Everything About Virtual Fighter 4
Version 1.0
By:Jonathan M. Mead
Email: Boygohan12@aol.com
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Table Of Contents
1: Legal Stuff
2: Introduction
3: Controls
4: Characters
4:A: Akira Yuki
4:B: Pai Chan
4:C: Lau Chan
4:D: Wolf Hawkfield
4:E: Jeffry McWild
4:F: Kage-Maru
4:G: Sarah Bryant
4:H: Jacky Bryant
4:I: Shun-Di
4:J: Lion Rafale
4:K: Aoi Umenokouji
4:L: Lei Fei
4:M: Vanessa Lewis
5: Modes
5:A: Arcade
5:B: Kumite
5:C: Versus
5:D: Training
5:D:1: Command
5:D:2: Free
5:D:3: Trial
5:E: A.I. System
5:E:1: SbN's Virtua Fighter 3 AI Training Tutorial
5:F: Data Files
5:G: Replay
5:H: Options
6: Faqs (Email Boygohan12@aol.com for questions)
7: Funny things you can do(not done yet)
8: Codes (not done yet still looking for more)
9: Updates
10: The Thank You's
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This FAQ and all of its contents are Copyright (C) 2002
Jonathan M. Mead. This FAQ may not be sold, distributed, or
reproduced without my concent. This FAQ can not be used on
any website that is not outlined in the closing of this section.
If this FAQ is used without my permission legal action may be
taken. This FAQ can be used or printed by anyone for PERSONAL
use. All contributions are used with permission and are
Copyright (C) 2002 Jonathan M. Mead and their original owners.
This FAQ can always be seen in its most current form at:
GameFAQs (www.gamefaqs.com)
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2: Introduction
I am going to try to do the best I can to tell you
everything you can learn about Virtual Fighter 4. Also of course
I'm only human, so come on. If you have questions email me at
Boygohan12@aol.com and I'll see what I can do.
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3: Controls
* = If has * after a move that means you hold it.
& = means a combo of move and button like right and punch.
U = Up
D = Down
L = Left
R = Right
UR = Diagonal Upright
DR = Diagonal Downright
UL = Diagonal Upleft
DL = Diagonal Downleft
P = Punch
K = Kick
G = Guard
P+G = Punch and guard at same time
P+K = Punch and kick at same time
K+G = Kick and guard at same time
P+K+G = All three at same time
Throws = P+G (normal)
Advanced ones require certain combos with it.
Throw Excape = P+G (normal)
Run = R, R*
Dash = R, R or L, L
Crouch Dash = DR, DR or DL, DL
Jump = U&P or U&K (normal)
Down Attack = U&P (normal)
Evading = U or D (normal)
Evade Attack = P+K+G (while evading)(normal)
Recovery = P+K+G (when hit ground)
Rising Attack = K or D&K (normal)
Reversals =
(high) L&P+K (mid) DL&P+K (low) D&P+K
Charge Attack = If an attack can be charged the hold the
last button you pressed.
Breaking Walls = If by breakable wall you can break it,
and put them through them.
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4: Characters
For each character I will have their bio. if want your moves
I recommend you look in your little book, if you have lost is or
don't have one goto the command training. I will try to see what
I can do for you though.
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4:A: Akira Yuki
Profile:
Country: Japan
Sex: Male
Blood Type: O
Job: Kung-fu Teacher
Hobby: Kung-Fu
Height: 5 ft. 11 in.
Weight: 174 lbs.
B/W/H: 45/35/37
Fighting Style: Hakkyoku-Ken
Akira failed to win the Third World Fighting Tournament.
After he returned home to Japan and told his Grandfather about
his loss, he isolated himself in a mountainside retreat to
train rigorously to atone for his lack of ability. Whilst
questioning himself, "What is true strength?", Akira was
suprised to discover a number of devastating new moves. As he
continued to inprove his style, Hakkyoku-Ken, Akira felt his
soul strengthing, and immediately resolved to fight in the
tournament once more to demonstrate his improved skill.
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4:B: Pai Chan
Profile:
Country: China
Sex: Female
Blood Type: O
Job: Action Star
Hobby: Dancing
Height: 5 ft. 5 in.
Weight: 108 lbs
B/W/H/: 33/21/35
Fighting Style: Ensei-Ken
Pai Chan left the Third World Tournament after being
defeated by her father, Lau. Upon returning home, Pai
realized that despite her loss, her fighting skills closely
matched those of her father. While training to improve her
Hisou-Ken, Pai learned that Lau had contracted an incurable
disease and yet still planned to compete in the fourth
tournament. Determined to prove a worthy successor to her
father's legacy, Pai plans to enter the tournament to defeat
him.
