Metroid Prime: Hunters FAQ/Walkthrough

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Metroid Prime Hunters General FAQ/Walkthrough written by Yoshi992
ASCII Art hand drawn (typed?) by Yoshi992

Boring ASCII intro, I know. But cut me some slack, this is my first FAQ. So 
notify me if you see any room for improvement. Or if you would like to make
a cool one for me to post in my walkthrough, send it to me via e-mail 
(woodlaz@earthlink.net) and I will give you credit.

~~~NOTE: By reading this FAQ, you understand that it contains spoilers of the 
game plot and events; you understand that they may come without warning; and if
you still wish to read this, you concede that you don't care. If you read this
and a critical event is spoiled for you, I'm sorry, but that's your own fault.
I warned you. OK, now that we've got that out of the way... let's begin.

-------------------------------------------------------------------------------
Version History
-------------------------------------------------------------------------------
Version 0.99 - Added a whole bunch of user hints. Too busy to do much else :P

Version 0.98 - Added Unlockables. Finished printable checklist version of
Logbook.

Version 0.95 - Finished Adventure Mode, ready to start Logbook. Help with
Wireless still needed from other users.

Version 0.9 - Finished most of Adventure Mode.

Version 0.85 - Finished half of the Adventure Mode and Expansions. Will start
Logbook soon.

Version 0.8 - Finally started Adventure Mode and Expansions.

Version 0.75 - As more information was discovered right before the game 
release, I added the new info: the hunters and multiplayer modes.

Version 0.5 - Made the basic outline for my FAQ before the game came out.

-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------
+++++++++++++++++
Version History
+++++++++++++++++
Table of Contents
+++++++++++++++++
Game Story [WT.Str]
+++++++++++++++++
Characters [WT.Char]
    Samus [Char.SA]
    Trace [Char.TR]
    Noxus [Char.NO]
    Weavel [Char.WE]
    Spire [Char.SP]
    Kanden [Char.KA]
    Sylux [Char.SY]
+++++++++++++++++
Weapons [WT.Weap]
    Missile Launcher [Weap.SA]
    Imperialist [Weap.TR]
    Judicator [Weap.NO]
    Battlehammer [Weap.WE]
    Magmaul [Weap.SP]
    Volt Driver [Weap.KA]
    Shock Coil [Weap.SY] 
    Omega Cannon [Weap.OC]
+++++++++++++++++
Alt Forms [WT.Alt]
    Morph Ball [Alt.SA]
    Triskelion [Alt.TR]
    Vhoscythe [Alt.NO]
    Halfturret [Alt.WE]
    Dialanche [Alt.SP]
    Stinglarva [Alt.KA]
    Lockjaw [Alt.SY]
+++++++++++++++++
Controls/HUD [WT.Ctrl]
+++++++++++++++++
Walkthrough [WT.Game]
1. Celestial Archives First Visit [Game.CA1]
 A. Cartograph Artifact [CA1.Car]
 B. First Fight With Kanden [CA1.Kan]
 C. Attameter Artifact [CA1.Att]
 D. Binary Subscripture [CA1.Bin]
 E. Celestial Archives First Boss [CA1.Boss]
 F. Escape- 8:00 [CA1.Esc]

2. Alinos First Visit [Game.AL1]
 A. Cartograph Artifact [AL1.Car]
 B. First Fight With Spire [AL1.Spi]
 C. Attameter Artifact [AL1.Att]
 D. Binary Subscripture [AL1.Bin]
 E. Alinos First Boss [AL1.Boss]
 F. Escape- 4:30 [AL1.Esc]
 G. First Fight With Weavel [AL1.Wea]

3. Vesper Defense Outpost First Visit [Game.VDO1]
 A. Attameter Artifact [VDO1.Att]
 B. The Battlehammer [VDO1.Btl]
 C. Binary Subscripture [VDO1.Bin]
 D. First Fight With Sylux [VDO1.Syl]
 E. Cartograph Artifact [VDO1.Car]
 F. VDO First Boss [VDO1.Boss]
 G. Escape- 3:00 [VDO1.Esc]

4. Arcterra First Visit [Game.AR1]
 A. First Fight With Noxus [AR1.Nox]
 B. Attameter Artifact [AR1.Att]
 C. The Judicator [AR1.Jud]
 D. Cartograph Artifact [AR1.Car]
 E. Binary Subscripture [AR1.Bin]
 F. Arcterra First Boss [AR1.Boss]
 G. Escape- 7:00 [AR1.Esc]
 H. First Fight With Trace [AR1.Tra]


5. Celestial Archives Second Visit [Game.CA2]
 A. The Volt Driver [CA2.Vlt]
