The following are cheats for Metal Gear Solid. For a complete walkthrough,
click here.
Technical demonstration mode:
Beat the following modes in order – “Training”, “Time Trial”, “Gun Shooting”,
“Survival.” Note: Completing each mode will unlock the next mode in the sequence.
“Technical demonstration” mode will now be unlocked. Use it to watch the CPU
demonstrate its best time with the gun.
Stealth Suit:
When you beat the game, if you leave with Otacon, he will give you a prototype
of an item called “Stealth.” This allows you to walk near, through,
and around guards, through trip lasers, and in the field of vision of cameras
without alerting. This appears in your inventory when you start your second
game.
C-4 Backpack:
First you have to get some C-4. Now sneak up behind a soldier and place it on
his back. Try not to get to close or he may notice you and shoot you. This is
is easier to do if you have the stealth suit. When you do get it on him, he
will continue on his regular route. Find a good hiding place that is a safe
distance from your intended victim, and press O to detonate.
Bandana:
When you beat the game, if you leave with Meryl, she will give you a prototype
of an item called “Bandana.” This gives you infinite bullets with
any weapons you have. This appears in your inventory when you start your second
game.
Tuxedo:
Beat the game twice and get both endings (one with Meryl and one without). When
you play a third time, enter the elevator in the Cargo Dock. You’ll remove your
scuba gear and change into a tuxedo.
Red Ninja:
Beat the game twice and get both endings (one with Meryl and one without). When
you play a third time, the ninja will be wearing a cool red and black outfit.
Fa-Mas Tracers:
Beat the game and get the bandana. When you get the Fa-Mas, shoot all of your
bullets except the last 2. Now put on the bandana and you will fire all tracers.
You can now aim accurately with the Fa-Mas.
Uncensored Butt:
This is a cheat for those who feel they need to see the most ever bared
on the Playstation. On the level where you try to save the Darpa chief in the
cell, you will meet Meryl, who helps you shoot the intruders after the chief
dies. You kill the gunmen and after the cinema sequence go back into the cell
where you saw a man naked on the floor. Now get on the ground and take out your
scope. You’ll notice that the guy’s butt is censored, but when you scope in
ALL THE WAY you’ll notice something the company never thought about. Eeech.
Opening Changes:
Every second time you play, the initial cut scene when Solid Snake emerges from
the water is shown from a different angle. This alternate start is repeated
back and forth with the original cut scene from the beginning onward.
Stats when Fighting Liquid:
When fighting hand to hand with Liquid at the end, hit the Circle button on
the second controller and it shows the stats of the fight.
I See You Mantis:
When he uses his stealth put on the Thermal Goggles. This way when he uses his
stealth you will be able to see where he goes.
Psycho Mantis Memory Reading:
Some of Mantis’ reactions depend on the save games of other Konami games you
have on your memory card. Try confronting him with a Castlevania, ISS Soccer,
Suikoden or Silent Hill save game on your memory card for startling revelations.
Easier Mantis:
After Mantis reads your mind, the screen will go black for a second before the
battle begins. To make the fight MUCH easier, simply plug the controller into
the “controller two” slot. He won’t be able to read your mind anymore
and will be easier to kill.
Fighting Mantis, the Alternate Way:
When the Colonel calls you (while you’re fighting Psycho Mantis) about switching
controller ports, don’t do it. He will then call you and tell you to shoot the
statues in the corners of the room.
See through Mantis’ eyes:
While fighting Mantis, push the first person view button (Triangle). Now you
are looking through Mantis’ eyes instead of Snake’s. This is a useful way to
find Mantis while he’s invisible.
Easy Metal Gear Rex:
After Ninja has died -When Liquid has turned and is searching for you, equip
your PSG-1 (sniper rifle). Get far enough back that you can aim at his head.
It will kill him in about 6 shots. Be sure to throw out a chaff grenade. Then
run after each shot, or he will see you.