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4:C: Lau Chan
Profile:
Country: China
Sex: Male
Blood Type: B
Job: Cook
Hobby: Chinese Poetry
Height: 5 ft. 8 in.
Weight: 170 lbs.
B/W/H: 39/35/37
Fighting Style: Koen-Ken
After losing against Kage-Maru in the final round of
third tournament, Lau found himself incurably ill. Fearing his
individually developed style, Koen-Ken, may be forever lost
upon his death, Lau began looking for a worthy successor. His
main ambition in entering the fourth tournament is to find that
successor and offer them the chance to master his powerful
martial arts style.
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4:D: Wolf Hawkfield
Profile:
Country: Canada
Sex: Male
Blood Type: O
Job: Wrestler
Hobby: Karaoke
Height: 5'11"
Weight: 223lbs.
B/W/H: 48/37/39
Fighting Style: Pro-Wrestling
The reason Wolf took part in the Third World Tournament
was a recurring nightmare of the apocalypse. These nightmares
ceased when the tournament ended, and Wolf returned home. He
spent his time traveling from one fighting arena to another,
training riorously. Unfortunately, the nightmares soon returned.
Wolf visited the shamen of his settlement once again and was told
that the tournament organizers planned to turn Wolf's nightmare
into a reality. Not wanting to witness such a terrible event,
Wolf resolved to enter the next tournament and prevent such a
thing from happening.
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4:E: Jeffery McWild
Profile:
Country : Australia
Sex: Male
Blood Type: A
Job: Fisherman
Hobby: Reggae Music
Height: 6 feet even
Weight: 245 pounds
B/W/H: 48/37/38
Fighting Style: Pancratium
After the 3rd World Fighting Tournament, Jeffry had
received enough money to repair his boat to hunt the infamous
"Satan Shark" in his homeland in Australia. Unfortunately,
by the time he reached the sea, the Satan Shark had moved
to new hunting grounds. Now Jeffry needs to purchase a
sonar tracking device to track the Satan Shark down.
This is a very costly purchase, so Jeffry once again signs up
for the 4th World Fighting Tournament.
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4:F: Kage-Maru
Profile:
Country: Japan
Sex: Male
Blood Type: B
Job: Ninja
Hobby: Mahjong
Height: 5 ft. 10 in.
Weight: 146 lbs.
B/W/H: 40/35/35
Fighting Style: Hagakure-ryu Ju-Jutsu
Kage took part in the Third World Tournament in order
to defeat Dural and obtain new parts which he assumed would
help him save his mother, Tsuki-Kage. Sadly, the parts seemed
to have no positive effect. Tsuki-Kage's condition worsened and
she turned into Dural completely. After recovering from the
attacks he suffered from Dural, Kage resolved to infiltrate
the Organization and retrieve his mother. It was inside the
Organization that Kage discovered a new more complete Dural
was poised to compete in the Fourth Tournament to recieve a
final adjustment. Kage also learned that this new Dural
contained the secret to saving his mother. "I cannot let her
suffer anymore," he thought. And with that, he pledged to
enter the Fourth World Fighting Tournament and save his
mother's life.
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4:G: Sarah Bryant
Profile:
Country: United States of America
Sex: Female
Blood Type: AB
Job: College Student
Hobby: Sky Diving
Height: 5 Feet 8 Inches
Weight: 121 Pounds
B/W/H: 35/22/35
Fighting Style: Jeet Kune Do
After regaining her memory and returning home to a normal
life, Sarah still has lingering doubts. Although her brainwashing
was incomplete, her desire to defeat her brother (Jacky) was
overwhelming. Was there some part of her, then, that also wanted
to fight her brother? Before long, she receives a call
from her brother (Jacky) informing her that he plans to enter
the fourth tournament. Hoping to regain her former life
completely, Sarah enters the tournament as well, determined to
defeat her brother and put the past behind her.
