Data_Hunter's Guide to Sonic Riders Zero Gravity for the Nintendo Wii
Version 1.0
If you have any questions, comments, or more tips on this game, you can
contact me at the web address below.
Javon56@yahoo.com
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click next.
Contents
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I. Contents
II. Version History
III. Introduction
IV. Characters
V. Controls
VI. Mode Select
VII. Walkthrough
Side A: Heroes Story
1. Fly through Gravity! Escape from the MeteorTech Robots!
2. Through the woods and on to MeteorTech HQ.
3. Old faces and New Places! The CEO of MeteorTech is revealed!
4. Dive into the Blue and straight for the MeteorTech Core!
5. Mystery of "The Ark of the Cosmos."
6. The Divine Wings of Babylon.
Side B: Babylon Story
1. A new treasure, a new tale... What is the Ark of the Cosmos?
2. The search for the Ark of the Cosmos begins.
3. A rival with the same Agenda. Who will get it first?
4. She has the stone! The pursuit for Amy begins!
5. You got the two stones! Bring them back to Jet!
6. Lightless black?! A raid at Eggman's base!
7. The lightless black will engulf the world. Heroes fight as
one!
VIII. Extreme Gear Listing
IX. Credits
X. Legal Notice
Guide History
01/20/2008:
Started on Introduction, Characters, Controls and Mode Select.
01/21/2008:
Started on Heroes Saga Walkthrough.
01/25/2008:
Started on Babylon Saga Walkthrough
01/28/2008:
Started on Extreme Gear Listing
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Introduction:
Yo! The name's Data_Hunter and this is my first official guide for
Sonic Riders Zero Gravity for the Wii. I would like to thank you for
viewing this guide and I'll give you all the details as we go along
with the story. This means that there will be Spoilers! So if you don't
want to be spoiled, then do not read the commentary until after each
scene.
Mysterious objects have fallen from the sky landing in different parts
of the world. As on landed on Monopole, city of the future, all of the
robots were activated on their own. Later, a broadcast announcer
declared that the robots of Monopole had run amuck as Sonic, Tails, and
Knuckles examine the meteorite. As they were casually riding along,
they were suddenly attacked by the MeteorTech robots in pursuit of the
stone in their possession. At the 300th floor they were met with more
robots from MeteorTech. Forced to crash into a wall, Sonic was thought
to be doomed until the power of the meteorite was unleashed and stopped
his decent. Astonished by the newfound power, Sonic flies towards the
ground with ease.
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Characters
The following information is summarized from the Sonic Riders Zero
Gravity Guide Instructions Booklet.
Sonic the Hedgehog:
The world famous fast hedgehog is back again! He's a fan of freedom and
has no tolerance for bad guys. When the chips are down, he does his
best to remedy the problem at Supersonic speeds!
Miles "Tails" Prower:
He goes by the name of Tails the Fox because of his two tails and has
helped out Sonic in the past. He loves to tinker with technology but is
still wet behind the ears when it comes to Extreme Gear. If there's
anyone who can improve on anything, Tails' is your guy!
Knuckles the Echidna:
The powerhouse of the group as well as a main rival of the blue blur.
There's a lot of power behind the fists that he throws and now has
wised up to Doctor Robotnik's trickery. Once the race begins he will
smash though anything that gets in his way.
Jet the Hawk:
One of the members of the Babylon Rouges and is known as the Legendary
Wind Rider due his natural skills with the Extreme Gear. Once again, he
will cross paths with Sonic in this adventure and hopes to claim
himself as the fastest of the universe.
Wave the Swallow:
Another member of the Babylon Rouges and on par with Tails as a
mechanic. She handles the Gear on the team and surpasses both Tails and
Robotnik in the field.
Storm the Albatross:
The Third member of the Babylon Rouges and Jet's right hand muscle man.
He may not be the brightest bulb on the Christmas tree lights, but
he'll take orders from no else but Jet. He also shares a hot headed
rivalry with Knuckles.
Amy Rose:
Anywhere that Sonic goes, rest assured that Amy's not to far behind.
Always head over heels with Sonic, she will do anything to be by his
side. If anyone thinks otherwise, they will have to answer to her Piko
Piko Hammer!
Dr. Ivan Robotnik aka" Dr. Eggman":
With and IQ of 300 and awesome technological knowledge, His only
ambition is to take over the world, but Sonic always puts him in check
and Eggman's plans are in complete ruin! The robots running amuck has
Eggman's name written all over it, but is there more too it than meets
the eye?
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*
Controls
To make a selection:
If you have the Wii Remote:
Horizontal: Direction Pad
Vertical: Directional Pad
If you have the GameCube Controller:
Directional Pad or Control Stick
To enter a selection:
If you have the Wii Remote:
Horizontal: 2
Vertical: A Button
If you have the GameCube Controller:
A Button
To Cancel:
If you have the Wii Remote:
Horizontal: 1
Vertical: B Button
If you have the GameCube Controller:
B Button
For Rule Settings
If you have the Wii Remote:
Horizontal: A Button
Vertical: 1Button
If you have the GameCube Controller:
X Button
To Start:
If you have the Wii Remote:
Horizontal: + Button
Vertical: + Button
If you have the GameCube Controller:
Start/Pause Button
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*
Mode Select
This game has a variety of modes you can play and there are some modes
that won't be available until you beat the game.
Story Mode:
In this mode, you play as Sonic, Tails and Knuckles in the Heroes Saga
and Jet, Wave, and Storm in the Babylon Saga. You as you progress
through the Storyline more will be revealed on the Ark of the Cosmos,
the ancient stones everybody wants to get their hands on. When you
first play through the story, you will be asked for a tutorial if you
want to learn how to play this game.
Normal Race:
In this mode, you can compete in the following styles:
Free Race (Up to 4 players can play)
Race around the track as your favorite characters or go head to
head against the CPU.
Time Attack:
Race against the clock to get the fastest record and race against
other characters in their astral form in the World Rankings.
Survival Mode
This has three styles of game play with specific rules to abide by.
