Wild ARMs XF FAQ/ Walkthrough

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: * Introducing the PSP TRPG: * :

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: --- WILD ARMS XF: Walkthrough --- :

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: * Version 0.7 * :

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Wild ARMs: XF Walkthrough

Written by Traz (Trazmann@gmail.com)

Copyright: Troy de Haan

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+ + + + + + || TABLE OF CONTENTS || + + + + + +

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--- 1. Introduction (000A)



--- 2. Frequently Asked Questions (000B)



--- 3. Hints And Tips (000C)



--- 4. Walkthrough (ACT 1)

. . . . . . . . . . . . . . 4.0 ~ Prologue (0000)

. . . . . . . . . . . . . 4.1 ~ Act 1-1 (0001)

. . . . . . . . . . . . . . 4.2 ~ Act 1-2 (0002)

. . . . . . . . . . . . . 4.3 ~ Act 1-3 (0003)

. . . . . . . . . . . . . . 4.4 ~ Free Battle #1 (0004)

. . . . . . . . . . . . . 4.5 ~ Free Battle #2 (0005)

. . . . . . . . . . . . . . 4.6 ~ Act 1-4a (0006)

. . . . . . . . . . . . . 4.7 ~ Act 1-4b (0007)

. . . . . . . . . . . . . . 4.8 ~ Free Battle #3 (0008)

. . . . . . . . . . . . . 4.9 ~ Drifter Search #1-3 (0009)

. . . . . . . . . . . . . 4.10 ~ Act 1-5 (0010)

. . . . . . . . . . . . . 4.11 ~ Free Battle #4 (0011)

. . . . . . . . . . . . . 4.12 ~ Drifter Search #4-6 (0012)

. . . . . . . . . . . . . 4.13 ~ Free Battle #5-6 (0013)

. . . . . . . . . . . . . 4.14 ~ Act 1-6 (0014)

. . . . . . . . . . . . . 4.15 ~ Free Battle #7-8 (0015)

. . . . . . . . . . . . . 4.16 ~ Drifter Search #7-8 (0016)

. . . . . . . . . . . . . 4.17 ~ Act 1-7a (0017)

. . . . . . . . . . . . . 4.18 ~ Act 1-7b (0018)

. . . . . . . . . . . . . 4.19 ~ Mandatory Training #1 (0019)

. . . . . . . . . . . . . 4.20 ~ Free Battle #9 (0020)

. . . . . . . . . . . . . 4.21 ~ Drifter Search #9 (0021)

. . . . . . . . . . . . . 4.22 ~ Act 1-8 (0022)

. . . . . . . . . . . . . 4.23 ~ Free Battle #10 (0023)

. . . . . . . . . . . . . 4.24 ~ Drifter Search #10 (0024)

. . . . . . . . . . . . . 4.25 ~ Act 1-9a (0025)

. . . . . . . . . . . . . 4.26 ~ Act 1-9b (0026)

. . . . . . . . . . . . . 4.27 ~ Synthesis Me #1 (0027)

. . . . . . . . . . . . . 4.28 ~ Mandatory Training #2 (0028)

. . . . . . . . . . . . . 4.29 ~ Act 1-10 (0029)

. . . . . . . . . . . . . 4.30 ~ Free Battle #11 (0030)

. . . . . . . . . . . . . 4.31 ~ Drifter Search #11 (0031)

. . . . . . . . . . . . . 4.32 ~ Act 1-11a (0032)

. . . . . . . . . . . . . 4.33 ~ Act 1-11b (0033)

. . . . . . . . . . . . . 4.34 ~ Act 1-11c (0034)

. . . . . . . . . . . . . 4.35 ~ Act 1-11d (0035)

. . . . . . . . . . . . . 4.36 ~ Act 1-11e (0036)

. . . . . . . . . . . . . 4.37 ~ Free Battle #12-13 (0037)

. . . . . . . . . . . . . 4.38 ~ Drifter Search #12-13 (0038)

. . . . . . . . . . . . . 4.39 ~ Act 1-12 (0039)

. . . . . . . . . . . . . 4.40 ~ Free Battle #14 (0040)

. . . . . . . . . . . . . 4.41 ~ Drifter Search #14 (0041)

. . . . . . . . . . . . . 4.42 ~ Act 1-13 (0042)



TO BE CONTINUED



--- 5. Walkthrough (ACT 2) ~ TBA



--- 6. Walkthrough (ACT 3) ~ TBA



--- 7. Walkthrough (ACT 4) ~ TBA



--- 8. Walkthrough (FINAL ACT) ~ TBA



--- 9. Excavator Item Discoveries

. . . . . . . . . . . . . . 9.0 ~ Act 1 (00X0)

. . . . . . . . . . . . . 9.1 ~ Act 2 ~ TBA

. . . . . . . . . . . . . . 9.2 ~ Act 3 ~ TBA

. . . . . . . . . . . . . 9.3 ~ Act 4 ~ TBA

. . . . . . . . . . . . . . 9.4 ~ Final Act ~ TBA

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| I N T R O D U C T I O N (000A) |

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Welcome to my battle walkthrough for Wild ARMs Crossfire. The point of this

guide is to walk you through each of the missions in this game, not detail

plot points and ruin the story for you. Thusly you won't find story updates

and whatnot throughout this walkthrough, just long-winded advice to get you

through each mission, without having to resort to 'retreat/get-out-as-fast-as-

you-can' tactics. Some missions are tough, and the game may want you to avoid

engaging the enemy. Such missions have a general strategy that you can

implement which will allow you to wipe out every single enemy, offering

maximum Gella/EXP gain. If you'd like to help you can email me typos/

corrections/suggestions/etc and I'll credit you for any worthwhile information.



This guide offers a turn-by-turn walkthrough of each battle, and therefore

relies heavily on your utilizing the same Classes as me for your characters,

as their RFX stat determines how fast they are, and therefore some characters

will get two turns in before the enemy; if they were slower due to a different

Class than mine parts of the advice in this strategy will conflict.



Note that I make no promise to complete this guide promptly. I like to take my

sweet-time with RPGs of any kind, but I'll update the walkthrough when I can.

Complaints can be directed to the neighbourhood brick wall. Thanks for your

time, and enjoy.

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| F R E Q U E N T L Y A S K E D Q U E S T I O N S (000B) |

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+--+ How can I tell which magic spell I should use on certain enemies? +--+



Pay attention to the screen that comes up when you choose your spell and select

an enemy (before confirming said action) and it shall tell you how much damage

the spell will do. Simply choose spells of other elements (Fire/Freeze/etc) and

see if a certain one will do more damage. That’s the slightly long method. When

you are on the map and click X on a foe twice, their stats will come up. Look

at their elemental weaknesses there (four icons representing the four elements

will have +/- indicating a strength or weakness). It’s not rocket science.





+--+ CSP? EXP? GPS? +--+



~ CSP: Class Skill Points - Earn enough of these and you will increase your

current Class Level (up to 7) and earn Skills as you do so. Once you have

maxed out your current Class, you will gain a special ability which cannot be

equipped with another Class like a regular 'Skill'.



~ EXP: Short for Experience Points. Any RPG fan would know this. Gain enough

EXP and you'll advance in level (up to 99).



~ GPS: Global Positioning System. Nothing to do with Wild ARMs XF whatsoever.





+--+ What is 'VP' and why do my characters 'randomly' lose HP? +--+



VP stands for 'Vitality Points', and there's nothing random about that HP loss

at all. As your character moves/performs an action/waits, they use up a small

amount of VP. Throughout the course of a long mission, your character just

might run out of VP, and once that occurs said character will start losing 10%

of their maximum HP per following turn. However, once they only have 1 HP

left, they won't lose any more; hence you cannot die from having no VP left.





+--+ So Poison is similar then? Drops your HP until you have 1 HP left? +--+



No, the negative-status Poison will kill you eventually.





+--+ Why does 'Skill Execution' pop up in battle from time to time? +--+



This occurs when an inherent Skill of a particular Class takes effect. For

example, a Gadgeteer has a Skill known as 'Item Effect', which makes certain

item 1.5 times more effective (so a Heal Berry that usually recovers 100 HP

will heal 150 HP instead and a Potion Berry will recover 300 HP rather than

200 HP) and should you use a healing item that 'Skill Execution' message will

pop up. It's nothing to be alarmed by.





+--+ Which Class should I use for *insert-Act-here*? +--+



If said Act has not been covered by the Walkthrough yet, you're best off

seeking help at the Wild ARMs XF Forum at Gamefaqs. I aim for balance in my

teams, and thusly I will always advise the most effective team where a

reasonable balance is concerned, that will get you through each mission

without a character ever dying.





+--+ Critical Steal? +--+



When an enemy that can steal items from you (such as a Harpy) attempts to do

so, the 'critical hit' animation (a zoomed-in affect with the camera) may

randomly go off, though this means nothing. They don't get more than one item

or anything like that; it's just an odd little flaw.





+--+ When will this Walkthrough/FAQ be completed? +--+



Not for a long time. I'll generally update the thing every two days when

possible, or whenever I complete a new Act mission (which usually has a new

Free Battle/Drifter Search in between). Then you have to add the time it takes

for Gamefaqs to process the new file.





+--+ Can other questions be submitted for this section? +--+



Only if they are in relation to parts of the game where the current stage of

the Walkthrough is at. I'm at the same stage in my own game that I am with this

guide, and as such it would be a waste of time asking anything about a stage of

the game that I am not up to. You'll get the quickest response to any problems

you are having at the Wild ARMs XF Forum at Gamefaqs, anyhow.

