Half-LIfe 2: The Orange Box Half-Life 2: Episode Two FAQ/Walkthrough





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*Half-Life 2: Episode Two*

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Half-Life 2: Episode Two FAQ/Walkthrough

For Xbox 360, PC, PS3

Version 1.0 (10/14/07)

Written by Brad Russell "TheGum"

(email at the bottom)

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Version 1.0 - got the guide and other sections.

(10/14/07)





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Table Of Contents

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Use Ctrl + F to surf around dude!



Section: Code:



1. A Brief Foreword

2. Controls CON2222

3. Starter Tips TIPS333

4. Walkthrough FAQ4444

(type in either the the name or chapter and number)



Chapter 1: To The White Forest

Chapter 2: This Vortal Coil

Chapter 3: Freeman Pontifex

Chapter 4: Riding Shotgun

Chapter 5: Under the Radar

Chapter 6: Our Mutual Fiend

Chapter 7: T-Minus One





5. Weapons GUNS555

6. Enemies BAD6666

7. Copyright/Misc.







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* 1. A Brief Foreword *

*****************************************************************************



Ah yes, my old friend is back, Half-Life 2. Back again and as short as the

last outing. That is beef with these episodes, they're short. But I myself am

starting to see the shine and luster of this point A to point B style of gaming

get old. Perhaps it's just that the first game, Half-Life 2, did so much. I

could still stand to play that game over and over. But for all the new

additions from these episodes, neither one seems like a game to play more than

a few times, if even that.



Now, yes, this is done off the Orange Box, so I don't know if I need to cover

all the other four games or what. I suppose I could knock out a HL2 and an

Episode One guide in the near future, and after I have some time with Portal,

maybe I'll do something with that too. The problem is TF2, which is something

I know is not my forte. Perhaps later I will make a complete Orange Box guide,

but that will take time.



For now, just enjoy this quick guide on a short, but sweet, episode.



TheGum







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* 2. Controls ( CON2222 ) *

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Here are the 360 controls:



A - jump

B - reload

X - pickup/use/activate

Y - flashlight

RT - fire primary

LT - fire alternate

RB - Gravity Gun/last gun

LB - sprint

RS - look/aim; click to zoom

LS - move; click to crouch

START - pause; save game

BACK - move squad (not used in Episode Two)



The PC has standard FPS controls, and the same since the last game. For all

three of you with PCs and without knowledge of the controls, you can choose

what buttons do what in the options menu.







*****************************************************************************

* 3. Starter Tips ( TIPS333 ) *

*****************************************************************************



*Save SMG grenades and Energy balls for Hunters - both are the alt fire for

the SMG and Pulse Rifle. You run into Hunters often enough that saving these

will pay off.



*Explore to success - always search areas for health and ammo. The areas are

not too expansive, so a little searching won't kill you.



*Use the Gravity Gun when you can - if you see a saw blade, that's an obvious

clue to use the GG. See a lot of gas tanks and red barrels? Same story. Even

a rock or normal barrel will be enough to inflict damage.



*A loaded gun is a not happy gun - sitting on a full clip of ammo in any

weapon does you no good, and you get plenty of ammo throughout.



*Chuck a grenade into big groups - simple as that. Tossing a grenade will send

it pretty far, so always know your range.



*Don't forget to run - not just the normal stride, you also have a sprint

button. It's your only way to avoid charging enemies, but don't forget to use

it during normal encounters.



*Drive in bursts - the best way to drive the car is to press the gas in little

spurts. Pushing forward at full speed is just crazy.



*Play for achievements later - some can be attained during a normal run, but

don't go after the more elaborate ones until after you get through one game at

least. Don't forget you can check your achievement progress from the pause

menu.







*****************************************************************************

* 4. Walkthrough ( FAQ4444 ) *

*****************************************************************************



This guide was made on the default settings. Achievements are somewhat

addressed, but this is not a guide on how to get every one. Read ahead to get

a better sense of what is happening. The only thing you can do is read and

hopefully connect the dots with what you see on the game screen.







After the summary movie of the last episode, you are put right into Mr.

Freeman. You begin in the crashed train, so start your descent. When you

reach the water, enter the next car and jump over the obstacle in your way.

At the end of this car the whole thing will sink a bit and it appears you

can't go anywhere. Just look left and wait for Alyx to appear.



She frees you with the Gravity Gun, and soon after she gives it back to you.

Pick up some junk and launch it to shake off your rust and get familar with

an old toy.



Go up and into the opened train car. Blast the left door open to proceed.



==========

Chapter 1: To The White Forest

==========



She will run to the left to get a view of the ruined city. When the storm

thing comes rushing toward you, don't worry, just turn around and watch the

bridge.



Now backtrack a bit to find the fence on the left is now open. Take that path,

blast away the board at the top of the slope, and don't forget that you have

a flashlight (press Y on the 360). Drop through a hole in the floor to confirm

your fears that dark places will usually lead to zombies; they're dead now,

thankfully. Blast away the debris and crawl under the obstruction.



Pick up the saw blade on the wall and go toward the opening. Zoom down the

way to see a battle of monsters (click the RS on 360). When you go down the

small steps, look right and kill the lone zombie in the corner. Use the barrels

in this area to kill the rising zombies down the way (careful Alyx doesn't hit

one as you hold it). There is one extra zombie in the dark pit, FYI. When you

get to the end of the tunnel a Zombine (zombie Combine) will show up and end

the never-ending battle of undead and bug.



Pick up the green health tubes and move through the door, go ahead and keep

the saw blade if you like it. Inside Alyx will use the equipment to try and

send a message. After the no-go, she hops up to an area and then a cable will

fall down. Pick that up with your gun and walk it into the red slot on the

wall with the other cables. Then just watch.



After the scene, go out through the other door. Pull in and then toss the crate

into a nearby wall to get the health inside (you press LT when you have the

blade to drop it, then pick it back up). Move into the tunnel and look right

to see a headcrab down the way, so send your blade into it. Go down to the

boarded exit, pick up your blade, and send it into a wall so you don't forget

it.



Now go up the rails to the cart stuck behind some boards. Just blast each board

to move them and free the cart. It will open the path of course. Go back down,

pick up your blade, and keep moving.



After Alyx speaks, go up the path to the right. At the fence, follow a path on

the left to get into the next area. Drop the blade somewhere and find a ladder

between the trains. Go up, hop over some gaps, blast away a piece of metal

on a roof, and drop down into a room. When you fall down, look right to see

something looking in on you. Then go press the green button.



You can't use the door, so look on the floor for a yellow bar. Pull that bar

out of the slots with your gun and then drop through. Crouch, clear the crate

out of the way, and then follow the path for an interesting scene.



Your friend will free you, so just sit back until then. After you know this

has become an escort mission, pick up your blade and head through the open

gate. Only one path, so follow it and break the boards in your way. When you

reach the elevator, drop your blade inside and hop in. When you're ready, use

your gun to pull in the crowbar, then it's bye-bye for you.



Use the old friend to smash the boards and emerge in the mines all by yourself.

