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MMMM MMMM MMMM MMMM AAAA AAAA SSSSSSSSSSS SSSSSSSSSSS
MMMM MMMMMMMM MMMM AAAAAAAAAAAAAA SSSS SSSS
MMMM MMMMMM MMMM AAAAAAAAAAAAAAAA SSSSSSSSSSSS SSSSSSSSSSSS
MMMM MMMM MMMMAAAA AAAASSSSSSSSSSS SSSSSSSSSSS
EEEEE FFFFF FFFFF EEEEE CCCCC TTTTTT
EE FF FF EE CC TT
EEEEEE FFFFFF FFFFFF EEEEEE CC TT
EE FF FF EE CC TT
EEEEE FF FF EEEEE CCCCC TT
***********
*Mass Effect*
***********
***********
Mass Effect FAQ/Walkthrough
For Xbox 360
Version 2.5 (3/14/08)
Written by Brad Russell "TheGum"
Email: lunatic_252000@yahoo.com
Website: www.thechaosuniverse.com
***********
Version 1.0 - completed main quest, did all clusters; renegade path and
alternatives to come; only female and paragon path covered so far
(12/20/07)
Version 2.0 - did rewrite, added some, did paragon and renegade, did male and
female, and just did a super job
(1/15/08)
Version 2.5 - added Bring Down the Sky DLC.
(3/14/08)
*****************
Table Of Contents
*****************
Use Ctrl + F and type in the code to easy find.
Section: Code:
1. A Brief Foreword
2. Controls CON2222
3. Starter Tips TIPS333
4. Walkthrough FAQ4444
Eden Prime EDEN111
Citadel CIT2222
Artemis Tau TAU3333
Feros FER4444
Noveria NOV5555
Virmire VIRM666
Ilos ILOS777
Citadel CIT8888
5. Side Quests SIQU555
Citadel C1I1T1
Feros F2E2R2
Noveria N3O3V3
UNC/Cluster U4N4C4
Collection Quests C5O5L5
Squad Member Quests S6Q6U6
6. Clusters CLUS666
Argos Rho X101
Armstrong Nebula X102
Artemis Tau X103
Attican Beta X104
Exodus Cluster X105
Gemini Sigma X106
Hades Gamma X107
Hawking Beta X108
Horse Head Nebula X109
Kepler Verge X110
Local Cluster X111
Maroon Sea X112
Sentry Omega X113
Serpent Nebula X114
Styx Theta X115
Voyager Cluster X116
7. Bring Down the Sky BDTS777
8. Author Info / Copyright
*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************
Mass Effect is a game that flirts with greatness. Perhaps the only flaw in
the game is the Mako driving sequences. There are small gripes such as some
menu behaviors and simple mechanics, but the Mako is probably the only flaw
in this game worth mentioning. To be honest, I don't know how something like
that made it into such a great game. What, did they want to add something that
would slow the game to a grinding halt so players would spend more time
gaming? Perhaps.
Other than the exploration element of driving the Mako, the rest of the game
is superb. Nothing I've played matches this level of customization and story-
telling; I haven't played KOTOR or Jade Empire, so this has all been new to
me (I have both games sitting on my shelf and haven't touched them beyond
making sure they work, but I'll eventually play them at least once, maybe).
Simple as that, great story, great custom-gaming, shaky fighting at times,
terrible driving mechanics, and great graphics minus the rendering delay at
times. The story itself starts fast, slows, speeds up a bit, slows to near-
death if you choose to go 'plorin', and then the game ends with perfect pacing.
So the only flaw with the story is anything side quest-related. The mysteries
and choices in the story will force gamers to play at least one extra time
as the opposite gender and with a different personality, so there is a lot of
game for your buck.
All this leads me to believe the next games will be perfect. Or at least I can
dream.
TheGum.
*****************************************************************************
* 2. Controls ( CON2222 ) *
*****************************************************************************
A - use / run or storm in combat / jump jets in Mako
X - draw weapon / return to Normandy from map when exploring worlds
B - holster weapon / exit Mako
Y - first aid / repair Mako
RB - use power / hold for power wheel / cannon fire in Mako
LB - switch to last gun / hold for weapon wheel
RT - fire / turret in Mako
LT - aim / turret view
RS - look
LS - move
DPAD - team orders: UP=move, DOWN=take cover, LEFT=rally, RIGHT=target
START - mission computer
BACK - grenade (don't forget it)
*****************************************************************************
* 3. Starter Tips ( TIPS333 ) *
*****************************************************************************
*Upgrades equal success - Never forget to keep track of the various upgrades
you have on your equipment. Always swap for better ones as you progress. And
you go to the equipment and press X to upgrade stuff, just in case you didn't
know.
*Don't forget your grenades - Aside from upgrading these too, you need to use
them. They float through air in the direction you send them, but you can press
BACK again to detonate them mid-air. They stick to surfaces if you let them
go.
*Use the map - It's your bible of this game, always use it to find where to
go and things to do.
*Spend talents point wisely - Know what you're doing when giving out talent
points. For instance, you gun-users don't need to have more than one gun, so
don't spread out points on guns; save that for later. You need to have someone
that is getting decryption and electronics, that is your goal. Other than that,
just be sure to have a good mix of powers and abilities, and be sure you're
getting everyone's health and armor up.
*Bring a good mix of squad-mates - You ALWAYS need a tech expert to hack stuff.
You should also bring a biotics expert. Just make sure that you have all three
bases of combat, biotics, and tech when you head out.
*Crouch, cover, and powers - You need to practice all three while fighting.
Crouching makes you a smaller target, cover is just duh, and you must use the
powers in your squad. If you hadn't already, change the options menu option
for squad powers to "active", or you will have to use all the powers in your
other team-mates manually.
*Make your own omni-gel - just enter your items screens, for either items or
upgrades, and then press the correct button to turn that thing into omni-gel.
Good if you are close to 150 items total, or if you just want to skip hacking
locked boxes.
*****************************************************************************
* 4. Walkthrough ( FAQ4444 ) *
*****************************************************************************
Mass Effect Walkthrough
This walkthrough is done on the default settings, with just squad powers set
to active rather than defense. Don't forget you can change any settings in the
option menu.
============
Starting Out
============
Select new ID tag, an ID you've already created, or be really unoriginal and
choose the vanilla character already provided. What follows is if you make your
own.
*NOTE: Choosing a previous character gives you all the items, talents, and
whatever from that character.*
Pick a name, any name.
Pre-Service History
Spacer - both parents are military, and you have a military background.
Colonist - from Mindoir in the Attican Traverse. Family was slaughtered by
slavers and Alliance military saved you.
Earthborn - orphan of earth. Joined military to escape.
Psychological Profile
Sole Survivor - only one to survive an attack.
War Hero - victory over impossible odds.
Ruthless - you do whatcha' gotta do to get the job done.
Military Specialization
Soldier - more health, all guns, start with medium armor, can gain heavy armor;
no biotics, no techs.
Engineer - need a good omni-tool to work technical stuff, can disrupt shields
and weapons, and heal squad; stuck with light armor and pistols.
Adept - need a biotic amp, use "mind powers" to attack; light armor and pistols
too.
Infiltrator - Engineer meets Soldier; more aggressive tech powers and some
combat specs (such as medium armor, pistols, and sniper rifles).
Sentinel - Engineer meets Adept; defense of both specs ONLY; no weapons and
only light armor; expect to be the "healer" of your team and the "disruptor"
of the enemy, but with little to no offensive abilities.
Vanguard - Biotics meets Soldier; biotics along with close-range combat
(pistols, shotguns, medium armor).
*NOTE: For your first game, and maybe the rest, you may want to be a soldier.
It just seems like guns are more important, or just easier to use. Biotics are
funner than techs, but techs can be used to good effect if used properly.
Biotics are just more reckless.*
Here is a chart with all the above info in an easier to see form. Note that
everyone has light armor and everyone but sentinels have pistols.
-------------------------------------------------------------------------
| | | | | | | | |
| Spec | Medium | Heavy | Shotgun | Rifle | Sniper | Biotic | Tech |
-------------------------------------------------------------------------
| | | | | | | | |
| Soldier | Yes | Yes | Yes | Yes | Yes | No | No |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Engineer | No | No | No | No | No | No | Yes |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Adept | No | No | No | No | No | Yes | No |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Vanguard | Yes | No | Yes | No | No | Yes | No |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Infiltrator | Yes | No | No | No | Yes | No | Yes |
| | | | | | | | |
-------------------------------------------------------------------------
| | | | | | | | |
| Sentinel | No | No | No | No | No | Yes | Yes |
| | | | | | | | |
-------------------------------------------------------------------------
*NOTE: Again, these are SPECIALIZATIONS, which mean you can have all of the
guns open to any character, but they can't use those guns well if they don't
have the spec for it. Armor, biotics, and tech cannot be used by just anyone.*
Select Bonus Talent
You only get one of these after you play the game once or more. They seem to
add one to the list after each playthrough, though, they are supposedly tied
to the achievements you unlock from using skills. Doesn't matter, you have
the bonus talents that you have.
Facial Appearance
Just make yourself as pretty or as ugly as you wish. FYI, you'll never know
how good you look until you see your character in the game, so just hope you
don't screw up.
Personality Choice
This isn't a decision to make pre-game or at any point, rather, this is just an
active decision that you'll have to keep making with each conversation you
enter.
There are two personality traits to follow: Paragon or Renegade. A paragon is
someone who plays nice and helps others, while a renegade does whatever to
piss people off. Being the nice guy or gal will usually mean selecting all the
chat options that appear on the upper part of the chat options, while the mean
ones are on the bottom. Keep in mind that all the topics under the
"investigate" title will not affect your personality either way, those are
usually just info dumps, but one or two may be important.
By maxing out either trait you will progress down either the charm talent or
the intimidate talent. Both will unlock new dialogue options - blue is charm,
red is intimidate (up, bottom). These otherwise hidden options will not only
lead to new dialogue, you usually get better rewards, like more money when you
do someone a favor.
So basically, you need to pick whether you wish to be mean or nice.
*NOTE: In dialogue, most of the time, both basic options (the ones not in
color) will usually lead to the same end. For example, refusing to allow a
new member onto the team will still get them on the team, because you can't
avoid it. But, be careful when going to side quests and non-critical players,
refusing a side quest, by picking the renegade options, will usually result in
missing that quest. So just be mindful of your selections, especially if you
do wish to be ruthless in your dealings with others.*
*NOTE: Also, you have to be careful about those romantic ties when you play
evil, if you care.*
*NOTE: If you do want to be a renegade, it will take longer to get that meter
full, but your evilness will fill up. Renegades can miss entire quests, or they
will complete some and get paragon points for it. It's no big deal if you are
conscious of your choices; in other words, don't cut off conversations at the
first chance, that isn't wise. Also, renegades will most likely have a quarter
of their paragon meter full by the time they have almost half the renegade
points, but critical choices in the later stages of the game will get you more
than enough evil points.*
=====================
Mission 1: Eden Prime ( EDEN111 )
=====================
Normandy: Command Deck
----------------------
*NOTE: If you want an early tip, choose the top options when given three
choices in the conversation responses. This will get you mucho Paragon points
by the time you land. The opposite will be true for Renegade and the bottom
options. Remember what kind of background you made for yourself and try to
reflect that too. I'm pretty sure there is a link there. Keep reading if you
have no clue what a Paragon and Renegade mean in this game.*
*NOTE: Just in case you are playing again, and why you are reading this is
curious, don't forget to use the X button in conversations, just don't press
it too much or you might select an option by accident. You usually don't need
to go into the investigations if you've heard them before. If this is your
first time you should not do this since you may skip a crucial topic in mid-
chat.*
During the conversation with Joker, choose the medium "you're overreacting"
just for the sake of it. Then "I heard".
+++++
Now you have control. X brings up your gun, but no need to do that now; B would
put the gun away. Just press start to bring up the mission computer screen. You
can read some items in the codex, of which there are primary and secondary
topics (primary will read to you, which is great). The journal tells you what
you need to do. The squad team lets you see your talents and level them up as
you progress.
This squad screen is important for many reasons. You can see the talents list
on the right, but on the left is something more important. You can see a blue
line with the word "Paragon" at the top, and then an orange line with the
word "Renegade" on the bottom. If you connect that with the Charm and the
Intimidate talents in the talent list, you will realize the way you respond in
conversations will either pull you to the light (paragon) or dark (renegade)
side. As you go through the conversations you can tell which responses are
nice and which ones are mean; top is nice, middle is neutral, and bottom is
mean.
But for now, just spend the three points you have as you wish. If you look
next to the listed talents you will see light blue squares and then the
remaining squares are darkened. You for now can only get two of anything but
the personality talents (charm and intimidate) which let you get three. You
should spend two on the soldier talent since you can't go wrong with health,
and then whatever else, probably the pistol.
Still in the mission computer, you can look at your equipment and then save
your game. You can also choose whatever options you like at any time, and you
even have a map. But that's pretty much it, so when you're done you can exit
this screen.
+++++
Back in control, go forward and talk with Pressly. Go ahead and ask him what
he was arguing about. Then what he means. Then choose investigate and then
the Turian Spectre. Then the rest is just you choosing how to continue the
conversation, or you can exit by saying goodbye. By choosing investigate you
can look into further information from Pressly. Into the stealth system block
you get another choice. Remember, how you choose to respond in chats will take
you down either the nice or mean road.
*NOTE: Press X during conversations to skip dialogue, mainly if you accidently
choose something you've already heard.*
After that, go forward and speak with both Jenkins and Chakwas; which is one
conversation between the two of them. Again, more choices and more finding out
what may be going on.
When done, go into the control room and speak with Nihlus, or talk. Remember
that the topics away from the rest (like three on one side and one on the
other) usually means that chat path is worth taking. Just keep talking and
after some more scenes you will be in action.
Eden Prime: Surface
-------------------
*NOTE: Another early jump, spend your three talent point on your character on
the charm/intimidate talent, depending on what path you've chosen. It's best
now since the fighting is easy.*
When on the planet, turn around and approach the gas bags. At the swamp, go
around to the right side through the muck to find an upgrade kit with some
goodies. Don't forget that now you have two squadmates, so you can give them
some talent points.
Now walk up to the north path to learn how to use your weapons. The LB pulls
up your weapon select screen. The controls for firing are standard shooting,
RT fires and LT zooms. Fire in bursts if you are using the rifle, and feel
free to actually get closer.
Then move up for a scene in which you will lose a guy. Shoot the drones when
you get control and then go investigate your downed friend. Choose an option
and then move up the hill. Kill more bots and at the top will be another
upgrade kit on the ground.
*NOTE: You should level up too, so this time you should go with more health
or rifle, or armor, or whatever you like. I say choose one weapon and stick
with it. For rifles, you want better accuracy ASAP. Try to get Alenko up on
his decrypting and then electronics talents, may come in handy.*
Up into the tree area and send you dude ahead of you with the order. Kill the
bots down the way, but go left of the trees to find a medical kit on the
ground. Then move forward for a cutscene, then go meet up with Ashley. Help
her out and then talk.
Grab the updgrad kit and the crate item nearby. Now is a good time to go
into the computer and change things as you see. Should have talent points to
assign too.
*NOTE: As you collect ammo upgrades and other things, you just go to the
equipment screen and press X on the weapon to add the upgrades.*
When you move down the path you learn about cover. If you've played Gears of
War you know how this works, but you have to be in combat mode (gun drawn)
to use it. Click the LS to crouch. Move forward to the dig site. Start fighting
with the Geth, using the storm move by holding down A if you want. Storm to
cover, shoot the guy on the right around the center area, then finish off the
survivors. Go into the dig site when the fight is over for a scene, then grab
the crate items as you go up the path at the back.
*NOTE: Trust me, master the squad controls (essentially just the UP and DOWN
buttons) and know how to use cover and crouching like in Gears of War, this
game may feel like a good ol' fashion shoot'em up. If you're a soldier.*
After the cutscene of the zombie things, just start firing at the first one.
Stand back if it is standing after you get its help down, it will emit an
electric burst. Then finish off the other two Husks. There is an upgrade kit
behind where the spires held up the Husks.
*NOTE: Don't forget that you have both grenades (BACK button) and you can use
powers (LB). To use grenades, toss one, notice the blinking BACK button near
your stats menu, and then press BACK again to detonate.*
Go to the door for a decryption. You only have one shot at this or you will
have to reload, so save now just in case. When you enter the minigame you will
need to match the button highlighted for the time it's lit up. Do the three
buttons and you get to meet the doctors, who seem pretty out of it. You can
investigate further to learn more. Grab the items in the other room and don't
forget to give weapons to your teammates, and remember to keep an eye on
their health.
*NOTE: The upcoming battle is a good time to test the Overkill power (LB)
if you got it; to kill the three Husks quicker.*
Then go down the path for a scene, followed by a ship, and then a fight in
the next area. Take the high ground to watch out for the Husks who are the real
dangers in this fight. Heal your team after and then go to the locked door on
the right. Save before decryption and then take your shot. Speak with the
dudes that come out. At the end you can grab a pistol from Cole, either take
it nice or meanly. Inside the room is a locker, but you probably don't have the
talent to get it.
*NOTE: If you did spend three talent points on charm/intimidate, you will get
a chance to reap the benefits (it's just a random small item).*
*NOTE: During decryptions, don't let the repeating of the same button get you.
If you press a button and it's still lit the press it again.*
After that, go up the path and to the right to investigate Nihlus on the
platform. Talk with the lazy bastard and then move forward to fight two more
Geth around the corner. After they are gone you may get shot at from an unknown
source. Look on your minimap to see red dots nearby. They are below you and
if you get to the top corner of the ramp you can barely shoot them down below.
Get down there and get on the train. Equip one guy on your team with a sniper
rifle and hopefully that is enough.
*NOTE: For Powell, you can continue any charm/intimidate chatter you started
with Cole, and it results in more Paragon/Intimidate points and another free
do-hicky. I won't mention all of these, so it's extremely important you start
investing talents points into one of those talents.*
Start shooting at the enemies down the way and you will notice one big guy
charging toward you. Take cover, then kill him quickly and deal with the other
enemies far down the way. I suggest letting one of your allies use a sniper
rifle, or you could but it's hard to aim; you could always storm forward and
blast away if you like. Either way, kill them and get all the way down to
the train controls and use them to move on.
Eden Prime: Spaceport
---------------------
Step off the train and disarm the first charge. Then go up the ramp and start
fighting with the many enemies around the walkways. Use the rifle for the
far away targets, and then switch to something like the Stinger you grabbed
from those "farmers" for closer combat. Once all are gone, go around and disarm
the charge in the corner. Then take the left walkway for the other two. All
four charges are in this area, so the five minutes was just a timer to kill the
bad guys. So long as you have a minute left you should have time for the
charges.
Go into the next area and kill the two husks and the two troopers. There is a
locker to the left. Then across both bridges will be items, but don't forget
to save if you just don't feel right about the decryption. Don't forget to
add weapons and upgrade talents. When ready, go grab a crate by the beacon and
then investigate the beacon.
==================
Mission 2: Citadel ( CIT2222 )
==================
*NOTE: If you need help getting through this mission inside my guide, just
enter command Ctrl + F and then type whatever keywords reflect your status,
or just the name of the map you're too. This mission is quite big and it
would be easy to get lost.*
Normandy: Quarters
------------------
After the talk, go forward and grab more medi-gel. Then go talk with Ashley.
Then the doc, and then you can leave this area. Take the elevator down to the
deck 3.
*NOTE: FYI, usually conversation topics separate from the rest, like on the
other side, usually mean something is up with that topic. So see what's up.*
Normandy: Engineering
---------------------
Go inspect the vehicle for some XP. Then go meet the requisistion officer. You
can't buy much, but you can get the grenade and medigel upgrades. No need to
sell anything, as you probably don't have enough to sell to add up to a
purchase, so just the two things and then you're done. Take the doors on the
sides to talk with Adams. Look at the computer for XP. When done, go back up
and then get to deck 1.
Normandy: Command Deck
----------------------
There are two computers, one at the front and one by the map which will give
you XP. Then go meet Joker.
Citadel: Presidium
------------------
*NOTE: Again, get that charm/intimidate talent up, and I hope you realize to
choose one or the other, but not both. You can try both, but not for your
first playthrough.*
Big place indeed. After you're in control, go decrypt the computer nearby (I'll
stop reminding you to save before decryption). Then go out the door and take
a right to meet some aliens (not the body-bursting kind, just the rude kind).