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| H I N T S A N D T I P S (000C) |

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1.] In the early stages of the game, always stick your group close together,

and work on wiping out one enemy at a time. When you are stronger and more

capable, it may be safer to split into two teams, but it's generally advisable

that no novice to TRPGs do so. In 'Free Battle', it's less of an issue and

splitting off to kill enemies that may be on two sides of the map is generally

a good thing to do.



2.] Again, early on in the game there is no real need to waste your money on

the more expensive 'Potion Berry' items. A Gadgeteer can recover 150 HP with a

Heal Berry (50 HP less than a regular Potion Berry) and most characters will

seldom lose more HP than that until later on in the game. At the very least,

save your money by purchasing the cheaper alternative until post-Act 1-8.



3.] If you are surrounded by enemies, or your character is in range to attack

many of them, always target the foe which is up next in the Turn-Order. Always

check this line-up by pressing 'Start' and having a look by scrolling over the

names there; it'll take to the highlighted name on the map so you know who it

is. Naturally, if there is a wounded unit you should finish it off first if

you are able.



4.] Always take the time to engage in Free Battle so you can train your

characters between Act missions. They don't take very long to complete if you

know what you're doing, and they can be rewarding and fun if you don't play

them excessively (a few rounds between 'event' battles is not excessive). This

Walkthrough will be a waste of time for you if you like rushing through an RPG;

that's not what I'm about.



5.] If you move a character and they have nothing to do for their turn (for

example they are out of attack range) don't just 'Wait'. Have them use a

support ability (Rush/Encourage/etc) on nearby characters so you increase your

EXP/CSP Bonus rate for the end of the mission. Unless I advise otherwise or

you are low on MP, this is a good tactic to make a habit of.



6.] Never use a Lucky Card or a Potential Egg on a single character, always

use Mystic so that you can target your entire party so that they all can reap

in the benefits for the cost of just one of said items. As for Gella Cards, you

should save them early on in the game until specified missions or quests.



Have some worthy 'Hints And Tips' to contribute? Feel free to send them into

me via email and should I use them, you'll receive the credit. I'm looking to

add basic stuff here, and more in-depth information will be placed elsewhere.

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| W A L K T H R O U G H |

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PROLOGUE - SEED OF THE DANDELION



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| Prologue - (0000) |

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Pre-mission Advice:

N/A. Your characters are already equipped with 4 Heal Berries each (not that

you'll need them) and there is no need to waste space by equipping an Antidote

just yet. You can also check out the battle-map and get a look at the enemies

you'll be facing shortly if you'd like.



Notes:

You cannot use 'Originals' in this battle, so worry not about that feature.

Also, ignore Rupert's presence throughout the mission.



Strategy:

The first mission of any SRPG is usually child's-play, and Wild ARMs XF is no

exception. Begin by making yourself familiar with the controls, and reading up

on your characters' abilities/weapons/etc. Once you are ready to get on with

business, move Clarissa as far forward and to the left as she can go, and you

will be able to attack a distant enemy. You may miss, but give it a try anyhow

as there is no penalty. Whatever the result, when you are done you will now

control Felius. Move him ahead of Clarissa though stay close. The general rule

of any SRPG is to work together, wiping out one enemy at a time. He won't be

able to attack indirectly, so just finish up his turn and wait.



When Clarissa is next able to move, the enemy that you may have wounded will

have been lured close to you. Since there is no risk, move her straight ahead

as far as she can go and target this enemy. If you had injured the foe before,

you will wipe it out with her attack. Now Felius should finish the enemy unit

off if it's still alive, otherwise move him ahead as far as he can go, to the

right of Clarissa. Our plan is to lure down the next Strider-class unit, so

when you control Clarissa again, move her forward and to Felius's right. When

it is Felius's turn, he will have two possible opponents.



Wipe out the weaker unit first (the Strider) as Feluis will take him out in

one hit. Have Clarissa now move in front of the Secutor and attack him. Worry

not about being close enough for a counterattack on the next turn. You may be

lucky and get to use her twice in a row, so fire again, though move her to the

left of the foe (stand directly next to him). Now position Felius directly

behind the unit, so he faces up with Clarissa. Attack the Secutor and Felius

will perform a Formation Art. No further strategy is needed, so finish off the

Secutor and then wipe out the remaining Elementalist.

==============================================================================



ACT 1: PATH OF THE FOUNDING KNIGHTS



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| Act 1-1 - Trader's Road - (0001) |

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Pre-mission Advice:

In town, purchase a Revive Fruit for a future mission (just in case). Don't

bother with stat-ailment curatives just yet, though if you want to spend more

of your money, purchase plenty of Heal Berries. At this point, Potion Berries

are not worth the extra money. Me? I purchased 7 Heal Berries to bring my

grand-total to 20 (as there was no need to use one in the previous mission for

minor wounds). Also don't even consider changing classes, as that is

unnecessary right now.



Strategy:

You can now use Originals, and are aided by a third party-member. There are a

couple of ways to approach this mission, and I will take the direct approach.

Start by moving Clarissa as far forward as she can go, and you will be able to

attack an enemy unit (McQuaid). You might miss, but try anyway. For Felius,

move him as far forward as he can go and wait. When you control the White Dog,

move it right in front of Felius. When you control Clarissa once more, move

her forward and attack the (hopefully) wounded McQuaid. Next, for the purpose

of a Formation Art, move Felius straight ahead (to McQuaid's left) and attack.

Try using his 'Shockwave' Original so you hit both enemies. Clarissa should

have another turn, so line her up with McQuaid and Felius and attack; so she

performs a Formation Art of her own. If the enemy is not dead yet, finish him

off with the White Dog's turn.



As Felius should be near a wounded Cordell (the second Fantastica unit) have

him move ahead (closer to the last unit standing at the end of the map) and

finish it off with another Shockwave. If you missed, use Clarissa to finish

him off. Now advance with all your units on the remaining Fantastica unit at

the end of the map, and use all of your combined might to finish him off with

ease, at your leisure. Feel free to try out Clarissa's 'Sacrifice' Original if

she is in the right position. She will be at no risk of dying at this point if

you have followed this strategy.

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| Act 1-2 - Windhalt Gatehouse - (0002) |

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Pre-mission Advice:

The key to completing this mission with ease (rather than hit-and-run/hide

tactics) lies in preparation and naturally, teamwork. Therefore, make sure

Clarissa is equipped with four Heal Berries (nothing else, item-wise).



Notes:

Do NOT use any Original abilities until stated to do so in this strategy,

otherwise you will not be able to complete this mission in the 'easy' (though

more time-consuming - however still a lot more fun) non-EXP-wasting manner; as

opposed to the inanely simple manner.



Strategy:

I have found the easiest way to completing this mission lies in wiping out

Glenn, the level 12 Secutor. If you have played this mission before, and think

"He's too powerful and my characters always miss when fighting him!" you are

going about it the wrong way. On the contrary he is very easy to defeat.

Anyhow, begin this mission by moving Clarissa two spaces ahead; one forward

and one to the right, so you can safely target the semi-distant Gadgeteer.

You'll probably miss, but give it a shot. Worry not about his weak magic

counter-attack. When you control the dog, move him ahead and next to Clarissa

(there's no need to go further than that). This position will save Clarissa

from getting hit by an attack from the Fantastica that advanced toward the

pair.



Now position Clarissa with a one-space gap between the Gadgeteer, and fire.

Again, you may miss. You'll probably get to control her again before the dog,

so try and hit him once more. When you do control the dog once more, position

him so that you can perform a Formation Art with the aid of Clarissa. When you

next control Clarissa, finish off the Gadgeteer with a Formation Art of her

own. Now you can use Felius, so move him to the side of the nearby Fantastica

and attack (save your MP/Originals for later). Next move the dog behind the

same enemy, and line up with Felius to perform a Formation Art. You'll most

likely wipe her out.



Now you control the newest character in your ranks, an Arcanist. Notice the

approaching female Gadgeteer, so we want to move this Arcanist close to her

but out of range. For now just move her to Felius's right; which is to the

right of that boulder you'll see. You will now notice that the powerful level

12 Secutor has decided to head toward your party. Fear not. Have Clarissa move

in ahead to target that female Gadgeteer on the mountain, as we'll want to

lure the Secutor up there. Now move Felius up next to Clarissa to offer his

aid, and attack the (hopefully) wounded female unit. Move Clarissa behind

Felius, and take this time to use a Heal Berry (3 left). The Secutor will

probably move ahead and attack the dog, so get the animal out of there and

head up the mountain to attack and try to finish off the Gadgeteer.



Worried about the Secutor now? Worry not. You should now control the Arcanist

again, so move her up the mountain as far as she can go (towards the treasure

chest) and use her 'Replica' Original ability and select the Hex in front of

the Secutor. Well done. He has fallen into your trap. Anyhow, Felius should be

up next, so if the Gadgeteer is still alive finish her off, otherwise move him

toward the ground and use his 'Upper Hand' Original ability on Glenn (the

Secutor). Anyhow, Clarissa should be in the perfect position to use her

'Sacrifice' Original ability on Glenn. Do so without fear. Glenn should now

use his turn to wipe out the Replica. At this point, the dog is of no help

against Glenn, so have him Wait whenever he gets a turn until the Secutor is

dead.



