Devil May Cry 4 FAQ/ Walkthrough

DEVIL MAY CRY 4

SHUT DOWN THE DEVIL SOUND - PS3/XBOX 360 FULL WALKTHROUGH

Authored by VampireHorde









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+++DEVIL-BRINGER ASCII ARTWORK BY ME (BASED ON THE WITCHBLADE)





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What it do, nephews! I'm back with my first walkthrough of 2008 and it

is for DMC4! In this guide will be a detailed walkthrough of all 20

missions for Nero and Dante, all the Secret Missions, and locations for

every single Blue Orb Fragment.





WHAT COMES BEFORE PART "B"? PAR-TAY!!!





+++For all other inquiries or for more details on things I'm missing, I

suggest reading the DMC4 guide from Berzerker.





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+++ ADRIANA LIMA - THE GAMEPLAY ASPECTS +++





This section will explain all the gameplay aspects, some of which you

already know and some of which you probably don't.





SQUARE BUTTON: ATTACK

TRIANGLE BUTTON: BLUE ROSE/EBONY & IVORY/COYOTE-A/PANDORA

X BUTTON: JUMP/KICK JUMP

CIRCLE BUTTON: DEVIL-BRINGER/SPECIAL STYLE



L1 BUTTON: DEVIL TRIGGER

R1 BUTTON: LOCK ON

L2 TRIGGER: CHARGE EXCEED GAUGE (NERO ONLY); SWITCH GUNS (DANTE ONLY)

R2 TRIGGER: CHANGE FIGHTING STYLE (DANTE ONLY)



D-PAD UP: TRICKSTER

D-PAD DOWN: ROYAL GUARD

D-PAD LEFT: GUNSLINGER

D-PAD RIGHT: SWORDMASTER





--The EXCEED GAUGE (Nero only)

Press and hold the L2 BUTTON three times to rev up Nero's EX Gauge. For

every three revs, one gauge lamp will light up on Nero's HUD. Rev up

the EX Gauge up to nine times to fill up all three EX gauges. This will

power up the Red Queen and deliver some major damage to all enemies.



Also, when timed correctly, Nero can use an Instant Rev after

performing a combo. Press the L2 BUTTON just as Nero starts a combo and

one gauge lamp will light up automatically. This can only be done once

per combo until you purchase the MAX-Act skill.





--SMOKIN' SICK STYLISH METER

As Nero and Dante perform combos on their enemies, the Stylish Meter

will measure the combos and fill up the Stylish gauge. The more mixed

combos that they can initiate WITHOUT getting hit, the higher the meter

goes. To increase the meter, they must perform a different combo each

time or else the meter will start decreasing.



There are seven names per gauge: DEADLY, CARNAGE, BRUTAL, ATOMIC,

SMOKIN', SMOKIN' STYLE and SMOKIN' SICK STYLE. Even after the meter

disappears on the screen, the gauge does NOT reset itself, which means

Nero can continue racking up more stylish combos until he takes damage

(which resets the Stylish meter down by two letters).





--ORBS & SOME JUNK

The main currency of the DMC games is a thing called Orbs. There are

SIX different Orbs to collect (some harder to get than the rest):



RED ORBS - This Orb is used to buy Items such as Vital Stars, etc.

GREEN ORBS - These fellas restore Health

WHITE ORB - This Orb restores lost Devil Trigger gauges

BLUE ORB - These babies increase your Health bar

BLUE ORB FRAGMENT - Collect four of these Orbs to complete one full Orb

PURPLE ORB - These increase your Devil Trigger gauge

GOLD ORB - These babies revive you in battle and are the rarest.



VITAL STAR S-M-L - These items restore health via the Pause Menu

DEVIL START S-M-L - These items restore lost DT via the Pause Menu





--THE COMBAT ADJUSTICATOR

Throughout Nero and Dante's adventure, they will come across some weird

looking statue thingie with blue or red flames. These things measure

how much mixed combos you can make. Strike them with combos until a

certain rank (BRUTAL, ATOMIC, SMOKIN', SMOKIN' STYLE, or SMOKIN' SICK

STYLE) has been reached to destroy the Adjusticator. Destroying the

Adjusticator will usually unleash Red Orbs and a Blue Orb fragment.





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+++ ALESSANDRA AMBROSIO - THE COMBO LIST +++





This section will explain all of Nero and Dante's moves. Nero only has

one style and a few combos. All of them are easy to pull off but

require fast fingers to execute.



--RED QUEEN COMBO A ////

--RED QUEEN COMBO B / (SLIGHT PAUSE) / (SLIGHT PAUSE) /

--RED QUEEN COMBO C // (SLIGHT PAUSE) ////

--RED QUEEN COMBO D /// (SLIGHT PAUSE) /

--HIGH ROLLER R1 + <-- / (hold button to jump up)

--AERIAL COMBO //// (mid-air or during High Roller attack)

--STREAK --> R1 + /

--ROULETTE SPIN // (SLIGHT PAUSE) / IN MID-AIR

--EXCEED L2 BUTTON

--INSTANT REV L2 AFTER EXECUTING AN ATTACK

--CALIBUR R1 + <-- --> / IN MID-AIR



--CHARGE SHOT HOLD []



--RAINBOW Press the SELECT BUTTON while running

--EVASION ROLL R1 + X BUTTON (use Left Analog Stick to roll)

--TABLE HOPPER R1 + X BUTTON (before enemy attack)



--BUSTER O (near enemy; in mid-air)

--DEVIL BUSTER O WHILE DEVIL TRIGGER IS ACTIVE

--GRIM GRIP R1 + CIRCLE BUTTON (standing on blue crest)

--SNATCH R1 + O (near enemy; mid-air combo)

--DEVIL SNATCH R1 + O WHLE DEVIL TRIGGER IS ACTIVE

--HOLD HOLD O AFTER EXECUTING BUSTER

--SUMMONED SWORDS [] WHILE DEVIL TRIGGER IS ACTIVE





--EX STREAK: Nero can also charge up the Red Queen when you press and

hold the buttons to perform the Streak. When done correctly, Nero will

stand still while revving the Red Queen and will automatically do a

Super Streak when the buttons are released.



--EX HIGH ROLLER: Perform a High Roller attack with one (or more) gauge

lamps lit up and Nero will perform a Super High Roller. Press the Rev

button again in mid-air to do an Instant Rev.







+++ DANTE COMBO LIST - ALL STYLES +++





--DEFAULT STYLE



REBELLION COMBO A ///

REBELLION COMBO B / (SLIGHT PAUSE) //

HELM BREAKER / IN MID-AIR

HIGH TIME R1 + <-- /

STINGER R1 + --> /

MILLION STAB RELEASE ANALOG STICK & HOLD / AFTER STINGER

ROUND TRIP PRESS AND HOLD /, THEN RELEASE





--SWORDMASTER



PROP O

SHREDDER O AFTER EXECUTING PROP

AERIAL RAVE O O O O IN MID-AIR

DRIVE R1 + <-- O (HOLD O FOR MORE POWER)

QUICK DRIVE O + /





--TRICKSTER



DASH O





--GUNSLINGER



TWOSOME TIME O (EBONY & IVORY - USE ANALOG TO CHANGE AIM)

FIREWORKS O (COYOTE-A ONLY)





--ROYAL GUARD



BLOCK O

ROYAL BLOCK O (PRESS BEFORE GETTING HIT)

RELEASE R1 + --> O

ROYAL RELEASE R1 + --> O (BEFORE ENEMY ATTACKS)





--GILGAMESH



GILGAMESH COMBO A ////

GILGAMESH COMBO B // (SLIGHT PAUSE) //

FULL HOUSE / IN MID-AIR

DRAW R1 + <-- /

STRAIGHT / AFTER PEFORMING DRAW

KICK 13 R1 + --> /

FLUSH X BUTTON

SHOCK O (HOLD BUTTON FOR MORE POWER)

SHOCKING! O IN MID-AIR

BEAST UPPERCUT R1 + --> O

RISING DRAGON HOLD O BUTTON AFTER EXECUTING BEAST UPPERCUT

DIVINE DRAGON HOLD O BUTTON AFTER B.U. UNTIL FIST FLASHES TWICE





--LUCIFER



LUCIFER COMBO A ///// (AS MANY TIMES AS NEEDED)

LUCIFER COMBO B / (SLIGHT PAUSE) / (AS MANY TIMES AS NEEDED)

LUCIFER COMBO C / (SLIGHT PAUSE) / (SLIGHT PAUSE) /

LUCIFER COMBO D // (SLIGHT PAUSE) /

LUCIFER COMBO E //// (SLIGHT PAUSE) /

SPLASH / IN MID-AIR

ECSTASY R1 + <-- /

DISCIPLINE O

CLIMAX R1 + <-- O





--PANDORA



PF013: EPIDEMIC []

PF262: JEALOUSY [] IN MID-AIR

PF594: ARGUMENT O (GUNSLINGER ONLY)





--DARK SLAYER

When Dante uses this style, he can unleash devastating slashes (the

same as Vergil's DMC3 style) that can annihilate even the strongest

enemy (*COUGH alto angelo COUGH*).



SLASH DIMENSION F R1 + --> O (USE ON ENEMIES FAR AWAY)

SLASH DIMENSION C R1 + <-- O (USE ON ENEMIES UP CLOSE)

YAMATO COMBO S O O O

AERIAL RAVE V O O IN MID-AIR





That's the full list...well, almost.





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+++ IZABEL GOULART - KNOW YOUR ENEMY +++





This list will explain the strategies for defeating each and every

single enemy.





--SCARECROW (LEG & ARM)

--CHIMERA SCARECROW

--MEGA SCARECROW

Aside from the occasional cheap attack, all the scarecrows are quite

easy to dispatch with some hard combos and Busters.



--CHIMERA SEED

Simply tear this thing apart with a Buster grab or Stinger.



--FROST

--ASSAULT

--CHIMERA ASSAULT

Aerial attacks are the key to defeating these guys. Launch them into

the air and then use an aerial combo + mid-air Buster grab.



--ANGELO BIANCO

--ALTO ANGELO

These guys all have a weak spot: their backs. While they can block all

your attacks, it leaves them vulnerable from the back, so roll or jump

behind them and just whack away and laugh.



--MEPHISTO

--FAUST

These guys are weak against the Buster punch (for Nero) and the Coyote-

A (for Dante). Weaken them with these attacks to reveal their true form

and then just wail away on their weak bodies.



--FAULT

These things cannot be killed but you can shove two quick Stingers in

their face to unleash some Green Orbs.



--GLADIUS

--CUTLASS

--BASILISKS

The Gladius and Cutlass are all victims to the Grim Grip. Simply grab

them and then wail away with hard combos. In Dante's case, use the

Coyote-A to stop them in their tracks. As for the Basilisks, just use

projectiles against them.



--BLITZ

This douchebag only appears twice in the game (in Dante's missions) and

makes cameo appearances in Mission 19 (if you're unlucky to get him).

So far, the only way to stop him is to shoot a nonstop barrage of

bullets at him until he gets knocked out. Once he gets knocked out from

lots of bullets, wail away at his weak body. After he gets knocked out

twice, he turns red and starts blasting the place. Dodge the blasts and

then he'll just explode. LIKE A BITCH.





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+++ MIRANDA KERR - ADVANCED TIPS AND TACTICS +++





This section will list a bunch of advanced tips and tactic for you to

use. As you start replaying missions, these tips will begin to make

more sense. Trust me, they will.





--ABUSE THE BUSTER GRAB

Nero has a special grab move for all the enemies (and bosses) in the

game. Abuse the Buster on all of them to get the full benefit of the

combat system.



--REV UP BEFORE FIGHTING ENEMIES

Rev up the Red Queen to max power just before jumping into battle. If

you know that a certain enemy might require some extra juice to defeat,

then Rev up before you encounter them!



--INSTANT REV IS ONLY FOR ADVANCED PLAYERS

If you have impeccably perfect timing, then using the Instant Rev will

be helpful when fighting most of your enemies. But it is less likely

that you'll be using it after Mission 5, so stick with manual Revving.



--DON'T BE AFRAID TO USE HEALING ITEMS

A lot of so-called "advanced" DMC players might look down upon you for

using healing items. Those reprehensible pricks can all B-L-O-W ME. If

you need to use a Healing Item, then DO IT. It will affect your ranking

by a small margin but that shouldn't discourage you!



--I DRINK YOUR MILKSHAKE! I DRINK IT UP!

Healing Items are not cheap in this game. Fortunately, you are allowed

to replay previous missions to gather up as much Red Orbs as needed.

Replay a mission as much as you want and then purchase all that you

need on the next mission. This method is known as "farming".



--YOU DON'T NEED TO PURCHASE EVERY SINGLE UPGRADE

There are a few essential moves that Nero and Dante need while the rest

are just additions. For example, you don't really need to purchase the

Air Hike simply because it doesn't make combat any easier. But if you

are a whore for Achievement Points...then by all means, buy them all!



--DEVIL TRIGGER IS NOT A NECESSITY

Is it possible to defeat all the bosses in the game without ever having

to activate DT? ABSO-DAMN-LUTELY! I would consider you more of a REAL

advanced player if you can get through the entire game without using

that pesky Devil Trigger (especially on DMD Mode).





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+++ KAROLINA KURKOVA - THE WALKTHROUGH +++



_ _____ __ __ __________ _____ ____ __ _________ __

| | /| / / _ | / / / //_/_ __/ // / _ / __ / / / / ___/ // /

| |/ |/ / __ |/ /__/ ,< / / / _ / , _/ /_/ / /_/ / (_ / _ /

|__/|__/_/ |_/____/_/|_| /_/ /_//_/_/|_|____/____/___/_//_/





This is a non-Devil Trigger walkthrough for Devil Hunter Mode. I urge

you to try and complete the game WITHOUT using Devil Trigger. It

doesn't count against you, but it really isn't necessary either.





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+++ MISSION 1 - BIRDS OF A FEATHER +++



__ _______________________ _ __ ___

/ |/ / _/ __/ __/ _/ __ / |/ / < /

/ /|_/ // /_ _ _/ // /_/ / / / /

/_/ /_/___/___/___/___/____/_/|_/ /_/





--MAIN OBJECTIVE: FACE OFF AGAINST THE MYSTERIOUS ASSASSIN





Rock and roll time! This mission is a Tutorial on the basics of combat.

A set of instructions will appear onscreen and all you need to do is

follow it. Sound easy? Let's begin.





INSTRUCTION #1: ATTACK WITH YOUR GUNS WITHOUT LETTING YOUR ENEMY GET

TOO CLOSE! (5/5)



INSTRUCTION #2: JUMP TO AVOID YOUR ENEMY'S GUNFIRE!** (3/3)

**Wait for Dante to do a backflip and fire at you BEFORE jumping. Once

Dante starts blasting, simply jump straight up.



INSTRUCTION #3: PERFORM A SIDE ROLL TO AVOID YOUR ENEMY'S GUNFIRE!