Talk with Din and the other two if you want, and the Elcor are a riot! And you
can't talk with the little bug in the corner, sadly.
*NOTE: Remember, anything you do, from chatting to decrypting computers, will
possibly gain you some XP.*
Go out and when you get to a lively area, talk with the AI Avina if you want
to learn about stuff - it's fun learning. Then you can learn more from the
receptionist. You can go up the ramp nearby and enter more rooms, or you can
just proceed to the marker on your map.
If you go into the rooms you one will have two computers full of XP. In the bar
you can meet a Fredricks and a bartender. In the adjacent room is a Pallin
who you can have a good long talking to. Then go back out to the Avina.
You can go left or right or anywhere else. Let's go across the bridge and visit
the shopkeeper. In the standard items he has a license, so grab it. You can
also get a few ammo upgrades if you want. There is an Avina and a banker to
talk to on this side of the water. You can also go to the Consort's building
and talk with the girl in front. Then you're suddenly bumped up from four
months to right now.
Go meet Sha-ira upstairs. Not much you can do for her, so then go to the Avina
near the Citadel. You can use the rapid transit points to get to places here
quicker. Talk with Avina to learn about the strange behaviors of the Keepers,
who I do not trust in the slightest. Then get on the elevator and head up the
Citadel.
Citadel: Tower
--------------
Go talk with the two in front of you. Then go see Anderson. After the highly
useless meeting, have a grand talk with Anderson concerning many topics. When
you go down the steps you can talk with a guy next to the Keeper named Chorban
who will give you a device to scan the Keepers in the area.
There are four Keepers in this area: the one in front of you, the one to the
side by the water, one on the walkway on the other side of this area, and then
one on the right side of where the council meeting took place. Then go back
to the Presidium.
Citadel: Presidium
------------------
*NOTE: Other than the keeper scanning, you should consider saving all the
Citadel side quests until after you become a Spectre and max out your
personality trait of choice. One such quest is the Hanar preacher's.*
Scan the Keeper in front of you, then turn left and get the one by the wall.
Then go meet a Preaching Hanar after you talk to the officer he/it is arguing
with. You will eventually agree to buy the license for the guy, unless you have
the charm or intimidate options, which you probably don't. If you do then you
can resolve the situation now.
Cross over the bridge and go visit Barla Von. After, don't forget to scan the
Keeper in the corner by the Emporium. There is also one inside the little
shop, just take the steps at the back. Then go scan the Keeper by the Consort's
place. Cross back over the bridge to the embassies area. Go up the steps to
the area on the left side. Scan a Keeper in the computer room and then another
down the path behind the bar. Now you can go to the other side near where you
started, but the room with the ambassadors will be missing the Keeper.
Nothing to do but head down to Wards.
*NOTE: By now I'm sure you've noticed, but just in case I'll tell you that if
you go to the squad screen in the pause menu you can check your status in the
Paragon/Renegade bars. You will see that a small chunk of each will begin to
grow larger as you do more conversations. Each choice in a conversation adds
you either bar, well, most choices, well, some actually; it all depends.*
Citadel: Flux and Wards Access
------------------------------
Go down the path and on the left will be a room with two people (yes, if it
can talk it is considered people). You can listen, but nothing else to do
in this room. The next room down the path has a Keeper. Take the elevator at
the end of this short hallway to reach the Upper Wards.
Citadel: Lower Wards / Chora's Den
----------------------------------
When you step off the elevator, go right, down the alleyway, through a door,
take another door on the right, and you will be close to Chora's Den. But you
will fight two thugs in the walkway outside first. Not a hard fight at all.
In the club will be lots to do, but just swing around the left side to run
into two Krogan exchanging words. After that you can follow up by speaking with
the bouncer by the door, but he has little to say.
Just locate Harkin at a table, talk about Anderson and then Garrus, and then
leave.
You can visit the Lower Market on your way to the Upper Market; the two are
connected by stairs, so either/or.
Citadel: Upper Wards
--------------------
Lots to do in this area, so just go into the alleyway nearby for a Keeper.
Don't get twisted, but there are like three different entrances to new areas.
Like if you go down this alley and take a right you will be in the Lower
Wards. So keep checking your map in the pause menu often, or use the signs
posted all over, to help get around. Let's stay in the upper area for now.
You will find a Conrad Verner by the stairs from the Upper Market to the
Lower Market. Give him an autograph if you wish, but the side quest log in
your journal (the assignments) will suggest there is more to come.
Expat in the Upper Market should have another license along with all his
expensive stuff, so sell something and grab the tag. In the corner of the
market is a Keeper too.
There is also an Emily Wong in the transportation area. Yet another side
quest, so toss it on the growing pile.
Near the rail in the middle is a sonic view, so go take it to enter a very
strange conversation chain. I believe this is where the so called "romance"
lines begins. Basically, play a good guy and you will start getting all these
strange alien emotions called love starting to appear. Nothing big, but there
is something there. Not sure what a neutral or evil approach gets here.
*NOTE: Going to the med clinic after meeting Harkin will trigger the fight and
will get you Garrus. After that, if you approve or deny the help of Wrex,
either way you will get another mission to seek him out in the academy. So
you could get Garrus or Wrex first, but you'll get both no matter how you do
it.*
Anyway, go toward the Med Clinic, but go around the walkway to get a Keeper in
the corner. Enter the clinic and talk with Dr. Chloe Michel. You can get some
suit upgrades and converse. Nothing much.
Now go back into the big area and take the stairs down to the C-Sec Academy.
But you're not in the academy just yet. Get the Keeper at the bottom of the
stairs and then talk with Lang. Go down the long hallway and take the elevator
to the academy.
Citadel: C-Sec Academy
----------------------
Go left and meet Wrex, the Lovable Rascal. Get talking with him and be sure to
inquire all the leads to learn as much as you can. Then you get Wrex on your
team! You only get two squad-mates, so pick whoever. Make sure you're as
balanced as you can be. So if you're a soldier you may want Alenko and Wrex to
have strength in all three combat types, or just go all out and be combat, up
to you really.
Don't forget to assign Wrexy some talent points.
Once you're ready, go into the Requisistion Office for a Keeper. The officer
should have another license, so grab it.
Take the other hallway to run into a Jahleed in a sitting area on the side.
You will learn of the developing story that is Chorban, the same guy who
wanted the Keepers scanned - the plot thickens!
Make your way from the offices to Traffic Control. A Keeper to the right.
Check the computers and the weapons rack, but that's about it.
Now return to the central area and take the elevator up to the Docking Area.
Citadel: Docking Area
---------------------
You can see the Normandy, but you can't get on. All that you're here for is
the lone Keeper at the top of the path.
Now go through the academy, through Upper Wards, and get to the Med Clinic.
Use a terminal to zip near it.
Citadel: Upper Wards
--------------------
*NOTE: Again, if you've already done this, just head to the Den.*
Get to the Med Clinic and go inside. After the scene, get out your gun and
start blasting. Send your team into the area if some enemies are in cover, but
don't be afraid to just run up and start blasting; and use the fire
extinguisher on the ground too.
*NOTE: If you bring Wrex, he will have an affect on the story; just know that
he INTENDS to kill Fist on sight, so remember that.*
After the fight, go talk with Garrus. Hooray, another ally! Put Wrex and
Garrus in the squad, then assign him talent points, then talk with Michel if
you want, and then get moving.
Now, you have only not been to Flux. So you can go there now if you wish.
Citadel: Flux and Wards Access (two areas in one map)
------------------------------
In the Flux section of the map, go to the bar and talk with the Rita and
Doran. Rita gives you a side quest if you so inquire. Doran just have info.
Go up to the Quasar machine by a Keeper to get a side quest, then scan the
Keeper. You can play some if you want, but it's not as thrilling as continuing
the story.
Now make your way back to the Lower Wards.
Citadel: Lower Wards
--------------------
*NOTE: You can set the team AI power use to active, unless you wish to have
complete control in battle. Otherwise your team won't use any of their
offensive powers themselves.*
In the Lower Markets is Morlan with a license, so pick it up.
As you pass through you will run into Chorban in the market.
Near Chora's Den will be an ambush by assassin's, so use your best gun to take
them out. Then into the den.
You should be ambushed, so just clear the place out. I suppose if you came
here earlier the joint would be buzzing, but that is not the case if you saved
the den for last. Just kill all the enemies in the main area and in the
hallway on the other side.
When you open a door and run into some warehouse workers, if you have a
charm/intimidate option, use that, or kill them, however. There is a weapon
locker on the wall, but you should save now either way before going through
the next door.
In the office will be an ambush. It's Fist and two turrets. Send your team
into some cover (if they fall they will revive after the fight, so no
worries). Just use your Overkill (LB, last time I remind you) and blow the
turrets. Then finish off the boss.
After the fight and after the cutscene, make a quick grab of the lock box on
the wall and the one on the ground. Then make your way back to the alleyway
in the Upper Wards area.
In the den you will run into a few more goons, nothing tough. When you get
to the alley there is a scene. Then you get a big fight with the boss assassin
and the two white things. Kill the small guys, but soon the assassin will
blast a charge that will overheat your gun. You can try to use grenades, or
maybe switch a gun, but your allies may just finish the fight for you. The
best you can do is start off the fight with some overkill bullets into the
assassin, then just survive or toss grenades and detonate in mid-air.
After that's over, it's off to a serious discussion.
Citadel: Presidium
------------------
*NOTE: If you happen to gain a level from here on toward the end of this
mission, it would be best to save the talent points. That is if you haven't
gotten the maxed out charm or intimidate. If so, then save any talent points.*
After the epic chat, and your fellowship grows plus one, add her (Tali'Zorah
nar Rayya) and Garrus, or Alenko, to the squad and set out.
Go into the ambassador suite to find the final Keeper back in place. Then go
out into the open to run into a Samesh Batia. Toss it on the side quest pile.
Now, you have spare time, lots and lots of side quests, and the whole areas
are clear of enemies and major story points. I say now is a good time to
tackle any and all of the side quests. You have about six side quests that
need resolving at the moment. Ignore the two about other planets and "The Fan."
You should hop on a transit and return to Chora's Den since it will be open.
Citadel: Lower/Upper Wards
--------------------------
Speak with Jenna, but that only leads you back to Rita. While you're in the den
you should also meet with Septimus for the Consort. Coming out you will meet
a Chellick who is part of Rita/Jenna's quest.
Then go to the Lower Market and talk to Chorban, assuming you have all the
Keepers scanned. Choose to help or not and you are sent to Jahleed anyway.
Then talk to Emily Wong in the Upper Ward big open area and hand over the OSD
you picked up at Fist's place.
Go up into Flux to run into Schell and accept his quest. Enter Flux and talk
with Rita if you like, but no point. You can go up to the Quasar area and meet
with Doran if you like. This will resolve the Schells quest if you want to
hand the tool over to Doran right now. But you should probably just play the
game, which is just like blackjack except you just need to get close to
20, five times and then give the data to Schells; no karma points either way.
Hold off on finishing the Rita and Jahleed quests for the moment. Instead, go
to the Wards Access, that hallway from the Presidium.
Citadel: Wards Access
---------------------
Go into the room with people and look at the device on the wall. Now it's off
to the Presidium.
Citadel: Presidium
------------------
You got four side quests to tackle here.
Now go to the embassies and see the Elcor first. Resolve his fuss about the
Consort. Then go across the way and into the bar to meet with Bosker about
the dead wife. Convince him otherwise with your maxed out karma option and then
go tell Samesh the good news.
Be sure you go to see Sha'ira after you meet the Elcor, so you can get a
trinket for a thing on a planet called Eletania. Also, be sure to be displeased
with her "words" so you can get a proper reward.
Last thing is to go toward the Emporium and enter Barla Von's bank. Inspect the
device behind him and then go to the back of the Emporium. Speak with the
device on the right side. Talk with the Signal Source and investigate his
motives. Don't even start hacking after the chat, just pull out your gun and
shoot the power box next to the computer. You could play the mini-game, but
no need.
Okay, now that all the side quests are done except two, the Jahleed and Rita
ones, go to the tower.
Citadel: Tower
--------------
Go talk with Captain Anderson and try this yet again.
Ah ha, this time some stuff actually gets done and you are now a Spectre!
The first thing you need to do is assign the extra talent points. If you have
saved 2 or 3 points, then you should have about 6. Give as many as you can to
either charm or intimidate, whichever you have chosen, and then give the rest
to the Spectre Training at the bottom.
Now you are to go to the Docking Bay, but we have other things to do. For one,
you can finally speak to Rear Admiral Kahoku who's in this area. He's the dude
on the side who is looking at a computer screen and hasn't said much to you
yet. Talk with him to gain another side quest, one in space. Toss it on the
pile.
Go down the steps to run into a Garoth. Yet another free handout for some
dude. Toss it on the pile and head out to the Presidium through the elevator.
Should get a message about some missing guys in space, which turns out to be
another quest, and you haven't even stepped onto your ship yet!
Citadel: Presidium
------------------
Go across the bridge and talk with Barla Von for a chat. Then go in front of
the Emporium to find a Helena Blake. Accept her shady proposal if you wish,
but it's not a clean quest; just accept it either way - 2 renegade points
won't kill you.
You can go to the embassy area and talk to Pallin at the C-Sec HQ for just a
small chat, but that's it. Now off to the C-Sec Academy.
Citadel: C-Sec Academy
----------------------
First you need to resolve the Jahleed quest. Do so and use the karma option
when it pops up. Then go over to Chellick's office nearby. Use the option yet
again.
Before you leave the academy, go visit the requisition officer to access the
Spectre stock. You probably can't afford anything too big, no Spectre
discount, but you can probably buy some armor.
Then transit over to the med clinic in the Upper Wards.
Citadel: Upper/Lower Wards
--------------------------
Enter the clinic and find out about Chloe's past. Yes, you could have gotten
this sooner, but now is a good time since you're going to the markets.
Now go to the Lower Market. Speak with Morlan first if you wish. Yet again, use
your powers of speech to chase off the blackmailer when he shows up.
After that, go see Jax, and just hand over the credits by choosing "sure."
That's it. Now go back to Chloe to get a discount; you also will have a topic
to discuss with Anderson when you see him.
Also, outside the clinic is a "view of the nebula" marker by the rail, so do
it. It's probably been there the whole game, but better late than never.
Now transit back to Chellick. You can then go check on the sisters in Flux if
you wish, but it's not necessary.
After that, now you can go to the Docking Bay. Talk with the two in front.
When you get to the point of choosing between Feros, Noveria, and Artemis Tau,
go with Noveria. There are two codex spots to look at: one looking to the front
of the ship, and one to the center.
After the main conversation, you can talk with Anderson some more. You get the
usual options, and in the investigation you get a "Banes" topic. Go into that
to learn more, but damn it, you have to go back into the Citadel to reach
Admiral Kahoku again. Ugh, go back down the elevator and transit to the tower.
Just talk with the admiral to learn that Banes actually just ties into his
own quest. PS - skip returning to the admiral if you can help it.
Go back to the bay and get on the Normandy.
======================
Mission 3: Artemis Tau ( TAU3333 )
======================
Normandy
--------
Your first job as captain is to give a rockin' speech for karma points.
Seth Green is quite a character, I mean Joker. Talk to him if you want to meet
the man behind the robot chicken, I mean the Normandy.
Go down a deck and speak with Kaidan. Then examine the sleeper pods near him
and a computer in what used to be Anderson's room. Now down the elevator. Go
see Wrex if you want. He's got a good story. Ashley doesn't say much. Garrus
has some to say, not much. Then go see Tali down by the core. You can learn
a lot about her in this chat; learning is fun, and this is by far the most
epic chat yet. Adams also have some things on his mind.
*NOTE: You should gain a level during these chats; they're just that big.
Also, just as a measuring stick, I was at level 11 by this point in the game.*
You can go see the requisition officer, but even with all the licenses you
picked up, you probably can't buy anything useful.
Just head up to the command deck. Talk with Pressly. Then get up to the
Galaxy Map to see the galaxy map.
It's the Mikly Way. You must zoom out to see the whole map. You have lots of
options and you can go where ever you wish, but for now let's just head to
the Artemis Tau cluster on the edge. Enter the Knossos system and then choose
the only landable planet, Therum.
*NOTE: The normal way to find this planet is to check each of the four star
systems in Artemis Tau one by one, but there will only be one planet to land
on in each system, so it's really not that hard to find.*
Once you land, go to the front of the ship and out the door. Choose your squad
and it can be whoever. You could go with the two humans if you want the old
gang back together, but it doesn't matter, your choice. And if anyone hasn't
been active for a while, be sure to assign talent points.
Therum: Surface
---------------
Nothing to do but go along the path. Once a ship flies overhead, kill the two
Armatures that drop (run them over for laughs and damage).
When you get near the refinery, check map, you will see three turrets in the
front, but you don't have to fight them; you can and if you dodge their
missiles you can beat them. Bring up the map and find a side path with just
one turret.
Within the walls of the enemy territory, run over guys, use exploding tanks,
and don't die. When the open area is secure, get out and locate about four
containers of loot around the sides. There are two gates, one by the turrets
you saw and one opening the path ahead. Don't open the turret gate unless you
want to get shot at, or if you want to fight them. Search both buildings by
this gate. Then go to the other gate and search the building on the left to
open the path.
Get back in the vehicle and get to rollin', and save, always save after you do
stuff. Along this path will be many Armatures in your way, so try to run them
into the lava, or go past them. Once you hit a more narrow path there will be
infantry and a Colossus. The big thing is almost not worth the large amount of
time and effort, but you may as well try. The only way to bring it down is
to constantly run through its legs, but don't stay parked under it or the game
could glitch up; just stay moving, keep chopping it down, and it'll die
eventually.
Go through the tunnel, after saving, and kill two troops at the end. Swing
around the path and into another tunnel with two more troops inside. At the
end will be more little guys. Go to the end of the path with a narrow opening
between some rocks. Get out and proceed on foot.
Therum: Ruins
-------------
A fight in the rocky area as soon as you are on foot. Keep moving and then
another fight. In this one you have limited cover and there are snipers up
high. Just survive and advance as I always say.
Make your way up the trail and to the mining camp. A cutscene reveals an
attack squad of a good mix of Geth on the way. As soon as the scene is over,
bring up your powers menu and assign your friends and you to do something. Find
cover for all and then focus on the smaller enemies, Ghosts and Stalkers, then
take out the troopers. Save the Armature for last, where a good ammo choice and
the overkill power should do it in not too long of time.
Recover and use any points you may have earned. Then take the tunnel down to
the ruins proper. While a different map, still the ruins.
Two enemies at the bottom. Then go into the elevator down. A loot container
near the exit of the elevator, then move forward to run into some bots. Blow
them up and get in the next elevator.
Step off down the broken walkway and then turn toward the blue field to find
Liara. Then take the rest of the intact walkway down to the rock floor, and
fight the enemies along the way. There are three down here. Once they are
dead, go visit the tents. Find the control thing in the ground and enter this
code: AXBY.
Take the hole in the ground and press the button. Then go talk to Liara to get
things going.
At the top you will run into the Krogan. Use your powers to quickly take out
the troopers, then focus on the boss guy. That's all. Watch the cutscene.
================
Mission 4: Feros ( FER4444 )
================
Normandy
--------
After the chat, and the talk with the council, head to the command deck. Just
four XP spots along your way to Joker, who doesn't have much to say.
Go down into the crew quarters. At this point, you are officially ready to
enter the world of love. You got two options no matter your gender. You have
the opposite of your gender to seek out, either Kaidan or Ashley, as well as
Liara. So tackle that as you see fit. You should be able to spot the romance
topics in chats with these characters pretty easily, unless you're really
dense.
Now down to the lower levels. Speak with your crew as you have before; they
all have something to say. Speak with the shop guy down here for your first,
serious venture into shopping. You should have enough money to buy a good
helping of items, but the trick is to make sure of what you need and what you
don't. The problem is that while on the Normandy you can't view every member
of you team, so you have to use the lockers by Ashley. You have three things
to make sure of: you keep the best items you've found for your team, you make
sure those items are upgraded wisely (press X to upgrade weapons, and believe
me, someone will NEVER realize they can), and you must also be sure you are
giving the right people the right weapons.