Enter the shack and grab the suit power-up. Open the door to find another

elevator, the manual kind. To in front of the wheel and hold down the action

button until you get slightly above the first room you see, then run into the

two items in the wall as you run into this room. Hop over the table and pick

up the pistol on the wall. Go to the hole in the floor and find some ammo in

the dead bugs.



Now look down the hole to see a fresh Antlion at the bottom. You can shoot it,

or you can hop down to the wooden boards, the ones that don't break, and use

your Gravity Gun to use a crate; either way. When you drop down, find a small

room with some ammo and armor. Follow the path and drop down yet another hole.



*NOTE: By now, you will probably lose the saw blade, but props if you can

manage to take it any further. I will just stop reminding you.*



When you drop down to the bottom there will be a headcrab. Shoot it, or just

run onto the boards over another hole and fall down; either way, fall down

this hole. In the water, press the swim button a few times and get in the rock

tunnel. Funny looking grubs on the walls. Follow the tunnel (yes, stepping on

the poor things will kill them), and then use the crowbar to smash a bug

through a web. Take the path on the right, smash another web, and then fall

through another hole.



When you drop down, quickly turn left and start shooting at the new Acid

Antion Worker and be sure to dodge his acid attack. Keep moving and shooting

until he dies (an achievement), which will take about two clips of ammo. Pick

up the red box of ammo and go around the corner. There will be two more acid

bugs at the end. Run and dodge your way into a little area on the left of this

tunnel to find not only a shotgun, but also a few grenades (under the table).

You can either hurl gas tanks, toss grenades, or rush and shoot them with

shotgun shells, either way, get rid of the bugs (despite how it looks, you can

crouch to enter their little area). Break the crates for some supplies.



*NOTE: You didn't have to kill the bugs, I just wanted you to have those crates

in their area.*



Now fall through the hole near where you found the shotgun. Pick up a magnum

along the small tunnel. Use the Gravity Gun on the other side to clear the

debris trapping you in. When you're back on solid ground, use the GG to clear

the path. Two more acid bugs will appear, so just use the gas tanks provided

to kill them (careful not to launch one into something close).



*NOTE: It might be a better idea to use the rocks instead of the gas tanks.*



*NOTE: Now might be the time to tell you that each little grub you kill will

drop some yellow dots. Those dots replenish just a little health. The grubs

also get an achievement, but don't waste time on that now.*



In the cavern, go right to find the path that takes you up and to another web.

After you break it, another acid bug shows up. Kill him with rocks and keep

moving. When you drop into another area, another bug shows up. Kill him and

move on. Dive into the water of the next area and bust a web to grab some

health, then go down further into the same hole to bust another web for some

suit armor. Now take the adjacent tunnel. Have your crowbar ready when on the

other side you run into an Antlion in the water. Whack it a few times and

emerge.



Zoom down the way to see not only some bugs tearing into something, but also

the tongues of familiar enemies. When you move forward a bit those Antlions

will come for you, but some will get stuck. One may get to you, so be ready.

Keep the ceiling monsters alive as you move around them because more Antlions

will show up. Kill whichever ones don't get caught.



Get to the other side, watch for the tongues, and keep moving. In the narrow

tunnel, be ready for another bug. Have your shotgun ready when you enter the

next area as about three more Antlions will appear, but hopefully some will

drown in the water. Kill the acid one that remains.



Follow the path until you run into abour three more acid Antlions in a small,

round area. Then keep follow the path past another web until you hit a

loading screen.



==========

Chapter 2: This Vortal Coil

==========



Just up the way is a hole that drops you into the friendly base. Follow the

dudes down the ramp to see Alyx, but more importantly, there is the SMG and a

bunch of ammo along the wall. After you get all that, follow the men up to the

demonstration of how the next fight will work. Pick up some shotgun shells from

the big ammo box nearby.



*NOTE: A wise move would be to use the big SMG crate to get SMG ammo. Then you

should go find all the crates and bust them. Then move all the health packs

onto the ramp. This will help when the fighting starts and you'll have health

whenever you need it.*



*NOTE: You could even set all the mines before the demonstration, but the mines

won't help you much on the early attacks and there will be no time to set

them for the late attacks. You could just ignore the mines to be honest.*



Before things get messy, go pick up the other turret by the next tunnel with

the GG and set it in front of this tunnel. Make sure both turrets are somewhat

spread apart. That will handle this tunnel as the first bugs show up, and you

don't even have to help.



Now, as that battle starts, let's give each tunnel a number. #1 is the small

tunnel to the left that is no more than a hole in the wall, #2 is the tunnel

the first attack comes from, #3 the one to the right of 2, and #4 is the one

on the very right. The first attack comes to 2, so don't worry about that one.

With two turrets and your friends, single-light attacks will be easy.



The next attack comes from 1, so place both turrets there after the first

attack. Then, as they fight, go to the dumpsters and find some mines. Set

out two as far apart and as far from where you will place the turrets as

possible, and try to keep them in the middle of a tunnel.



After the second battle is over, then set the turrets up at 4 as you set out

more mines along the other tunnels.



Then you get a dual attack on 2 and 3. Your friends should cover 2, so just

put one turret over there. You take the other turret with you to 3 and you

will have to help defend that tunnel.



*NOTE: I can't explain it very well, but I will say that you can set the

turrets up in ways so that they cover multiple tunnels. But if I explain

exactly how to do this it would confuse people even more. Just know that you

can set the turrets back-to-back or side-by-side and have them cover more

angles.*



Then you get a triple-threat to 1, 3, and 4. Your friends take 1, so let them

go it alone. You set the turrets on the other two and you try to help both.

I advise launching a few mines down one tunnel with the GG, then going to the

other to help with your SMG.



Then you the same attack, but a two-light on 4. Your friends take 4, so let

them be. Set the turrets on 1 and 3 and you help on 1.



Next is a full house. You don't have much time, so listen well. Set up both

turrets next to 2, but make sure they are at an angle so that they can cover

1 and 2. That just leaves you to juggle 3 and 4 with your friends, so good

luck.



*NOTE: Pick up more shotgun ammo if you run out.*



After that, another quad attack, but this time a two-light on 2. Set both

turrets on tunnels with single-lights, and you take the one with two. If things

get to hairy for you, retreat and reposition your turrets to help cover the

more threatening tunnel. You will lose both turrets during this fight, not

much you can do about it.



After that, then is a three-light attack down 3!!! Not really. It's just more

friends. But then you get three-lights, on EVERY tunnel! It's for real this

time. However, your three new allies will kick some serious tail. All you

really have to do is sit back at the bottom of the ramp and watch. They'll

take care of everything.



Now that the battle is really over, collect the ammo and maybe the health from

tunnel 4. Then watch the Vorts heal your girl. You learn that something is

needed to heal her, so the lead Vort will take you down a tunnel, follow. After

he opens the gate, you take the lead, so enter the hole in the wall.



Open some webs along the path and then you run into some more Antlions. He

will shock them, so either toss a grenade at them or run up and start shooting

away with your shotgun. Then there will be more "Acidlions" as he refers to

them (so will I), and that's pretty much the story of this place. After you

get past this room, the next will have more bugs. Follow the winding path in

here to keep moving. After this room you enter a quiet tunnel with another

web cache.