Survival Relay (2 to 4 players can play)
Run around a course using Extreme gear as batons.
Survival Ball (1 to 4 players can play)
Use Gravity Control to shoot the ball and score within the time
limit.
Survival Battle (1 to 4 Players can play)
Fight for survival by slamming objects towards each other using
Gravity Control.
World Rankings
Allows you to race against Ghosts and see the top scores from time
attack Mode and choose a ghost to compete against.
Shop
Trade in your rings for new gear.
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*
Walkthrough
Now it's time to get to the heart of the matter. Now getting through
the story could be a little difficult depending on what mode of
controls you use. If you use the Wii remote horizontally, you will need
to get accustomed to the controls. It goes the same way if you use it
vertically. However, it does give you the option of reverting back to
the GameCube controller if you think you feel a bit more natural for
you. Regardless of what controls you use, go to the Tutorial Mode to
hone in your skills and try to be well rounded on the type of game
play.
Now on with the first mission!
Mission 1:
Fly through Gravity! Escape from the MeteorTech Robots!
The scene starts when Sonic crashes through the glass ceiling and you
start at the beginning of the track. Now just like Sonic Riders, you
have to zip past the starting line at the right moment to get a heads
up on the competition. In Zero Gravity, every time you cross over it
perfectly, you gain an automatic 100 points for your Gravity Gauge!
Isn't that cool?! It's better than a burst of speed from the prequel.
Now take into consecration at what you have to work with on the screen.
At the bottom right is the Speedometer and Gravity Gauge. At the top
left are the gear parts you can shift into. To shift gears, you have to
collect rings. You get the first gear change after 50 rings and the
next one at 75 and the final at 100 rings. It's up to you which ones to
pick first to give you the advantage. At the bottom right is the Lap
Indicator. This tells you how many laps you have and how many you went
around the track. At the very bottom of the screen, is the Rear Rival
View. This tells you who's bringing up the rear. Looking at it from
time to time gives you a heads up on the completion and lets you know
who it is by looking at the icon. Unless, the character has the Ghost
Feature activated you will always know who's not too far behind.
Now for the track itself at Megalo Station.
Mission: Evade your pursuers by finishing in 1st place.
Number of Accessible Paths: 7
Since you have the Grind Gear option, I really suggest that you take
advantage on it as much as possible. There are two spots on the track
where you can grind. One as soon as you make the first ramp near the
beginning and the one near the home stretch. This is where you can
refill your gauge and gain speed if you link from rail to rail. To
grind, simply align yourself with the rail ahead of you and hit the
jump button. (Depending on what mode of control you selected.) If you
want to collect rings, I suggest that you stay on the track and avoid
the rails for the first round of the track. Once you get all of the
gears you need, THEN use the short cuts. The signs in different colors
are also shortcuts to help you long the way as well. So to prevent
myself from repeating this, I'm only going to say it once.
The Blue Sonic Sign:
Only accessible through attack mode only.
The Red Bike Sign:
For power vehicles only. (Bikes and wheels.)
Note: If you reach that area using Gravity Dive you can break the
barrier easily. If you don't have a wheel or a bike to punch through,
it will slow you down. Just make sure you have enough to pull this off.
The Yellow Feather Sign:
For Air Rides only.
The Vertical Purple Sonic Sign:
Gravity Control must be used in order to run along the walls. If you
have a gear with the Auto Wall feature, just align yourself to the wall
and it will automatically stick to the wall.
Tips:
Learn when to use Gravity Dive. Any time you see cars, blocks or any
thing that looks destructive, use the power of the stone and warp your
way through.
Once you get to the other part of the raceway after the second jump,
you can choose which way to go. You can go straight through, race along
the wall, or use Gravity Control at the height of the ramp and fly to
the right. Either way, there will be rings for you to collect.
There's also a path accessible by via springs. However, you can only
access them in attack formation. To get in attack mode, if your lucky,
move through the item boxes that are scattered on the road and if you
get one that looks like fist, then you are in attack mode. In attack
mode, your speed increases to 250and you can knock the racers into a
tail spin, but there are some setbacks in this mode. One, you must push
forward to maintain the speed and even if you do it will hard to
control. Also it doesn't last for long so use it carefully.
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Mission Two:
Location: Botanical Kingdom
Through the woods and on to MeteorTech HQ.
As Sonic and the gang hide out in the forest, Amy comes out of now
where and surprises him only to find out that she was being chased as
well! It's all because of the same reason Sonic, Tails, and Knuckles
were being chased, the ancient stone from the sky! They all agree to
head towards MeteorTech to find out the cause of all this, but it's not
long before the high speed quartet zooms out into the forest to cover
there escape with the robots are once again nipping at their heels.
Number of Accessible paths: 7
Escape the robot trap and get to MeteorTech by winning first place!
Now that you got the hang of things, it's time to really put your
skills to the test in the lush and vast jungle. You are now in control
of the gifted vulpine, Tails. He doesn't have that much of acceleration
as Sonic but he makes up for it by flying though the Air Hoops.
This is one of the easiest courses of the game and you only have to do
Gravity Dive and Control only once per lap. Tricks are somewhat
important in this level so do what you can to fill that gauge up.
Tips:
At the beginning of the race after the first ramp, you can gain some
more rings and Gravity Points by using Gravity Control at the ramp
nearby to your left.
As strange at may sound once you reach the three way fork in the road,
go to the left to gain rings and upgrade your Gear. Once you get to the
home stretch before the final curve, use Gravity Control and aim
towards the Air Hoop to avoid using it on the curve ahead and gain more
Gravity Points.
If you stay in the air after you go through a hoop you can also gain
more Gravity Points.
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Mission Three:
Old faces and New Places! The CEO of MeteorTech is revealed!
Location: MeteorTech Premises
Number of Accessible Paths: 5
Evade the Babylon Rouges and get to the Control Room by finishing in
first place!