Once you have all the items you've found set away to your team, you can sell
the rest. Buy what you need once you have all your cash. *The items on the
sell list are not any of the items you have equipped to anyone, and you press
left or right in the buy screen to get to the sell screen.
*NOTE: You may also consider exploring the rest of the Artemis Tau cluster if
you wish. I did.*
When ready, use the map to zip to Feros, in the Attican Beta cluster, in the
Theseus system.
Feros: Zhu's Hope
-----------------
Get out and talk with David, but be ready for the attack at any moment. Kill
the squad of Geth that attack, be sure to crouch, and don't forget to use
your flying grenades. Two Hoppers in the stairwell, and that's it, just go up
to the safe zone.
Talk with the scrubs if you want and make your way through the building, on
the look out for items inside, and then talk with Dan. Of course the Geth
attack, so fight them off and then continue up the path. When you reach the
fork in the path, bring up the map to see you need to go forward as opposed to
the path leading to more stairs.
There will be an initial group, and they are easy enough to destroy if you take
the higher ground. Then some bots and more Geth will pour into the area. Stay
behind some cover and take everything out. The last attack is from the ship
which will drop two more enemies for you to kill. Use your powers to help take
out the big guy.
Go to the end of this room and grab the loot. Now return to Dan and give him
the update. It is CRITICAL that you ask him about the "operational" topic. If
you do not you face a glitch if you destroy the transmitter in the tunnel
before getting the side quest log in you journal. Also be sure to ask about
the water, food, and power. Head to the tunnels stairway.
Feros: Tunnels
--------------
Some Geth as you go down, even a soldier who I don't believe you can save. Kill
the troop and hoppers and move on. Proceed down the long corridor and take a
right on a walkway. Go through and opening and send your team to cover as you
crouch behind one of the blocks. Fight the the small group in this narrow
path and then go turn the valves at each end. There are three valves in
all and they are involved in a side quest.
On the walkway you have many options. First, go forward along this walkway
until you find another opening similar to the last that leads to another
passageway with Geth. There is a valve in here to turn as soon as you enter.
Go through to the other side and talk with Ian, then fight the two enemies that
show up. Now the valves side quest is over.
Backtrack a bit and use the map to find a door to enter Collapsed Highway
Section. Go through and find the Varren pack. Kill the smaller ones and the
leader to get a side quest. Then you have three things to look at in here; two
are just loot and one is a power cell in the vehicle that leads to yet another
side quest.
Go back out, save, and now go across the bridge. Geth snipers up high, a troop
on the ground, and a drone should come flying in. Kill them all and proceed
into the next room to attack the Krogan. Kill them, grab the loot box in
here, and then blow up the transmitter. Three Geth as you leave the tunnels
the way you came.
-----
Now return to the camp. Ask Fai Dan about Ian.
Davin Raynolds - found in the hallway of the building. Tell him you killed the
Varren; don't ask for money unless you want to because he will give you some
anyway.
Macha Doyle - tell her you turned on the water and you get rewarded.
May O'Connell - give her the power cell you found.
Ledra - is the shop guy. Don't forget you can ask him more. Be sure to grab
his license.
Hana Murakami - talk to this strange character. Ask her the questions besides
"personal question" first, save that one for last.
Arcelia - has a grudge against you, so talk to her.
Fai Dan - if you asked anyone about "colony", ask him about the behavior of
the colonists and then about the colony.
Then find the elevator leading to Protean Skyway in the hallway and take it.
Feros: Prothean Skyway
----------------------
Kill one drone in this garage area and then into the Mako you go. Drive out
and fight the two groups of Geth on your way across the bridge. In the other
garage, get out and down the tunnel. Also, when you encounter the second group
on the road, look for an opening in the curved part of the road. Get on foot
and go in that to find some loot.
Feros: Skyway Weigh Station
---------------------------
Go talk with the large group of survivors. Talk to Juliana about her daughter.
Also talk with Gavin by the computer in the corner. You can see what all the
refugees have to say, but it's a big waste of time. Just get back in your
vehicle and go up the ramp.
Feros: Upper Weigh Station/ ExoGeni Approach
--------------------------------------------
Turn left at the top and go through the door to fight some more Geth. Look for
the side tunnel in the road by this first group for some loot. Down the path a
bit you will see small dots on your radar. Get out, find the opening in the
road that leads to the service tunnel thing, fight the Geth, and then grab the
loot container. Just some Juggernauts and an Armature between you and the
door on the other side.
Feros: ExoGeni Main Level
-------------------------
When you near a narrow opening that the Mako obviously can't fit through, try
to use the turret to get one enemy through it. Then get out and handle the rest
on foot. Save once you're done.
Go up to the area where you have three ways to go (refer to map). Take the door
at the top that requires hacking. Go through and notice the tank by the silent
Armature. When you grab the loot in the crate you will awaken the mech, so be
ready.
Come back out and take the opened path in the floor (check map to see where
it is if you can't see it). Proceed, watch scene, and then talk to Lizbeth.
After that, fight off a Varren pack. Then go to the corner of this Midden area
and up the stairs.
Watch the scene, then kill the Krogan. Then an epic chat ensues that reveals
why the Zhu's Hope crew were so odd. Ask as much as you wish then move along.
When you get to a room with two sleeping Geth, kill them. Inspect the claw of
the ship, grab loot in a crate, and then touch the light for dialogue. Turn
around and go out the hallway. Some Geth in the room you arrive at the end.
Feros: ExoGeni Upper Levels
---------------------------
From this room you have two ways to the upper levels. The path on the right
side of the blue barrier takes you to Gavin's office. Just fight the Krogan,
download the data, and then some loot.
Return to the room with the barrier and go the other way. Crate at the top of
the stairs. Then in the big room will be a first batch of enemies, so kill
them quickly. Grab a side quest from a terminal and then up the ramp for a
cutscene revealing the big baddie. This Destroyer and the rest of the Geth
would seem tough, but just a few upgraded grenades thrown around and you will
be done with all this. Clean up the room, collect the loot, find two side
quests in computer, and then go to the shuttle bay console.
Read the text and then a game. Do 13, 11, and 7. The point is to get the bar
between the arrows and then close the door. Watch the awesome cutscene. Look
in the side room by the console for a crate, and then return downstairs.
-----
Go through the opened barrier and talk with Lizbeth on the other side. Get back
in the Mako and head out. Save too.
Fight the beefy group of enemies on the road, or breeze past them, your call.
Return to Juliana in the camp. There is a scene, and unfortunately, you
probably have just the three normal options and not any of the personality
options to choose from. Oh well, it's resolved anyway.
*NOTE: If you're LV 30, you should have max charm/intimidate; don't worry if
not. The only difference is that guy will live instead of being killed.*
After that, be sure to go into your equipment menu, select grenades, press X,
and then equip your Thorian gas. Then go give Gavin his data. Save and be on
your way in the Mako.
There are more enemies on the bridge. Perhaps kill them, perhaps not. Your
call. At the door to the garage you started from, you run into a Creeper. Kill
these things, that's fine. There will be a mob inside, but don't waste your
grenades on them, just kill them. Then you will find infected colonists with
guns by the elevator, so toss about two gas grenades their way. Then take the
lift.
Feros: Zhu's Hope
-----------------
*NOTE: You cannot kill the Creepers until they get up.*
More Creepers to the left. Kill them, then toss a grenade at the colonists at
the top of the stairs. Go down to be back at the camp. Kill the Creepers in
front of the colonists, then "save" the humans. If you are out of grenades,
just run up to them and press fire when you're real close to do a melee attack
(probably the first time you've realized this). There is a kit on the ground
nearby with more grenades. Toss one up to the hiding human on the walkway by
the wall. Go up this walkway and quickly dispatch the Creepers.
Save either now or soon. Toss grenades to the humans hiding in the area on
the other side and detonate the grenades in mid-air even. Then get on the
ground and use your best powers to kill the army of Creepers. Save once all
is cleared. Use the controls and then watch the sad cutscene - too bad. Then
into the opened path, which is behind you if you hadn't noticed.
Feros: Thorian Lair
-------------------
Go down the steps and save, then step into the open. Talk with the clone, then
kill it and the many Creepers that follow. Go through the doorway and lay into
the node.
Up the steps and then another clone is popped out, so deal with it from
whichever side it comes from. Then more Creepers, but not the ones in the
stairs. Go up and hack the locker on the wall, then more Creepers. Go through
the doorway and crack the next node.
Up the ramp and more Creepers with another clone. Kill them and go along the
path for yet another node that is defended by Creepers. Blast off the node.
Just in the next room will be anther group of enemies, so deal them *yawn*.
Grab items in a container and then deal with the node in the adjacent room.
Up to the next level, fight more. Then turn left and shoot the node. Drop down
in the path and move forward. Fight up the stairs, and then fight your
way to the final node. Blast it and watch. Then a chat with Shiala. How cheesey
that scene was!
-----
Back at camp and after all is well, feel free to talk to all the newly-freed
inhabitants. Ledra will have new stuff for sale, and don't forget to re-equip
a normal grenade upgrade. Then return to the mothership.
==================
Mission 5: Noveria ( NOV5555 )
==================
The Normandy
------------
Back on the ship, have your chat with the crew, then chat it up with the
council. Joker doesn't have much to say. Then go meet the rest of the bunch.
Ashley has quite an interesting chat about a few things, so do see what's up
with her. Don't forget to visit the shop.
*NOTE: Remember, all romance plots will thicken if you want to go there.*
Go to the galaxy map to get a comm link. Go into the front room and talk with
the council yet again. There is a codex thing on one of the computers around
the map. Then save, use the map, and go to Noveria.
*NOTE: Be sure to bring Liara.*
Noveria: Port Hanshan Docking Bay
---------------------------------
Go down the path and meet with the people waiting for you. This is a time to
choose the renegade option (keep your weapon) just for fun. What a welcome!
Go inside the building and up the stairs to talk with Parasini. After, go
around the corner and into the funky elevator.
Noveria: Port Hanshan Plaza
---------------------------
A Hanar in the room near the elevator will sell you stuff, as well as offer
you a quest. After you get the quest, if you want it, exit the chat and go
back in to ask him who it's for. Can't buy much, so leave.
Look to the map and enter the office in the lower right corner. Talk with
Gianna and then go around to see the guy in charge. You can use the option to
rat out Opold if you want, but you shouldn't. Ask about Benezia if you want
to get anywhere. But there isn't much this guy can do for you. Exit the
conversation and go talk with Gianna again.
Now make your way to the opposite corner and enter the hotel.
Noveria: Port Hanshan Mezzanine
-------------------------------
As soon as you step off the elevator you will run into a Mallene Calis. You
can accept her offer and then learn of Vargas' tendencies.
Then go see Lorik Qui'in at the table nearby. Talk and agree to snuff out any
mercs in the office.
*NOTE: This side quest is best done with a maxed out paragon/renegade talent
to whatever point you're at. You may even consider returning for this quest
later, but it makes little difference.*
Now let's deal with Vargas. He's on the other side of this room, so go talk
to him. Tell him you're a spectre, then that you are interested in his
services, then you get a karma option, so go with either one (you may get both
at the moment), then you will probably get just one karma choice that you've
added talent points to so pick that, then you get one last karma option but
you probably don't have the ability to use it, so pick any option and that
should do it, and then tell him you gotta go. Now you can go to Calis and give
her the goods, and if you have the talent, you can coax her into giving you a
little extra. *And I'm sure you know you could have ratted her out to Vargas
if you wanted to.
Up the ramp and down the path in this area will be a Inamorda by a table on a
bridge. He is related to the Opold quest with the smuggling. You have the moral
choice of whether to backstab Opold and earn more scratch by selling directly
to the customer, or you can ignore this guy and do the favor for Opold. It's
up to you, but try to to stick to your moral code of ethics, whatever that may
be.
At the end of this bridge is a room with two hackable objects, but you may not
have the skill to get in them. Just go back to the elevator and take it back
down.
*NOTE: The power unit by the wall will disable the security of the offices you
are trying to take back for Lorik. Though, I have no clue what that actually
does.*
In the plaza, take the only corner you've yet to travel on your way to the
Synthetic Insights area. On the way you will run into Lilihierax by the
elevator, but he is useless. Just get on and head down.
Noveria: Synthetic Insights Offices
-----------------------------------
Talk with the first two guards and then the fighting starts. Just take cover
and ice all the bad guys from all directions. Then go up the ramp and into the
office at the end. Download the evidence and come back out. You will run into
Kaira Stirling. Chat a bit and then kill a bit. Once the place is clear you
may have enough talent points for one of your decryption specialist to go
hack the stuff in the office.
*NOTE: Don't forget to crouch and use your team as decoys/bullet sponges.*
There is a door near where you met Kaira that you should be able to hack; save
before you do because there are three loot containers in here. There is a crate
on the ground level by a room, a locker in that room, and then a box in the
other room. So after you loot the place, make your way back to Lorik.
-----
You run into Gianna in the plaza. Keep going to the bar after the brief
encounter. Agree to her proposal once you meet her in the bar and then go talk
to Lorik. Be sure to tell him to about Gianna's plan, and convince him with
your karma option. Then back to the plaza and to Gianna in the office in
the corner.
*NOTE: If you didn't hack the containers in the bar the first time and you've
added talent points to your decryption specialist's hacking skills, try them
again. Hmm, not sure what that Insights security disabling did, but other
one is a side quest.*
Talk to her and tell her the good news. Anoleis will be carted away and you
can breathe easy. Enter his office and hack the box on the wall, then make your
way to the garage.
When you are finally past the guard by the garage door, you will run into a
cutscene revealing a new enemy. Get out your gun and look down the room to see
more Geth appear. Use your overkill or whatever, send your team go cover, and
then start blasting the two charging your direction. Once those are down, now
is the hard task of bringing down the ones that jump frequently. Your best bet
is to not precision aim, just get your crosshair over the things and fire.
Either you or your team will start picking them off one by one.
After the fight, go meet Matsuo by the door. There is a loot behind the vehicle
in this half of the room. Then go hop into the Mako at the other end. Get used
to the controls as you exit this tunnel if this is your first time in one of
these damned vehicles.
*NOTE: The Mako has two guns: RT is turret, RB is cannon. I have no clue why
they didn't tell me sooner, but now you know. I learned through the pause
menu where a tip will be at the bottom each time. Also, A is jump.*
Noveria: Aleutsk Valley
-----------------------
*NOTE: Be sure to save, because the game doesn't do that kindness for you. And
don't forget to use the cannon and the turret at the same time.*
Yeah, this thing handles funkyly. It's pretty responsive, so use slight
movements. Make your way along the ridge until you hit a ruined vehicle. Press
B to get out and grab the items in the container. Notice the bar in the lower
right corner; that means you're freezing your tail off, so get back in the
Mako.
When you meet the enemies at the bridge, focus on the smaller ones first, and
fire in bursts; ignore the turret until all the infantry are gone. If you
need to fix yourself, feel free to back away to the ruined vehicle and repair,
but you won't be able to shoot. Once the guys around the turret are out, then
focus on the turret, and remember to stay moving as best you can - I know the
controls can seem dreadful, but you move around. The worst part is that this
gun doesn't seem to angle downward, so the enemies behind the shields on the
bridge will be tough to hit.
Clear out the shields, save, and then go down this bridge. You may need to ram
some guys, or you can stop and shoot them all, or slowly drive up as you shoot,
or just come back for them later. There is a box toward the center of the
bridge if you want it.
On the other side you run into a big Geth. Of course target the little ones
first, then the big guy. I found success continuously ramming this guy over
and over, so try that and keep a steady stream of bullets pumping.
Then continue along the cliff side. A less hazardous bridge, with just a few
guys at the start and a lone turret at the end. Claim the crate by the turret
and continue.
Just some turrets up high along the rest of the path, so you should be clear.
When you reach the facility, there is a fight with a group of bad guys, so be
sure you have all your upgrades in order.
Noveria: Peak 15 Garage
-----------------------
Just four enemies in here, one big guy and a bunch of normal ones. Clear it
out and then go up the walkway for two containers along the way to the door.
Go through the door, past the turrets, and then go into the security room
on the right. Get the good loot from the locker and the crate, then take the
elevator.
Noveria: Peak 15 Administration
-------------------------------
Clear out the bad guys in the wide open area. Once you do you will bring forth
the so-called extinct Rachni. You must first deal with the smaller bugs on the
floor or they will blow up. Kill the soldiers, who aren't as tough as they
may seem. In all the broken open room on the side will be a console with a
side quest, and a Rachni will pop up from the floor. Get more stuff in the
room with open doors, and then in the third room will be a Rachni on your
way out.
Noveria: Peak 15 Mira Core
--------------------------
*NOTE: Please, don't forget to save often. The auto-saves like stop for some
odd reason.*
Kill the bugs on the ground in the big room. Then find a loot container on
the ground. Go into the rounded room and enter the core. You go down a bit and
you can access the memory core.
*NOTE: You can use omni-gel if you have it. Feel free to convert some of your
items into omni gel if you want to do that.*
This game is tough. The goal is to get the top three onto yellow, and then the
last one on the red column. Then get the yellows onto the red. The key is
putting the big bottom block on the B column.
Here is the solution in button to button form: (press first button, then the
second button)
X - Y
X - B
Y - B
X - Y
B - X
B - Y
X - Y
X - B
Y - B
Y - X
B - X
Y - B
X - Y
X - B
Y - B
(say thank you to internet message boards for this, which was probably stolen
from the official guide anyway, so I should probably cut out the middle man
and just buy the damn book if games are going to keep throwing these make-no-
sense puzzles at us)
Talk with Mira as you wish. You find there are two things you need to do
before setting off: reconnect landlines and get the power going. Take the
elevator down the hall behind the core to get to the roofs.
Noveria: Peak 15 Roof
---------------------
*NOTE: If you have a decryption specialist, and you better, I say work on that
electronics skill as best you can. It's for when you reach the tram. Master
Overload is the goal, but you might not even be close. Don't worry if not.*
Squash the Rachni up here, use the explodable things on the ground and any
powers you got. There is a crate you can hack. Then find the sparking computer
opposite the Mira terminal.
Now back to the core room. In the big room a Rachni will pop out of the floor,
so be ready. Take the path on the left that leads to the reactor.
Noveria: Peak 15 Reactor Core
-----------------------------
Go into the first room and grab the loot. I say take the right path, since the
ramp on the left side seems to cause trouble. Just stay by the door and look
down the right walkway and hit the crawling Geth. Above you will be a big
guy, so poke your head around, shoot the explodable tank on the ledge, and
kill him quickly. There will also be a few of the charging Geth, so be ready
and use the exploding tanks when you can. Just don't die.
Repair the line in the middle walkway and you are done, but you can still go
up the ramp. Get up there, clear out all the enemies until the jamming of your
radar is gone. Save before you start looting just in case you mess up. There
is a container in the room and one by the door on the ledge where the big guy
was. Now back down to the first room and turn on the Mira if you want to
chat. Then head back to the Mira core room, fight an Rachni, and then take the
elevator down the open hall.
Noveria: Peak 15 Tram
---------------------
In the open room will be lots of loot and a computer to listen to what the dead
guy said. The purge controls are hackable if you electronics skill is high
enough, but probably not. If you can use the computer by the window, you will
burn the two bugs in the chamber, but one will spring from the floor vent in
this room.
Open the other door and kill the Rachni inside, then open the other door and
attack the suicide bugs. Go down the tunnel, get in the tram, and head to the
Rift Station.
Noveria: Rift Station Lower Level
---------------------------------
Just go to the elevator in the side room and head up to the main level.
Noveria: Rift Station Main Level
--------------------------------
You run into Captain Ventralis, and after the conversation you will kill two
bugs that come from a vent cover by the elevator. Talk to him afterward for
some quick personality points.
In the medical bay you can talk to three people in depth, and one has some
stuff for sale. After that, enter the guard barracks on the side and grab some
stuff out of the lockers. Then find a door in the med bay that leads you
down to a lower level. You will find Dr. Cohen and a Mira. Talk with Cohen and
agree to help him, then talk to Mira if you wish.
Talk to Ventralis who will let you into the labs. In the med bay take the
hallway that leads to the elevator to the labs, which are part of the lower
level.