(3/3)



INSTRUCTION #4: BLAST YOUR ENEMY WITH A SWORD COMBO (3/3)



INSTRUCTION #5: USE THE HIGH ROLLER TECHNIQUE TO BLAST YOUR ENEMY INTO

THE AIR! (3/3)



INSTRUCTION #6: DEAL BIG DAMAGE WITH THE BUSTER! (3/3)





Once all that is over with, its boss battle time with that sum-*****!





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+++ BOSS BATTLE: DANTE +++



____ ___ _ ______________

/ __ / | / | / /_ __/ ____/

/ / / / /| | / |/ / / / / __/

/ /_/ / ___ |/ /| / / / / /___

/_____/_/ |_/_/ |_/ /_/ /_____/





This battle should not be too difficult to complete. For most of this

battle, Dante will only do three moves:



--TAUNT

--RAPID GUNFIRE

--HELM BREAKER



Stay in close to Dante (so that he doesn't use his guns) and perform

some hard combos on him. You won't be able to do a full aerial combo on

him, so stick with regular combos instead. Stay evasive because eh will

use his Helm Breaker attack to throw you off. Dante will also be

evasive of the Buster attack, but don't hesitate to use it anyway.



Keep up the pressure on Dante and, while you're at it, Taunt him as

well. Defeat Dante to complete the mission.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|







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+++ MISSION 2 - LA PORTE DE L'ENFER +++



__ _______________________ _ __ ___

/ |/ / _/ __/ __/ _/ __ / |/ / |_ |

/ /|_/ // /_ _ _/ // /_/ / / / __/

/_/ /_/___/___/___/___/____/_/|_/ /____/





--MAIN OBJECTIVE: HEAD TO FORTUNA CASTLE





++AREA: OPERA HOUSE PLAZA



--OBJECTIVE: ENTER THE STOREHOUSE





Head north and make your way to the opera gates. A couple of Scarecrows

will appear for you to eliminate. Test out your hard combos and

eliminate them one by one.



Once you're done fooling with them, go to the right side of the opera

gates to see a light blue door (the camera angle will change). Enter

inside to the Storehouse for a short cutscene.



As you enter the storehouse, you'll see a giant Red Orb hidden in an

upper alcove (it's a Gold Orb in the Xbox 360 version). To retrieve it,

jump towards the wall and Nero will do a Kick Jump. Grab it and

continue going up the stairs to the next area.





--OBJECTIVE: TEST OUT THE BUSTER GRAB



Eliminate the three enemies that appear here by testing out Nero's grab

move. Or if you already discovered it, then screw it! Kill 'em off

already! Once that's done, exit outside.





++AREA: CATHEDRAL



--OBJECTIVE: OBTAIN THE EVIL LEGACY





Enter the next doorway to the Cathedral. Make your way all the way to

the bottom of the area and approach the large blue altar to receive a

new power: EVIL LEGACY. This new power will allow Nero to extend the

Devil-Bringer and use it to grab far away objects.



Before you approach the blue crest, explore the area for some goodies

first! On the second floor are some cages (or prison cells). There is a

Vital Star S and a Green Orb to collect using the Grim Grip.



Once all the stuff is collected, approach the glowing blue crest in the

center of the room and use the Grim Grip move to catapult to a higher

area. Look for the next blue crest and catapult to the exit. Before you

exit the Cathedral, use the Grim Grip to grab the large Red Orb!





++AREA: TERRACE/BUSINESS DISTRICT



--OBJECTIVE: START YOUR FIRST SECRET MISSION

--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





Look for more blue crests and catapult your way across the area. As you

land on the first terrace, approach the large object and examine it to

begin your first Secret Mission.





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+++ SECRET MISSION 01: ANNIHILATION +++



For this mission, Nero has 60 seconds to eliminate eight Scarecrows. As

easy as it sounds, you may not be able to kill them all that quickly

without some juice. To kill them all quicker, use Nero's Instant Rev

(from the EX-Gauge) to power up his sword after each attack. Rely on

using sword combos and try NOT to use too many aerial Buster attacks.

For your effort, Nero will receive his first Blue Orb Fragment!





Copy and paste this URL to see how to complete this mission:

http://www.gametrailers.com/player/usermovies/173235.html



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Once you're done poking holes in the raisin bag, continue with the

mission. Grapple to the next terrace and eliminate the enemies that

block the way until you reach the next area.





--OBJECTIVE: TEST OUT THE SNATCH MOVE (that's what she said)



Eliminate some more enemies using the new Snatch move and then exit.





++AREA: RESIDENTIAL DISTRICT



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





Jump down to the lower area to find some more dummies to eliminate.

Kill them off and then let's do some exploring! Mid-way through the

area, you'll notice a large glowing Red Orb statue. Approach the statue

and destroy it to unleash bunches of Red Orbs. After the statue is

destroyed, jump down and make a left turn near the statue to find an

alley with more Red Orbs.



Jump to the rooftops to find a more Red Orbs and the Blue Orb Fragment

in a hard-to-see corner! Jump down towards the exit and you'll see a

small grassy field with a watchtower near the ledge. Use a Kick Jump on

the tower to land on the top of it to find a large gaggle of Red Orbs!



Jump down and then hightail it to the exit door.





++AREA: PORT CAERULA



--OBJECTIVE: ACTIVATE THE BRIDGE





Navigate through the port and find the blue crest. Catapult to the next

area and then enter the Customs House. Once you enter, more enemies

will emerge. WHATEVER.



Once the enemies are in the dirty swirly, approach the blue mechanism

and attack it until the blue energy blocking the way dissipates. Jump

up to the next area and then approach the controls to activate the

bridge. Now exit the Customs House and head back to the previous area.



Catapult outta there and make your way to the next area where you

activated the bridge. Kill more fatties and then exit the area.





++AREA: FIRST MINING AREA



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





Enter the next area and jump down to find a large collection of Red

Orbs in the waterway. Now approach the Grim Grip and grapple to the

upper ledge.



Notice that there is a Divinity Statue on the right and a blue Combat

Adjusticator on the left. Approach the Adjusticator and start hammering

some mixed combos at it. Keep striking it until Nero receives a BRUTAL

rating and this will unleash a Blue Orb Fragment!



Once you're done going down to Dixie, stock up at the Divinity Statue

if you need to and then exit the area.





++AREA: FERRUM HILLS



Head up the stairs to trigger a cutscene with the hi-larious Berial!





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+++ BOSS BATTLE: BERIAL +++



____ __________ _______ __

/ __ )/ ____/ __ / _/ | / /

/ __ / __/ / /_/ // // /| | / /

/ /_/ / /___/ _, _// // ___ |/ /___

/_____/_____/_/ |_/___/_/ |_/_____/





B-boy is a pretty strong boss with lots of heavy firepower up his fiery

arsenal. He likes to use heavy swipes with his sword and the occasional

jumping attack. B-boy has two main attacks that he uses a lot:



--ARMAGEDDON

When B-boy flames out and loses a large chunk of health, he initiates a

deathblow explosion attack followed by an aftershock. This CAN be

avoided by simply running away BEFORE he initiates the attack.



--FIRE PITS

He will punch the ground to initiate this attack. Simply use evasion

rolls as they fire up underneath Nero.





The main way to defeat Berial is to use the Devil-Bringer to catapult

above his head. Approach Berial and catapult towards him and then

perform a mid-air combo. Be quick though! Before Nero lands on the

ground from the combo, continue to catapult above B-boy's head and

attack him in mid-air as he walks around the arena.



Continue the aerial assault on Berial's head (while evading his sword

attacks) until he flames out and keels over in pain. When he's down,

approach him and use the Devil-Bringer to trigger a cool grab move on

him to throw him back.



After Berial gets knocked out, he launches his Armageddon attack. RUN

AWAY! If you don't run, you'll get caught in the Armageddon attack! To

recover any lost health, have Berial destroy the houses to unleash some

Green Orbs. Keep catapulting and slashing away at his head until B-boy

is down and out. After the battle, go up the stairway and go all the

way to the top of the hill to complete the mission.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





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+++ MISSION 3 - THE WHITE WING +++



__ _______________________ _ __ ____

/ |/ / _/ __/ __/ _/ __ / |/ / |_ /

/ /|_/ // /_ _ _/ // /_/ / / _/_ <

/_/ /_/___/___/___/___/____/_/|_/ /____/





--MAIN OBJECTIVE: SEARCH THE FORTUNA CASTLE





++AREA: SECOND MINING AREA



Make your way down the tracks and make a hard left turn at the first

intersection. Aside from the enemies, you'll see a barricade blocking a

Red Orb statue. Break down the wall and start getting those Red Orbs!



Once that's over with, eliminate those delicate little flowers and

continue down the mine to the waterfall area. Jump up to the top of the

area by using the Grim Grips floating above.





--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



As soon as Nero grapples to the top, you'll notice there are two more

Grim Grips high above. Jump towards them and grapple them. When Nero

grapples the second one, do a kick jump on the wall to jump higher and

you will see THREE more Grim Grips AND a Blue Orb Fragment. Grapple

past those grips to land on the platform with the Blue Orb Fragment!



Believe it or not, there is ANOTHER Blue Orb Fragment in this cave!

Read the info below to find out how to reach this well-hidden item





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--OBJECTIVE: FIND ANOTHER BLUE ORB FRAGMENT



In the same area where you found the first fragment, there is a well-

hidden path across the second mining entrance doorway (where you

encounter some more scarecrows). To reach that hidden path, Nero needs

to use the Streak to jump across the chasm, perform a Roulette Spin

attack to elevate higher, and then use an Air Hike to make it toward

the hidden ledge. Break down the wall to find the Blue Orb Fragment

hiding inside a mine cart in the alcove!





Copy and paste this URL to see how to reach this elusive fragment:



http://www.dailymotion.com/video/x4igmg_dmc4-mission-3-blue-orb-

fragment_videogames





Big thanks to federleezy fo' sheezy for this tip!



-----------------------------------------------------------------------





Now jump back to the mining entrance and enter the next area to

eliminate some more baddies. But before you exit the area...





--OBJECTIVE: OBTAIN A YELLOW ORB



There is a hidden alcove just near the exit of the mine shaft. Make a

left turn and you'll find a YELLOW ORB (it's a Vital Star M in the Xbox

version)! This item resurrects you in mid-battle in case you perish.

Grab it and then leave.







++AREA: FORTUNA CASTLE GATES



Make your way to the upper left side of the hill to find a large Red

Orb sitting on top of a ledge. Jump up and grab it and continue down

the hill to the next area. Destroy the small pillars to restore health

and continue towards the bridge to trigger a cutscene with a new enemy.





--NEW ENEMY: FROST

After the cutscene, it's Twing-Twang time! The Frosts are a strong and

sneaky bunch and you'll need to be on your feet to defeat them. They

like to toss ice projectiles and attack from above. Evade their

projectiles and use hard aerial combos on them to defeat them. For

better results, try to battle all the Frosts close together. When Nero

uses the Buster on them, they will get hit as he spins them around, so

get to it. The more Busters, the better!





--OBJECTIVE: FIND THE SECRET RED ORBS



When all three Frosts are toast, the red energy will disperse. Do NOT

leave the area just yet! There is a stairway next to the large pillar

structure that leads all the way back up to the Fortuna Castle Gate

area. Does it make any difference? Not really, but just so you know.



Also, in the area where you encountered the Frosts are four large

pillars. Jump and land on top of two of the pillars to reveal a large

gaggle of Red Orbs. There's nothing else to do in this area, so make

your way to Fortuna Castle to trigger a cutscene with the BOOBTASTIC

extraordinaire Gloria! When the cutscene ends, enter the castle.





++AREA: THE GRAND HALL



There is nothing to do inside the Grand Hall (well, except break open

the chairs and pews for Red Orbs). The upper part of the room is

blocked by blue energy, so ignore it. The Grand Hall has two doors: a

Green door on the left side (near the Divinity Statue) and a Red door

on the right side of the room. Enter the GREEN door to the next area.





++AREA: LARGE HALL



--OBJECTIVE: ENTER THE TORTURE CHAMBER





This giant hallway is filled with Scarecrows and some Gyro Blades.

Ignore the Gyro Blades for now. Destroy the enemies if you want and

then explore the hallway. You'll notice that when you make it to the

other side of the hall, the Red door exit will lead Nero BACK into the

Grand Hall. When you're done exploring the large hallway, go back to

the other side (near the Green door) and look for the side hall with

another Red door.





++AREA: TORTURE CHAMBER



Enemies will appear, so get to eliminating them! When all of them are

gone, enter the next room and go up the stairs. It's PUZZLE TIME!





-----------------------------------------------------------------------





+++ TORTURE CHAMBER PUZZLE +++





On your first try, this puzzle might seem difficult, but its not. If

Nero screws up the puzzle or he hits the spikes on the roof, he lands

to the bottom of the Torture Room and has to fight some enemies. This

will happen every time you screw up, so BE CAREFUL! Now stand on the

blue crest and use the Grim Grip to land on the first ledge. Catapult

to the very next ledge but DO NOT move just yet!



Notice that there are TWO Grim Grips: one in the middle and one behind

it that moves left to right. When the moving Grip is within the middle,

catapult twice to the next ledge and then WAIT! Three more Grim Grips

will appear. Wait for the closest one to appear and then quickly

catapult three times to the next ledge and then WAIT!



As soon as Nero lands, wait for the three previous Grim Grips to

disappear. Now TWO more Grips will appear: one that appears and

disappears and one stationary Grip behind it. When the Grips appear,

catapult to the next ledge and then WAIT!



Three final Grips will appear: one near Nero, another moving Grip in

the middle, and a stationary Grip behind it. Time your catapults

correctly and Nero will land in the narrow hallway! WHEW-WEE! Enter

through the doorway to the next area.





If you're still having trouble with this puzzle, copy and paste this

URL to see how it's done:



http://www.dailymotion.com/video/x4aq9d_dmc4-torture-room-

puzzle_videogames





-----------------------------------------------------------------------





++AREA: GRAND HALL



You will end up back in the Grand Hall. Make your way to the adjacent

side (the right side of the hall). See those Red Orbs on the wall? Jump

towards the wall to grab the first one and then use a Kick Jump + the

Grim Grip to grab the Red Orb up on top. Now exit the area using the

Red door.





++AREA: CENTRAL COURTYARD



As you make your way up the stairs, Rev up the Red Queen to full

capacity. Make your way down the balcony terrace to encounter two

Frosts. Eliminate them with a revved up attack and use hard aerial

combos on them. If you are taking too much damage from them, then EVADE

by rolling towards them and battling them close together. Once the

Frosts are gone, exit the terrace using the other doorway.





++AREA: FORIS FALLS



There are no enemies here, so make your way down the stairs. Go all the

way down to the bottom of the terrace to see a strange pink-colored

light pole. Above the pole is a Vital Star L. To retrieve it, use a

Kick Jump and Grim Grip to grab it.



With the item in your stash, go up the stairs and exit the area (ignore

the red Combat Adjusticator).





++AREA: CENTRAL COURTYARD



Yup, it's the same place, but only on the other side. Two Frosts will

appear (again), so Rev up and bring the pain! Exit the area using the

stairs to go back inside to the Grand Hall.