Talk about heavy metal! This place is huge! As Sonic and gang arrives
on the scene, they were just about to begin infiltration until a
security camera spots them and alerts security droids only to have them
zoom past them. As Sonic turns around, the robots stop at three
familiar looking silhouettes. In a flash of light, they floated and
made quick work turning the robots into scrap! It was no other than the
Babylon Rouges, Jet, Wave, and Storm! They have the same stone too!
Rekindling the rivalry from last time, Jet is determined to prove that
he's the fastest under the stars.
With the control of Knuckles keeping mind that the track layout on this
time is bi-linear which means that there are two levels to race from
with a long one track level to race afterwards. In order to gain access
to the upper level you must perform an S to X Ranked trick to gain
access or by means of Gravity Dive. This is actually for the perfect
track for Speed, Flight, and Power Gear types with plenty of rings and
items to spare. So take advantage of the environs and own the road!
Tips:
You will have to use Gravity Control a lot if you want to make your way
around the track and become number one. But here's a little trick I
will share with you and it's something other players may have already
know. I called the Gravity Transition Drift or GTD for short. It's when
you come out of Gravity Dive for a nanosecond and quickly shift into
Gravity Control. It's useful around the turns here and once you got it
down it will become second nature.
If you come across a turn and you don't have enough Gravity Points,
just let Knuckles take care of it and he'll punch the doors like
there's no tomorrow!
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Mission Four:
Dive into the Blue and straight for the MeteorTech Core!
Location: Aquatic Capital
Surprised at the fact that Sonic can use the power of the stone, Jet
chases after Sonic as they head towards the door and surprise,
surprise, Eggman is trying to gain access to the Mother Computer. As he
turns around from the distraction, he's sent flying back to his seat as
our heroes get ready to pounce on him. Questioning his actions they
find out that Eggman owns MeteorTech... WHAAAAAAAAAAA?! However, instead
of causing the problem, he's trying to figure out what's causing it as
well. It turns out that all of the robots have a collective mind to
track down all of the stones as they are drawn to one another. Jet
finally realizes what it al means quickly looks back to take Amy's
stone from her. Unfortunately, Amy is gone as well as Storm. It looks
like a search and rescue mission has begun. Will they make it to the
duo in time?
Number of Accessible Paths: 4
Get to Amy right away in 3 minutes and 24 Seconds!
Wow, it's a deadline this time around! Well, that's not a problem since
your now back in control of the gifted vulpine. The surroundings can be
awe inspiring but don't get distracted. Sure, it looks like a water
park and I wish they make it like this in reality, but this will have
to do for now. You can collect a lot of rings and there are 2 access
points to travel in attack mode and only one for Power Vehicles. You
can also link on the Air Hoops to get down the path faster if you want
to beat the time limit.
Tips:
Don't perform a trick on the first upcoming ramp! Instead perform a
Gravity Dive once you reach the top so you can get ahead of the pack
and gain extra rings.
While you are slipping and sliding along the currents try to collect as
many rings as possible before you get to the end. At the end of the
second chute, perform a Gravity Dive and use the huge water droplets to
help to move along.
The canoes make short half pipe ramps where you can perform tricks to
gain your Gravity Points back.
////////////////////////////////////
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Mission 5:
Mystery of "The Ark of the Cosmos."
Location: Gigan Rocks
The trio finally made to Amy only to find her mad at Sonic for taking
so long! That's gratitude for ya! A robot blew up as Amy and Storm was
being chased and he took the contents inside. Knuckles figured out that
Storm was heading towards the Gigan Rocks, a famous place for treasure
hunters and a place where you can make wishes. It was also rumored to
be a dangerous place. Will they all make it out in once piece?
Get to the Sacred Chalice in first place!
Number of accessible paths: 6
The setting looks like something out of an Indiana Jones movie without
a boat load of traps here and there. Not too many rings found here but,
this is another place where Power Vehicles can smash up almost
anything! This is the only place where you can get near 300 MPH
downhill so try to pay attention to the road!
Tips:
After the break of the first down hill slope, the path split three
ways. To the left is the Power Path and to the right are the Speed/
Grind Path. Since you have Knuckles in your control, taking the Power
Path will get you to the end of the second slope faster!
After the first ramp, if you got the bike already, follow the power
path so you can build up your gauge for the long stretch ahead.
////////////////////////////////////
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Mission 6:
The Divine Wings of Babylon
Location: Crimson Tower
As the quartet arrives at the Sacred Chalice, someone already beat them
to another stone.
What a waste! As they read the inscription of the Divine Wings, the
Rouges and Eggman heads east towards the Crimson Tower, the final track
of the Heroes saga with a little wager. The winner gets all of the Arks
of the Cosmos and title of "The Fastest of the Universe"!
Number of Accessible Paths: 7
Defeat Jet in the Crimson Tower Race!
This grand stature is just like the MeteorTech Premises track. It has a
bi-linear structure with a single track afterwards. Only this time it
has hairpin turns that you can easily fall off the edge! You have to
use all of your skills to reach the top level and let Jet know that you
are the fastest being around hands down!
Tips:
The stage alone has a lot of ramps for you to perfrom tricks and fills
your Gravity
Gauge. To fill it faster, make sure that you perform tricks with an S
to X ranking.
There is a 100 ring power up on the last hair hairpin turn of the
track. You have to time your Gravity Dive at the right moment after the
Speed Boost panel to spring it open or risk falling off the track.
There is a path on the final stretch of track on the left hand side.
Perform a Gravity Control move to gain access to rings and item boxes.
This is also the only place where you can Gravity Dive
on the track.
////////////////////////////////////
As they all rushed in and take the Ark of the Cosmos, Eggman's plans
are foiled again.
With all of the stones brought together, they call down the Babylon
Garden and Sonic tosses the two back at Jet. Furious thinking that he
did him a favor, Jet demands Sonic for another race as Sonic walks
away. However, Sonic looks forward towards another match as he waits
him at the World Grand Prix.
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*
End of Heroes Saga
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*
Side B: Babylon Saga
Now that we understand how Heroes Saga unfolded, that was only half of
the story. It's time for the Babylon Saga and how the Rouges got
involved with the Ark Of the Cosmos.