Using the Arcanist again, have her create another Replica, though this time

place it in front of Clarissa (so the Secutor has to move closer). As

Clarissa, move her back a step just for the sake of it, and use her turn to

use a Heal Berry (2 left). If you haven't already, move Felius to the ground

(the lowest Hex) and take advantage of his 'Upper Hand' Original again on

Glenn. The Secutor will move again, and naturally target the Replica once

more. After that it shall be Clarissa's turn, and as she is at full health use

another Sacrifice Original on the level 12 enemy. As the Arcanist, call forth

yet another Replica and place it in front of Glenn. Don't even think of using

her Lightning just yet. From here on, continue using Felius's Upper Hand

Original, and then have Clarissa use another Heal Berry (1 left). Ah,

predictability. Glenn will wipe out your Replica once again, and not come

after your other units. Clarissa should receive another turn, so use her

Sacrifice Original. The Secutor is nearly dead. Great.



Felius - Upper Hand. Arcanist - Replica. Glenn - Heal Berry. Okay, do not

panic. Clarissa should be up again, so have her use another Heal Berry of her

own (none left). Felius will be up again, so use his Upper Hand (no pun

intended). Glenn will now destroy the Replica. Now it is the Arcanist's turn

once more, and now it is safe to use her Lighting Original (as the Secutor is

nearly dead). Clarissa should then use Sacrifice on Glenn once more. Don't

worry about having no Heal Berries left. Have Felius use another Upper Hand,

and Glenn shall be a few HP away from Oblivion. Finish him off with Clarissa's

Sacrifice Original. The strong foe will finally perish. Now you can safely

head for the bridge's control Crystal with the Arcanist and use her Lightning

to activate it. If you don't have enough MP, you have not followed this

strategy correctly.



Optionally you can wait until you have wiped out the last remaining unit with

Felius and the dog (as they should have enough HP to safely engage the unit in

battle. Use this time to move the Arcanist into position, and have Clarissa

open the nearby chest for a Heal Berry (not that she can use it). Just be

careful that Clarissa doesn't come close to dying from Skill Executions while

you try to defeat that final enemy.

==============================================================================



|-----------------------------|

| Act 1-3 - Poliasha - (0003) |

|-----------------------------|



Pre-mission Advice:

Now it is finally worthwhile to change your characters' Classes. Make Clarissa

a Gadgeteer (so she is useful as a healer) and then equip her corresponding

weapon and armour (you will not need to purchase them, they should have been

won in previous battles) and do not forget to equip her previous Skill, the

Dandelion Shot OC, as that way you can take advantage of the abilities of that

Class (with the exception of Howling Shot as that requires the Dandelion Class

weapon). Now make Felius a Secutor and again equip his new weapons and his

Halberdier OC Skill. In town, use your money to stock up on Heal Berries if

you need to, but don't bother with Potion Berries or elemental Gems yet. When

you get Labyrinthia, change her Class to an Elementalist, and equip her

weapons as well as her Arcanist OC Skill. Item-wise, make sure everyone has

Heal Berries equipped (Clarissa as a Gadgeteer can have 7 attached).



Notes:

Be careful with using 'Mystic' with Heal Items, as the large area-of-effect

may include the enemy, and yes if this happens they will also be healed;

something that doesn't occur too often with RPGs. Be sure to target the right

Hex location that will cover your allies and not foes as well.



Strategy:

Like the previous mission, there is a cowardly (and EXP sacrificing) manner to

complete this battle, but we'll ignore those parameters. If you have followed

the Pre-mission Advice, you'll have no trouble dispatching those tough-looking

level 20 foes (and the two much weaker enemies). Begin by moving all four of

your characters as far forward as they can go, heading near those stone

pillars, though have Labyrinthia Warp there so she is in range to attack

quicker. Once you control Clarissa again, see that Hex in the middle of the

two pillars? That's for Felius to occupy, so move her directly one space

behind that location. Next move Felius to the aforementioned Hex in front of

Clarissa, effectively blocking the path so that the enemies can only attack

him, one at a time. He cannot attack anyone directly just now, so have him use

his Halberdier 'Upper Hand' ability on the closest enemy (by selecting

left/right from the Secutor ability menu).



Clarissa should be up again, so have her use her Dandelion Shot 'Sacrifice'

ability on the unit Felius wounded. Controlling Tony again, have him move on

top of the elevated land straight ahead of him and make him wait up there out

of reach. We'll use him soon. Have Labyrinthia finish off the wounded Secutor

with the Elementalist 'Crush' magic. Clarissa should now use a Heal Berry. The

remaining 2 Secutors will move forward, and one of them will attack the

stationary Felius. When it's his turn, you can risk attacking the unit in

front of him with his 'Hard Smash' ability, but I suggest using 'Smart Drive'

as it cannot miss. Clarissa is up again, so use her Sacrifice ability on the

slightly-wounded unit. Labyrinthia can now finish this Secutor off with her

'Crush' ability. Continue to have Tony wait in his safe-haven. It's now time

for Clarissa to use Mystic and a Heal Berry, making sure the target area does

not include the enemy (though hits Felius and herself).



As Felius, play it safe and use Smart Drive. The Female Gadgeteer will

probably run down to try and double-team Felius with an indirect attack, but

if you've been following this strategy to the letter you have nothing to fear.

Clarissa should now use Sacrifice on the last Secutor. When you can use

Labyrinthia again, have her finish the unit off with 'Fire' (this enemy is

weak against this type of magic, make sure you always check which element does

the most damage before actually using it). Now that all the Secutor's have

been defeated, have Tony move behind the Gadgeteer and attack. You may miss,

but it's of no consequence now. The battle was yours long ago. Have Felius

move behind the enemy female so he can perform a Formation Art with Tony. Have

Clarissa use Mystic again with a Heal Berry so that the green Hex area-of-

effect targets both herself and Felius (but not the enemy).



Clarissa should be able to move again, but have her wait behind Felius and do

not use Sacrifice this time. We'll finish this enemy Gadgeteer off without

that. Have Felius use Upper Hand, and then have Tony finish off this level 20

foe. Should he miss, finish the enemy off with Labyrinthia, otherwise have the

Elementalist/Arcanist Warp as far forward as she can; landing her near Tony.

Now concentrate on moving all of your characters toward the remaining two

enemies; but be wary of going too far or you'll end the mission (the last two

lines of horizontal Hex will transport an ally to safety, which is not

necessary).



Clarissa should place herself near the low-level female Fantastica; in the

little corner which is two spaces away. Don't worry about the enemy being too

high to reach. As Felius and Labyrinthia have battled most of the enemies so

far, we'll leave these last two enemies to Clarissa and Tony, to make the EXP

bonus more balanced. Clarissa (when she is in her desirable location) should

get to move before the enemy, so use her Sacrifice ability on the closest

Gadgeteer; killing her in one hit. Now move Tony up onto the raised elevation

as he can jump up there, and head toward the last enemy on the map; who should

now promptly target the dog. Use a Heal Berry on Clarissa when you control her

again. You may be lucky and get to use her again right away, so kill the last

unit with Sacrifice; or wait and have Tony wipe her out.

==============================================================================



|------------------------------------------------------------|

| Optional Quest - Free Battle #1 - Bandit's Forest - (0004) |

|------------------------------------------------------------|



Pre-mission Advice:

Taking a break from the storyline battles, it's now time to decide if you want

to spend time training your characters, reaching higher levels and gaining

Class Skills. It's highly advisable that you do so, and if you have been

following this guide you should have no trouble getting your characters to

level 8 (10 if you have the time). You'll gain some minor Class Skills along

the way, and gain plenty of Gella and experience points. Stock up on Heal

Berries before each battle, and replay this stage as much as you like.



Notes:

Don't bring any Potion Berries into this stage, and perhaps even Revive Fruits

(though one or two of your characters can and will die from time to time

thanks to a certain enemy with an instant-death attack). Your items can be

stolen, and it costs a lot of money for these particular things.



Strategy:

Your enemies are randomly determined for this Free Battle stage, but there are

only two enemy types. You should also take this time to learn the fundamentals

of Wild ARMs XF's battle system, and improve your teamwork skills and find out

the best combinations, the best abilities to use at the right times, and so

on. You'll become an expert in no time.



~~~ Gremalkin (Dubious Leopard):

This foe can't really hurt you too much, but it does have a slightly annoying

attack called 'Kirlian Buster' which causes a status-ailment known as Max-HP

Down. It doesn't work too often, and isn't really worth worrying about, so

forget about Nectars. This enemy also counters direct attacks with an ability

that sucks health from your character and heals itself. Therefore, Clarissa

and Tony should never attack a wounded Gremalkin with regular attacks as it

heals more damage than you generally inflict.



Suggested attacks per character:



- Clarissa (Gadgeteer): Direct attack (when the enemy is at full health).

Otherwise Formation Art only.

- Felius (Secutor): Hard Smash.

- Labyrinthia (Elementalist): Any elemental magic (all does the same damage).

- Tony (Crossbreed): Direct attack (when the enemy is at full health).

Otherwise Formation Art only.



~~~ Harpy (Avian Bandits):

The more dangerous (and annoying) foe by far. A Harpy is able to bring

instant-death to a character of yours, and though it rarely works, it will

succeed from time to time. It can also drain HP/MP from you, and it also

steals your items. Its movement range is insanely large, and it retreats quite

often, which is highly annoying as you lose the EXP/Gella it brings. 'Steal

Sanity' can also inflict a character with either Confusion (lose control of a

character for a short period) and Steal Energy can cause Misery (unable to use

Originals). A Harpy is also nearly impossible to hit with direct attacks.



Suggested attacks per character:



- Clarissa (Gadgeteer): Encourage allies, or Formation Art direct attack. (If

it's the last enemy on the map, Sacrifice).