++AREA: GRAND HALL



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



Approach the fiery blue mechanism and strike it until it releases the

blue energy in the room. But before you do anything else, there is a

Blue Orb Fragment just itching to be found. Just near the newly opened

doorway is a large mirror on the wall. Jump up and smash it with combos

to reveal a secret alcove with a Blue Orb Fragment floating inside!



Alright, now enter the newly opened doorway and exit to the next area.





++AREA: GALLERY



As you enter the Gallery, some more scarecrow enemies will appear.

Snuff them all out to clear the area. Now exit to the next area.





++AREA: LIBRARY



--OBJECTIVE: OBTAIN THE ANIMA MERCURY





Approach the Divinity Statue and power-up whatever you need to power

up. The next area will be a sub-boss battle, so be prepared!





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ SUB-BOSS BATTLE: ANGELO BIANCOS +++





The Angelo Biancos are NOT too tough as they look, but you still need

to be quick on your feet. These Knights have a few attacks:



--JOUST STRIKE

--AERIAL JOUST STRIKE

--SHIELD SMACK



The Knights will spend most of the time guarding themselves (or flying

in the air). If you attack them from up front; they will block and then

smack you with their shield (or poke you with their joust) if you don't

move away. As for the floating Knight, he will spin around to do an

aerial joust strike, which you can simply evade. You can knock down the

floating Knight by using the Buster on him.



So how do you defeat these guys then? Simple! While they do have some

painful joust strikes, you can AVOID all that pain by simply rolling

BEHIND them. Yes, when you roll behind them, the Knights will NOT see

you and will assume you are in front of them. Assault them from the

back with a barrage of Streaks and aerial combos. Keep the pain raining

on them and then end the battle by using the Buster. That was easy!





Once you're done going cannibal on these fools, approach the yellow-

glowing pedestal in the next room to receive a new item: the ANIMA

MERCURY. This item will allow Nero to activate and move the Gyro Blades

inside the Large Hall. MISSION COMPLETE!





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================

=======================================================================





+++ MISSION 4 - COLD BLOODED +++



__ _______________________ _ __ ____

/ |/ / _/ __/ __/ _/ __ / |/ / / / /

/ /|_/ // /_ _ _/ // /_/ / / /_ _/

/_/ /_/___/___/___/___/____/_/|_/ /_/





--MAIN OBJECTIVE: USE YOUR NEWLY EARNED POWERS TO GATHER THE FOUR GYRO

BLADES!





++AREA: LIBRARY



Approach the Gyro Blade inside the Library and use the Buster to

activate it. The only way to move the Gyro is to punch it with the

Devil-Bringer. The only problem is that when Nero punches the Gyro, it

only moves about a foot away each time.



The fastest way to move the Gyro is to attack it with the sword and

then punch it. When Nero strikes it, the Gyro will start spinning.

Punch the Gyro while it's spinning to hurl it like a pinball across the

room! Cool move, huh? Use the Gyro to break the door open and then

leave the Library back to the Gallery.





++AREA: GALLERY



--OBJECTIVE: USE THE GYRO BLADE AGAINST YOUR ENEMIES





More enemies will appear including a pair of Frosts. Not to worry!

Quickly approach the Gyro at the end of the room and activate it. Spin

the Gyro and then punch it to hurl the Gyro around the room like a

killer sawblade. The spinning Gyro will instantly kill the Scarecrows

and damage the Frosts like crazy! Continue using the Gyro Blades until

the room is clear. Now exit the area back to the Grand Hall.





++AREA: GRAND HALL



--OBJECTIVE: DESTROY THE SEALED COFFIN





Jump down to the lower floor of the Grand Hall. There is a Gyro Blade

at the front of the room, so approach and activate it! Hurl the Gyro

towards the coffin to destroy it. After the coffin is gone, there is

nothing else to do, so enter the Green door to the Large Hall.





++AREA: LARGE HALL



--OBJECTIVE: SOLVE THE GYRO BLADE PUZZLE





Alrighty, get ready for the easiest yet longest puzzle! Near the Green

doorway (where you entered) is a sealed off Gyro Blade at the end of

the wall. You'll need another Gyro Blade to break the seal.



Make your way to the middle of the Large Hall to find the Gyro Blade

altar. Two Gyro Blades are already in place, so activate one of them

and then hurl it towards the sealed wall. Remember to spin the blades

and then punch the Gyro so that it instantly kills all the scarecrows

that block the hall. Break the seal and then you'll release the third

(out of four) Gyro Blade.



With two Gyro Blades to move, Nero can only activate and move one Gyro

at a time. Hurl both Gyro Blades to the altar and place both of them

back into its place at the altar. One more to go! Now go to the other

side of the Large Hall and enter the Brown doorway to the next area.





++AREA: DINING ROOM



Whoa-oh! A pair of Biancos will appear in the area to crash the party!

Eliminate them the same way as in the previous mission to clear the

area. Now exit the Dining Room to encounter another puzzle.





--OBJECTIVE: USE THE GYRO BLADE AS A SHIELD



The adjacent hall will spew large fireballs every few seconds. Activate

the nearby Gyro and hurl it towards that hall. Stand behind the Gyro

and continue to hurl it towards the fire-spewing wall. Destroy the wall

to reveal a special treat. Approach the wall and examine it to find the

next Secret Mission!





-----------------------------------------------------------------------



+++ SECRET MISSION 02: ALLEY OOP +++



This mission requires Nero to perform a mid-air Buster FIVE times

WITHOUT touching the ground! Let me explain how it works:



--Jump up and use the Grim Grip to grab one enemy

--Release the Lock-On button and press the CIRCLE BUTTON to perform a

mid-air Buster

--As soon as Nero throws the enemy down, quickly press and hold the

Lock-On button and do another Grim Grip while still in mid-air

--REPEAT UNTIL FINISHED



The timing for this move will take some practice, but once you figure

it out, I guarantee you will never stop using it in combat.





Copy and paste this URL to see how to complete this mission:

http://www.gametrailers.com/player/usermovies/173403.html



-----------------------------------------------------------------------





Once you're done swingin' the hammer on that mission, exit the room to

the next area.





++AREA: LARGE HALL



More scarecrows will appear here. Eliminate them to disperse the red

energy and to reveal a fiery blue mechanism. Strike the mechanism to

open the doorway and then approach the fourth Gyro Blade.



Activate the Blade and hurl it towards its place in the Gyro Blade

altar (while slicing the scarecrows in the hall with it) to solve this

goddamned puzzle! Finally! Now enter the newly opened doorway to

encounter a new boss...?





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ BOSS BATTLE: BAEL +++



____ ___ ________

/ __ )/ | / ____/ /

/ __ / /| | / __/ / /

/ /_/ / ___ |/ /___/ /___

/_____/_/ |_/_____/_____/





The battle begins with Nero battling the Rusalka twins. They rarely

inflict any damage, so keep using the Streak on them until the REAL

boss finally shows his big fat slimy ass.



Battling Bael is very similar to battling Cerberus from DMC3 (only

without the three heads). Bael has a bevy of attacks:



--ICE SPIKES

--ICE RAIN

--CHOMP-AND-CHOMP

--ICE DECOY

--BODY STOMP



All of Bael's attacks are easy to evade. Run to the left or right side

of Bael to avoid getting damaged from his mouth attacks. Use the Devil-

Bringer to grapple closer and use aerial combos on him. That's pretty

much it. When Bael loses a large chunk of health, he expands his body

and then disappears, leaving only the Rusalka twins.



Damage the twins (watch out for their blade swipes) until Bael shows up

again. Another way to bring Bael out of hiding is to grab one of the

twins. Most of the time, the twins just flitter around the area. But

when one of them starts floating towards you, it means she'll grab and

freeze you. Use the Grim Grip and then use the Buster to shove Bael out

from his hiding spot.



Continue to evade his ice attacks and AVOID standing in front of him.

When he jumps up, his shadow will indicate that he'll drop on top of

you, so quickly roll away and continue pounding some combos until his

health has been depleted.



Once Bael is down for the count, approach him and use the Devil-Bringer

to trigger the final blow towards this big fat blob. Once it's all done

and over with, collect those Red Orbs and exit the courtyard to

complete the mission.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|







=======================================================================

=======================================================================





+++ MISSION 5: TRISAGION +++



__ _______________________ _ __ ____

/ |/ / _/ __/ __/ _/ __ / |/ / / __/

/ /|_/ // /_ _ _/ // /_/ / / /__

/_/ /_/___/___/___/___/____/_/|_/ /____/





--MAIN OBJECTIVE: OBTAIN THE WING TALISMAN





++AREA: SOLDIER'S GRAVEYARD





--NEW ENEMY: MEPHISTO

It may seem a little bit difficult at first to kill the Mephisto

enemies, but there is only one way to do it: use the mid-air Buster.

Yup, avoid trying to do mid-air combos at it. Instead, jump towards

Mephisto and use a mid-air Buster to punch him in the face.



It'll take a few tries to jump close to them, but all it takes is a few

Buster punches to the cranium to reveal its true lizard form. Keep

using mid-air Busters on Mephisto until its lizard form falls to the

ground. From there, use whatever combos you want on it to kill it! Kill

both of these things to clear the area.





--OBJECTIVE: USE THE RUSALKA CORPSE TO FIND A SECRET MISSION



Destroy all of the tombstones and pillars to get Red Orbs. Near the

exit stairway is a metal fence on both sides. Destroy the fence and

then go under the stairs to find another Secret Mission door!





-----------------------------------------------------------------------



+++ SECRET MISSION 03: NONVIOLENT RESISTANCE +++



For this mission, Nero is required to raise his Stylish ranking without

using any attacks. WHO WITH THE WHAT WITH THE HEY NOW?!?



-----------------------------------------------------------------------





Once the Secret Mission is done (or not), exit the graveyard to the

next area.





++AREA: MASTER'S CHAMBER



More Biancos will show up to greet you, so greet them back with a sword

to the cranium! Once you're done splattering their shields, the Rusalka

Corpse will indicate that there is another Secret Mission in the room.



Approach the fireplace and jump above it. Destroy the mirror to reveal

a secret alcove to another Secret Mission!





-----------------------------------------------------------------------



+++ SECRET MISSION 10: PUPPET MASTER +++



For this mission, Nero must use ONE Gyro Blade to destroy FIVE

pedestals located in the Large Hall. Activate the Gyro, attack it to

spin it, and then punch it to hurl it across the room. Destroy all five

pedestals within two minutes to complete the mission. Trust me, this

will be too easy.



-----------------------------------------------------------------------





Once that's done, exit the room to encounter the Biancos again. Kill

them off (or don't) and then exit the room to a familiar place.





++AREA: TORTURE CHAMBER



Approach the fiery blue mechanism and strike it to open the metal gate

and lower the spikes. Now activate the Gyro and hurl it to the other

side and destroy the pedestal to trigger a cutscene.





++AREA: PRISON DEPTHS



--OBJECTIVE: OBTAIN THE WING TALISMAN





Two Mephistos will appear, so get to it and Buster them to death! After

you're done blowing curry up their butt, approach the mantle and grab

the WING TALISMAN. This item enables Nero to jump to super high places

that have a red-glowing crest on it. Jump on the first red crest and

jump up to the next one.



As you jump higher, you'll notice that there are ledges near each

crest. If you can direct Nero to make him land on the ledge, you will

find a few goodies like Red Orbs and a Red Orb statue. Now jump your

way out of the chasm back to the Torture Chamber.





++AREA: TORTURE CHAMBER



Scarecrows and Mephistos will show up to bug you. Bust out the Buster

and show them the backdoor bugaloo to clear the area. Exit back to the

Large Hall.





++AREA: LARGE HALL



Three Frosts will be waiting for you in the halls, so be ready to fight

back. Eliminate the Frosts and exit back out to the Grand Hall.





++AREA: GRAND HALL



Approach the red crest (where you destroyed the coffin) and jump to the

chandelier above. Strike the base of the chandelier to trigger a

cutscene. Now enter the newly opened path and go down the stairs.



See that glowing green thing behind the metal bars? Use the Grim Grip

to grab a Vital Star S! Now exit the room to a new area.





++AREA: UNDERGROUND LABORATORY



Go all the way to end of the path to complete the mission.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================

=======================================================================





+++ MISSION 6: RESURRECTION +++



__ _______________________ _ __ ____

/ |/ / _/ __/ __/ _/ __ / |/ / / __/

/ /|_/ // /_ _ _/ // /_/ / / / _

/_/ /_/___/___/___/___/____/_/|_/ ___/





--MAIN OBJECTIVE: RELEASE THE TRUE POWER THAT RESIDES WITHIN





--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



Enter the chasm but DO NOT jump down just yet! To the left of the

screen is a Blue Orb Fragment sitting and waiting to be taken.

Carefully walk around the ledge and then grab it. Now jump down to the

bottom of the laboratory. Ignore the red Combat Adjusticator and enter

the next area.





++AREA: R & D ACCESS





--NEW ENEMY: CUTLASS

These enemies "swim" under and around the area. All Nero has to do is

simply grab them with the Grim Grip so that he can inflict some damage.

Use the Buster on them to shorten the battle. Once all of them are

fried, exit the area through the other doorway.





++AREA: GAME ROOM





-----------------------------------------------------------------------





+++ LIAR'S DICE PUZZLE +++





The concept of this "puzzle" is really simple. In order for Nero to

exit, he needs to roll the dice. Whatever number it lands on is how

many spaces his "shadow" can move. Understand it so far?



There are four different colors on the board and each one gives you a

certain "prize":



--RED CIRCLE

This is NOT the one you want to land on. If your shadow lands on this

circle, prepare to face off against some baddies.



--WHITE CIRCLE

This is a freebie. It allows Nero to roll the dice again.



--BLUE CIRCLE

This one is also a freebie. Chests will appear on the floor that

contains goodies like Orbs.



--YELLOW CIRCLE

If you land on this circle, Nero will automatically be transported to

another Yellow circle further down the board. Consider yourself lucky

if you get this one!





It doesn't matter where Nero stands. When you approach the dice, watch

the number that appears on top. Strike the dice when the number you

want appears on top (but you have to be quick) and that number will be

the number of spaces that Nero's shadow can move. Make it all the way

to the end to finish this piece of crap goddamned puzzle.





-----------------------------------------------------------------------





Before you enter the doorway to the next area, access the nearby

Divinity Statue first! Stock up on stuff and then exit.





++AREA: CONTAINMENT ROOM





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ BOSS BATTLE: AGNUS'S MIRROR +++



___ _______ ____ _______

/ | / ____/ | / / / / / ___/

/ /| |/ / __/ |/ / / / /__

/ ___ / /_/ / /| / /_/ /___/ /

/_/ |_____/_/ |_/____//____/





The point of this battle is to shatter the large glass mirror that

Agnus is standing behind to win the battle. See those large flying

swords (called Gladius)? They can be painful if you don't evade them

properly.