Easier Revolver:
When you blow up all the walls needed to get to the room where you find Revolver
Ocelot, go back and get more C-4. When the fight begins run straight to the
wall to the left. Place one C-4 ON THE WALL. If it’s on the floor too far it
will trigger the explosions and kill Baker. Now, chase Revolver around untill
he runs right up to the C-4. Detonate. BOOM. Takes off a lot of his power. Repeat
this pattern two or three times and he’s dead.
Easier Raven:
The first time you fight this crazy tank-drivin’ Alaskan, the easiest way to
take him down is to throw a chaff grenade, then run in close. Chuck a “real”
grenade at him, then switch back to the chaff grenades, throw it, and do it
all over again. Easy and simple.
Easier Raven #2:
Get as far away from him as you possibly can, then take out your Nikita rocket
launcher. Shoot and, using your map, sneak up (with the rocket) behind him.
When he starts running, just whip out your Claymore mines, and set them in his
path. He’ll soon be dead.
Easier Ninja:
When fighting the ninja throw a chaff grenade and he will freeze letting you
hit him. Once you hit him he falls to his knees and he won’t get up until the
yellow dust from the chaff grenade has all fallen. Repeat the process till the
ninja is dead.
Easier LIquid In the Hind-D:
When fighting the Hind-D on the comm tower, damage the helicopter until it blasts
the middle of the tower. After it does that, run to the very edge and corner
of the railing and right beside the edge. Here one can get a lot of clear shots
at the Hind-D and when the Hind-D fires at you, simply lie down on the ground
and watch the bullets fly over you. Whooaaa feel good!
It’s a Nikita Ms. Wolf:
When fighting Sniper Wolf in the snowfield, go to the far left where she can’t
hit you and stay standing. From here you can use the Nikita’s guided missiles
to take her out. You must send the missiles up over the banks on the side first
so that the missiles have enough time to adapt to the ground height. Easy way
of killing her.
Pee on the Box!:
Just after trekking through the Caves for the first time, and before you and
Meryl enter the Underground Passage to Comm. Tower A, stand facing Meryl with
the wolf dogs yapping nearby. Slap Meryl roundly in the face. Meryl whistles
and the dogs attack you for such an action. However, if you place a Cardboard
Box over you immediately after slapping Meryl, the wolf dog puppy investigates
the box. Cocking its leg against the side of it, a stream of wolf dog urine
splashes you and the box. You now smell of the wolf dogs, and the hounds now
leave you alone on subsequent trips through their lair as long as you’re wearing
the box they peed on. Sheesh.
But I Don’t Want the Wolf to Pee on Me:
Wait until Otacon visits you in your cell after your torture session. He’ll
give you Sniper Wolf’s handkerchief, which, as you’ll note, “smells faintly
of her”. Walk through the wolves’ den with the handkerchief equipped, and the
wolves will let you past with no hassles at all.
Catching the Flu:
Sneezing every minute can attract guards. Combat this with medicine, but to
achieve a sneezing fit every time, fail in Revolver’s torture room and come
into close contact with Sasaki in order for the cold to be transferred. It helps
if you are rescued by the Ninja for maximum exposure to the Sasaki flu.
Meryl in her Undies:
In the Women’s restroom where you meet up with Meryl prior to the Psycho Mantis
confrontation, follow Meryl straight in and move up to the top stall within
five seconds. Meryl will not have time to properly change, and spends the first
part of the conversation without her combat pants on. Woohoo.
Meryl in her Undies 2:
When you go into the duct system to save the Darpa chief, look down at Meryl
and go back out of the duct system. Then, go back in the duct system and look
down at her again and she will be doing sit-ups. Then, go out of the duct system
again and go back in. She will be doing leg presses. Go back out of the duct
system yet again and the process will repeat. Only now she will be in her panties.
Was it really worth it?
Shy Meryl:
When walking around with Meryl, keep staring at her in first-person mode. Meryl
starts blushing, turning embarrassed and tapping her gun to her leg. Keep looking
at her, and she turns more and more red, whispering embarrassed little questions.
How cute.