*NOTE: Be sure to not piss off Ventralis, but whatever you do, be sure you get
clearance to enter the research labs, NOT the Hot Labs.*
*NOTE: If you do go to the Hot Labs first, it sets off the events where you
must take a fighting path to reach Benezia. More on that later, but you will
basically miss the rest of the story.*
Noveria: Rift Station Lower Level
---------------------------------
This map is composed of many areas, so you will be here a few times. For now,
grab some gel from the machine in front of Han, then go talk to Han. Another
locker.
Now go talk to the guard by the door nearby. Tell him you are here for a cure
and he will let you in. There are three rooms on the side, two of which will
have loot. There is a database in the larger room and a crate by the computer.
Go to the computer. Before you press A, note the bar above the button window
and notice the blue arrows at each end. When you press A, the arrows will cover
a certain area of the bar, a button will be highlighted, and the bar will
start to fill. You need to press that button when the bar gets between the
arrows. Just do this about three times and you have the cure.
Immediately after, that rude girl from the med bay will show up and try to kill
you. Just crouch, hide behind cover, use your abilities, and the fight should
be cake. Exit the room and talk with Han. Get on the elevator and return to
Cohen.
-----
Go to the med bay and give Cohen the cure. Talk to him a bit, then ask him for
the maintenance pass. Now back to lower level, the part by the quarantine
labs.
-----
Take the doorway in the corner of the room to enter a long rocky tunnel. There
should be a lone Rachni toward the end. A locker along the way and then you
will reach a fork with two doors. Take the one on the left that leads to an
elevator, but only for the loot on the floor. Then turn around, save, and go
into the secure labs.
*NOTE: If you did do the Hot Labs first and missed the Cohen part because all
the people turned on you, then you had only one path to go, which is the path
that led to a soldier-infested area. Basically, you took the lazy way out of
all this, but you will reach Benezia by the elevator near the lab. If you do
go this way, you can enter the Quarantine lab instead for a bit with the
Asari and the Volus. But you don't want to do the Hot Labs first, so don't
worry about this.*
*NOTE: Bringing Liara will change only some dialogue, but that's about it.*
Speak with Benezia. You go into a battle, but don't be fooled, Benezia is not
your target. You are to fight three waves of minions. Kill the first two up
the steps in front of you. Then two more on the side path. Now you need to go
to the right side of the room and get on the walkway so that the Rachni Queen's
tank will shield you from the Matriarch's attacks. Find any surviving attackers
and then you get on last wave. Still behin the tank, enemies will come from
both sides. So use your powers and wipe them out quickly.
Then you enter a long conversation with the big bad woman. And of course, after
you will fight. The key to this boss fight is to ignore the running minions
the walkways and just lay everything you got into the Matriarch. Kill her,
then claim the platform she was on. Use this position to kill the dashing
commandos, but try not to let them get too close or else you will get into
trouble trying to whack them (which doesn't work too well), so just keep
backpedaling. Just survive this most chaotic battle.
After that there is a chat with Benezia, then just walk toward the Rachni
tank to enter another long chat. Toward the end you get the choice between
saving the Rachni, or killing them forever. It's your choice, so make it. Good
chance to earn mucho renegade or paragon points.
Finally, the area is clear and Noveria is almost fully complete. In this lab,
search out the many loot containers.
Now, hopefully you saved the Hot Labs for last. So go there now, which is
reached via one of the elevators in near the tram area.
Noveria: Rift Station Hot Labs
------------------------------
Go talk with Yaroslev and tell him you'll help. Once you get to the part about
the purge, just tell him you'll do it to set off the next event. Kill the bug
and then grab the codes from his body. Save your game, and then enter the next
room.
Enter the code in the Mira to start the countdown. In the previous room will
be loads of bugs, so the best thing to do is sit back and pick them off from
this room because you have plenty of time. Clear out the bugs, run to the
door, and that's that.
-----
Get on the tram and go back a place called Central Station, which is basically
the way back to your ship.
==================
Mission 6: Virmire ( VIRM666 )
==================
Normandy
--------
Another pow-wow and all the usual post-mission rountine.
Again, go speak with the two humans, and depending on your gender, you move
one step closer to all the loveness.
*NOTE: I doubt it matters which of your two love connections you visit first,
but both should ask about the other. However, I'm pretty sure the crux of your
love life relies on your response to Liara's courting. Once she asks whether
you are interested in her in "that way", your response will pretty much set
you down one path or the other. Not to mention a plot point later on, but
we'll cross that bridge when we get there.*
Then there is Liara, who I assume you took to Noveria, so go check on her.
Also, you may notice she is geeky girl trying to get close with you, regardless
of your sex chromosomes. It's cheesy no matter your gender, so have a laugh or
two with/at Liara.
Back on track, go speak with the rest of the crew. Garrus should explain a
Dr. Saleon by now, and Wrex has a side quest if you talk about his family after
hearing his story of his father. You also get the impression Tali wants
something, but it's not a quest yet, but it is, eventually. And be sure to
unload your crap at the shop guy and buy more crap.
Now, this was the time I decided to tackle all of the clusters. Yes, ALL of the
clusters open so far. You don't have to, but I did. And don't forget to travel
to the Citadel afterward.
*NOTE: You won't be able to complete any of the side quests that involve you
returning to the Citadel. Either check the side quests section of this guide,
or figure out which ones need completing now. Basically, once you get to
Virmire, you won't be able to go out of the Citadel and then return. Also,
do go to the Citadel now, then go to Virmire, just to be sure you get all the
Citadel side quests.*
Anyway, once you've decided it's time to move on, or if you decide to just
get on with the main quest first, then onward to Virmire.
Virmire: Landing Zone
---------------------
*NOTE: DO NOT run off the sides of the path into the dark water.*
You make a hot landing in the Mako. Get in the Mako after you land, because you
got out for some unknown reason, and head down the watery path. Not sure what
the little creatures are in your way, but it doesn't matter if you run them
over. Just some Geth along the trip, nothing you can't handle.
Just storm the first gatehouse if you want, you don't really have to. You can
get out on foot and fight your way to a room tucked away if you want. Then move
onto a duel-path. Just take either one, but you probably need to kill both
Colossi either way.
Then storm the next gatehouse for AA controls and gate controls. Then continue
in the Mako. To the next gatehouse just up the path. Storm it, disable gate,
and then continue on to the Salarian camp.
Talk, visit the shop guy in the far left tent, and then find Wrex. Convince
Wrex to stay on your side, and that's that.
*SPOILER: Before meeting with the captain, consider whether you wish to equip
your human allies with basic weapons and items and upgrades. FYI, you're going
to lose one. You'll send one on another team, and then you'll even split from
the other toward the end. Your choice will be to save one. PS, if you're going
to play the game twice it won't really matter who you choose. But all I'm
trying to say now is make sure you're not sending your best equipment into a
grave.*
Now find Captain Kirrahe in the middle tent and speak. Make your choice and
then we're off. Consider bringing Wrex, for no real reason.
Virmire: Base Approach
----------------------
A communications tower is nearby, so storm it and disable the communications.
Proceed to the Satellite Uplink Tower by whichever path. Just kill the enemies
and then shoot the satellite thing on top of the structure. Keep moving.
Bring up your map for the final chunk of area. Set a flag on the Refueling
Platform and go there. You might find it hard getting there, but just know that
you can take a lower path or whatever. Just destroy the Flyers there, use the
fuel tanks, and that's that.
That's pretty much it. Just enter the facility. You have two entrances: the
normal one, or if you go along the railing outside the entrance and follow
it south until it opens up into a ramp, you can follow the path to a door. Hack
the door and go inside.
Virmire: Detainment Level
-------------------------
Kill the enemies and use the computer by the door. Choose to handle the guards
yourself to help out the other team. Then go through, kill the enemies, and
go around the staircase for four crates. Then go up and make your way to a room
with dudes in some cells. Talk with one and agree to let them out if you wish,
but the result may or may not be what you expect. Them make your way to a
storage room with many ways out.
*NOTE: If you refuse to let him out, you get one of the few genuine funny
moments in this game, so you better say no and watch the scene.*
Virmire: Base Entry
-------------------
Take a door that leads out and down a ramp to another room with cells. You can
talk with one seemingly sane enough person on the far left. Then you can let
out the other mindless ones if you wish. Come back up and you have a choice:
either go to the Maintenance and Warehouse area, or take the elevator. I'll
cover the areas in this map just in case someone took the basic entrance into
the base.
*NOTE: You can refuse the sane one's pleas, and then you can still let him
out. You get paragon and renegade points if you do. Also, choosing to kill the
other mindless ones is another scene.*
The Maintenance and Warehouse area are just fighting spots with some Geth,
nothing you can't handle. Little loot too, and you can't go out the doors
because you're on the wrong side. Just go into the room with the elevator and
use it.
Virmire: Labs
-------------
Just fight in the labs and then take the door out. Outside, kill some Geth
and go inside the room to talk with a survivor. Tell her "how can I trust you?"
to get the door open (the other option probably works too) and then talk some
more until you're done. Take the open door all the way to an elevator that
takes you to the communication tower.
Virmire: Communication Tower
----------------------------
Go down and investigate the beacon. Then go up the ramp and to the end of
the middle walkway, or as if you are leaving, to talk with the Reaper. After
the enlightening exchange, make your way back and then go across the down
bridge. Fight your way across.
*NOTE: I seemed to gain more info from choosing the bottom selections in the
chat with the Reaper, but either way.*
Virmire: Main Base Level
------------------------
Go down the steps on the side to a small path with three crates, then proceed.
Up the path is a fight, so win it. There is another small walkway on the side
that you can walk to for some crates. Then go up the ramp and disable the AA
turret. A fight and then loot the corners of this area for two loot containers.
Then take the elevator.
Virmire: Krogan Breeding Grounds
--------------------------------
Fight a couple of Geth and then through the big door for a cutscene. After,
pick a new team, possibly with Wrex, and then go through the door on the right.
Fight a Warlord and his posse for the right to use the elevator.
At the top you face a crucial decision: gotta pick one or the other. Make your
choice and go there.
Virmire: Krogan Breeding Grounds Tower
--------------------------------------
Fight just first enemies, and then talk with Saren. You can find out why the
Geth are here and then continue the chat. A master in charm or intimidate have
their options toward the end.
It's just a fight after that. The fight with the S man is by no means tough,
and if he focuses on your other friends then you can lay into him. Then just
watch. The scene plays out however you chose, which could be many ways.
(OR)
Virmire: Krogan Breeding Grounds 2
----------------------------------
Just fight your way back to whoever you left at the bomb site, which seems like
a tougher fight for some reason, but basically the same as if you went to the
tower.
Fight just first enemies, and then talk with Saren. You can find out why the
Geth are here and then continue the chat. A master in charm or intimidate have
their options toward the end.
It's just a fight after that. The fight with the S man is by no means tough,
and if he focuses on your other friends then you can lay into him. Then just
watch. The scene plays out however you chose, which could be many ways.
*NOTE: In the waterway, he floats at the other end, which gives you one good
tanker shot under his hovercraft, and you should be a good sniper so you can
hang back, otherwise, it may be tough just getting a shot off without taking
massive damage. Any team snipers will do too.*
===============
Mission 7: Ilos ( ILOS777 )
===============
Normandy
--------
Of course you get another viewing of that terrible "vision". Then the usual
report to the Council.
After you have the usual rounds with the crew. Most should have nothing new
to say except for the usuals. In the lowest deck will be the Salarians you
saved, but more importantly is another opportunity to buy stuff from their
seller. Be sure to clear out your items and upgrade and sell what you don't
need. By now, money should not be an issue.
Then go to the map where you will be forwarded to the Citadel.
Citadel
-------
Bummer, betrayed and grounded, sucks to be you. But then things are made good,
and then things are interrupted! Darn, so close! Put your raging hormones
aside and go meet Anderson in the club Flux. You may also consider visiting
the shops and doing any remaing side quests.
At least visit the view point area of the upper wards, and meet the fan, and
run by Flux for the strung up kid. And any other side quests you may have
missed or haven't finished. Now is the time to tie off all loose ends.
Sit and have a little chat with Anderson in the club. Pick one of the two
options and back to the Normandy. *FYI, the office cutscene is boring compared
to the other.
Feel free to complete any clusters at this time, any not invovlving the
Citadel because you're unable to return. You'll notice any Citadel-related
quests are now completed in your log if you did not do them. Something to do
the next playthrough, so no worries.
Anything else or if you just want to explore the galaxy, do it now. When ready,
head out to the Pangaea Expanse.
And now the time comes! Now, you see, when an Asari and a woman love each
other... it's a bit awkward actually. But then again, when isn't it? Or, it
will be the human of your choice, but that's boring. Anyway, for better or
worse, romance subplots are now over.
*NOTE: Not just to bring your little pooh bear along, but Liara has at least
one interesting line if you bring her along. She actually has a lot to say.*
*NOTE: One last thing, it seems that if you endorsed the guy from the terra
firma party on the Citadel, you may or may not get the Negotiation mission
from Hackett when you reach the system with Ilos. Feel free to go do that
mission.*
Ilos: Upper Ruins
-----------------
Turn around, use the Mako's cannons on the first couple of guys, but you will
have to push onward on foot. A fight in the first area including some Aramtures
on the left. Kill them all and go to the left path.
*NOTE: There are two paths on the sides of this first area that lead down to
the lower ruins. But there's nothing done there but small loot and a few Geth.
You can make the trip if you want. I believe the Armature computer in the
lower ruins does something, probably turns off the Armatures.*
Make your way to the courtyard and fight it out. There is a small, unmarked
elevator on the side that leads up to a higher walkway where some Geth were.
Then proceed to the proper elevator at the end of the path.
Ilos: Security Station
----------------------
There are some bad guys in the center area, so fight them. On both sides are
some consoles for you to hack up some Armatures to fight for you, but this
battle isn't that tough, so don't outsmart yourself.
Go to the end of the room and swing up one of the ramps. Use the computer in
here for a quick scene. Now back down the ramps and through the path to an
elevator that returns you to the ruins, a different elevator from the one you
took up here.
Just get in the Mako and through the opened door.
Ilos: Archives
--------------
Just drive to the other side, in awe of course. A group of enemies at the end
of the second corridor. Once you hit a barrier, get out and go right into an
elevator. Take it down and use Vigil. Ah ha, I knew those bastard Keepers
were no good! My god, I feel like I need a seizure for looking at that thing
for so long, DBZ style.
*NOTE: Lots to talk about in this conversation. Be sure to check all the
investigations and be smart about which options you choose so as to not move
the conversation before hearing all you can.*
After, return to the car and keep rolling.
Ilos: Trench Run
----------------
Blast the first enemies in your way. Turn left and down a long stretch. When
you hit a tunnel, clear out the enemies you can see before going around the
corner to face the Colossus and it's minions. Either fight or move on, your
call. Just a few more infantry in your way. Once it's in view you get a sweet
little cutscene.
After you are back in control, zip down the ramp without any concern for the
Colossi, just dash to the conduit and jump in before time expires.
==================
Mission 8: Citadel ( CIT8888 )
==================
Citadel
-------
Just turn and kill the Husks, then up the elevator.
Citadel: Maitenance Shaft
-------------------------
Trust me, it's not nearly as bad as it seems. Just move forward and down into
a corridor. Fight the group of Geth and the keep moving.
Citadel: Exhaust Plain
----------------------
Fight your way up the shielded path. Use the map to find exactly where you
need to be going; it's up the sloping side. Wind down the path fighting to
the end. Once you hit the wide open area, a Geth Dropship flies in. You have
three turrets in the area you need to turn on, so turn them on. That will
take care of the Dropship, now you just need some cover to weather the waves
of Geth.
After the ship is downed, proceed. Fight your way to the next area.
Citadel: Exterior Defense Grid
------------------------------
Now, there are two options. On the left of this area is a corridor much like
the first one you took. This corridor is full of strong enemies, but at least
you know where your enemies are. The other option is to fight down the more
open path that is guarded by turrets. The choice is simple, take the corridor.
If you do take the other route, you better learn to stay in motion, target the
turrets first, and be sure to be behind cover.
Either way, use the hatch at the end to get inside the chambers.
Citadel: Tower
--------------
Of course there is a big fight up the steps, so fight. Then a scene at the top.
I hope you're a master in either charm or intimidate for this conversation,
like you should have been, oh don't know, like as soon as you became a Specter!
Or at least soon after that.
Anyway, I'm sure you are and you can resolve this situation without fighting,
but if you can't, then good luck buddy because I didn't fight no one!
The first fight, if you just can't avoid it, is basically just a slightly
tougher version of the fight on Virmire. He's stronger now, but so long as you
use cover, you're fine. But there is NO EXCUSE for being unable to skip this
fight, so it's fault if you have to fight this first fight.
*NOTE: After this scene/possible fight, be sure to save a file in case you want
to play around with both possibilities of the choice you're about to make.*
Go to the computer and use the data. Then you have yet another epic choice.
Saving the Ascension is a pretty badass cutscene though.
Yep, there's no such thing as a dead boss. Except for this time. Nah, just
kidding, you do have to fight no matter what.
This version of Saren is pretty much the most terrifying thing I could think
of. The fight isn't that hard. Especially if he gets fixated on your friends.
Just lay into him, use your grenades, and just stay alive. Biotic powers seem
to help a whole lot.
-----
There is an epilogue depending on how you made your last choice. If you saved
the Council, you get another choice (please, don't put Udina on, you're a
complete idiot if you do).
*SPOILER: The difference in the two endings, whether the council is dead or
alive, are COMPLETELY different. Worth reloading a previous save to see, or
just play the game down the opposite personality path.*
*NOTE: I have no clue how the next game would, or if it will, allow you to
use characters from this game, but if so, you may want to seriously consider
making a good trio at the least, one for each path and then an extra. I
recommend get a soldier, a biotic, and a tech guy, or combinations, but I
don't think I'll be making a sentinel.*
Enjoy the thought of the next two chapters in this series. I have no clue
when they're coming out, but they are. Good game, especially toward the end.
Until the next game, you can go back and play again, and probably again just
to see how things unfold. I recommend not doing the side quests, since those
seem to bog the game down, or just a few. Have fun! See you next time.
*****************************************************************************
* 5. Side Quests ( SIQU555 ) *
*****************************************************************************
These are all the side quests for the whole game, divided into several
sections.
Citadel C1I1T1
Feros F2E2R2
Noveria N3O3V3
UNC/Cluster U4N4C4
Collection Quests C5O5L5
Squad Member Quests S6Q6U6
=======
Citadel C1I1T1
=======
+++++++++++++
Asari Consort
Found: Presidium, just go into her building and talk with Nelyna, and when
you're about to leave you will be invited up...
Just talk with her to get the quest, then go about the meeting at the tower.
After you are in the Wards, you can go meet with him, or just wait until
after the Saren situation is resolved, or whenever.
Talk with Septimus in Chora's Den only if you have a maxed out charm/intimidate
talent for your level. Convince him to stop moping around and he will comply.
He will also give you the thing that shuts up the Xeltan in the embassy, the
one who complained about the Consort before.
Go meet Xeltan first, then go meet Sha'ira so you can get an item related to
the Prothean orb on Eletania.
Anyway, once you meet the consort to conclude the quest, be sure to be
unhappy with just words, things are better that way. It's pretty tame though.
+++++
++++++++++++++++++
Xeltan's Complaint
Found: In Chora's Den in the Lower Wards after you speak with General Septimus
from the Asari Consort quest.
You may have met with Xeltan before, in the embassies, I hope. After you've
met with Septimus and you have the proof, return to the Elcor. Just tell
him what you've learned and it's over. You also get some insights from Din
which ties that up a bit.
+++++
++++++++++++++++
Scan the Keepers
Found: After the meeting, on your way back down the steps in the tower will
be a scientist near a bug.
The bugs you've been seeing throughout the areas are called Keepers and you
must find them if you help Chorban. Here are where each reside:
Tower - 4
Right in front of where you accepted this quest.
One on the right side where the meeting happened.
Go to the bench by the water on the side.
On the opposite side of the last one, this Keeper is in a walkway.
Presidium - 7
One outside the tower, by the Avina.
Another by the Wards entrance.
Go into the Emporium and up the steps at the back.
On the side of the Emporium, near the Avina on this side.
By the Consort's offices.
Down a path behind the bar.
In a computer room connected with the bar hallway.
Flux and Wards Access - 2
In the second room from the entrance elevator; in the Ward Access.
One in the quasar room of the Flux area.
