Sonic Riders: Zero Gravity FAQ/ Walkthrough

Data_Hunter's Guide to Sonic Riders Zero Gravity for the Nintendo Wii

Version 1.0

If you have any questions, comments, or more tips on this game, you can

contact me at the web address below.



Javon56@yahoo.com



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Contents



***********************************************************************

I. Contents

II. Version History

III. Introduction

IV. Characters

V. Controls

VI. Mode Select

VII. Walkthrough

Side A: Heroes Story

1. Fly through Gravity! Escape from the MeteorTech Robots!

2. Through the woods and on to MeteorTech HQ.

3. Old faces and New Places! The CEO of MeteorTech is revealed!

4. Dive into the Blue and straight for the MeteorTech Core!

5. Mystery of "The Ark of the Cosmos."

6. The Divine Wings of Babylon.

Side B: Babylon Story

1. A new treasure, a new tale... What is the Ark of the Cosmos?

2. The search for the Ark of the Cosmos begins.

3. A rival with the same Agenda. Who will get it first?

4. She has the stone! The pursuit for Amy begins!

5. You got the two stones! Bring them back to Jet!

6. Lightless black?! A raid at Eggman's base!

7. The lightless black will engulf the world. Heroes fight as

one!

VIII. Extreme Gear Listing

IX. Credits

X. Legal Notice



Guide History

01/20/2008:

Started on Introduction, Characters, Controls and Mode Select.

01/21/2008:

Started on Heroes Saga Walkthrough.

01/25/2008:

Started on Babylon Saga Walkthrough

01/28/2008:

Started on Extreme Gear Listing





***********************************************************************

Introduction:

Yo! The name's Data_Hunter and this is my first official guide for

Sonic Riders Zero Gravity for the Wii. I would like to thank you for

viewing this guide and I'll give you all the details as we go along

with the story. This means that there will be Spoilers! So if you don't

want to be spoiled, then do not read the commentary until after each

scene.



Mysterious objects have fallen from the sky landing in different parts

of the world. As on landed on Monopole, city of the future, all of the

robots were activated on their own. Later, a broadcast announcer

declared that the robots of Monopole had run amuck as Sonic, Tails, and

Knuckles examine the meteorite. As they were casually riding along,

they were suddenly attacked by the MeteorTech robots in pursuit of the

stone in their possession. At the 300th floor they were met with more

robots from MeteorTech. Forced to crash into a wall, Sonic was thought

to be doomed until the power of the meteorite was unleashed and stopped

his decent. Astonished by the newfound power, Sonic flies towards the

ground with ease.

***********************************************************************

Characters



The following information is summarized from the Sonic Riders Zero

Gravity Guide Instructions Booklet.



Sonic the Hedgehog:

The world famous fast hedgehog is back again! He's a fan of freedom and

has no tolerance for bad guys. When the chips are down, he does his

best to remedy the problem at Supersonic speeds!



Miles "Tails" Prower:

He goes by the name of Tails the Fox because of his two tails and has

helped out Sonic in the past. He loves to tinker with technology but is

still wet behind the ears when it comes to Extreme Gear. If there's

anyone who can improve on anything, Tails' is your guy!



Knuckles the Echidna:

The powerhouse of the group as well as a main rival of the blue blur.

There's a lot of power behind the fists that he throws and now has

wised up to Doctor Robotnik's trickery. Once the race begins he will

smash though anything that gets in his way.



Jet the Hawk:

One of the members of the Babylon Rouges and is known as the Legendary

Wind Rider due his natural skills with the Extreme Gear. Once again, he

will cross paths with Sonic in this adventure and hopes to claim

himself as the fastest of the universe.



Wave the Swallow:

Another member of the Babylon Rouges and on par with Tails as a

mechanic. She handles the Gear on the team and surpasses both Tails and

Robotnik in the field.



Storm the Albatross:

The Third member of the Babylon Rouges and Jet's right hand muscle man.

He may not be the brightest bulb on the Christmas tree lights, but

he'll take orders from no else but Jet. He also shares a hot headed

rivalry with Knuckles.



Amy Rose:

Anywhere that Sonic goes, rest assured that Amy's not to far behind.

Always head over heels with Sonic, she will do anything to be by his

side. If anyone thinks otherwise, they will have to answer to her Piko

Piko Hammer!



Dr. Ivan Robotnik aka" Dr. Eggman":

With and IQ of 300 and awesome technological knowledge, His only

ambition is to take over the world, but Sonic always puts him in check

and Eggman's plans are in complete ruin! The robots running amuck has

Eggman's name written all over it, but is there more too it than meets

the eye?



***********************************************************************

*

Controls



To make a selection:

If you have the Wii Remote:

Horizontal: Direction Pad

Vertical: Directional Pad



If you have the GameCube Controller:

Directional Pad or Control Stick



To enter a selection:

If you have the Wii Remote:

Horizontal: 2

Vertical: A Button



If you have the GameCube Controller:

A Button



To Cancel:

If you have the Wii Remote:

Horizontal: 1

Vertical: B Button



If you have the GameCube Controller:

B Button













For Rule Settings

If you have the Wii Remote:

Horizontal: A Button

Vertical: 1Button



If you have the GameCube Controller:

X Button



To Start:

If you have the Wii Remote:

Horizontal: + Button

Vertical: + Button



If you have the GameCube Controller:

Start/Pause Button



***********************************************************************

*

Mode Select



This game has a variety of modes you can play and there are some modes

that won't be available until you beat the game.



Story Mode:

In this mode, you play as Sonic, Tails and Knuckles in the Heroes Saga

and Jet, Wave, and Storm in the Babylon Saga. You as you progress

through the Storyline more will be revealed on the Ark of the Cosmos,

the ancient stones everybody wants to get their hands on. When you

first play through the story, you will be asked for a tutorial if you

want to learn how to play this game.



Normal Race:

In this mode, you can compete in the following styles:

Free Race (Up to 4 players can play)

Race around the track as your favorite characters or go head to

head against the CPU.



Time Attack:

Race against the clock to get the fastest record and race against

other characters in their astral form in the World Rankings.