- Felius (Secutor): Upper Hand

- Labyrinthia (Elementalist): Any elemental magic (all does the same damage).

Creating a Replica nearby also helps.

- Tony (Crossbreed): Formation Art direct attack.



The possible enemy lineups I faced were:



- Gremalkin X3 (Few dozen Gella, 6 or so EXP)

- Gremalkin X2 + Harpy X2 (1000+ Gella, 40+ EXP)

- Gremalkin X1 + Harpy X3

- Gremalkin X3 + Harpy X2

- Gremalkin X2 + Harpy X3



Note that Gremalkins offer very little EXP and Gella, so should you encounter

only Gremalkins, you are better off Loading your game and trying for a better

random lineup. Also note that you would have a much easier time wiping out

Harpies by making all three of your human units Secutors, and gang up on them

with Upper Hand. I didn't do this solely because I was busy training my

perspective characters' Class Skills.

==============================================================================



|---------------------------------------------------------|

| Optional Quest - Free Battle #2 - Promise Hill - (0005) |

|---------------------------------------------------------|



Pre-mission Advice:

When you move to this location on the map and your characters converse for a

short moment, you will then have access to this second 'Free Battle'. If you

have already spent a lot of time training your characters and their Classes in

the previous Free Battle, you may wish to skip this one or just give it a

quick play-through if you are a perfectionist such as myself who must complete

every aspect of a game. Anyhow, stock up on Heal Berries as usual and perhaps

give Felius and Clarissa a Revive Fruit each; though it's no big deal if a

character dies in a Free Battle.



Strategy:

You only face one kind of enemy in this mission, but it can Confuse your

characters frequently which does get annoying if things get out of hand. You

can counter this by equipping your characters with Pinwheels, though I never

did and managed to get through this stage several times without them, waiting

for the negative status to heal itself.



~~~ Ascomoid (Mutant Shroom):

This enemy attacks from a large distance away initially, utilizing 'Luminous

Moss', an attack which can and will frequently Confuse your characters. This

does get very annoying, fast. If a semi-wounded character is near they will

use a direct attack which does small damage. Once they are wounded to a

significant degree, they will use 'Countdown', where the end result is an

explosion; however it will take several turns to actuate, where you have

plenty of time to destroy it beforehand.



Suggested attacks per character:



- Clarissa (Gadgeteer): Sacrifice/Regular attacks (have the 'Dandelion EQ'

Skill equipped as it halves the damage Clarissa takes when using Sacrifice).

- Felius (Secutor): Upper Hand

- Labyrinthia (Elementalist): Fire (enemy is very weak against Fire). Creating

a Replica nearby also helps.

- Tony (Crossbreed): Direct attacks.



The possible enemy lineups I faced were:



- Ascomoid X3

- Ascomoid X5 (700+ Gella, 50+ EXP)

==============================================================================



|-----------------------------------------------------|

| Act 1-4a - Creedmore Prison: Rear Entrance - (0006) |

|-----------------------------------------------------|



Party Update:

By now you should be well familiar with the gameplay of Wild ARMs XF, and

therefore confident enough to choose your own Classes and equip the right

Skills. However, I'd highly advise that you stick to what I have suggested so

far, otherwise you may end up with a slower/faster character which would

conflict with my turn-by-turn strategies. For the record, my party were all

evenly balanced at this point, at level 11, and took advantage of multi-class

status (i.e. Clarissa was a Gadgeteer for me with the Dandelion Shot OC Skill

attached, hence she could use the abilities of either Class).



Pre-mission Advice:

The first in a two-part mission, this is a fun arc in the game. You won't need

to worry about items or attacking in the first mission, but stock up on Heal

Berries nonetheless. For the sake of the coming strategy, make sure Clarissa

and Labyrinthia are both of the Gadgeteer Class (making sure the latter has

her Arcanist OC Skill equipped), and keep Felius as a Secutor. To deviate from

this path may void the strategy.



Strategy:

To make things easier to follow, you'll note that there are 9 houses on the

map which each hold a prisoner that must be rescued. Clarissa will handle

those on the immediate left, Labyrinthia will take care of the 3 in the

middle, and Felius those on the right. Knowing this, there is less chance that

you'll get confused when following the steps below. As your lineup, choose

Clarissa/Felius/Labyrinthia, and Tony can sit this one out. I will show you

what to do, turn by turn with plot points.



Clarissa - Move to the doorway of the left-most house near her (Fellman

rescued, 8 left).

Labyrinthia - Move straight ahead to the middle house's nearby doorway (Krelia

rescued, 7 left).

Felius - Head to the right-most house's doorway. (Brown rescued, 6 left).

~~~~~~

Clarissa - Sticking to the right side of the house she's standing at, move

ahead as far as she can go.

Labyrinthia - Move two steps ahead, so she lines up with Clarissa; there's no

need to go further.

The guard in the far upper corner of the map will now move.



Clarissa - Move one step forward. The nearby guard will not see you.

Felius - Move as far forward as you can go, heading toward the next right-most

house.

The lower guard will move further into her corner, away from Clarissa, but not

enough.

~~~~~~

Clarissa - Move down, heading toward the door of the next house on the left,

but make sure you're in the gap where the guard will not see you. Rotate the

map to see better if you need to. Wait there.

Labyrinthia - Position her in front of the door of the middle house (McCullum

rescued, 5 left).

Felius - You may be tempted to go for that door which is in reach. Instead

head toward the top of the map (the nearby gap), as we'll have Felius move

toward the further house on the right first.



Clarissa - Have her wait in her current position.

Labyrinthia - Where she is now, have her Warp to the opposite side of the

house, placing her near the last one in her charge.

Felius - Have him move to the top of the map, but snaking along the right side

of the nearby house.

The lower guard will move now, seeing no one.

~~~~~~

Clarissa - She is now safe to position herself at the door of the mid-left

house, but aim for the left-most Hex just for the sake of it, so she is

further up the map (Weyland rescued, 4 left).

Clarissa - She can move again, so head for the gap ahead, placing her in

between the two plants.

Labyrinthia - Continue to wait in her current position.

Felius - Move all the way ahead, sadly one Hex away from the door.



Clarissa - Move one space ahead, so you are still safe out of view and wait.

Labyrinthia - Wait.

Felius - Move one space ahead to the door (Jonah rescued, 3 left)

~~~~~~

Clarissa - Continue to wait.

Labyrinthia - Continue to wait.

Clarissa - Continue to wait (getting repetitive, but you're nearly done).

Felius - Move into the gap behind him, so he is close to the mid-right house,

which we skipped earlier.

A guard will move, but Felius will be safely hidden away.

~~~~~~

Clarissa - Wait.

Labyrinthia - Wait.

Felius - Move to the door of the mid-right house (Alison rescued, 2 left).



Clarissa - Snake along the right of the house on the left yet to be rescued as

far as you can go.

Labyrinthia - Move in front of the door of the last house in the middle

section (Ellen rescued, 1 left).

Clarissa - Move further ahead but safe from the nearby guard's view.

