BBBBBBBBBB LL AAAAAAAA ZZZZZZZZZZ IIIIIIIIII NNNNNN NN GGGGG
BBBBBBBBBB LL AAAAAAAA ZZZZZZZZZZ IIIIIIIIII NNNNNN NN GGGGGGG
BBB BB LL AA AA ZZZZZ IIIIII NN NNN NN GGG GGG
BBB BB LL AA AA ZZZZZ IIIIII NN NNN NN GGG GG
BBBBBBBBBB LL AAAAAAAA ZZZZZ IIIIII NN NN NN GGG
BBBBBBBBBB LL AAAAAAAA ZZZZZ IIIIII NN NN NN GGG
BBB BB LL AA AA ZZZZZ IIIIII NN NN NN GGG GGGGG
BBB BB LL AA AA ZZZZZ IIIIII NN NN NN GGG GGG
BBB BB LL AA AA ZZZZ IIIIII NN N NN GGG GGG
BBBBBBBBBB LLLLLLLLL AA AA ZZZZZZZZZZ IIIIIIIIII NN NNNNN GGGGGGGGGG
BBBBBBBBBB LLLLLLLLL AA AA ZZZZZZZZZZ IIIIIIIIII NN NNNNN GGGGGGGGG
AAAAAAAA NNNNNN NN GGGGG EEEEEEEEE LL SSSS
AAAAAAAA NNNNNN NN GGGGGGG EEEEEEEEE LL SS SS
AA AA NN NNN NN GGG GGG EEE LL SS SS
AA AA NN NNN NN GGG GG EEE LL SS
AAAAAAAA NN NN NN GGG EEE LL SS
AAAAAAAA NN NN NN GGG EEEEEEEEE LL SS
AA AA NN NN NN GGG GGGGG EEEEEEEEE LL SS
AA AA NN NN NN GGG GGG EEE LL SS
AA AA NN N NN GGG GGG EEE LL SS SS
AA AA NN NNNNN GGGGGGGGGG EEEEEEEEE LLLLLLLLL SS SS
AA AA NN NNNNN GGGGGGGGG EEEEEEEEE LLLLLLLLL SSSSS
This FAQ's purpose:
The main use/purpose for this FAQ is to help people fight through the many
missions for the multi-platform game "Blazing Angels: Squadrons of WWII".
This FAQ is to be used with the Nintendo Wii version of the game so any/all
references are pertaining to the Wii version's controls, specifics, etc. etc.
1.Before you start:
A.Characters
B.Easiest Controls, IMO
C.Planes(Types, Statistics)
2.Full Walkthrough:
Training Day
Part A: Take Off/Maintenance Exercise
Part B: Sight-seeing/Target Tracking
Part C: Target Practice-Balloons
Part D: Bombing Practice
Part E: German Scout/Covering Tom/Landing
Skies of Dunkirk
Part A: Bridge Defense
Part B: German Columns/Bridges Destruction
Part C: German Aces
Dunkirk Evacuation
Part A: Take Off/Defend Joe
Part B: BEF Evacuation
Part C: Warship Destruction/Frank's Intro
London, 1940
Part A: Parliament Protection
Part B: Tower of London Defense
Part C: Help Joe, Tom, Yourself
Desert Reconnaissance
Part A: Practice Photography
Part B: Photgraph the Hidden Bases
Desert Rats Attack
Part A: Support the British 8th Army Assault
Part B: Repel the Stukas' Attack
Part C: Help the Ground Troops Advance
Part D: Help the Ground Troops Escape from the Trap
Day of Infamy
Part A: Destroy All Bombers
Part B: Protect the Battleships
Part C: Destroy the Zero's
Part D: Protect the Industrial Area!
Surprise Attack
Part A: Follow Tom & Infiltrate the Japanese Position
Part B: Destroy the Japanese Warships before their
reinforcements arrive
Midway: Opening Moves
Part A: Protect Midway Island. Shoot Down All Bombers
Part B: Escort the Retreating Allied Bombers
Part C: Clear the Skies of Enemy Aircraft
Midway: Turning Point
Part A: Protect the Bombers
Part B: Attack the Carriers' Decks to prevent Fighters
from taking off
Part C: Destroy the Japanese Fleet
Holding Guadalcanal
Part A: Don't Let Enemy Troops Reach the Airfield
Part B: Land & Switch Planes
Part C: Sink the Enemy Warships
The Battle of New Georgia
Part A: Assist the Invasion of New Georgia Islands
I. Protect the 172nd Division
II. Protect the 169th Division
III. Protect the 1st Division
Rabaul Raid
Part A: Protect the Allied Bombers & Destroy the Airport
Part B: Neutralize the Japanese Destroyers & Protect the
Allied Bombers
Part C: Clear the AA guns & repel the Japanese attack
Preemptive Strike
Part A: Assist the British Fleet
Part B: Sink the German Submarine
Top Secret
Part A: Follow Joe through the canyon
Part B: Sink the German ships that target Joe
Part C: Follow Joe through the canyon
Part D: Protect Joe while he destroys the fjord gate
Part E: Follow Joe through the canyon
Part F: Destroy the heavy water plant
Part G: Destroy the U-boat before it submerges
D-Day Normandy
Part A: Mark the German bunkers for the Navy gunners
Part B: Help the landing troops, destroy the German bunkers
Part C: Destroy the Stuka Bombers
Paris: La Liberation
Part A: Destroy the defending German forces
Part B: Don't let the German General get away!
Part C: Take down the reinforcement squadron
Counter Attack
Part A: Stop the German offensive
Part B: Find & Destroy the German airfield & its facilities
Flying Fortresses
Part A: Destroy at least 1/3 of the ground objectives
Berlin, 1945
Part A: Destroy the 3 radar stations
Part B: Survive until reinforcements arrive
Part C: Protect the Allied bomber formation
Part D: Destroy the Nowotmy Squadron
3.Extra Material:
Standalone Modes:
Mini Campaign
Arcade
Ace Duel
Multiplayer:
Player Status:
4.Legal Stuff
5.Credits
FAQ/Walkthrough Starts Here
Before You Start:
Characters:
Player-The character that you control during the game.
The captain of the 71st Eagle Squadron for
the Royal Air Force(RAF). Your name is never
specifically mentioned but your squadmates
respect you deeply & that respect will save
your ass on multiple occasions.
Joe Castle-Your first squadmate that you meet during
your training day. He's an all-round good
guy with a big heart & an open mind. He's
an extremely skilled mechanic who can
repair his plane, as well as yours, in
mid-flight. To use his repair ability,
press & hold the function button & press
Left on the D-Pad. When you do this,
you'll be asked to input a four-button
combination consisting of B, A, 1, & 2.
They will be in various combos so be
prepared. If you mess up, you have to
wait for the Wrench icon to refill.