 B. Cartograph Artifact [CA2.Car]
 C. Attameter Artifact [CA2.Att]
 D. The Shock Coil [CA2.Shk]
 E. Binary Subscripture [CA2.Bin]
 F. Celestial Archives Second Boss [CA2.Boss]
 G. Escape- 8:30 [CA2.Esc]

6. Alinos Second Visit [Game.AL2]
 A. The Magmaul [AL2.Mag]
 B. Cartograph Artifact [AL2.Car]
 C. Attameter Artifact [AL2.Att]
 D. Binary Subscripture [AL2.Bin]
 E. Alinos Second Boss [AL2.Boss]
 F. Escape- 5:00 [AL2.Esc]

7. Arcterra Second Visit [Game.AR2]
 A. The Imperialist [AR2.Imp]
 B. Binary Subscripture [AR2.Bin]
 C. Attameter Artifact [AR2.Att]
 D. Cartograph Artifact [AR2.Car]
 E. Arcterra Second Boss [AR2.Boss]
 F. Escape- 4:00 [AR2.Esc]

8. Vesper Defense Outpost Second Visit [Game.VDO2]
 A. Cartograph Artifact [VDO2.Car]
 B. Attameter Artifact [VDO2.Att]
 C. Binary Subscripture [VDO2.Bin]
 D. Vesper Defense Outpost Second Boss [VDO2.Boss]
 E. Escape- 3:00 [VDO2.Esc]

9. Alinos Third Visit [Game.AL3]

10. Final Destination: Oubliette [Game.OU]
 A. Final Boss [OU.Boss]
 B. Final Boss Phase 2 *OPTIONAL* [OU.Bos2]
 C. The Omega Cannon *OPTIONAL* [OU.Omg]
+++++++++++++++++
Expansions [WT.EXP]
  Missile Expansions [EXP.ME]
  Energy Tanks [EXP.ET]
  Universal Ammo Expansions [EXP.UA]
+++++++++++++++++
Logbook [WT.LB]
  Printable Checklist [LB.CK]
  Full Version [LB.FL]
    Lore [LB.Lore]
    Bioforms [LB.Bio]
    Objects [LB.Obj]
    Equipment [LB.Eq]
+++++++++++++++++
Multiplayer [WT.Mult]

1. Modes [Mult.MD]
 A. Battle [MD.BA]
 B. Survival [MD.SU]
 C. Prime Hunter [MD.PH]
 D. Defender [MD.DE]
 E. Bounty [MD.BO]
 F. Capture [MD.CA]
 G. Nodes [MD.NO]

2. Arenas [Mult.AR]

3. Powerups [Mult.PU]
 A. Energy Ball [PU.EB]
 B. Missiles [PU.MI]
 C. Universal Ammo [PU.UA]
 D. Affinity Weapon [PU.AW]
 E. Double Damage [PU.DD]
 F. Cloak [PU.CL]
 G. Deathalt [PU.DA]
 H. Octolith [PU.OC]

4. Game Setup [Mult.Set]

5. End of Game [Mult.End]
+++++++++++++++++
Wireless/Wi-Fi [WT.Wifi]
  Hunter License [Wifi.HL]
+++++++++++++++++
Tips and Tricks [WT.TNT]
+++++++++++++++++
Unlockables [WT.UL]
+++++++++++++++++
FAQ [WT.Freq]
+++++++++++++++++
Legal Info [WT.LI]
+++++++++++++++++
Conclusion [WT.End]
+++++++++++++++++
-------------------------------------------------------------------------------
Game Story [WT.Str]
-------------------------------------------------------------------------------
In the single player mode, Samus has received a telepathic message originating
from the Alimbic Cluster, a group of planets lorded over by a hostile race of 
superadvanced aliens, similar to the Chozo, called the Alimbics. Or rather, 
the planets used to be ruled by the Alimbics. Like the Chozo, the Alimbics 
vanished in the depths of space. No one knows how or why, but one truth is 
clear: there is something happening in the Alimbic Cluster. 

The message reads: "The secret to ultimate power lies in the Alimbic Cluster."
The Galactic Federation, for whom Samus works, is of course interested in this
power; so since Samus is their best warrior, they contract her to explore the 
cluster, find the artifacts, and above all, protect them from falling into the
wrong hands. The Federation's paranoia is not without base. Looming over her 
shoulder are the shadows of others who have heard the message... others who are
interested in that power for themselves... and Samus may have to fight for her
life to get the ultimate power of the Alimbics.

-------------------------------------------------------------------------------
Characters [WT.Char]
-------------------------------------------------------------------------------
During Samus' travels to the Alimbic Cluster, she finds out that there are many
more than her who search for the ultimate power. Six other bounty hunters will
contest with her for the sacred Octoliths. These bounty hunters are each 
unique, and deadly in their own ways.

