Why Games Shouldn’t Pander to Fan Service and Toxic Fandoms We need to get over the narrow definition of fandom.
After God of War, It’s Time to Ditch Pre-Rendered Cutscenes Spare us the enigma and let the game run in-engine.
What Red Dead Redemption 2’s Trailer Tells Us About Rockstar as a Mature Developer Rockstar didn't rely on violence to sell us on RDR2.
Ni No Kuni 2’s Hero is Young, Naive, and Exactly What Our World Needs Right Now A hopeful protagonist in an increasingly hopeless world.
What Shenmue’s Simpler Open World Can Teach Modern Games The return of SEGA’s cult classic can’t hold up to open world sandboxes but it might not need to.
Why Our Smash Bros Switch Expectations Are Getting Out of Control The Switch is on a roll, but is that ever enough for some?
How SEGA’s Japanese Roots Are Coming Back to the West Better late than never, the Sun is rising again for SEGA