Use the Grim Grip to grab them in mid-air and then immediately use the

Buster to throw it at the mirror. That's it! That's all you have to do

for this battle, so evade the sword attacks, and then grapple and throw

them at the mirror until it finally shatters to a million pieces. Oh

yeah, and watch out for that electric shock on the floor! I can't make

it sound any easier than that, so GET TO IT ALREADY.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





After the long cutscene, Nero will have the ability to use the Yamato

Devil Trigger! Now exit the area.





++AREA: FORIS FALLS



--OBJECTIVE: GET TO THE FORIS FALLS ENTRANCE

--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





Approach the blue mechanism and strike it to trigger a cutscene. From

there, go upstairs and move towards the ledge near the exit door.

You'll notice a floating Blue Orb Fragment. Do you see it?



In order to retrieve it, face towards the Orb and then perform a Streak

to catapult Nero across the ledge. It will take a few tries to get it,

so just keep doing it!



Once you're done playing with the grill in the washing machine, exit

the area.





++AREA: ANGEL CREATION



Enter into the factory to face off against a trio of Biancos. These

guys should be easy by now, so GET TO IT! Use the Buster on each of

them to kill them faster. After you're done, make your way to the back

of the room to see three cages. Behind one of the cages is a Secret

Mission doorway!





-----------------------------------------------------------------------



+++ SECRET MISSION 04: TRACKING TREASURE DOWN +++



For this mission, Nero has two minutes to locate hidden areas of the

Grand Hall that contain gaggles of Red Orbs. Use the Rusalka Corpse to

the best of your ability to locate the random spaces.



----------------------------------------------------------------------





Once you're done, continue up the pathway to encounter two more of the

Knights inside the large cage. Clean them up with your Buster style and

then get out of the cage.



In the next area, you'll face off against a large gaggle of Knights.

About 6-8 Knights will spawn (not all at once), so kill them all off to

clear the factory area. Now exit out to the next area.





++AREA UNDERGROUND LABORATORY



Jump all the way back to the top of the chasm and then make your way

back into the Grand Hall area.





++AREA: GRAND HALL



As soon as you enter the Grand Hall, enter through the door on the left

or right side of the destroyed painting.





++AREA: CENTRAL COURTYARD



Rev up the Red Queen because you'll encounter some Frosts again.

Approach and kill them off and then exit the area.





++AREA: FORIS FALLS



Make your way to the newly revealed entrance.





++AREA: FOREST ENTRANCE



Go all the way up the tunnel to the Forest area to complete the

mission. WOW.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 7: THE SHE-VIPER +++



__ _______________________ _ __ ____

/ |/ / _/ __/ __/ _/ __ / |/ / /_ /

/ /|_/ // /_ _ _/ // /_/ / / / /

/_/ /_/___/___/___/___/____/_/|_/ /_/





--MAIN OBJECTIVE: PROCEED THROUGH THE FOREST OF RUIN





++AREA: FOREST ENTRANCE



In the forest area, there are large pods on the ground that looks like

cocoons. Destroy them to unleash a bunch of Red Orbs. This area is

clear of enemies, so its exploration time!



There is a large tree branch with cocoons and a Red Orb statue near the

gazebo. Approach the large gazebo in the center of the area and the

Rusalka Corpse will start buzzing off. In the center of the gazebo is a

doorway to a Secret Mission!





-----------------------------------------------------------------------



+++ SECRET MISSION 08: ROYAL BLOCKER +++



This is more of a mission for Dante than Nero. For the mission, Dante

needs to do FIVE successful Royal Blocks using the Royal Guard ability.

Should be easy enough, right?



-----------------------------------------------------------------------





++RED ORB FARMING NOTE:

You can start farming for Red Orbs in this mission. To gather 4,100+

Red Orbs in a few seconds, start this mission and then approach the Red

Orb statue. Rev up the Red Queen to max power, activate Devil Trigger

and start whacking away with regular combos until the statue shatters.

By doing this, you will gather around 4,100+ Red Orbs in under 20

seconds. From there, RESTART the mission and repeat this tactic until

you are satisfied with the amount you've accumulated.





Once you're done canoodling, make your way to the next area.





++AREA: WINDSWEPT VALLEY



--OBJECTIVE: FIND THE HOLY WATER





Before you jump down to the bottom of the mountain, make a left turn

and follow the ledges to the end to find a lone Holy Water sitting and

waiting for your ass. Now jump down to the bottom to encounter some new

baddies.





--NEW ENEMY: CHIMERA SEED

These things are a total joke. Simply grapple them and then use the

Buster to tear them to shreds. Too easy. In the area are two large

sealed doors that can only be opened with a Gyro Blade.





--OBJECTIVE: FIND THE GYRO BLADE



There's nothing else to do in the area, so go up the stairs and enter

the large building.





++AREA: RUINED CHURCH



In this area, the Chimera Seeds will morph with the scarecrows to form

a full Chimera enemy. Although they don't look any different, the

Chimera have the ability to use sharp blades even after Nero knocks

them down, so BE CAREFUL when fighting them!



Once you're done with these freaks, look to the right side of the room

to see glass walls that can be shattered. Shatter the glass wall to

reveal some more cocoons and a Combat Adjusticator (for Dante). Before

you go upstairs, there is another glass wall UNDER the stairs. If you

shatter the glass, you will be blocked by red tree bark but REMEMBER

this area! Now go up the stairs and activate the blue mechanism to

reveal a glowing pathway.



Quickly make your way down the path before it disappears and exit

through the Emblem Door.





++AREA: RUINED VALLEY



Go up the metal stairs and catapult from ledge to ledge to a new

puzzle...if you can call it that.





-----------------------------------------------------------------------





+++ DISAPPEARING FLOOR PUZZLE +++





This "puzzle" is almost similar to the Torture Chamber puzzle. After

Nero activates the blue mechanism, a set of floor tiles will appear.

After a few seconds, another set of floor tiles will appear and the

last set will DISAPPEAR. Understand how it works?



The only thing that will distract Nero are the two Mephistos floating

around. Avoid using aerial Busters on them and patiently wait for them

to get close to use a Buster. As the floor disappears, quickly jump to

the next set or else Nero will fall to the area below (Ruined

Lowlands). If he does fall to the bottom, Nero then needs to eliminate

a bunch of baddies in order to get back to the top.





--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



As you do this puzzle, look above to see a Blue Orb Fragment floating

above the disappearing tiles. When Nero is close to it, use an Air Hike

to grab it. Back to the puzzle!





The key to this puzzle is patience. If you can't spend the time to

patiently wait, then your impatient ass deserves to keep falling to the

bottom of the goddamned pit! When the floor is about to disappear,

quickly move to the next appearing set of tiles or jump towards it.

Rotate the camera so that you don't miss the jump. Keep jumping on the

next set of tiles until the path towards the door opens up. From there,

get your impatient ass to the next area.





-----------------------------------------------------------------------





++AREA: LAPIS RIVER



This area is completely clear of enemies, so just search for Red Orbs

all over the place. But DO NOT leave just yet!





--OBJECTIVE: FIND THE SECRET MISSION



Go all the way to the left side of the area (near the end of the

waterfall) and the Rusalka Corpse will start buzzing. Look for the lone

tree at the end of the path to find a Secret Mission doorway.





-----------------------------------------------------------------------



+++ SECRET MISSION 05: SKY SCRAPER +++



For this mission, Nero has 60 seconds to jump to the very top of the

chasm to find a Blue Orb Fragment. Let me explain how it works:



There are a total of FIVE red crests to jump on. The fourth crest is

guarded by a steel cage and the fifth red crest looks impossible to

reach. Before you do this mission, Nero must have the AIR HIKE ability

or else he won't be able to reach the last red crest.





--RED CREST #1: Jump straight up and then use the Grim Grip to grapple

TWO grips in mid-air. When Nero grabs the second grip, direct him

towards the second crest.



--RED CREST #2: When Nero lands on this crest let him jump straight up

and then grapple TWO more Grim Grips and direct him towards the third

red crest.



--RED CREST #3: Jump straight up and you will see that the fourth crest

is guarded by a steel cage. Simply do a mid-air combo to break one side

of the cage. Fall back to the previous crest and then jump straight up

and direct Nero to the middle of the steel cage crest.



--RED CREST #4 (STEEL CAGE): Again, jump straight up and then use the

Grim Grip to grapple a single grip. As soon as Nero catapults higher,

use an Air Hike jump to jump to the last crest located ABOVE the Grim

Grip. The Air Hike jump is tricky and might cause you to fall all the

way back down to the bottom.



--RED CREST #5: Simply jump straight up and move Nero towards the

ledge. VOILA! Blue Orb Fragment Get!





Copy and paste this URL to see how it's done:

http://www.gametrailers.com/player/usermovies/181781.html





-----------------------------------------------------------------------





Exit the area.





++AREA: ANCIENT PLAZA



Chimera will appear in the area, so start eliminating them! Clear the

area and then exit.





++AREA: WINDSWEPT VALLEY



You just found the Gyro Blade! Now activate it and hurl it at the

doorway to bust it open. Use the Gyro on the Chimera and then hurl the

Gyro at the other sealed doorway. When the path is open, head down the

stairs to the next area.





++AREA: RUINED VALLEY



Get ready for a semi-Indiana Jones type of chase. Quickly run down the

metal stairs to avoid getting chomped by Echidna. Destroy the cocoons

blocking the way and then make it all the way to the end of the path

and then exit out.





++AREA: FORGOTTEN RUINS



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





Approach the nearby blue Combat Adjusticator and start whacking away at

it with some hard combos. Keep attacking it until Nero receives an

ATOMIC rating to receive a Blue Orb Fragment! WOO-HOO!



Now continue down the path to encounter some more Chimera. Eliminate

them all and then access the Divinity Statue at the end of the path.

Stock up on stuff and then enter the next area for a boss battle!





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ BOSS BATTLE: ECHIDNA +++



______________ __________ _ _____

/ ____/ ____/ / / / _/ __ / | / / |

/ __/ / / / /_/ // // / / / |/ / /| |

/ /___/ /___/ __ // // /_/ / /| / ___ |

/_____/____/_/ /_/___/_____/_/ |_/_/ |_|





Echidna likes to play it rough! The battle is not so difficult than the

battle with Bael but you still need to be fast with your evasion moves.

Echidna uses a couple of killer moves:



--VIPER SLAM

Echidna hovers around the arena and then quickly knocks you down. Use a

well-timed evasion roll to get out of the way of her attack or use a

Buster grab to smack her just as she gets close to you.



--VIPER SEEDS

Echidna spreads her "legs" and starts laying eggs. Simply use the Grim

Grip to grapple near the vulva-looking sac and then use a Buster to

smack that sack up. Yes, I made it sound disgusting, so what?



--VIPER TENTACLES

Echidna plants herself on the ground and summons a bunch of her

tentacles from the ground to pound you. Catapult towards her head and

then whack, whack, whack!



--VIPER ANTENNAE

This is Echidna's only melee attack where she double-swings the antenna

on her head in circle. Use two back jumps to evade this cheap attack.





When she moves around the arena, catapult towards her head and then

start wailing at her body. From there, you'll be spending a lot of your

time evading and then attacking as soon as she stops. When she gets the

wind knocked out of her, grapple towards her and use the Buster to

trigger a special attack to reduce her health by 15%.



Just as she begins to lose more health, she starts glowing in a gold

color and starts hurling seeds at you. Ignore the seeds and continue

the assault until she gets knocked out. Once Echidna is out for the

count, jump up towards her and use the Buster to end the battle in

stylish fashion!





Nero will obtain the SEPHIROTHIC FRUIT which will allow him to disperse

the red tree barks blocking certain paths.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 8: PROFESSION OF FAITH +++



__ _______________________ _ __ ___

/ |/ / _/ __/ __/ _/ __ / |/ / ( _ )

/ /|_/ // /_ _ _/ // /_/ / / / _ |

/_/ /_/___/___/___/___/____/_/|_/ ___/





--MAIN OBJECTIVE: EMBRACE THE LIGHT TO ESCAPE THE FOREST





++AREA: ANCIENT TRAINING GROUNDS



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





Make you way down the path towards the archway. As you pass under the

archway, the Rusalka Corpse will start buzzing. Look above the archway

to see a cocoon on the ceiling. Do a Kick Jump and then whack it to

reveal a Blue Orb Fragment underneath it.



To retrieve the Orb, go back out and jump on top of the pillar on the

right side of the archway entrance. Get in close to the Orb and then

use the Grim Grip to grab it! Now jump back down and continue through

the area. Eliminate the enemies in the way and exit to the next area.





++AREA: LAPIS RIVER



--OBJECTIVE: GO BACK TO THE RUINED CHURCH





The area is enemy-free, so collect more Red Orbs (and try out Secret

Mission 5 if you haven't done so). Exit through the northern side to

the next area.





++AREA: ANCIENT PLAZA



--NEW ENEMY: ASSAULT

These guys are the lizard version of the Frosts. They use a small

shield for protection and like to use ground attacks. But they're no

different than the Frosts, so just use mid-air Busters and aerial

combos to eliminate them all. When all of them are slaughtered, exit

out to the next area.





++ARE: WINDSWEPT VALLEY



Ignore the Gyro Blade (you don't need it) and just make your way up the

stairs to the Ruined Church.





++AREA: RUINED CHURCH



A large gaggle of Scarecrows, Chimeras, and Assaults will appear in the

area. Eliminate them with some Buster combos to clear the area. From

there, collect the remaining Red Orbs from the cocoons and walk up to

the red tree under the stairs to open a new path.





++AREA: THE LOST WOODS



Approach the mantle in the center of the area to encounter a REALLY

easy puzzle.





-----------------------------------------------------------------------





+++ THE LOST WOODS PUZZLE +++





This puzzle is short and simple. There are three paths to follow: one

on the north, one on the east, and one on the west of the mantle. The

main point of this puzzle is to follow the light and find the way out

of the woods.



Nero needs to enter THREE different paths in order to solve the puzzle.

If he enters the wrong path, he enters the Hidden Pit and has to kill

some enemies to escape back to the Lost Woods entrance.





--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



Believe it or not, there is a reason to enter the Hidden Pit! Enter the

wrong path (intentionally) to get transported to Hidden Pit. Kill all

the enemies but DO NOT exit yet! There is a Blue Orb Fragment floating

way high above the center of the area, so use an Air Hike to grab the

fragment. Now get outta there and solve the puzzle!





Here's how the puzzle works: look at the shadow of the altar. If the

shadow is pointing in a specific direction, go the OPPOSITE way. Enter

the path on the NORTH and this will lead Nero back to the Lost Woods

entrance. Now take the EAST path and then enter the WEST path to solve

the puzzle. Easy!





-----------------------------------------------------------------------





++AREA: FORGOTTEN RUINS



Simply traverse the bridge all the way to the end and exit out. DO NOT

jump down the Forgotten Ruins bridge to the bottom! If you do, you have

to navigate all the way back to the Ruined Church!





++AREA: ANCIENT TRAINING GROUNDS



As soon as you enter the area, a variety of scarecrows and Assaults

will appear. Take on the lizards first and then deal with the

scarecrows. Once that's done, approach the Divinity Statue and stock up

on stuff because the next boss battle is gonna be a doozy!