Cardboard box uses:
Tired of those long walks between the armory and every other part of the game?
Well, here’s what to do. Once you have a cardboard box, you can ship yourself
to different locations from any transport truck in the game. Just get in the
truck near the edge, put on your box and wait. Eventually a guard will come
by and ship you out.
Cardboard Box A: Get shipped to Heliport, works in Nuke Depot and Snowfield
trucks.
Cardboard Box B: Get shipped to Nuke Depot, works in Heliport and Snowfield
trucks.
Cardboard Box C: Get shipped to Snowfield, works in Heliport and Nuke
Depot trucks.
You’re coming With Me:
When you grip a guard by the neck you can open doors with him. Just move him
so that he is facing the door and walk into it. The door should open. You have
to grip the guard by the neck first.
Animal Rights:
Shooting crows and rats will make Roy and Naomi upset. They’ll contact you through
the Codec and tell you how mean you are. Hehe!
The Snide Mei Ling:
If you contact Mei Ling on the codec and after she says “what can I do for you
Snake?” you choose DO NOT SAVE and then repeat this about 9-10 times. She sticks
her tongue out at you.
Piss-off the Colonel & Naomi:
After Meryl has been shot by sniper wolf and is lying on the ground; try to
land a grenade directly on her. If it gets her you will get a message from an
enraged Colonel and Naomi!
Secret Ghost Pictures:
After you get the Camera, take pictures of the following locations to see hidden
ghost figures of the development team. To view them, select the ‘Album’ option
at the main menu.
1. Kojima: Otacon lab (the picture frame to the right) 2. Matsuhana: Hallway of corpses (outside Otacons lab) 3. Sato: Comm Tower A (roof destroyed by a Hind D missiles) 4. Nakamura: In Meryl's blood pool (where she is sniped) 5. Shinkawa: Deep in Sniper Wolf's hallway behind the second pillar 6. Uehara: Edge of elevator (the one were the ravens are) 7. Negishi: Sewage waterfall 8. Mizutani: When fighting Metal Gear 9. Korekado: Men's restroom 10. Sasaki: Picture frames in the Commanders room 11. Sonoyama: Torture machine 12. Toyota: Container in the middle of Raven's warehouse 13. Kozyou: Behind the watertank-like structure in the Canyon 14. Shimizu: Wolf dog cave (first crawling point) 15. Kaneda: The mirror located in the Women's restroom 16. Fukushima: Heliport, looking out to sea from cliff 17. Takade: Ninja room, glass edge 18. Fujimura: Elevator, in the Comm Tower B complex 19. Shikama: Electric floor 20. Kimura: Metal Gear underground base, tip of of Metal Gear's railgun 21. Kobayashi: Rock in canyon 22. Okajima: Maggots of the real DARPA Chef in cell 23. Nishimura: Next to Baker's corpse 24. Mukaide: Reflection in wolfdog cave puddle 25. Onoda: Where Baker is tied up 26. Kitao: Decoy Octopus (fake DARPA chief) corpse 27. Yoshimura: Dead end of air duct 28. Hirano: Elevator (Comm Twr B) deep in the shaft of top level 29. Muraoka: Water in cargo dock 30. Ishiyama: Heliport top of building 31. Ito: Inside elevator to tank hangar 32. Jerem Blaustein: Sniper Wolfs corpse 33. Yoshioka: Bridge on the third floor of the blast furnace 34. Mori: Lowest point of elevator (Comm Twr B) 35. Kinbara: Dark area of stairs 36. Tougo: End of boiler room (in Blast Furnace where the stem is) 37. Makimura: Hidden armory store room (behind the weakened wall) 38. Kutome: Observation room 39. Tanaka: Heliport, sleeping soldier 40. Shigeno: Heliport, security camera by staircase 41. Yamashita: Tip of nuke warhead in nuke storage room 42. Kobayashi: Johnny Sasaki holding cell, near DARPA chief 43. Scott Dolph: Way down in the dark from the walkway between Comm Tower A and B
Talking in Your Sleep:
During gameplay, go up to a soldier while he is sleeping. Stand right in front
of the soldier and press the “First Person View” mode button and hold the button
down. Stare at the soldier for a couple of minutes or so. After a while you’ll
hear the soldier talk in his sleep. He doesn’t say much, the only thing the
soldier
will say is “WHO’S THAT!?!”. This scared the crap out of me the first time I
did it. I actually thought he spotted me, but he didn’t. He was just sleeping.
