Metal Gear Solid PS Cheats

The following are cheats for Metal Gear Solid. For a complete walkthrough,

click here.

Technical demonstration mode:

Beat the following modes in order – “Training”, “Time Trial”, “Gun Shooting”,

“Survival.” Note: Completing each mode will unlock the next mode in the sequence.

“Technical demonstration” mode will now be unlocked. Use it to watch the CPU

demonstrate its best time with the gun.

Stealth Suit:

When you beat the game, if you leave with Otacon, he will give you a prototype

of an item called “Stealth.” This allows you to walk near, through,

and around guards, through trip lasers, and in the field of vision of cameras

without alerting. This appears in your inventory when you start your second

game.

C-4 Backpack:

First you have to get some C-4. Now sneak up behind a soldier and place it on

his back. Try not to get to close or he may notice you and shoot you. This is

is easier to do if you have the stealth suit. When you do get it on him, he

will continue on his regular route. Find a good hiding place that is a safe

distance from your intended victim, and press O to detonate.

Bandana:

When you beat the game, if you leave with Meryl, she will give you a prototype

of an item called “Bandana.” This gives you infinite bullets with

any weapons you have. This appears in your inventory when you start your second

game.

Tuxedo:

Beat the game twice and get both endings (one with Meryl and one without). When

you play a third time, enter the elevator in the Cargo Dock. You’ll remove your

scuba gear and change into a tuxedo.

Red Ninja:

Beat the game twice and get both endings (one with Meryl and one without). When

you play a third time, the ninja will be wearing a cool red and black outfit.

Fa-Mas Tracers:

Beat the game and get the bandana. When you get the Fa-Mas, shoot all of your

bullets except the last 2. Now put on the bandana and you will fire all tracers.

You can now aim accurately with the Fa-Mas.

Uncensored Butt:

This is a cheat for those who feel they need to see the most ever bared

on the Playstation. On the level where you try to save the Darpa chief in the

cell, you will meet Meryl, who helps you shoot the intruders after the chief

dies. You kill the gunmen and after the cinema sequence go back into the cell

where you saw a man naked on the floor. Now get on the ground and take out your

scope. You’ll notice that the guy’s butt is censored, but when you scope in

ALL THE WAY you’ll notice something the company never thought about. Eeech.

Opening Changes:

Every second time you play, the initial cut scene when Solid Snake emerges from

the water is shown from a different angle. This alternate start is repeated

back and forth with the original cut scene from the beginning onward.

Stats when Fighting Liquid:

When fighting hand to hand with Liquid at the end, hit the Circle button on

the second controller and it shows the stats of the fight.

I See You Mantis:

When he uses his stealth put on the Thermal Goggles. This way when he uses his

stealth you will be able to see where he goes.

Psycho Mantis Memory Reading:

Some of Mantis’ reactions depend on the save games of other Konami games you

have on your memory card. Try confronting him with a Castlevania, ISS Soccer,

Suikoden or Silent Hill save game on your memory card for startling revelations.

Easier Mantis:

After Mantis reads your mind, the screen will go black for a second before the

battle begins. To make the fight MUCH easier, simply plug the controller into

the “controller two” slot. He won’t be able to read your mind anymore

and will be easier to kill.

Fighting Mantis, the Alternate Way:

When the Colonel calls you (while you’re fighting Psycho Mantis) about switching

controller ports, don’t do it. He will then call you and tell you to shoot the

statues in the corners of the room.

See through Mantis’ eyes:

While fighting Mantis, push the first person view button (Triangle). Now you

are looking through Mantis’ eyes instead of Snake’s. This is a useful way to

find Mantis while he’s invisible.

Easy Metal Gear Rex:

After Ninja has died -When Liquid has turned and is searching for you, equip

your PSG-1 (sniper rifle). Get far enough back that you can aim at his head.

It will kill him in about 6 shots. Be sure to throw out a chaff grenade. Then

run after each shot, or he will see you.