Survival Mode

This has three styles of game play with specific rules to abide by.

Survival Relay (2 to 4 players can play)

Run around a course using Extreme gear as batons.



Survival Ball (1 to 4 players can play)

Use Gravity Control to shoot the ball and score within the time

limit.



Survival Battle (1 to 4 Players can play)

Fight for survival by slamming objects towards each other using

Gravity Control.



World Rankings

Allows you to race against Ghosts and see the top scores from time

attack Mode and choose a ghost to compete against.



Shop

Trade in your rings for new gear.

***********************************************************************

*



Walkthrough



Now it's time to get to the heart of the matter. Now getting through

the story could be a little difficult depending on what mode of

controls you use. If you use the Wii remote horizontally, you will need

to get accustomed to the controls. It goes the same way if you use it

vertically. However, it does give you the option of reverting back to

the GameCube controller if you think you feel a bit more natural for

you. Regardless of what controls you use, go to the Tutorial Mode to

hone in your skills and try to be well rounded on the type of game

play.



Now on with the first mission!



Mission 1:

Fly through Gravity! Escape from the MeteorTech Robots!



The scene starts when Sonic crashes through the glass ceiling and you

start at the beginning of the track. Now just like Sonic Riders, you

have to zip past the starting line at the right moment to get a heads

up on the competition. In Zero Gravity, every time you cross over it

perfectly, you gain an automatic 100 points for your Gravity Gauge!

Isn't that cool?! It's better than a burst of speed from the prequel.

Now take into consecration at what you have to work with on the screen.



At the bottom right is the Speedometer and Gravity Gauge. At the top

left are the gear parts you can shift into. To shift gears, you have to

collect rings. You get the first gear change after 50 rings and the

next one at 75 and the final at 100 rings. It's up to you which ones to

pick first to give you the advantage. At the bottom right is the Lap

Indicator. This tells you how many laps you have and how many you went

around the track. At the very bottom of the screen, is the Rear Rival

View. This tells you who's bringing up the rear. Looking at it from

time to time gives you a heads up on the completion and lets you know

who it is by looking at the icon. Unless, the character has the Ghost

Feature activated you will always know who's not too far behind.



Now for the track itself at Megalo Station.



Mission: Evade your pursuers by finishing in 1st place.

Number of Accessible Paths: 7

Since you have the Grind Gear option, I really suggest that you take

advantage on it as much as possible. There are two spots on the track

where you can grind. One as soon as you make the first ramp near the

beginning and the one near the home stretch. This is where you can

refill your gauge and gain speed if you link from rail to rail. To

grind, simply align yourself with the rail ahead of you and hit the

jump button. (Depending on what mode of control you selected.) If you

want to collect rings, I suggest that you stay on the track and avoid

the rails for the first round of the track. Once you get all of the

gears you need, THEN use the short cuts. The signs in different colors

are also shortcuts to help you long the way as well. So to prevent

myself from repeating this, I'm only going to say it once.



The Blue Sonic Sign:

Only accessible through attack mode only.



The Red Bike Sign:

For power vehicles only. (Bikes and wheels.)

Note: If you reach that area using Gravity Dive you can break the

barrier easily. If you don't have a wheel or a bike to punch through,

it will slow you down. Just make sure you have enough to pull this off.



The Yellow Feather Sign:

For Air Rides only.



The Vertical Purple Sonic Sign:

Gravity Control must be used in order to run along the walls. If you

have a gear with the Auto Wall feature, just align yourself to the wall

and it will automatically stick to the wall.



Tips:

Learn when to use Gravity Dive. Any time you see cars, blocks or any

thing that looks destructive, use the power of the stone and warp your

way through.



Once you get to the other part of the raceway after the second jump,

you can choose which way to go. You can go straight through, race along

the wall, or use Gravity Control at the height of the ramp and fly to

the right. Either way, there will be rings for you to collect.



There's also a path accessible by via springs. However, you can only

access them in attack formation. To get in attack mode, if your lucky,

move through the item boxes that are scattered on the road and if you

get one that looks like fist, then you are in attack mode. In attack

mode, your speed increases to 250and you can knock the racers into a

tail spin, but there are some setbacks in this mode. One, you must push

forward to maintain the speed and even if you do it will hard to

control. Also it doesn't last for long so use it carefully.



////////////////////////////////////



Mission Two:

Location: Botanical Kingdom

Through the woods and on to MeteorTech HQ.



As Sonic and the gang hide out in the forest, Amy comes out of now

where and surprises him only to find out that she was being chased as

well! It's all because of the same reason Sonic, Tails, and Knuckles

were being chased, the ancient stone from the sky! They all agree to

head towards MeteorTech to find out the cause of all this, but it's not

long before the high speed quartet zooms out into the forest to cover

there escape with the robots are once again nipping at their heels.



Number of Accessible paths: 7

Escape the robot trap and get to MeteorTech by winning first place!



Now that you got the hang of things, it's time to really put your

skills to the test in the lush and vast jungle. You are now in control

of the gifted vulpine, Tails. He doesn't have that much of acceleration

as Sonic but he makes up for it by flying though the Air Hoops.

This is one of the easiest courses of the game and you only have to do

Gravity Dive and Control only once per lap. Tricks are somewhat

important in this level so do what you can to fill that gauge up.



Tips:



At the beginning of the race after the first ramp, you can gain some

more rings and Gravity Points by using Gravity Control at the ramp

nearby to your left.



As strange at may sound once you reach the three way fork in the road,

go to the left to gain rings and upgrade your Gear. Once you get to the

home stretch before the final curve, use Gravity Control and aim

towards the Air Hoop to avoid using it on the curve ahead and gain more

Gravity Points.



If you stay in the air after you go through a hoop you can also gain

more Gravity Points.

////////////////////////////////////



Mission Three:

Old faces and New Places! The CEO of MeteorTech is revealed!

Location: MeteorTech Premises



Number of Accessible Paths: 5

Evade the Babylon Rouges and get to the Control Room by finishing in

first place!



