Nobunaga’s Ambition: Rise to Power Building FAQ

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Nobunaga's Ambition: Rise to Power Building FAQ v1.1

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Written by Rockpsl76 - psl@usa.com



Permission to publish this FAQ is given to the following websites:

www.gamefaqs.com



This guide may not reproduced except for private personal use. It may

not be distributed for profit. This guide may not be posted to any sites

other than those that have my explicit consent. For permission to publish

elsewhere, send me email.





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TABLE OF CONTENTS

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1.0 - Building Basics

1.1 - Speed Modifiers

1.2 - Productivity

2.0 - Structures

2.1 - Facilities

2.2 - Castles



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1.0 - Building Basics

=====================

When you are building, pay attention to how much space is available within

the square of land you have chosen. If there are too many obstacles (trees,

roads, water, castle walls) you won't be able to build the maximum 16

structures within your facility. Don't worry if there are a few obstacles.

Each facility can build at most 1 large structure, leaving ample space for

15 smaller structures in most squares of land.



Since Building Conditions are based on a combination of land suitability

and facility compatibility, if you build a compatible facility near a land

square which only has fair (green) compatibility, it will usually turn that

land square into good (blue) compatibility for that facility. This can be

useful for chaining compatible facilities next to eachother.



If structures are built on poor land, they will take longer to build.

This has no effect on how many structures an officer will construct with

a single development command. Rather it can effect how long after the

development command the structure is actually completed. While a structure

is being built you don't get anything out of it and its hit points are

halved (at least).



The structures built when you develop a facility are random. Facility

compatibility and fief stats and officer POL skill can all help influence

what is built. If you want to build the large structures (which you should),

make sure adjacent facilities are compatible and your using your most skilled

officer.



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1.1 - Speed Modifiers

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The following chart lists modifiers which will decrease the base build time.

Base build times are listed in the Facilities section.



Requirement Effect

-------------------------------

Fair Building Conditions -1

Good Building Conditions -2

20 - 59 politics -1

60 - 99 politics -2

100+ politics -3



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1.2 - Productivity

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The following chart lists how many structures an officer can build with a

single develop command based on his political skill. This number applies

for both developing existing facilities and building new ones. When an

officer with greater then 79 politics develops a facility, development will

usually continue for two seasons. That officer can still take an action in

that second season. Note, building a big building like a Dojo counts twice

against the number of structures built for the officer.



Politics # Structures

-----------------------------

0 - 39 1

40 - 79 2

80 - 119 3 (development will continue for two seasons)

120+ 4 (development will continue for two seasons)







================

2.0 - Structures

================

In order to build a facility you must have an adequate Daimyö ranking and

access to a key fief. Key fiefs start off with the ability to construct

certain facilities regardless of your Daimyö ranking. For instance, if you

own Teraike Castle you can build a Complex at Teraike Castle even as a Minor

Daimyö. However you won't be able to build Complexes at any of your other

fiefs until you have become a Conqueror. If you have reached the required

Daimyö ranking and don't own a key fief you can still build the structure as

long as you enter into an alliance or vassal relationship with a Daimyö who

owns a key fief for that facility. Be warned if the relationship goes south

or you lose the key fief you won't be able to further develop any facilities

of that type until you regain access to a key fief.





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2.1 - Facilities

----------------

Below is a breakdown of the specifics for each facility. Note that only one

L(large) size building can be built per facility. When a building name differs

in game from in the manual the manual name is included inside parenthesis. Each

breakdown uses the following format.



********************************************************************************

Facility Name : The name of the facility

Key Fiefs : Key fiefs which have immediate access to this facility

Daimyö Rank : Minimum Daimyö rank needed to build this facility

Suitable land : Compatible land features for this facility

Unsuitable land : Incompatible land features for this facility

Compatible Facilities : Building next to one improves development speed and

help in building large structure.

Incompatible Facilities : Building next to one slows development speed and

hinders building large structure.