~~~NOTE: In multiplayer, each character is capable of wielding any weapon. When
it says weapon of choice, that means that character is more proficient with
that weapon than any other weapon, and has an advantage with it that no other
hunter has.

~~~NOTE: Each Hunter, excluding Samus, Kanden, and Spire can only be unlocked
by defeating that Hunter in either Single Player or multiplayer (as in, if you
play against another person who has unlocked that Hunter and plays as that
Hunter against you).

+++++++++++++++++
Name: Samus Aran [Char.SA]

Origin: K-2L

Samus is the main protagonist of the entire Metroid series. But you probably
knew that by now. If not, you either shouldn't be playing or this is your first
Metroid game, in which case congratulations, you have introduced yourself to
one of the coolest, deadliest, and sexiest game franchises in history. Anyway,
Samus is contracted by the Galactic Federation to find the source of the 
message and the power described in it. She has a well-rounded arsenal of 
weapons and forms, and she is the only character playable in single player 
mode, so I hope you like her.

Weapon of Choice: Missile Launcher

Morph Form: Morph Ball

+++++++++++++++++
Name: Trace [Char.TR]

Origin: Kriken Empire

Trace is a Kriken, a vile race of insectlike beings who want nothing more than 
to rule the galaxy. When a Kriken reaches a certain age, they are exiled off
the planet, until they search the galaxy and find a planet suitable for Kriken
invasion, domination, and occupation. Trace is currently on that mission, and
he was one of those who received the telepathic message. So he now hunts for 
the artifacts to gain both political power within the Kriken Empire (after all,
if a Kriken gets a life of fortune for finding one planet to invade, think what
power lies in wait for the discovery of an entire planetary system) and
personal power from the artifacts themselves.

Weapon of Choice: Imperialist

Morph Form: Triskelion

+++++++++++++++++
Name: Noxus [Char.NO]

Origin: Vho

Noxus is a Vhozon, originating from the icy planet Vho. The Vhozon are a proud
and reclusive race who believe in justice and righteousness. Noxus is a zealot
and a representative of that race and its values. Noxus' objectives are similar
to  Samus' in that they both seek to keep the power out of the hands of those
who would use it for their own destructive purposes.

Weapon of Choice: Judicator

Morph Form: Vhoscythe

+++++++++++++++++
Name: Weavel [Char.WE]

Origin: Unknown

Weavel is a former Space Pirate general who was mortally wounded by Samus in 
one of her many battles. The extent of the damage was so great that only his
brain and spinal cord could be preserved. They were surgically removed and 
placed within an experimental mechanical suit. Weavel now lives as a cyborg 
bounty hunter, traveling the universe and accomplishing his goals; however,






no one is certain whether those goals would serve the Space Pirates or Weavel's 
own sadistic needs...

Weapon of Choice: Battlehammer

Morph Form: Halfturret

+++++++++++++++++
Name: Spire [Char.SP]

Origin: Mondreus

Spire is a very strange bounty hunter. He is a Diamont, supposedly the last
remaining member. The Diamont were an ancient and powerful race of organisms
whose bodies were composed of an organic rock substance. Spire does not know
why or how his people disappeared, but he has become a bounty hunter, and
seeks the artifacts, in order to determine the fate of his race. One of the 
cool, although rather unimportant, things about Spire is that he is resistant
to lava damage. So choose him if you are fighting on Alinos Gateway or Council
Chamber.

Weapon of Choice: Magmaul

Morph Form: Dialanche

+++++++++++++++++
Name: Kanden [Char.KA]

Origin: A Sinister Laboratory

The ugly big green guy known as Kanden is a supersoldier. A long time ago, a 
team of scientists made an attempt to build a superwarrior, one that was 
invulnerable, immortal, superstrong, blah blah blah. Kanden was their test 
subject. His body reacted perfectly to the treatments... his mind did not. The
neural combat encoding sequences completely destroyed his conscience and 
sanity, which means he broke out of the lab, leaving no survivors, and became
the ultimate bounty hunter, killing without remorse.

Weapon of Choice: Volt Driver

Morph Form: Stinglarva

+++++++++++++++++
Name: Sylux [Char.SY]

Origin: Cylosis

Sylux is the most mysterious of all the bounty hunters. We don't know a whole
lot about him. What we do know is that he harbors a deep hatred of the Galactic 
Federation; and he especially hates their champion, Samus Aran. All of his
weapons, his armor, and his Lockjaw are stolen Federation technology.

Weapon of Choice: Shock Coil

Morph Form: Lockjaw

+++++++++++++++++

-------------------------------------------------------------------------------
Weapons [WT.Weap]
-------------------------------------------------------------------------------
Thanks to Deathborn 668 for helping me with the damage amounts and being my
test dummy. BTW, these damage amounts may not be consistent with what you find
in your game because the conditions of the attack may be different.