Upper Wards - 4
In the alley when you step off the elevator.
In the corner of the Upper Market area.
Behind the Med Clinic.
Down the steps leading to the C-Sec Academy.
C-Sec Academy - 2
In Requisition Office.
In the Traffic Control room.
Docking Area - 1
At the top of the path.
Presidium - 1
This is after the whole ordeal in the wards, after the two bosses and once you
are back. Go into the ambassador's room and scan the final Keeper.
Once you have all 21, report to Chorban in the lower market. Depending on how
you respond, you may be done, but the rest involves another quest.
+++++
+++++++++++++++++
Presidium Prophet
Found: After meeting, in the Presidium and outside the Wards entrance will
be an officer and a Hanar (jellyfish thing).
There are many ways to resolve this quest. If you start from the moment it's
available, which is after the first meeting with the council, you can resolve
it right then. You are basically choosing a side: preacher or officer. You
simply hear both sides of the story and then convince one to leave. It's
possible with a low talent in your personality trait of choice.
You could always leave this quest in your back pocket until you gain Spectre
status and raise up your best personality talent. If you do choose to wait,
you can go about completing this quest in many ways. Convincing the officer
to leave will net you some cash from the Hanar, but the end is pretty much
the same regardless.
+++++
+++++++
The Fan
Found: In the Upper Wards, by the stairs in the Upper Market.
You can start by being nice and giving him an autograph; harmless enough.
When you return to Citadel from a few missions, go back to the place you first
met him to speak again. Now he will take a picture. Hmm, very strange...
The third visit with him, most likely after Virmire, is when you finally
set Conrad straight. Just use your personality options to send him away.
If you sent him in a shock, listen out during elevator rides in the Citadel for
a report on Conrad's fate. Actually, many of your side quests have related
elevator bits.
+++++
+++++++++++++
Rita's Sister
Found: Flux's club, speak with Rita.
Rita at the bar will tell you to go to Chora's Den and speak with Jenna. So
probably after you fight through Chora's and have the evidence for Saren, use
the rapid transit to get to the den.
Find Jenna the bar on the side. Talk with her and you get the cold shoulder.
Now you must return to Rita at Flux. But upon leaving Chora's Den you will
run into a Chellick who tells you to return to C-Sec Academy.
Go meet Chellick once you are a Spectre and max out your karma talent. Use the
charm/intimidate option when it pops up. You don't really need to wait for
being a Spectre, it just helps.
Once you agree to help Chellick, go to the Lower Market in the Lower Wards.
Talk with Jax, do the exchange peacefully, and then take the stuff back to
Chellick.
*NOTE: You need to finish Chellick's request BEFORE returning to Flux to
see if Jenna is safe. Once you confirm Jenna is safe, the quest is over and
you are done. You can still do the pickup for Chellick, but you can't return it
to him for some reason. So just do his request, get the reward from him, and
then go check on the sisters.*
+++++
++++++++++++++++++++++
Jahleed's Fears/Secret
Found: In the C-Sec Offices of the C-Sec Academy.
Find him talking to an officer and he will explain the situation. You learn
that Chorban from the Keeper scanning quest is involved.
You find Chorban in the Lower Market of the Lower Wards. You get a chance for
mucho paragon/renegade points once Chorban offers you the option to either
help him or not. Either way you are sent back to Jahleed.
Actually, only approach Jahleed after you become a Spectre. That way you can
have the higher charm/intimidate options.
It's easiest to resolve this if you are helping to scan the keepers after
confronting Chorban. But you can resolve this however you wish.
+++++
++++++++++
Homecoming
Found: By the embassies after you find the Saren evidence.
Enter the bar after you speak with Samesh and go talk to Bosker.
Before becoming a Spectre you can max out one of your karma talents and then
go convince Bosker to help out the husband. Simple enough.
Then go speak with Samesh.
+++++
++++++++++++++++++
Reporter's Request
Found: In the big area of the Upper Wards, Emily Wong will call for you.
See asks you to help her investigative journalism efforts during your own
investigation. Just accept and keep on with the main story up to the point
where you kill Fist in Chora's Den.
After you grab Fist's OSD, return to the big area and talk with Wong. With
full charm/intimidate talent points you can gain even more of your reward.
+++++
+++++++++++++++++++
Schells the Gambler
Found: Return to Flux after the Saren evidence is found and you will see a
guy get tossed out of the club.
Speak with Schells outside the club and you will get the moral dilemma of
whether to help this guy or not. Just accept it as of now, since you don't
get paragon/renegade points either way.
Now go into Flux and into the Quasar game area. Doran is up here and you can
hand over the device to him if you want to be all teacher's-pet. Or you could
save before you hand it over, see what that path has to offer, and then
reload and try the much funner path of helping Schells out.
For the bad path, go to the low stakes Quasar machine and play. It's just a
form of blackjack, or 21, where you need to get as close to 20 as possible
without going over. The only catch is you have either 4-7 or 1-8 as your
options. 1-8 will get the number up quicker and then you can use the 4-7 to
finish out, or the other way around, but the 1-8 will usually not work if you
use it too close to 20. And a win is a payout in green, so be sure to actually
win some money.
The best way to go about this without getting caught is to play, win twice,
then lose at least one game, then finish out. You should stop after getting
five wins or you risk detection by Doran.
Now that you have the data, go see Schells outside the club. That's it for
this quest. There seems to be no karma points (what I will sometimes call the
paragon/intimidate points) either way, so both choices are fine.
+++++
+++++++++++++++
Signal Tracking
Found: Flux, in a rigged Quasar machine by the Keeper.
Investigate the Quasar machine, then a screen in the Wards Access area, then
a machine behind Barla Von in his bank, and then go to the back of the
Emporium.
You encounter and rogue AI that will try to blow up. You are given enough time
to mess up with the mini-game, but don't doze off. You need to press the
buttons in a single correct order. Just start off by pressing buttons until you
get green lights. You will have to start over from the first right one when
you get a red light, so just write down the order as you fill it out or try
to remember.
My order was: YXYAXAA, I think. Not sure that is universal.
Or, before you even touch the computer, just pull out your gun and shoot the
orange power supply right next to it. That's actually the best way to go.
+++++
+++++++++++++
Doctor Michel
Found: In the Med Clinic of the Upper Wards, but you can wait until after
becoming a Spectre.
Visit Chloe and you are sent to the markets. Go see Morlan and then the
scary dude will appear. Use the charm or intimidate option to chase him away
and that is that.
Go back to Chloe and you get a discount, and then a lead on another quest.
See Anderson for more.
+++++
*After returning from space*
+++++++++++++++++++++++++
Rear Admiral Mikhailovich - The Jerk
Not an official side quest, but something that you will run into upon your
return from your adventures in space. Probably best to return to the Citadel
once you've maxed out either charm or intimidate.
Just meet the good man once you return and a long chat ensues. You can play
nice or mean, your call.
+++++
+++++++++++++++++
The Fourth Estate
Found - C-Sec Academy upon return from space.
Talk with Miss Al-Jilani. Just an interview that goes as you wish.
There is a sorta epilogue once you return to the ship and take off. Hackett
will report on your performance. That's it.
+++++
+++++++++++++++
Asari Diplomacy
Found: Embassy lounge, or just go to the Macedon System in Artemis Tau
Nassana will either ask you to go kill her sister or you will kill the sister
and then report back. It works either way and if you have enough personality
talent points you should be able to coax Nassana into getting you some gear to
buy in the ship.
+++++
+++++++++++++
Family Matter
Found: By the Finacial District in Presidium
Speak with Michael and Rebekah about the situation. It's too obvious for
someone like me who sees too much of politics slipping into this game. Not
just here, but in many places. Oh well.
+++++
++++++++++++++
Planting a Bug
Found: Citadel Tower, Emily Wong is by the steps
Agree to help her plant a bug in that one room in the C-Sec Academy. So zip
there.
Just place the bug in the corner. Really, just as difficult as getting up to
get the remote (oh wait, it might be easier than that actually).
Return to Miss Wong, chat, and that's it for this quest.
+++++
++++++++++
Old, Unhappy, Far-Off Things
(if your background is Spacer)
Found: Meet Zabaleta in the Wards Access
Give him the 20 credits and that's it for now.
Return to the Normandy, for some reason, and use the round comm room behind the
map to call mommy.
Make one last stop by Zabaleta and tell him to go to the VAO. Simple as that.
(or)
I Remember Me
(Colonist background)
Found: Girard
You get a call from a Lt. Girard that a girl from the raid on your homeworld
of Mindoir is getting hostile. Just go to Talitha, talk with her, keep taking
steps toward her, and after three steps you must give her the sedative, either
way will work.
(or)
Old Friends
(Earthborn)
Found: Outside Chora's Den, a man named Finch would like a word.
Just enter the Den after speaking with Finch and convince the guard one way
or the other. High talent in personality will pay off.
+++++
*Upon a third return*
+++++++++++++++++++
Our Own Worst Enemy
Found: Wards area with the big open walkway and the view
Speak with Charles Saracino who is protesting all these aliens. Oh dear, not
another political statement turned into a side quest in this game, and it's a
side quest about politics no less. Oh well. It's just a talk.
*NOTE: Endorsing him may or may not result in a mission to a planet in the
Hades Gamma cluster, but I think it does.*
+++++
++++++++++++++++++++
Negotiator's Request
Found: Outside Flux
Speak with Elias Keeler outside Flux, most likely on your way to see Anderson.
Either help him or help him. One way is to do it and the other way is to
persuade him otherwise. Your choice.
However, going to the med clinic and grabbing the depressents and giving him
those is not only evil, it's funny! Renegades have all the fun!
+++++
=====
Feros F2E2R2
=====
-----
Geth in the Tunnels
Found: Speak with Dan about the Geth in the Tunnels, duh, but after you clear
the tower of Geth. This one and the next three are talked about if you ask
Fai about getting the colony back on its feet.
Just go past the elevator and down the stairs go enter the tunnel, but you
cannot save the woman who is attacked on the stairs. Make your way through a
corridor and then go across a bridge, which is directly across from a door
that leads to the Varren. Fight the Geth on your way to the Krogan in the
room with the transmitter. Blow it up and then return to Dan, but you should
get the next three while you're down here.
*NOTE: This is the one quest of these four that require you to speak with the
quest-giver. If you do not speak with Dan, expect to not be able to finish this
quest. But you don't need to for the next three.*
-----
Water Restoration
Found: Macha Doyle toward the front of Zhu's Hope, after you save the camp,
but you don't need to speak with her first.
You just head down to the tunnels, hit both corridors that have Geth, and be
sure to hit both switches to turn on the water: two in the first, one in the
second.
Then just report back to Macha.
-----
Power Cells
Found: May O'Connell at the front of the colony.
Once you clear out the side area in the tunnels, a section of highway with the
pack of beasts, just grab the battery in the front of the downed vehicle on
the road.
Then just take it go May.
-----
Varren Meat
Found: Davin Raynolds in the house thing of the colony.
Just kill the pack of Varren in the area of the tunnels that is part of a
downed highway.
Once the leader is dead, tell Davin.
-----
Data Recovery
Found: Gavin at the weigh station along the skyway to ExoGeni.
First get the quest, then go to ExoGeni.
After you leave the room with the Geth "church", there will soon be a room with
two stairs. Take the one on the right, fight the Krogan in the office, and
then download the data.
Just return the data to Gavin on your way back to Zhu's Hope.
-----
=======
Noveria N3O3V3
=======
-----
Smuggling
Found: Opold, in the Hanshan Plaza, in a room by the elevator to the landing
bay
Just meet the jelly and listen to his smuggling request. Agree to it and then
go grab the package back by your ship, then return.
If you wish to see how all three play out, save now before you hand the
package off.
You have three options of who to give this to: Opold, Inamorda, and Anoleis.
You can even keep it by going to Opold or Anoleis, but it's just an ammo
upgrade, a random one.
By giving it to Opold as promised, you can get 250. You can raise that by
another 250 if you have your charm/intimidate high enough. So you can get
500 credits. You can also tell him you're keeping it, which will convert the
package to an ammo upgrade and the quest is over.
By going to Inamorda in the lounge area upstairs you can get 500 right off the
bat, or raise it to 750 through some persuasion.
By going to Anoleis you can gain the pass to Peak 15 by turning in old Opold.
And if your personality is high enough, you can even keep the upgrade to boot.
However, this is the lazy man's solution to getting the key. You miss a good
chunk of story if you do it this way.
Really, just giving it to Opold is probably best.
-----
Espionage
Found: Hanshan Mezzanine, given by a Mallene Calis by the elevator
She tells you to go get Rafael Vargas talking long enough to upload a virus so
she can spy on him.
If you do what she asks, tell him you're a Spectre, then that you're interested
in his business, then use one of the colored options, then you get another if
your talent for that trait is high enough, and then you get one more that
requires you to have a high charm/intimidate talent. Then leave and report to
Calis for reward.
Or, you can rat her out to Vargas, then go lie to her, and then persuade her
for a bigger reward. That is as renegade as it gets.
-----
===========
UNC/Cluster U4N4C4
===========
-----
Unusual Readings > UNC: Distress Call
Found: Computer right behind you as soon as you are given control in the
Citadel, after Udina's speech.
Argos Rho > Hydra > Metgos
Transponder Signal - Just a trap by the Geth. Solves the Distress Call quest.
-----
UNC: Missing Marines
Found: Admiral Kahoku after you become a Spectre, who is by a computer near
the steps in the Citadel Tower.
Artemis Tau Cluster > Sparta > Edolus
Distress Signal - You meet a Thresher Maw, which is a sandworm, just run
around and shoot, not getting too close; be sure to save before you get near
the spot.
At the Distress Signal is where you find the Missing Marines Admiral Kahoku
was talking about. After you kill the worm, go inspect the bodies and you're
done. You're not done with the quest, you must go to Citadel whenever and
inform Kahoku, although it would make much more sense to send him a text
message or something.
Soon, Kahoku will tell you to hunt down the goons.
UNC: Cerberus
Found: After completing Missing Marines.
Voyager Cluster > Yangtze > Binthu
Research Facilities - All three are guarded by turrets. All three have the
same setup of one room with a shielded area that you must deactivate. I just
turned it off and started blasting, worked well enough.
In the last one, no matter what order you go in, you will find the admiral.
Then you get one last quest to wrap this story up.
UNC: Hades' Dogs
Found: After beating Cerberus.
Voyager Cluster > Columbia > Nepheron
Underground Facility - Kill the guards outside and enter. More killing and
then the two rooms at the end of the base. One has loot and the other has a
terminal that ends this quest line for good.
Sorta an epilogue, you can sell the info to the Shadow Broker for money when
you use the map and get the transmission. You can refuse if you wish.
*NOTE: Pure speculation, but I would guess your decision, along with many
others, could affect your game in the next installment of the franchise,
perhaps. If anything, in Mass Effect 2 you may get something.*
-----
Investigate Mercenaries > Asari Diplomacy
Found: In a transmission after a time in space, or just go to the planet
directly. Just go to the planet first.
Artemis Tau Cluster > Macedon > Sharjila
Stronghold - It's a pirate camp. The hardest part is the sniper towers around
the perimeter. All you gotta do is smash down the towers and then run over or
just shoot the pirates. Then go to the front of the building and enter through
the door.
In the base, go into the big room for a big fight. Post your squad up by the
window thing and then take cover in the dark area on the left. Kill the guys,
send your squad to kill the rest, and all is well. On the wall to the right of
the entrance door will be two containers. There is a room in the corner of this
area with four more loot spots.
Up the ramp will lead to a room with lots of goodies. Among them is info that
tells you you just killed an important person. This brings up a side quest
called Asari Diplomacy, which I guess was supposed to be picked up at another
time by the Asari at the Citadel. Or perhaps that's why you're here.
Then go find Nassana in the Citadel bar and tell her the news. You just get
the normal reward, but no clue what the mods do
-----
UNC: Lost Module
Found: By entering the Attican Beta cluster you will be informed of this
quest.
Attican Beta > Hercules > Eletania
Probe - find the probe and learn the monkeys have it in one of their colonies.
Mine - east of the debris, there is another monkey place by a mine entrance.
There are two rooms of monkeys and then two more in the corner of the big
room. My module was in the smaller room on the right. Geth to fight in the big
room on your way out.
-----
UNC: Lost Freighter
Found: By going to the ship.
Gemini Sigma > Ming > MSV Worthington
Floating near Antiroprus. Board if you dare.
Go inside this ship that is obviously not safe. Two crates in the first room,
and in the big room with the cells on the floor, blow them up first after you
walk near one and get scared. Nothing in here but one loot container in the
middle.
Then into the hallway with three doors. Go left first. Examine the life support
by the bed, then hack, and then play the logs.
In the room on the right is another log and a container.
Then the middle room for a lone log. That is when Julia strikes from behind.
All three of you should be able to kill her in like one second. Also, you may
turn off the machine if you want. Or whatever, it's not like anyone watches
news or pays attention to politics.
-----
UNC: Missing Survey Team
Found: By going to the planet.
Hades Gamma > Antaeus > Trebin
Excavation Site - Near the base. Go inside the cave, kill all the Husks in
the big room, then go to the corner for the doors to open, kill these Husks,
and then you're free to loot the place. That's all, exit and leave the planet.
-----
UNC: Besieged Base
Found: From Hackett in a transmission.
Hades Gamma > Cacus > Chohe
Science Base - Just fight the enemies in the big room, avoiding the insane
people if you can. Then loot the place, that's all.
-----
UNC: Negotiation
Found: From Hackett, but I think you must endorse that guy from the terra
firma party on the Citadel.
Hades Gamma > Plutus > Nonuel
Warlord's Outpost - Enter and go into the center of the room to chat with the
insane Darius. You can be nice, but that's no fun! You could even play nice
all up until the "please" part, and then unload on him. Kill all the people
and then use the terminal in the top room after you clear the building to
open the exit door.
Report to Hackett at the map back on the Normandy and you're done.
-----
UNC: Hostage
Found: Either Hackett or in a Citadel elevator.
Hades Gamma > Farinata > MSV Ontario
*Bring Alenko for extra dialogue
Board it. Just kill the enemies in the cargo room. Then into the hallway and
through the door on the left. Have a chat, if your charm/intimidate options are
there you can resolve the matter peacefully. Loot and leave after that.
-----
Strange Transmission > UNC: Major Kyle
Found: Computer in Executor Pallin's office in the Presidium, or from Hackett
by visiting the system.
Hawking Eta > Century > Presrop
Moon of Klendagon
Compound - Convince the gatekeeper to let you in with your personality,
peacefully if you don't mind. All to do in the compound is loot the place. Go
back out side and enter the science station nearby for Kyle.
*NOTE: A Ruthless history will mean Kyle already knows of you.*
*NOTE: If you don't go about peacefully, which is inexcusable, you must fight
through the compound to a button that opens the door to the science station.*
In the station, just make your way to Kyle in one of the small rooms at the
end. Convince him to surrender and you can leave. I believe you need to be a
master in your personality trait of choice, otherwise it will be time to
throw hands. If you do convince him to leave, give him his hour, exit, and
return to the Normandy to resolve quest.
-----
A Person of Interest > UNC: Hostile Takeover
Found: A computer in C-Sec of Citadel; then go meet Helena Blake after you
are a Spectre, she is by the Emporium in the Presidium. Agree to help her clean
house.
There are two bosses to kill, and then you can meet with her.
Hades Gamma > Dis > Klensal
Sydicate Hideout - Go in and take out the crime guys, then loot the place.
Gemini Sigma > Han > Mavigon
Hideout - Approach and use the cannons to take out the three turrets. Park
next to the entrance and go in.
Like so many other research facilities. Go to big room, fight big fight, and
then rewards in two smaller rooms. Do the deed and exit.
Horse Head Nebula > Fortuna > Amaranthine
Engineering Outpost - Go inside and meet with Helena for the final leg of this
side quest so long as you've already handled the other bases. If you're a
master in charm or intimidate you can resolve this peacefully without a
scratch. Then you can loot the place and the one room upstairs. Then leave.
You could fight her, but no reason.
-----
UNC: Privateers
Found: Garoth at the Citadel Tower, after you become a Spectre and return
from a mission, or just go to the ship directly.
Horse Head Nebula > Strenuus > MSV Majesty
Mercenary Camp - tough defenses outside of it; focus on people first since the
missiles are easy to dodge.