Felius/Labyrinthia - Wait in current positions from now on.

~~~~~~

Clarissa - The guard is still nearby, so wait again. The guard will promptly

move, so once you control Clarissa again move her to the final door (Brandon

rescued, 0 left).

==============================================================================



|-----------------------------------------------------|

| Act 1-4b - Creedmore Prison: Front Entrance -(0007) |

|-----------------------------------------------------|



Pre-mission Advice:

Change Labyrinthia back to an Elementalist (retaining her Arcanist OC Skill)

and make sure everyone is equipped with plenty of Heal Berries (7 for

Clarissa, or you may have trouble with this strategy). Also, make Levin a

Gadgeteer and equip his Martial Mage OC/EQ skills since you have the space,

and then equip his Gadgeteer Weapon/armour plus a few Heal Berries just in

case. You should have the Dandelion Shot EQ Skill and a Brooch equipped on

Clarissa so her Sacrifice doesn't harm her as much.



Notes:

The 'Warden' Nanasato (Secutor) is the 'boss' of this mission, and we will be

defeating her and every other enemy on this map for maximum rewards.



Strategy:

Start off by having Clarissa move in front of the nearby Fantastica, but make

sure you face her directly and there are three empty Hexes between and use a

regular attack. As Levin, head towards the same foe, though since he cannot

reach (indirectly or otherwise) use his 'Blast' magic on the Fantastica behind

him. Felius should position himself behind Labyrinthia and attack Grinne

(Excavator) with Upper Hand from a distance. As Labyrinthia, move next to Tony

and create a Replica in front of him. Tony should go over and finish off the

wounded Excavator near Felius.



Controlling Clarissa again, use Sacrifice on the Fantastica in front of her,

which should kill the foe. Move Levin ahead towards the Warden (the same

direction he's been heading). Clarissa is up once more, but don't move her.

Use Mystic with a Heal Berry and make sure the target area includes herself

and the wounded elderly villager nearby (Brown). Levin should move one space

ahead and use Blast on the Fantastica behind him. Labyrinthia should use Crush

on the Fantastica behind her Replica (Miranda) Just have the Replica wait or

move it around endlessly. Having control of Felius at last, move him and

finish off Miranda with Upper Hand.



Clarissa should use a Heal Berry on the villager Fellman (whom the warden

wounded). Levin can make himself useful once more with a dose of Blast on the

nearby Fantastica. Clarissa gets another turn, so take this time to use a Heal

Berry on Brown (the elderly villager). Have Tony move behind the surviving

nearby Fantastica and use a direct attack. Labyrinthia can assist the dog by

wiping out that very Fantastica with Vortex. Levin can now finish off his own

Fantastica nuisance with Blast. Use Clarissa's Sacrifice Skill on Nanasato

(Secutor Warden). Ignoring the Replica, have Felius move next to Labyrinthia

and use Upper Hand on Excavator Maron.



As Clarissa, have her use a Heal Berry and wait right where she is. Make

Labyrinthia Warp as close to Nanasato as possible, and then have Levin head

toward the treasure chest you must have noticed by now. Clarissa can again use

Sacrifice on the Secutor Warden, and then Tony can finish off the severely

wounded Excavator near him. If he missed, or you want the treasure, have

Labyrinthia use Freeze on the Warden (which won't kill her; because we don't

want that yet). Have Clarissa use Mystic with a Heal Berry to target herself

and Brown.



Felius can stay where he is, and use MP Burst for the sake of it. Clarissa

gets another turn, so slap a little Sacrifice on Nanasato. Levin can now move

over and attack/open the treasure chest for a free Heal Berry (I felt somewhat

cheated as well). Labyrinthia can finally finish off the 'Boss' or wait until

there are no enemies left on the map and then kill her. You receive a decent

amount of EXP and CSP thanks to a nice bonus rate per character when the

mission concludes. Well done.

==============================================================================



|-------------------------------------------------------------|

| Optional Quest - Free Battle #3 - Creedmore Prison - (0008) |

|-------------------------------------------------------------|



Pre-mission Advice:

Your characters can be affected by the negative status effects Confuse and

Disease, which can be countered with Pinwheels and Medicine respectively; but

like the previous 'Free Battles' I never bothered. Disease will prevent the

character affected from being able to use restorative items, so if any I'd

worry about that a little more than confusion. The battles are short and

unimportant, so it's up to you.



Strategy:

The map is quite large and the enemies usually start off far away, so if you

hang back it might take a turn or two for them to reach you, during such time

you could cast various 'buffs' on your characters. The chances of confusion

afflicting your characters are very high if you spread out. Sticking together

and throwing a Replica into the mix when possible early on will help. The only

enemies you will face in this battle are Harpies and Ascomoids; foes you have

faced and are familiar with from the previous Free Battles. Review the

information written about them above, should you need to.



The possible enemy lineups I faced were:



- Ascomoid X1 + Harpy X2

- Ascomoid X2 + Harpy X2

- Ascomoid X1 + Harpy X3 (2000 Gella, 75+ EXP)

==============================================================================



|----------------------------------------------------------------------------|

| Optional Quests - Drifter Item Search #1-3 - Bandit's Forest/Promise Hill/ |

| Creedmore Prison - (0009) |

|----------------------------------------------------------------------------|



Pre-mission Advice:

I hired two Drifters, and here's what my plan was:



Male Secutor - I plan to train this character until he learns the Secutor OC

Skill, and then make him a Gadgeteer to get that Classes own OC Skill, and

then revert back to a Secutor and equip the Gadgeteer OC Skill so I have a

strong fighter who can also heal nearby characters (Mystic For-The-Win). When

you are purchasing this Drifter the stats are random, so keep scrolling along

until the HP stat is 170+ along with an Atk (Attack) stat of 70+. If you are

unlucky it may take a while, but keep scrolling until you meet said criteria.

Choose the highest level possible (it will cost more, but it's worth it) which

for me was level 12.



Female Gadgeteer - Once this character has learned the Gadgeteer OC Skill, I

plan on changing her to an Elementalist so she can use more powerful magic

along with being able to mass-heal allies with Mystic. It won't take long to

learn the Gadgeteer OC Skill, so do that first. When creating this unit make

sure the HP Stat is 140 (give or take) and 70+ Mag (Magic) shall be fine.

Again choose the highest level possible.



Strategy:

It's now time to use our new Drifters to go on a 'Search' at the three

available locations where you could engage in 'Free Battle'. You won't be

doing any fighting, though. You could enhance your results by hiring extra

Drifters, but since you won't really have the time to train them, I'd suggest

not bothering. As I had enough funds, and for the purpose of a quicker

Walkthrough, I always applied 'Force Wait' to my Searches so they were

concluded instantly. I'll now produce my various results for each of the

Search locations.



Search Location - Bandit's Forest:



Again, I use two Drifters only in all of my Search missions. The possible

rewards I came across at the Bandit's Forest were:



- Mantrap Vine (Common Item, used for Synthesis - an unavailable feature at

present).

- Tabanga Branch (Semi-rare Item, used for Synthesis).

- Heal Berry (Rare item, though not a valued prize by now).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 88 Mantrap Vines + 30 Tabanga Branches + Heal Berries

(few).



This bunch of Searches would have only cost 1,500 Gella without Force Wait.

~~~~~~~~~~



Search Location - Promise Hill:



Slightly better rewards at this location, though you rarely receive the semi-

decent spoils. The possible rewards I came across at Promise Hill were:



- Iron Ore (Common Item, used for Synthesis).

- Elesium (Semi-rare Item, used for Synthesis).

- Break Gem (Rare Item, in terms of how often you'll get any).

- Cyclone Gem (Rare Item).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 99 Iron Ore + 18 Elesium + Elemental Gems (few).

~~~~~~~~~~



Search Location - Creedmore Prison:



Offers the best rewards by far at this point in the game, and I actually had

the most luck with my Searches here, so hopefully you will too. The possible

rewards I came across at Creedmore Prison were:



- Tatzelwurm Horn (Common Item, used for Synthesis).

- Kalivos Claw (Semi-rare Item, used for Synthesis).

- Gella Card (Rare Item, though I received a decent amount).

- Lucky Card (Rare Item, I only received one out of 15 Searches).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 99 Tatzelwurm Horns + 21 Kalivos Claws + Gella/Lucky

Cards.



Note that Gella Cards can be sold for 1,500 Gella so you may want to start

this optional 'Search' quest at this location, and use them to fund further

expeditions if you are low on funds, otherwise fight several Free Battles here

at Creedmore Prison as you can generally attain 2,000+ Gella per victory.

These various Search rewards will come in handy in the future, so it's in your

best interest to do them.

==============================================================================



|--------------------------------|

| Act 1-5 - Rusty Docks - (0010) |

|--------------------------------|



Party Update:



Clarissa (Gadgeteer) - Dandelion Shot OC + Soul Survivor + Dandelion Shot EQ

(Strahl Gewer/Brooch Equipped).

~

Felius (Secutor) - Halberdier OC + Overflow + Crisis AIM Up.

~

Labyrinthia (Elementalist) - Arcanist OC + Zone Effect + Arcanist EQ (Ribbon

Equipped).

~

Drifter 1 (Male Secutor) - Gadgeteer OC + Fantastica OC (Strong attacker with

healer/support capabilities).

~

Drifter 2 (Female Elementalist) - Gadgeteer OC + Fantastica OC.



Pre-mission Advice:

As you'll see above, by now you should have your party at level 10 as a

minimum (mine are level 12), so they each have four Skill slots. You can

deviate from the suggestion, but only for the last two Skill slots; otherwise

go your own way and cease using this strategy to avoid possible conflictions.

Anyhow, make sure you have an adequate supply of Heal Berries, but also

purchase a Fire Gem for each of your human characters (5) and equip one on

each unit (even your two Elementalists). You should have plenty of funds via

training your characters in Free Battles.



Notes:

To avoid confusion, line up your units (see the numbers 1-6 when choosing your

battle characters?) like this:



Clarissa (1) - Felius (2) - Labyrinthia (3) - Tony (4) - Male Secutor (5) -

Female Elementalist (6).



Strategy:

Start by moving Clarissa one space diagonally forward, so she can target the

distant Lantern with her Fire Gem. Move your Drifter Elementalist up next to

Felius, and have your other Drifter (Secutor) head toward the other nearby

Lantern (below the one Clarissa lit with her Fire Gem). Felius should head

toward that Jelly Blob which is on land, but don't use your Fire Gem. You can

use Upper Hand, but it will do very small damage. Tony can head toward Felius

(whenever I say this, I mean move the maximum distance possible). Have

Labyrinthia Warp as far ahead as she can go (the elevated stone).



Clarissa should head toward the Jelly Blob as well (don't go into the water

though) and then use Encourage on Felius. Now have Felius move as far ahead as

he can go, advancing toward the Gremalkin's on the other side of the map. Move

your female Drifter (Elementalist) toward that Jelly Blob and use Rush on

Labyrinthia; or just wait if you lack that ability. Move your other Drifter

(Secutor) in range of that Lantern and use his Fire Gem on it. Have Clarissa

move next to Felius and behind the Jelly Blob. Tony should move behind

Clarissa and just wait. Labyrinthia can now Warp ahead (2 spaces behind

Felius). Speaking of Felius, move him as far toward those Gremalkin's as you

can. Have the Drifter Elementalist use her 'Fire' magic on the nearby Jelly

Blob, the move the Secutor Drifter near her.



Move Clarissa toward that Gremalkin which is high up in the mountain. The

female Drifter (Elementalist) gets another turn, so position her next to Tony

and use Rush on Labyrinthia again (if you have it). Have Tony aid Clarissa by

following her up the mountain after that Gremalkin. Use Clarissa to perform a

direct attack on that Gremalkin, and don't worry about its weak counter-

attack. Have Labyrinthia move in front of Felius and use Crush on the

Gremalkin in range (all magic does the same damage); or wait if you couldn't

cast Rush on her. Now move Felius near that same Gremalkin and use Upper Hand

on it. Have the male Drifter (Secutor) wait where he is. Clarissa can now use

Sacrifice on her mountain-bound foe. Have the female Drifter move closer to

the other Drifter (Secutor). Tony should finish off the Gremalkin if

Clarissa's Sacrifice didn't kill it, otherwise head down toward Felius. Have

Felius finish off the wounded Gremalkin nearby with Smart Drive or a regular

attack, and then Labyrinthia should move ahead so she lines up with the next

unlit Lantern.



Have Clarissa move back down to lower ground and use a Heal Berry on herself.

Move the female Drifter closer to the other Drifter, while he in turn moves

away from her and heads toward that Jelly Blob which is in the water. Felius

can now go after the last Gremalkin on the map, and use Upper Hand against it.

Clarissa should move in front of Tony (behind Labyrinthia), while the dog goes

toward Felius. Have Labyrinthia use her Fire magic on that nearby Lantern.

Move the Elementalist Drifter towards the other Drifter again. Have Tony

position himself next to Felius and attack the Gremalkin; or wait nearby if he

cannot reach. Clarissa should hold her current position, and the male Drifter

should do the same. Make Labyrinthia Warp into the water, so she lines up with

the last unlit Lantern. Felius can now finish off that Gremalkin with a

regular attack, and then move the female Drifter closer to her generic

partner.



Continue to have Clarissa wait, and then have Labyrinthia move a space ahead

and target the last unlit Lantern with her Fire Gem (her regular magic won't

reach). The Jelly Blobs will now head for dry land. Have your Drifters both

wait where they are, and then do the same with Felius/Tony/Clarissa.

Labyrinthia should now Warp back to dry land (behind Clarissa). Clarissa can

now use Encourage on Laby. Move Tony back a space from where he is, and then

have the Elementalist Drifter use her Fire magic on the nearby Jelly Blob.

Labyrinthia is up once more, so move her closer to that soon-to-surface Jelly

Blob. The Drifters are now useless, so have them wait where they are for the

rest of the mission (have them use various 'Buffs' on each other if you want

to).



Move Clarissa closer to Labyrinthia. Felius/Tony/Clarissa/Labyrinthia - have

them all wait a turn. When Clarissa gets her next turn use Sacrifice on the

Jelly Blob which is now on dry land. Felius/Tony - you're cramping that Jelly-

Blob-in-the-water's style, so move them back a step each (away from the foe).

Use Labyrinthia's Fire magic on the other Jelly Blob which is now out of

water. Have Clarissa use a Heal Berry, make Felius wait where he is, and when

you control Clarissa again make her wait as well. Position Tony so that he

performs a Formation Art with Felius. Labyrinthia should Warp near that Jelly

Blob with Felius and Tony. Clarissa has to wait yet another turn, and then use

Felius to perform his own Formation Art with Tony. If this causes the Jelly

Blob to duplicate, that's great; we'll finish them off with Laby. Have Tony

attack that Jelly Blob again if it didn't duplicate.



Clarissa must wait once more. Labyrinthia can now finish off the wounded Jelly

Blob with Fire (if there is a duplicate, use her magic on it for her next

turn). Felius/Tony must wait around for the rest of the mission. Clarissa has

to wait again, so take this time to use a Heal Berry as her health would be

declining by now due to depleted VP. Once that last Jelly Blob does surface,

have Clarissa finish it off with Sacrifice. Now reap the spoils of victory...

Nearly 300 EXP (!) and close to 20 CSP...

==============================================================================



|--------------------------------------------------------|

| Optional Quest - Free Battle #4 - Rusty Docks - (0011) |

|--------------------------------------------------------|



Pre-mission Advice:

The only enemy you face in this Free Battle is the foe you faced in the

previous mission, the Jelly Blob. If you want to make this level proceed

quicker, you could make all your human characters Elementalists (or give them

that particular Skill OC) so they can all summon Fire magic, but I didn't

bother. Fire Gems aren't worth it either. Anyhow, all you need before facing

random encounters here are Heal Berries for Clarissa.



Strategy:

You've faced Jelly Blobs in the last Act mission, but I'll detail them a bit

more and offer some facts about this Free Battle. Firstly, your best bet (just

like before) is to wipe out all the land-bound Jelly Blobs and then light the

Lanterns with Fire so you draw the remaining foes out of the water. You

probably won't want to spend much time training here, as this whole process

can become boring/annoying rather quickly.