~~~NOTE: With a Headshot, with the Exception of the Imperialist and the Omega
Cannon, the damage done is 150% that of the normal damage.

+++++++++++++++++
Name of Weapon: Power Beam [Weap.PW]

Weapon Affinity: None

Doors it Opens: White

Description:
  Non-Affinity: 
    Regular: Fires a small, weak, but fast shot with quick firing rate. 
    Standard weapon for all hunters.
      Damage: 6
    Charged: More damage. Can suck in powerups in Adventure Mode.
      Damage: 36

  Affinity: 
    Regular: None
    Charged: None
+++++++++++++++++
Name of Weapon: Missile Launcher [Weap.SA]

Weapon Affinity: Samus Aran

Doors it Opens: White, Brown

Description:
  Non-Affinity: 
    Regular: Fires a ballistic missile at high speed straight forward,
    exploding on contact. Explosion does splash damage.
      Damage: 32
    Charged: More damage.
      Damage: 48

  Affinity: 
    Regular: Fires a ballistic missile at high speed straight forward,
    exploding on contact. Explosion does splash damage.
      Damage: 32
    Charged: More damage, and the Missile homes in on targets.
      Damage: 48

  Note: All hunters have the Missiles, but only Samus has Affinity to it.
+++++++++++++++++
Name of Weapon: Imperialist [Weap.TR]

Weapon Affinity: Trace

Doors it Opens: White, Red

Description:
  Non-Affinity: 
    Regular: Fires a high-energy laser sniper bullet. Hold R or Select or
    double-tap the Imperialist icon on the touch screen to activate a
    long-range sight.
      Damage: When zoomed in, headshot is an instant kill, normal shot is 72.
      When zoomed out, headshot is 100, normal shot is 36.
    Charged: None

  Affinity: 
    Regular: Fires a high-energy laser sniper bullet. Hold R or Select or
    double-tap the Imperialist icon on the touch screen to activate a
    long-range sight.
      Damage: When zoomed in, headshot is an instant kill, normal shot is 72.
      When zoomed out, headshot is 100, normal shot is 36.
    Charged: None