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4:H: Jacky Bryant
Profile:
Name: Jacky Bryant
Country: United States of America
Sex: Male
Blood Type: A
Job: Indy Car Racer
Hobby: Training
Height: 6 Feet
Weight: 165 Pounds
B/W/H: 43/34/36
Fighting Style: Jeet Kune Do
With Sarah back in his life and the Third Tournament
behind him, Jacky was anxious to return to racing and work on
this driving abilities. But only three months prior to his
first comeback race, Jacky's sponsors were mysteriously
attacked. During the same week, Jacky received a letter
ordering him to enter the Fourth Tournament if he wanted
the attacks to stop. This threat was more than enough to
convince Jacky to begin training and enter the tournament
once again.
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4:I: Shun-Di
Profile:
Country: China
Sex:Male
Blood Type: O
Job: Herbal Doctor
Hobby: Collecting Herbs
Height: 5 ft. 5 in.
Weight: 136 lbs.
B/W/H: 35/34/35
Fighting Style: Drunken King-Fu
Although he joined the Tournament to look for his
pupil, Shun failed to find him. Returning home, Shun found
a letter from his pupal if he failed to excape the
organization. After months passed and his pupil did not
return, Shun resolved to train for the FOurth World Fighting
Tournament, infiltrate the Organization, and rescue his pupil
by force.
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4:J: Lion Rafale
Profile:
Country: France
Sex: Male
Blood Type: AB
Job: College Student
Hobby: Skateboarding, Collecting Knives
Height: 5 ft. 7 in.
Weight: 139 lbs.
B/W/H: 35/33/35
Fighting Style: Tourou-Ken (Preying Mantis)
After two defeats at previous Tournaments, Lion
returned home doubting his own abilities. Proud of his
son despite his losses, Lion's father encouraged him to return
to training and helped him regain his pride. A few months later,
the invitation for the Fourth World Fighting Tournament
arrived. With renewed confidence, Lion left home, claiming,
"I am the only one who will win the championship!"
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4:K: Aoi Umenokouji
Profile:
Country: Japan
Sex: Female
Blood Type: A
Job:College Student
Hobby: Ikebana
Height: 5 ft. 4 in.
Weight: 104 lbs
B/W/H: 33/21/34
Fighting Style: Aiki ju-jutsu
Aoi has realized what a small world she was in after
losing the previous tournament. Returning home, she tried hard
not only to learn Aikido and Kobujutsu, but also improve her
knowledge of other martial arts. She is anxious to enter the
Fourth World Tournament so she can demonstrate her enhanced
repetoire of moves.
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4:L: Lei Fei
Profile:
Country: China
Sex: Male
Blood type: B
Job: Monk
Hobby: Prayer
Height: 5 ft. 9 in.
Weight: 139 lbs.
B/W/H: 39/33/33
Fighting Style: Shaolin Style
At times in Chinese history, there emerged martial arts
styles that wielded power enough to threaten the ruling dynasty.
The Emperors, fearing the danger these legendary arts posed, at
times used their military might to ban and supress certain
styles. For those arts too powerful even for the millitary, it
fell to a little-knoen group of martial arts experts to
eliminate the forbidden style and its practitioners. Even now,
long after the last emperor, the group still stands vigilant.
Lei Fei, a young monk with outstanding abilities even within
the order, was charged with the elimination of "Koen-Ken", a
forbidden style resurrected by Lau Chan. But as Lei Fei
prepares for the tournament, his thoughts we not to destroy
Koen-Ken, but to make the legendary powers his own...
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4:M: Vanessa Lewis
Profile:
Country: Unknown
Sex: Female
Blood type: AB
Job: Security Officer
Hobby: Singing
Height: 5 ft. 9 in.
Weight: 121 lbs.
B/W/H: 37/22/37
Fighting Style: Vale Tudo
Held by "J6" at a young age, Vanessa developed very
powerful physical abilities. She was later rescued by a
special forces officer named Lewis during his assault on "J6".
Lewis adopted Vanessa, but was murdered by terrorists on her
20th birthday. Learning that the terrorists were targeting
VIPs, Vanessa became a security officer and vowed to find her
father's killer. Years later, Vanessa learned that a woman
named "Sara Bryant" was being targeted by "J6". She immediately
contacted the Bryants and entered the Fourth World Fighting
Tournament to protect Sara from harm.
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5: Modes
I am going to describe each mode with decent detail and
tell you special stuff about it if I have the knowledge.
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5:A Arcade
Arcade is like always done in a certain order of people
here is the order:
1: Lion Rafale 8: Jacky Bryant
2: Lei Fei 9: Aoi Umenokouji
3: Pai Chan 10: Shun-Di
4: Kage-Maru 11: Wolf Hawkfield
5: Jeffry McWild 12: Sarah Bryant
6: Vanessa Lewis 13: Akira Yuki
7: Lau Chan 14: Dural (note 1)
Note 1: You can fight her once if you lose, too bad.