Talk about heavy metal! This place is huge! As Sonic and gang arrives

on the scene, they were just about to begin infiltration until a

security camera spots them and alerts security droids only to have them

zoom past them. As Sonic turns around, the robots stop at three

familiar looking silhouettes. In a flash of light, they floated and

made quick work turning the robots into scrap! It was no other than the

Babylon Rouges, Jet, Wave, and Storm! They have the same stone too!

Rekindling the rivalry from last time, Jet is determined to prove that

he's the fastest under the stars.



With the control of Knuckles keeping mind that the track layout on this

time is bi-linear which means that there are two levels to race from

with a long one track level to race afterwards. In order to gain access

to the upper level you must perform an S to X Ranked trick to gain

access or by means of Gravity Dive. This is actually for the perfect

track for Speed, Flight, and Power Gear types with plenty of rings and

items to spare. So take advantage of the environs and own the road!



Tips:

You will have to use Gravity Control a lot if you want to make your way

around the track and become number one. But here's a little trick I

will share with you and it's something other players may have already

know. I called the Gravity Transition Drift or GTD for short. It's when

you come out of Gravity Dive for a nanosecond and quickly shift into

Gravity Control. It's useful around the turns here and once you got it

down it will become second nature.



If you come across a turn and you don't have enough Gravity Points,

just let Knuckles take care of it and he'll punch the doors like

there's no tomorrow!



////////////////////////////////////

/////////////////////////////



Mission Four:

Dive into the Blue and straight for the MeteorTech Core!

Location: Aquatic Capital



Surprised at the fact that Sonic can use the power of the stone, Jet

chases after Sonic as they head towards the door and surprise,

surprise, Eggman is trying to gain access to the Mother Computer. As he

turns around from the distraction, he's sent flying back to his seat as

our heroes get ready to pounce on him. Questioning his actions they

find out that Eggman owns MeteorTech... WHAAAAAAAAAAA?! However, instead

of causing the problem, he's trying to figure out what's causing it as

well. It turns out that all of the robots have a collective mind to

track down all of the stones as they are drawn to one another. Jet

finally realizes what it al means quickly looks back to take Amy's

stone from her. Unfortunately, Amy is gone as well as Storm. It looks

like a search and rescue mission has begun. Will they make it to the

duo in time?



Number of Accessible Paths: 4

Get to Amy right away in 3 minutes and 24 Seconds!



Wow, it's a deadline this time around! Well, that's not a problem since

your now back in control of the gifted vulpine. The surroundings can be

awe inspiring but don't get distracted. Sure, it looks like a water

park and I wish they make it like this in reality, but this will have

to do for now. You can collect a lot of rings and there are 2 access

points to travel in attack mode and only one for Power Vehicles. You

can also link on the Air Hoops to get down the path faster if you want

to beat the time limit.



Tips:



Don't perform a trick on the first upcoming ramp! Instead perform a

Gravity Dive once you reach the top so you can get ahead of the pack

and gain extra rings.



While you are slipping and sliding along the currents try to collect as

many rings as possible before you get to the end. At the end of the

second chute, perform a Gravity Dive and use the huge water droplets to

help to move along.



The canoes make short half pipe ramps where you can perform tricks to

gain your Gravity Points back.



////////////////////////////////////

/////////////////////////////



Mission 5:

Mystery of "The Ark of the Cosmos."

Location: Gigan Rocks



The trio finally made to Amy only to find her mad at Sonic for taking

so long! That's gratitude for ya! A robot blew up as Amy and Storm was

being chased and he took the contents inside. Knuckles figured out that

Storm was heading towards the Gigan Rocks, a famous place for treasure

hunters and a place where you can make wishes. It was also rumored to

be a dangerous place. Will they all make it out in once piece?



Get to the Sacred Chalice in first place!



Number of accessible paths: 6



The setting looks like something out of an Indiana Jones movie without

a boat load of traps here and there. Not too many rings found here but,

this is another place where Power Vehicles can smash up almost

anything! This is the only place where you can get near 300 MPH

downhill so try to pay attention to the road!



Tips:

After the break of the first down hill slope, the path split three

ways. To the left is the Power Path and to the right are the Speed/

Grind Path. Since you have Knuckles in your control, taking the Power

Path will get you to the end of the second slope faster!



After the first ramp, if you got the bike already, follow the power

path so you can build up your gauge for the long stretch ahead.



////////////////////////////////////

/////////////////////////////



Mission 6:

The Divine Wings of Babylon

Location: Crimson Tower



As the quartet arrives at the Sacred Chalice, someone already beat them

to another stone.

What a waste! As they read the inscription of the Divine Wings, the

Rouges and Eggman heads east towards the Crimson Tower, the final track

of the Heroes saga with a little wager. The winner gets all of the Arks

of the Cosmos and title of "The Fastest of the Universe"!



Number of Accessible Paths: 7

Defeat Jet in the Crimson Tower Race!



This grand stature is just like the MeteorTech Premises track. It has a

bi-linear structure with a single track afterwards. Only this time it

has hairpin turns that you can easily fall off the edge! You have to

use all of your skills to reach the top level and let Jet know that you

are the fastest being around hands down!



Tips:



The stage alone has a lot of ramps for you to perfrom tricks and fills

your Gravity

Gauge. To fill it faster, make sure that you perform tricks with an S

to X ranking.



There is a 100 ring power up on the last hair hairpin turn of the

track. You have to time your Gravity Dive at the right moment after the

Speed Boost panel to spring it open or risk falling off the track.



There is a path on the final stretch of track on the left hand side.

Perform a Gravity Control move to gain access to rings and item boxes.

This is also the only place where you can Gravity Dive

on the track.



////////////////////////////////////



As they all rushed in and take the Ark of the Cosmos, Eggman's plans

are foiled again.

With all of the stones brought together, they call down the Babylon

Garden and Sonic tosses the two back at Jet. Furious thinking that he

did him a favor, Jet demands Sonic for another race as Sonic walks

away. However, Sonic looks forward towards another match as he waits

him at the World Grand Prix.