Proceed and there will be more bugs in the narrow tunnel, so use either the

magnum or SMG for long range. Keep going and you'll see a web cache above

you. Zap it with the GG and then grab the grenade before it goes off, or get

way out the way. Then send something up into this hole for another web cache.



Moving on, you eventually find a hole that drops you back into the mine. Don't

you dare walk onto the wooden floor for those boxes. Use the GG to bring them

to you, or walk on and see what happens (you won't die).



When you start busting the boards that cover the door, the zombies will wake

up. Just use the pistol from your side of the fence to take them out; with

headshots of course. Use the GG to open the door and collect the stuff in here.

Then pick up the gas tanks and start sending them into the corpses in the next

room. Those hyper-zombies will wake, so either blow them away or use one

magnum round to the face.



In this room you encounter another puzzle, or perhaps the first true puzzle.

You need to get that elevator to go down, but you're not heavy enough. All you

need is the bundle of metal beams and the two barrels in the corner. Grab all

three with the GG, set them on the lift, and you step on. As you descend, look

to the back to pass by an ammo crate and try to grab it; if you don't, don't

worry about it.



At the bottom, step off and have the GG ready. When you go around the corner

you will find a zombie on the left and right, and a Zombine behind the fence.

Use barrels or magnum rounds to kill them. This Zombine, and the one behind

the fence in the next room should both kill themselves with grenades.



In the next room you will find another lift. The control is behind the fence.

The idea here is to weigh down the lift just enough so that it stalls after you

press the button. Go pick up the two bundles of beams below the lift, which

you can get while the lift is down, and then grab the one in the corner. These

three items will be enough. Now go press the button, then jump on the lift,

and then toss two of the bundles off. Leave one with you.



At the top the group of zombies will rise. Use the GG and this one bundle to

take them out. Then go turn the wheel by the fence to let your friend in. Lead

him to the generator to open the gate.



Through the gate you run into a cart with three crates tide down. You can't

disturb the second cart or the whole thing will tumble over. Use the GG to

pull the free one off and then get ready. What you will do is jump on the

second cart, use the GG to blast the three crates open, and then you hop off

before you go over the edge. You will jump from the first cart to the second

one, and you not going over the edge is the first priority. He will give you

props if you pull it off.



Now move down the tunnel for one lone zombie. Then you run into some boards

blocking the way. You can shoot at the cart at the top of the slope to come

crashing down, or your friend will do that for you. Either way, get through and

start killing the zombies and Acidlions in the tunnel.



At the top is a ladder, so take it. Follow the path and you find an odd

container in a room. This container can be pushed using the GG. Move it out of

the way of the hole in the floor, and if you want you can shoot its bottom

until it flips over and drops some grenades, just watch out for the live one.

Then drop through the hole.



I'm not even going to say anything because you need to experience this scare

for all it's worth. I'll pick you up after you climb out of the hole.



Did it get ya? I hope so. After you are reunited with the Vort, all you have

to do is go up a bit and then turn left. But if you need more suit armor, use

the sprint button (LB on 360) to find some at the top of the slope, then

come back and get on track.



Go to the edge and follow it left to find the bridge-way. Cross it and then

follow the tunnel. When you get close to the pounding machine, just jump down

and get right next to it. Just stay there and wait for the Vort to show up,

but have your shotgun ready for the zombies and Zombine. All heck will break

loose, so be ready. You can try to use the GG and send exploding barrels all

over, but it doesn't work so well. Let the bugs and zombies and the Vort kill

each other as you just look out for yourself.



There is a lot to do in this area. For one, there are tons of crates all over.

Find the ladders around the pounder and you will have the view of the crates

and items up high, not just on this structure but also on the other one nearby.

It is wise to send all the crates, from the structures and from the four

tunnel-ways, send all the crates into the ramp leading to the elevator. This

is all in preparation of the coming fight. Then set the mines around the

pounder.



*NOTE: Save now! I ran into a glitch here. What you don't want to see is the

Vort run into one of the buildings when this next battle starts. If he does

he will not come out for some reason. He must stay in the open. After you

get on the lift, he should get on the other. If that doesn't happen, reload

this save.*



When ready, go push the green button by the elevator. This will trigger a

huge battle where undead and bugs will come from all sides. Just use the

SMG and make circles around the ramp for as long as you can. If things get

too hot around you, just bail out and start running all over, but always come

back to the ramp. When the elevator arrives, jump on. He will stay behind, so

just watch him and maybe help him if you wish. When you get to the top, step

off and look down to wait for him to hop on the other lift.



Once the two of you are back together, he will open the next gate. Follow the

path and move the debris blocking the door. On the other side you are teased

with the thought of fighting the boss, but not yet. Go up the path and drop

down a hole. At the fence, use the GG to blast some boards on the other side

that prop up the gate.



In the rail tunnel, go left if you need some SMG ammo. Go right and bust a

board to open the gate to keep moving. At the elevator, go around it to find

the path to the tunnel below. Stand back of the edge a bit, then sprint and

jump to the other side below. The fan will turn on when you bust the object.

Try to fight the wind and then the thing will break. You will notice one

set of blades is missing. Use the GG to turn the fan and get the area with

the missing blades on the bottom. Then crawl under.



Follow the path to a hole in the floor. Take it and keep popping the webs

until you fall into water. Behind you is a single unit of suit armor, as well

as a Barnacle. Get your crowbar in hand and go under water, find the web at

the bottom, bust it, go through, bust the next one, and the get some air on

the other side. Turn around, avoid the tongues, and find a space you can

walk on. Take the tunnel on the wall, a much different tunnel.



At the end will be two Acidlions to greet you. Take the path on the right

to run into a medkit, and then go right at the fork in the road (if you go

left you just circle back around to where you started).



Have your SMG in hand, and when you're ready drop off the ledge. Move around

the rock to get a view of the coming guardian. You don't have to shoot him,

but if you do you can use the grenade on the SMG to stall him a bit. What you

want him to do is ram into the stalagtite (or mite, whatever) and that will

stun him for a second. That is when you sprint around him until you find a

small tunnel to climb in. Do it right and he will run away in frustration

once you're in.



Crawl through and watch him go by you at the end. Go out and head left. When

you see a medkit, quickly run to the left of it and duck inside another small

tunnel. Follow this tunnel to the end. Crack the web and watch him run by

you yet again.



Come out and run right to pick up some suit armor as you run for another

tunnel. Follow this one to its end.



Now, before you go out of this tunnel you must know the gameplan. The path

here goes in a circle. He is behind the rock and he will come from the right

when you step out. So what you want to do is run left and then take the path

that leads to where he came from; if you to in the opposite direction you

just end up at the place you came from. Now he may come from the left, so in

either case just go the opposite direction. You will have to sprint for a

long ways (he may get a swipe at you) but there will be a tunnel to hide in.



You're not done yet, this tunnel leads nowhere. You have to come back out and

run to the left until you hop down, then immediately go right to find another

tunnel. Follow this one to its end.