Don’t Dodge It:
Were you enter the blast furnace for the first time you gotta walk along that
ledge while dodging the crane. This part is down right annoying at times. So
when you first come in silently kill the guard that’s in that area (stealth
helps here) then pull out your Stinger missile launcher and blast the crane
once. You’ll see it stop, lean to one side, and start smoking. You can now go
across the ledge without worrying about the crane, but why stop there when you
can blast it a second time and watch it fall into the molten metal. Before you
fire the second shot, move as close the rail as possible. Now when it falls
you can leave your stinger equipped and use it to get a better view of the melting
crane.
Let’s See If You Can Fly:
You can do something similar to the “Don’t Dodge It” hint with guards
that are on platforms or raised levels. The stealth is necessary to do this.
Equip the stealth device and go up the stairs (the helipad is ideal for practicing
this) and put the guard in a choke hold. Position and drop the unconscious guard
so that they are laying stretched out next to the rail like this ===. Position
yourself at the guard’s waist with your back pressed against the rail. As the
guard stands up he should be right in front of you. Move toward the guard and
press Square at the same time. Snake should grab the guard and flip him over
the rail. You’ll here a grunt and a thud. When you do run down to were he landed,
If you get there fast enough you may find ammo or rations. When you do this
in the blast furnace they fall into molten metal and disappear in a hissing
cloud of vapor.
Secrets to the Best Ending Rank:
-Resist the urge at all times, to kill a guard. To get the highest ranking you
have to kill 0-3 guards. Bosses don’t count.
-You also have to play through the whole game without saving… Yup, you heard
me.
-The fewer rations you use, the better. 0- 5 is the most you should use, to
get the best rank.
-The fewer times you get spotted by the guards the better. Your name is Snake,
right?
-The last trick up your sleeve should be speed. If you’re sneaking around the
cheats page at Game Revolution, you should know your way around the game by
now. Since you know what will happen and when, be one step ahead of the game.
Game Shark Codes
Infinite Air 800ae1ac03e7 Infinite Health 800b752603e7 SOCOM Pistol and Ammo 800b75320019 FAMAS Rifle and Ammo 800b75340065 Grenade 800b7536000c Nikita and Ammo 800b75380004 Stinger and Ammo 800b753a0004 Claymore 800b753c0006 C-4 800b753e0006 Stun Grenade 800b75400006 Chaff Grenade 800b75420006 PGS1 Rifle and Ammo 800b75440006 Never Reload 800ae164000d Scope 800b755c0001 Cigarettes 800b755a0001 Cardboard Box A 800b755e0001 Cardboard Box B 800b75600001 Cardboard Box C 800b75620001 Night Vision Goggles 800b75640001 Thermal Goggles 800b75660001 Gasmask 800b75680001 Body Armor 800b756a0001 Camera 800b75720001 Rations 800b75740002 Medicine 800b75760004 Diazepam 800b75780004 PAL Keycard 800b757a0001 Mine Detector 800b75800001 MO Disc 800b75820001 Rope 800b75840001 Handkerchief 800b75860001 Ketchup 800b756c0001 Steath Suit 800b756e0001 Bandana 800b75700001 Level 10 Key 800b757c000a Never Have Time Bomb 800b757e0000 Extra Ammo SOCOM 80067cd00001 Extra Ammo FAMAS 800682ec0001 Extra Ammo Stinger 8006951c0001 Extra Ammo Claymore 800698d00001 Extra Ammo C4 80069c1c0001 Extra Ammo PSG1 8006a3700001 Extra Ammo Nikita 80068fd80001
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