Tom-The "big brother" of the squadron & brother-in-law
to Joe. He'll protect you with his life without
hesitation & be the first to taunt the enemy away
from attacking you. His special ability is "Taunt",
to do this hold the function button & press Down
on the D-Pad.
Frank-Frank is the last guy you meet in your squadron
but his ability will more than likely be the
one that you'll use the most. His ability is
being a "Hunter", once his ability is accessed,
he will hunt down the enemy that is currently
your highlighted target. He will also go for
anyone in the target's formation. He usually
says when he's finished by saying something
along the lines of "Target eliminated,
returning to formation." but you can use him
again before he finishes to have him hunt
down another enemy aircraft.
Note: You can only use their abilities when the Wrench,
Shield, & Lightening Bolt icons are pulsing
yellow.
Easiest Controls, IMO:
Control Type: Arcade
Control: Classic
Wii Remote
A-Follow Enemy/Confirm Selection(menu control)
B-Function Button/Back(menu control)
D-Pad Function 1:Up-Speed up
Down-Slow Down
Right-Next Enemy
Left-Closest Threat
Function 2:Up-Formation Selection
(Form up, Attack, Defend)
Down-Use Tom's "Shield" ability
Right-Use Frank's "Hunter" ability
Left-Use Joe's "Repair" ability
+ Button-Pause
1-Change View
2-Landing Gear
Nunchuk
Control Stick:Up-Pull up
Down-Pitch Down
Right-Turn Right
Left-Turn Left
Z-Primary Fire
C-Secondary Fire
Planes(Types, Statistics):
Gladiator Type: Fighter Speed:3 *'s 3 *'s
Acceleration:3 1/2 *'s 4 *'s
Agility:5 *'s -> 5 *'s
Firepower:2 *'s 2 *'s
Hit Points:1* 1 *
Hurricane I Type: Fighter Speed:3 1/2 *'s 3 1/2 *'s
Acceleration:3 1/2 *'s 3 1/2 *'s
Agility:4 1/2 *'s 4 1/2 *'s
Firepower:3 1/2 *'s -> 4 1/2 *'s
Hit Points: 2 *'s 2 *'s
Me 110 C Type: Fighter Speed: 4 *'s 4 *'s
Acceleration: 3 1/2 *'s 3 1/2 *'s
Agility: 3 *'s -> 3 *'s
Firepower: 4 *'s 5 *'s
Hit Points: 3 *'s 4 *'s
Spitfire I Type: Fighter Speed: 4 *'s 4 *'s
Acceleration: 4 *'s 4 *'s
Agility: 3 1/2 *'s -> 4 *'s
Firepower: 3 1/2 *'s 5 *'s
Hit Points: 2 1/2 *'s 2 1/2 *'s
Me 109 E Type: Fighter Speed: 4 1/2 *'s 4 1/2 *'s
Acceleration: 4 *'s 4 *'s
Agility: 3 1/2 *'s -> 3 1/2 *'s
Firepower: 3 1/2 *'s 5 *'s
Hit Points: 2 1/2 *'s 2 1/2 *'s
Spitfire V Type: Fighter Speed: 5 *'s 5 *'s
Acceleration: 4 1/2 *'s 4 1/2 *'s
Agility: 4 *'s -> 4 *'s
Firepower: 5 *'s 6 *'s
Hit Points: 3 *'s 3 *'s
Seafire Type: Fighter Speed: 4 *'s 5 *'s
Acceleration: 4 *'s 4 *'s
Agility: 4 *'s -> 4 *'s
Firepower: 5 *'s 5 *'s
Hit Points: 3 *'s 3 *'s
Hurricane II Type: Fighter Speed: 3 1/2 *'s 4 *'s
Acceleration: 3 1/2 *'s 3 1/2 *'s
Agility: 4 1/2 *'s -> 5 *'s
Firepower: 5 *'s 6 *'s
Hit Points: 2 *'s 3 *'s
Me 110 E Type: Fighter Speed: 4 1/2 *'s 4 1/2 *'s
Acceleration: 4 *'s 4 *'s
Agility: 3 *'s -> 3 *'s
Firepower: 4 1/2 *'s 5 *'s
Hit Points: 3 *'s 3 *'s
P 40C Type: Fighter Speed: 4 *'s 4 *'s
Warhawk Acceleration: 3 1/2 *'s 3 1/2 *'s
Agility: 3 *'s -> 4 *'s
Firepower: 2 1/2 *'s 3 *'s
Hit Points: 2 1/2 *'s 2 1/2 *'s
A6M Zero Type: Fighter Speed: 3 1/2 *'s 4 1/2 *'s
Acceleration: 3 1/2 *'s 4 *'s
Agility: 3 *'s -> 3 1/2 *'s
Firepower: 3 1/2 *'s 3 1/2 *'s
Hit Points: 1 * 1 *
Ki 43 Type: Fighter Speed: 4 *'s 4 *'s
Hayabusa Acceleration: 3 *'s 3 *'s
Agility: 3 1/2 *'s -> 4 *'s
Firepower: 1 1/2 *'s 3 *'s
Hit Points: 2 *'s 2 *'s
F2A Buffalo Type: Fighter Speed: 2 1/2 *'s 3 *'s
Acceleration: 3 *'s 3 *'s
Agility: 4 *'s -> 5 *'s
Firepower: 2 *'s 2 *'s
Hit Points: 1 * 1 1/2 *'s
J2M Raiden Type: Fighter Speed: 4 1/2 *'s 5 *'s
Acceleration: 4 1/2 *'s 5 *'s
Agility: 3 1/2 *'s -> 4 *'s
Firepower: 5 *'s 6 *'s
Hit Points: 2 *'s 2 *'s
P-82 Twin Type: Fighter Speed: 5 1/2 *'s 6 *'s
Mustang Acceleration: 4 1/2 *'s 5 *'s
Agility: 3 1/2 *'s -> 4 *'s
Firepower: 3 *'s 5 1/2 *'s
Hit Points: 3 *'s 3 *'s
N1K Shinden Type: Fighter Speed: 4 1/2 *'s 5 *'s
Acceleration: 4 1/2 *'s 5 *'s
Agility: 4 *'s -> 4 *'s
Firepower: 5 *'s 6 *'s
Hit Points: 2 1/2 *'s 2 1/2 *'s
FW 190A Type: Fighter Speed: 5 *'s 5 *'s
Acceleration: 4 *'s 4 *'s
Agility: 4 *'s -> 4 *'s
Firepower: 6 *'s 6 *'s
Hit Points: 3 1/2 *'s 4 *'s
Me 110 G Type: Fighter Speed: 4 1/2 *'s 4 1/2 *'s
Acceleration: 3 1/2 *'s 3 1/2 *'s
Agility: 3 *'s -> 3 *'s
Firepower: 5 *'s 6 *'s