Base Build Time : How long it would take an officer with < 20 politics

to build this facility with poor Building Conditions



Building Name Product #1 Product #2 Hit Points Size

-----------------------------------------------------------------------

Field 300 X 400 s

Paddy 450 X 600 s

Shed(Granary) 600 X 800 s

-----------------------------------------------------------------------

********************************************************************************









********************************************************************************

Facility Name : Farm

Key Fiefs : All fiefs

Daimyö Rank : Minor Daimyö

Suitable land : rivers, lakes, and forests

Unsuitable land : roads and sea

Compatible Facilities : Camp, Ranch, Honganji, Farm

Incompatible Facilities : None

Base Build Time : 4 seasons



Building Name Agriculture - Hit Points Size

-----------------------------------------------------------------------

Field 300 400 s

Paddy 450 600 s

Shed(Granary) 600 800 s

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : Ranch

Key Fiefs : Sannohe Castle, Kösuiji Castle, Karasuyama Castle,

Motosakura Castle, Tsutsujigasaki Palace,

Iiyama Castle, Kisofukushima Castle, Sakato Castle,

Yuzuki Castle, Obi Castle

Daimyö Rank : Major Daimyö

Suitable land : rivers and lakes, flat land

Unsuitable land : sea

Compatible Facilities : Camp, Farm, Honganji, Ranch

Incompatible Facilities : None

Base Build Time : 4 seasons



Building Name Agriculture Horses/season Hit Points Size

-----------------------------------------------------------------------

Field 300 400 s

Shed(Granary) 600 800 s

Stables 10 800 s

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : Camp (ninjas improves your spy actions)

Key Fiefs : Yamagata Castle, Odawara Castle, Kaizu Castle,

Kasugayama Castle, Fukuchi Castle

Daimyö Rank : Warlord

Suitable land : rivers, lakes, and forests

Unsuitable land : roads and sea

Compatible Facilities : Ranch, Farm, Honganji, Camp

Incompatible Facilities : Market, Bazaar, Plaza, Smith, Shrine

Base Build Time : 4 seasons



Building Name Agriculture Ninjas Hit Points Size

-----------------------------------------------------------------------

Field 300 400 s

Paddy 450 600 s

Shed(Granary) 600 800 s

Garrison(Den) 20 800 s

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : Honganji

Key Fiefs : Okazai Castle, Anotsu Castle, Saika Castle,

Ishiyama Temple, Oyama Temple

Daimyö Rank : Major Daimyö

Suitable land : forests, flat land

Unsuitable land : roads and sea

Compatible Facilities : Ranch, Farm, Temple, District, Honganji

Incompatible Facilities : Colony, Bazaar, Plaza

Base Build Time : 6 seasons



Building Name Agriculture Culture Hit Points Size

-----------------------------------------------------------------------

Field 300 400 s

Paddy 450 600 s

Ikko Temple 10 400 s

School(Dojo) 15 600 s

Honganji 100 4000 L

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : Temple

Key Fiefs : Yonezawa Castle, Myö Castle, Utsunomiya Castle,

Tomanawa Castle, Kaizu Castle, Kasugayama Castle,

Tsutsui Castle, Sogö Castle, Kumamoto Castle,

Nijö Castle (Muromachi Palace)

Daimyö Rank : Major Daimyö

Suitable land : forests

Unsuitable land : roads

Compatible Facilities : District, Shrine, Honganji, Temple

Incompatible Facilities : Colony, Bazaar

Base Build Time : 4 seasons



Building Name Culture Hit Points Size

-----------------------------------------------------------------------

Sanctuary 10 400 s

Pagoda 20 800 s

Great Buddha 100 4000 L

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : Shrine

Key Fiefs : Sunpu Palace, Nagoya Castle, Kiriyama Palace,

Gassantoda Castle, Akizuki Castle

Daimyö Rank : Conqueror

Suitable land : forests, flat land

Unsuitable land : roads

Compatible Facilities : District, Market, Smith, Temple, Shrine

Incompatible Facilities : Colony, Bazaar, Plaza

Base Build Time : 6 seasons



Building Name Commerce Culture Hit Points Size

-----------------------------------------------------------------------

Post(Store) 300 400 s

Office 450 600 s

Sanctuary 10 400 s

Pagoda 20 800 s

Great Shrine(Shrine) 100 4000 L

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : District

Key Fiefs : Sunpu Palace, Nakamura Palace, Yamaguchi Palace

Ichijödani Castle, Nijö Castle (Muromachi Palace)

