearby tractor to push the Porta-Potty over the railing to
complete the mission and get revenge on the perverted Gym teacher.
0=======0
| Reward
0=========0
$30.
/RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR5. "Preppies Vandalized" (Preps) |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/
0=========0
| Overview
0===========0
The Trophy Case at the Glass Jaw Boxing Club has been vandalized. Jimmy
agrees to help find the trophies before the Preps go to war against the
Greasers who the Preps think did the deed.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Go to the Greaser Hangout in New Coventry. When you get there you will be
told that the Greasers didn't do the damage but they also inform you about
the Townies who helped cause Johnny to be committed to Happy Volts Asylum.
From here go to Spencer Shipping in Blue Skies Industrial Area. When you go
inside you need to take a picture of the Townies putting rats in the book
crates. Go upstairs and stay far away from them. Use the zoom on your
Camera to take a picture of them with the rats.
When you do that you need to head to the Docks where the Townies are doing
something with the trophies. When you get to the Docks beat up the Townie
near the barge then get a close-up picture of the Townies burning the
trophies.
Once you get the second picture head back to the Glass Jaw Boxing Club to
complete the mission.
Despite having the pictures as proof the Preps still don't believe in
Jimmy. Man, how does Jimmy put up with these inbred morons?.....
0=======0
| Reward
0=========0
$30 plus Townie Respect -25 and Prep Respect +15.
After this mission go back to your dorm room and go to sleep. When you
awaken you will be summoned to the Principal's office.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH18. "Go See the Principal" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
This is not a mission but a cutscene. Dr. Crabblesnitch informs Jimmy that he
is the most unpopular kid in the school. He also tells Jimmy that someone has
told him of his exploits especially the graffiti on Town Hall. That someone
is Gary Smith.
Dr. Crabblesnitch feels that Jimmy is too much trouble for the school to
handle and that Gary is a right sensible young man despite Jimmy's warnings
about Gary torturing people.
But the warnings fall on deaf ears and Dr. Crabblesnitch decides to expel
Jimmy from Bullworth Academy. Dr. Crabblesnitch has not been able to contact
Jimmy's mother because of her cruise. So he will let Jimmy stay until he can
contact her (which, obviously, will be awhile).
After the cutscene Jimmy will be in his dorm room and in the clothes he
started the game in. You cannot attend classes or wear school clothes. But
you can still be Busted and serve detention.
My, how the mighty have fallen.....
Now let's head back to Blue Skies Industrial Area.....
/NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN2. "The Collector" (Townies) ++[SE Exclusive]++ |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/
0=========0
| Overview
0===========0
As Jimmy is walking through New Coventry he encounters Clint, a rather
angry and crazy Townie. Clint wants Jimmy to steal a bike for him or he
will beat up Jimmy.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission is available between 7 PM and 11 PM.
0=========0
| The Plan
0===========0
You need to steal three bikes for Clint. There are five X's on the radar.
These bikes are being ridden by other riders and will go in specific
routes.
Two of the bikes are being ridden by other Townies and three of them are
being ridden by adults. If you steal a bike from an adult you will have to
deal with the Cops. Since you must steal three bikes you must take one from
an adult.
Make the first bike you steal from an adult so you can get the Police out
of the way. Once you manage to evade the Police, place the bike in the
designated garage.
After that then steal the remaining two bikes from the Townies, which won't
attract the Cops, and place them in the same garage.
Once the third bike has been placed in the garage then the mission will be
successfully completed.
0=======0
| Reward
0=========0
$50.
/NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN3. "Mailbox Armageddon" (Townies) ++[SE Exclusive]++ |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/
0=========0
| Overview
0===========0
Now Clint wants Jimmy to destroy mailboxes in Old Bullworth Vale with a
Baseball Bat. Otherwise, Clint will use the bat on Jimmy.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission is available between 7 PM and 11 PM.
0=========0
| The Plan
0===========0
When the mission begins you start in Old Bullworth Town. There are 20
Mailboxes that need to be smashed up before the timer runs out.
Watch out for the Cops. They can make this mission harder than it should
be. This is because they can throw you off the bike and won't let you back
on.
When on the bike run into the mailbox to stop then swing, then continue. If
you are knocked off the bike then continue on foot to smash up the
mailboxes.
Once the last mailbox has been smashed then you will be returned to Blue
Skies Industrial Area and the mission will be successfully completed.