***********************************************************************

*

End of Heroes Saga

***********************************************************************

*



Side B: Babylon Saga



Now that we understand how Heroes Saga unfolded, that was only half of

the story. It's time for the Babylon Saga and how the Rouges got

involved with the Ark Of the Cosmos.

Now some of the stages here are complete opposites from the Heroes

Saga, but it's still in the same location. However, there are different

tactics I will tell you in order to fly through the tracks without

fail!



Mission: 7

A new treasure, a new tale... What is the Ark of the Cosmos?



The story starts out in the deeper, starlit night of the Gigan Rocks

called the Gigan Device. Wave and Storm stands there as Jet disables

the temple's trap and grabbed a hold of the Ark of the Cosmos. Wave

makes a wish on a shooting star as Storm laughs at the gesture but his

attitude changes as he sees Jet making a wish, a wish to have enough

power to beat Sonic the Hedgehog. Just as Storm makes his wish, the

trap somehow reactivates sending golems to crush the Babylon Rouges.

Jet thought his fate was sealed until the power of the Ark saves them

and with his new found power dashes the team off into safety... or so he

thinks!



Escape the Ruins within 3 minutes and 42 seconds!

Number of accessible paths: 9



This track screams rip off of Indiana Jones! But you can use this to

your advantage here. You can also trigger a secondary path if you do

the following:



After the start of the track, perform a Gravity Dive to your right and

immediately afterwards Gravity Control to your left. It will allow you

to scale the wall for rings and a 100 ring boost to change gears! If

you accomplish that and come across another part of the track that

looks the same, perform another Gravity Dive on the right to get more

rings and avoid the lengthy turns on the left side of the track.



Tips:



In certain parts of the track, where it tells you to press B and make a

turn, you can use the power of Gravity Control to move a part of a wall

for instant access to another part of the track.



If you got the Grind Gear part activated, after you Dive through the

second wall, grind on the rail to your left in order for you to get

another part of the track and a little bit closer towards the finish

line.



When you come across the hall of huge statues, if you continue to

bounce off of them you can actually fly through the finish line and

shave a few seconds off!



Mission 8:

The search for the Ark of the Cosmos begins.



Escaping from disaster and back in their headquarters in the sky, Wave

lectures Jet on the Ark of the Cosmos. It turns out that the stone is

an engine part to power Babylon Garden.

To those who don't know what Babylon Garden is, it's the home of the

Babylonians who were the greatest thieves during their existence.

Somehow, the Garden was supposedly sunk into the earth by the gods.



Storm comes barging in, like he did in the prequel, but this time shows

him a robot from MeteorTech stealing an Ark of the Cosmos from Megalo

City. It seems like Jet's luck is changing for the better as he now

sends in Storm to retrieve the Ark.



Overtake the robot and capture it by winning in first place.



Location: Megalo City- NightSide Story

Number of accessible paths: 8



A race into the city under a rainstorm can sometimes be wet and

slippery for an ordinary car. But since you don't have wheels, you

don't have to worry about that! The race is simple. You don't have to

hit anybody just win first place.



Tips:



It will be difficult to control the first time round since Storm is

riding an ordinary gear. If you can get him on his bike, it will be

easier to control him.



As you pass the first train, if you Gravity Dive to your left, there is

a 100 ring power up hidden behind two green signs.



The last curve near the last ramp can be dangerous if you don't turn

left in time. You can avoid falling by using Gravity Control. However

if you want to avoid that curve altogether, after passing all of the

trains, use Gravity Control after you jump the ramp to your left to

stick to the wall. You will travel through a tunnel that will allow you

to collect some rings along the way and give to temporary shelter from

the rain!



Mission 9:

A rival with the same Agenda. Who will get it first?



Jet comes after Storm and chases the robots into a green lush forest

taking them out one by one. However, one of them crashes through the

glass dome below and loses the Ark.

Jet dives down into the opening as he tries to recover the stone. He

ends up finding Sonic, Tails, and Knuckles talking to Amy. To his

surprise, Amy ends up with an Ark of the Cosmos. Wave and Storm finds

Jet as Wave suggests him to circle them to gain the upper hand.



Reach your Destination before Sonic and his friends by reaching the

goal within 3 minutes and 42 seconds!

Location: Snowy Kingdom

Number of accessible paths: 10

Another race, another deadline. However, it will be in a snowy

environment. That's a new change of paste since Sonic fans haven't

played a stage on a snowy field since Ice Cap Zone in 1993. It's a long

track and it's also very slippery too. That comes to show you that if

the road is slick with ice, DON'T DRIVE ON IT! Again, you can defy

gravity and you don't have wheels so that no longer applies. Anyway,

the track has a lot of twists and turns for you to choose from. Since

you have Wave, you have the best of both worlds by choosing paths with

Air Hoops or stick to the ground with some of the tips below.



Tips:



If you have a full gauge of Gravity Points, perform a S to X rank trick

and once you get to the top, perform a Gravity Control move to shoot

yourself up to the higher level. If you miss, you can make up for it by

performing a Gravity Control move to the left for another path. You can

also perform tricks up the half-pipe if you have some time.



Beware of falling snowballs! If one hits you, not only you lose some

rings but some of your speed as well. It would be a real shame if you

have a gear you didn't activate yet and you lose some rings forcing you

to gather more to get that gear part back.



In the second half-pipe area, you can either choose to go along the

path as usual or use Gravity Control at the peak of the half-pipe jump.



At the home stretch, there is also another 100 ring power up behind the

first or second snowman to the left.



Mission 10:

She has the stone! The pursuit for Amy begins!



They have just arrived at Meteortech Premises and the Rouges are

already spotted! So much for the element of surprise... Jet demands the

Ark from Amy but the security robots are already heading towards their

location! As the others take off, Storm stays behind and blocks Amy's

path until he got a taste of her Piko Piko Hammer and leaves him

stumbling after her.



Escape from Storm! Get in first place!

Number of accessible paths: 8

Location: MeteorTech Sparkworks

This is the other half of the MeteorTech Premises and it's a bit darker

from the other track. A perfect track to lose Storm in and once again,

a great spot to again rings. The only special effect is if you perform

an S to X trick ranking when you hit the track below, you can electrify

it but it won't do any damage to the other racers... bummer...