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ BOSS BATTLE: ANGELO CREDO +++



__________ __________ ____

/ ____/ __ / ____/ __ / __

/ / / /_/ / __/ / / / / / / /

/ /___/ _, _/ /___/ /_/ / /_/ /

____/_/ |_/_____/_____/____/





Angelo Credo is not as tough as the other Knights that you've

encountered but he is still quite dangerous. AC has some damaging

attacks up his sleeve:



--FOUR-HIT COMBO

He'll usually retaliate with this combo if he blocks your attacks. To

avoid getting hit, jump back FOUR times while still locked-on him to

evade the combo.



--DOWNWARD STRIKE

If you break Credo's guard, he'll fall back for a second. If Nero

doesn't attack him immediately after the guard break, Credo will slam

his sword down on Nero. It's a sneaky move, so jump back if you can't

counter from the guard break!



--CRESCENT FIRE SLASH

This also a retaliation attack where he jumps up and does a crescent

slash on the floor. Simply jump straight up or back to avoid getting

hit by this cheap attack.



--JOUST PROJECTILES

When AC zooms to the other side of the arena, he'll shout "Show me what

you got!" and start throwing large jousts at you. Use the Buster grab

to snatch the joust and throw it back at him (or evade if you miss).





Just like the battles with the other Knights, the main tactic is to

break Credo's guard by using the Streak on him. When he falls back from

the attack, immediately do a High Roller on him and then perform an

aerial combo and a mid-air Buster to knock him down.



Simply evade his attacks and then keep trying to break his guard and

using the Buster. Follow this tactic and you should be able to defeat

him WITHOUT using Devil Trigger. After the battle, Nero will receive

the AEGIS SHIELD. This item will allow Nero to use enemies as shields.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 9: FOR YOU +++



__ _______________________ _ __ ___

/ |/ / _/ __/ __/ _/ __ / |/ / / _

/ /|_/ // /_ _ _/ // /_/ / / _, /

/_/ /_/___/___/___/___/____/_/|_/ /___/





--MAIN OBJECTIVE: LOCATE THE CAPTIVE KYRIE!





++AREA: GRAN ALBUM BRIDGE



Enter the next area and destroy the furniture for some Red Orbs. Exit

out to the next bridge and prepare to meet a new enemy.





--NEW ENEMY: ALTO ANGELO

These guys are 'roided up versions of Bianco Angelo. Alto is

accompanied by two Knights and they have a new attack. The new attack

consists of them falling back and then rushing at you with their

jousts. Simply evade all three rush attacks and then defeat them the

same usual way: from behind.



Be careful of Alto Angelo though, because he likes to use charged-up

sword strikes which can be quite annoying if you aren't watching him.

Use a Buster on Alto Angelo to defeat him. Now enter the next building.





++AREA: GRAND HALL



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





There are a couple of things to find in the Grand Hall. To the right

side of the entrance is a hidden Devil Star S sitting in the corner. On

the left side of the hall is a blue Combat Adjusticator. Whack away at

it with some mixed combos until Nero receives a SMOKIN' rating to

unleash a Blue Orb Fragment!



Now that you've collected all the stuff, exit outside to trigger a

cutscene. From there, go back inside the Grand Hall and enter the newly

opened doorway (watch out for those lasers) and go upstairs.





++AREA: KEY CHAMBER



--OBJECTIVE: FIND THE KEY OF CRONUS





As soon as you enter, get ready! Alto Angelo and his crew make a

surprise ambush, so get to it! Eliminate Alto and the boys to unlock a

new item. Approach the altar and get the KEY OF CRONUS. This item

enables Nero to slow down time to a minimum when he activates a Chrono

Slicer in the area.



Exit the area by activating the Chrono Slicer and then carefully get

through the lasers and go upstairs.





++AREA: THE GAUNTLET



The Rusalka Corpse will start buzzing as you enter the Gauntlet. Stand

in the middle of the metal fence on the floor and a large gaggle of Red

Orbs will come flying down. Now approach the blue mechanism and

activate it to start the Gauntlet challenge.





-----------------------------------------------------------------------





+++ THE GAUNTLET CHALLENGE +++





--FIRST FLOOR: SCARECROWS

Defeat the scarecrows to activate the elevator to the second floor. At

the top, you'll notice a Blue Orb Fragment. Ignore it for now and exit.

Use the Chrono Slicer and carefully maneuver your way to the next

elevator.



--SECOND FLOOR: FROSTS

Four Frosts will appear in this challenge, so bust out the hard combos

and eliminate them! On the next floor, use the Chrono Slicer and then

maneuver around the lasers to the next elevator.



--THIRD FLOOR: ASSAULTS

Eliminate the lizards in high style to complete the Gauntlet challenge.

If you were able to get through the whole thing with little damage,

then good for you!





-----------------------------------------------------------------------





Exit out and power up at the Divinity Statue because this next boss

battle will either be a breeze or a pain in the ass.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ BOSS BATTLE: ANGELO AGNUS +++



___ _______ ____ _______

/ | / ____/ | / / / / / ___/

/ /| |/ / __/ |/ / / / /__

/ ___ / /_/ / /| / /_/ /___/ /

/_/ |_____/_/ |_/____//____/





Angelo Agnus is much tougher (and WAY cheaper) than Angelo Credo and

you'll see it when you get to this point in the game. Be sure to stock

up on lots of Vital Stars because this is gonna be a long battle. AA

uses some devastating moves:





--GLADIUS STRIKE

Agnus will summon a bunch of swords (just like the last time you fought

him) and throw them at you. Remember, grab the swords with the Grim

Grip and then use the Buster to throw them at him.



--CUTLASS STRIKE

Agnus summons two Cutlass fish and then starts swinging them at you.



--FIREBALL PROJECTILES

For this attack, Agnus will hurl fireballs at you. Yes, it's a super

lame attack, but you still have to roll away to avoid getting hit.



--SOUL SUCKER

He prepares for this attack by saying "Your power will be mine!" If you

can damage him before he initiates this attack, then he won't grab you.

If he DOES grab you, he absorbs about 10% of your health. CHEAP.



--SOUL ERASER ("TIME TO DIE!")

This is Agnus' most annoyingly cheapest attack. He turns green and then

uses an explosion of energy to suck a large amount of health out of

Nero. As soon as you see him do this, catapult towards him and then

smack him until he falls back or else you'll pay dearly.





Catapult up to Agnus and start wailing away with aerial combos. Evade

the attacks I mentioned above (including his face grab move) and keep

the pressure on him so that he doesn't use his cheap life-sucking

attacks. When he gets knocked out, grab him with the Buster to trigger

a cool grab move. Repeat until Agnus falls on his st-t-t-tuttering ass.







|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 10: WRAPPED IN GLORY +++



__ _______________________ _ __ ______

/ |/ / _/ __/ __/ _/ __ / |/ / < / _

/ /|_/ // /_ _ _/ // /_/ / / / / // /

/_/ /_/___/___/___/___/____/_/|_/ /_/___/





--MAIN OBJECTIVE: END THE AMBITIONS OF HIS HOLINESS





Exit Agnus' room and go back to the Gauntlet. Stock up on stuff from

the Divinity statue if you need to and enter the elevator to encounter

a new enemy!



--NEW ENEMY: FAUST

Faust is bigger version of the Mephisto and has some painful laser

swipes. Faust is usually accompanied by two Mephistos but defeating him

is still the same. Use mid-air Busters to punch him in the face. Keep

punching him until he reveals his true form and falls to the ground.

Wail away with hard combos until they all perish.





--OBJECTIVE: EXIT THE BUILDING



As soon as that's done, the elevator will descend to the second floor.

Use the Chrono Slicer and maneuver around the lasers to the next

elevator. Activate the blue mechanism to reveal the exit. Use the

Chrono Slicer to freeze the lasers and then jump down the newly

revealed exit to the bottom of the Gauntlet. DO NOT LEAVE THE AREA JUST

YET! There's Blue Orb fragment to retrieve.





--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



After jumping down to the Gauntlet, approach the blue mechanism and

activate it to bring the elevator back down. Take the elevator to the

second floor and then use the Chrono Slicer to get into the next

elevator. Take the second elevator to the third floor.



After the elevator stops, jump down to the second floor and rotate the

camera to find a Blue Orb fragment floating near the elevator shaft.

Simply jump towards it to retrieve it. Now jump down and exit the area.





++AREA: KEY CHAMBER



Alto and his boys make ANOTHER surprise ambush. Use the Chrono Slicer

to slow down time and use it to defeat Alto (or just escape).





++AREA: GRAND HALL



Exit out of the Grand Hall to the newly revealed bridge. Cross the

bridge and enter the next building.





++AREA: SECURITY CORRIDOR



--OBJECTIVE: FIND THE SECRET MISSION





You got a ton of lasers that are moving and are at a set pattern. It's

almost similar to the laser puzzle from Resident Evil 4. Use the Chrono

Slicer and maneuver your way past the lasers. Jump over the ones that

are low and run under the ones that are high. Simple, right?



When you make it to the other side, the Rusalka Corpse will start

buzzing. Approach the wall near the Chrono Slicer to find a Secret

Mission door.



-----------------------------------------------------------------------



+++ SECRET MISSION 06: VERMIFUGE +++



For this mission, Nero has to eliminate all of the Chimeras before they

morph with the lone Scarecrow. To complete this mission, use Nero's

HOLD move on the nearby Scarecrow and then quickly jump towards the

path that has the Gyro Blade. Toss the scarecrow above the Gyro Blade

area and then deal with the Chimera seeds the same usual way.



-----------------------------------------------------------------------





After all the hijinks, exit the Security Corridor to the next area.

Inside this area is a giant whirling set of blades. Simply jump down to

the bottom (don't jump near the blades) to encounter Faust and his

crew. Eliminate Faust and the boys to reveal another Chrono Slicer.



Activate the Slicer to slow down the blades. From there, jump on top

from blade to blade. Ignore the blade on the very top and then jump

towards the next doorway before the Chrono Slicer deactivates. It will

take a few tries, so DO IT!





++AREA: EXPERIMENT DISPOSAL



A trio of Biancos will appear here, so start busting them open! The

tight corridor is a great place to trap them, so lure them in and wreck

their asses. Once you're hot in the anchovy, be sure to bust up the Red

Orb Statue in the corner. Now go all the way to the back and approach

the purple pedestal but DO NOT take the elevator just yet!!!





--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



Just above the purple elevator is a very well-hidden Blue Orb fragment.

To retrieve it, Nero must have the Air Hike ability. Air Hike to the

top ledge above the elevator (it'll take a few tries). When you land on

the ledge, rotate the camera to find the Orb. Do another Air Hike

towards the Orb to retrieve it! You can also obtain this Orb in Mission

12 with Dante (in case you missed it here). Now take the elevator up.





++AREA: MEETING ROOM



A duo of Alto Angelos will appear for an ambush, so be ready! Unlike

the Biancos, Alto uses a sword which can be more painful than a joust.

As usual, attack them from behind and use the mid-air Buster to shorten

the battle. Once that's done, enter the next corridor.





--OBJECTIVE: FIND THE SECRET MISSION



Across from the Divinity Statue is a doorway to a Secret Mission.





-----------------------------------------------------------------------



+++ SECRET MISSION 07: FREE RUNNING +++



This mission is EXACTLY the same as the Disappearing Floor Puzzle from

Mission 8. Nero has to quickly work his way past disappearing floor

tiles while evading (or eliminating) a trio of Mephistos. Too easy.



-----------------------------------------------------------------------





When you're done drinking from the fuzzy cup, approach the Divinity

Statue and stock up on stuff because the next boss battle might be the

toughest you'll face yet.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ BOSS BATTLE: DANTE - PART TWO +++



____ ___ _ ______________

/ __ / | / | / /_ __/ ____/

/ / / / /| | / |/ / / / / __/

/ /_/ / ___ |/ /| / / / / /___

/_____/_/ |_/_/ |_/ /_/ /_____/





One thing you need to remember before facing off against Dante: BE

DEFENSIVE! Dante is also just as defensive and can evade all of Nero's

attacks with no problem. Not only that, but Dante can counter attack at

Nero immediately. Dante is equipped with all four of his styles

(Swordmaster, Trickster, Royal Guard, and Gunslinger) and he isn't

afraid to kick your ass with them either. You'll know if Dante is

switching styles when he says the name out loud ("Swordmaster!").



As I mentioned above, BE DEFENSIVE! If you spend most of the battle

trying to do a Streak or High Roller on Dante, be prepared to meet a

Stinger in the face. Also, avoid using the Buster from up close because

he'll just smack you. The Blue Rose does nothing for this battle and

activating the Yamato Devil Trigger is a waste of time.



So how do you defeat the almighty Dante then? Read carefully as I

explain. Out of Nero's list of attacks, the only one that will cause

major damage to Dante is the mid-air Buster. When the battle begins,

press the R1 Button to lock-on to Dante and then walk BACKWARDS. You

want Dante to walk up to you so that he can initiate a combo.



When Dante gets close, he'll start a combo (it doesn't matter which

style he's using). Immediately jump back while still locked-on to him

and use the Grim Grip to grab Dante while he's performing his attack.

As soon as you grab Dante, perform a short mid-air combo and then a

Buster attack to knock him down. Repeat this tactic as much as you can

to whittle Dante's health faster.





The strategy I mentioned above is the one I found to be the most

effective. It doesn't require you to waste ANY Vital Stars or use the

Devil Trigger.







++ALTERNATE CHEAPER METHOD:

I have not tried this tactic, but I have been told that Nero can use

the gazebo in the middle of the room. Jump on top of the gazebo and

wait for Dante to jump up to you. When Dante jumps towards you, quickly

use the Buster to grab him and slam him down. Repeat until satisfied.

If this tactic worked for you, then use it.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 11: THE NINTH CIRCLE +++



__ _______________________ _ __ ______

/ |/ / _/ __/ __/ _/ __ / |/ / < < /

/ /|_/ // /_ _ _/ // /_/ / / / // /

/_/ /_/___/___/___/___/____/_/|_/ /_//_/





--MAIN OBJECTIVE: PREVENT THE BIRTH OF A GOD





++AREA: ADVENT CHAMBER



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





The area is empty for now, so make your way to the back of the room to

find a blue Combat Adjusticator. This will be the last for Nero to

break, so strike it with mixed combos until Nero receives a SMOKIN'

SICK STYLE (SSS) rating to unleash a Blue Orb Fragment.



Once you're done, approach the blue mechanism and activate it to reveal

some Grim Grips. Catapult to the second floor and get ready for some

more enemies. Faust and his boys will crash the party, so bust a move

on them and use the mid-air Buster to get them. Kill all three to clear

the area. Approach the elevator and take it to the top.





--OBJECTIVE: OPEN THE LOCKED GATE



A floor portal will appear here, but ignore it for now. Approach the

metal gate and there will be a note on the side that says "PROCEEDING

ALONE IS STRICTLY PROHIBITED". The gate itself has two step-buttons on

it that need to be pushed in order to open. To open the gate, walk up

to the front of it and the camera angle will change. Use the Grim Grip

to grab one of the Scarecrows to open it up. EASY.