Now some of the stages here are complete opposites from the Heroes
Saga, but it's still in the same location. However, there are different
tactics I will tell you in order to fly through the tracks without
fail!
Mission: 7
A new treasure, a new tale... What is the Ark of the Cosmos?
The story starts out in the deeper, starlit night of the Gigan Rocks
called the Gigan Device. Wave and Storm stands there as Jet disables
the temple's trap and grabbed a hold of the Ark of the Cosmos. Wave
makes a wish on a shooting star as Storm laughs at the gesture but his
attitude changes as he sees Jet making a wish, a wish to have enough
power to beat Sonic the Hedgehog. Just as Storm makes his wish, the
trap somehow reactivates sending golems to crush the Babylon Rouges.
Jet thought his fate was sealed until the power of the Ark saves them
and with his new found power dashes the team off into safety... or so he
thinks!
Escape the Ruins within 3 minutes and 42 seconds!
Number of accessible paths: 9
This track screams rip off of Indiana Jones! But you can use this to
your advantage here. You can also trigger a secondary path if you do
the following:
After the start of the track, perform a Gravity Dive to your right and
immediately afterwards Gravity Control to your left. It will allow you
to scale the wall for rings and a 100 ring boost to change gears! If
you accomplish that and come across another part of the track that
looks the same, perform another Gravity Dive on the right to get more
rings and avoid the lengthy turns on the left side of the track.
Tips:
In certain parts of the track, where it tells you to press B and make a
turn, you can use the power of Gravity Control to move a part of a wall
for instant access to another part of the track.
If you got the Grind Gear part activated, after you Dive through the
second wall, grind on the rail to your left in order for you to get
another part of the track and a little bit closer towards the finish
line.
When you come across the hall of huge statues, if you continue to
bounce off of them you can actually fly through the finish line and
shave a few seconds off!
Mission 8:
The search for the Ark of the Cosmos begins.
Escaping from disaster and back in their headquarters in the sky, Wave
lectures Jet on the Ark of the Cosmos. It turns out that the stone is
an engine part to power Babylon Garden.
To those who don't know what Babylon Garden is, it's the home of the
Babylonians who were the greatest thieves during their existence.
Somehow, the Garden was supposedly sunk into the earth by the gods.
Storm comes barging in, like he did in the prequel, but this time shows
him a robot from MeteorTech stealing an Ark of the Cosmos from Megalo
City. It seems like Jet's luck is changing for the better as he now
sends in Storm to retrieve the Ark.
Overtake the robot and capture it by winning in first place.
Location: Megalo City- NightSide Story
Number of accessible paths: 8
A race into the city under a rainstorm can sometimes be wet and
slippery for an ordinary car. But since you don't have wheels, you
don't have to worry about that! The race is simple. You don't have to
hit anybody just win first place.
Tips:
It will be difficult to control the first time round since Storm is
riding an ordinary gear. If you can get him on his bike, it will be
easier to control him.
As you pass the first train, if you Gravity Dive to your left, there is
a 100 ring power up hidden behind two green signs.
The last curve near the last ramp can be dangerous if you don't turn
left in time. You can avoid falling by using Gravity Control. However
if you want to avoid that curve altogether, after passing all of the
trains, use Gravity Control after you jump the ramp to your left to
stick to the wall. You will travel through a tunnel that will allow you
to collect some rings along the way and give to temporary shelter from
the rain!
Mission 9:
A rival with the same Agenda. Who will get it first?
Jet comes after Storm and chases the robots into a green lush forest
taking them out one by one. However, one of them crashes through the
glass dome below and loses the Ark.
Jet dives down into the opening as he tries to recover the stone. He
ends up finding Sonic, Tails, and Knuckles talking to Amy. To his
surprise, Amy ends up with an Ark of the Cosmos. Wave and Storm finds
Jet as Wave suggests him to circle them to gain the upper hand.
Reach your Destination before Sonic and his friends by reaching the
goal within 3 minutes and 42 seconds!
Location: Snowy Kingdom
Number of accessible paths: 10
Another race, another deadline. However, it will be in a snowy
environment. That's a new change of paste since Sonic fans haven't
played a stage on a snowy field since Ice Cap Zone in 1993. It's a long
track and it's also very slippery too. That comes to show you that if
the road is slick with ice, DON'T DRIVE ON IT! Again, you can defy
gravity and you don't have wheels so that no longer applies. Anyway,
the track has a lot of twists and turns for you to choose from. Since
you have Wave, you have the best of both worlds by choosing paths with
Air Hoops or stick to the ground with some of the tips below.
Tips:
If you have a full gauge of Gravity Points, perform a S to X rank trick
and once you get to the top, perform a Gravity Control move to shoot
yourself up to the higher level. If you miss, you can make up for it by
performing a Gravity Control move to the left for another path. You can
also perform tricks up the half-pipe if you have some time.
Beware of falling snowballs! If one hits you, not only you lose some
rings but some of your speed as well. It would be a real shame if you
have a gear you didn't activate yet and you lose some rings forcing you
to gather more to get that gear part back.
In the second half-pipe area, you can either choose to go along the
path as usual or use Gravity Control at the peak of the half-pipe jump.
At the home stretch, there is also another 100 ring power up behind the
first or second snowman to the left.
Mission 10:
She has the stone! The pursuit for Amy begins!
They have just arrived at Meteortech Premises and the Rouges are
already spotted! So much for the element of surprise... Jet demands the
Ark from Amy but the security robots are already heading towards their
location! As the others take off, Storm stays behind and blocks Amy's
path until he got a taste of her Piko Piko Hammer and leaves him
stumbling after her.
Escape from Storm! Get in first place!
Number of accessible paths: 8
Location: MeteorTech Sparkworks
This is the other half of the MeteorTech Premises and it's a bit darker
from the other track. A perfect track to lose Storm in and once again,
a great spot to again rings. The only special effect is if you perform
an S to X trick ranking when you hit the track below, you can electrify
it but it won't do any damage to the other racers... bummer...