  Note: Trace is invisible while wielding this weapon.
+++++++++++++++++
Name of Weapon: Judicator [Weap.NO]

Weapon Affinity: Noxus

Doors it Opens: White, Purple

Description:
  Non-Affinity: 
    Regular: Fires an icy projectile which bounces off the walls.
      Damage: 24
    Charged: Fires three bouncy shots.
      Damage: 24 per shot, maximum 72

  Affinity:  
    Regular: Fires an icy projectile which bounces off the walls.
      Damage: 24
    Charged: Fires a wide but short-ranged blast of ice which flash-freezes any
    enemy hunter in the vicinity.
      Damage: 12
+++++++++++++++++
Name of Weapon: Battlehammer [Weap.WE]

Weapon Affinity: Weavel

Doors it Opens: White, Green

Description:
  Non-Affinity:  
    Regular: Fires a tiny but heavy nuclear bomb. Since the nuclear projectile
    is so heavy, the trajectory curves like a mortar.
      Damage: 12
    Charged: None

  Affinity:  
    Regular: Fires a tiny but heavy nuclear bomb. Since the nuclear projectile
    is so heavy, the trajectory curves like a mortar.
      Damage: 18
    Charged: None

  Note: When Weavel wields this weapon, the explosion is larger and can knock
  enemies away.
+++++++++++++++++
Name of Weapon: Magmaul [Weap.SP]

Weapon Affinity: Spire

Doors it Opens: White, Orange

Description:
  Non-Affinity:  
    Regular: Fires a grenade-like sphere of fire which bounces on the floor.
      Damage: 32
    Charged: Larger explosion, more damage.
      Damage: 56

  Affinity:  
    Regular: Fires a grenade-like sphere of fire which bounces on the floor.
      Damage: 32
    Charged: Larger explosion, more damage. Ignites enemies.
      Damage: 49 + 3 damage per second over 6 seconds
+++++++++++++++++
Name of Weapon: Volt Driver [Weap.KA]

Weapon Affinity: Kanden

Doors it Opens: White, Yellow

Description:
  Non-Affinity:  
    Regular: Fires a really fast electric shot.
      Damage: 14
    Charged: Slower-moving, larger shot that can distort vision. Explosion can
    hit multiple enemies.
      Damage: 56

  Affinity:  
    Regular: Fires a really fast electric shot.
      Damage: 14
    Charged: Slower-moving, larger shot that can distort vision and has homing
    ability. Explosion can hit multiple enemies.
      Damage: 56
+++++++++++++++++
Name of Weapon: Shock Coil [Weap.SY]

Weapon Affinity: Sylux

Doors it Opens: White, Blue (even though there are no blue doors)

Description:
  Non-Affinity:  
    Regular: Fires an electrical blast of energy which does continuous 
    damage while in use.
      Damage: Depends on how long you stay aimed at your target without 
      missing. The longer you are locked on, the more energy is drained per
      second.
    Charged: None

  Affinity:  
    Regular: Fires an electrical blast of energy which does continuous damage
    while in use. Drains energy from target.
      Damage: Depends on how long you stay aimed at your target without 
      missing. The longer you are locked on, the more energy is drained per
      second.
    Charged: None
+++++++++++++++++
Name of Weapon: Omega Cannon [Weap.OC]

Weapon Affinity: None

Doors it Opens: N/A

Description:
  Non-Affinity:  
    Regular: Fires a slow but superpowerful explosive which will instantly
    kill any hunter that is not behind cover, including yourself.
      Damage: Infinite (in Multiplayer Mode)
              1/14 of Gorea's energy (in Adventure Mode)
    Charged: None

  Affinity:  
    Regular: None
    Charged: None
+++++++++++++++++

-------------------------------------------------------------------------------
Alt Forms [WT.Alt]
-------------------------------------------------------------------------------
Again, thanks to Deathborn 668 for helping me with the damage.

+++++++++++++++++
Name of Alt: Morph Ball [Alt.SA]

Description:
Classic Metroid item. The very first one Samus ever got, actually. Roll into
a compact metal ball and roll under low ceilings and other passageways, as well
as lay bombs and gain a quick and short boost of speed. Samus' bombs can also
jump her into the air.