Tips:



Learn when to Gravity Drift when the time comes and try not to get hit

by the MeteorTech Robots along the way.



Try to gain rings the first or second time around the track to gain

gear parts. When lapping the track the third time around, do your best

to leave the other racers behind by suing as much of Gravity Dive as

much as possible!



Mission 11:

You got the two stones! Bring them back to Jet!



After a tiring chase through the facility, Amy gives Storm the Ark of

the Cosmos by throwing it at his face! Ouch! If there's one thing you

don't want to do is to get a girl like Amy angry! Demanding for a way

out, Storm tries to find a way out of the Aquatic Capital when suddenly

they were spotted by a MeteorTech Robot. Just when they thought the gig

was up, the robot blows up in front of them and Storm finds another Ark

of the Cosmos. With the two stones in possession, he runs back to Jet

in the Gigan Rocks.



Hurry back to Jet in 4 minutes!

Number of accessible paths: 7

Location: Tempest Waterway



Dark clouds are floating in the sky as you race through the ancient

aqueducts. Is this foreshadowing a bad omen ahead? Could be, but don't

let that discourage you from reaching your goal. This time around,

Storm is the only person on the track. So you don't have to worry about

anybody coming up behind you or trying to catch up. Just make it there

under that time limit!



Tips:



Performing tricks before you reach the ramp is a good way to build

Gravity Points.



Don't perform a trick on the second ramp! If you have enough points in

the gauge, you can Gravity Dive towards an opening ahead. There you can

gather rings for gear parts. When get to the end it's up to you to

stick to the wall or fall and resume the main track.



The moving waters create strong currents that may prove difficult to

control your movements. If you pay attention to your left there is a

100 ring power up if you can manage to make it there.



The falling debris can be used as a short ramp to perform tricks on to

gain points on the gauge. There is a 100 point power up near the end of

the track but you risk a chance riding a strong current over a water

fall.



Mission 12:

Lightless black?! A raid at Eggman's base!



Number of accessible paths: 7

Location: Security Corridor



Storm finally comes in with both of the stones thus making the count to

three. Wave finds out more information on the Ark of the Cosmos. It

turns out that the Babylonians severed the Ark of Cosmos from the

Garden in fear of a lightless black consuming everything in its path.

Just when they were considering looking for more of the stones, Eggman,

I have no idea how so he did it so fast, snatches the Ark of the Cosmos

right under their beaks! They tracked down Eggman to the Crimson Tower

where he plans to revive the Eggman Land Project and take control of

all the robots around the world! Just before the heroic trio dives in,

Jet makes the wager.



Defeat Sonic in the Crimson Tower race!



There's no where to go but up in this track! This time, there are more

destructible objects that reveal hidden access to other parts of the

track. So you can choose to stay on the main road or crash through the

fans and enter the vents to get ahead.



Tips:



If you choose to enter the vents, simply go up a ramp and use Gravity

Control to crash through the fans. However, once inside you may have a

hard time running through it because of the way it bends. There are

four fans on this track where you can get ahead of the competition.



There's a 100 ring power up near the last right turn of the track.



Sonic may have beaten him to the punch but he gives the all 5 Ark of

the Cosmos. Wave places all five in a container when Tails just summed

everything up from the description on the wall. The Ark of the Cosmos

was separated from Babylon Garden because they can't control its power

anymore. They were able to amplify gravitational polarity by creating a

black hole... Okay, any time you hear the words, "Black hole" is never,

EVER good news! The more the hole consumes the bigger it gets! All of a

sudden, the leader of the robots, the one that blew up earlier, takes

the stones to the garden and triggers the event sucking up everything

like a Hover Vacuum Cleaner! There's only one way to stop it and that's

by diving into the black hole and stop the world from being consumed

yet alone the entire galaxy!



Hold back the black hole!

Defeat Master Core: ABIS in 5 minutes!

Location: Mobius Strip



Number of Accessible paths: 1



So you have to go against a final boss named ABIS. How fitting for such

a name, but now is not the time for admiration! You can no longer

control gravity because the boss has all five of the Ark of the Cosmos!

So how are you going to beat such a monstrosity?

Look at the tips below and find out!



Tips:



Different boss calls for a different tactic. As you recall from the

last boss on Sonic Riders, you have to boost yourself to attack the

Babylonian Genie. On this boss battle, you have to attack only when

ABIS is using gravity control. When that happens, bounce from platform

to platform in order to attack the boss head on.

After the second attack of the boss, he will fire a large sphere of

energy and when hit causes you to loose rings! The pattern goes like

this to dodge them:

Left, Right. After the attack, Right, Left.

After the fourth hit, it will pull in nearby asteroids to create a

meteor to crush the party!

Make sure you don't get hit when that happens as it will create a time

hazard.

Rinse and repeat two more times and the boss will be out of commission

permanently!



You can also perform tricks off of the ramps on the track. It's

imperative for you to get a S to X ranking. If you don't, make sure you

get nothing lower than an A ranking.



One more thing! Nobody and I mean nobody else can hit the robot except

you! If any of the others hit the boss, it will not count as a hit!



As the engine descends back to earth, the Rouges look back into the

sunset. Jet admits that he'll miss the vastness of space however he

likes the sky a lot better.

As Tails explain his theory on the Babylonians, Jet races through

traffic and challenges Sonic once again.



Congratulations! You just beat the entire game! Don't turn off your

game because after the Credits you gain new gear for you to try out You

get the Magic Broom Gear, a tricky gear that belongs to a mischievous

witch. It gives you the ability to set traps along the road.

***********************************************************************

End of Story Mode

***********************************************************************



Extreme Gear Listing



In the game of Sonic Riders: Zero Gravity, there is a total of 61

Extreme Gears.

Each one is unique and with the right rider can be proven to be helping

you dominate the track!