Tips:
Learn when to Gravity Drift when the time comes and try not to get hit
by the MeteorTech Robots along the way.
Try to gain rings the first or second time around the track to gain
gear parts. When lapping the track the third time around, do your best
to leave the other racers behind by suing as much of Gravity Dive as
much as possible!
Mission 11:
You got the two stones! Bring them back to Jet!
After a tiring chase through the facility, Amy gives Storm the Ark of
the Cosmos by throwing it at his face! Ouch! If there's one thing you
don't want to do is to get a girl like Amy angry! Demanding for a way
out, Storm tries to find a way out of the Aquatic Capital when suddenly
they were spotted by a MeteorTech Robot. Just when they thought the gig
was up, the robot blows up in front of them and Storm finds another Ark
of the Cosmos. With the two stones in possession, he runs back to Jet
in the Gigan Rocks.
Hurry back to Jet in 4 minutes!
Number of accessible paths: 7
Location: Tempest Waterway
Dark clouds are floating in the sky as you race through the ancient
aqueducts. Is this foreshadowing a bad omen ahead? Could be, but don't
let that discourage you from reaching your goal. This time around,
Storm is the only person on the track. So you don't have to worry about
anybody coming up behind you or trying to catch up. Just make it there
under that time limit!
Tips:
Performing tricks before you reach the ramp is a good way to build
Gravity Points.
Don't perform a trick on the second ramp! If you have enough points in
the gauge, you can Gravity Dive towards an opening ahead. There you can
gather rings for gear parts. When get to the end it's up to you to
stick to the wall or fall and resume the main track.
The moving waters create strong currents that may prove difficult to
control your movements. If you pay attention to your left there is a
100 ring power up if you can manage to make it there.
The falling debris can be used as a short ramp to perform tricks on to
gain points on the gauge. There is a 100 point power up near the end of
the track but you risk a chance riding a strong current over a water
fall.
Mission 12:
Lightless black?! A raid at Eggman's base!
Number of accessible paths: 7
Location: Security Corridor
Storm finally comes in with both of the stones thus making the count to
three. Wave finds out more information on the Ark of the Cosmos. It
turns out that the Babylonians severed the Ark of Cosmos from the
Garden in fear of a lightless black consuming everything in its path.
Just when they were considering looking for more of the stones, Eggman,
I have no idea how so he did it so fast, snatches the Ark of the Cosmos
right under their beaks! They tracked down Eggman to the Crimson Tower
where he plans to revive the Eggman Land Project and take control of
all the robots around the world! Just before the heroic trio dives in,
Jet makes the wager.
Defeat Sonic in the Crimson Tower race!
There's no where to go but up in this track! This time, there are more
destructible objects that reveal hidden access to other parts of the
track. So you can choose to stay on the main road or crash through the
fans and enter the vents to get ahead.
Tips:
If you choose to enter the vents, simply go up a ramp and use Gravity
Control to crash through the fans. However, once inside you may have a
hard time running through it because of the way it bends. There are
four fans on this track where you can get ahead of the competition.
There's a 100 ring power up near the last right turn of the track.
Sonic may have beaten him to the punch but he gives the all 5 Ark of
the Cosmos. Wave places all five in a container when Tails just summed
everything up from the description on the wall. The Ark of the Cosmos
was separated from Babylon Garden because they can't control its power
anymore. They were able to amplify gravitational polarity by creating a
black hole... Okay, any time you hear the words, "Black hole" is never,
EVER good news! The more the hole consumes the bigger it gets! All of a
sudden, the leader of the robots, the one that blew up earlier, takes
the stones to the garden and triggers the event sucking up everything
like a Hover Vacuum Cleaner! There's only one way to stop it and that's
by diving into the black hole and stop the world from being consumed
yet alone the entire galaxy!
Hold back the black hole!
Defeat Master Core: ABIS in 5 minutes!
Location: Mobius Strip
Number of Accessible paths: 1
So you have to go against a final boss named ABIS. How fitting for such
a name, but now is not the time for admiration! You can no longer
control gravity because the boss has all five of the Ark of the Cosmos!
So how are you going to beat such a monstrosity?
Look at the tips below and find out!
Tips:
Different boss calls for a different tactic. As you recall from the
last boss on Sonic Riders, you have to boost yourself to attack the
Babylonian Genie. On this boss battle, you have to attack only when
ABIS is using gravity control. When that happens, bounce from platform
to platform in order to attack the boss head on.
After the second attack of the boss, he will fire a large sphere of
energy and when hit causes you to loose rings! The pattern goes like
this to dodge them:
Left, Right. After the attack, Right, Left.
After the fourth hit, it will pull in nearby asteroids to create a
meteor to crush the party!
Make sure you don't get hit when that happens as it will create a time
hazard.
Rinse and repeat two more times and the boss will be out of commission
permanently!
You can also perform tricks off of the ramps on the track. It's
imperative for you to get a S to X ranking. If you don't, make sure you
get nothing lower than an A ranking.
One more thing! Nobody and I mean nobody else can hit the robot except
you! If any of the others hit the boss, it will not count as a hit!
As the engine descends back to earth, the Rouges look back into the
sunset. Jet admits that he'll miss the vastness of space however he
likes the sky a lot better.
As Tails explain his theory on the Babylonians, Jet races through
traffic and challenges Sonic once again.
Congratulations! You just beat the entire game! Don't turn off your
game because after the Credits you gain new gear for you to try out You
get the Magic Broom Gear, a tricky gear that belongs to a mischievous
witch. It gives you the ability to set traps along the road.
***********************************************************************
End of Story Mode
***********************************************************************
Extreme Gear Listing
In the game of Sonic Riders: Zero Gravity, there is a total of 61
Extreme Gears.
Each one is unique and with the right rider can be proven to be helping
you dominate the track!