--OBJECTIVE: ACTIVATE THE ELEVATOR



Go up the stairs and then access the Divinity Statue to stock up on

items because this next section will be a bit difficult. When you're

ready to rock, approach the Grim Grips on the opposite side of the

floor and catapult to the other ledge. Use the Kick Jump to reach the

high ledge and then jump down.



Go to the other end to find THREE more Grim Grips but DO NOT use them

yet! Jump down to the bottom and you will find a Devil Star S sitting

by itself. Grab it and then go back up to trigger a battle with a trio

of Biancos. Eliminate them to clear the area and then jump back up and

catapult to the next ledge and jump down.



A solo Alto Angelo will show up near the blue mechanism, so kick his

ass to clear the area. Activate the blue mechanism to reveal more sets

of Grim Grips. Catapult your way to the very top and get ready for some

more hilarity with Bianco and his boys. Approach the red activation

device and prepare for Bianco's ambush.



Eliminate Bianco and his boys to activate the elevator. Now jump down

from the left side and make your way back to the elevator. From here,

more Knights and Scarecrows will appear for an ambush. Take care of

them and then SAVE your game. Stock up at the Divinity Statue and then

take the elevator for a boss battle!





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ BOSS BATTLE: SANCTUS +++



_____ ___ _ ________________ _______

/ ___// | / | / / ____/_ __/ / / / ___/

__ / /| | / |/ / / / / / / / /__

___/ / ___ |/ /| / /___ / / / /_/ /___/ /

/____/_/ |_/_/ |_/____/ /_/ ____//____/





Sanctus is NOT as difficult to defeat as he seems. All it takes is some

fast evasion and a few hard aerial slashes to shatter this protective

shell. Even with that in mind, Sanctus does have some annoying moves:



--REPENT!

Sanctus will throw two waves of fire at you. Simply evade left to right

to avoid getting hit by both of them. If he doesn't throw fire, he'll

shoot fireballs using the two turkey basters that are in front of him.



--ELECTRIC SHOCK

Sanctus will shoot a large stream of electricity from his hands towards

you. Evade this attack by catapulting above him.



--THE SAVIOR IS COMING

Sanctus will usually do this move after he takes massive damage. He

creates an explosion of energy around him that damages Nero if he is

too close.





The main way to damage Sanctus is to damage the halo shell that he is

using to hover around the area. Catapult towards Sanctus and smite him

with a barrage of aerial combos. Evade his cheap attacks and then keep

attacking him in the air until his halo shell shatters (leaving him

weak and vulnerable). Grab him with the Grim Grip and then use the

Buster to reduce Sanctus' health by 20%. As long as you stay evasive,

there won't be any need to use Devil Trigger. When Sanctus has 30% of

his health left, he will start using the Savior statue.



The Savior's ground pound doesn't really harm Nero, so just wait for

the statue's arm to pull back and then wait for Sanctus to reappear.

Continue the same strategy to end the battle.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 12: A NEW BEGINNING +++



__ _______________________ _ __ ______

/ |/ / _/ __/ __/ _/ __ / |/ / < /_ |

/ /|_/ // /_ _ _/ // /_/ / / / / __/

/_/ /_/___/___/___/___/____/_/|_/ /_/____/





--MAIN OBJECTIVE: COME TO GRIPS WITH THE POWER OF THE LEGENDARY DEVIL

HUNTER!





This is the point of the game where the dynamics change. You are now in

control of Dante, so be prepared for a different kind of offence

because Dante will not have any use of the Devil-Bringer. Unlike Nero,

Dante is a MUCH faster character (in fact, he might be too fast) and

has some devastating combos up his sleeve.





++AREA: ASCENSION CHAMBER



Test out all of Dante's moves and Styles on the Scarecrows. Switch

styles and see which one suits you best. Once you're done, exit outside

to the next area.





++AREA: MEETING ROOM



Stock up at the Divinity Statue if you need to and then enter the

Meeting Room to meet a new enemy.



--NEW ENEMY: MEGA SCARECROW

This enemy is more of the same as its smaller brethren but they do have

some sharp attacks. Slam a Stinger + Million Stab combo in their face

to clear them all out.





++AREA: EXPERIMENT DISPOSAL



--OBJECTIVE: OBTAIN THE WING TALISMAN

--OBJECTIVE: FIND THE GOLD ORB





Exit the room and approach the elevator to receive the WING TALISMAN.

After ascending the elevator, Dante will have TEN minutes to complete

the mission. Jump down to the bottom of the Gauntlet to see a blue

mechanism but DO NOT activate it yet!



There is a Gold Orb on the other side of the room, so go and grab it!

Now activate the mechanism to summon the Gauntlet elevator. Enter the

elevator and get ready for some fun!



A trio of Frosts will appear, so eliminate them with some Stinger

combos in their fat faces. Defeat all three of them to activate the

elevator. When the elevator stops, exit out and then leave the area

(but don't forget about the Red Orb statue in the corner).





++AREA: SECURITY CORRIDOR



--OBJECTIVE: FIND THE KEY OF CRONUS





After the cutscene, Dante will be at the bottom of the area with the

whirling blades. Just like in the previous mission, Faust and his boys

will appear to ambush you. Since Dante can't use a mind-air Buster on

them, the next best thing is Ebony & Ivory.



Use rapid gunfire on Faust and his boys until one of them falls to the

ground. From there, shove a Stinger in their faces until all of them

are gone. Once Faust and the boys are finished, grab the KEY OF CRONUS

from the mantle to stop the whirling blades.



Exit out of this corridor by using the blades. In the next area, use

the Chrono Slicer to slow down time and then work your way thru the

lasers. There are a couple of tricky jumps for Dante to make, so be

careful! Exit the area.





++AREA: GRAND HALL





After crossing the bridge, enter the Grand Hall to encounter Angelo

Bianco and his boys. The strategy for these guys is still the same

(attack from behind) but you'll need to be more evasive to avoid

getting poked around cheaply. Change to Trickster style if you need to

and continue to pound hard combos on them to finish them off.





--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



Before you leave the area, take the stairway on the left side of the

Grand Hall up to the Key Chamber. Ignore the Gladius swords and

continue up to the Gauntlet elevator. Approach the red Combat

Adjusticator and whack away at it until Dante receives a BRUTAL rating

to unleash a Blue Orb Fragment.





Once that's done, exit outside and go down the bridge all the way back

to the forest area to complete the mission.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 13: THE DEVIL RETURNS +++



__ _______________________ _ __ _______

/ |/ / _/ __/ __/ _/ __ / |/ / < /_ /

/ /|_/ // /_ _ _/ // /_/ / / / //_ <

/_/ /_/___/___/___/___/____/_/|_/ /_/____/





--MAIN OBJECTIVE: DRIVE DOWN THE DRAGON THAT SPREADS ITS WICKEDNESS

THROUGH THE FOREST!





--OBJECTIVE: GET TO THE DEN OF THE SHE-VIPER



When the mission begins, you'll notice all the purple mists blocking

the way of certain paths. Those mists act as teleportation devices that

lead you to certain areas of the forest.





++AREA: ANCIENT TRAINING GROUND



Stock up at the Divinity Statue if you need to and hightail it to the

next area.





++AREA: FORGOTTEN RUINS



The doorway exit is locked, so jump down to the area below to encounter

some Scarecrows and Chimera seeds. Eliminate the seeds first and then

take care of the scarecrows. Approach the purple mist dead ahead and go

through it to teleport to the next area.





++AREA: WINDSWEPT VALLEY



--NEW ENEMY: CHIMERA ASSAULTS

These guys are the cheapest enemies you will face in the game. Not only

do their sharp blades move around constantly, but the Assaults will

also swarm you. Spread your combos evenly between the three of them and

you should be able to get by without taking too much damage.



When the area is clear, IGNORE the two paths on the right side. They

lead to nowhere, so approach the purple mist on the stairway going to

the Ruined Church to teleport to the next area.





++AREA: ANCIENT PLAZA



A handful of Assaults will rise up to fight you. Eliminate them all

with a Stinger in their stupid shielded faces. Once they're dead, exit

the area from the other end to the next area.





++AREA: LAPIS RIVER



When you enter this area, Faust and his boys will make an appearance.

You DO NOT have to fight them! Instead of fighting, go under the bridge

to find the purple mist. Enter through it to get to the next area.





++AREA: WINDSWEPT VALLEY/RUINED CHURCH



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





Enter the Ruined Church. Approach the cocoons on the right side to

unleash some Red Orbs. Also, approach the red Combat Adjusticator and

attack it until Dante receives an ATOMIC rating to receive a Blue Orb

Fragment. Once that's done, take the doorway under the stairs to the

next area.





++AREA: LOST WOODS



Eliminate the Assaults and then solve the Lost Woods Puzzle. Again.

With that in mind, the solution for this puzzle is different than it

was for Nero's mission. To solve it, Dante needs to go through FOUR

paths to solve the damn thing.



Take these directions: NORTH SOUTH EAST EAST. If you go in the wrong

direction, you will be taken to the Hidden Pit where you have to face

off against some tough Chimera-infested doofuses. Solve the puzzle to

get to the last area.





++AREA: FORGOTTEN RUINS



Stock up at the Divinity Statue and then go up the path to a boss

fight.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





--BOSS BATTLE: ECHIDNA



I won't go into too much detail here since this practically the same

battle as before. When using Dante, stay evasive of Echidna's attacks

and whack away with Swordmaster combos. When she plants herself on the

ground and summons her tentacles, use Dante's DRIVE attack from a far

distance to avoid using up-close combos. Keep up the pressure on her

and the battle will be over in no time.



After the battle, Dante will obtain the GILGAMESH. This item enables

Dante to use melee combos on his enemies. Now exit out of the area to

complete the mission.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 14: FOREST OF RUIN +++



__ _______________________ _ __ _______

/ |/ / _/ __/ __/ _/ __ / |/ / < / / /

/ /|_/ // /_ _ _/ // /_/ / / / /_ _/

/_/ /_/___/___/___/___/____/_/|_/ /_/ /_/





--MAIN OBJECTIVE: GET THROUGH AS QUICKLY AS POSSIBLE!





++AREA: ANCIENT TRAINING GROUND



--OBJECTIVE: MAKE IT BACK TO FORTUNA CASTLE





--NEW ENEMY: FAULT

These weird looking things grab you and pull you under to the Ruined

Lowlands area (from the Disappearing Floor puzzle). You will know when

they are appearing when they make a rattling noise. They can't be

killed but you can do two quick Stingers on them to unleash mini-Green

Orbs for health.



Continue down the path while avoiding the Faults. Eliminate the

Scarecrows and the Chimera with caution and then exit when the area is

clear.





++AREA: LAPIS RIVER



Faust and his boys will appear here and you cannot leave until you

eliminate them. The best way to defeat them without getting pulled by

the Fault is to stay airborne. Equip the Coyote-A and use nonstop mid-

air blasts to get the Mephistos. Keep up the strategy for Faust and you

should be able to get by with little problems.



If you need health, wait for a Fault to appear and then use a double-

Stinger to unleash some Green Orbs. Exit out to the next area when it's

cleared.





++AREA: ANCIENT PLAZA



A handful of Assaults will appear in the area just to make it harder

for you to get by. Eliminate them all cautiously (from the Fault) and

then hightail it outta there.





++AREA: WINDSWEPT VALLEY



You're almost done with the mission! As you enter the area, Chimera-

infested Assaults and scarecrows will appear. Eliminate them all using

caution (from the Fault) to clear the mission of enemies. Once that's

done, exit out of the area to the top of the mountain.





++AREA: FOREST ENTRANCE



There are a couple of goodies here for you to retrieve. Obviously,

approach the Red Orb Statue and pound some combos on it to unleash a

bunch of Red Orbs. Secondly, go under the tree bark filled with cocoons

and destroy them to get more Red Orbs.



On top of the large tree is a Vital Star M. To retrieve it, go inside

the tree bark and look for the small opening with a green-ish glow.

Jump up towards it to retrieve it. Lastly, try out Secret Mission 08

located in the middle of the gazebo. Since the mission is primarily for

Dante, DO IT. Once you're done, hightail all the way back to Fortuna

Castle to complete the mission.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 15: FORTUNA CASTLE +++



__ _______________________ _ __ _______

/ |/ / _/ __/ __/ _/ __ / |/ / < / __/

/ /|_/ // /_ _ _/ // /_/ / / / /__

/_/ /_/___/___/___/___/____/_/|_/ /_/____/





--MAIN OBJECTIVE: EXTERMINATE THE DEFENDERS OF THE ICY PLAIN!





++AREA: FORIS FALLS



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT





Take the left path going up the stairs to find a Red Combat

Adjusticator. Pound a barrage of mixed combos until Dante receives a

SMOKIN' STYLE (SS) rating to unleash a Blue Orb Fragment. When that's

done, exit from the upper left doorway to the next area.





++AREA: CENTRAL COURTYARD



--NEW ENEMY: BLITZ

Make your way to the middle of the terrace to encounter a new enemy!

The majority of his attacks are all electric-based (as if you didn't

already know). You CANNOT damage him while he is still electrically

charged. So far, the best strategy I found to use against this *******

is to use the walls. Move Dante near the wall (with the lamppost) and

use Kick Jumps on it to stay airborne from its attacks.



Equip Ebony & Ivory and shoot him with a giant amount of bullets while

Kick Jumping. Keep on jumping up and shooting him in mid-air and you

should be able to weaken him after a ton of bullets have been sprayed

into his cranium. Once he's weakened, he'll stay immobile and you can

approach and damage him until he recharges his electric armor. Continue

this tactic one more time and then he'll turn RED.



From that point, once he turns red, simply evade his super electric

blasts by rolling left to right and then he'll explode. STUPID ELECTRIC

ASSHOLE! After all that hi-larious crap, exit back into the castle.





++AREA: GRAND HALL



--OBJECTIVE: GO TO THE LIBRARY





There's nothing to do in the Grand Hall, so just enter the blue doorway

to the Gallery and then exit the Gallery to the Library. Stock up on

stuff at the Divinity Statue before going in the Library!



When you enter the Library, be ready to face off two waves of Angelo

Bianco and his boys. As usual, shove a Stinger in their faces while

evading them. Attack them from behind and use the Coyote-A for faster

results. Once the room is cleared, enter the newly opened path.





--OBJECTIVE: FIND THE SECRET MISSION



Before going down the stairs, approach the Red Orb statue and gather

all the Red Orbs. Now jump down the spiral stairs but DO NOT exit the

area yet! There is a Secret Mission doorway underneath the stairs, so

examine it to start a Secret Mission.



-----------------------------------------------------------------------



+++ SECRET MISSION 09: UNBREAKABLE +++



For this mission, Dante is simply required to defeat everyone without

taking damage or getting caught by a Fault. Any questions?



-----------------------------------------------------------------------



After all that, exit the area.





++AREA: LARGE HALL



There is nothing in this area and only one doorway to enter. Enter

through that door to the next area.