Attack: Morph Ball Bombs
  Damage: 16

Special: Boost Ball (charge with R or swipe stylus across Touch Screen)
  Boost Damage: 20

Movement: Free (Can go any direction at will, camera angle changes 
automatically)

+++++++++++++++++
Name of Alt: Triskelion [Alt.TR]

Description:
This is Trace's Kriken answer to the Morph Ball. Trace morphs into a small,
spiderlike red device called a Triskelion. No idea why it's called that, 
considering what a triskelion is, but the Triskelion has the ability to cover
ground rapidly, jump at enemies to damage them, and is almost completely 
invisible.

Attack: Jump Strike
  Damage: 50

Special: Stand still, wait a few seconds, and the Triskelion becomes invisible.

Movement: Linear (Can only change direction and camera angle with the stylus)

+++++++++++++++++
Name of Alt: Vhoscythe [Alt.NO]

Description:
This is Noxus' version of the Morph Ball. Noxus curls up and becomes a spinning
top. The cold atmosphere of Vhozon required that the Vho find a way to stay 
warm, so as not to freeze to death. Thus, the Vhoscythe is designed both to 
keep the Vho using it warm and to damage enemies who get too close. Noxus
attacks by swinging a blade around when an enemy gets close. Think Beyblade and
you'll get the picture.

Attack: Spin Attack (Has a slow response time, takes about a second to use)
  Damage: 42

Special: None

Movement: Free

+++++++++++++++++
Name of Alt: Halfturret [Alt.WE]

Description:
This is a strange variation on the Morph Ball. Weavel's top half physically 
separates from his lower half. His top half can "run" around on its arms and
attack enemies using the energy blade on his arm, while his bottom half remains
stationary and becomes a turret which can shoot at enemies in the immediate 
area.

Another hitch is that when the turret is initially created, it takes half of
your current energy for itself. Any health you pick up is shared with the
turret's energy supply. Likewise, any damage the turret incurs is shared with
your top half's energy. Any damage your top half takes, it takes in full. If
you return to biped form, any energy the turret still has is returned to your
supply. If the turret is destroyed, you can still return to biped form.

Attack: Halfturret Slice
  Damage: 36

Special: Turret can attack separately from the body.
  Turret Attack Damage: 12 per shot

Movement: Linear

+++++++++++++++++
Name of Alt: Dialanche [Alt.SP]

Description:
Spire's variation on the Morph Ball is a stone ball with orange crystal spikes
sticking out of its glowing interior. These spikes allow Spire to climb up 
walls. Spire's attack in Dialanche form is his rocky outer shell detaching to
form two rocks which spin in circles around him, exposing his magma-like core. 
Anyone caught in the radius of the rocks takes damage.

Attack: Fire Blade
  Damage: anywhere from 8 to 64

Special: Dialanche can slowly travel up walls.

Movement: Free

+++++++++++++++++
Name of Alt: Stinglarva [Alt.KA]

Description:
Kanden's take on the Morph Ball is the weirdest of them all. He turns into a
bug. In his Stinglarva form, Kanden can shoot off the end of his tail, which 
will home in on nearby targets and detonate. If there aren't any, it will wait
around for a few seconds for one to come along or it will detonate anyway. The
explosion of the larva bombs can also jump the Stinglarva into the air.

Attack: Larva Bomb
  Damage: 20

Special: None

Movement: Free

+++++++++++++++++
Name of Alt: Lockjaw [Alt.SY]



Description:
Sylux's Alt form isn't as weird as Kanden's, but it has the weirdest shape.
It's actually a top secret Galactic Federation hovercraft prototype, which
Sylux stole. Sylux attacks with the Lockjaw by dropping electrically charged
mines on the ground. The first two mines placed, as long as they are within
proximity of each other, will create an electric tripwire between them, which
will shock anyone who walks over it. If they are not close to each other, they 
will immediately detonate. Anyway, as soon as a third one is placed, all three
(assuming, again, that they are close to each other) create a big electric 
triangle, which immediately collapses inward if anyone is caught inside. If
someone is, he or she gets major damage. The explosion of the bombs can also 
jump Sylux into the air.