Not much to be said here. You can get items if you have
a custom character, and train up a fresh AI. So Whatever.
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5:B: Kumite
Here is when you go into a countless fights. Your main
goal is to get your rank as high as possible. I don't want to
quite spoil the special stuff so I'll just list the basic
rankings. You start out at 10th Kyu. Then you goto 1st Kyu.
From there you goto 1st don to 10th don. Then there are even
higher ranks than that. I don't want to spoil it for anything.
but for anyone who cares it is in the spoilers faqs at the
bottom.(update)
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5:C: Versus
Ok Vs. you know this mode, yu fight against another human
or AI. Simple enough Eh? Well I heard that if you get dural,
(hint hint) you can play her in versus mode.
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5:D: Training
Now training, here you can do command training, (learning
your moves) Free training (Practicing) and Trial(Getting through
courses). These mode is for normal characters, and Human custom
characters. You cannot use AI's here. Lets explore more.
---------------------------------
5:D:1: Command
Here you can go through all of your characters moves.
So this helps you learn and get used to your moves and commands.
---------------------------------
5:D:2: Free
This mode is the one where you can practice stuff like
juggles, moves, and other stuff. You can even change how the
walls are set up. You can make the walls high fences (caged in)
breakable, and an open place (no walls). Also you can edit how
the computer acts. Here you can pretty much edit every feature
of free training. Play this mode before you throw yourself into
the wolves.
---------------------------------
5:D:3: Trials
All of these modes are for beginners learning how to play
or just how to do certain things. Here it teaches you how to do
moves and also what these things do. Such as learning to evade,
learning how to escape in a throw, etc. And I heard doing all
the trials you can get something. (hint hint) It will be in the
codes section.
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5:E: A.I. System
I am going to use a faqs I found that was posted by
SuicidalByNature420 and I had nothing to do with the editing of
the faqs. This faqs below is copyrighted by SuicidalByNature420
So the same rules apply.
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**~~ SbN's Virtua Fighter 3 AI Training Tutorial ~~**
Alright, I've spent the past few days playing with the AI
Mode and now that I think I've got a good amount down,
I've decided to write a tutorial for those of you looking
to train your own AI fighter. I am in no way a master of
this and am just learning myself, but this should be good
to get you started and get your AI on the winning road.
This guide will have 3 parts, seperated into 3 posts.
Feel free to add your own comments or tips, I will update
this thread whenever I find something new.
------------------------------------------------------------
PART 1
Getting The Basics Down
--------------------------------------
Before you start, go to the bathrom, grab some snacks,
do anything you need to get done, and get comfortable -
this is going to take a while. The initial training is
the hardest hump to get over in this game. Remember what
you're doing here - you're training this AI fighter to face
Kumite opponents, yeah... those same guys that were just
wiping the ring with YOU 5 minutes ago. Making matters
worse... your new AI pet isn't as bright as you are,
in fact right now she's dumb as dirt. She needs to learn
her moves.
So, go to Sparring mode and get comfortable, I usually
start by going through the characters whole move list
and teaching them EVERY move. Do each move, then stop
and let your AI do it. If they do it right, that means
they understood and can now do the move. If they do
something different and a question mark pops up in the
AI bubble, that means it's too hard for them. Skip it
and move on, we'll come back to that later. Note that
I said *ALL* moves, this includes reversals, throws,
and stances. You also have to teach your AI moves for
the stances or they'll get confused whenever they enter
it. To teach your AI a reversal just have him perform
an attack that can be reversed and reverse it. They'll
start using the reversal in fights and get better at
it. Once they know their whole move list(or at least
all the ones you can perform, don't worry if there are
some you can't do, you'll learn them eventually),
go back to square one.
Now it's time to show your AI the ropes, repeat the moves,
reversals, and combos you want your fighter to be
proficient at, and learn him/her some of those tougher
strings. To get your AI to use a move more often, just
do it repeatedly. They'll get better and use it more
often. Reverals and defensive play can be reinforced the
same way. To teach them longer strings you must break
it down. Figure out where they're messing up, if it's
a PPPD+K combo and they're getting 2 punches off, then
you know the problem is the 3rd punch. Do PPP, let
them do it, then try PPPD+K, keep doing that until they
learn it. Same for throw strings, do one part, then let
them go, then do the next, etc until they can do the wole
string. This can be VERY time consuming, don't try to
teach them any overly complicated things too early, they
will pick these up easier after they have more experience.