++AREA: DINING ROOM



Make your way all the way to the main Dining Room to encounter some

Scarecrows and Mega-Scarecrows. You can handle these guys, right? I

don't need to explain anything! When it's cleared, exit back outside.





++AREA: LARGE HALL



--OBJECTIVE: GO TO THE TORTURE CHAMBER





Navigate the hall towards the red doorway to the Torture Chamber.





++AREA: TORTURE CHAMBER



Eliminate the giant pack of Frosts to open up the doorway. Should be

too easy by now, so DO IT. After you're done, jump to the chasm below.





++AREA: SPIRAL WELL



There are no enemies here, so activate the blue mechanism and then step

on the blue crest to make a super jump outta there. If you need Red

Orbs, then jump on the red crest first. Otherwise, hightail it back to

the Torture Chamber.





++AREA: TORTURE CHAMBER



Go all the way to the end and enter the big brown doorway.





++AREA: MASTER'S CHAMBERS



Be prepared! A bunch of Scarecrows will appear here for a distraction.

After you kill a few of them, that stupid blitz bunghole will make a

surprise appearance. Again, use Kick Jumps on the wall and shoot Ebony

& Ivory bullets at him until he's weakened. Kill the bunghole to clear

the area. Now exit outside.





++AREA: SOLDIER'S GRAVEYARD



There are no more enemies here, so just destroy everything in the area

to gather up some Red Orbs. Approach the Divinity Statue and stock up

on stuff and then enter the doorway for a boss battle.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





--BOSS BATTLE: DAGON



Again, this battle is NO different than it was with Nero. But since

you're controlling Dante, his attacks deal a BIT more damage. Start

attacking Dagon with hard combos from the left or right side of him

until he gets knocked out. When he gets knocked out, pound some combos

on his tongue to shave off about 15% of his health. REPEAT. I can't

make it sound any simpler than that.



Defeat Dagon to receive Dante's most powerful handgun: PANDORA. From

there, jump down to the bottom of the chasm to complete the mission.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 16: INFERNO +++



__ _______________________ _ __ _______

/ |/ / _/ __/ __/ _/ __ / |/ / < / __/

/ /|_/ // /_ _ _/ // /_/ / / / / _

/_/ /_/___/___/___/___/____/_/|_/ /_/___/





--MAIN OBJECTIVE: RETURN THE CONQUEROR OF THE FIRE HELL BACK TO HIS

DOMAIN!





--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



Just before you enter the next area, there is a Combat Adjusticator to

Dante's right. Smack some combos into the thing until Dante receives a

SMOKIN' rating to unleash a Blue Orb fragment. Now enter the doorway!





++AREA: R & D ACCESS



The Cutlass fish reappear here. Target them and try to shove a Stinger

in their face as they swim around. All it takes is one hit to fish them

out. Eliminate them all and then hightail it outta there!





++AREA: CONTAINMENT CHAMBER



This room will contain a mixture of Knights and Gladius swords. Equip

the Coyote-A for this section because it'll be Dante's best line of

defense. Destroying the Gladius swords are your top priority because

they unleash Green Orbs.



Try to get rid of the Gladius swords first and then deal with the

Knights last. Once the room is clear, jump towards the next room and

exit outside.





++AREA: FORIS FALLS



There's nothing to do here, so go upstairs to the next area.





++AREA: ANGEL CREATION



Enter the area to face off against a duo of Knights. Just take care of

them already! If you made it this far and you still can't defeat them

with Dante's skills, then I suggest you stop playing and take a break.

Come back when you're ready and kick their asses already!



When the duo of Knights are gone, go up the stairway and enter the

opposite side to face off against two waves of Angelo Bianco and his

boys. Remember, the Coyote-A does wonders against the hovering Knights,

so USE IT. Clear this area of these freaks and then exit outside.





++AREA: UNDERGROUND LABORATORY



Jump all the way to the top and then take the long hall to the exit.





++AREA: GRAND HALL



That's it! You are done with Fortuna Castle, so stock up at the

Divinity Statue and then hightail it back outside.





++AREA: FORTUNA CASTLE GATES



--NEW ENEMY: BASILISKS

These pooches aren't so terribly strong. In fact, it's kinda lame that

they get introduced this far into the game. Equip Pandora and start

blasting them with shots.





--OBJECTIVE: FIND THE SECRET MISSION



Clear the area and then take the large mountain path to the top. But

BEFORE you exit this area, there is a VERY well-hidden Secret Mission

that can be found on the snowy stairway. As you ascend the stairs,

there will be a ledge with three hard-to-see mini Red Orbs floating

near the mountain wall. Approach the stairway going up and then do an

Air Hike and then a Trickster Air Dash in the opposite way followed by

a Lucifer attack. This will allow Dante to reach the high ledge with

the Secret Mission.





-----------------------------------------------------------------------



+++ SECRET MISSION 11: POINT OF IMPACT +++



For this mission, Dante simply has to destroy two statues located on

the north and the south of Gran Album Bridge in less than 30 seconds.

As easy as it sounds, you will NOT have enough time to destroy both

statues without some heavy firepower.



You will need an upgraded PANDORA for this mission. To destroy the

statues from a far distance, you need to use the PF398: Revenge attack.

Press and hold the Square Button and then move the Analog Stick in a

left-right-left direction to transform Pandora into Hatred. From there

QUICKLY rotate the Analog Stick clockwise to transform Hatred into

Revenge. (You'll see it when you try it.)



Use the Revenge shot on both of the statues to destroy them. You'll

have to be quick because you'll only have enough time to shoot each

statue once! Once that's done, collect your Blue Orb fragment.





Copy and paste this URL to see how I (barely) completed this mission:



http://www.dailymotion.com/VampireHorde/video/x4fj4n_dmc4-secret-

mission-11_videogames





-----------------------------------------------------------------------





Navigate your way through the mines and head all the way back to Ferrum

Hills to face off against a familiar face.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





--BOSS BATTLE: BERIAL



The battle with Berial might seem a little weird since you don't have

the Devil-Bringer (or any houses for Green Orbs). But the strategy

remains the same from the last time, so WHATEVER.



Defeat Berial to obtain a new item: LUCIFER. This item allows Dante to

throw an infinite amount of red swords depending on the style. Exit out

of Ferrum Hills to complete the mission.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 17: ADAGIO FOR STRINGS +++



__ _______________________ _ __ _______

/ |/ / _/ __/ __/ _/ __ / |/ / < /_ /

/ /|_/ // /_ _ _/ // /_/ / / / / / /

/_/ /_/___/___/___/___/____/_/|_/ /_/ /_/





--MAIN OBJECTIVE: REGAIN POSSESSION OF YAMATO!



--OBJECTIVE: GO TO THE OPERA HOUSE





This mission requires you to face off against large hordes of enemies

in small areas. These enemies should be so easy by now that I don't

need to give strategies. But read below to see what to expect per area.





++AREA: PORT CAERULA



--ENEMIES: SCARECROWS & ANGELO BIANCO & ALTO ANGELO

Kill all the Scarecrows and then Bianco and his boys will show up.

Clear the area and then exit outta there.





++AREA: RESIDENTIAL DISTRICT



--ENEMIES: ASSAULTS & MEPHISTOS

Use hard Stingers on the Assaults and then use the Coyote-A on the

Mephistos to shorten the battle. Don't forget to destroy the Red Orb

statue! Now hightail it outta there.





++AREA: TERRACE/BUSINESS DISTRICT



--ENEMIES: MEGA SCARECROW & SCARECROWS & BASILISKS

These guys should be so blah and meh for you by now. Eliminate the

whole shmegeggy of these fellas to clear this area. After that's

finished, DO NOT leave the area just yet!





-----------------------------------------------------------------------



--OBJECTIVE: FIND THE BLUE ORB FRAGMENT



Look for the building with the large sign that says "RESTAURANT-CAFE".

There is a blue-colored awning that you can jump above that reveals a

Blue Orb Fragment hidden on a terrace. To reach that high terrace, it

will take some SUPER tricky jumping on Dante's part (trust me, the Air

Hike and Pandora won't help).





Copy and paste this URL to see how to reach that Blue Orb Fragment:



http://www.dailymotion.com/video/x4dvht_dmc4-mission-17-blue-orb-

fragment_videogames



-----------------------------------------------------------------------





++AREA: OPERA HOUSE ENTRANCE



--OBJECTIVE: FIND THE SECRET MISSION





Just before you enter the Opera House area to face off the last set of

enemies, look for a closed gate near the entrance. There is a trashcan

sitting there that you need to destroy to reveal a Secret Mission door!



-----------------------------------------------------------------------



+++ SECRET MISSION 12: STEEPLECHASE +++



For this mission, all Dante has to do is get through the lasers from

the Security Chamber. Oh, but you can't use the Chrono Slicer to slow

down time. HAH!



-----------------------------------------------------------------------





When you're done yodeling up the valley, enter the Opera House area.





++AREA: OPERA HOUSE



--ENEMIES: ANGELO BIANCO & ALTO ANGELO & FAUST & MEPHISTO

Blah Blah Blah. Defeat them all using your skills to clear the area.

Now go up the stairs and stock up at the Divinity Statue. When you're

ready, enter the Opera House for a boss battle.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





--BOSS BATTLE: ANGELO AGNUS



Oh dear god, can this boss be ANY cheaper? Out of all the major bosses

in the game, Angelo Agnus is the most annoyingly cheapest of them all.

I hate him. You hate him. We all hate him. Screw this guy and anyone

that thinks he's a cool boss!



Anyway, Agnus brings a new attack aside from his fireballs, Gladius

swords, his energy-sucking moves, and his Cutlass attacks: Basilisks.

Yeah, he can now summon Basilisks. Lame. The strategy against him

remains the same from the Nero battle. Use it and just kill this prick.





Defeat Agnus to retrieve an old but familiar item: YAMATO. This item

will enable Dante to use the Dark Slayer style of Vergil from DMC3. If

you haven't played DMC3, then you'll have no idea what I just said. If

you did play it, then ENJOY IT.





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 18: THE DESTROYER +++



__ _______________________ _ __ ______

/ |/ / _/ __/ __/ _/ __ / |/ / < ( _ )

/ /|_/ // /_ _ _/ // /_/ / / / / _ |

/_/ /_/___/___/___/___/____/_/|_/ /_/___/





--MAIN OBJECTIVE: CONFRONT THE SAVIOR





++AREA: SKY ABOVE FORTUNA



--OBJECTIVE: DESTROY THE BLUE ORBS ON THE SAVIOR'S BODY





This battle will be quite lengthy, so gear up before you partake in

this two-part extravaganza! Here are a couple of things you need to

know when you do the mission:



--BLUE CRESTS

These things allow Dante to jump from platform to platform.



--RED CREST

There's only ONE of these in the area and it allows Dante to jump

straight up.



--BLUE MECHANISM CANNON

There is a blue mechanism that controls a large cannon. Activate the

mechanism to shoot some cannonballs at the Savior. This will stop the

Savior in his tracks.



--BLUE MECHANISM ELECTRIC GUN

These mechanisms appear after most of the Blue Orbs on the Savior's

body have been destroyed. Activate the mechanism to shock the Savior's

hand for a short while.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





+++ BOSS BATTLE: SAVIOR - PART ONE +++



_____ ___ _ __________ ____

/ ___// | | / / _/ __ / __

__ / /| | | / // // / / / /_/ /

___/ / ___ | |/ // // /_/ / _, _/

/____/_/ |_|___/___/____/_/ |_|





GOOD! Now that we know what is what, let's ROCK! The main thing Dante

needs to do is destroy the Blue Orbs on the body. As long as you keep

moving, the Savior's attacks won't reach Dante (or they'll miss). Jump

from platform to platform until Dante reaches the blue mechanism

cannon. Activate it to shoot a cannonball at its head to stop it cold.



From there, choose any blue crest and jump from platform to platform.

Approach the Blue Orbs at each platform and destroy it by using the

Coyote-A (two shots) or Pandora (one shot at close range). Ignore the

enemies and just destroy the orbs on each platform.



When you reach the top platform above it's head (where you used the red

crest), destroy the last two orbs to complete the first section. When

the Savior recovers, jump from platform to platform until you find the

blue mechanism electric gun.



Activate the gun to shock the Savior's hand for a short while. From

there, run onto the arm and approach the blue orbs on the arm. Dodge

the purple fireballs by rolling and evade his hand slap by jumping

straight up. There are TWO orbs on his arm, so destroy them.



While you are still on his arm, target his forehead and begin shooting

it. If you can destroy it before he swats you off, then the second part

of this battle will begin. If not, repeat the strategy until you BLOW

it off!





+++ BOSS BATTLE: SAVIOR - PART TWO +++





Now comes the fun part! Savior will start using melee attacks such as

his hand, his elbows, and his legs to try and stop you. Also, he has

that killer laser blast which you wanna avoid at all costs because it

shaves off about 70% of health.



Jump from platform to platform and just start blasting him with your

fire arms (either one you choose is fine). Stand near a blue crest to

be safe. Keep blasting him until he begins his attack and then move to

the blue crest to jump to the next platform. Repeat this simple tactic

until he gets knocked out.



Once he's out cold, approach the lone blue crest to land on the

platform in front of its chest. Smash the blue orb with some hard

combos until he recovers. That's pretty much it! Repeat this tactic and

you will finish this sucker off in no time!





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 19: THE SUCCESSOR +++



__ _______________________ _ __ ______

/ |/ / _/ __/ __/ _/ __ / |/ / < / _

/ /|_/ // /_ _ _/ // /_/ / / / /_, /

/_/ /_/___/___/___/___/____/_/|_/ /_//___/





--MAIN OBJECTIVE: SURMOUNT THE STAIRS OF TRIBULATION!



Yup, just like the Liar's Dice puzzle at Fortuna Castle, Nero has to go

through FIVE of these boards to get to the top. I hope you've got your

skills in check because this is gonna be one REALLY long mission!



Read the Liar's Dice section to find out what the colors on the board

mean. If you land on a Yellow spot on the board, you'll be transported

to a boss battle, so be ready!





--STAIRWAY #1: ANGELO BIANCO & ALTO ANGELO X4

These guys should be SO easy for you by now! Eliminate these guys to

complete the first step.



--STAIRWAY #2: BERIAL

This battle will be a little bit daunting since there are no houses in

the area for Green Orbs. But other than that, you can handle this

flaming boss, right?



--STAIRWAY #3: DAGON

You will be fighting against Dagon (from Dante's mission) and it will

be quite lengthy. He will spend most of the time hopping away and using

the Rusalka twins. The Rusalka twins have some painful knife attacks,

so be careful of them.



--STAIRWAY #4: ECHIDNA

Nope, no changes here. Just defeat her already!



--STAIRWAY #5: ANGELO AGNUS

Oh dear god, it's this guy again! AAAHHH!!!





YEAH! After all of that painful button pushing, it's time to take a

break. Approach the blocked fiery doorway at the top and break it down.

Enter inside to complete this mission!