Inside, a pretty tough fight with snipers and Krogan. Be sure your team has
good cover. Then loot both rooms on both levels, and in the top room will
be a body with the item for the side quest. Just take it to Garoth in the
Citadel whenever, but before Virmire.
-----
Doctor at Risk > UNC: Dead Scientists
Found: Port Hanshan Mezzanine, top floor.
Kepler Verge > Newton > Ontarom
Underground Facility - Kill the guards outside and enter. Kill the first bad
guys in the big room. Enter the smaller room at the end. Chat, find out the
situation, and then resolve as you wish. Return to ship and talk with
Hackett (the transmission voice for UNC) and you're done.
-----
UNC: Rogue VI
Found: After some time, Hackett gives you the mission to go to our moon.
Local Cluster > Sol > Luna
Alliance Training Ground - There are three bunkers here guarded by turrets.
Clear the turrets and enter any of the three. Fight the tough drones in each
big room and then smash 8 conduits in each bunker. Look for an access port
near one for a codex. That's it.
You also get an additional talent.
-----
UNC: Derelict Freighter
Found: Just board the ship.
Maroon Sea > Caspian > MSV Cornucopia
*Bring your shotgun, or your partner that uses one.
Board and go to the big room. You will have to find your way through this one-
way maze fighting Husks the whole way. Just survive the chaos and then through
the door on the other side. There are some spots where you can get on crates,
and be sure to go down the path on the right; the path on the left just has
two groups of Husks and a dead end. Both side rooms have loot and the cockpit
has a log to complete the quest.
-----
Investigate Samples > UNC: Colony of the Dead
Found: ExoGeni building on Feros, in the room where you blow off the ship.
Maroon Sea > Matano > Chasca
Civilian Structures - Husks outside and inside, but just loot for your efforts;
it's good loot mind, you, but you don't have to get it.
Science Facility - Just another standard science facility with Husks. Clear it
and get to the end room where you will complete the quest and get a bunch of
goodies to take home.
-----
Investigate Facility > UNC: ExoGeni Facility
Found: ExoGeni building on Feros, in the room where you blow off the ship, or
just go there.
Maroon Sea > Vostok > Nodacrux
Science Facility - Just kill the Creepers on your way to saving the scientists.
Resolve the situation as you wish, collect the three loot containers in here,
and the leave.
-----
UNC: Listening Post Theta
Go with either one first, doesn't matter.
Styx Theta > Acheron > Altahe
Listening Post - Kill the Rachni that sprout from the holes around the
entrance, then go in. Fight the few bugs in here, nothing serious. Loot and
then use the two computers for more info. You will complete "Theta" and be
led into "Alpha" if you did this one first.
UNC: Listening Post Alpha
Styx Theta > Erebus > Nepmos
Listening Post - Go there, fight the Rachni you see, then go to the generator
in the middle and connect up the Mako engines to power up the turrets. If you
don't you'll be fighting wave after wave. Just post up and bunker in for
quite a long battle. I suggest using a strong sniper rifle, that helps. Talk
with Durand before and after the fight.
Disconnect the Mako and head out to complete Alpha. Yes, that closed mine near
the debris will be open. That is the place you need to go and clear out all
the Rachni. Fight in the main room, but all you need to do is clear out the
Brood Warriors in the two smaller rooms in the corner.
Once you've completed the above two, even though you don't have a quest log
for it, you should have remembered the entry from the computer on Altahe that
leads you here.
UNC: Depot Sigma-23
Argos Rho > Gorgon > Unidentified Space Facility
Swing around the crates to the right corner; there is only a handful of
Rachni. Once you reach the few rooms at the front, use the computer in the
left room to hear some entries. Before you arm the bomb next to it, go raid
the room across the hall.
When ready, save, and then arm the bomb. Run back through the maze of crates,
with only some bomb bugs and one regular Rachni. Just pop the bugs as you run
back, probably grabbing items from the many crates along the way, and then be
sure to enter your ship in time. That's it.
That concludes this line of quests.
-----
Investigate Shipments > UNC: Espionage Probe
Found: Feros computer, in the first room in the building at the camp, or
just go there.
Voyager Cluster > Amazon > Agebinium
Homing Beacon - Just make your way to the mine and go inside. Run to the only
open room and talk with the thing. After that you have ten seconds to disable
three points on the bomb before you. They are slow and tricky presses, but
so long as you're patient you will get them easily. Then just run back out and
into the other room for the exit.
The Haliat camp is down the slope near where you emerge. Just snipe them or
go run and gun, either way. Once everyone is dead you are free to leave.
-----
=================
Collection Quests C5O5L5
=================
These are just fetch quests, or just quests to collect things as you go through
all the clusters. All of these will run parallel to the side quests in the
clusters, so just be sure to keep an eye out for these things. Should complete
them all if you're thorough enough as you explore.
I should stress that I put this list here for all those just coming up short
on completing the specific quest. You should finish all of these if you did
visit all the clusters and did light exploration on each planet. You never
need to comb every inch of a planet, but you should scan all the planets in
every cluster (keep an eye out for blinking asteroids in star systems too).
Matriarch Dilinaga's Writings
-----------------------------
Here are enough to get you by.
Argus Rho
Phoenix System
Tuntau: Anomaly
Armstrong Nebula
Gagarin System
Junthor: Survey
Grissom System
Solcrum: Anomaly
Hong System
Matar: Survey
Gemini Sigma
Han System
Paravin: Survey
Hades Gamma
Antaeus System
Ploba: Survey
Cacus System
Chohe: Anomaly (3)
Plutus System
Nonuel: Anomaly
Horse Head Nebula
Pax System
Veles: Survey
Kepler Verge
Newton System
Klencory: Survey
Maroon Sea
Vostok System
Pataiton: Survey
Styx Theta
Archeron System
Altahe: Anomaly
Turian Insignias
----------------
Here are all the insignias.
Argos Rho Cluster
Hydra System
Metgos: Anomaly
Canrum: Survey
Armstrong Nebula
Vamshi System
Maji: Anomaly
Pregel: Survey
Artemis Tau Cluster
Athens System
Pharos: Survey
Hades Gamma Cluster
Antaeus System
Trebin: Anomaly 1
Dis System
Raysha: Survey
Hawking Eta Cluster
Century System
Presop: Anomaly
Horse Head Nebula Cluster
Fortuna System
Amaranthine: Anomaly
Maganlis: Survey
Strenuus System
Xawin: Anomaly 2
Kepler Verge Cluster
Newton System
Ontarom: Anomaly
Maroon Sea Cluster
Caspian System
Antida: Survey
Vostok System
Nodacrux: Anomaly
Voyager Cluster
Amazon System
Agebinium: Anomaly
Sybin: Survey
Signs of Battle
---------------
Here are where you find both sets of trinkets.
Altanorch: League of One Medallion
Benda: League of One Medallion
Gromar: League of One Medallion
Klensal: League of One Medallion
Nepmos: League of One Medallion
Rayingri: League of One Medallion
Syided: League of One Medallion
Tharopto: League of One Medallion
Yunthorl: League of One Medallion
Casbin: ID Tag
Edolus: ID Tag
Mavigon: ID Tag
Nepheron: ID Tag
Prothean Data Discs
-------------------
Here are all the discs.
Attican Beta > Theseus > Sharring
Armstrong Nebula > Tereshkova > Antibaar
Hades Gamma > Farinata > Juntauma
Maroon Sea > Matano > Chasca
Styx Theta > Erebus > Wermani
Voyager > Yangtze > Alrumter
Voyager > Yangtze > Binthu
Minerals
--------
Here are all the minerals you can grab. But again, I think you should only
resort to this after you've done all the side quests and gotten as many of
the minerals as you think you could have grabbed. If you still come up short,
then use this list.
Argos Rho Cluster
Hydra System
Metgos - Heavy Metal (Merucy), Rare Element (Thorium)
Syba - Gas (Helium-3)
Phoenix System
Patashi - Rare Element (Samarium)
Vebinok - Light Metal (Cobalt)
Tuntau - Light Metal (Lithium), Heavy Metal (Mercury)
Armstrong Nebula
Gagarin System
Antirumgon - Light Metal (Cobalt)
Rayringri - Rare Element (Thorium), Rare Element (Polonium),
Light Metal (Titanium)
Grissom System
Rocky Asteroid - Rare Element (Polonium)
Solcrum - Light Metal (Magnesium), Rare Element (Thorium),
Rare Element (Uranium)
Zaherux - Light Metal (Beryllium)
Hong System
Treagir - Light Metal (Lithium)
Casbin - Heavy Metal (Gold), Rare Element (Samarium),
Rare Element (Uranium)
Tereshkova System
Patamalrus - Heavy Metal (Iridium)
Thegeuse - Heavy Metal (Mercury)
Antibaar - Light Metal (Magnesium), Light Metal (Lithium),
Heavy Metal (Mercury)
Vamshi System
Maji - Rare Element (Thorium), Light Metal (Beryllium),
Light Metal (Magnesium)
Artemis Tau Cluster
Athens System
Circe - Gas (Helium-3)
Proteus - Gas (Oxygen)
Knossos System
Metallic Asteroid - Heavy Metal (Platinum)
Archanes - Gas (Nitrogen)
Macedon System
Fargeluse - Gas (Xenon)
Metallic Asteroid - Light Metal (Titanium)
Sharjila - Rare Element (Thorium), Rare Element (Uranium),
Light Metal (Magnesium)
Sparta System
Alsages - Rare Element (Plutonium)
Edolus - Light Metal (Lithium), Heavy Metal (Palladium),
Rare Element (Polonium)
Ontamalca - Gas (Hydrogen)
Attican Beta
Hercules System
Eletania - Heavy Metal (Gold), Heavy Metal (Palladium)
Zatorus - Heavy Metal (Gold)
Theseus System
Quana - Light Metal (Cobalt)
Gemini Sigma
Ming System
Parag - Light Metal (Titanium)
Han System
Patatanlis - Light Metal (Beryllium)
Mavigon - Heavy Metal (Gold), Light Metal (Cobalt)
Hades Gamma Cluster
Antaeus System
Edmos - Gas (Hydrogen)
Vemal - Rare Element (Uranium)
Trebin - Rare Element (Plutonium), Rare Element (Uranium)
Cacus System
Chohe - Heavy Metal (Mercury), Rare Element(Plutonium)
Faringor - Rare Element (Polonium)
Zayarter - Heavy Metal (Mercury)
Dis System
Nearrum - Light Metal (Titanium)
Klensal - Heavy Metal (Platinum), Light Metal (Beryllium)
Metallic Asteroid - Light Metal (Lithium)
Farinata System
Rocky Asteroid - Light Metal (Magnesium)
Nepneu - Rare Element (Thorium)
Plutus System
Mingito - Rare Element (Uranium)
Clocrolis - Rare Element (Samarium)
Nonuel - Rare Element (Samarium), Light Metal (Titanium)
Hawking Eta Cluster
Century System
Metallic Asteroid - Heavy Metal (Palladium)
Canctra - Light Metal (Cobalt)
Presrop - Heavy Metal (Gold)
Horse Head Nebula
Fortuna System
Amaranthine - Heavy Metal (Iridium), Rare Element(Thorium),
Rare (Uranium)
Thermulon - Rare Element (Plutonium)
Strennus System
Antitarra - Gas (Helium-3)
Xawin - Heavy Metal (Iridium), Light Metal (Cobalt),
Heavy Metal (Palladium)
Kepler Verge
Newton System
Juncro - Gas (Hydrogen)
Ontarom - Heavy Metal (Gold), Heavy Metal (Palladium)
Maroon Sea Cluster
Caspian System
Clotanca - Heavy Metal (Iridium)
Farnuri - Heavy Metal (Gold)
Matano System
Chasca - Light Metal (Beryllium), Heavy Metal (Palladium),
Rare Element (Plutonium)
Supay - Light Metal (Magnesium)
Vostuk System
Metallic Asteroid - Heavy Metal (Palladium)
Nodacrux - Heavy Metal (Gold), Light Metal (Cobalt)
Styx Theta
Acheron System
Altahe - Rare Element (Samarium), Heavy Metal (Gold)
Grosalgen - Light Metal (Magnesium)
Erebus System
Nepmos - Rare Element (Uranium), Light Metal (Titanium),
Heavy Metal (Palladium)
Quaji - Heavy Metal (Platinum)
Voyager Cluster
Amazon System
Agebinium - Rare Element (Samarium), Light Metal (Magnesium)
Sonedma - Rare Element (Polonium)
Tremar - Gas (Nitrogen)
Columbia System
Nepheron - Light Metal (Beryllium), Rare Element (Thorium),
Light Metal (Beryllium)
Ontaheter - Rare Element (Samarium)
Yangtze System
Binthu - Rare Element (Uranium), Heavy Metal (Palladium)
Dregir - Light Metal (Beryllium)
Patajiri - Rare Element (Thorium)
===================
Squad Member Quests S6Q6U6
===================
-----
Shepard's (you) Quests
Found: There are three possible, one to go with each of the pre service history
options while you are making your character; so you can only have one in a
single playthrough.
All take place on the Citadel, after you leave the Citadel and do at least one
of the main story missions.
Spacer - Old, Unhappy, Far-Off Things
Visit a man named Zabaleta in the Wards Access area. He will tell you he knows
your mother and ask you for credits.
Then go to your ship and use the comm link (which is in the room behind the
map) to call your mother and get the story. She asks you to get him into the
VAO for treatment. So just go talk to him again, use your talent in persuasion
to convince him to go get help. That's it.
Earthborn - Old Friends
Meet with Finch outside Chora's Den. Then go talk with the guard in the bar.
You can resolve it as you wish, either getting the guy out or by keeping him
in.
Colonist - I Remember Me
You get a call from a Lt. Girard that a girl from the raid on your homeworld
of Mindoir is getting hostile. Just go to Talitha, talk with her, keep taking
steps toward her, and after three steps you must give her the sedative, either
way will work.
-----
Garrus: Find Dr. Saleon
Found: By Garrus if you've been talking to him between missions, and at least
before Virmire
Kepler Verge > Herschel > MSV Fedele
*Bring Garrus with you, duh!
Board the ship. Just some Husk types in the main room. Go into a side room
and choose how to resolve the doctor, but all paths lead to one end, it's just
how you wish to get there. Loot and then leave.
-----
Wrex: Family Armor
Found: Wrex if you've been speaking between missions, and at least before
Virmire
Argos Rho > Phoenix > Tuntau
*Take him with, Wrex that is, just because
Hidden Structure - Kill the three guarding the entrance, then go inside.
Have a good old fight in the big room. There is a room in the corner on this
ground level, then go up the ramp to find another room on the second level.
Both have tons of goodies and the top room has a safe that leads into the side
quest above.
-----
Geth Activities > UNC: Geth Incursions (Tali and the Geth)
Found: ExoGeni building on Feros, in the room where you blow off the ship, and
the Tali part is just assumed
Armstrong Nebula > Gagarin > Rayingri
Outpost - Just drive up the mountain and go inside.
Some loot in the first room, then make your way to the big room. Fight some
Creepers, then go through the door on the other side to fight some more, but
that is when an ambush of Geth comes from behind you, so take cover and
don't forget to use your powers on the bigger ones.
*NOTE: I like to keep my scanner upgrades on all pistols for every team-mate.
That way when the radar is jammed I can just press RB, have one person hold
a handgun, and then the radar may not be jammed.*
Then check the two side rooms left in this building and then turn around and
go back outside. Fight the last ambush and you're done with this outpost.
Armstrong Nebula > Tereshkova > Antibaar
Outpost - Save before you get too close, and approach from the ground. You
have to take out the sniper positions on the perimeter while keeping the
Colossus down with you vehicle. Then it's just keep running into him over and
over and using the cannon fire. Then a second group is dropped by a ship. Fall
back if you're damaged and repair, possibly sit and let your shields charge.
Then finish off this group. Get back to the ship and off this crap planet
ASAP.
Armstrong Nebula > Hong > Casbin
Outpost - Swing around to this place from the signal, so from the north. There
should be a slope leading up to the camp. This slope is your safe place as you
can retreat to it and not take any damage. Just go to the outpost, kill the
snipers in the towers, and then a ship comes. The goal now is to destroy this
ship. If you fall back to the slope you should be able to park on it so that
you have a clear shot of the ship and you are out of the firing range of the
troopers. Just keep cannon fire and turret fire on the ship until it blows up.
Then you can kill the troops if you like. Then leave the planet, but don't miss
the mineral deposit to the south of this camp.
Armstrong Nebula > Vamshi > Maji
Outpost - You can approach from two ways: either from the ground up in which
you will take on some tough turrets up a trail, or stay higher on the mountain
and just head for the outpost ignoring the turrets. There is also a mineral
deposit near the trail.
Just a light outpost and a Colossus after you kill the snipers. Don't run him
over the edge if you can help it. If this is your final Geth outpost, you will
be updated for your next move.
Armstrong Nebula > Grissom > Solcrum
Geth Base - When on approach, come from as level of ground as you can, not a
leap from the tallest peak. Make a run and try to get the three snipers as you
knock the Colossuseses down, but retreat without finishing off the Colossi if
you need repairing. Then return and this time juggle both big mechs around and
use your cannons. Or you could stay in your first attack and just try to tackle
them one at a time using the base roof as a shield from the other. Sucks if you
get tangled up with one, which seems to happen easily, so don't run all up into
them.
Enter the base, save, and then proceed. Use your friends as decoys if you wish,
then cover them with your overkill power, or whatever. Just some small and
large Geth in your way, but get the one on the balcony ASAP. Once that is done,
you're done. Loot the room in the corner for something related to another
quest. Upstairs is nothing, so you're done.
-----
Tali and the Geth
Once you complete the Geth Incursions set of quests and have the data, just go
give it to Tali on the Normandy.
-----
*****************************************************************************
* 6. Clusters ( CLUS666 ) *
*****************************************************************************
These are all the clusters and their planets. Remember, one landing mission
per system usually. And know that it goes: cluster > star system > planet.
Most planets are just there for reading, and others are survey-able.
I know most planets have way more on their maps than I cover, but to be
dead honest, I never went out of my way for any deposits and no other anomalies
turned out to be worth looking into.
Argos Rho X101
Armstrong Nebula X102
Artemis Tau X103
Attican Beta X104
Exodus Cluster X105
Gemini Sigma X106
Hades Gamma X107
Hawking Beta X108
Horse Head Nebula X109
Kepler Verge X110
Local Cluster X111
Maroon Sea X112
Pangaean Expanse X113
Sentry Omega X114
Serpent Nebula X115
Styx Theta X116
Voyager Cluster X117
I say save the cluster exploration for one big time, then never do it again.
*NOTE: There are like two planets that are incomplete. I'll get them, so you
don't need to worry.*
=========
Argos Rho X101
=========
+++++
Hydra
+++++
Varmalus
--------
Text
Metgos
------
Side Quest - UNC: Distress Call
Map:
Debris - crashed probe.
Anomaly - Turian insignia.
Transponder Signal - Just a trap by the Geth. Solves the Distress Call quest.
Theyar
------
Text
Canrum
------
Survey for a Turian insignia
Syba
----
Gas giant
+++++++
Phoenix
+++++++
Patashi
-------
Survey for minerals
Sylsalto
--------
Text
Tuntau
------
Side Quest - Wrex: Family Armor
Map:
Debris - eh.
Anomaly - Matriarch Dilinaga's writings.
Hidden Structure - Kill the three guarding the entrance, then go inside.
Have a good old fight in the big room. There is a room in the corner on this
ground level, then go up the ramp to find another room on the second level.
Both have tons of goodies and the top room has a safe that leads into the side
quest above.
Vebinok
-------
Survey for minerals
++++++
Gorgon
++++++
Opens when you complete the Listening Post Alpha and Theta quests in the
Styx Theta cluster.
Wuo
---
Text
Vectra
------
Text
Camaron
-------
Text
Unidentified Space Facility
---------------------------
Side Quest - UNC: Depot Sigma-23
Swing around the crates to the right corner; there is only a handful of
Rachni. Once you reach the few rooms at the front, use the computer in the
left room to hear some entries. Before you arm the bomb next to it, go raid
the room across the hall.
When ready, save, and then arm the bomb. Run back through the maze of crates,
with only some bomb bugs and one regular Rachni. Just pop the bugs as you run
back, probably grabbing items from the many crates along the way, and then be
sure to enter your ship in time. That's it.