Easier Revolver:

When you blow up all the walls needed to get to the room where you find Revolver

Ocelot, go back and get more C-4. When the fight begins run straight to the

wall to the left. Place one C-4 ON THE WALL. If it’s on the floor too far it

will trigger the explosions and kill Baker. Now, chase Revolver around untill

he runs right up to the C-4. Detonate. BOOM. Takes off a lot of his power. Repeat

this pattern two or three times and he’s dead.

Easier Raven:

The first time you fight this crazy tank-drivin’ Alaskan, the easiest way to

take him down is to throw a chaff grenade, then run in close. Chuck a “real”

grenade at him, then switch back to the chaff grenades, throw it, and do it

all over again. Easy and simple.

Easier Raven #2:

Get as far away from him as you possibly can, then take out your Nikita rocket

launcher. Shoot and, using your map, sneak up (with the rocket) behind him.

When he starts running, just whip out your Claymore mines, and set them in his

path. He’ll soon be dead.

Easier Ninja:

When fighting the ninja throw a chaff grenade and he will freeze letting you

hit him. Once you hit him he falls to his knees and he won’t get up until the

yellow dust from the chaff grenade has all fallen. Repeat the process till the

ninja is dead.

Easier LIquid In the Hind-D:

When fighting the Hind-D on the comm tower, damage the helicopter until it blasts

the middle of the tower. After it does that, run to the very edge and corner

of the railing and right beside the edge. Here one can get a lot of clear shots

at the Hind-D and when the Hind-D fires at you, simply lie down on the ground

and watch the bullets fly over you. Whooaaa feel good!

It’s a Nikita Ms. Wolf:

When fighting Sniper Wolf in the snowfield, go to the far left where she can’t

hit you and stay standing. From here you can use the Nikita’s guided missiles

to take her out. You must send the missiles up over the banks on the side first

so that the missiles have enough time to adapt to the ground height. Easy way

of killing her.

Pee on the Box!:

Just after trekking through the Caves for the first time, and before you and

Meryl enter the Underground Passage to Comm. Tower A, stand facing Meryl with

the wolf dogs yapping nearby. Slap Meryl roundly in the face. Meryl whistles

and the dogs attack you for such an action. However, if you place a Cardboard

Box over you immediately after slapping Meryl, the wolf dog puppy investigates

the box. Cocking its leg against the side of it, a stream of wolf dog urine

splashes you and the box. You now smell of the wolf dogs, and the hounds now

leave you alone on subsequent trips through their lair as long as you’re wearing

the box they peed on. Sheesh.

But I Don’t Want the Wolf to Pee on Me:

Wait until Otacon visits you in your cell after your torture session. He’ll

give you Sniper Wolf’s handkerchief, which, as you’ll note, “smells faintly

of her”. Walk through the wolves’ den with the handkerchief equipped, and the

wolves will let you past with no hassles at all.

Catching the Flu:

Sneezing every minute can attract guards. Combat this with medicine, but to

achieve a sneezing fit every time, fail in Revolver’s torture room and come

into close contact with Sasaki in order for the cold to be transferred. It helps

if you are rescued by the Ninja for maximum exposure to the Sasaki flu.

Meryl in her Undies:

In the Women’s restroom where you meet up with Meryl prior to the Psycho Mantis

confrontation, follow Meryl straight in and move up to the top stall within

five seconds. Meryl will not have time to properly change, and spends the first

part of the conversation without her combat pants on. Woohoo.

Meryl in her Undies 2:

When you go into the duct system to save the Darpa chief, look down at Meryl

and go back out of the duct system. Then, go back in the duct system and look

down at her again and she will be doing sit-ups. Then, go out of the duct system

again and go back in. She will be doing leg presses. Go back out of the duct

system yet again and the process will repeat. Only now she will be in her panties.

Was it really worth it?

Shy Meryl:

When walking around with Meryl, keep staring at her in first-person mode. Meryl

starts blushing, turning embarrassed and tapping her gun to her leg. Keep looking

at her, and she turns more and more red, whispering embarrassed little questions.

How cute.

Cardboard box uses:

Tired of those long walks between the armory and every other part of the game?