Hit Points: 3 *'s 3 *'s
Kikka Type: Fighter Speed: 5 *'s 6 *'s
Acceleration: 4 1/2 *'s 5 *'s
Agility: 3 1/2 *'s -> 4 *'s
Firepower: 4 *'s 4 *'s
Hit Points: 2 *'s 2 *'s
P 51D Type: Fighter Speed: 6 *'s 6 *'s
Mustang Acceleration: 4 1/2 *'s 5 *'s
Agility: 3 *'s -> 3 1/2 *'s
Firepower: 3 1/2 *'s 4 *'s
Hit Points: 2 1/2 *'s 2 1/2 *'s
Me 109 G Type: Fighter Speed: 5 *'s 6 *'s
Acceleration: 4 1/2 *'s 5 *'s
Agility: 3 1/2 *'s -> 3 1/2 *'s
Firepower: 5 *'s 5 *'s
Hit Points: 3 *'s 3 *'s
Tempest Type: Fighter Speed: 6 *'s 6 *'s
Acceleration: 5 *'s 5 *'s
Agility: 3 *'s -> 3 *'s
Firepower: 5 *'s 6 *'s
Hit Points: 4 *'s 4 *'s
Me 109 K Type: Fighter Speed: 5 *'s 6 *'s
Acceleration: 5 *'s 6 *'s
Agility: 3 *'s -> 3 *'s
Firepower: 5 *'s 5 *'s
Hit Points: 3 *'s 3 *'s
Typhoon Type: Fighter Speed: 5 *'s 5 *'s
Acceleration: 4 *'s 4 *'s
Agility: 3 *'s -> 3 *'s
Firepower: 5 *'s 6 *'s
Hit Points: 3 1/2 *'s 4 *'s
P 51H Type: Fighter Speed: 6 *'s 6 *'s
Mustang Acceleration: 5 *'s 5 *'s
Agility: 3 1/2 *'s -> 3 1/2 *'s
Firepower: 3 1/2 *'s 5 *'s
Hit Points: 2 *'s 2 *'s
Spitfire IX Type: Fighter Speed: 5 *'s 5 *'s
Acceleration: 5 *'s 5 *'s
Agility: 4 *'s -> 4 *'s
Firepower: 5 *'s 6 *'s
Hit Points: 3 *'s 3 *'s
FW 190 D9 Type: Fighter Speed: 6 *'s 6 *'s
Acceleration: 5 *'s 5 *'s
Agility: 4 *'s -> 4 *'s
Firepower: 5 *'s 6 *'s
Hit Points: 3 *'s 3 *'s
Meteor Type: Fighter Speed: 5 *'s 6 *'s
Acceleration: 5 *'s 6 *'s
Agility: 3 1/2 *'s -> 3 1/2 *'s
Firepower: 6 *'s 6 *'s
Hit Points: 3 *'s 3 *'s
Me 262 Type: Fighter Speed: 6 *'s 6 *'s
Acceleration: 3 *'s 4 *'s
Agility: 3 *'s -> 3 *'s
Firepower: 6 *'s 6 *'s
Hit Points: 3 *'s 3 *'s
Dormier Type: Bomber Speed: 5 1/2 *'s 5 1/2 *'s
Acceleration: 5 *'s 5 *'s
Agility: 3 1/2 *'s -> 4 *'s
Firepower: 2 *'s 3 *'s
Hit Points: 2 1/2 *'s 2 1/2 *'s
Me 163 Komet Type: Fighter Speed: 6 *'s 6 *'s
Acceleration: 4 1/2 *'s 4 1/2 *'s
Agility: 1 1/2 *'s -> 1 1/2 *'s
Firepower: 2 1/2 *'s 4 *'s
Hit Points: 2 *'s 2 1/2 *'s
Boulton-Paul Type: Fighter Speed: 4 *'s 4 1/2 *'s
Defiant Acceleration: 4 1/2 *'s 4 1/2 *'s
Agility: 3 1/2 *'s -> 4 *'s
Firepower: 2 *'s 2 *'s
Hit Points: 3 *'s 3 *'s
DH Mosquito Type:Fighter Speed: 5 *'s 5 *'s
Acceleration: 3 *'s 3 1/2 *'s
Agility: 3 *'s -> 3 *'s
Firepower: 4 1/2 *'s 4 1/2 *'s
Hit Points: 3 *'s 3 1/2 *'s
Swordfish Type: Bomber Speed: 1/2 *
Acceleration: 5 *'s
Agility: 3 1/2 *'s
Firepower: 3 1/2 *'s
Hit Points: 2 *'s
Ju 87 Stuka Type: Bomber Speed: 2 *'s
Acceleration: 1 1/2 *'s
Agility: 3 *'s
Firepower: 1 *
Hit Points: 1 1/2 *'s
Beaufighter Type: Bomber Speed: 3 *'s
Acceleration: 3 *'s
Agility: 4 *'s
Firepower: 6 *'s
Hit Points: 3 *'s
Devastator Type: Bomber Speed: 3 *'s
Acceleration: 3 1/2 *'s
Agility: 2 *'s
Firepower: 1 1/2 *'s
Hit Points: 2 *'s
D3A1 Val Type: Bomber Speed: 2 1/2 *'s
Acceleration: 3 *'s
Agility: 1 1/2 *'s
Firepower: 1/2 *
Hit Points: 1 *
B5N2 Kate Type: Bomber Speed: 2 1/2 *'s
Acceleration: 1 1/2 *'s
Agility: 1 1/2 *'s
Firepower: 1 *
Hit Points: 1 1/2 *'s
SBD 3 Type: Bomber Speed: 3 1/2 *'s
Dauntless Acceleration: 3 1/2 *'s
Agility: 2 *'s
Firepower: 1 *
Hit Points: 3 *'s
SB2C Type: Bomber Speed: 4 1/2 *'s
Helldiver Acceleration: 3 1/2 *'s
Agility: 2 1/2 *'s
Firepower: 3 1/2 *'s
Hit Points: 3 *'s
SB2A Type: Bomber Speed: 1 *
Buccaneer Acceleration: 4 *'s
Agility: 2 1/2 *'s
Firepower: 4 *'s
Hit Points: 4 *'s
A1 Skyraider Type: Bomber Speed: 6 *'s
Acceleration: 4 1/2 *'s
Agility: 4 *'s
Firepower: 4 *'s
Hit Points: 2 1/2 *'s
B-17 Flying Type: Bomber Speed: 3 *'s
Fortress Acceleration: 1 1/2 *'s
Agility: 1/2 *
Firepower: 4 *'s
Hit Points: 6 *'s
B-25 Mitchell Type: Bomber Speed: 2 *'s
Acceleration: 2 *'s
Agility: 1 1/2 *'s
Firepower: 3 *'s
Hit Points: 5 *'s
Hs-129 Type: Fighter Speed: 2 *'s
Acceleration: 2 1/2 *'s
Agility: 2 *'s
Firepower: 5 *'s
Hit Points: 3 *'s
Full Walkthrough:
Training Day-
Part A: Take Off/Maintenance Exercise
To take off, hold up on the D-Pad to gain speed. When you think
you're going fast enough push up on the Control Stick. To do
the maintenance test(the quickest way) go to the left of your
take off area(above the river) & do two loops, turn hard right,
& do an upside down loop. If it still doesn't finish the
objective then start doing random things in the air & it'll
eventually tell you the next objective.
