The Modern Warfare 1.04 update has landed, with the Modern Warfare 1.04 patch notes going live on PS4, Xbox One, and PC. The version 1.04 update has been pushed out by developer Treyarch on its release day as a day one patch.
Modern Warfare 1.04 patch notes
The Modern Warfare 1.04 update measures in at 1.804GB on PS4 and Xbox One, but a sizable 7 GB on PC. It’s not yet known what changes it has introduced across platforms, but it’s clear that the PC version of the game has been impacted the most dramatically.
Publisher Activision has yet to reveal what changes have been made in this brand new update, though it follows closely on the heels of the 1.03 update. It’s clear that some extensive tinkering is going on behind-the-scenes to ensure that Modern Warfare‘s launch runs as smoothly as possible.
We’ll update this post when the 1.04 patch notes go live.
Update: The patch notes can be seen below:
10/25/19 – Playlist Update
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Adding FFA
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Turning on Ground War
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Removing 10v10 Domination from Aniyah
10/25/19 – Title Update
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Backend fixes to help prevent against crashing across all platforms – if you experience a crash, please let us know
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Fix for a bug where players could earn more points when shooting specific vehicles while having Pointman equipped
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Improved ADS while using weapons without scopes on Xbox
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In some instances, some players were not able to complete the Highway mission due to an exfil bug
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Fix for the “Best of the Best” challenge not tracking progress
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Fix for the “Elite Sniper” challenge not displaying the correct description
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Fix for various camos not unlocking during progression
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Fix for the unlock criteria for the “Double Cross” reticle not progressing past 4
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Fix for the description and requirements needed to unlock some optic scopes in Gunsmith
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Fix for an exploit in Gunsmith when using mouse and keyboard
Previous Modern Warfare update patch notes
Below are the patch notes for the previous Modern Warfare update:
GENERAL FIXES
Spawning in Core Multiplayer:
- Fixed edge case scenarios with spawning on enemies
- Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch
Ground War:
- Added more fallback spawns to FOBs if the flag has too many enemies
- Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
- Added spawning on Squadmates while in vehicles
- Neutral tanks and helicopters now show up in the Spawn Selection screen
- Helicopters now have flares to help manage incoming missiles
- If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
- Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map
Lighting:
- Brightened characters in dark areas across many maps
Low Health Visuals:
- Now brightens up in the middle of the screen instead of darkening
Weapon Balance:
- In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.
Equipment:
- Enemy claymores now have larger, visible lasers
- Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide
Mini-Map:
- Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
- Map zoom is pulled out a bit to help with player awareness
Killstreaks:
- VTOL Jet adjusted to not target players though rooftopsFix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
- After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak
Munitions Box:
- Activated by using a prompt instead of proximity
- Reduced the explosion radius of the box
Trophy System:
- Applied the Snapshot effect to the owner of any Snapshot grenades
Recon Drone:
- All players in vehicles are now markable
- Screen tearing on character and weapon models on Xbox
- Impact damage of lethals/tacticals and the ammo box were causing instant kills
- Adjustments to the descriptions in Gunsmith
- Fix for a bug where the wrong input would be shown for players in a party
- Fix for a bug where a door could open in the opposite direction of the player’s movement
- Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
- Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths
- Various audio tuning and fixes for executions and weapons
- Players were able to spam the crouch button while moving creating a ‘snaking’ effect.
PC SPECIFIC
- Crouch and prone transition animations have been smoothed out for high FPSADS Sensitivity options can now be saved when using KBM
- Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC
- Fixed blurriness in various situations
- Ping widget is now showing the correct latency value
- Added depth of field option in the Graphics options
- Added HDR support
- Added NVIDIA Highlight support in MP
- Global performance improvements and stability fixes
- ADS transition animations have been smoothed out for high FPS
- Adjusted stand-to-prone timing for KBM versus gamepads
- Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning
- FOV Slider setting reverting to default after loading into the map.