Sharblu
-------
Text
Slekon
------
Text
================
Armstrong Nebula X102
================
+++++++
Gagarin
+++++++
Junthor
-------
Survey for Matriarch Dilinaga's Writings
Pressha
-------
Text
Rayingri
--------
Side Quest - UNC: Geth Incursions
Map:
Debris - Probe.
Anomaly - Medallion; also a mineral nearby.
Adandoned Camp - west of the outpost; you can't miss it.
Outpost - Just drive up the mountain and go inside.
Some loot in the first room, then make your way to the big room. Fight some
Creepers, then go through the door on the other side to fight some more, but
that is when an ambush of Geth comes from behind you, so take cover and
don't forget to use your powers on the bigger ones.
*NOTE: I like to keep my scanner upgrades on all pistols for every team-mate.
That way when the radar is jammed I can just press RB, have one person hold
a handgun, and then the radar may not be jammed.*
Then check the two side rooms left in this building and then turn around and
go back outside. Fight the last ambush and you're done with this outpost.
Sogelrus
--------
Text
Antirumgon
----------
Survey for minerals
++++++++++
Tereshkova
++++++++++
Antibaar
--------
Side Quest - UNC: Geth Incursions
Map:
Debris - Your radar will be jammed if you haven't already taken out the Geth
outpost. This is just a probe found in a small crater on the ground.
Anomaly - Watch out for that Thresher Maw. Really sucks because of the
terrain. It's actually part of the wreckage spot near the ruins. Go to the
ruins and recover this Prothean Artifact.
*NOTE: Use cannon fire (RB) to kill the Maw.*
Outpost - Save before you get too close, and approach from the ground. You
have to take out the sniper positions on the perimeter while keeping the
Colossus down with you vehicle. Then it's just keep running into him over and
over and using the cannon fire. Then a second group is dropped by a ship. Fall
back if you're damaged and repair, possibly sit and let your shields charge.
Then finish off this group. Get back to the ship and off this crap planet
ASAP.
Patamalrus
----------
Survey for minerals
Hunsalra
--------
Text
Thegeuse
--------
Survey for minerals
Solmarlon
---------
Text
Mawinor
-------
Text
++++
Hong
++++
Pomal
-----
Text
Casbin
------
Side Quest - UNC: Geth Incursions
Map:
Debris - engine; stay on the green surfaces when climbing over mountain
Anomaly - ID tag
Anomalous Signal - Use cannons to take out turrets, then focus on the mobile
enemies.
Outpost - Swing around to this place from the signal, so from the north. There
should be a slope leading up to the camp. This slope is your safe place as you
can retreat to it and not take any damage. Just go to the outpost, kill the
snipers in the towers, and then a ship comes. The goal now is to destroy this
ship. If you fall back to the slope you should be able to park on it so that
you have a clear shot of the ship and you are out of the firing range of the
troopers. Just keep cannon fire and turret fire on the ship until it blows up.
Then you can kill the troops if you like. Then leave the planet, but don't miss
the mineral deposit to the south of this camp.
Matar
-----
Survey for Matriarch Dilinaga's Writings
Theshaca
--------
Text
Treagir
-------
Survey for minerals
++++++
Vamshi
++++++
Maji
----
Side Quest - UNC: Geth Incursions
Map:
Debris - just loot
Anomaly - Turian insignia, hard to locate, but it's there
Outpost - You can approach from two ways: either from the ground up in which
you will take on some tough turrets up a trail, or stay higher on the mountain
and just head for the outpost ignoring the turrets. There is also a mineral
deposit near the trail.
Just a light outpost and a Colossus after you kill the snipers. Don't run him
over the edge if you can help it. If this is your final Geth outpost, you will
be updated for your next move.
Pregel
------
Survey for Turian insignia
Almos
-----
Text
+++++++
Grissom
+++++++
Opens once you complete the outpost in the other four systems.
Benda
-----
Survey for Medallion
Zaherux
-------
Survey for minerals, and text worth reading
Notanban
--------
Also interesting text
Solcrum
-------
A moon of Notanban, hence the strange noise when your cursor was on the planet.
Side Quest - UNC: Geth Incursions
Side Quest - Tali and the Geth
Map:
Debris - crashed probe
Anomaly - Matriarch Dilinaga's Writings
Geth Base - When on approach, come from as level of ground as you can, not a
leap from the tallest peak. Make a run and try to get the three snipers as you
knock the Colossuseses down, but retreat without finishing off the Colossi if
you need repairing. Then return and this time juggle both big mechs around and
use your cannons. Or you could stay in your first attack and just try to tackle
them one at a time using the base roof as a shield from the other. Sucks if you
get tangled up with one, which seems to happen easily, so don't run all up into
them.
Enter the base, save, and then proceed. Use your friends as decoys if you wish,
then cover them with your overkill power, or whatever. Just some small and
large Geth in your way, but get the one on the balcony ASAP. Once that is done,
you're done. Loot the room in the corner for something related to another
quest. Upstairs is nothing, so you're done.
===================
Artemis Tau Cluster X103
===================
++++++
Sparta
++++++
Edolus
------
Side Quest - UNC: Missing Marines
Map:
Debris - A downed probe, so bring an electronics expert; may run into a
mineral deposit on the mountain range sorta along the way.
*NOTE: That you get a side quest where you must find numerous minerals.*
Anomaly - Mummified Salarian, just go pick up the name tag via minigame
*NOTE: You also get a side quest concerning these "dog tags" throughout.*
Distress Signal - You meet a Thresher Maw, which is a sandworm, just run
around and shoot, not getting too close; be sure to save before you get near
the spot.
At the Distress Signal is where you find the Missing Marines Admiral Kahoku
was talking about. After you kill the worm, go inspect the bodies and you're
done. You're not done with the quest, you must go to Citadel whenever and
inform Kahoku, although it would make much more sense to send him a text
message or something.
*NOTE: Use cannon fire (RB) to kill the Maw.*
Ontamlca
--------
Just a gas giant that you can survey toward your mineral count side quest.
Alsages
-------
Just a plantet to survey toward your mineral count side quest.
Altaaya
-------
Just reading about the condition.
Tremanre
--------
Just reading about the condition.
+++++++
Knossos
+++++++
Phaistos
--------
Just reading about the condition.
Therum: Surface
---------------
*NOTE: I brought Wrex and Tali with me.*
Nothing to do but go along the path. Once a ship flies overhead, kill the two
Armatures that drop (run them over for laughs and damage).
When you get near the refinery, check map, you will see three turrets in the
front, but you don't have to fight them; you can and if you dodge their
missiles you can beat them. Bring up the map and find a side path with just
one turret.
Within the walls of the enemy territory, run over guys, use exploding tanks,
and don't die. When the open area is secure, get out and locate about four
containers of loot around the sides. There are two gates, one by the turrets
you saw and one opening the path ahead. Don't open the turret gate unless you
want to get shot at, or if you want to fight them. Search both buildings by
this gate. Then go to the other gate and search the building on the left to
open the path.
Get back in the vehicle and get to rollin', and save, always save after you do
stuff. Along this path will be many Armatures in your way, so try to run them
into the lava, or go past them. Once you hit a more narrow path there will be
infantry and a Colossus. The big thing is almost not worth the large amount of
time and effort, but you may as well try. The only way to bring it down is
to constantly run through its legs, but don't stay parked under it or the game
could glitch up; just stay moving, keep chopping it down, and it'll die
eventually.
Go through the tunnel, after saving, and kill two troops at the end. Swing
around the path and into another tunnel with two more troops inside. At the
end will be more little guys. Go to the end of the path with a narrow opening
between some rocks. Get out and proceed on foot.
Therum: Ruins
-------------
A fight in the rocky area as soon as you are on foot. Keep moving and then
another fight. In this one you have limited cover and there are snipers up
high. Just survive and advance as I always say.
Make your way up the trail and to the mining camp. A cutscene reveals an
attack squad of a good mix of Geth on the way. As soon as the scene is over,
bring up your powers menu and assign your friends and you to do something. Find
cover for all and then focus on the smaller enemies, Ghosts and Stalkers, then
take out the troopers. Save the Armature for last, where a good ammo choice and
the overkill power should do it in not too long of time.
Recover and use any points you may have earned. Then take the tunnel down to
the ruins proper. While a different map, still the ruins.
Two enemies at the bottom. Then go into the elevator down. A loot container
near the exit of the elevator, then move forward to run into some bots. Blow
them up and get in the next elevator.
Step off down the broken walkway and then turn toward the blue field to find
Liara. Then take the rest of the intact walkway down to the rock floor, and
fight the enemies along the way. There are three down here. Once they are
dead, go visit the tents. Find the control thing in the ground and enter this
code: AXBY.
Take the hole in the ground and press the button. Then go talk to Liara to get
things going.
At the top you will run into the Krogan. Use your powers to quickly take out
the troopers, then focus on the boss guy. That's all. Watch the cutscene.
The rest is main quest-related.
Zakros
------
Just reading about the condition.
Armeni
------
Just reading about the condition.
Archanes
-------
Just a gas giant that you can survey toward your mineral count side quest.
++++++
Athens
++++++
Salamis
-------
Just text to read.
Proteus
-------
Water world for survey.
Nausicaa
--------
Just text to read.
Circe
-----
Gas giant.
Pharos
------
Survey for Turian Insignia.
+++++++
Macedon
+++++++
Sharjila
--------
*NOTE: Bring a decryption expert.*
Side Quest - Asari Diplomacy
Map:
Debris - Just an escape pod with upgrades inside.
Stronghold - It's a pirate camp. The hardest part is the sniper towers around
the perimeter. All you gotta do is smash down the towers and then run over or
just shoot the pirates. Then go to the front of the building and enter through
the door.
In the base, go into the big room for a big fight. Post your squad up by the
window thing and then take cover in the dark area on the left. Kill the guys,
send your squad to kill the rest, and all is well. On the wall to the right of
the entrance door will be two containers. There is a room in the corner of this
area with four more loot spots.
Up the ramp will lead to a room with lots of goodies. Among them is info that
tells you you just killed an important person. This brings up a side quest
called Asari Diplomacy, which I guess was supposed to be picked up at another
time by the Asari at the Citadel. Or perhaps that's why you're here.
Anomaly - One of the writings for a side quest.
Porolan
-------
Find a beacon from someone. Part of the Asari Writings side quest.
Patavig
-------
Giant planet, but just text.
Fargeluse
---------
Gas giant.
============
Attican Beta X104
============
++++++++
Hercules
++++++++
Xathorron
---------
Text
Syided
------
Survey for Medallion
Eletania
--------
Side Quest - UNC: Lost Module
Map:
Debris - a probe, but more interestingly is a "monkey" village to the north.
Mine - east of the debris, there is another monkey place by a mine entrance.
There are two rooms of monkeys and then two more in the corner of the big
room. My module was in the smaller room on the right. Geth to fight in the big
room on your way out. Anyway, just get out of the mine.
In hindsight, I seemed to have stumbled upon the solution to the module quest
without realizing it. You were supposed to go to the module, then I suppose
go investigate each monkey colony until the last one leads into the mines.
Anomaly - A very peculiar Prothean object. If you got the trinket from
the Asari Consort at the Citadel, use it now.
Recon Probe - This is not the same as the debris probe. You can search this
first if you want, but it doesn't matter. Just reter to the mine up above.
Prothian ruin - found if you go on the southwestern side of the map. If you
did the Asari Consort quest at the Citadel, and if you made nice with the Elcor
before you talked to Sha'ira, you should be able to use that trinket here.
Zatorus
-------
Survey for minerals
+++++++
Theseus
+++++++
Sytau
-----
Text
Feros
-----
Main Quest: ExoGeni/Thorian, refer to walkthrough
Sharring
--------
Survey for Prothean Data Disc
Quana
-----
Survey for minerals
Logan
-----
Text worth reading. I'm scared!
==============
Exodus Cluster X105
==============
++++++
Utopia
++++++
Arcadia
-------
Text
Eden Prime
----------
Main Quest: Eden Prime, just text to read
Zion
----
Text, matrix anyone?
Nirvana
-------
Text, smells like teen spirit? Will it shoot itself in the head? Oh no, that's
terrible, just terrible.
Xanadu
------
Text, geez, what a boring system, and cluster
++++++
Asgard *NEW* ( CLUAS999 )
++++++
You only have this if you bought the downloadable content off Xbox Live. This
system is for the 'Bring Down the Sky' DLC only.
Asteroid X57
------------
Land for the new mission. And you may want to save if you ever feel like
replaying this and don't want to work up a new game - just do it.
Map:
Transmission Tower - get up there and play the long mini game to see where
all the Survey Stations are.
*NOTE: These stations are involved in the "X57: Missing Engineers" sidequest.*
Survey Station 1 (SE corner) - body of C. Hymes and a voice message on the
computer. Also a crate at the front of the home.
Survey Station 2 (NW corner) - save before you go in, and wait to use the
aid station. After you read the logs, three drones attack, so look up. The
footprints let you know where the body of Montoya is.
Body of R. Montoya (east of SS2) - just examine for loot.
Body of T. Slajs (north of SS3) - it's called Vehicle Wreckage, and there is
just the body and a kit.
Survey Station 3 (SW corner) - body of G. Mendel, aid station, and a computer.
And don't miss the kit by a beacon thing for maybe a new toy.
X57 Radio (east of southern torch) - at the top of a mountain, and it only has
computer logs and an aid station.
Construction Site (NE corner) - just a computer log and aid station.
Explosives Cache (NE corner) - just a whole bunch of grenades, that's it.
*NOTE: All torches have Heavy Turrets guarding them. Just drive around like
crazy and try to connect direct cannon fire on them (RB). And just go in this
order of the torches, though I'm sure any order will lead to the same end.*
Fusion Torch South - You meet Batarian and Varren. Shotgun the Varren and get
them out of the way quickly, and keep your team behind cover, so you could
just stay in the entrance room and not go into the big room. After the dogs are
gone, blow up the tank in the big room across the doorway and then use long
range weapons to kill the enemies. Clear the room, check the corner room for
loot, and then go upstairs. In the control room you get loot and the computer
to shut down the torch, and if this is the first torch you came to, you will
meet Kate Bowman and some story is revealed. Then leave and you'll meet Simon
on your way out, and remember to investigate his topics. Be sure to save when
outside.
Fusion Torch East - Approaching from the canyon, there are just three turrets
to blast. You'll notice orange lights covering the perimeter of the base. You
can't take your Mako past this line, so don't try. If you want to enter the
base, approach from the back. You'll notice that there are blasting caps all
over the ground around the building, and you cannot get too close. If you are
approaching from the back, you should be able to squeeze between the caps on
the right, where one is up the slope. Just watch the gauge as it rises and
just inch forward until the gauge goes down. Once you're through the line,
then you just fight some Batarians to get inside, which is hard if you don't
have sniper support and watch out for their rockets; of course, entering from
the back helps.
*NOTE: Getting through the blast caps completes a side quest, for no real
reason at all.*
Turn off the caps before going inside. This base is full of rocket drones and
a few Batarians. After the battle, loot the place and use the computer upstairs
for a cutscene. Leave and head north.
Fusion Torch North - Mercifully, the third one is blast cap free. Just pick off
the turrets one by one and then go inside. It's just a straight up fight in
here. Wait for the Varren and then proceed. Then claim the loot and shut down
the torch. Come downstairs after and talk with Charn. I would advise a peaceful
solution, so choose the top answers and the "nice" ones until you see the
paragon/renegade choice, and those will end the chat without bloodshed. Leave
and head north to the Main Facility.
Main Facility - More turrets and some are moving, so aim carefully. After that,
save and go inside.
*NOTE: Good idea to save now, in case you want to see both endings with little
effort.*
Grenades on the left as you enter and take time to admire the new look of the
place, because you won't see too many different looking places in this game.
Go into the big open room for a fight with Batarians and drones. Take the high
ground, proceed down the walkway, keep an eye out for enemies getting too
close, and then kill the last guy in a small container for a cutscene. You'll
get the choice between killing Balak or saving the hostages.
Fighting Balak could be very hard, especially if you are at a low level. You
will need to wait for the Varren to be freed from the field, kill them, then
take the walkway and swing around to the other side. Stay low and take out the
drones, then start picking off the bodyguards. You may want to move fast when
going for them and send your team as decoys. Then just send all you got after
the boss.
Saving the hostages is much easier. Just kill some drones and disarm three
bombs. One is in the lowest "pit" area in the center, and the other two are on
either side in the upper walkways.
The outcomes for either are greatly different, but only in appearance. You end
up with the same reward, Simon's Omni-Tool if you like, and the usuals for
winning the fight, as well as that achievement. Be sure to free the hostages
if you spared them, and that's it. Also, if you found the three bodies, be
sure to let him know.
Terra Nova
----------
Text to read
Borr
----
Text
Tyr
---
Text
Loki
----
Text
============
Gemini Sigma X106
============
I'm a gemini. You too! No way! We should totally hang out and do stuff!
++++
Ming
++++
Antiroprus
----------
Text
MSV Worthington
---------------
Side Quest - UNC: Lost Freighter
Floating near Antiroprus. Board if you dare.
Go inside this ship that is obviously not safe. Two crates in the first room,
and in the big room with the cells on the floor, blow them up first after you
walk near one and get scared. Nothing in here but one loot container in the
middle.
Then into the hallway with three doors. Go left first. Examine the life support
by the bed, then hack, and then play the logs.
In the room on the right is another log and a container.
Then the middle room for a lone log. That is when Julia strikes from behind.
All three of you should be able to kill her in like one second. Also, you may
turn off the machine if you want. Or whatever, it's not like anyone watches
news or pays attention to politics.
Parag
-----
Survey for minerals
Altanorch
---------
Survey for Medallion
+++
Han
+++
Paravin
-------
Survey for Matriarch Dilinaga's Writings
Huningto
--------
Text
Mavigon
-------
Side Quest - UNC: Hostile Takeover
Map:
Debris - Just a probe; consider skipping if you don't like the weather, and
you shouldn't.
Anomaly - ID Tag.
Hideout - Approach and use the cannons to take out the three turrets. Park
next to the entrance and go in.
Like so many other research facilities. Go to big room, fight big fight, and
then rewards in two smaller rooms. Do the deed and exit. Just one more crime
boss to go if you're in for the side quest.
Farcrothu
---------
Text, short and sweet so read it
Patatanlis
----------
Survey for minerals
===========
Hades Gamma X107
===========
+++++++
Antaeus
+++++++
Ageko
-----
Text
Edmos
-----
Survey for gas
Ploba
-----
Survey for Matriarch Dilinaga's Writings, and text worth reading
Trebin
------
Side Quest - UNC: Missing Survey Team
Map:
Debris - A probe with people? Okay.
Anomaly 1 (east) - Turian insignia; but a Thresher Maw is in the flat area
nearby. You can swing around the border of the map, grab the prize, and then
speed off without fighting. Cannons if you do (RB).
Anomaly 2 (west) - A transmitter you can shut down. I would be wary of the many
patches of flat ground along the way from any side. I don't know if this world
is crawling with Maws, but I don't want to find out either.
Research Base - Just a place to stop by for some looting.
Excavation Site - Near the base. Go inside the cave, kill all the Husks in
the big room, then go to the corner for the doors to open, kill these Husks,
and then you're free to loot the place. That's all, exit and leave the planet.
Vemal
-----
Survey for minerals
Hunidor
-------
Text
+++++
Cacus
+++++
An interesing system; very popular.
Zayarter
--------
Survey for minerals, and readable text
Chohe
-----
Side Quest - UNC: Besieged Base
Map:
Debris - just a probe
Anomalous Signal - loot and THREE of Matriarch Dilinaga's Writings
Science Base - Just fight the enemies in the big room, avoiding the insane
people if you can. Then loot the place, that's all.
Xamarri
-------
Text
Faringor
--------
Survey for minerals, and interesting text
Treyarmus
---------
Text to read
+++
Dis
+++
Jartar
------
Text worth looking at
Nearrum
-------
Survey for minerals
Klensal
-------
Side Quest - UNC: Hostile Takeover
Map:
Debris - surprise, yet another probe!