Daimyö Rank : Warlord

Suitable land : roads

Unsuitable land : forests

Compatible Facilities : Honganji, Temple, Shrine, District

Incompatible Facilities : Garrison, Complex, Smith, Colony, Bazaar, Plaza

Base Build Time : 5 seasons



Building Name Commerce Culture Hit Points Size

-----------------------------------------------------------------------

Office 450 600 s

Teahouse 600 800 s

Estate 10 400 s

Noh Stage* 30 1200 s

-----------------------------------------------------------------------

*required to attract a Noh performer to your fief

********************************************************************************





********************************************************************************

Facility Name : Market

Key Fiefs : All fiefs

Daimyö Rank : Minor Daimyö

Suitable land : roads

Unsuitable land : forests

Compatible Facilities : Bazaar, Plaza, Smith, Shrine, Market

Incompatible Facilities : None

Base Build Time : 4 seasons



Building Name Commerce Hit Points Size

-----------------------------------------------------------------------

Post(Store) 300 400 s

Office 450 600 s

Tavern 450 600 s

Teahouse 600 800 s

Kabuki Theater* 900 1200 s

Chamber** 3000 4000 L

-----------------------------------------------------------------------

*required to attract a Kabuki actor to your fief

**once you build a chamber you can have tea parties without a merchant

********************************************************************************





********************************************************************************

Facility Name : Plaza (Plaza structures get a %20 commerce bonus)

Key Fiefs : Iwakiri Castle, Hikuma Castle, Inabayama Castle,

Edo Castle, Kiyosu Castle, Yuzuki Castle,

Himeji Castle, Kannonji Castle, Odawara Castle,

Muranaka Castle

Daimyö Rank : Warlord

Suitable land : rivers, lakes, sea, and roads

Unsuitable land : forests

Compatible Facilities : Bazaar, Market, Smith, Plaza

Incompatible Facilities : Honganji, Temple, Shrine, District

Base Build Time : 5 seasons



Building Name Commerce Soldiers/season Hit Points Size

-----------------------------------------------------------------------

Parlor 150 400 s

Post(Store) 360 400 s

Tavern 540 600 s

Kabuki Theater* 1080 1200 s

Bathhouse** 3600 4000 L

-----------------------------------------------------------------------

*required to attract a Kabuki actor to your fief

**require hot springs at fief. Helps heal officers.

********************************************************************************





********************************************************************************

Facility Name : Smith

Key Fiefs : Saika Castle, Odani Castle, Uchi Castle,

Mt. Akutagawa Castle, Tenjinyama Castle

Daimyö Rank : Major Daimyö

Suitable land : forests and roads

Unsuitable land : none

Compatible Facilities : Garrison, Complex, Bazaar, Plaza, Shrine, Market,Smith

Incompatible Facilities : None

Base Build Time : 5 seasons



Building Name Commerce Guns/season Hit Points Size

-----------------------------------------------------------------------

Post(Store) 300 400 s

Tavern 450 600 s

Foundry 10 800 s

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : Bazaar (requires a port at the fief)

Key Fiefs : Minato Castle, Toyama Castle, Anotsu Castle,

Tachibanayama Castle, Nijö Castle (Muromachi Palace)

Daimyö Rank : Warlord

Suitable land : sea and roads

Unsuitable land : forests

Compatible Facilities : Colony, Bazaar

Incompatible Facilities : Honganji, Temple, Shrine, District

Base Build Time : 5 seasons



Building Name Commerce Foreign Hit Points Size

-----------------------------------------------------------------------

Office 450 600 s

Teahouse 600 800 s

Trading House 10 400 s

Pub(Cantina) 20 800 s

Pavilion 30 1200 s

Outpost 100 4000 L

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : Colony (note all key Colony fiefs are in the west)