I'll type this section out using this format below:



Name of Gear:

Gear Specs:

Dash:

Limit:

Power:

Curve:

Gear Parts:

Details of the Gear

User(s):

Any time I mention the level of the specs, it will be ranked from

1(lowest) to 6 (highest)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Name of Gear: Blue Star

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed Up, Grind, GP Gauge Up

Details of the Gear:

Sonic's personal gear, re-engineered by Tails. Its sleek curves attest

to those improvements

User(s):

Sonic



Name of Gear: Yellow Tail

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed Up, Air Ride, GP Gauge UP

Details of the Gear

Tails' gear built anew from the ground up with a body made from

transformable morphing metal.

User(s):

Tails



Name of Gear: Red Rock

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev.3

Gear Parts: Max Speed UP, Bike, GP Gauge UP

Details of the Gear

Tails' bullet-shaped redesign for Knuckles' gear mirrors its owner's

own explosive power.

User(s):

Knuckles



Name of Gear: Pink Rose

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed UP, Grind, GP gauge UP

Details of the Gear

Accevice Corp's newest model, re-tuned for Amy with specs to dwarf the

-off-the-shelf units

User(s):

Amy



Name of Gear: Type J

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed UP, Grind, GC Gauge UP

Details of the Gear

Jet's gear, redesigned by Wave. Full of quirks, nobody but Jet could

master this peaky ride.

User(s):

Jet



Name of Gear: Type S

Gear Specs: Lev. 3

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed Up, Bike, GP Gauge Up

Details of the Gear

When redesigning Storm's gear, wave broadened the craft's base to

support his massive bulk.

User(s):

Storm



Name of Gear: Type W

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed Up, Air Ride, GP Gauge UP

Details of the Gear

Wave's own hand-designed gear. Its ultra-compacted body stands as proof

of her engineering genius.

User(s):

Wave



Name of Gear: E-Rider

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed Up, GP Gauge Up

Details of the Gear

Eggman built this bike gear himself, and it shows as every detail

reflects his tastes

User(s):

Dr. Eggman.



Name of Gear: Smile

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed Up, Air Ride, GP Gauge Up

Details of the Gear

Accevice Corp's kids model. Underneath its cute exterior lies power to

match any adult gear

User(s):

Cream



Name of Gear: Temptation

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed UP, Air Ride, GP Gauge UP

Details of the Gear

An Accevice Corp gear designed for the ladies. Rouge had this one

emblazed with hearts.

User(s):

Rouge



Name of Gear: Black Shot

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed UP, Grind, GP Speed UP

Details of the Gear

Accevice Corp's speed model, Pared down for maximum velocity, this gear

is Shadow's alone

User(s):

Shadow



Name of Gear: Psychic Wave

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed UP, Air Ride, GP Gauge UP

Details of the Gear

This mysterious gear is made of an unknown metal. Perhaps it came from

the future along with Silver...

User(s):

Silver



Name of Gear: Flame Lance

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed Up, Grind, GP Gauge UP

Details of the Gear

Blaze's gear (maker unknown). Its majestic design suits the elegant

princess who rides it.

User(s):

Blaze



Name of Gear: Night Sky

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Ride Up, Air Ride, GP Gauge Up

Details of the Gear

NIGHTS's gear is made of dreams given form. It's said it will vanish if

people cease to dream.

User(s):

NIGHTS



Name of Gear: Rhythm Machine

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed Up, Grind, GP Gauge UP

Details of the Gear

Amingo's gear rides with the rhythm of a samba, sounding out a maraca

beat as it flies along.

User(s):

Amingo



Name of Gear: Power Egg

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Max Speed UP, Bike, GP Gauge UP

Details of the Gear

The ancestral gear of Morning Land, awoken by a rooster's crow. Billy

now commands it.

User(s):

Billy Hatcher



Name of Gear: Shooting Star

Gear Specs:

Dash: Lev. 2

Limit: Lev. 3

Power: Lev. 2

Curve: Lev. 5

Gear Parts: Grind, GP Gauge Up.

Details of the Gear

This gear carves arcs like comets in the sky, it lacks durability, but

it turns like a charm.

User(s):

All



Name of Gear: Faster

Gear Specs:

Dash: Lev. 1

Limit: Lev. 5

Power: Lev. 2

Curve: Lev. 3

Gear Parts: Grind, Max Speed Up

Details of the Gear

A gear built for max top speed through the extra torque comes at the

cost of overall stability.

User(s):

All



Name of Gear: Fastest

Gear Specs:

Dash: Lev. 1

Limit: Lev. 2

Power: Lev.6

Curve: Lev. 3

Gear Parts: Grind, Max Speed Up, Max Speed Up

Details of the Gear

The ultimate speed gear, at the cost of all else. If kept at top speed,

it is without rival.

User(s):

All



Name of Gear: Turbo Star

Gear Specs:

Dash: Lev. 5

Limit: Lev.3

Power: Lev. 1

Curve: Lev. 3

Gear Parts: Starting Speed Up, Starting Speed Up, Grind

Details of the Gear

The initial acceleration on this gear allows the rider to recover

quickly from bumps and scrapes.

User(s):

All



Name of Gear: Light Board

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 3

Curve: Lev.3

Gear Parts: Grind, GP Gauge up

Details of the Gear

The lightest gear available, it allows even the heaviest rider to use

gravity control on a dime.

User(s):

All



Name of Gear: Cover S

Gear Specs:

Dash: Lev. 4

Limit: Lev. 3

Power: Lev. 5

Curve: Lev. 3

Gear Parts: Startup Speed Up, Durability Up

Details of the Gear

Gear that offsets the speed type's weakness with improved endurance and

acceleration.

User(s):

All



Name of Gear: Cover F

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 5

Curve: Lev. 3

Gear Parts: Durability UP Max Speed Up

Details of the Gear

Gear that offsets the flight type's weaknesses with improved endurance

and max speed.

User(s):

All



Name of Gear: Cover P

Gear Specs:

Dash: Lev. 4

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Starting Speed Up, Max Speed Up

Details of the Gear

Gear that offsets the power type's weakness with improved max speed and

acceleration.