Part B: Sight-seeing/Target Tracking
To track your target, hold the Wii Remote in your dominant
hand's Index/Middle/Ring Finger, & Thumb. Use your Index Finger
to hold A down, your Middle Finger to push up on the D-Pad, &
use your Thumb & Ring Finger as support. Continue holding them
down & tracking your targets.
Part C: Target Practice-Balloons
To shoot down the barrage balloons, track your target
(if you need to), speed up, & press Z when the cross-hair in
the reticule shows up. If you hit your target, the reticule
will flash red every time you score a hit. The closest balloon
will be to your left high in the sky. Shoot it down then go
for the one near it close to the ground, then the one above
the river, then the one to its left(above the hill), then
the last one. After you shoot down the last one of that group,
Joe will set up some more to the bottom-right field below you.
Just strafe the ground & you should get them all. After that,
he'll set up another group to your far left(almost behind you).
Do the same as you did on the last group.
Part D: Bombing Practice
Next, head toward the church & get ready to practice bomb
dropping. Wait until Joe stops talking to the other dude & a
circle will appear below your plane. Pay attention to it &
you'll see how many bombs you have left(this plane only has
a capacity for two). Your bombs will "recharge" over time,
giving you an infinite amount so don't worry about missing.
When they're done talking, slowly approach the church &
when the circle barely touches the target marker, press C
twice w/ a 1 second interval between the drops. Just do
this 3 times to complete the exercise, although, try to
get faster each time because you'll eventually need to know
how to bomb multiple targets in quick succession.
Part D: German Scout/ Covering Tom/Landing
Next, Joe will identify a German scout & he will send you
to take him out, so get to it. Speed up to him & try to
get a few shots off before he passes you then track him
& slowly turn to him & finish him off. After the scout has
been eliminated a British officer will notice someone
being chased by 3 German aircraft. This happens to be Joe's
brother-in-law, Tom. Help him out by getting the Germans
off of him & giving him time to land. Once the enemies
are down, the mission will be completed & you can attempt
a quick landing on the runway, however, the landing is
not necessary to proceed. MISSION COMPLETE!
Skies of Dunkirk- Note: Before starting this mission
Part A: Bridge Defense I suggest doing the Arcade Mode
with the Me 110 C
At the start of the level just speed up & go forward
without turning & wait for the group of orange targets to
appear. You can shoot one or two down if you're quick
enough but I only suggest shooting one down & then focusing
on the red "objective" enemies. There will be 3 bombers
trying to take out the bridge that the British are
crossing, mow them down & wait for the next group
consisting of 5 bombers.
Part B: German Columns/Bridge Destruction
When the bombers are done for, turn your attention to the
German armored columns. The first will be coming from
the right of the bridge(if you're facing the same direction
as the main British force). There will be 5 groups,
2 start where the 1st group appears at, 2 across the field
on the left of the bridge(each spawning across from
the previous), & the last group will appear behind the
British troops on the same road they used to cross the
bridge. After that, you're going to have to bomb the
bridge that the British troops crossed to prevent German
Infantry from following, 4 bombs should suffice. If not,
just keep pounding the bridge with your bombs.
Part C: German Aces
Two German Aces should be targeting you after you destroy
the bridge so deal with them ASAP. They're not hard to
shoot down & if you have trouble Tom will eventually
taunt them into attacking him, giving you a clear shot at
them. MISSION COMPLETE!
Dunkirk Evacuation-
Part A: Take Off/Defend Joe
Soon after you take off & fly towards the harbor Tom will
tell you that Joe left an hour earlier & he'll soon
appear while being chased by some Germans. Help Joe out
& be mindful of his health gauge.
Part B: BEF Evacuation
The 1st wave of bombers will appear near the field close
to the city. There will be 5 of them in a loose formation,
get behind them & wreck havoc upon them. You could also
send out your squadron to attack by holding 'B' & pressing
Up on the D-Pad. The 2nd wave of bombers will appear
to the 1st wave's right(when you are behind the 1st wave).
This wave consists of an un-organized formation of 7
bombers. Get behind them as well & they're as good as dead.
The 3rd wave will appear in the same place as the 2nd wave.
This wave has 9 wings in it & they'll be in three rows
of 3. Repeat the take down process. After the 3rd wave is
eliminated you can nab yourself a few extra kills from
the generic enemies before the warships show up.
Part C: Warship Destruction/Frank's Intro
When the warships appear ignore every other enemy & go
after the two smaller destroyers. They may take a few
bombs to finally sink them but if you get two direct
hits they should go down. When you take both of them
down your 3rd squadmate, Frank, will join in on the
action & torpedo the bigger ship. However, his torpedo
only weakens it & it's up to you to deliver the final
blow with your bomb payload. Once it finally begins
sinking the mission will be complete.
MISSION COMPLETE!
London, 1940- Note: Before starting this
Part A: Parliament Protection mission I suggest doing the
Arcade Mode with the Spitfire V
When the mission starts just follow the British
formation(don't speed up or slow down, just keep
the starting pace). When the British first spot
the Germans you should be right above the
Parliament building, wait for the Germans to
appear on the radar & speed up to intercept them.
Tell you squadron to attack at will. The 1st wave
will consist of five bombers, use the same tactic
from Part B of the previous level & get behind
them & take them down. The 2nd wave will appear
in the same spot as the 1st. Just keep getting
behind them & mowing them down. Repeat said tactic
for the 3rd wave, this one made up of 10 bombers.
After you destroy the final wave of Germans
attacking the Parliament building, take down a
few generic enemies until the German forces going
for the Tower of London appear.
Part B: Tower of London Defense
As soon as the next wave of German Stukas appear,
go straight to them & end their existence. The
1st wave has twelve wings in it, & the 2nd has 8.
Part C: Help Joe, Tom, & Yourself
The Germans that begin this part start with a
7-wing formation & they begin by hunting Joe down,
help him out. After you deal with Joe's pursuers,
they'll begin targeting Tom. Help him out as well.