Key Fiefs : Mt. Akutagawa Castle, Shözui Castle, Hinoe Castle,

Tachibanayama Castle, Funai Palace

Daimyö Rank : Major Daimyö

Suitable land : roads

Unsuitable land : none

Compatible Facilities : Bazaar, Colony

Incompatible Facilities : Honganji, Temple, Shrine, District

Base Build Time : 4 seasons



Building Name Foreign Hit Points Size

-----------------------------------------------------------------------

Town Hall(Church) 10 400 s

Seminary 15 600 s

Church(Cathedral) 100 4000 L

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : Garrison

Key Fiefs : All fiefs

Daimyö Rank : Minor Daimyö

Suitable land : roads

Unsuitable land : forests

Compatible Facilities : Smith, Complex, Garrison

Incompatible Facilities : None

Base Build Time : 4 seasons



Building Name Soldiers/season Hit Points Size

-----------------------------------------------------------------------

Quarters 150 400 s

Garrison(Barracks) 300 800 s

-----------------------------------------------------------------------

********************************************************************************





********************************************************************************

Facility Name : Complex

Key Fiefs : All fiefs

Daimyö Rank : Conqueror

Suitable land : forests, flat land

Unsuitable land : roads

Compatible Facilities : Plaza, Garrison, Complex

Incompatible Facilities : Bazaar, Colony

Base Build Time : 6 seasons



Building Name Soldiers/season Hit Points Size

-----------------------------------------------------------------------

Quarters 150 400 s

Garrison(Barracks) 300 800 s

Dojo 750 2000 L

-----------------------------------------------------------------------

********************************************************************************







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2.1 - Castles

-------------

If you ever find yourself in Japan, I highly recommend swinging by Himeji-Jo.

Its one of the few castles from Nobunaga's time that has survived through all

the years (not rebuild like Osaka Castle), and its in pristine condition. Its

an amazing sight to see and you can even climb all the way up to the top and

look out at the boundaries of the fief. Its completely open for tourists to

paw over :-)



Below is a listing of Castle structures and the requirements to build them.

Castle structures are built automatically once you meet the specified

requirements. If you want to build multiple keeps of Azuchi on up, you just

have to keep re-declaring once per turn for each fief you want to upgrade.

You can jump directly from Himeji to Foreign Main Keep if you have at least

900 Foreign when you declare.





Structure Name Hit Points Requirements

--------------------------------------------------------------------------------

Keeps ->

Hall 1400 none

Mansion 1800 100 Foreign

White 3-Story Keep 2600 200 Foreign, Culture > Foreign

Black 3-Story Keep 2600 200 Foreign, Foreign > Culture

White 4-Story Keep 3000 300 Foreign, from White 3-Story Keep

Black 4-Story Keep 3000 300 Foreign, from Black 3-Story Keep

Himeji Main Keep 3400 500 Foreign, from White 4-Story Keep

Kumamoto Main Keep 3400 500 Foreign, from Black 4-Story Keep

Azuchi Main Keep 3600 700 Foreign, must be home base

Osaka Main Keep 3800 800 Foreign, must be home base

Foreign(Western) Main Keep 4000 900 Foreign, must be home base

Gates ->

Railing 2000 none

Gate (Heavy Gate) 2600 300 Culture

Tower Gate 3000 500 Culture

Iron Gate 3400 800 Culture

Walls ->

Barricade 1400 none

Fence 2000 300 Culture

Wall 2400 500 Culture

Towers ->

Small Tower 1800 none

Tower 2200 20000 Commerce

Great Tower 2600 30000 Commerce

Keep 3000 40000 Commerce

Others ->

Ditch 10000 Commerce

Sloped Stone Wall 3000 20000 Commerce

Moat 30000 Commerce

Tiers ->

Single tiered none

Double tiered 10000 Agriculture

Triple tiered* 30000 Agriculture

--------------------------------------------------------------------------------

*some castles can not be upgraded to three tiers.



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