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





=======================================================================

=======================================================================





+++ MISSION 20: LA VITA NUOVA +++



__ _______________________ _ __ ___ ___

/ |/ / _/ __/ __/ _/ __ / |/ / |_ |/ _

/ /|_/ // /_ _ _/ // /_/ / / / __// // /

/_/ /_/___/___/___/___/____/_/|_/ /____/___/





--MAIN OBJECTIVE: DESTROY THE EVIL SANCTUS!





This is it! The last battle to end it all! While Sanctus has become a

bit more powerful (and is equipped with the Sparda sword), he is still

the same boss from Mission 11. Even with that in mind, he's got some

new moves:



--DEATH SENTENCE

A bunch of electric lasers will shoot down from every direction. To

evade this attack, simply run around the area. For some reason, Nero is

immune to this attack when he's moving.



--FIREBALL FURY

A whole bunch of fireballs will come shooting down at you. To evade

this attack, simply run to the left or right and you won't get touched.



--SPARDA COMBO

When Sanctus appears on the ground, he will use the Sparda sword by

swinging it around him for a two-hit combo. Jump back from Sanctus to

avoid getting hit by this cheap attack.



--TURKEY BASTER BLAST

Those turkey baster-looking things that stay in front of Sanctus are

rarely used. But when he does use it, he'll throw a large amount of

them that surround around you and blast you. To avoid getting blasted,

wait for them to form a circle around you and then jump straight up to

evade the blast. LAME LAME LAME!





Now that you know his moves, let's ROCK! Use the same tactic from

Mission 11 to destroy his halo shell. After his shell is destroyed, he

will start blocking your attacks. Use a mid-air Buster to knock him out

and then another Buster to knock him down on the ground. From there,

grab him with the Buster and trigger the grab move to reduce his health

by 15%. After doing that for most of the battle, Sanctus will start

using a new move when he has less than 30-40% of health left:



--SPARDA RUSH

Sanctus charges up the Sparda sword and starts rushing at you SIX

times. With perfect timing, use the Buster grab just as he rushes

towards you and Nero will grab and annihilate him.





Remember, don't get too rough and stay evasive! With enough patience

and some kickass combos, you'll defeat Sanctus in no time.





-----------------------------------------------------------------------

-----------------------------------------------------------------------





The mission is NOT yet over! There's one last thing to do before seeing

the End Credits. Nero will face off against Savior and there is

absolutely NO clue given to you how to defeat it.



Here's how it works: the Savior will slam his right hand to the ground

and then do a roundhouse punch with his left hand. He also has a lame-

ass scream that doesn't really damage you.



Evade his right hand (the left side of the TV screen) and then use the

Buster to stun the hand. From there, Savior will start his roundhouse

punch (on the right side of the TV screen). DO NOT EVADE THIS ATTACK!

When he begins the punch, jump straight up and use the Buster grab

BEFORE he hits you. If done correctly, Nero will intercept the attack.

From there, Savior will fall on his ass, so jump up to his forehead and

initiate another Buster to END the game!







MON CONGRATS, you just finished Devil May Cry 4!





|_ _| __| __|_ _| _ |

|/ | | __ __ | ( | . |

_| _|___|____/____/___|___/ _|_|



__| _ | _ | __|__ __| __|

( ( | |/ | __/ | _| | _|

___|___/ _| _|_| ____|___| _| ___|





As the credits roll, you have about 90 seconds to eliminate a bunch of

Scarecrows before they touch the oh-so-jailbait Kyrie. If one of them

gets close and touches her, the "battle" ends and the screen turns to

black and the rest of the credits will roll.



But if you CAN protect Kyrie within the time limit...enjoy the extra

scene with the Devil Never Cry crew. BOOBS.





=======================================================================

=======================================================================

=======================================================================





+++ MARISA MILLER - THE SECRETS +++



________ ______ ________________ ______________

/_ __/ // / __/ / __/ __/ ___/ _ / __/_ __/ __/

/ / / _ / _/ _ / _// /__/ , _/ _/ / / _

/_/ /_//_/___/ /___/___/___/_/|_/___/ /_/ /___/







+++ SECRET MISSION & BLUE ORB LOCATIONS +++



Once you complete all the Secret Missions, find all the fragments, and

purchase everything else at the Divinity Statue, you will have a total

of FOURTEEN Blue Orbs.





--SECRET MISSIONS (THREE BLUE ORBS)



MISSION 1: ANNIHILATION

MISSION 2: ALLEY OOP

MISSION 3: NONVIOLENT RESISTANCE

MISSION 4: TRACKING TREASURE DOWN

MISSION 5: SKY SCRAPER

MISSION 6: VERMIFUGE

MISSION 7: FREE RUNNING

MISSION 8: ROYAL BLOCKER

MISSION 9: UNBREAKABLE

MISSION 10: PUPPET MASTER

MISSION 11: POINT OF IMPACT

MISSION 12: STEEPLE CHASE





--BLUE ORB FRAGMENT LOCATIONS** (FIVE BLUE ORBS)



MISSION 2 RESIDENTIAL DISTRICT - ROOFTOPS

MISSION 2 FIRST MINING AREA - BLUE COMBAT ADJUSTICATOR

MISSION 3 SECOND MINING AREA - UPPER AREA

MISSION 3 SECOND MINING AREA - HIDDEN UPPER AREA

MISSION 3 GRAND HALL - SECOND FLOOR BEHIND GLASS MIRROR

MISSION 6 CHASM - ON THE LEFT SIDE BEFORE JUMPING DOWN

MISSION 6 FORIS FALLS - SECOND AREA - USE STREAK TO REACH

MISSION 7 RUINED VALLEY - BLUE COMBAT ADJUSTICATOR

MISSION 7 DISAPPEARING FLOOR PUZZLE - IN MID-AIR

MISSION 8 ANCIENT TRAINING GROUND - UPPER CEILING

MISSION 8 HIDDEN PIT - IN MID-AIR

MISSION 9 GRAND HALL - BLUE COMBAT ADJUSTICATOR

MISSION 10 THE GAUNTLET - SECOND FLOOR

MISSION 10 EXPERIMENT DISPOSAL ELEVATOR

MISSION 11 ADVENT CHAMBER - COMBAT ADJUSTICATOR

MISSION 12 THE GAUNTLET - RED COMBAT ADJUSTICATOR

MISSION 13 RUINED CHURCH - RED COMBAT ADJUSTICATOR

MISSION 15 FORIS FALLS - RED COMBAT ADJUSTICATOR

MISSION 16 R & D ACCESS ENTRANCE - RED COMBAT ADJUSTICATOR

MISSION 17 BUSINESS DISTRICT - UPPER TERRACE



**FRAGMENTS NOTE:

If you retrieve a Blue Orb Fragment when replaying a mission, you MUST

complete the mission or else the Fragment will NOT be counted as

collected. If you RETRY or QUIT the mission, it will be forfeited.





--DIVINITY STATUE (SIX BLUE ORBS FOR PURCHASE)





=======================================================================

=======================================================================

=======================================================================





+++ UNLOCKABLES +++



Once you complete Human or Devil Hunter Mode, you will unlock quite a

bevy of goodies:

--BLOODY PALACE

--ARTWORK GALLERY

--SON OF SPARDA MODE





As you complete the harder modes, you will unlock more modes:

--DANTE MUST DIE MODE

--HEAVEN OR HELL MODE

--HELL AND HELL MODE





When you complete Dante Must Die Mode, you unlock two "new" costumes:

--SUPER NERO

--SUPER DANTE





++HIGHER DIFFICULTY NOTE:

Also remember, once you complete a certain difficulty, Nero and Dante's

upgrades and enhancements WILL carry over to the next difficulty.

There's no need for you to do all that pesky work again.







+++ XBOX 360 ACHIEVEMENTS +++





A COMFORTABLE PACE - 10 ACHIEVEMENT POINTS

Clear mission 11 in Human Mode



HALFWAY THERE - 10 ACHIEVEMENT POINTS

Clear mission 11 in Devil Hunter Mode



ROCK AND A HARD PLACE - 10 ACHIEVEMENT POINTS

Clear mission 11 in Son of Sparda mode



EASIER SAID THAN DONE - 10 ACHIEVEMENT POINTS

Clear mission 11 in Dante Must Die mode



------------------------



SPEAK OF THE DEVIL - 20 ACHIEVEMENT POINTS

Clear the game with Super Nero



------------------------



SIMPLY SPECTACULAR - 10 ACHIEVEMENT POINTS

Complete a mission with an S ranking



THE BEST OF THE REST - 20 ACHIEVEMENT POINTS

Clear all missions in Human Mode with an S ranking



A CUT ABOVE - 30 ACHIEVEMENT POINTS

Clear all missions in Devil Hunter Mode with an S ranking



A STUNNING FEAT - 40 ACHIEVEMENT POINTS

Clear all missions in Son of Sparda mode with an S ranking



NEVER SAY DIE - 50 ACHIEVEMENT POINTS

Clear all missions in Dante Must Die mode with an S ranking



KING OF THE PALACE - 50 ACHIEVEMENT POINTS

Clear all Bloody Palace mode stages with an S ranking



------------------------



BAT OUT OF HELL - 10 ACHIEVEMENT POINTS

Extend the Devil Trigger Gauge to maximum capacity



MODUS VIVENDI - 10 ACHIEVEMENT POINTS

Extend the Vitality Gauge to maximum capacity



------------------------



FILLED WITH PRIDE - 10 ACHIEVEMENT POINTS

Acquire 10,000 Proud Souls



BRIMMING WITH PRIDE - 20 ACHIEVEMENT POINTS

Acquire 100,000 Proud Souls



PROUD MILLIONAIRE - 40 ACHIEVEMENT POINTS

Acquire 1,000,000 Proud Souls



RIVER OF RED - 10 ACHIEVEMENT POINTS

Acquire 10,000 Red Orbs



YOUR CUP RUNNETH OVER - 20 ACHIEVEMENT POINTS

Acquire 100,000 Red Orbs



RED ORB MILLIONAIRE - 40 ACHIEVEMENT POINTS

Acquire 1,000,000 Red Orbs



------------------------



EASY DOES IT - 10 ACHIEVEMENT POINTS

Clear all missions in Human Mode



DONE AND DONE - 20 ACHIEVEMENT POINTS

Clear all missions in Devil Hunter Mode



HARDLY A SIMPLE TASK - 30 ACHIEVEMENT POINTS

Clear all missions in Son of Sparda mode



ALL BOW BEFORE YOU - 40 ACHIEVEMENT POINTS

Clear all missions in Dante Must Die mode



STEP INTO THE LIGHT - 10 ACHIEVEMENT POINTS

Clear all missions in Heaven or Hell mode



TONIGHT WE DINE IN HELL - 10 ACHIEVEMENT POINTS

Clear all missions in Hell or Hell mode



A THRONE OF GLORY - 50 ACHIEVEMENT POINTS

Clear all game modes



NOTHING LEFT UNSAID - 10 ACHIEVEMENT POINTS

Clear all secret missions



COVERED IN BLOOD - 40 ACHIEVEMENT POINTS

Clear all Bloody Palace mode stages



------------------------



ROOKIE DEVIL HUNTER - 10 ACHIEVEMENT POINTS

Defeat a total of 100 enemies.



SKILLED DEVIL HUNTER - 30 ACHIEVEMENT POINTS

Defeat a total of 1,000 enemies



LEGENDARY DEVIL HUNTER - 50 ACHIEVEMENT POINTS

Defeat a total of 10,000 enemies



------------------------



SMOKIN'! - 10 ACHIEVEMENT POINTS

Complete a Stylish Rank S combo



SMOKIN' STYLE!! - 10 ACHIEVEMENT POINTS

Complete a Stylish Rank SS combo



SMOKIN' SICK STYLE!!! - 10 ACHIEVEMENT POINTS

Complete a Stylish Rank SSS combo



------------------------



THE FIRST CIRCLE - 10 ACHIEVEMENT POINTS

Clear stage 10 of Bloody Palace mode



THE SECOND CIRCLE - 10 ACHIEVEMENT POINTS

Clear stage 20 of Bloody Palace mode



THE THIRD CIRCLE - 10 ACHIEVEMENT POINTS

Clear stage 30 of Bloody Palace mode



THE FOURTH CIRCLE - 10 ACHIEVEMENT POINTS

Clear stage 40 of Bloody Palace mode



THE FIFTH CIRCLE - 10 ACHIEVEMENT POINTS

Clear stage 50 of Bloody Palace mode



THE SIXTH CIRCLE - 10 ACHIEVEMENT POINTS

Clear stage 60 of Bloody Palace mode



THE SEVENTH CIRCLE - 10 ACHIEVEMENT POINTS

Clear stage 70 of Bloody Palace mode



THE EIGHTH CIRCLE - 10 ACHIEVEMENT POINTS

Clear stage 80 of Bloody Palace mode



THE NINTH CIRCLE - 10 ACHIEVEMENT POINTS

Clear stage 90 of Bloody Palace mode







+++ BLOODY PALACE MINI-GAME +++



Bloody Palace for DMC4 is the same exact useless mode from previous DMC

games except this time, all enemy encounters are timed. As you descend

from floor to floor, Nero (or Dante) has to kill a given number of

enemies before the timer expires (or until they DIE).



For every set of enemies killed, extra time is awarded to you as you

descend to the next floor. You will also be awarded if you take no

damage and can achieve stylish combos. Every weapon and style that

you've unlocked can be used but any healing items are forfeit.



If you need more info regarding this utterly useless mini-game, refer

to the various Bloody Palace FAQs at GameFAQS. Those authors had the

tolerance to finish this useless mini-game, so give their stuff a read.



GOOD LUCK!





=======================================================================

=======================================================================

=======================================================================





+++ BIG THANKS +++

___ _________ ________ _____ _ ____ ______

/ _ )/ _/ ___/ /_ __/ // / _ | / |/ / //_/ __/

/ _ |/ // (_ / / / / _ / __ |/ / ,< _

/____/___/___/ /_/ /_//_/_/ |_/_/|_/_/|_/___/





Big thanks to the following:



--IGN for their support

--The Victoria's Secret Angels

--KROQ's Psycho Mike for the corny porn titles

--Kristy Lee Cook and Kady Malloy - these are my honeyz!

--The people that supported my Ninja Gaiden Sigma FAQ

--The generous e-mailers that corrected me on a few things





If you're still reading this, then it wouldn't hurt for you to visit

two of the websites that I currently help run:



http://www.jessica-alba.com - Hottest woman in the world

http://www.karolinakurkova.net - Victoria's Secret Angel



You'll find only the best videos and the hottest pictures of both

ladies on my sites. These sites are the real deal! You won't find any

other author that can make the claim, NO ONE.





=======================================================================

=======================================================================

=======================================================================





Remember, if you believe in the light, it's because of obscurity. If

you believe in happiness, it's because of unhappiness. If you believe

in God, then you have to believe in the Devil.





=======================================================================

=======================================================================

=======================================================================





This FAQ is only for use on GameFAQS. You may not copy, reproduce, or

link to this FAQ without permission. If you want to use this FAQ on

your website or publication, please e-mail me at kroqjock@gmail.com.

I have no problems with anyone who asks. February 2008.

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