The squadron chasing Tom has 8 Messershcmidt's in
it. Now they'll recognize your threat to them &
begin chasing you. There are 8 Jerry's in this
squadron. Finish them off! MISSION COMPLETE!
Desert Reconnaissance-
Part A: Practice Photography
After you take off, turn to the left & then turn &
face the group of Allied warships. Face the one
highlighted by the tracking marker. When you get
in range to take the photo a black bar with a
slider will appear in the top-middle portion of
the screen, along with a square consisting only
of visible corners. The corner pieces should turn
green fairly quickly just by lining up a shot with
your target. As you get in range, the slider will
begin moving to the right. When the red triangle
moves between the lines on the bar, the whole bar
will turn green. When the corners & bar are green,
hold the secondary fire button down to take a
picture. Take 3 pictures to finish the practice
exercise.
Part B: Photograph the Hidden Bases Note: When you reach
the main land just
remain level & if you
think you're too
close to the ground
pull up a tad. This is
because the sand storm
may interfere with your
coordination during
flight.
When you finish the photography practice, go to the
left of the last boat & speed up. You should
eventually find the main land. When the two bars
appear on the left take note of when the bottom bar
is completely green. The bottom bar indicates that
you're going in the right direction, the top bar
indicates how far you are from the base.
Start by getting the bottom bar filled with green.
Once it is, speed up in that direction & keep track
of it because you may need to re-adjust your direction
a little bit. When you find a base the bars will
disappear & the red objective marker will show where
the base is. The red marker should appear right below
you, so just go down on the base, snap your photo &
continue to the next base. After you photograph the
2nd base the sand storm will cease but you'll start
being hounded by enemy fighters. Eventually, Tom will
come & assist you by distracting the Germans off of you
& begin attacking him, not all enemies will go after him,
though, continue watching your own ass. When the cutscene
ends you'll be back over the sea, the last base is
slightly to the left so begin going in that direction &
you should find it fairly easier than the first two bases.
After you take the 3rd bases picture, your aircraft carrier
will show up on the radar so go land on it. Just in case
you don't know how to open your landing gear, press 2.
MISSION COMPLETE!
Desert Rats Attack-
Part A: Support the British 8th Army Assault
At the beginning of the level you'll need to destroy
numerous ground targets. Tell your squadron to attack
at will while you deal with the main threats. Your
secondary weapon in this mission are rockets. you
usually have 8 of them in your arsenal so it's okay
if you miss a few times while adjusting to how they're
fired from your plane, plus they recharge quickly so
that's one less thing to focus on. Destroy the
targets as you see fit but be mindful of the
time limit & your allies health.
Part B: Repel the Stukas' Attack
After you finish off the ground threat for the time
being, focus on the German Stukas' that appear. There
will be 2 waves of Stukas' but the 2nd wave will
have some semi-heavy armor so you might get chewed
up by their rear gunners.
Part C: Help the Ground Advance
When the Stukas' have all been thoroughly dealt with
you'll need to focus on more ground troops(a ****-load
more). You can also kill the orange targets if you
want/need to boost you kill total.
Part D: Help the Ground Troops escape the Trap
As soon as the ground targets from the last objective
are defeated you'll get a little bit of time to knock
out some non-essential enemies while the next
objective is coming up. When the cutscene ends you'll
have to help the British 8th Army escape from a
German trap & destroy to convoys of tanks. Go up
high(high enough to where you stall) & then come down
on the tanks from above at the slowest possible speed.
When you eliminate the two groups of tanks the
mission will be completed. MISSION COMPLETE!
Day of Infamy-
Part A: Destroy all Bombers
Here it is, December 7, 1941. Your chance to take part
in the surprise attack that brought America into WWII.
You first objective is to get off the ground & take out
the bombers that the Japanese are throwing at you.
It's not a hard mission but it IS fun as hell! When you
take off there are only 13 enemies to take down so it
shouldn't be too hard. When you destroy them you may get
a tingly feeling inside thinking that you're changing
history(I know it's stupid but I got that feeling).
Part B: Protect the Battleships
There's nothing to really say about this objective other
than there are two fromations of bombers targeting
Battleship Row & you need to get them *****es before they
obliterate your naval forces.
Part C: Destroy the Zero's
Some Japanese Zero's are strafing the docks! You have
6:40 to shoot'em down & if you've learned anything from
the previous missions is that you should be able to take
at least 5 of them down every 30 seconds. If you can do
that then you'll have plenty of time to spare but I just
thought I'd inform you of your time limit. I don't
know how many Zero's there are but there is plenty of
fun to be had in this part of the mission.
Part C: Protect the Industrial Area
When the enemies first appear for this part it looks like
a ****-load but that's only because the target markers
are so clumped together from where you more than likely
are. It shouldn't be hard to finish them off quickly but
notice that shortly after the 1st formation spawns the 2nd
one will spawn, like, a couple seconds later. Although,
it still shouldn't raise any real concerns about their
numbers since their armor is so weak. Once you finish
these enemies off the level is over. MISSION COMPLETE!
Surprise Attack-
Part A: Follow Tom & Infiltrate the Japanese Position
When the mission starts just take off without waiting for
the dude to say you have clearance to do so. When you're
in the air follow Tom & Frank exactly because going anywhere
that they don't will warn the Japanese to your position &
you will fail the mission. This mission is pretty
straightforward in both of its objectives.
Part B: Destroy the Japanese warships before their reinforcements arrive
When you successfully navigate through the small islands
to cath the Japs off guard, you will have a time limit
of 5 minutes before the reinforcements arrive. This is
why I mentioned during the training mission that you're
going to need to know how to bomb in quick succession.
The reason why is because if you get directly behind a line
of ships you can take out 2-4 per pass & that's an obvious
time saver if you're going for the Ace Medal on your
first try. This mission shouldn't take too long if you've
already gotten used to the timing required for bombing.
Once all the warships are heading for the bottom, the
mission will be over. MISSION COMPLETE!
Midway: Opening Moves-
Part A: Protect Midway Island. Shoot down all Enemy Bombers
The first part of the mission requires you to hunt down &
down enemy bombers before they turn the Midway airstrip
into dust & begin using it for their forces. The 1st wave
will be coming from your right as soon as you take off,
go after them & send Joe, Tom, & Frank after them. This
wave consists of of roughly 10 wings. The 2nd, 3rd, & 4th
wave will appear before you're even finished with the
previous one so you're going to be pressed for time & have
little room for mistakes. As earlier, get behind the waves
& take them down from behind & you should be finished
with most of the bombers when the next wave appears.
Part B: Escort the Retreating Allied Bombers
When the cutscene ends, ignore the airstrip & help out your
buddies. Just make sure you keep at least 1 out of the 12
alive & you'll succeed.