~~~ Jelly Blob (Shapeless Mass):

This enemy is very slow, so the bulk of your characters will usually get two

turns before a Jelly Blob gets to do anything; though unless a character is

right next to them they will remain stationary. Their 'Boing' attack can do

semi-moderate damage to weak/low-HP characters; though it's a mostly weak

attack unless you are fairly damaged. Should you land a critical hit with a

direct attack a Jelly Blob will try to use 'Floop' which splits the foe in

two; effectively duplicating itself. It hardly ever works though, but if it

does it's actually a good thing as it means more EXP/Gella for you when they

are dead.



Suggested attacks per character:



- Clarissa (Gadgeteer): Sacrifice.

- Felius (Secutor): Upper Hand (just to raise the CSP bonus)

- Labyrinthia (Elementalist): Fire.

- Tony (Crossbreed): Direct attacks or do nothing.

- Drifter 1 (Male Secutor): Cast Rush on Labyrinthia/Drifter Elementalist

- Drifter 2 (Female Elementalist): Fire.



The possible enemy lineups I faced were:



- Jelly Blob X3

- Jelly Blob X5 (1000+ Gella, 100+ EXP)



Another strategy to note is to wipe out all the land-bound Jelly Blobs (as

usual) and then have all six of your characters go into the water after the

single foe which is hiding there (don't light the Lanterns; and if there are

two Jelly Blob's in the water don't bother). Surround it with everyone, and

from then on use direct attacks until it is dead. This will take some time,

and no matter how powerful you may be, you'll only inflict 1-HP-damage to this

enemy. Anyhow, at the end of the mission the EXP (80-100) Bonus per character

will range from double to triple; throw a Lucky Card into the mix for even

better results. A character could net them self 400-odd EXP to this effect.

You could apply this strategy to Original abilities as well to increase the

CSP rate instead; but the results don't seem as rewarding.

==============================================================================



|-----------------------------------------------------------|

| Optional Quests - Drifter Item Search #4-6 - Rusty Docks/ |

| Windhalt Gatehouse/Trader's Road - (0012) |

|-----------------------------------------------------------|



Pre-mission Advice:

I still only implemented my two current Drifters, and there's no real need to

purchase more at this point of time, but feel free to do so if you want

enhanced (though more costly) Search results.



Strategy:

As I had the funds (and you really should too, otherwise you are

slacking off in the training department) I applied 'Force Wait' for all of my

Searches. Note that the Synthesis items you find were also available at

Promise Hill, so there's no real point in investing any of your Gella, unless

you want some more Elesium and really desire a few elemental Gems (which are

not worth it at all). For completion purposes of this Walkthrough I'll provide

the stats though.



Search Location - Rusty Docks:



If you've already done plenty of Drifter Searches at Promise Hill, there's no

real point engaging in this particular Search quest. The possible rewards I

came across at Rusty Docks were:



- Iron Ore (Common Item, used for Synthesis).

- Elesium (Semi-rare Item, used for Synthesis).

- Fire Gem (Rare item).

- Freeze Gem (Rare item).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 90~ Iron Ore + 25 Elesium + 2 Fire Gems + 5 Freeze

Gems.

~~~~~~~~~~



Search Location - Windhalt Gatehouse:



You'll receive familiar Synthesis-related items at this location (Creedmore

Prison equivalent), however you could always use more of the higher-rank type

(which is rarer) and this place also offers useful Potential Eggs (increases

your CSP Bonus rate by 1.0). The possible rewards I came across at Windhalt

Gatehouse were:



- Tatzelwurm Horn (Common Item, used for Synthesis).

- Kalivos Claw (Semi-rare Item, used for Synthesis).

- Potential Egg (Rare Item).

- Lucky Card (Rare Item).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 90~ Tatzelwurm Horns + 24 Kalivos Claws + 2 Potential

Eggs + 1 Lucky Card.



If you are the patient type, you could simply keep reloading your game after

each Search which failed to reward you with a Potential Egg, but such a thing

would become tiresome rather quickly.

~~~~~~~~~~



Search Location - Trader's Road:



The most useless in terms of the non-Synthesis item reward. You will receive

Antidotes here, as well as the same Synthesis materials you could get at

Bandit's Forest. If you have the funds, be sure to spend some time with

Drifter Searches here anyhow, so you increase your stockpile of Tabanga

Branches. The possible rewards I came across at Trader's Road were:



- Mantrap Vine (Common Item, used for Synthesis).

- Tabanga Branch (Semi-rare Item, used for Synthesis).

- Antidote (Rare item).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 90~ Mantrap Vines + 23 Tabanga Branches + 4 Antidotes.

==============================================================================



|----------------------------------------------------------|

| Optional Quests - Free Battle #5-6 - Windhalt Gatehouse/ |

| Trader's Road - (0013) |

|----------------------------------------------------------|



Pre-mission Advice:

Finally being allowed to access Free Battles at Windhalt Gatehouse and

Trader's Road, you should definitely take the time to fight a few random

encounters, as after all those Drifter Searches you are probably running low

on Gella.