I'll type this section out using this format below:
Name of Gear:
Gear Specs:
Dash:
Limit:
Power:
Curve:
Gear Parts:
Details of the Gear
User(s):
Any time I mention the level of the specs, it will be ranked from
1(lowest) to 6 (highest)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of Gear: Blue Star
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed Up, Grind, GP Gauge Up
Details of the Gear:
Sonic's personal gear, re-engineered by Tails. Its sleek curves attest
to those improvements
User(s):
Sonic
Name of Gear: Yellow Tail
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed Up, Air Ride, GP Gauge UP
Details of the Gear
Tails' gear built anew from the ground up with a body made from
transformable morphing metal.
User(s):
Tails
Name of Gear: Red Rock
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev.3
Gear Parts: Max Speed UP, Bike, GP Gauge UP
Details of the Gear
Tails' bullet-shaped redesign for Knuckles' gear mirrors its owner's
own explosive power.
User(s):
Knuckles
Name of Gear: Pink Rose
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed UP, Grind, GP gauge UP
Details of the Gear
Accevice Corp's newest model, re-tuned for Amy with specs to dwarf the
-off-the-shelf units
User(s):
Amy
Name of Gear: Type J
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed UP, Grind, GC Gauge UP
Details of the Gear
Jet's gear, redesigned by Wave. Full of quirks, nobody but Jet could
master this peaky ride.
User(s):
Jet
Name of Gear: Type S
Gear Specs: Lev. 3
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed Up, Bike, GP Gauge Up
Details of the Gear
When redesigning Storm's gear, wave broadened the craft's base to
support his massive bulk.
User(s):
Storm
Name of Gear: Type W
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed Up, Air Ride, GP Gauge UP
Details of the Gear
Wave's own hand-designed gear. Its ultra-compacted body stands as proof
of her engineering genius.
User(s):
Wave
Name of Gear: E-Rider
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed Up, GP Gauge Up
Details of the Gear
Eggman built this bike gear himself, and it shows as every detail
reflects his tastes
User(s):
Dr. Eggman.
Name of Gear: Smile
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed Up, Air Ride, GP Gauge Up
Details of the Gear
Accevice Corp's kids model. Underneath its cute exterior lies power to
match any adult gear
User(s):
Cream
Name of Gear: Temptation
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed UP, Air Ride, GP Gauge UP
Details of the Gear
An Accevice Corp gear designed for the ladies. Rouge had this one
emblazed with hearts.
User(s):
Rouge
Name of Gear: Black Shot
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed UP, Grind, GP Speed UP
Details of the Gear
Accevice Corp's speed model, Pared down for maximum velocity, this gear
is Shadow's alone
User(s):
Shadow
Name of Gear: Psychic Wave
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed UP, Air Ride, GP Gauge UP
Details of the Gear
This mysterious gear is made of an unknown metal. Perhaps it came from
the future along with Silver...
User(s):
Silver
Name of Gear: Flame Lance
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed Up, Grind, GP Gauge UP
Details of the Gear
Blaze's gear (maker unknown). Its majestic design suits the elegant
princess who rides it.
User(s):
Blaze
Name of Gear: Night Sky
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Ride Up, Air Ride, GP Gauge Up
Details of the Gear
NIGHTS's gear is made of dreams given form. It's said it will vanish if
people cease to dream.
User(s):
NIGHTS
Name of Gear: Rhythm Machine
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed Up, Grind, GP Gauge UP
Details of the Gear
Amingo's gear rides with the rhythm of a samba, sounding out a maraca
beat as it flies along.
User(s):
Amingo
Name of Gear: Power Egg
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Max Speed UP, Bike, GP Gauge UP
Details of the Gear
The ancestral gear of Morning Land, awoken by a rooster's crow. Billy
now commands it.
User(s):
Billy Hatcher
Name of Gear: Shooting Star
Gear Specs:
Dash: Lev. 2
Limit: Lev. 3
Power: Lev. 2
Curve: Lev. 5
Gear Parts: Grind, GP Gauge Up.
Details of the Gear
This gear carves arcs like comets in the sky, it lacks durability, but
it turns like a charm.
User(s):
All
Name of Gear: Faster
Gear Specs:
Dash: Lev. 1
Limit: Lev. 5
Power: Lev. 2
Curve: Lev. 3
Gear Parts: Grind, Max Speed Up
Details of the Gear
A gear built for max top speed through the extra torque comes at the
cost of overall stability.
User(s):
All
Name of Gear: Fastest
Gear Specs:
Dash: Lev. 1
Limit: Lev. 2
Power: Lev.6
Curve: Lev. 3
Gear Parts: Grind, Max Speed Up, Max Speed Up
Details of the Gear
The ultimate speed gear, at the cost of all else. If kept at top speed,
it is without rival.
User(s):
All
Name of Gear: Turbo Star
Gear Specs:
Dash: Lev. 5
Limit: Lev.3
Power: Lev. 1
Curve: Lev. 3
Gear Parts: Starting Speed Up, Starting Speed Up, Grind
Details of the Gear
The initial acceleration on this gear allows the rider to recover
quickly from bumps and scrapes.
User(s):
All
Name of Gear: Light Board
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 3
Curve: Lev.3
Gear Parts: Grind, GP Gauge up
Details of the Gear
The lightest gear available, it allows even the heaviest rider to use
gravity control on a dime.
User(s):
All
Name of Gear: Cover S
Gear Specs:
Dash: Lev. 4
Limit: Lev. 3
Power: Lev. 5
Curve: Lev. 3
Gear Parts: Startup Speed Up, Durability Up
Details of the Gear
Gear that offsets the speed type's weakness with improved endurance and
acceleration.
User(s):
All
Name of Gear: Cover F
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 5
Curve: Lev. 3
Gear Parts: Durability UP Max Speed Up
Details of the Gear
Gear that offsets the flight type's weaknesses with improved endurance
and max speed.
User(s):
All
Name of Gear: Cover P
Gear Specs:
Dash: Lev. 4
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Starting Speed Up, Max Speed Up
Details of the Gear
Gear that offsets the power type's weakness with improved max speed and
acceleration.