User(s):

All



Name of Gear: Advantage S

Gear Specs:

Dash: Lev. 2

Limit: Lev. 5

Power: Lev. 2

Curve: Lev. 2

Gear Parts: Max Speed Up, Max Speed Up, Max Speed Up

Details of the Gear

Boosts the speed type's abilities. The faster the rider, the greater

the effect.

User(s):

All



Name of Gear: Advantage F

Gear Specs:

Dash: Lev. 5

Limit: Lev. 2

Power: Lev. 2

Curve: Lev. 2

Gear Parts: Starting Speed Up, Starting Speed Up, Starting Speed Up,

Details of the Gear

Boosts the flight type's abilities. Has a larger effect for riders with

better acceleration.

User(s):

All



Name of Gear: Advantage P

Gear Specs:

Dash: Lev. 2

Limit: Lev. 2

Power: Lev. 5

Curve: Lev. 2

Gear Parts: Durability Up, Durability Up, Durability Up

Details of the Gear

Boosts the power type's abilities. The tougher the rider, the greater

the effect.

User(s):

All



Name of Gear: Wind Star

Gear Specs:

Dash: Lev. 3

Limit: Lev. 1

Power: Lev. 3

Curve: Lev. 5

Gear Parts: Air Ride, Max Speed Up, Yacht.

Details of the Gear

Flight-type custom gear, able to transform into a yacht or a rider for

both land and air racing.

User(s):

All



Name of Gear: Road Star

Gear Specs:

Dash: Lev. 4

Limit: Lev. 3

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Bike, Starting Speed Up, Wheel

Details of the Gear

Power-type custom gear, able to plow through the hardest obstacle

course with ease.

User(s):

All



Name of Gear: Airship

Gear Specs:

Dash: Lev. 3

Limit: Lev. 1

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Yacht, Max Speed Up, GP Gauge Up

Details of the Gear

A beginner's yacht gear. Its specs, though modest for a yacht, make it

a easy ride for anyone.

User(s):

All



Name of Gear: Wheel Custom

Gear Specs:

Dash: Lev. 4

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Wheel, Starting Speed Up, Max Speed Up.

Details of the Gear

A beginner's wheel gear. It's modest dash specs make it easy mastered

even by rookie riders.

User(s):

All



Name of Gear: Omnitempus

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Grind, Air Ride, Bike

Details of the Gear

A balanced gear able to use all basic skills. Timing the gear change is

the key to mastery.

User(s):

All



Name of Gear: Hyperdrive

Gear Specs:

Dash: Lev. 3

Limit: Lev. 2

Power: Lev. 2

Curve: Lev. 3

Gear Parts: Grind, GP Gauge Up, GP Gauge Up

Details of the Gear

This gear's dive limiter safety was removed yielding an overpowering

but uncontrollable ride.

User(s):

All



Name of Gear: GC Booster

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 3

Curve: Lev. 3

Gear Parts: GC Boost Up, GC Boost Up, Boost Up.

Details of the Gear

Enhanced gravity control output makes this gear ideal for courses with

an array of tight turns.

User(s):

All



Name of Gear: GC Master

Gear Specs:

Dash: Lev. 3

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: GC Boost Up, GC Boost Up, GP Boost Up

Details of the Gear

An advanced version of the GC Booster. Superior gravity control output,

only true masters can handle its awesome capabilities.

User(s):

All



Name of Gear: Legend

Gear Specs:

Dash: Lev. 1

Limit: Lev. 3

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Trick Rank +1, Trick Rank +1

Details of the Gear

Gear used by a legendary windmaster. That legacy lives on, making

riders ace midair tricksters.

User(s):

All



Name of Gear: Shinobi

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Ghost, Auto Wall Run

Details of the Gear

A gear once ridden by a famed ninja. Even now, its riders are able to

run along wall freely

User(s):

All



Name of Gear: Kunochi

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 1

Curve: Lev. 4

Gear Parts: Ghost, Auto Wall Run.

Details of the Gear

A former ninja gear like Shinobi, but in air rider form, perhaps used

for aerial surveillance.

User(s):

All



Name of Gear: Rail Linker

Gear Specs:

Dash: Lev. 4

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 1

Gear Parts: Starting Speed Up, Max Speed Up, GP Gauge Up

Details of the Gear

An amazing auto-grinding gear. Its rider could be taking a nap and

still dominate the rails.

User(s):

All



Name of Gear: GP Accumulator

Gear Specs:

Dash: Lev. 3

Limit: Lev. 2

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Air Ride, GP Gain Up, GP Gauge Up.

Details of the Gear

This gear is designed for high gravity power usage, with a good balance

between GP accumulation and GP growth

User(s):

All



Name of Gear: Skill Booster

Gear Specs:

Dash: Lev. 4

Limit: Lev. 4

Power: Lev. 5

Curve: Lev. 4

Gear Parts: Starting Speed Up, Max Speed Up, Durability Up

Details of the Gear

Although it builds up GP slowly, this strange gear makes up for it by

have superior basic handling abilities.

User(s):

All



Name of Gear: G Shot

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 1

Curve: Lev. 3

Gear Parts: Grind, GP Gauge Up.

Details of the Gear

This gear earns GP for everything destroyed by gravity control actions.

Go on a demolition spree!

User(s):

All



Name of Gear: Master Off-Road

Gear Specs:

Dash: Lev. 3

Limit: Lev. 1

Power: Lev. 6

Curve: Lev. 1

Gear Parts: GP Gauge Up, Wheel, Durability Up

Details of the Gear

Rough roads are no match for this gear. It thrives on them, gaining GP

all the while!

User(s):

All



Name of Gear: Reserve Tank

Gear Specs:

Dash: Lev. 6

Limit: Lev. 3

Power: Lev. 4

Curve: Lev. 3

Gear Parts: Tank, Tank, Tank

Details of the Gear

GP tanks on this gear can fill the gauge up to three times, but can't

gain new GP during a race.