Well, here’s what to do. Once you have a cardboard box, you can ship yourself

to different locations from any transport truck in the game. Just get in the

truck near the edge, put on your box and wait. Eventually a guard will come

by and ship you out.

Cardboard Box A: Get shipped to Heliport, works in Nuke Depot and Snowfield

trucks.

Cardboard Box B: Get shipped to Nuke Depot, works in Heliport and Snowfield

trucks.

Cardboard Box C: Get shipped to Snowfield, works in Heliport and Nuke

Depot trucks.

You’re coming With Me:

When you grip a guard by the neck you can open doors with him. Just move him

so that he is facing the door and walk into it. The door should open. You have

to grip the guard by the neck first.

Animal Rights:

Shooting crows and rats will make Roy and Naomi upset. They’ll contact you through

the Codec and tell you how mean you are. Hehe!

The Snide Mei Ling:

If you contact Mei Ling on the codec and after she says “what can I do for you

Snake?” you choose DO NOT SAVE and then repeat this about 9-10 times. She sticks

her tongue out at you.

Piss-off the Colonel & Naomi:

After Meryl has been shot by sniper wolf and is lying on the ground; try to

land a grenade directly on her. If it gets her you will get a message from an

enraged Colonel and Naomi!

Secret Ghost Pictures:

After you get the Camera, take pictures of the following locations to see hidden

ghost figures of the development team. To view them, select the ‘Album’ option

at the main menu.

1. Kojima: Otacon lab (the picture frame to the right) 
2. Matsuhana: Hallway of corpses (outside Otacons lab) 
3. Sato: Comm Tower A (roof destroyed by a Hind D missiles)
4. Nakamura: In Meryl's blood pool (where she is sniped) 
5. Shinkawa: Deep in Sniper Wolf's hallway behind the second pillar
6. Uehara: Edge of elevator (the one were the ravens are) 
7. Negishi: Sewage waterfall 
8. Mizutani: When fighting Metal Gear
9. Korekado: Men's restroom 
10. Sasaki: Picture frames in the Commanders room
11. Sonoyama: Torture machine 
12. Toyota: Container in the middle of Raven's warehouse 
13. Kozyou: Behind the watertank-like structure in the Canyon
14. Shimizu: Wolf dog cave (first crawling point) 
15. Kaneda: The mirror located in the Women's restroom
16. Fukushima: Heliport, looking out to sea from cliff 
17. Takade: Ninja room, glass edge 
18. Fujimura: Elevator, in the Comm Tower B complex
19. Shikama: Electric floor 
20. Kimura: Metal Gear underground base, tip of of Metal Gear's railgun 
21. Kobayashi: Rock in canyon 22. Okajima: Maggots of the real DARPA Chef in cell
23. Nishimura: Next to Baker's corpse 
24. Mukaide: Reflection in wolfdog cave puddle
25. Onoda: Where Baker is tied up 
26. Kitao: Decoy Octopus (fake DARPA chief) corpse
27. Yoshimura: Dead end of air duct 
28. Hirano: Elevator (Comm Twr B) deep in the shaft of top level
29. Muraoka: Water in cargo dock 
30. Ishiyama: Heliport top of building
31. Ito: Inside elevator to tank hangar 
32. Jerem Blaustein: Sniper Wolfs corpse 
33. Yoshioka: Bridge on the third floor of the blast furnace 
34. Mori: Lowest point of elevator (Comm Twr B) 
35. Kinbara: Dark area of stairs 
36. Tougo: End of boiler room (in Blast Furnace where the stem is) 
37. Makimura: Hidden armory store room (behind the weakened wall) 
38. Kutome: Observation room 
39. Tanaka: Heliport, sleeping soldier
40. Shigeno: Heliport, security camera by staircase 
41. Yamashita: Tip of nuke warhead in nuke storage room 
42. Kobayashi: Johnny Sasaki holding cell, near DARPA chief 
43. Scott Dolph: Way down in the dark from the walkway between Comm Tower A and B

Talking in Your Sleep:

During gameplay, go up to a soldier while he is sleeping. Stand right in front

of the soldier and press the “First Person View” mode button and hold the button



down. Stare at the soldier for a couple of minutes or so. After a while you’ll

hear the soldier talk in his sleep. He doesn’t say much, the only thing the

soldier

will say is “WHO’S THAT!?!”. This scared the crap out of me the first time I

did it. I actually thought he spotted me, but he didn’t. He was just sleeping.