PART 2
The Amateurs
---------------------
OK, so your AI knows almost their whole move list, you want them
to really make use of a PPPK combo so you've trained that for a
while. You also spent a good amount of time going over reverals
and you've taught her a few throws. Your AI is ready to whup some
AI booty in Kumite, right!? Wrong. You don't show a boxer how to
jab and then throw him in the ring with Tyson, do you? Start your
AI off in Arcade mode, let him/her learn the basics of fighting
in here. A good way to prepare your fighter for Kumite is to keep
them in arcade until they can beat it, or at least reach Dural.
It's really up to you, the more time you spend in Arcade, the
better your record will likely be.
PART 3
Going Pro...
----------------
OK, your AI has won the tournament, their offense is top
notch and they're really hitting a stride on defense. You are
now confident enough to throw your virgin AI to the wolves.
From this point, it's all you, use sparring, replays, and
fights to improve your AI's technique. Teach them right and
wrong, this mode goes as deep as you want it to. To help you
along the way, here's some tips to get you started.
PART 3.1
Being An Expert Corner Man
----------------------------------
When you're watching your AI duke it out with your
finger on the X and O buttons, think of yourself as
the corner man. You want to watch your fighter closely,
watch their every movement, get them to maximize the
advantages and minimize disadvantages.
I think I've gotten the "?" and "PLAY" messages down as
well as using X and O during a fight to reinforce what
you want your student to do.
You can check in any time and tell your student what
you think of their performance so far or to show
approval or disapproval of a move. The problem with
this is, they will stop to look at you when you do it.
It's about timing here, get your advice in while your
AI is in the middle of a throw or long combo. That way
you won't distract him/her, leaving an opening for attack.
When "PLAY" pops up in the window, your student is looking
for advice, s/he wants your approval. It usually appears
after a long combo, fancy move, or a custom string that you
taught them in Sparring. Press O if you like it and want
them to use the move/combo more often(and thus get better
at it), press X if you don't want him/her to use it as much.
You can ignore the PLAY message(for example, if the fighters
are in a staredown, pressing a button would make your bot turn
towards you and at that point ant 5th Kyu+ is gonna go buck nasty
on them) but I've noticed the bot has a higher chance of becoming
confused("?") in the transition if you do, so try to get a response
in there.
When the "?" appears in the window, that means your
fighter has become confused. You may notice that if you teach
your fighter a complicated string in sparring, they sometimes
get a different result an it will pop up. This means your fighter
is trying to do something he's not good enough to do yet.
It happens a lot while they are learning multi-part moves.
During fights it can also mean that your AI just doesn't know
what to do, perhaps just just got lit up by a long string or
maybe Lei Fei or Shun Di just went into some bizarre stance(
the AI will react to different stances). Whatever it is, it's
always bad so hit X if you see it, that'll usually send your AI
into a flurry. Keep the current situation in mind, if you like
what your AI did when you pressed X then press O, if she
reacted the wrong way for that situation press X. An example
where this comes in handy - your AI is facing Lei Fei, he just
switched into the U+P+K+G stance, you Bot has never seen it and
gets confused. You press X, your bot leaps into action... with
a punch combo, s/he gets snatched up and slammed on his/her face.
You'd press "X" to tell them that punch combo is not a good
reaction for that situation, next time s/he'll try something else.
PART 3.2
Going Over Replays
------------------------
This is like the Amateurs, you don't NEED to do it but the more
you do, the better off your fighter will be. Going over replays
plays the same role it does in professional football. Use it to
show your fighter what they are doing right and wrong, if they
are being too aggressive hit X after a long combo string, if
they are being too defensive, hit O at the end of strings. If
they pull a nice reversal, hit O to say it was nice. Use
replays to improve your AIs skills, like I said, it goes as
deep as you want it to. You can replay every match if you'd
like...
Part 3.3
Don't Forget To Practice
---------------------------------------
As your AI gets better you may start using Sparring mode less,
DON'T - your fighter learns more in this mode than ANYWHERE
else. Keep going back every now and then, teach some new
techniques, teach your fighter a custom combo or juggle. There
is no such thing as too much practice.