Free Battle Location - Windhalt Gatehouse:



Strategy:

You will face Gremalkins and Ascomoids at this location, so by now you'll be

quite familiar with these foes and should have no trouble completing this Free

Battle in a timely manner. As a priority, you should wipe out the Ascomoids

first, as you don't want them having plenty of chances to Confuse your

characters. Fire magic will wipe out most of an Ascomoids' HP, and Gremalkin's

are easy to gang up on with your two Secutors (Felius and the generic

Drifter).



The possible enemy lineups I faced were:



- Ascomoid X1 + Gremalkin X2

- Ascomoid X1 + Gremalkin X3

- Ascomoid X3 + Gremalkin X1

- Ascomoid X2 + Gremalkin X3 (600+ Gella, 60+ EXP)

~~~~~~~~~~



Free Battle Location - Trader's Road:



Strategy:

This Free Battle is somewhat of a disappointment, as you only face one type of

enemy; the lowly Gremalkin. For completion's sake, give it a go at least once

anyway. The only benefit of this one is that it has a nice and small, tight

battlefield. Split your party into two or three teams and quickly exterminate

the beasts with your many acquired abilities and Formation Arts.



The possible enemy lineups I faced were:



- Gremalkin X 3 (250+ Gella, 25+ EXP)



Note that these two optional missions offer very little Gella/EXP in

comparison to other stages, so should you still be rather low in level or

funds, replay Rusty Docks for decent Experience Points, or Creedmore Prison

for abundant Gella.

==============================================================================



|--------------------------------------|

| Act 1-6 - Fallen Fowl Swamp - (0014) |

|------------------ -------------------|



Pre-mission Advice:

By now, your Gella coffers should be above 20,000, as it is not very hard to

get such an amount via training at the various Free Battle locations

(especially Creedmore Prison) plus your characters should be around level 12

by now (mine are level 14). Purchase a Freeze Gem (if you don't have one) and

equip it on Clarissa. For this battle, change Clarissa's Class to Secutor, and

equip her Dandelion Shot OC/EQ + Gadgeteer Item Range (if you have it) Skills,

and make sure she has her Dandelion weapon/armour equipped, along with a

Buckler. The only other class change that is required is to make your female

Drifter a Gadgeteer (equipping her Elementalist OC/EQ Skills, plus whatever

you want for the forth slot) and equip her Elementalist weapon and Gadgeteer

armour. Make sure everyone has Heal Berries equipped, but there is no need to

equip Antidotes; despite the in-game advice.



Notes:

To avoid confusion, line up your units like this:



Clarissa (1) - Felius (2) - Tony (3) - Labyrinthia (4) - Female Gadgeteer (5)

- Male Secutor (6).



Strategy:

Start off by moving for female Drifter (Gadgeteer) toward the wooden 'bridge'

as far as she can go, and then have Clarissa do the same. Move your male

Drifter as far as he can go near that bridge as well, and then move Felius

behind Clarissa. Tony should move behind the female Drifter. Labyrinthia can

warm herself up by Warping near that enemy Elementalist who has taken up

residence on that nearby island in the swamp, but position her on the left on

said island; don't line up with the distant Geomancer. Have your female

Drifter move as far ahead as she can go again, and then have Clarissa do the

same; ending up on the next wooden bridge. Move your male Drifter behind your

female Drifter, and cast Rush on her.



Have Felius move behind Clarissa, and then move Tony to that gap which is on

the sides of both Drifters. Controlling your female Drifter again (Gadgeteer)

move her as far ahead as she can go and use her Vortex magic on that other

Elementalist who has set up shop on an island in the middle of the swamp;

which will kill him in one blast. Clarissa should head toward the enemy

Geomancer, and target said foe with your Freeze Gem I told you to equip her

with. Labyrinthia can now use Vortex on the Elementalist she Warped near which

will kill him instantly. Move your generic Secutor behind your female Drifter

and cast Rush on Clarissa, and then have Felius move behind Clarissa. Have

your generic Gadgeteer move as far ahead as she can go, landing on the left

Hex, and use Freeze on the Geomancer (as you are still affected by Rush).



Clarissa can now move up next to this enemy Geomancer, and use Howling Shot on

him (Sacrifice is not worth the very minute extra damage it does). Move your

male Drifter (Secutor) behind your female Drifter and cast Rush on her again.

The Geomancer will now use his 'Lock Out' ability on your generic Gadgeteer.

Worry not. Now move Tony behind Felius, and then have Labyrinthia Warp over to

Clarissa's side. Felius should now move next to your female Drifter and user

Upper Hand on the Geomancer. Speaking of your female Drifter, she cannot move

anywhere yet, so just cast Freeze on the Geomancer for a little comeback.

Clarissa is now free to finish off the aforementioned foe with a regular

attack (or if that won't be enough to kill him, use Howling Shot instead).

Have your generic Secutor move in front of Clarissa, and then cast Rush on

Labyrinthia.



Tony should move to the sides of Felius and your female Drifter, who then

can't move for her turn again, so just wait. Have Labyrinthia walk over behind

the male Drifter (due to the direction he's facing) and then Warp over to that

island with the treasure chest. Felius should now move to where Laby was just

standing. Move Clarissa as far ahead as she can go, and then have your male

Drifter do the same (ending up to Clarissa's left) and then cast Rush on her.

Your female Drifter (Gadgeteer) can move again at last, so position her behind

Felius. Felius should move as far ahead as he can go, waiting near that enemy

Elementalist, and then have Tony move in front of your female Drifter.

Clarissa should move ahead of Felius and use Howling Shot on that

Elementalist. Labyrinthia can now attack/open that treasure chest for a Revive

Fruit, however if she is injured use a Heal Berry instead. Trust me on this

one.



Controlling your male Drifter, move ahead and finish off that Elementalist

with a regular attack, and then move your other generic Drifter behind Felius.

Tony should move behind Clarissa, while she moves as close to that enemy

female Elementalist on the left of the plateau and uses Sacrifice (thanks to

Rush). Have Felius move to the left of your male Drifter (Clarissa will be one

Hex-gap ahead). Move your female Drifter next to Felius and your generic

Secutor, and then use Mystic with a Heal Berry, making sure the target area

includes Clarissa and your generic Secutor. Now that your male Drifter is

healthy, move to the other side of your female Drifter and cast Rush on her as

thanks. Labyrinthia should open the chest now or use a Heal Berry (if you

opened the chest already). Have Clarissa finish off that wounded Elementalist

with Sacrifice. Move your female Drifter over near the corner (where all the

enemies have gathered) however save the actual corner Hex for Felius, and cast

Crush on the last female Elementalist.



Now have Felius move to the aforementioned corner Hex and finish off the

female Elementalist with Upper Hand. Tony should move to the left of your

female Drifter, and then have your male Drifter cast Rush on Clarissa.

Labyrinthia is sadly stuck in the role of decoy, so use a Heal Berry again, or

Warp far away from enemy fire (excuse the pun, if they've been hitting you

with Fire). Have Clarissa move behind Felius and use a Heal Berry, and then

have your female Drifter use Crush on the 'Boss', the stronger Elementalist.

Felius can help out by using Upper Hand on the same foe (El Jackson). Now make

your male Drifter cast invoke on Tony, and then move the Crossbreed dog up

onto the plateau and attack the boss Elementalist.



Clarissa can now finish off El Jackson with Sacrifice, and then have your

female Drifter use Fire magic on the last enemy unit. Labyrinthia now takes

another beating if she is still on her treasure island, and if so get your

revenge by killing the pesky enemy Elementalist with her Fire magic, otherwise

just wait and finish the enemy off with someone else.

==============================================================================



|---------------------------------------------------------|

| Optional Quests - Free Battle #7-8 - Fallen Fowl Swamp/ |

| Path to the Shrine - (0015) |

|---------------------------------------------------------|



Pre-mission Advice:

If you can spare the funds, equip a Revive Fruit on your each of your human

characters (besides Labyrinthia) as you will be battling Harpies again, which

can kill you in one hit on rare occasion. I didn't worry about it though, as

very rarely did a character of mine die (and even then there are no

penalties). Change your female Drifter back to an Elementalist (we had her as

a Gadgeteer in the last Act) and equip her Gadgeteer /Fantastica OC Skills

plus your weapon/armour. Keep Clarissa as a Secutor until she has learned the

'Wait and Heal VP' Skill, and then change her Class back to Gadgeteer (with

Dandelion OC/EQ + Soul Survivor - which nullifies instant death attacks - or

Wait and Heal VP).



Free Battle Location - Fallen Fowl Swamp:



Strategy:

You will only face Harpy foes in this Free Battle, and you can review more

detailed information about them much further above. You will be dealing with

very fast Harpies here, and they will usually move before you at the start of

the mission, possibly killing someone with Asphyxiate or using Confuse if they

are close enough. Don't worry about the fairly large battlefield or the

generally spread-out enemies, as they'll reach your party pretty quickly on

their own. Always make sure you focus on one foe at a time, as a wounded Harpy

tends to retreat more often than not (costing you EXP/Gella). Labyrinthia

should use Replica whenever she can't use her magic to distract the Harpies.

Some characters may easily get a 1.5/2.0 EXP Bonus rate without even using a

Lucky Card, which is a very nice amount.



The possible enemy lineups I faced were:



- Harpy X3

- Harpy X5 (3000~ Gella, 100 EXP)



As you can see, this is a great location to earn some extra funds, and train

your characters to a decent well-rounded level, such as 13 at this stage (mine

were on the verge of 15).