User(s):
All
Name of Gear: Advantage S
Gear Specs:
Dash: Lev. 2
Limit: Lev. 5
Power: Lev. 2
Curve: Lev. 2
Gear Parts: Max Speed Up, Max Speed Up, Max Speed Up
Details of the Gear
Boosts the speed type's abilities. The faster the rider, the greater
the effect.
User(s):
All
Name of Gear: Advantage F
Gear Specs:
Dash: Lev. 5
Limit: Lev. 2
Power: Lev. 2
Curve: Lev. 2
Gear Parts: Starting Speed Up, Starting Speed Up, Starting Speed Up,
Details of the Gear
Boosts the flight type's abilities. Has a larger effect for riders with
better acceleration.
User(s):
All
Name of Gear: Advantage P
Gear Specs:
Dash: Lev. 2
Limit: Lev. 2
Power: Lev. 5
Curve: Lev. 2
Gear Parts: Durability Up, Durability Up, Durability Up
Details of the Gear
Boosts the power type's abilities. The tougher the rider, the greater
the effect.
User(s):
All
Name of Gear: Wind Star
Gear Specs:
Dash: Lev. 3
Limit: Lev. 1
Power: Lev. 3
Curve: Lev. 5
Gear Parts: Air Ride, Max Speed Up, Yacht.
Details of the Gear
Flight-type custom gear, able to transform into a yacht or a rider for
both land and air racing.
User(s):
All
Name of Gear: Road Star
Gear Specs:
Dash: Lev. 4
Limit: Lev. 3
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Bike, Starting Speed Up, Wheel
Details of the Gear
Power-type custom gear, able to plow through the hardest obstacle
course with ease.
User(s):
All
Name of Gear: Airship
Gear Specs:
Dash: Lev. 3
Limit: Lev. 1
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Yacht, Max Speed Up, GP Gauge Up
Details of the Gear
A beginner's yacht gear. Its specs, though modest for a yacht, make it
a easy ride for anyone.
User(s):
All
Name of Gear: Wheel Custom
Gear Specs:
Dash: Lev. 4
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Wheel, Starting Speed Up, Max Speed Up.
Details of the Gear
A beginner's wheel gear. It's modest dash specs make it easy mastered
even by rookie riders.
User(s):
All
Name of Gear: Omnitempus
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Grind, Air Ride, Bike
Details of the Gear
A balanced gear able to use all basic skills. Timing the gear change is
the key to mastery.
User(s):
All
Name of Gear: Hyperdrive
Gear Specs:
Dash: Lev. 3
Limit: Lev. 2
Power: Lev. 2
Curve: Lev. 3
Gear Parts: Grind, GP Gauge Up, GP Gauge Up
Details of the Gear
This gear's dive limiter safety was removed yielding an overpowering
but uncontrollable ride.
User(s):
All
Name of Gear: GC Booster
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 3
Curve: Lev. 3
Gear Parts: GC Boost Up, GC Boost Up, Boost Up.
Details of the Gear
Enhanced gravity control output makes this gear ideal for courses with
an array of tight turns.
User(s):
All
Name of Gear: GC Master
Gear Specs:
Dash: Lev. 3
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: GC Boost Up, GC Boost Up, GP Boost Up
Details of the Gear
An advanced version of the GC Booster. Superior gravity control output,
only true masters can handle its awesome capabilities.
User(s):
All
Name of Gear: Legend
Gear Specs:
Dash: Lev. 1
Limit: Lev. 3
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Trick Rank +1, Trick Rank +1
Details of the Gear
Gear used by a legendary windmaster. That legacy lives on, making
riders ace midair tricksters.
User(s):
All
Name of Gear: Shinobi
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Ghost, Auto Wall Run
Details of the Gear
A gear once ridden by a famed ninja. Even now, its riders are able to
run along wall freely
User(s):
All
Name of Gear: Kunochi
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 1
Curve: Lev. 4
Gear Parts: Ghost, Auto Wall Run.
Details of the Gear
A former ninja gear like Shinobi, but in air rider form, perhaps used
for aerial surveillance.
User(s):
All
Name of Gear: Rail Linker
Gear Specs:
Dash: Lev. 4
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 1
Gear Parts: Starting Speed Up, Max Speed Up, GP Gauge Up
Details of the Gear
An amazing auto-grinding gear. Its rider could be taking a nap and
still dominate the rails.
User(s):
All
Name of Gear: GP Accumulator
Gear Specs:
Dash: Lev. 3
Limit: Lev. 2
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Air Ride, GP Gain Up, GP Gauge Up.
Details of the Gear
This gear is designed for high gravity power usage, with a good balance
between GP accumulation and GP growth
User(s):
All
Name of Gear: Skill Booster
Gear Specs:
Dash: Lev. 4
Limit: Lev. 4
Power: Lev. 5
Curve: Lev. 4
Gear Parts: Starting Speed Up, Max Speed Up, Durability Up
Details of the Gear
Although it builds up GP slowly, this strange gear makes up for it by
have superior basic handling abilities.
User(s):
All
Name of Gear: G Shot
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 1
Curve: Lev. 3
Gear Parts: Grind, GP Gauge Up.
Details of the Gear
This gear earns GP for everything destroyed by gravity control actions.
Go on a demolition spree!
User(s):
All
Name of Gear: Master Off-Road
Gear Specs:
Dash: Lev. 3
Limit: Lev. 1
Power: Lev. 6
Curve: Lev. 1
Gear Parts: GP Gauge Up, Wheel, Durability Up
Details of the Gear
Rough roads are no match for this gear. It thrives on them, gaining GP
all the while!
User(s):
All
Name of Gear: Reserve Tank
Gear Specs:
Dash: Lev. 6
Limit: Lev. 3
Power: Lev. 4
Curve: Lev. 3
Gear Parts: Tank, Tank, Tank
Details of the Gear
GP tanks on this gear can fill the gauge up to three times, but can't
gain new GP during a race.
User(s):
All
Name of Gear: GP Tank
Gear Specs:
Dash: Lev. 3
Limit: Lev. 2
Power: Lev. 1
Curve: Lev. 1
Gear Parts: GP Gauge Up, GP Gauge Up, GP Gauge Up
Details of the Gear
No other gear builds up GP faster than this one. Stockpile that energy
then let it all fly!