Anomaly - Medallion
Crashed Pod - Near the Medallion, nothing in it
Sydicate Hideout - Go in and take out the crime guys, then loot the place
Gremar
------
Text, very interesting
Raysha
------
Survey for Turian Insignia
++++++++
Farinata
++++++++
Tunshagon
---------
Text
MSV Ontario
-----------
Side Quest - UNC: Hostage
Board it. Just kill the enemies in the cargo room. Then into the hallway and
through the door on the left. Have a chat, if your charm/intimidate options are
there you can resolve the matter peacefully. Loot and leave after that.
Juntauma
--------
Survey for Protean Data Disc
Nepneu
------
Survey for minerals
++++++
Plutus
++++++
The only time I got this planet's side quest was once I endorsed that guy
who was at a political rally at the Citadel.
Mingito
-------
Survey for minerals
Maidla
------
Text
Clocrolis
---------
Survey for minerals
Nonuel
------
Side Quest - UNC: Negotiation
Map:
Debris - Probe
Anomaly - Matriarch Dilinaga's Writings and loot
Warlord's Outpost - Enter and go into the center of the room to chat with the
insane Darius. You can be nice, but that's no fun! You could even play nice
all up until the "please" part, and then unload on him. Kill all the people
and then use the terminal in the top room after you clear the building to
open the exit door.
Report to Hackett at the map back on the Normandy and you're done.
Veyaria
-------
Text
===========
Hawking Eta X108
===========
+++++++
Century
+++++++
Tamahera
--------
Text
Klendagon
---------
Text, interesting
Presrop
-------
Moon of Klendagon
Side Quest - UNC: Major Kyle
Map:
Mining Camp - Near the start;
Debris - probe
Anomaly - Turian Insignia and a wrecked rover from the mining camp
Compound - Convince the gatekeeper to let you in with your personality,
peacefully if you don't mind. All to do in the compound is loot the place. Go
back out side and enter the science station nearby for Kyle.
In the station, just make your way to Kyle in one of the small rooms at the
end. Convince him to surrender and you can leave. I believe you need to be a
master in your personality trait of choice, otherwise it will be time to
throw hands. If you do convince him to leave, exit and return to the Normandy
to resolve quest.
Canctra
-------
Survey for minerals
Tharopto
--------
Survey for Medallion
=================
Horse Head Nebula X109
=================
+++++++
Fortuna
+++++++
Maganlis
--------
Survey for Turian Insignia
Therumlon
---------
Survey for minerals
Amaranthine
-----------
Side Quest - UNC: Hostile Takeover
Map:
Debris - probe
Anomaly - Turian Insignia
Engineering Outpost - Go inside and meet with Helena for the final leg of this
side quest so long as you've already handled the other bases. If you're a
master in charm or intimidate you can resolve this peacefully without a
scratch. Then you can loot the place and the one room upstairs. Then leave.
Wentania
--------
Text
+++
Pax
+++
Svarog
------
Text
Noveria
-------
Main Quest - Noveria
Morana
------
Just text you morana!
Veles
-----
Survey for Matriarch Dilinaga's Writings
++++++++
Strenuus
++++++++
Yunthorl
--------
Survey for Medallion
Antitarra
---------
Gas giant
Trelyn
------
Text
Xawin
-----
Side Quest - UNC: Privateers (must be done before Virmire)
Must scan the ship Majesty first, then you can land here.
Map:
Debris - crashed probe, fight a thresher to get it (not worth it)
Anomaly 1 (south) - near a mineral deposit
Anomaly 2 (middle) - Turian Insignia
Anomaly 3 (north) - Geth trap, if you want to walk into it
Adandoned Camp - reveals mineral deposits on map
Mercenary Camp - tough defenses outside of it; focus on people first since the
missiles are easy to dodge.
Inside, a pretty tough fight with snipers and Krogan. Be sure your team has
good cover. Then loot both rooms on both levels, and in the top room will
be a body with the item for the side quest. Just take it to Garoth in the
Citadel whenever, but before Virmire.
MSV Majesty
-----------
Found "west" of Xawin, scan to land on Xawin
Thesalgon
---------
Text
============
Kepler Verge X110
============
++++++++
Herschel
++++++++
Tungel
------
Text
Matol
-----
Text
Clugon
------
Text
MSV Fedele
----------
Side Quest - Garrus: Find Dr. Saleon
*Bring Garrus with you, duh!
Board the ship. Just some Husk types in the main room. Go into a side room
and choose how to resolve the doctor, but all paths lead to one end, it's just
how you wish to get there. Loot and then leave.
Clobaka
-------
Text, cool name FYI, I'll name my next cat Clobaka
++++++
Newton
++++++
Ontarom
-------
Side Quest - UNC: Dead Scientists
Map:
Debris - another probe, yea
Anomaly - Turian Insignia, near a big colony
Underground Facility - Kill the guards outside and enter. Kill the first bad
guys in the big room. Enter the smaller room at the end. Chat, find out the
situation, and then resolve as you wish. Return to ship and talk with
Hackett (the transmission voice for UNC) and you're done.
Klencory
--------
Survey for Matriarch Dilinaga's Writings, then read the text
Juncro
------
Gas giant
Sesmose
-------
Text
=============
Local Cluster X111
=============
You should know this place, it should be somewhat familiar, you must live on
at least one of these planets.
+++
Sol
+++
Mercury
-------
People actually live there!? Why? Sucks to be them...
Venus
-----
Earth
-----
Earth, the doomed planet, sucks to be them...
Luna
----
Side Quest - UNC: Rogue VI
The only place you get to land. This is earth's moon if you didn't realize.
Map:
Debris - a satellite
Alliance Training Ground - There are three bunkers here guarded by turrets.
Clear the turrets and enter any of the three. Fight the tough drones in each
big room and then smash 8 conduits in each bunker. Look for an access port
near one for a codex. That's it.
Mars
----
Read The Martian Chronicles by Ray Bradbury, that's good reading
Jupiter
-------
The planet that I believe would float in a giant bathtub
Saturn
------
Uranus
------
Ha ha, nobody sees uranus!
Neptune
-------
Pluto
-----
Good to see old Pluto again, at least he's still finding work after being
declared a "non-planet" by science nerds
==========
Maroon Sea X112
==========
+++++++
Caspian
+++++++
MSV Cornucopia
--------------
Side Quest - UNC: Derelict Freighter
*Bring your shotgun, or your partner that uses one.
Board and go to the big room. You will have to find your way through this one-
way maze fighting Husks the whole way. Just survive the chaos and then through
the door on the other side. There are some spots where you can get on crates,
and be sure to go down the path on the right; the path on the left just has
two groups of Husks and a dead end. Both side rooms have loot and the cockpit
has a log to complete the quest.
Clotanca
--------
Survey for minerals
Farnuri
-------
Survey for minerals
Almarcrux
---------
Text
Antida
------
Survey for Turian Insignia
++++++
Matano
++++++
Inti
----
Text
Chasca
------
Side Quest - UNC: Colony of the Dead
Map:
Debris - probe, stay on flat land to approach if you can help it
Anomaly - In a crate by a box, you get a Prothean Data Disc
Civilian Structures - Husks outside and inside, but just loot for your efforts;
it's good loot mind, you, but you don't have to get it.
Science Facility - Just another standard science facility with Husks. Clear it
and get to the end room where you will complete the quest and get a bunch of
goodies to take home.
Apo
---
Text
Illapa
------
Text
Supay
-----
Survey for minerals
++++++
Vostok
++++++
Clomarthu
---------
Text
Nodacrux
--------
Side Quest - UNC: ExoGeni Facility
Map:
*This planet wins worst terrain to traverse.
Debris - oh no, lookie here, another probe
Anomaly - Turian Insignia
Science Facility - Just kill the Creepers on your way to saving the scientists.
Resolve the situation as you wish, collect the three loot containers in here,
and the leave.
Metallic Astroid
----------------
"North" of Nodacrux; it will say "unknown" then you scan it and then survey
it for minerals
Alko
----
Text
Pataiton
--------
Survey for Matriarch Dilinaga's Writings
===============
Pangaea Expanse X113
===============
++++++
Refuge
++++++
Agetoton
--------
Text
Ilos
----
Main Quest - Ilos
Zafe
----
Text
============
Sentry Omega X114
============
+++
Hoc
+++
Jarfor
------
Text
Nemata
------
Text
Virmire
-------
Main Quest - Virmire, refer to walkthrough
Cloroplon
---------
Text
Prescyla
--------
Text
==============
Serpent Nebula X115
==============
+++++
Widow
+++++
Citadel
-------
Main Quest - Citadel, that's it
==========
Styx Theta X116
==========
+++++++
Acheron
+++++++
Farthorl
--------
Text
Altahe
------
Side Quest - UNC: Listening Post Alpha
Side Quest - UNC: Listening Post Theta
Map:
Asari Capsule - Found along the way with one of Matriarch Dilinaga's Writings
Listening Post - Kill the Rachni that sprout from the holes around the
entrance, then go in. Fight the few bugs in here, nothing serious. Loot and
then use the two computers for more info. You will complete "Theta" and be
led into "Alpha" if you did this one first.
Grosalgen
---------
Survey for minerals
Imaneya
-------
Text
++++++
Erebus
++++++
Nepmos
------
Side Quest - UNC: Listening Post Alpha
Side Quest - UNC: Listening Post Theta
Map:
Anomaly 1 (north) - just mining camp with a strange noise...
Anomaly 2 (west) - Medallion
Debris - probe, closed mine and minerals nearby
Listening Post - Go there, fight the Rachni you see, then go to the generator
in the middle and connect up the Mako engines to power up the turrets. If you
don't you'll be fighting wave after wave. Just post up and bunker in for
quite a long battle. I suggest using a strong sniper rifle, that helps. Talk
with Durand afterward.
Disconnect the Mako and head out to complete Alpha. Yes, that closed mine near
the anomaly will be open. That is the place you need to go and clear out all
the Rachni. Fight in the main room, but all you need to do is clear out the
Brood Warriors in the two smaller rooms in the corner.
Quaji
-----
Survey for minerals
Wermani
-------
Survey for Prothean Data Disc
Chofen
------
Text
===============
Voyager Cluster X117
===============
++++++
Amazon
++++++
Agebinium
---------
Side Quest - UNC: Espionage Probe
Map:
Debris - probe
Anomaly - Turian Insignia
Homing Beacon - Just make your way to the mine and go inside. Run to the only
open room and talk with the thing. After that you have ten seconds to disable
three points on the bomb before you. They are slow and tricky presses, but
so long as you're patient you will get them easily. Then just run back out and
into the other room for the exit.
The Haliat camp is down the slope near where you emerge. Just snipe them or
go run and gun, either way. Once everyone is dead you are free to leave.
Derneuca
--------
Text
Sonedma
-------
Survey for minerals
Sybin
-----
Survey for Turian Insignia
Tremar
------
Gas giant
+++++++
Yangtze
+++++++
Renshato
--------
Text
Binthu
------
Side Quest - UNC: Cerberus
Map:
Debris - probe
Anomaly - Prothean Data Disc on the pyramid
Research Facilities - All three are guarded by turrets. All three have the
same setup of one room with a shielded area that you must deactivate. I just
turned it off and started blasting, worked well enough. In one you find your
friend. That concludes this quest and begins another that leads to the next,
newly opened system in this cluster.
Dregir
------
Survey for minerals
Alrumter
--------
Survey for Prothean Data Disc
Patajiri
--------
Survey for minerals
++++++++
Columbia
++++++++
Clojiia
-------
Text
Nepheron
--------
Side Quest - UNC: Hades' Dogs
Map:
Debris - probe, big whoop
Anomaly - ID Tag
Underground Facility - Kill the guards outside and enter. More killing and
then the two rooms at the end of the base. One has loot and the other has a
terminal that ends this quest line for good.
Sorta an epilogue, you can sell the info to the Shadow Broker for money when
you use the map and get the transmission.
Ontaheter
---------
Survey for minerals
Gromar
------
Survey for Medallion
*****************************************************************************
* 7. Bring Down the Sky ( BDTS777 ) *
*****************************************************************************
Bring Down the Sky Walkthrough
*NOTE: You could also go here: CLUAS999 to find the jist of all this in my
Clusters section of the guide, and it's above this section.*
Pre-Play Requirements
---------------------
Well, after you've bought this for 400 Microsoft Points from XBox Live, you'll
need to have a game already in progress. Sadly, you must be a Spectre, have
full control of the Normandy, and not be in the last act of the game. Any
point while still chasing down Saren and while you have the ship is a good
time to get on with this new mission.
If not, then yes, you'll need to start a new game. You can try a combination
of class and background you haven't, if possible, or you can load up a previous
character to have a head start.
Getting Started
---------------
Just go to the Galaxy Map and locate the Exodus Cluster and notice the Asteroid
X57 name on it. Go to Asgard, look at the the planets, and then land on the
asteroid.
Side Stuff
----------
Before you tackle the main portion of this content, let's go exploring the
whole rock. Go to the tower first and then to each station, which essentially
means start in one corner and go to all other corners.
Transmission Tower - get up there and play the long mini game to see where
all the Survey Stations are.
*NOTE: These stations are involved in the "X57: Missing Engineers" sidequest.*
Survey Station 1 (SE corner) - body of C. Hymes and a voice message on the
computer. Also a crate at the front of the home.
Survey Station 2 (NW corner) - save before you go in, and wait to use the
aid station. After you read the logs, three drones attack, so look up. The
footprints let you know where the body of Montoya is.
Body of R. Montoya (east of SS2) - just examine for loot.
Body of T. Slajs (north of SS3) - it's called Vehicle Wreckage, and there is
just the body and a kit.
Survey Station 3 (SW corner) - body of G. Mendel, aid station, and a computer.
And don't miss the kit by a beacon thing for maybe a new toy.
*NOTE: These next three are just there to be there, no real reason to seek
them out, but they are there.*
X57 Radio (east of southern torch) - at the top of a mountain, and it only has
computer logs and an aid station.
Construction Site (NE corner) - just a computer log and aid station.
Explosives Cache (NE corner) - just a whole bunch of grenades, that's it.
Main Content
------------
Now we will take on the main portion of this content in one big swoop. Start
at the southern torch just so we're on the same page.
*NOTE: All torches have Heavy Turrets guarding them. Just drive around like
crazy and try to connect direct cannon fire on them (RB). And just go in this
order of the torches, though I'm sure any order will lead to the same end.*
Fusion Torch South - You meet Batarian and Varren. Shotgun the Varren and get
them out of the way quickly, and keep your team behind cover, so you could
just stay in the entrance room and not go into the big room. After the dogs are
gone, blow up the tank in the big room across the doorway and then use long
range weapons to kill the enemies. Clear the room, check the corner room for
loot, and then go upstairs. In the control room you get loot and the computer
to shut down the torch, and if this is the first torch you came to, you will
meet Kate Bowman and some story is revealed. Then leave and you'll meet Simon
on your way out; remember to investigate his topics. Be sure to save when
outside.
Fusion Torch East - Approaching from the canyon, there are just three turrets
to blast. You'll notice orange lights covering the perimeter of the base. You
can't take your Mako past this line, so don't try. If you want to enter the
base, approach from the back. You'll notice that there are blasting caps all
over the ground around the building, and you cannot get too close. If you are
approaching from the back, you should be able to squeeze between the caps on
the right, where one is up the slope. Just watch the gauge as it rises and
just inch forward until the gauge goes down. Once you're through the line,
then you just fight some Batarians to get inside, which is hard if you don't
have sniper support and watch out for their rockets; of course, entering from
the back helps.
*NOTE: Getting through the blast caps completes a side quest, for no real
reason at all.*
Turn off the caps before going inside. This base is full of rocket drones and
a few Batarians. After the battle, loot the place and use the computer upstairs
for a cutscene. Leave and head north.
Fusion Torch North - Mercifully, the third one is blast cap free. Just pick off
the turrets one by one and then go inside. It's just a straight up fight in
here. Wait for the Varren and then proceed. Then claim the loot and shut down
the torch. Come downstairs after and talk with Charn. I would advise a peaceful
solution, so choose the top answers and the "nice" ones until you see the
paragon/renegade choice, and those will end the chat without bloodshed. Leave
and head north to the Main Facility.
Main Facility - More turrets and some are moving, so aim carefully. After that,
save and go inside.
*NOTE: Good idea to save now, in case you want to see both endings with little
effort.*
Grenades on the left as you enter and take time to admire the new look of the
place, because you won't see too many different looking places in this game.
Go into the big open room for a fight with Batarians and drones. Take the high
ground, proceed down the walkway, keep an eye out for enemies getting too
close, and then kill the last guy in a small container for a cutscene. You'll
get the choice between killing Balak or saving the hostages.
Fighting Balak could be very hard, especially if you are at a low level. You
will need to wait for the Varren to be freed from the field, kill them, then
take the walkway and swing around to the other side. Stay low and take out the
drones, then start picking off the bodyguards. You may want to move fast when
going for them and send your team as decoys. Then just send all you got after
the boss.
Saving the hostages is much easier. Just kill some drones and disarm three
bombs. One is in the lowest "pit" area in the center, and the other two are on
either side in the upper walkways.
The outcomes for either are greatly different, but only in appearance. You end
up with the same reward, Simon's Omni-Tool if you like, and the usuals for
winning the fight, as well as that achievement. Be sure to free the hostages
if you spared them, and that's it. Also, if you found the three bodies, be
sure to let him know.
After-Thoughts
--------------
Eh, I've spent $5 on worst. Didn't care for the side stuff, and the vast
majority of this "90 minutes of gameplay" is just more of the same side quest
stuff from the main game. This is not something for the casual gamer, but
people that liked Mass Effect probably need to try this out. Though, you'll
sleep well if you don't.
If you made a save just to play this thing, and unless you really love your
character and want to see he or she go all the way (woa baby!), then you should
probably leave this character as is. The reason, maybe more DLC will come out
for this game, so it doesn't hurt to be ready. Just get on the Normandy, save,
and wait. Or do whatever, I don't care.
*****************************************************************************
* 8. Author Info / Copyright *
*****************************************************************************
-------
Credits
Mass Effect Wiki - for lots of cross-checking
-----
-----------
Please contact me if you need any help, if you want to praise me, if you want
to talk, or if you want to ask a question.
***Please have 'Mass Effect' in the title. Or anything to show it's not
spam.***
My email:
lunatic_252000@yahoo.com
Extra points for good spelling, and the easier the question is to answer, the
more likely I'll reply.
-----------
-----------
I have other guides floating around too. They are:
Resident Evil 4
Dead Rising
Gears of War
Lost Planet
Crackdown
GRAW 2
Rainbow Six Vegas
TES IV: Oblivion
Shivering Isles
Knights of the Nine
The Darkness
BioShock
Halo 3
Half-Life 2
HL2: Episode One
HL2: Episode Two
Call of Duty 4
Assassin's Creed
Advance Wars: Days of Ruin
Perseus Mandate
Sam & Max Episode 203
Devil May Cry 4
God of War: Chains of Olympus
Rainbow Six Vegas 2
Okami
--------------
---------------
I've also been published in GamePro magazine, June 2007. Pretty cool if you ask
me, and all because I write these little guides.
Also, I am in the October issue as well, which should be out at the time of
this guide's release. At least I ain't a one hit wonder.
In a nice surprise, I didn't even know I was in the March 2008 issue of
GamePro, but I am. Maybe I'll be in more I don't know about...
Look to Gamerhelp.com for a slew of other articles written by me in the
featured article section.
----------------
----------------
Here is my list of sites:
GameFAQs (main host site)
GameSpot
GamerHelp
IGN
OCModShop.com
TheGameReviews.com
MyGamingHelp
gametower.org
SuperCheats
GamesRadar
CheatPlanet
CheatCodeCentral (cheatcc.com)
GamersTemple (http://www.gamerstemple.com/)
gamerevolution.com
cheatingdome.com
unlimitedgamer.net
and more here and there, too many to keep up with
and even a few foreign ones too!
*NOTE: There are many more with single guides, and then others with a few, and
some that I just don't keep track of.*
All other sites must ask permission if they want this. All I ask is that the
guide be ad-free and in this text format.
-------------------
--------------
Here is my website: (just as it's written here)
www.thechaosuniverse.com
You'll find all my other guides here too and perhaps something else you may
like. It's just a small site, so don't expect much.
-------------
---------
COPYRIGHT
---------
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2008 Brad Russell
Explore the galaxy in the franchise's first open-world game.