0=======0
| Reward
0=========0
$20.
/NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN4. "Smash It Up" (Townies) |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/
0=========0
| Overview
0===========0
When Jimmy meets up with Zoe he finds that she wants to play a little
game.....
0==========0
| Prep Work
0============0
None.
0======0
| Notes
0========0
This mission is available after 7 PM.
0=========0
| The Plan
0===========0
The game involves going into Spencer Shipping and smashing as much as you
can within a time limit. You also need to smash more that Zoe to
successfully complete this mission.
What I usually do is smash up a lot of stuff on the ground floor like the
large glass panes and furniture. Zoe tends to stay on the ground floor so
if you can smash up a lot of stuff down there this limits her ability to
get more points. Then I climb up to the top of the shelving to get at the
expensive art which will let me rack up the points.
If you have more points than Zoe when time runs out then you will have
completed the mission successfully.
0=======0
| Reward
0=========0
$60 and Zoe will become your girlfriend. This will also earn you Zoe's
Picture Room Trophy on the wall with the other pictures of your
girlfriends.
Now let's head back to Bullworth Academy.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH19. "Busting In - Part I" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
Jimmy is seriously bummed about being expelled and being hated. Jimmy has
gotten to the point that he doesn't care anymore. But Petey suggests that
Jimmy at least get to the bottom of everything and prove that Gary is
behind all of the mess. But Jimmy needs backup and the both of them come to
the conclusion that Russell is the person they need.....
0==========0
| Prep Work
0============0
Have all of your weapons full and kiss somebody to get extra health before
doing this mission. Unlocking the Go-Kart will also help.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Get to your Go-Kart or bike and make your way to Russell's house in Old
Bullworth Vale. When you get there park your Go-Kart (if you have one) on
the sidewalk. After the cutscene you need to climb onto the provided Moped
(if you did not bring a Go-Kart) or just use the Go-Kart you brought and
follow Russell.
He will lead you into Blue Skies Industrial Area and to the barricade
leading into the Townie stronghold. Russell floors it and smashes through
the barricade and into.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH20. "Busting In - Part II" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
Here you will run into Zoe. She says that Edgar doesn't want to talk to him
but Jimmy has other ideas.
First, you need to restore the power. There are two generator switches that
need to be activated. Stay in the street and switch to your Slingshot. Aim
through the gate and pick off the two Townies guarding the first switch.
But, before you go and push the switch, go back to Zoe and take her picture
for the Yearbook. This is a very good time to do it since she is just
standing there. If you have everybody else in the Yearbook then the only
student left will be Gary.
However, instead of entering the transformer area, head west. You should
see a flashing red light just ahead. This is the back entrance to Wonder
Meats. If you turn north at the entrance you should see a couple of
Townies. Use the Super Slingshot to snipe them then enter Wonder Meats.
Take down the two Townies inside and head into the main room.
At the southwest corner you should see a Can of Spuds, a Cola Can, and a
Stink Bomb. And BSI-GG40. Acquiring this Collectable will get you some
bonuses which will be explained later.
There is also a switch just inside the south entrance. Activating it
doesn't seem to do anything (at least not what I could see yet).
After exploring the Wonder Meats area, go back to the transformer area and
push the switch then go to the north end of the platform. You should see
some debris below you and a couple of Townies on the other side. Use your
Slingshot and take them down from a distance. Then go under the debris,
push the second switch, go back, and return to Zoe.
Next, you have to enter the Red Star building. Enter the office to activate
the switch to open the door. Then go to the yellow X on the map. You will
see that the door is locked and Zoe suggests that you cut through the
trainyard to get to the other side.
Go and activate the first trainyard switch then go and activate the second
trainyard switch to get across. Head back to the yellow X. As you approach
some dumpsters you will encounter two Townies. Hang back and nail them both
with your Slingshot before they can do anything then head to the gate.
When you get to the gate you need to find the switch to open it and let Zoe
through. Head up the nearby ramp and enter the scope mode on your Slingshot
as you near the corner. Go around the corner and nail the Townie with the
Slingshot and, while still in scope mode, go up the path a little bit and
nail the second Townie. Then exit scope mode, find and activate the switch,
and return to Zoe.
From there she will lead you to the Chem Plant. After the cutscene she will
distract the other Townies while you go to the top of the plant.