User(s):

All



Name of Gear: GP Tank

Gear Specs:

Dash: Lev. 3

Limit: Lev. 2

Power: Lev. 1

Curve: Lev. 1

Gear Parts: GP Gauge Up, GP Gauge Up, GP Gauge Up

Details of the Gear

No other gear builds up GP faster than this one. Stockpile that energy

then let it all fly!

User(s):

All



Name of Gear: Chaos Emerald

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Ring Cap Up, Ring Cap Up, Magnetic Barrier

Details of the Gear

Chaos Emerald, bringer of disruption... Said to hold great power, it

shines in Sonic's grasp.

User(s):

Sonic



Name of Gear: The Crazy

Gear Specs:

Dash: Lev. 6

Limit: Lev. 3

Power: Lev. 2

Curve: Lev. 3

Gear Parts: Ring Cap Up, Magnetic Barrier

Details of the Gear

A greedy cabby's soul inhabits this gear that runs on Rings instead of

GP

User(s):

All



Name of Gear: Angel * Devil

Gear Specs:

Dash: Lev. 6

Limit: Lev. 3

Power: Lev. 4

Curve: Lev. 3

Gear Parts: Angel/ Devil

Details of the Gear

Will the angel win out? Or will the devil triumph? That alone can sway

the out come of the race.

User(s):

All



Name of Gear: Throttle

Gear Specs:

Dash: Lev. 6

Limit: Lev. 3

Power: Lev. 4

Curve: Lev. 3

Gear Parts: Throttle, Throttle, Throttle

Details of the Gear

An all-or-nothing gear with specs determined by the throttle. It smiles

only upon the lucky.

User(s):

All



Name of Gear: Money Crisis

Gear Specs:

Dash: Lev. 1

Limit: Lev. 1

Power: Lev. 3

Curve: Lev. 3

Gear Parts: None

Details of the Gear

Cursed by the ghost of a noted thief, this Ring-loving gear speeds up

as the rider collects them.

User(s):

All



Name of Gear: Beginner

Gear Specs:

Dash: Lev. 6

Limit: Lev. 4

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Item Rank +1, Item Rank +1, Item Rank +1

Details of the Gear

An ally to newbies, this gear puts beginners' luck to work by netting

the rider better items.

User(s):

All



Name of Gear: Big Bang

Gear Specs:

Dash: Lev. 1

Limit: Lev. 1

Power: Lev. 1

Curve: Lev. 3

Gear Parts: None

Details of the Gear

Fill the GP and the attack begins! As a GP- friendly wheel, that's

almost all the time!

User(s):

All



Name of Gear: Gambler

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Ring Cap Up, Ring Cap Up

Details of the Gear

The perfect gear for riders looking to score Rings fast. Win on this

baby, and you'll see

User(s):

All



Name of Gear: Ringo Star

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Ring Cap Up, Ring Cap Up

Details of the Gear

Perform 3 tricks of the same rank with this gear and earn Rings! Score

rings with flair!

User(s):

All



Name of Gear: Wanted

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Ring Cap Up, Ring Cap Up

Details of the Gear

They're after you, dead or alive! Reach for the goal without taking

damage to score tons of Rings!

User(s):

All



Name of Gear: Hang-On

Gear Specs:

Dash: Lev. 6

Limit: Lev. 3

Power: Lev. 6

Curve: Lev. 6

Gear Parts: BGM Change

Details of the Gear

A collectors' gear said to be inhabited by the souls of two legendary

motorcycles...

User(s):

All



Name of Gear: Magic Broom

Gear Specs:

Dash: Lev. 5

Limit: Lev. 1

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Vision Trap, Parts Lock, Status Trap

Details of the Gear

This broom belonged to a mischievous witch. Riders can still use it to

play tricks on foes.

User(s):

All



Name of Gear: Mag

Gear Specs:

Dash: Lev. 3

Limit: Lev. 1

Power: Lev. 3

Curve: Lev. 4

Gear Parts: Base Stats Up, Attack Time Up, GP Usage Up

Details of the Gear

A collectors' gear possess by the souls of the hunters of legend. It's

parts grow and change.

User(s):

All



Name of Gear: Untouchable

Gear Specs:

Dash: Lev. 1

Limit: Lev. 6

Power: Lev. 1

Curve: Lev. 3

Gear Parts: Max Speed Up, Max Speed Up, Max Speed UP

Details of the Gear

Absolutely unmatched in speed, this gear's specs are said to be too

wild for any one to master.

User(s):

All



Name of Gear: Rainbow

Gear Specs:

Dash: Lev. 3

Limit: Lev. 3

Power: Lev. 3

Curve: Lev. 3

Gear Parts: Grind, Air Ride, Bike

Details of the Gear

The only gear with unlimited gear changes. This single gear can rule

any terrain!

User(s):

All



Name of Gear: Wind Catcher

Gear Specs:

Dash: Lev. 3

Limit: Lev. 2

Power: Lev. 3

Curve: Lev. 3

Gear Parts: GP Gauge Up, GP Gauge Up, GP Gauge Up

Details of the Gear

This yacht's elegant wide wings collect GP as it gathering the wind

itself.

User(s):

All



////////////////////////////////////



Credits

I would like to thank the following below because with out them, this

guide would not be possible!



Sega: For making such a challenging game for racing gamers around the

world.

Nintendo: For making such a interactive system, the Wii.

Wikipedia: For providing extra information on the game.

Game Faqs: For making the guide and all other available to help

complete games in the past.

And you for taking time out to read this guide! Thanks a bunch and I

hope that this information will give you a better edge on the track.



////////////////////////////////////



Legal Notice:



I will authorize this guide to released at these following websites at

this time:

GameFaqs and its CNet affiliates

Cheat Code Central

Gamerevolution.com



If you want to post it on your website, you must contact me at

javon56@yahoo.com. You can not post it unless you have my blessing.

This guide can be linked giving others access to this information.



This guide and all following guides in the distant future posted under

the Game FAQS ID name Data_Hunter are copyrighted. I can't make any

money off of it for this information is available without prejudice.



Sonic the Hedgehog, NIGHTS, Samba Amingo, Billy Hatcher and other

characters, music, and everything else in the game are copy righted by

Sega and Licensed by Nintendo.

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