Have either the GG or the SMG in hand. When you emerge, sprint to the left

until you reach some boards against a hole in the wall. Bust them quickly and

hop in. He will be on your tail and take some shots at you while you're in

here. So look quickly look down and bust some boards on the ground to get to

safety.



Follow the rail to a large room. On the right you will find two web caches, and

one will have a poison headcrab. The lift will not be working, so go directly

in front of it to find a machine in a pool of water. Pull the cog off that

machine and take it to the turning cogs on the elevator machine. Either kill

the Barnacle in your way, or move the cog around it and get it to fit in the

middle of the machine. When the all the cogs are turning, pull the lever. Now

go to the elevator and push the green button to bring down your friend.



Follow him to a generator and then to the prize. He will extract some larvae

and then you guys head back up.



Get into place in the circle of Vorts as you heal Alyx. Then you get another

one of those classic scenes from Valve that makes little sense. After, be

sure to get full ammo from both crates and then get on the elevator. Move

along to find that the Antlions are none too happy with you. Keep moving and

drop down to end this chapter.



==========

Chapter 3: Freeman Pontifex

==========



Go up to finally reach open air. Zoom in to the bridge to see the Combine on

the move. Then move around the barrels on the left to find the path leading

down. Go left to hit the open path full of pounders. You need to run along

the first three pounders to avoid the endless Antlions. There are crates along

the way, but they only have health. When you reach the third one, rest inside

a small shack on the right that will protect you from the acid.



When you leave the safety of the third pounder, get out the GG as you approach

the rails in the ground. At both ends will emerge big Antlion Guards. With the

Gravity Gun, pick up the red barrels and start tossing them, but try to focus

on just one. The sprint button will be your friend during this fight. You need

to run all over, but try to lead the guards into walls. If they charge at you,

get by a wall, and then run out of the way when they get close. When stunned

you have a little bit of time to hit them. You don't have time for grenades,

but be sure to use any you may have in the SMG (the alt fire, press LT). You

can ignore the smaller bugs, just focus on one guard. When the first one goes

down, then go for the other with the shotgun/magnum.



*NOTE: You can go back into the pounder area for more barrels if you want.*



After Alyx and the Vort rejoin you, he will open the lift nearby, but it gets

stuck. Climb up the ladder and then take the grassy path on the right side.

Watch out for the headcrab. Go around the pod and gently move onto the wooden

board so that it will fall away. Then you must jump the gap to reach the other

planks. When you get close, look on top of the elevator to the wooden board

holding the hatch. Use the GG to break that piece of wood, then knock off the

metal hatch, and then drop down. Pull out the pickaxe and you're done. Press

the button to get everyone up. Then follow the path to a load point.



Proceed until you find the Pulse-Rifle with a bunch of health and dead guys.

Soon you get a bit of a scene about your next task. Move to the force-field

and wait for Alyx to open it. Go through and find a room with a large water

tank. Move the green shelf, carts, and wooden boards blocking the elevator

shaft, then hop down. Crouch, turn on your flashlight, and move the objects

in your way. Then bust the wooden boards and hop down.



You probably hear that creepy noise. Crawl through the hole into the dark

room. When you move the chair from the door, the big zombie will bust through.

You should crawl back out of the room and drop a grenade behind you (press LT

on 360). The thing will crash through the wall to get to you, so maybe toss

it another frag, then finish it off with the shotgun.



Go through and bust the planks on the floor to get down another level. Look

on top of the elevator and get the hatch off. Jump to the other side of the

elevator (not down) and look down to see two poison headcrabs. Shoot them

before dropping down. Go through the door in here to enter a staircase where

you find that Alyx has the sniper rifle working. Go down and through the door

at the bottom.



In the next room, look down and quickly use the GG to grab the two crates or

else Barnacles will claim them. Then drop down and pick up a barrel. Behind

you will be a bunch of tongues in front of a doorway. Put the barrel in one

tongue and slip by. Then break the boards blocking the path to see more

tongues in your way. You should pick up one of the gas tanks in here and send

it up to the Barnacles, but make sure you stand back. Cross the big plank in

the middle to get over the gap.



Watch as the torso zombie gets burned in the fire, then maybe wait for another

to so the same. Turn the valve to extinguish the flames. Go across and look

down the steps to see another zombie. Just toss down a grenade. If you want,

you don't have to, but you can open the door he was banging on to find a room

full of undead and crates. Be sure to toss in a grenade first and use the

shotgun to mop up the survivors. Then go down the steps.



You can investigate the rumbling in the blue container; it's a fast zombie if

you get too close. Break the lock on the door and go through. Let Alyx handle

the zombies in this corridor. Crawl through a space at the end. When you

emerge, quickly toss a grenade down the steps, then back out of the line-of-

sight of the carrier zombie at the bottom. Alyx will handle all of them if you

just want to hide in the corner, or go back through the crawlspace.



When the coast is clear, go down the steps to find a locked door. Back away

from it and hide behind the fence in front of the door and get your shotgun

ready for the zombies that emerge. Alyx will handle what gets up the steps, but

you can use the gas tanks to help. Then go through the doorway.



Go down the hallway and as soon as you turn the corner blast the second barrel

to take out the zombies and Barnacles. Ignore the other barrel and mop up

any remaining headcrabs. When you moved toward the boarded up doorway, have the

shotgun ready for a Zombine. Don't miss the shotgun shells in a crate behind

the pipes, then proceed up the steps.



Go right to find just some rifle ammo. Then follow the path up a ladder. Use

the GG to blast the metal pieces covering the tops of the roof. Don't fall

down through a hole, just make the roof clear so that Alyx can snipe some of

the undead below.



Have your shotgun ready and drop down onto the platform standing above the

ground. Defend this for as long as possible from the zombies that will try to

smash it down. When it does crash and you're on the ground, all heck breaks

loose. You will have zombies all over in no time. But use the saw blades on

the walls to help ease the trouble.



After the first wave the game should save, but then you get another wave. A

huge group will crash through the wall on one side, and more will come from

the other side. Drop some grenades, slice the Zombines, and just run around

in circles hoping Alyx has you covered. Use the shotgun to finish up.



When all is calm, search for crates and supplies. The fence trapping one

zombie has a crate, but you just need the GG to pull the crate over the fence.

Then follow the path from the broken wall to find the trail.



You arrive in a dark storage room. Crawl under the shelves on the right to find

a crawlspace. You run into a fast torso at the end, and then another around

the corner. Hop up on the wooden platform and keep hopping along to get to

the other side of the room. In this closed off area you need to get up to the

top platform on the wall, but no shelves will take you there. Use the GG to

bring a crate and set it on the lift of the forklift. Then go toward the

driver seat and pull the lever. Quickly get on the lift as it goes up. Then

put the crate on the side of the lift near the top platform and jump up. Break

the vent cover and crawl through.