User(s):
All
Name of Gear: Chaos Emerald
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Ring Cap Up, Ring Cap Up, Magnetic Barrier
Details of the Gear
Chaos Emerald, bringer of disruption... Said to hold great power, it
shines in Sonic's grasp.
User(s):
Sonic
Name of Gear: The Crazy
Gear Specs:
Dash: Lev. 6
Limit: Lev. 3
Power: Lev. 2
Curve: Lev. 3
Gear Parts: Ring Cap Up, Magnetic Barrier
Details of the Gear
A greedy cabby's soul inhabits this gear that runs on Rings instead of
GP
User(s):
All
Name of Gear: Angel * Devil
Gear Specs:
Dash: Lev. 6
Limit: Lev. 3
Power: Lev. 4
Curve: Lev. 3
Gear Parts: Angel/ Devil
Details of the Gear
Will the angel win out? Or will the devil triumph? That alone can sway
the out come of the race.
User(s):
All
Name of Gear: Throttle
Gear Specs:
Dash: Lev. 6
Limit: Lev. 3
Power: Lev. 4
Curve: Lev. 3
Gear Parts: Throttle, Throttle, Throttle
Details of the Gear
An all-or-nothing gear with specs determined by the throttle. It smiles
only upon the lucky.
User(s):
All
Name of Gear: Money Crisis
Gear Specs:
Dash: Lev. 1
Limit: Lev. 1
Power: Lev. 3
Curve: Lev. 3
Gear Parts: None
Details of the Gear
Cursed by the ghost of a noted thief, this Ring-loving gear speeds up
as the rider collects them.
User(s):
All
Name of Gear: Beginner
Gear Specs:
Dash: Lev. 6
Limit: Lev. 4
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Item Rank +1, Item Rank +1, Item Rank +1
Details of the Gear
An ally to newbies, this gear puts beginners' luck to work by netting
the rider better items.
User(s):
All
Name of Gear: Big Bang
Gear Specs:
Dash: Lev. 1
Limit: Lev. 1
Power: Lev. 1
Curve: Lev. 3
Gear Parts: None
Details of the Gear
Fill the GP and the attack begins! As a GP- friendly wheel, that's
almost all the time!
User(s):
All
Name of Gear: Gambler
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Ring Cap Up, Ring Cap Up
Details of the Gear
The perfect gear for riders looking to score Rings fast. Win on this
baby, and you'll see
User(s):
All
Name of Gear: Ringo Star
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Ring Cap Up, Ring Cap Up
Details of the Gear
Perform 3 tricks of the same rank with this gear and earn Rings! Score
rings with flair!
User(s):
All
Name of Gear: Wanted
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Ring Cap Up, Ring Cap Up
Details of the Gear
They're after you, dead or alive! Reach for the goal without taking
damage to score tons of Rings!
User(s):
All
Name of Gear: Hang-On
Gear Specs:
Dash: Lev. 6
Limit: Lev. 3
Power: Lev. 6
Curve: Lev. 6
Gear Parts: BGM Change
Details of the Gear
A collectors' gear said to be inhabited by the souls of two legendary
motorcycles...
User(s):
All
Name of Gear: Magic Broom
Gear Specs:
Dash: Lev. 5
Limit: Lev. 1
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Vision Trap, Parts Lock, Status Trap
Details of the Gear
This broom belonged to a mischievous witch. Riders can still use it to
play tricks on foes.
User(s):
All
Name of Gear: Mag
Gear Specs:
Dash: Lev. 3
Limit: Lev. 1
Power: Lev. 3
Curve: Lev. 4
Gear Parts: Base Stats Up, Attack Time Up, GP Usage Up
Details of the Gear
A collectors' gear possess by the souls of the hunters of legend. It's
parts grow and change.
User(s):
All
Name of Gear: Untouchable
Gear Specs:
Dash: Lev. 1
Limit: Lev. 6
Power: Lev. 1
Curve: Lev. 3
Gear Parts: Max Speed Up, Max Speed Up, Max Speed UP
Details of the Gear
Absolutely unmatched in speed, this gear's specs are said to be too
wild for any one to master.
User(s):
All
Name of Gear: Rainbow
Gear Specs:
Dash: Lev. 3
Limit: Lev. 3
Power: Lev. 3
Curve: Lev. 3
Gear Parts: Grind, Air Ride, Bike
Details of the Gear
The only gear with unlimited gear changes. This single gear can rule
any terrain!
User(s):
All
Name of Gear: Wind Catcher
Gear Specs:
Dash: Lev. 3
Limit: Lev. 2
Power: Lev. 3
Curve: Lev. 3
Gear Parts: GP Gauge Up, GP Gauge Up, GP Gauge Up
Details of the Gear
This yacht's elegant wide wings collect GP as it gathering the wind
itself.
User(s):
All
////////////////////////////////////
Credits
I would like to thank the following below because with out them, this
guide would not be possible!
Sega: For making such a challenging game for racing gamers around the
world.
Nintendo: For making such a interactive system, the Wii.
Wikipedia: For providing extra information on the game.
Game Faqs: For making the guide and all other available to help
complete games in the past.
And you for taking time out to read this guide! Thanks a bunch and I
hope that this information will give you a better edge on the track.
////////////////////////////////////
Legal Notice:
I will authorize this guide to released at these following websites at
this time:
GameFaqs and its CNet affiliates
Cheat Code Central
Gamerevolution.com
If you want to post it on your website, you must contact me at
javon56@yahoo.com. You can not post it unless you have my blessing.
This guide can be linked giving others access to this information.
This guide and all following guides in the distant future posted under
the Game FAQS ID name Data_Hunter are copyrighted. I can't make any
money off of it for this information is available without prejudice.
Sonic the Hedgehog, NIGHTS, Samba Amingo, Billy Hatcher and other
characters, music, and everything else in the game are copy righted by
Sega and Licensed by Nintendo.
Explore the galaxy in the franchise's first open-world game.