Don’t Dodge It:

Were you enter the blast furnace for the first time you gotta walk along that

ledge while dodging the crane. This part is down right annoying at times. So

when you first come in silently kill the guard that’s in that area (stealth

helps here) then pull out your Stinger missile launcher and blast the crane

once. You’ll see it stop, lean to one side, and start smoking. You can now go

across the ledge without worrying about the crane, but why stop there when you

can blast it a second time and watch it fall into the molten metal. Before you

fire the second shot, move as close the rail as possible. Now when it falls

you can leave your stinger equipped and use it to get a better view of the melting

crane.

Let’s See If You Can Fly:

You can do something similar to the “Don’t Dodge It” hint with guards

that are on platforms or raised levels. The stealth is necessary to do this.

Equip the stealth device and go up the stairs (the helipad is ideal for practicing

this) and put the guard in a choke hold. Position and drop the unconscious guard

so that they are laying stretched out next to the rail like this ===. Position

yourself at the guard’s waist with your back pressed against the rail. As the

guard stands up he should be right in front of you. Move toward the guard and

press Square at the same time. Snake should grab the guard and flip him over

the rail. You’ll here a grunt and a thud. When you do run down to were he landed,

If you get there fast enough you may find ammo or rations. When you do this

in the blast furnace they fall into molten metal and disappear in a hissing

cloud of vapor.


Secrets to the Best Ending Rank:

-Resist the urge at all times, to kill a guard. To get the highest ranking you

have to kill 0-3 guards. Bosses don’t count.

-You also have to play through the whole game without saving… Yup, you heard

me.

-The fewer rations you use, the better. 0- 5 is the most you should use, to

get the best rank.

-The fewer times you get spotted by the guards the better. Your name is Snake,

right?

-The last trick up your sleeve should be speed. If you’re sneaking around the

cheats page at Game Revolution, you should know your way around the game by

now. Since you know what will happen and when, be one step ahead of the game.


Game Shark Codes


Infinite Air          	800ae1ac03e7

Infinite Health       	800b752603e7

SOCOM Pistol and Ammo 	800b75320019 

FAMAS Rifle and Ammo  	800b75340065

Grenade               	800b7536000c

Nikita and Ammo       	800b75380004

Stinger and Ammo      	800b753a0004

Claymore              	800b753c0006

C-4                   	800b753e0006
	
Stun Grenade          	800b75400006

Chaff Grenade		800b75420006

PGS1 Rifle and Ammo   	800b75440006

Never Reload		800ae164000d

Scope			800b755c0001

Cigarettes		800b755a0001

Cardboard Box A		800b755e0001

Cardboard Box B		800b75600001

Cardboard Box C		800b75620001

Night Vision Goggles	800b75640001

Thermal Goggles		800b75660001

Gasmask			800b75680001

Body Armor		800b756a0001

Camera			800b75720001

Rations			800b75740002


Medicine		800b75760004

Diazepam		800b75780004

PAL Keycard		800b757a0001

Mine Detector		800b75800001

MO Disc			800b75820001

Rope			800b75840001

Handkerchief		800b75860001

Ketchup			800b756c0001

Steath Suit		800b756e0001

Bandana			800b75700001

Level 10 Key		800b757c000a

Never Have Time Bomb	800b757e0000

Extra Ammo SOCOM	80067cd00001

Extra Ammo FAMAS	800682ec0001

Extra Ammo Stinger	8006951c0001

Extra Ammo Claymore	800698d00001

Extra Ammo C4		80069c1c0001

Extra Ammo PSG1		8006a3700001

Extra Ammo Nikita	80068fd80001

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