At the end you drop down in the radioactive waste area. Drop down through a

hole to hit the ground level. Watch out for all the zombies in the sludge. You

can jump from ground to ground without the aid of the objects. Hop over, be

sure to kill the Zombine when he rises, and then follow the edge around the

pool to get through the opening in the fence. Use the barrels to kill the

zombies that attack you behind the fence, then climb up the ladder. Stock up

on SMG ammo at the box. You will find a crate behind a fence, so just pull it

over the top with the GG as before. Then crawl under the pipes to drop down

on the other side.



Have your magnum ready when you move toward the next waste pool. A headcrab

carrying zombie will appear, so take him out quickly and dodge the headcrabs

he tosses. Jump to the wooden roll in the waste to reach to pipes that lead

up to a crate. Bust the crate and then jump down to the ground with the other

crate, then pull whatever fell out of the first crate with the GG.



Now comes another fun radioactive waste puzzle. The object is to use the rolls

throughout to make yourself "bridges" to safe ground. Pull the roll across the

waste to you, and bring the one from the waste behind you. First jump on the

car and to the first rock, then jump onto the second rock. When you jump on

the next car it will begin to sink into the waste. You can either quickly

pull the roll from the third rock into the waste to create a platform, or you

can jump back and use all three rolls to make a moving bridge, but using the

car is easier.



When you reach the third rock you need to quickly pull out your shotgun and

start shooting the gas tanks in the sludge. Whatever you do, don't let the

Zombine get close with a grenade. When all are dead, use the four rolls you

have to get to the fourth rock. Once you get there, pull out the shotgun for

more zombie fun, but Alyx should get all three.



Make your way to the fifth rock where the last trio of zombies will attack, so

use the gas tanks to kill them. Pull the crate for the sixth rock way away to

you with the GG and then get over to the ladder. Head up and up until you

find a small shack. Go inside, but be ready for the fast zombie in here to

wake up and the Zombine outside to awake. Kill both and claim the rewards in

the room. On top of a ladder on the adjacent building is a crate with some

health.



Go up the slope to reach the bridge at long last. When you get to the car,

disaster strikes of course. Go to the left to find a crate, but also on this

small walkway is a ladder. Get on top of the red railing to find a path back

onto the middle of the bridge. It took a while, but the trick is to push all

the cars off the bridge. This will cause the thing to tip down to the side

where your car waits. When you get all the cars off, hop off the low end of

the bridge and get back up to your car. Drive it onto the see-saw bridge and

jump off the high end (you don't need to turbo, but you can).



When back on the side with your friends, collect the stuff around (look in the

dumpster) and then climb a ladder to find the button that unlocks the door.

Reunite and say your goodbyes to your Vort friend. After he opens the gate,

hop in your ride and get going toward the light.



==========

Chapter 4: Riding Shotgun

==========



Follow the road a bit and then take the detour off to the side. Follow the

water back a bit and then take the dirt path on the right. Head past a gate

and toward the tower. Get out near the tower and then turn around. Go left of

the big building nearest you and find a path that takes you to the roof. Find

a hole that drops you into the building. Find the items around and then go out

to a smaller, adjacent building with the walls blown off. On the mound of dirt

is a hole inside the locked room.



She stays behind as you go inside. Drop down a hole to reach the power room.

Get out your GG and move the wooden thing on the wall. In total, there are

five power slots in this room. The two near the elevator will have a small

cord; the three near the power box will have a long cord. Swap the two cords.

Put the longer one on the two by the elevator, then take the short one and

connect it to the two slots closest to each other (making a straight line). If

you connect the power generator line to the lower slot, it will just break.



When the power is restored, take the elevator back up. You run into a Hunter,

actually, you run into three. Duck behind the wall on the left of the door to

hide from their attacks. Use the grenades on the SMG to poke out and take a

shot at them. When the wall is torn down, either use the SMG or rifle to kill

the first two; you may have to run around to avoid their attacks if they

charge at you. Then come out of the room and look to the roof for the third

one. There are barrels behind you if you have time to use them, or just fight

the thing straight up, much like how you fought the Antlion guards.



When you come out of the gate for this building-complex, two more Hunters

appear: one from the right, one from the building in front of you. Use grenades

and magnum rounds to finish off these two, they're not that tough.



After the fight, go into the building just opened and find some supplies in the

bathroom, then go to the radio in the other corner. After that, go into the

only remaining building by the gate to get a lone crate. Then return to your

car and go through that gate.



Go left when you see some wooden fences to find the path. After you jump a

small ledge you hit a load point.



Keep going until Alyx sees a familiar sight, then go left. Around the burning

wreckage, go right and into a farm-like estate with a locked fence. Get out

at the fence and first enter the house on the right side for no more than

some crates.



Then go to the left building and break the lock on a door. Go through and find

a hole in the floor that you can take. Follow this path to the inside of the

barn. You find an Advisor and Alyx intends to pull the plug on it. Use the GG

to blast the power ball inside the chamber and then you get a bit of a scene.



After your close-call, look to the door in the corner in anticipation of your

first run-in with the Combine soldiers. Kill the first guy and enter the room

to find your old crossbow, use it on the next guy and then the next. Collect

the items and go back outside to snipe some more in the opposite building.

When things die down a bit, just run to your car and hop in. Push the pedal

and dash by the Hunter and company.



Go around the cars in your path and then turn to follow the railway. Do your

best to beat and dodge the mines the helicopter drops. Just weave in and out

of the train cars, hitting some crates along the way, until you enter the

tunnels leading to the next area.



Go forward and jump through the ramp. Follow the path on the left of the the

trains. A zombie will jump on, but just swing around when you get to the dead-

end to fling him off. Now turn around and take the path that was on the right

of the trains, now it's the left. Fly past some zombies and try to avoid the

Barnacles. Keep following the railway until you see some trains in the way,

then to right and through a friendly gate with the Half-Life logo.



Ditch the car and follow your new friend. Don't follow him around the corner,

because he gone. Then hop down and crawl under the train car. Knock some wood

boards out of the way near a mine, and then use the GG to pull that mine to

break it. Then crawl through and keep crawling under the train to get to

open ground.



When you get out to join the Resistance, go to the large building in front of

you, go up some steps, and use the suit station to fill up your suit armor.

Now get out your Gravity Gun and come outside. Locate a mine and pick it up.

The idea is to send three of these into the chopper, which is easy since you

get a good amount of time to hold them.



After three, take cover because the chopper will drop a ton of mines that

you shouldn't get near. Then resume your attack with more mines. You just

need two more or so and the helicopter threat is no more.



Search the area for more supplies and then follow your allies into a building.



==========

Chapter 5: Under the Radar

==========



Follow and listen and then look out the window to see your next task. Then

go with the man to the trap door. Drop down it and start clearing the boards

from the window. Send a saw blade through the window to take out the Zombine

and whatever else is standing on the other side. Use the gas tanks in here and

the other saw to take out as many zombies as you can. Then you can run out and

take out all the rest, or just run to the back of the truck on the right and

get out of this place. There are just two crates in the sludge on the left, so

if you don't mind you can just move on. Jump on top of the truck when you

want and clear the window to jump through.