Part C: Clear the Skies of Enemy Targets
Once the Allied Bomber says "We're alomst home, fellas,
thanks!", you'll have 3 minutes to eliminate all Japanese
aircraft from the skies. During this part utilize your
wingmen's specialyabilities to their fullest.
Meaning when Frank's "Lightening Bolt" icon is filled,
use it, when your plane is on fire(not just smoking),
& use Tom when you have at least two fighters on your
tail. If you can take two down per 10 seconds you'll
finish in time. When the skies are clear the mission
will be over. MISSION COMPLETE!
Midway: Turning Point- Note: Before starting this
Part A: Protect the Bombers mission I suggest doing
the Arcade Mode with
the SBD 3 Dauntless
This mission is pain in the ass for multiple reasons. The
first is that the setting sun is über-bright. The 2nd is
that you can't use the Spitfire V for this mission. And
last but not least, since you're escorting bombers & since
bombers are slow, it will take quite a while to get to the
next objective. Just constantly be looking out for the
bombers & try to get in a position where you can take
several down without having to change your direction. When
you get to the next part of the mission you can breathe
easily because you only have to watch out for yourself.
Part B: Attack the carriers' decks to prevent fighters from taking off
Just as objective title says, bomb the carriers so no
additional Japanese air support can be launched. There are
3 carriers & only 3 bombs are necessary to knock them out
of operable status. You could do yourself a favor &
destroy some of the other ships in the fleet to make the
next objective slightly easier, but it's not necessary.
Part C: Destroy the Japanese Fleet
Now that the carriers fighter payload can't takeoff this
part will be easy. To quickly finish the mission get
behind a line of warships & drop 2 bombs per ship. Since
your plane holds 6 bombs, you should be able to knock
out 3 ships per pass. Doing so will end the mission with
at least 2 1/2 minutes to spare.
Holding Guadalcanal-
Part A: Don't let enemy troops reach the airfield
As soon as you're airborne go to your left where the
orange enemies are because they'll soon turn into
objective enemies. Don't bother with your machine
guns unless you've got a clear shot & you know it.
On the 1st pass you should be able to take out at
least 4/10 of this wave. Next, speed your way to
the next group & repeat the missile only strategy.
Ignore the Zeke's unless they start chasing you,
if that happens, get Tom to distract them from you,
DO NOT ENGAGE THEM! The next group will be coming
from right of the previous one(if you're facing the
island), so you should be able to get most of them
in one pass, if not all. After the 3rd group has
been eliminated, they will launch groups 4 & 5 at
the same time so don't take too long on either group.
Part B: Land & Switch Planes
No matter what you do your plane will get damaged too
badly for repair so you're gonna have to try to land it
& switch planes. It's not too hard, you just need to
get used to how the plane handles while in that condition.
I think it's easier to line up with the airstrip if I go
in from the right but you may disagree so try both.
Part C: Sink the Warships
Now that you're airborne again, how 'bout you go & give
those Japanese warships a little explosive gift. Get them
lined up & slow down to launch/recharge your torpedo so
you can get them all in one pass. They may tear you up a
little bit but that's what you have Joe & Tom for so
don't worry about taking some damage. Once all five
warships go down, the mission will be complete.
MISSION COMPLETE!
The Battle of New Georgia-
Part A: Assist the invasion of New Georgia Islands
I.As soon as the mission starts, speed up towards the
island in front of you. Try to take out at least one
of the orange ground targets before the planes show
up. When they do, send your squadron to attack at
will & try to get behind at least one of the groups
so you can get clear shots at them. It shouldn't be
too hard to defend the 172nd Division Infantry as
long as you keep taking down fighters & bombers.
II.After the Japanese air support is knocked out, go for
the next batch of objective enemies. These will be a
bunch of ground targets that may confuse you as to
which side of the island's hill they're on so it
might take a while, luckily the 169th Division
Infantry can hold out a long time. Just keep hitting
targets closest to you & it should be over as
quickly as possible. You'll know when it's over by
all of the red targets on the radar disappearing &
the 169th's health bar filling completely up.
III.Start helping the 1st Division by taking out the 3
warships pounding them with heavy fire. Once they're
sinking go for the targets near the runway & then
head towards the tanks nearest the 1st Division.
Two bombs should take out a good number of them
in one pass, then just continue dropping your
payload on them. Once that big group of enemies
are down the mission will be finished.
MISSION COMPLETE!
Rabaul Raid-
Part A: Protect the Allied bombers & destroy the airport
At the start of the mission, immediately turn hard
right over the hills & you should see your targets.
Before you even get in range, try to hit some of the
ground targets with your rockets. Also, try to keep
as many planes grounded as possible while you're
focusing on destroying the airstrips ground defenses.
Once all the AA guns are down & your bombers have
finished off the remains begin to look to the sea
because that's where your next objective is.
Part B: Neutralize the Japanese Destroyers & Protect the
Allied Bombers
Any & all boats you see in the water, sink'em.
Ignore the planes until every ship is going down &
don't stop until you see each one with a column of
smoke coming from it. Once they're history there
should only be about 2 or 3(maybe even 4) planes
still flying around, take'em out & this objective
will be complete.
Part C: Clear the AA guns & Repel the Japanese attack
Start this objective by strafing red & orange ground
targets to greatly boost your kill count & lighten up
their defenses. Keep sending Frank to take out the
fighters, use Joe if/when you need repairs, & Tom when
a pesky fighter won't get off your back. Only when the
ground targets are down is when you should begin
focusing on the Zeros. As the last red "objective"
enemy is defeated your people will say over the radio
that Rabaul is no longer putting up resistence & that
it's no longer necessary to attack. MISSION COMPLETE!
Preemptive Strike-
Part A: Assist the British Fleet
As the mission begins, speed up & listen to the
conversation. You'll hear that the guy who helped
train your squadron went down. When the British
commander asks if you're interested in a little
pay back he'll say that there is a German fleet
that has been spotted in the area. Go for which
ever ship you think is the closest & bomb the ****
out of those *****es. After two have been sunk a
wave of German bombers will appear near the
mainland. Go take'em out. There will be 5 bombers
in the formation & they're pretty heavily armored
so don't let up until they go down. Take 3 more
ships down & the next wave of bombers will appear.
Repeat previous tactic & continue on the ships.
Rinse, repeat until the U-boat appears.
Sink the German Submarine
The U-boat should only be able to take around
4-6 bombs, depending on where you hit them.
If you miss just keep trying. The U-boat may
submerge a few times, if that happens, then
just wait around the area where it went under
& keep pounding it.