When you get to the top of the plant you will encounter Omar, who has the
key, and two other Townies. You need to defeat the three of them to proceed
further.
You may notice near the end of the tunnel you will see a crawl hole to your
left. This leads to a hidden room that has a Stink Bomb, a Can of Spuds,
and a Baseball Bat should you need it. I should point out, though, that
this hidden room is empty outside of this mission so there's no point in
going back afterward.
The best way to defeat Omar and the others is to run back into the tunnel
you came from. You may notice that they won't run after you into the
tunnel. If they run after you they will stop at the exit and then return to
their original positions.
Use this to your advantage. Use the zoom on the Super Slingshot and peek
around the corner then use charged shots to nail them in the head and take
them down quickly.
After you defeat the three of them get the key from Omar and enter the
plant. Once inside the plant you can finally go after the leader of the
Townies.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH20.A. Edgar Munsen
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Go through the plant to find Edgar. When you find him he will be in an
elevator going down. However, you must find another way to reach him. You
need to go down ladders, walk over cylinders, crawl under pipes, and
tightrope walk piping to get to where Edgar is. When you get to where Edgar
is switch to your Spud Gun.
When the fight starts he will grab a pipe and use it against you. Drop the
shield you picked up, rush him, and use the Spud Gun to club Edgar. Even
though he is using the pipe to shield himself you can still club him with
the Spud Gun.
After you take off about a third of his health he will run and go through a
door leading down. In opening the door some steam will be released. Wait
for the steam to pass and then follow him down.
When you get down to Edgar the fight resumes but in a small enclosed area
that you can't escape from. Rush him again and use the Spud Gun to club
Edgar mercilessly. This should end the rest of this fight quickly.
In the following cutscene Jimmy finds out the Gary misled Edgar the same
way he misled Jimmy. Jimmy now wants Edgar's help in taking down Gary once
and for all.
After the cutscene is finished the mission is completed.
0=======0
| Reward
0=========0
Townie Respect +100 plus the Blue Skies Industrial Park Room Trophy which
appears on the wall near the cabinet.
And with the acquisition BSI-GG40 (regardless of whether you got it during
or after the mission) you finally get.....
/=========================================================================
0===========================================================================0
| VII.8. The Viking Helmet [VKHL] |
0===========================================================================0
=========================================================================/
By obtaining the last "G&G" Card you will have also acquired the last
collectible of the game and earn the Viking Helmet for your Wardrobe Closet
(plus the Grotto Master Outfit for obtaining the last "G&G" Card).
/=========================================================================
0===========================================================================0
| VII.9. Errands (Part Ten) [ER10] |
0===========================================================================0
=========================================================================/
Now that you've done "Busting In - Part II" (Jimmy Hopkins) you will open up
the last of the Errands:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
[BSI-E49] - Egg the Greasers
****************
Where found: Between the Blue Skies Industrial Area Police
Station and the Bus Stop north of it.
After: "Busting In - Part II" (Jimmy Hopkins).
Plan: Go the the blue X's where the Greasers can be found
fighting with some Townies. Egg both of the Greasers to
complete the Errand. Make sure that the Townies don't beat
them up first.
Reward: $30.
[BSI-E50] - Smash up the car
****************
Where found: Near the back entrance for Wonder Meats after 7 PM.
After: "Busting In - Part II" (Jimmy Hopkins).
Plan: Take the Baseball Bat and go to the car marked by the blue
X. You have to make 11 successful hits to the car. This is
a timed mission so you have to make this quick. Once the
Bat breaks apart you have to use your fists to get the job
done. You have to smash the windows, the hood area, and the
trunk area to successfully complete the Errand. This is a
repeat of NCV-E32.
Reward: $30.
And now onto the last Main Story Mission.....
/HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH21. "Complete Mayhem" (Jimmy Hopkins) |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/
0=========0
| Overview
0===========0
When Jimmy meets up with Zoe again she informs him that the school has
broken out in a complete riot and Russell has holed himself up in the
Wonder Meats factory. Now Jimmy has to go to the rescue one more time.....
0==========0
| Prep Work
0============0
Have all of your weapons full and kiss somebody to get extra health before
doing this mission.
0======0
| Notes
0========0
None.