Open the door and drop down for more zombies. Kill them, or let the guns across

the way get them. Either way, move forward along the partial wall to find the

hole in a fence. Crawl through and stay low to avoid being shot up. Crawl

forward and into a pipe. Kill the headcrab on the other side, or just use the

GG to keep it at bay until it dies.



Break the crate and pick up some grenades. Crawl forward, staying behind the

cover of the cars, and peek around the corner on the right to find a turret

along the fence. If you move slightly out into the open it will reveal its

location. You need to toss a grenade in its direction in the hopes that you

knock it over.



Go forward and toward the building at the other end. Eventually you will be

behind some bigger vehicles and you can stand up. When you're ready, poke your

head through the window and start firing on the soldier inside. Then hop in

and look for another guy out the other window. Collect some supplies and then

find a car with an open back that you can crawl through.



In the next path you will run into more zombies, and hopefully the guns will

get those and the headcrabs. Move quickly because the torso zombies will keep

spawning. Go through the white car and ignore the first soldier you see

chasing a torso, just keep following the trail of cars. Kill the next soldier

you see if you can get him and keep moving. There will be a fast torso at

the end, so have your shotgun ready. When you finally reach the end of the

cars, you can stand up.



At the back and around the corner is a Zombine, if you want to meet him. Just

jump on top of the truck, kill the headcrab, and collect some ammo. Jump on the

roof and kill the soldiers remaining in the junkyard. Then turn to see some

glass that some soldiers have probably broken. Just start tossing grenades

down inside and in all directions. Go back to the truck to get more. Drop down

inside when you feel the coast is clear, but the Combine may have dodged some

of your frags. You know all is clear when the game auto-saves.



Drop down and collect all the items inside. Refill your grenades with the

box in here and then go to the wall with the guns. Press the red button to

open some case. Get out a grenade and drop it inside (LT on 360) and then

stand back. The thing will blow and take out the guns, and open up a path

for you to exit.



Go outside with your shotgun and take out the zombies in your way. Make your

way toward Alyx and head back to the garage. Hop in your fixed car and head

out.



Move across the small bridge and into the sludge which you are safe from. Zip

by the zombies and you will see a blip for a radar cache. Keep moving until the

yellow dot on the screen in your car is in the center. You should stop at a

white van in the path. Go around to its back and stand away. Shoot the red

barrel to blast away the car on top of it. Now bust the crate from the back

and shoot the items toward the hole on the side. Go to the hole and pick up

the items.



*NOTE: To get the achievement credit for finding a cache, you must break the

crate with the radar on it.*



Proceed until you see two more yellow blips. Stop by a building with a white

van stuck in its side and go through the van. Inside, grab some grenades and

examine the big metal plate in the center of the room. Use the GG to knock it

back down and then you stand by the van. What you will do is drop a grenade

down below the plate, stand on the plate, and then get blasted up to the power

generator. When you do, press the button to unlock the gate below, and then

collect your rocket launcher and other items.



Get out and get in your car to go across the road and enter a junkyard. Go to

the tiny shack up the path and get out. The cache is under the floor. Start

pulling the floorboards and you will see the many crates underneath. It's not

the best of rewards, but it's something. Fight off the zombies, get in your

car, and cruise on down the road to the tunnel on the right.



After you emerge you will soon get another blip. Turn left and go up the

road. It will wind and bend around a bit, but only get out when the blip is

very close. The cache is behind a downed tree, and through a hole in the rock.

Crawl through, move the rocks out of the way, and claim the small reward. Get

back in your car and keep going.



You can get out when you reach a couple of building in the road, but all you

get are some health packs. Just go around the cars and keep to the road. But

when you bend around a big house, you might consider getting out and going

inside. The basement has a headcrab and crossbow ammo, and the rest of the

place will fill up your suit armor. That's all, get back on the road.



But when you try to follow the road you will fall into a trap. Now you must

fall back into this house. Your best move would be to go to the big living

room area and try to snipe as many soldiers as you can. Eventually they will

start to try and enter the house, so when you're out of ammo, go to the

entrance and greet them. Just keep moving around the various areas of the

house to get them to show up.



Go down to the basement and then come up back to the living room. A Hunter

should try to get inside, but if you have one alt round in your rifle, use

it now (press LT) and that should take out the Hunter. There are still some

left. Now go to the basement where you might run into one. Get around it and

fight your way to the yard area. Or you could use the living room door when

a Hunter busts that open.



When in the yard just use all the tools you have left to finish off this

ambush. Rifle rounds work well, and so does the rocket launcher. However you

do it, do it.



After that, make your way back down the road you came. You run into another

Hunter and some soldiers at the first set of buildings. Take them out, maybe

with a bunch of lucky grenades, and then collect the items. In the building

on the right will be a force-field guarding the power source of the other

shields, as well as a turret. Go to the right and get by the fence and use

your GG to pull the turret out of position. Then Alyx will take down the

fields. Go into the room and then you're stuck.



Look to the right to find a ladder with a lock. Break it and climb up. Move

the crates out of the way and follow a narrow path around to a raised space.

Jump into this space, kill the headcrab, crawl across the pipe, and then drop

down behind the field. Grab some rifle ammo and then move some crates to

reveal a crawlspace. Go through and blast the ball with your GG to unlock the

road. Go out of this room and take Alyx back down to the car. There is an

open building to the right of the car with suit armor and health. Get in and

start drivin'.



Hop off a ramp to keep on track. Past a burning car, follow this road onto a

bigger road and follow it. Soon you see the final radar cache sign. Hop out

of your car and go around a rock and look up. The stuff is up there, but I

could not find out how to get that stuff down. All you need for the achievement

is to crack one crate, so do that. As far as getting the items, you could blast

them out with some rockets of SMG grenades, if you think the rewards are worth

it (you get one SMG grenade with it, so you may as well). Anyway, keep going

down the road and into a tunnel.



Follow the road just a bit until you see an opening in the railing on the

right. Go down and hang left until you hit the gate. Get out and go around on

foot. Approach the dropship to find a STRIDER!!! But perhaps the best pet in

the world will show up and all you have to do is watch.



*NOTE: Make save slots if you want that achievement. One here and one as soon

as Dog clears the ship. Come back to that one if you lose and want another

shot.*



After, Dog opens the gate, so get your car and drive through. Pick up Alyx as

the Dropship is moved. If you want to beat Dog, you have to get moving ASAP.

When you round the corner, go up a path on the right and follow it to the

base. The trick is to use your turbo three times: once at the start, once up

the hill, and then once during the final stretch. Try not to use turbo during

curves or near that bend at the top of the hill with the railing. Any collision

during a turbo is instant-loss.



Either way, at the base follow Alyx.



==========

Chapter 6: Our Mutual Fiend

==========



Move through when told and you can stop to listen to some funny stuff with

the teacher and students in here. Move along to have the family reunion, so

sit back and watch and be awkward a bit. Follow them down a lift to have more

of the active cutscene. In the silo you will eventually be stuck with the

new guy. He opens a hatch, so go down.



Take the elevator to the lower level. Get out and find a pipe spewing steam.