The electric bombs will explode after a period of about 25 seconds, even if 
there is nothing around to trigger them.

Attack: Electric Bombs
  Damage: 10 for a single bomb. 40 for tripping over a tripwire. 180 for being
  shocked inside a triangle.

Special: None

Movement: Free/Linear (Doesn't require a direction change with the stylus, but
the camera won't automatically change its angle)

+++++++++++++++++
-------------------------------------------------------------------------------
Controls/HUD [WT.Ctrl]
-------------------------------------------------------------------------------

=========
Controls:
=========

~~~Stylus Mode~~~ (Right Hand)
D-Pad = Move forward, back, and side to side while facing the same direction
L-Button = Fire, hold to charge your gun/Morph Ball Bombs
R-Button = Boost Ball
X-Y-A-B Buttons = Jump
Touch Screen = Move stylus around to aim gun/Swipe quickly to boost/Change 
  weapons/Change visors/Alt form/Double tap to jump

~~~Stylus Mode~~~ (Left Hand)
D-Pad = Jump
L-Button = Boost Ball
R-Button = Fire, hold to charge your gun/Morph Ball Bombs
X-Y-A-B Buttons = Move forward, back, and side to side while facing the same
  direction
Touch Screen = Move stylus around to aim gun/Swipe quickly to boost/Change 
  weapons/Change visors/Alt form/Double tap to jump

~~~Dual Mode~~~ (Right Hand)
D-Pad = Move forward, back, and side to side while facing the same direction
L-Button = Fire, hold to charge your gun/Morph Ball Bombs
R-Button = Jump/Boost Ball
X-Y-A-B Buttons = Aim gun
Touch Screen = Change weapons/Change visors/Alt form/Double tap to jump

~~~Dual Mode~~~ (Left Hand)
D-Pad = Jump
L-Button = Jump/Boost Ball
R-Button = Fire, hold to charge your gun/Morph Ball Bombs
X-Y-A-B Buttons = Move forward, back, and side to side while facing the same
  direction
Touch Screen = Change weapons/Change visors/Alt form/Double tap to jump