0=========0
| The Plan
0===========0
Head over to the Wonder Meats factory. When you get near the place you will
see Cops just sitting there. Just run on inside and meet Russell. When you
do he will make a run for it and you need to follow him. When you get near
Blue Skies Shipping you will evade the Cops and start a lengthy cutscene.
You and Russell meet Edgar by the school. Jimmy informs Edgar that Gary is
responsible for the riot and needs him to calm people down while he and
Russell take down the faction leaders to remove Gary's influence.
After the cutscene ends you will notice four X's on the map. This is where
you can find the faction leaders. I will go to the toughest one first. Head
to Harrington House where you will find Derby and a couple of his friends
waiting near the fireplace. Switch to your Spud Gun, run back toward the
door a little bit (letting Russell take care of the other Preps), and let
Derby approach you. Shoot him once with the Spud Gun and kick him while he
is down. When he gets up, repeat the process. Continue until he is out.
Help Russell take out the other Preps. When that is done head to the
Library.
Here you will deal with Ted and a couple of other Jocks. Let him go after
you just like you did for Derby. But he is not as tough as Derby so instead
of shooting him just club him with the Spud Gun and reserve your ammo for
Damon (the large black Jock) if Russell has any trouble with him after you
are done with Ted. After dealing with the Jocks head back to your dorm room
to resupply your ammo (if you need to) and then head to the Girl's Dorm.
Next up is the Greasers. Take out these guys the same as you did with the
other two groups. After dealing with the Greasers head to the Gym.
Here you will find the Nerds. Let Russell take on the other two and run to
the far end of the Gym luring Earnest away. This should let you get far
enough so you will be able to target him and take him down with one shot of
the Spud Gun. By this time Russell should be finished with the other two
Nerds. After knocking out the Nerds head to the Main Building.
When you get there you will find Edgar. Jimmy tells Edgar to calm everybody
down while he takes care of Gary. But Jimmy is taken down by a couple of
Prefects who take away all of his weapons. Russell sees Jimmy down and
chases away the Prefects. When Jimmy gets up he will be confronted by.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH20.A. Gary Smith
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Gary lures Jimmy to the top of the school which is undergoing renovation
and is surrounded by scaffolding. Gary is proud of the fact that he managed
to trick everybody, Jimmy, Mr. Crabblesnitch, the factions, the Townies,
everyone. But Jimmy wants to finish this and thus the final showdown
begins.
When you start you will need to tightrope walk across a beam to get to
where Gary is. Gary is hiding behind a pile of Bricks and will throw one at
Jimmy from time to time. Stay behind the scaffolding to your right until he
throws a Brick then go across the beam. It should be pointed out that you
still have your Rubberband Ball but you cannot use it here. If you are hit
while crossing you will be knocked off and you will need to climb back up
to continue the chase.
When you get to the other side Gary will climb up and you need to follow
him. But when you start climbing the ladder Gary will begin dumping large
bricks on you. Go left or right while on the ladder to avoid them. When he
finishes his attack continue upward. Hang near the top of the platform and
wait for Gary to throw a Brick before climbing all the way up then duck
behind the scaffold.
From here you have to walk across two beams, while avoiding Gary's attacks,
and climb another ladder, while avoiding Gary's attacks to reach the top of
the building.
When you reach the top of the building you will see large bells overhead.
One will fall as you get to the top. Slowly approach Gary and you will see
more bells fall in front of you. Just go around the fallen bells to reach
Gary.
When you get to Gary he will go into more detail on how he has taken
control. He had students expelled, put into the asylum, and even tied up
Dr. Crabblesnitch. But when Gary insults Jimmy's mother, Jimmy pushes them
both over the edge of the building.
When you land the both of you will be on a scaffold. Now you can fight Gary
one-on-one. He will block most of your standard punches. But the charged
punches, like the Overhead Punch, you learned from the Hobo will make this
fight much easier since he cannot block those. When you knock him down kick
him while he is down and hit him with another charged punch when he gets
up.
After you take off some of his health he will grab you. Tap the Y Button to
get out of his grasp and the both of you will drop onto another scaffold.
Continue your pattern of fighting and he will grab you again. When you get
out of his grasp the both of you will fall onto another scaffold.
Continue the pattern of fighting and when you take off the last of Gary's
health the both of you fall through the windows above Dr. Crabblesnitch's
office and you will then complete the last Main Story Mission of the game.
So sit back and enjoy the cutscene and credits and afterward you will have
your.....