Turn the valve to get through (steam, valve, get it?). At the door, look right

and bust the glass and throw the switch. The door will jam, but the Vort will

let you through. So keep going.



Make a quick stop of the supply area on the left and then proceed. Follow the

red lights to some guys that will try to lead you on, but that doesn't work

out so well. Go down the steps near the door that closes, turn around, crouch,

and crawl under the steps to find a path.



Crawl until you reach a room with three Hunters fighting some allies. Use the

energy ball in your rifle to kill two of them, or at least one, and then finish

off the other however (there are lots of gas tanks in here). The crates only

have medkits, so get to the upper catwalks and find a ladder leading up. Turn

the valve to clear the steam on the ladder.



When you move down the corridor, back up as the flare is thrown and let the

soldier come to you. Poke around the corner and let the other two charge after

you, but then retreat a bit and blast them with your SMG. Then get out your

GG to grab and toss the turret. Go straight down this hall and kill the two

soldiers near the water.



Get out your crossbow as you come into this room and start sniping the soldiers

at the other end. Then hug the left wall and knock over the turret on the

platform, but it isn't really looking at you. Use the GG to grab the two gas

tanks across the way and launch them into the other turret guarding the

other path. Go into the hall and kill the two soldiers up the slope.



When you get to the top you run into a Hunter. Use three SMG grenades if you

have them and then a few bullets to kill it. Now go up and into the little

area for some supplies. Follow the corridor and then look to the right beyond

some debris, two soldiers will try to ambush you, so be ready. Enter the next

room and go up the steps to hop over the fence. Collect the supplies and then

dive into the water.



Swim through and hop out while under fire on the other side (this is where

the guys came from that ambushed you). Emerge quickly and get to cover. Climb

up the ladder and then the next. You will be under fire, so quickly get rid

of the bad guys. Go around the walkway to the next ladder and go up. Don't

worry about nothing, just get to the top, kill a few bad guys, and head down

the tunnel. Crack some crates under a staircase and be ready for some soldiers

as you go up.



Wait for the manhacks to come down and kill them. Hide behind cover and toss

some grenades across the gap and into the room. Then go right and crawl under

some debris to get over there. Quickly crawl through the broken window and

pull the lever to close the silo door. You can man the gun here and shoot the

guys up top, but you don't have to. When some bodies appear across the way

on your level, don't shoot, those are your friends.



Collect the items here and around and then join them. Follow them up to the

door and keep going. Well, after avoiding near disaster everyone seems pretty

calm about all this.



Follow Alyx into the computer room where you learn quite a bit. Then follow

Dr. M when he shows up. You learn of a new toy and you get to test it. I'll

shut up and let him guide you through the test. Don't miss all the handgun

ammo in the corner. Follow Dr. M when you're ready.



In the garage you get briefed on the mods to your car. Make sure you have the

items in this room and then hop in your ride. Go out and through the fence,

then go straight until you find the railway. Follow it and go right when you to

to a structure with some men gathered. Get out and go to the meeting.



*NOTE: I think the only way to defend the buildings is to use the car and the

bomb slot at the back to quickly get to the Striders as they appear. But if you

just want to do this all on foot, you will probably fight most of the

Striders near the gate to the base. It works that way, but if you want to

drive around and get them quickly you can try. Make a save slot here if you

want to try for that achievement.*



Soon after a Strider will approach from the left side of the rail. It will

bring a Hunter with it, so focus on the Hunter first. When it is out, get a

bomb from the capsule and send it to the body of the Strider and shoot the

sticky bomb as you did in practice. If you let the fight go too long, the

Strider will make its way down the rail, so just use the bombs provided in

the building along the way. Stock up with supplies in this building.



Then go back to the saw mill where another Strider will come from the right.

Again, kill the Hunter and then take out the Strider.



*NOTE: Always bring a bomb with you, and drop it somewhere as you fight the

Hunters. After they are gone, you should have time to pick it back up to use

on the Strider. If you carry it with you the whole time and try to attack the

Strider's front, you'll lose that bomb.*



Then another will come from the far right side of the area, near the water

tower (if you look in the right direction you should hear the footsteps). It

will have two Hunters guarding it, so take them out and handle the big guy.



*NOTE: On one encounter I had used a bomb I had dropped in an area previously.

You can try laying out some bombs during the calms, especially in areas where

no pods are around.*



The next comes from the far left, and again with two Hunters.



The fifth one comes from the saw mill, which is probably not standing any more.

This one has three Hunters at its feet, and hopefully you have some energy

balls to help if you've visited a few of the buildings.



During that fight, another comes from the water tower area. Then the next comes

from the cranes (far left). I believe the one from the water tower didn't have

any Hunters, but maybe they were taken out. Either way, handle the one from

the water tower first, then take the one from the far left.



Then it's back to the water tower. This one comes in fast, so intercept it

along it's route, which should be near the double-house area around the middle

of the field. It will be ahead of its two Hunters, so take them on when they

arrive.



After that, it seems like all is over, but there will be Dropships bringing in

more. The first lands near the cranes, then the saw mill, and then the water

tower. This is the big one, they are coming from all sides. Go after them in

order. Go left and take on the Hunters escorting the crane Strider. You should

use the bombs around the center area to take this one out, then not far from

him should be the one from the saw mill. Handle both and during there will be

two more dropped in the same locations these two came from. But you need to

handle the one from the water tower.



By the time you even think about the one from the water tower, almost all of

the Striders will converge on the center area. Some will have Hunters, a few

won't. Just take out as many Hunters as you can, but you need to focus on the

big guys. Don't forget that you can stop by the buildings to pick up supplies,

but you probably won't have time for that. Just handle the last three Striders

and you're done. Mop up the surviving Hunters and that's it, base defended.



Return to the base, on foot if you wish, and go inside. You run into Alyx and

she brings you up to speed.



==========

Chapter 7: T-Minus One

==========



After the appreciation of Dr. M, Alyx takes you up to the control room for

the launch. Soon you get the honors of pushing the big red button, so do it.

Go outside when the doors open and have a little chat with Eli. Then go watch

the results of your efforts.



Enter the building and just sit back and listen the rest of the way. And when

you get to the last scene, don't forget to look around so you don't miss any

of the action. End game.







*****************************************************************************

* 5. Weapons ( GUNS555 ) *

*****************************************************************************



Here are all the weapons you use in the game. Don't forget, most guns have

an alt fire.





Pistol

------

Just your basic handgun. Has a lot of ammo in one clip, so that helps. A

solid fall-back weapon if you need it.



Magnum

------

This thing is perhaps one of the better guns you have. It's usually a one-

hit kill on the smaller enemies. It has a decent range when you need it, but

the limited ammo hurts.



Crossbow

--------

The sniper rifle of the game. You only get one bolt a clip, so each shot is

crucial. The time it takes the bolt to fly will sometimes cause a miss, so

just make sure your shot is right on.



ALT: Zoom



SMG

---

This gun will pour bullets into targets, but the accuracy is bad; you will

basically unload an entire clip on one enemy just to get a kill.