====
HUD:
====

The HUD is very similar to the Metroid Prime HUD, but obviously a lot of the
icons and stuff have gone to the bottom screen. So, I now attempt to draw an
ASCII graphic of Samus' Single Player HUD. Avert thine eyes.

~~~NOTE: I use @ where small circles are meant to be. It's too hard to make any
sort of good small ASCII circle. At least for me.

Top:
-----------------------------      *1. Energy left in current tank, as a number
|       1. XX Energy        |      *2. Energy left in current tank, as a bar
|      2. |||||||||        =|      3. Full energy tanks left in reserve
|      3. [][][][]         =|      4. Targeting reticule
|                      5.  =|      5. Ammo left in current weapon, as a bar
|         4. @             =|      6. Ammo left in current weapon, as a number
|                    6. XX =|      7. Currently selected weapon's symbol
|                   7. |^| =|
----------------------------- *In multiplayer, all the other Hunters have 
                              their energy number and bar on the side of the 
                              screen, rather than the top
Bottom:
-----------------------------      1. Switch to Power Beam
|         @  |^|  XX    @  |      2. Switch to Missiles
|        1.  2.   3.    `-- |      3. Switch to Currently Selected Sub-weapon
|                        4. |      4. Select a Sub-weapon
|             /            |      5. Radar
|          5. @             |      6. Switch between Combat and Scan Visors
|                           |      7. Switch between Morph Ball and Biped forms
|          6. @      7. @   |
----------------------------- *In left-handed mode, the button positions are
                              horizontally inverted
-------------------------------------------------------------------------------
Walkthrough [WT.Game]
-------------------------------------------------------------------------------
Welcome to the Single Player! In Adventure Mode, Samus will embark on her quest
to save the galaxy and investigate the mysterious message transmitted from the
Alimbic cluster. Start by selecting "Adventure Mode" from the Main Menu. Choose
to start a new game by selecting one of the empty slots. The introduction will
begin:

  ---Mission File 79109---
  "The secret to ultimate power lies in the Alimbic Cluster."

  ---Data Confirmation---
  This repeating neural thread, originating from an uncharted region of the 
  Tetra Galaxy known as the Alimbic Cluster, was recently intercepted and 
  translated by Federation empaths.

  ---Rogue Contract---
  1. Discover the meaning behind this mysterious telepathic message.

  2. If the "ultimate power" can be secured, ensure Federation control.

  3. If the power cannot be secured, ensure that it remains secret or destroy 
  it.

  ---Potential Complications---
  This operation must remain covert. The Tetra Galaxy is outside of Federation-
  controlled space, and the Alimbic Cluster is a wild and uncharted region.

  While we have kept our communications classified, we know other entities have
  intercepted the thread.

  The lure of ultimate power will be irresistible to many. Disposition of rival
  interests is presumed hostile.

  Uploading known coordinates...



Your first destination will be the abandoned space station called the Celestial
Archives. Since it is the only destination on your map, land your ship there.

=============================
Celestial Archives [Game.CA1]
=============================
>>Celestial Gateway>Helm Room>Meditation Room>Data Shrine 01>Fan Room Alpha>Data Shrine 02>Fan Room Beta>Data Shrine 03>Synergy Core>Stronghold Void>Synergy Core>Data Shrine 03>Fan Room Beta>Data Shrine 02>Fan Room Alpha>Data Shrine 01>Meditation Room>Helm Room>Alinos Gateway>Echo Hall>High Ground>Elder Passage>High Ground>Elder Passage>Stronghold Void>Elder Passage>High Ground>Echo Hall>Alinos Gateway>VDO Gateway>Bioweaponry Lab>Weapons Complex>Cortex CPU>Compression Chamber>Cortex CPU>Compression Chamber>Cortex CPU>Weapons Complex>Cortex CPU>Compression Chamber>Stronghold Void>Compression Chamber>Cortex CPU>Weapons Complex>Bioweaponry Lab>VDO Gateway>Arcterra Gateway>Sic Transit>Ice Hive>Sic Transit>Frost Labyrinth>Sic Transit>Ice Hive>Stronghold Void>Ice Hive>Sic Transit>Arcterra Gateway>Celestial Gateway>Synergy Core>Data Shrine 03>Fan Room Beta>Data Shrine 02>Fan Room Beta>Data Shrine 03>Synergy Core>Transfer Lock>Docking Bay>Incubation Vault 02>Incubation Vault 03>Incubation Vault 02>Incubation Vault 01>Incubation Vault 02>Incubation Vault 03>Tetra Vista Just kidding. If you fall, you will restart
at the beginning of the room. You will also have to rescan everything.

Finally, watch out for the Bit 2.0's that will harass you on your way. They
don't appear to respawn infinitely, so take your time in killing them all, and
watch and plan every jump you make.

>>New Arrival Registration>Stronghold Void>New Arrival Registration>Tetra Vista>Incubation Vault 03>Docking Bay>Transfer Lock>Synergy Core>Alinos Gateway>High Ground>Alimbic Garden>Thermal Vast>Alinos Perch>Council Chamber>Alinos Perch>Crash Site>Council Chamber>Processor Core>Stronghold Void>Processor Core>Council Chamber>Alinos Perch>Thermal Vast>Alinos Garden>High Ground>Echo Hall>Alinos Gateway>Arcterra Gateway>Sic Transit>Fault Line>Frost Labyrinth>Sanctorus>Fault Line>Drip Moat>Subterranean>Drip Moat>Fault Line>Stronghold Void>Fault Line>Sic Transit>Arcterra Gateway>VDO Gateway>Weapons Complex>Stasis Bunker>Ascension>Fuel Stack>Ascension>Stasis Bunker>Stronghold Void>Stasis Bunker>Weapons Complex>Bioweaponry Lab>VDO Gateway>Alinos Gateway>High Ground>Combat Hall>Alimbic Cannon Control Room>Combat Hall>High Ground>Alinos Gateway
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