Top Secret- Note: Before starting
Part A: Follow Joe through the canyon this mission I
suggest doing
the Arcade Mode
with the P-82
Twin Mustang
This mission isn't hard to beat but the things
you have to do are über-tedious. Plus the very
short time limit you have to get through the
canyons makes most of this mission a huge pain
in the ass. You have 3 minutes & 10 seconds to
get to your first target area, go through most
of the canyon with your thumb on the D-Pad's
Up button & only press down when there's a
really sharp turn or a turn you think you
won't make it through w/o slowing down. To
see when & where to turn, keep your eyes on
the water trail on the fjord's ground.
Part B: Sink the German ships that target Joe
There will be 3 ships that Joe needs you to
take out so he can clear shots the wall
leading to the next canyon. Destroy them &
any other targets you think are threatening
Joe's survival.
Part C: Follow Joe through the canyon
This objective is the same as the 1st, only
this time you have 1:50 to get to the next
area. You also have to deal with German
fighters that'll be coming down to try &
stop you & Joe. Only shoot at them during
straight-aways, or when you know you'll
get a hit on them.
Part D: Protect Joe while destroys the Fjord gate
There are only 4 objective enemies in this
part of the mission but they'll more than
likely be annoying as hell since their
planes have more maneuverability than you do.
Part E: Follow Joe through the canyon
This objective is the same as the 1st, only
this time you have 1:30 to get to the next
area. Also, just like the 2nd canyon run,
you'll have to deal with the German fighters
that'll be coming down to try & stop you & Joe.
Again, only shoot at them during straight-aways,
or when you know you'll get a hit on them.
Part F: Destroy the heavy water plant
To get this annoying mission over with, go for
the furnices. There should only be around 4-5(maybe 6).
Part G: Destroy the U-boat before it submerges
The furnices are done for, you've navigated
through 3 different canyons, saved Joe's ass at
least 2 or 3 times. I bet you're ready to be done
with this mission, right? But no, those damn
Germans just won't give up, they continue to
throw themselves into the afterlife. Sink this
FINAL U-boat & all this **** will finally be over.
MISSION COMPLETE!
D-Day Normandy-
Part A: Mark the German bunkers for the Navy gunners
At the start of the mission, you have 1:20 to shoot
target marking missiles into the German bunkers.
Part B: Help the landing troops, destroy the German bunkers
You have about 7 1/2 minutes(IIRC) to take out the
bunkers & keep the boys on the beach safe. Only use
your machine guns to take out the orange ground
targets. After the ground targets are eliminated,
a wave of about 10-12 fighters will appear. Get
behind them & take'em down. When the fighters are
gone more machine gun nets will appear futher
from the troop landing point. Again, use your
guns for the orange enemies & missiles for red.
Part C: Take out the Stuka bombers
Go after the bombers first. make sure they pay for
downing Joe! Do it for all the times Joe helped you
repair your plane which, in turn, saved your ass.
After most of the Stukas' are down, begin focusing
on the three groups of German tanks blocking the
landing troops' path. When all enemies are destroyed,
the mission will be done. It just doesn't feel the
same without Joe there to share the victory. Men die
in war, & the war continues, fight for what you've
been fighting for & make Joe proud to have fought
with the 71st Eagle Squadron of the British Royal
Air Force. MISSION COMPLETE!
Paris La Liberation-
Part A: Destroy the defending German forces
This part can take a very long time. And without
Joe to help with repairs, you'd be better off not
taking too many chances. Start the mission by
taking out the Germans heading towards the
Arc d'Triomphe. They'll be the ones closest to your
starting position after the cutscene ends. Turn
right a little bit & follow the enemies near you.
Line up with the street that they're on & launch
your full arsenal of missiles to take out most of
them before you even get in range. Once they're
down head to the Eiffel Tower & just begin picking
your targets. Try to destroy at least 6 per pass
starting with the big targets. Also, don't forget
about the turrets located on the tower itself. After
a while, another group of tanks begins heading toward
the Arc d'Triomphe so go get them *****es. After
they're dead you'll get a checkpoint. Go finish off
the Eiffel Tower enemies. When the Eiffel Tower has
been secured, go after the Germans at the bridge
nearest you. After they're done for, continue to
the next bridge & assist the French resistance.
Part B: Don't Let the German General get away!
The fleeing German general will "appear" in several
places before you actually find him. Just stick near
the river & look for 3 boats traveling down it. Shoot
all three boats & the general will be history. Also,
you have about 2:05 to find & kill him.
Part C: Take down the reinforcement squadron
You have about 4:50 to take down a squadron of German
Aces. Send Frank after them & if you haven't done so
yet tell your squadron to attack at will. Go for the
ones that are your highlighted targets. You may have
noticed that sometimes when you're following a
highlighted enemy it'll switch for no reason. If it
does that to you just keep following the one you were,
otherwise you might take too long to down the Aces.
Once they've all been downed, the mission will be
over. MISSION COMPLETE!
Counter Attack-
Part A: Stop the German Offensive
Start this mission off at full throttle. You have 9:40
to annihilate the Luftwaffe, as well as the tank patrols
on the ground. The time limit is nothing, you should be
able to finish with at least 2 minutes left on the clock.
Just constantly fire at all in range targets & if you
don't kill them Tom or Frank will, so there shouldn't
be any difficulties with the near-10 minute time limit.
Part B: Destroy the German airfield & it's facilities
When you notice the checkpoint that the game gives you,
restart from it & you should be facing the airfield. You
have 4 minutes to take it out. just use your missiles
on the buildings & ignore the planes trying to take off.
If you do that, you should finish the mission in a minute.
MISSION COMPLETE!
Flying Fortresses-
Part A: Destroy at least 1/3 of the ground objectives
You're going to start this mission in one of the turrets
mounted onto the B-17 Flying Fortresses. There are four
turrets that are operable in the Fortress. To switch
between them, press B. The one you start off in is on the
top of the plane & can turn a complete 360°, the next in
the rotation is on the bottom & it also can turn 360°.
The 3rd turret can't turn much & I don't know exactly
where on the plane it's located but just keep in mind that
it IS there if you need it. The last in the rotation is
also in an unknown area of the Fortress, it can turn a
little more than the previous turret but not much more.
In terms of firepower I can't tell which, if any, are
stronger. After a while you'll automatically be moved
to the cockpit & be in control of where you go. I don't
know how much is 1/3 of the ground targets so hit all of
them just to be on the safe side. Once all the objective
targets on the ground are destroyed it'll put you back
in a gunner seat. It'll switch between the turret & bombing
positions 3 times.
Berlin, 1945-
Part A: Destroy the 3 radar stations
This mission starts with you flying low above a river & you
must stay low until you destroy the 3 radar stations.
The 1st station will be on your left, the 2nd will be not
far from it on your right, & the last is on the left not
far from the 2nd.
Part B: Survive until reinforcements arrive
This next part is kinda hard at first but if you use all of your
dodging skills & maneuvers you should be able to survive the 3
minutes by yourself.