ALT: Grenade, a valuable tool that will explode on contact



Shotgun

-------

Your basic boomstick. Use it at close range for ultimate effect, and it does

have a decent range for a distance. Great against all enemy types.



ALT: Fire two shells



Pulse Rifle

-----------

Rather than a human machine gun, this is a Combine rifle with the same effect.

The only downside is that you chew through the ammo in a hurry.



ALT: Energy ball, the bane of Hunters



Grenade

-------

Simple enough. Toss, stand back, and then there's a loud bang. You can hold

five at a time, so don't be afraid to use one on big groups.



ALT: Drop it in front of you, rather than tossing it



Rocket Launcher

---------------

The most powerful gun you get. Shoot where you lay the laser beam and the

rocket will follow the dot.



Crowbar

-------

The classic melee weapon of Half-Life. Use it to smash wooden planks and

crates. If you have to use this for an actual weapon, you got problems that

are beyond my skill to fix.



Gravity Gun

-----------

The X-Factor of the game. Aside from the puzzle-solving aspect, using this

gun as a weapon will be critical for big fights. If you have big objects like

rocks and barrels and saw blades, pick them up and send them into the bad guys.

Gas tanks and flammable barrels should be used at perfect times, otherwise

you'll have them blow up in your face for various reasons.









*****************************************************************************

* 6. Enemies ( BAD6666 ) *

*****************************************************************************



Lots of different bad guys in this game.





Zombies

-------

A simple undead enemy, but in the Half-Life universe these guys have headcrabs

on their lids. The headcrab is the spot you want to aim for. Once the zombie

is down, there is a chance the headcrab will stay alive, so keep an eye on it

after it falls off.



There are three other types beside the regular, white t-shirt sort. There are

fast zombies, and they are the loud ones without skin. Don't be intimidated

by this type because they usually only need two shotgun shells to the head.



There is the headcrab-carrying type. This kind will be dark, hunched over, and

covered with poison headcrabs. It attacks by tossing the crabs toward you, and

it has a pretty long range. These guys take a lot to kill off.



The final type is the Zombine. These guys were first faced in Episode One and

Alyx gave them their name. Of course they are just a zombie Combine. They are

tough to bring down and they have a fast stride to catch up to you. Their

signature attack is to stop, pull out a live grenade, and then go suicide-

bomber on you. You can steal this grenade with the Gravity Gun and toss it,

or you can simply outrun the Zombine and let him self-destruct, or you can

knock the grenade out of their hand.



Antlions

--------

These are basically big bugs. The smallest, regular type is fast and can glide

through the air. You need to backpedal as you blast them with shotgun shells.



A new addition is the Acidlions, which are clear and look just like the normal

types. There are two things to know about these guys: they spit acid with

an extremely long range, and when they die they will blast acid nearby.



The big boss type is called a Guard. Guards are big and will try to crush you.

They only have one attack, the charge. So sprint away from them, get by a wall,

and then step out of the way to let them run into the wall. Use the time as

they are stunned to pump your strongest ammo into the bug's body.



You run into one guard during a chase sequence in the hive where you don't

have to fight it. Later you face the same one along with his friend outside.

You should use the many red barrels to help take out at least one.



Combine

-------

The Combine take the longest to show up in this game. The soldiers are your

basic bad guys with guns. They're smart and they like to use grenades against

you.



The first Combine enemy you face is the brand new Hunter, five of them. Despite

how scary they seem, they're not that tough. Use a Pulse Rifle energy ball to

get rid of them in one hit. The magnum and SMG grenades also do good. When a

Hunter launches it spikes into the ground, get away, and you can even grab them

with your GG and send them back.



Striders are the biggest of the bigs. You run into them during the final fight

of the game, but you sure do run into a lot. Thankfully the sticky bombs you

are provided will make the Striders very weak. Sprint to a bomb, pick it up,

sneak around the back of the thing, stick it with the bomb, and then shoot it

with the handgun. Easy, the Hunters escorting the Striders are what make that

fight so tough.



The helicopter is only fought once. The idea is similar to the Strider attack

plan, just with the chopper's own mines. Pick up a mine with the GG and send

it into the bird. Do this about five times and you can move on.



Other

-----

Not many other enemies in the game. You have your Barnacles that hang out

tongues from a ceiling to grab you. Put something in these tongues to distract

the things, or just shoot them. If you ever stop and start raising off the

ground, it's not magic, it's a Barnacle.



Perhaps the headcrabs count as a seperate type. They crawl on four legs and

they leap to attack you. You get three flavors: normal, fast, poison. Use the

shotgun when these things are about your feet, and use the pistol when you

are a distance away and out of their range.







*****************************************************************************

* 7. Copyright/Misc. *

*****************************************************************************



-------



Credits



If you got a really good idea, you might end up here. If you are TRYING to

get here, you probably won't.



-------





-----



FAQ's



This little section will address questions I keep getting, if any.



-----





-----------



Please contact me if you need any help, if you want to praise me, if you want

to talk, or if you want to ask a question. And if you must send a flame, please

be nice so that I'll consider it. Also, if you have a cool trick or comment

that you want me to add to this guide, good luck, I don't accept just anything.

You will have to present it well and I will have to like it a lot!



Please have 'Half-Life 2' in the title.





My email:



lunatic_252000@yahoo.com





PS - If I don't respond, don't take it personally, but there is most likely a

good reason (lazy, heard it a million times, it's stupid, etc).





-----------





-----------



I have other guides floating around too. They are:



Resident Evil 4

Dead Rising

Gears of War

Lost Planet

Crackdown

GRAW 2

Rainbow Six Vegas

TES IV: Oblivion (work-in-progress, still)

Shivering Isles

Knights of the Nine

The Darkness

BioShock

Halo 3



--------------





---------------



I've also been published in GamePro magazine, June 2007. Pretty cool if you ask

me, and all because I write these little guides.



Also, I am in the October issue as well, which should be out at the time of

this guide's release. At least I ain't a one hit wonder.



Look to Gamerhelp.com for a slew of other articles written by me in the

featured article section.



----------------





----------------



Here is my list of sites:



GameFAQs (main host site)

GameSpot

GamerHelp

IGN

OCModShop.com

MyGamingHelp

gametower.org

SuperCheats

CheatCodeCentral (cheatcc.com)

GamersTemple (http://www.gamerstemple.com/)

gamerevolution.com

cheatingdome.com

unlimitedgamer.net

and even a few foreign ones too!





All other sites must ask permission if they want this. All I ask is that the

guide be ad-free and in this text format.



-------------------





--------------



Here is my website: (just as it's written here)



www.thechaosuniverse.com



You'll find all my other guides here too. I know I don't update it enough, but

I would if more people show up... And sorry for how it looks, something weird

that I can't fix as of now.



-------------





---------

COPYRIGHT

---------



This guide may not be reproduced under any circumstances except for personal,

private use. It may not be placed on any web site or otherwise distributed

publicly without advance written permission. Use of this guide on any other web

site or as a part of any public display is strictly prohibited, and a violation

of copyright.



All trademarks and copyrights contained in this document are owned by their

respective trademark and copyright holders.





Copyright 2007 Brad Russell
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