OK, I've looked into those Data Files ratings a little more and
I think I've finally got it all figured out. There are 2
windows of importance in there:
AI Ability
----------------
This is a general rating of your AI's skill in certain aspects
of fighting. There are 8 categories:
++ Trust - I'm not positive, but I think this is a rating of
your general corner man skills. It's how much your AI trusts
you, the better you do lead her on, the more she'll trust you,
and the more she'll follow your advice.
++ Striking Attacks - Obvious, her striking skill. Every time
you see +/-HIT during a fight, this is what is changing. The
higher your AIs rating here(1-100), the better she will be at
striking.
++ Throws - Just like above but for Throws, this changes
whenever you see +/-THROWS.
++ Reversals - Your AI's Reversal skills, +/-REVERSE is
the message for this.
++ Guard - Your AI's blocking ability, +/-GUARD affects this.
++ Escape - I'm not to clear on this, I know I never saw a
+/-ESCAPE and can't remember if I've seen a +/-EVADE. Any
help?
++ Recovery - I would assume this is your AI's ability to
recover from stagger moves?
++ Recovery Speed - But then again this seems like it
stagger recovery??
MOVE MASTERY
----------------
This is like your Skills/Abilities/Magic window in a
roleplaying game, it lists every single move in your
AIs arsenal as well as their skill-level with that move.
It's also good for figuring out what moves your AI
hasn't learned yet(they will be blacked out on the list).
Each move has a seperate skill level, but I'm not quite
sure how the numbers are figured. I'm betting each move
belongs to a category from the AI Ability screen and
these are figured out by a combination of your input
and the +/-HIT, THROW, etc. messages.
These windows also show(in parenthesis next to the
overall rating) how much the number has gone up or
down since you last checked. They're a pretty good
window for watching your fighters general development.
I'd recommend checking them whenever you check your
items.
(c) Copyright By SuicidalByNature420
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5:F: Data Files
This is where you look at your custom characters and look
at diffrent stuff like if it is an A.I. you can look at what it
has learned. Also if you have a custom charater period you can
look and change his or her outfit.
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5:G: Replay
If you have replays you have taken to see what you are
doing wrong or just wanna be a show off, then this is where you
go to see them. You can save replays where is says Winner OR
Loser, it will say to save replay. This is for human players.
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5:H: Options
Forgive me for saying this but "duh!!!" come on options
what do you think this means. Unless your name is
Homer J. Simpson (no coincidence) then I think you can this one
down. But just for the "others".
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6: Faqs
Since I haven't had this out long I need your help, ask
(resonable) questions. If you repeatedly ask a stupid question
I will block you from my email. You must make the subject,
"VF4 Faqs Question" And I will Answer it. Any of you that ask,
it's not a bad thing.
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7: Funny stories (not done yet)
I found out two ways to get a ring out in high fence
places. Sarah can use her UR&P over a fence. And Kage can do it
with B&B&P+G Then U&P+G. This will make the enemies head hit
out before you do. That is it for now.
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8: Codes
I will list the codes then tell you where I got them from.
Thanks to you's whos codes are up here.
------------------------------ Source: Mao2
Training mode1 selectable in vs. Mode:
Have a created character reach shodan (Beginning Rank) and it
will be selectable in Vs. Mode.
------------------------------Source: Mao2
Training Stage 2 selectable in Vs. Mode:
Have a created character reach godan (Rank 5) and it will be
selectable in Vs. Mode.
------------------------------Source: Mao2
Training Stage 3 selectable in Vs. Mode Have a created
character reach haou (Monarch) and it will be selectable in Vs.
Mode.
------------------------------Source: Mao2
Unlocking Dural In Kumite Mode, defeat the boss character
Dural, and she will be selectable in Vs. Mode only. Dural's
stage isn't selectable, but when you choose to fight as
Dural, the stage you fight on will ALWAYS be on her stage.
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9: Updates
None yet.
----------------------------------------------------------------
10: The Thank You's
This part is then is for all of you who needs to have me
thank you dearly, for with out all of you it would not be
possible. If you think your name should be up there, email me at
boygohan12@aol.com And Subject is "Faqs Thank You's" You must
remind me what you did.
-Me (The creator)
-SuicidalByNature420 (For the A.I. Faqs)
-Mao2 (For the codes)
-My Mom (for having me)
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This Document Is Copyrighted By Jonathan M. Mead (Dueling Master)
(c) All Rights Reserved (c)
Many thanks to Revolution reader Jon Mead!
The AVerMedia CamStream 4K is aimed at creators looking to capture professional-quality video via DSLR or mirrorless straight to their…