Part C: Protect the Allied Bomber Formation
When the 3 minutes are up you'll notice the Germans beginning
to ignore you & go after the 1st wave of Allied bombers.
If you can line up with a German while they're heading towards
the bombers, shoot a missile at them to down them. Do this
because their planes are faster than yours, but they aren't
faster than a missile. Once they reach the bombers & you get
in range, start mowing them down as quickly as possible.
The German aircraft are in infinite numbers during this
part of the mission so don't think that you can shoot'em all
down & give your bombers are clear run. Altogether there
are 3 waves of bombers that you need to protect. Sometime
in this part of the mission your character will try to
remember what Joe told him to do when he helped you repair
your plane so be ready to press the 4-button combo.
Part D: Destroy the Nowotmy Squadron
You'll have about 6 minutes to take out another squadron
of Aces, the only thing that sets this squadron apart from
the others is that they're using jets. The only thing
that may prove a problem is their speed advantage over you,
Frank, & Tom. Making it semi-difficult to track your
highlighted enemy efficiently. Once the the cutscene ends
the mission will be over. CAMPAIGN COMPLETE!
Extra Material:
Standalone Modes:
1.Mini-Campaign
I.Bombing Campaign: The bombing campaign is a short,
six mission campaign where you visit locales from
the main game but your only objective is to bomb,
torpedo, & launch missiles ground & sea targets.
You don't get to choose which aircraft you use for
the mission & you have a time limit in which you
have to complete your objectives.
Note: A tip that can be used for 4/6 bombing campaign missions
is to go up as high as possible to avoid getting hit as often.
Mini-Campaign Mission 1-Africa, # of Targets to destroy: 68,
Time Limit: 10 minutes, Secondary Weapon Type: Bombs
Mini-Campaign Mission 2-Ardennes, # of Targets to destroy: 88,
Time Limit: 10 minutes, Secondary Weapon Type: Rockets
Mini-Campaign Mission 3-Pearl Harbor, # of Targets to destroy: 6,
Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes
Mini-Campaign Mission 4-Dunkirk, # of Targets to Destroy: 18,
Time Limit: 10 minutes, Secondary Weapon Type: Bombs
Mini-Campaign Mission 5-Normandy, # of Targets to Destroy: 36,
Time Limit: 10 minutes, Secondary Weapon Type: Rockets
Mini-Campaign Mission 6-Rabaul, # of Targets to Destroy: 6,
Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes
Upon completing the Bombing Mini-Campaign you unlock the Hs-129
& the B-25 Mitchell. Also, the bombs, torpedoes, & rockets have
been upgraded for all planes.
II.Dogfight Campaign: The dogfight campaign is a short,
six mission campaign where you visit locales from the
main game but your only objective is to dogfight the
opposition. you don't get to choose which aircraft you
use for the mission & you have a time limit in which
you have to kill 20 enemies.
Mini-Campaign Mission 1-London, Time Limit: 10 minutes
Mini-Campaign Mission 2-Africa, Time Limit: 10 minutes
Mini-Campaign Mission 3-Pearl Harbor, Time Limit: 10 minutes
Mini-Campaign Mission 4-Rabaul, Time Limit: 10 minutes
Mini-Campaign Mission 5-Paris, Time Limit: 10 minutes
Mini-Campaign Mission 6-Berlin, Time Limit: 10 minutes
Upon completing the Dogfighting Mini-Campaign you unlock the
Me-163 Komet & the Me 262. Also, the guns on all fighters
have been upgraded.
2.Arcade: The Arcade mode is a mode where you
choose a fighter & you're taken to one of
the places from the main game(I believe that
where you go depends on the plane you choose.
Meaning, the level that unlocked the plane
you're using is where you'll go. I'm not
completely sure on this so don't get mad or
anything if I am wrong). When you choose your
aircraft & you start the Arcade you be set
against 3 waves of enemies, each wave consisting
of 12 wings. Aftre you defeat a wave you'll
get the option to repair your plane so be
ready to input the 4-button combo. When you
finish the Arcade mode the plane you used will
have upgrades in one or more areas out of Speed,
Acceleration, Agility, Firepower, & Hit Points.
3.Ace Duel: Ace Duel is where your enemy will use
the exact same aircraft as you & you must defeat
him in a 1 on 1 duel to the death. Completing the
Ace Duel will give the plane used another skin.
I'm not sure if you can use this skin in the main
game but it's just another thing to unlock.
Multiplayer: Multiplayer is a mode where can go head-to-head
against a friend in various gametypes such as:
Duel, Bombing Run, Kamikaze, Onslaught, & Dogfight.
Most of the maps from the main game are selectable
to play on.
You can choose which faction you play as between
Allies(US, UK, France) & Axis(Germany, Japan, Italy).
In different stages of the war: Early, Early-Mid,
Mid-Late, & Late.
Score Limit: None, 10, 20, 50, 100.
Time Limit: None, 5, 10, 15, 30.
Allow Rockets: On or Off.
Allow Follow Camera: On or Off.
Player Status: In the Player Status menu you can view your
personal statistics from the main game such as:
How many air, ground, & sea targets you've
destroyed.
How long it took you to complete the Campaign
Mode.
Your Campaign Rating, as well as your rank.
You can also see which missions you've gotten
an Ace Medal on.
The aircraft you've unlocked.
You can also view the introductory cutscenes
for each level you've completed in the main
game.
0===================================================================0
Legal Stuff
0===================================================================0
This guide is copyright © 2007 Joseph Caine, the author,
also known on GameFAQs.com & YouTube as Jaidabecca.
This walkthrough was written solely to be hosted on
www.gamefaqs.com. Other sites that I've given permission
to use my FAQ/Walkthrough is http://www.supercheats.com &
www.gamerstemple.com. I do encourage people to send email,
& my e-mail address is jaidabecca@yahoo.com, feedback is
always appreciated in any form, good or bad.
However, if you feel that this had any big flaws in it
that made it hard to understand please let me know tell
me specifically what was wrong.
This version of my FAQ/Walkthrough is the 3rd & final
update/version. I started it March 20, 2007 & have been
revising & editing for the past month & a half.
0===================================================================0
Credits
0===================================================================0
First off, I'd like to thank Ubisoft for making this great
& making it for the Nintendo Wii.
I'd like to thank Nintendo for being the best video game
console maker/company, IMO.
I'd like to thank GameFAQs.com for being an awesome site
(my internet homepage, as a matter of fact).
I'd also like to thank GameFAQs user "A l e x" because I
used the same basic layout for my FAQ/Walktrough that he
used for his Resident Evil 4 Guide.
And last but not least, I'd like to thank my close friends
who had the patience to hear me ramble about my
FAQ/Walkthrough.
Explore the galaxy in the franchise's first open-world game.