0=======0
| Reward
0=========0
100% Respect from all factions, the Bullworth Plaque Room Trophy above your
bed, the "Mission Accomplished" Achievement, the "Graduate" Achievement,
and Gary's picture for the Yearbook. And being that this should be the last
picture you will gain the Black Ninja Outfit and $300.
And if you have done everything else prior to this mission you should now
have acquired.....
/=========================================================================
0===========================================================================0
| VII.10. 100% Completion [CMTN] |
0===========================================================================0
=========================================================================/
And what do you get for getting 100% Completion in "Bully"? The same thing
you got when you you did 100% Completion in "Grand Theft Auto III":
Nothing. Well, other than the "Perfectionist" Achievement and 1000 GS that
is.
That's right. Nothing. No indication of when you reach that milestone either.
No unlimited ammo. No Rhino spawns. No "Hot Coffee". No "Hot Chocolate".
Nothing.
Kind of a letdown isn't it? Yeah it is. But you know what? So what? "Bully"
is still a very fun game with lots of amusing moments especially when you get
in trouble or in fights.
However, there is still one more chapter remaining.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VIII. Chapter VI - "Endless Summer" [EDSM] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Here you can do whatever you want whenever you want. You can attend classes
or go into town and do other things. This chapter is mainly to let you
complete tasks you may have missed so you can get 100% Completion.
But since you may have already acquired 100% Completion, by following this
guide, the main thing you can do in Endless Summer is, well, cause trouble.
And we all know how fun that is, right?
And now for a little something extra.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IX. The Majic Moostapholees |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
If you go to the Carnival you will find this small machine next to the Cotton
Candy stand which is across the path from the Souvenir Tent. For 25 cents you
will get a fortune from this machine.
And there are a lot of different fortunes you can be presented with. After
perusing the American.img file from the PS2 Bully disc I found all of the
fortunes and copied them to this document.
And now, for your amusement, here is the list of all of the fortunes from The
Majic Moostapholees machine:
>>"Good luck. You'll need it."
>>"If you go camping, beware of evil intent."
>>"Stay home, read a book."
>>"Do not throw glasses if you live in a stone house."
>>"You can't have everything. Where would you put it?"
>>"If you need to get the point, sit on a tack."
>>"The best marmalade is made from forbidden fruit."
>>"A house without a toilet is uncanny."
>>"If you're on high cliff, don't jump to conclusion."
>>"Isn't it about time you got a job?"
>>"You're wasting your life."
>>"Consider a career in politics."
>>"Running behind a car is exhausting."
>>"If you live in a glass house, change in the basement."
>>"Two wrongs do not make a right, but 3 lefts do."
>>"Do not argue with the person packing your parachute."
>>"When things go wrong, don't follow along."
>>"Don't forget to change your socks."
>>"Confession is good for the soul but bad for your reputation."
>>"Never test the depth of the water with both feet."
>>"If you put your face in fruit drink, you may get punch in nose."
>>"To make life interesting, believe everything you hear."
>>"Consider trying less hard."
>>"You're a winner. No really. You are."
>>"Have you considered running away from your problems?"
>>"The smarter you think you are, the less likely it is that you're right."
>>"Get over yourself. Jerk."
>>"The answer to your question is: maybe."
>>"Don't be so self-centered."
>>"You need a haircut."
>>"Before you act, check with your mother."
>>"Get a life."
>>"Help! I'm trapped inside this machine!"
>>"All signs point to: no chance."
>>"Just give up."
>>"You're smart and handsome, just like your mom always says you are."
>>"If people flatter you they're probably lying."
>>"Beware of angry men carrying weapons."
>>"Consider this: no turkey ever voted for an early Christmas."
>>"Bully is as bully does."
>>"You're doomed. Sorry."
>>"Regular showers are a good thing."
>>"No one likes a whiner."
>>"Believe the best of everybody. It saves you so much trouble."
>>"By swallowing evil words unsaid, no one has ever harmed his stomach."
>>"However beautiful the strategy, you should occasionally look at the
results."
>>"It is always wise to look ahead, but difficult to look further than you
can see."
>>"What exactly is your problem?"
>>"You're not all that."
>>"Consider the possibility that no one likes you."
>>"You might as well keep trying. It might make you feel better."
>>"If you don't try, you can't fail."
>>"Travel broadens the mind, if you have one to begin with."
>>"All signs point to: you suck."
>>"Surprisingly, you may succeed in the end."
>>"What you really need is some sort of medication."
>>"Peeing your own pants only keeps you warm for a short while."
>>"Bad advice causes mistakes, then laughter."
>>"You can definitely fool some of the people some of the time."
>>"If your house is burning you might as well try to stay warm."
>>"Love is blind; friendship closes its eyes."
>>"You won't get anywhere if you think you're already there."
>>"It's a good time to stop waffling. Maybe."
>>"The weather pays no attention to criticism."
>>"If you expect nothing, you won't be disappointed."
>>"Whatever it is you're looking for, it'll be in the last place you look."
>>"When in charge, think. When in trouble, delegate. When in doubt,
mumble."
>>"Nothing is impossible for a man who doesn't have to do it himself."
>>"Don't mistake a short memory for a clear conscience."
>>"Forgive your enemies - it really annoys them."
>>"If you're on time, people will think you have nothing important to do."
>>"Stand up to be seen. Speak up to be heard. Shut up to be appreciated."
>>"80% of people consider themselves above average."
>>"Keep trying."
>>"The greatest danger could be your own stupidity."
>>"Avoid taking unnecessary gambles. Lucky numbers: 12, 32, 28, 31, 44."
>>"You may attend a party where strange customs prevail."
>>"You are almost there."
>>"Soon you will have some new clothes."
>>"Don't trust fortune tellers."
>>"Just imagine you'll succeed."
>>"Everything is not yet lost."
>>"Tomorrow will be a nice day."
>>"You should go to bed early tonight."
>>"Today is the first day of the rest of your life, such as it is."
>>"Don't blow out another's candle to make yours shine brighter."
>>"There's never time to do it right, but there's always time to do it
over."
>>"Facts don't stop existing just because they're ignored."
>>"To err is human, to blame someone else even more so."
>>"If life gives you lemons, give life a raspberry."
>>"If life gives you lemons consider going into the citrus business."
>>"Those who cannot change their minds cannot change anything."
>>"To know nothing is bad. To not wish to know anything, worse."
>>"The pen is mightier than the sword, especially if properly sharpened and
in the hands of a well trained ninja."
>>"A man's home is his castle, only less resistant to catapults."
>>"Big words prove nothing except that you have a big mouth."
>>"If you're a real jerk all the time, people might not notice you're
useless."
>>"No plan survives contact with the enemy. Plan accordingly."
>>"If at first you don't succeed, consider giving up."
>>"Today, tell someone you love them. You might get lucky."
>>"It's only going to get worse."
>>"You will be involved in a fight soon."
>>"Don't bring your wife to a bun fight."
>>"Being rude is no substitute for being right."
>>"The reality is: the customer is not always right."
>>"If you don't succeed, you run the risk of failure."
>>"A bird in the hand is better than a bird on the roof, unless it has
really sharp claws."
>>"Right now, somewhere out there, someone is making out with a girl."
>>"It's hard to prophecy, especially about the future."
>>"Do you know who your friends are?"
>>"Boxing is a gentleman's sport, but only if gentlemen play it."
>>"You're not paranoid - everyone really does hate you."
>>"They say they're your friends, but they laugh at you behind your back."
>>"You're not as dumb as you look. That would be impossible."
>>"In later life, you will find somewhere you fit in and belong. Jail."
>>"Have you considered getting plastic surgery? You should."
>>"One day you will be very famous, like many serial killers."
>>"Let's hope you will grow into your face."
>>"Your face is your fortune. You will live in poverty all your life."
>>"What you looking at *****!"
Well, that about closes up this guide and this in turn leads me to the final
chapter.....
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| X. Credits |
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Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating another wonderful and interesting free-roam game (although
they should be criticized for releasing this game too early).
>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
TheGenie, and many other guides sites
**************************************************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
>>Apple Computers and Bare Bones Software
***************************************
For making, IMHO, the best computers (especially my Intel Mac Mini) and
for making the best text programs (TextWrangler) for the Macintosh.
>>MicroSoft
*********
For putting out the Xbox 360 game console.
And finally, my biggest thanks of all goes to you, the reader.
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| XI. Conclusion |
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So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Bully: Scholarship Edition".
Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************
Explore the galaxy in the franchise's first open-world game.