~~~~~~~~~~



Free Battle Location - Path to the Shrine:



Strategy:

This time you will be facing three types of monsters in this Free Battle, all

of which are familiar. The one sore point of this location is that the

battlefield is very long, and some of the slower foes will take some time to

get in range of your attacks, even while you hasten toward them. Some are also

generated high above in the mountain, and seem reluctant to come down. The

previous Free Battle location should be the superior choice for training,

however give this one a shot or two just for completion's sake. The general

strategy is to head toward your foes as a group, using your Class abilities

when you get the chance (and casting Rush from time to time). If an enemy is

high up in the mountain, try to lure them closer or have Felius use Upper Hand

and Labyrinthia Warp to a lower point in the mountain, and then even higher

when she gets another turn.



The possible enemy lineups I faced were:



- Gremalkin X1 + Ascomoid X1 + Harpy X1

- Gremalkin X1 + Ascomoid X2 + Harpy X1

- Gremalkin X2 + Ascomoid X2 + Harpy X1 (1500+ Gella, 105 EXP)

==============================================================================



|-----------------------------------------------------------------|

| Optional Quests - Drifter Item Search #7-8 - Fallen Fowl Swamp/ |

| Path to the Shrine - (0016) |

|-----------------------------------------------------------------|



Pre-mission Advice:

As usual, I only used two Drifters, and again you shouldn't really bother

wasting your money on more generic characters, as they tend to become a waste

of space and somewhat hard to manage.



Strategy:

The Synthesis item materials that you can get here have already appeared in

two previous Drifter Search missions for each type, so there is really no

worthy gain to 'investing' a lot of funds into these ones. Just do them a

couple of time anyhow, if only to increase your amount of Tabanga

Branches/Elesium.



Search Location - Fallen Fowl Swamp:



The 'bonus item', Revive Fruit, may make this Search seem appealing, but given

how few you'll probably receive, don't spend too much time with this one. The

possible rewards I came across at Fallen Fowl Swamp were:



- Mantrap Vine (Common Item, used for Synthesis).

- Tabanga Branch (Semi-rare Item, used for Synthesis).

- Revive Fruit (Rare item).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 90~ Mantrap Vines + 20 Tabanga Branches + 5 Revive

Fruits.

~~~~~~~~~~



Search Location - Path to the Shrine:



There are two 'bonus' items that you can find at this location, both of which

will be new to you at this stage of the game. Exploder Gems are one such type,

which are multi-target Non-elemental magic Gems. The other is Chakrams, which

are useless at the moment. Neither is worth much in the way of Gella.



- Iron Ore (Common Item, used for Synthesis).

- Elesium (Semi-rare Item, used for Synthesis).

- Chakram (Rare item).

- Exploder Gem (Rare item).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 90~ Iron Ore + 27 Elesium + 2 Chakrams + 2 Exploder

Gems.

==============================================================================



|-------------------------------------|

| Act 1-7a - Guardian Shrine - (0017) |

|-------------------------------------|



Pre-mission Advice:

Nope, no need to change any of our units' Class, nor do we need to waste any

Gella on elemental Gems. Just top everyone off with Heal Berries (even though

only Clarissa will use them) and you are good to go. As I mentioned before, my

characters were level 14 at this point, but level 12 would be fine as well.

Training is too much fun and rewarding to pass over this early in the game, so

it's far from difficult to get to where I was at. Head to Poliasha if you need

more items, as you have another event battle to face after this one, and while

you can save in between this time, you are cut off from the rest of the map

and cannot enter towns/etc.



Notes:

Whoa, only 99 turns? Bah, a few over 60 is all that will pass before this

mission is complete, and we shall be wiping out every single enemy for maximum

EXP gain as always. FYI, you cannot engage in Free Battle/Drifter Search here.



To avoid confusion, line up your units like this:



Clarissa (1) - Tony (2) - Labyrinthia (3) - Felius (4) - Male Secutor (5) -

Female Elementalist (6).



Strategy:

Move Clarissa toward the middle path as far as she can go, and then have your

female Drifter (Elementalist) move ahead toward the right path, ending up on

that elevated Hex tile so she can then cast Rush on Labyrinthia. Now have your

male Drifter (Secutor) move ahead to the left path (aiming for the middle

Hex). Felius can now move behind your female Drifter (due to the way she is

facing), and have Tony move to the right side of your male Drifter. Move

Labyrinthia to Clarissa's right (elevated tile) and Warp as far ahead, near

the treasure chest. Clarissa should move all the way forward and wait, and

then continue to move your female Drifter to the right. Now have your male

Drifter move further ahead on the left path (lining up with the distant enemy

Elementalist), and then have Felius move further ahead on the right path.



Clarissa must now move in front of Labyrinthia, and then attack/open the

treasure chest for a Katzbalger; which is a stronger sword for a Secutor. Laby

should now move as far forward as she can go and target the Sentinel with

Freeze (thanks to Rush). Tony can now move in front of your Male Drifter, and

then have your generic Elementalist move in front of Felius. Your male Drifter

(Secutor) should now move ahead and target the Elementalist in range with

Smart Drive (100% success rate) to kill him in one hit. Clarissa should now

move ahead to Labyrinthia's left and use Encourage on her. Laby can now use

Freeze on the Sentinel again. Felius should move in front of your female

Drifter. That is all. Clarissa can now use her Sacrifice ability on the

Sentinel for a worthy beating. Have Tony move all the way ahead and target the

Elementalist who is on level ground, and then move your female Drifter to

Felius's right and cast Invoke on him (if a Secutor has advanced on Felius,

instead target the foe with Vortex).



Controlling your male Drifter now, leave the wounded enemy for Tony and move

up behind the Elementalist who is on elevated land and kill him with Smart

Drive (use Hard Smash if you are too weak to wipe the foe out in one hit).

Labyrinthia can use Freeze on the Sentinel once more, and then have Felius

move over to that Secutor who lines up with your female Drifter (he has higher

HP than the rest) and use Hard Smash (he may have moved and recently been

attacked with your female Drifter's magic, if so just kill him from where you

are). Clarissa should now use a Heal Berry, and then have your female Drifter

cast Vortex on the wounded Secutor (she may not get a turn right now if she

didn't originally cast Invoke on Felius). Now move your generic Secutor a Hex

down and use Smart Drive on the Elementalist with FULL HP (your female Drifter

may get a turn now, if so move next to/behind Felius and use Invoke), and then

have Tony finish off the wounded and final Elementalist who is left. Clarissa

can now use Sacrifice on the Sentinel again. Felius should move to that

elevated area of stone and target the Secutor there with Hard Smash (don't

worry if you miss).



Labyrinthia can use another blast of Freeze on the Sentinel, and then have

your female Drifter use her own Freeze magic on the stronger Secutor who is on

the right. Have your male Drifter just wait where he is. Make Clarissa use a

Heal Berry, and then have Felius use Hard Smash and kill the last Secutor. If

there is still an enemy Secutor remaining, have your female Elementalist wipe

him out with her magic. Clarissa now gets another turn to use Sacrifice on the

Sentinel, and then have your male Drifter do nothing. Labyrinthia has the

honour of finishing off the 'powerful' Sentinel with a final blast of her

Freeze magic. Nearly 200 EXP (+9 CSP) for a simple mission, and most of your

characters' EXP Bonus rate will be close to double; and with almost 40 turns

to spare.

==============================================================================



|----------------------------------------|

| Act 1-7b - Path to the Shrine - (0018) |

|----------------------------------------|



Pre-mission Advice:

The half-wit Levin has foolishly cut himself off from the rest of the party,

so we'll need to prepare a good set-up to keep the little runt alive. Thusly,

make sure you change his Class to that of a Secutor, and equip his Martial

Mage OC Skill and equip your new Katzbalger (stronger Secutor sword) and your

Secutor Buckler/armour. Also make Clarissa a Secutor again, and equip her

Dandelion Shot OC/EQ + Decelerate Skills (+ Strahl Gewer/Buckler/Brooch). As

always, make sure everyone has plenty of Heal Berries just to be safe.



Notes:

This is the only mission where I noticed some random differences on multiple

replays, mostly with enemy magic and how they choose randomly; so you may

sometimes be hit with an element that your character is weak against, while

other times it will do close to no damage thanks to your stronger elemental

defences. Also, the Secutor who hounds Levin frequently misses with his

powerful attacks, but there is a slight chance he may get to kill Levin, but

it's quite rare if you follow the below strategy. If you do fail it on your

first attempt, you should easily nail it the next time. It's a rather short

battle, anyhow.



To avoid confusion, line up your units like this:



Clarissa (1) - Female Elementalist (2) - Male Secutor (3) - Labyrinthia (4) -

Felius (5) - Levin (6).



Strategy:

Start by moving your female Drifter (Elementalist) two Hexes in front of

Labyrinthia, and then cast Rush on her. Move Levin all the way ahead and then

one Hex to the left, and use Blast on the in-range Excavator. Clarissa should

move toward the broken pillar, so that you can target the Secutor which is on

her side of the map. Your male Drifter (Secutor) should move onto that

elevated stone (in the direction of the enemies on the left of the map) and

cast Invoke on Felius, who should then move next to your male Drifter and use

Upper Hand on the enemy Secutor in range. Labyrinthia must head toward

Clarissa (to her Clarissa's left and behind your female Drifter) and then Warp

over right behind the enemy Elementalist who is straight ahead.



Your female Drifter should now use Freeze on the nearby Secutor, and then have

Clarissa use Howling Shot on the same enemy. Use your male Drifter's Hard

Smash ability on the enemy Secutor next to him. Levin should now move all the

way up and use Hard Smash on that Secutor who has come toward him. Felius

should move back a step and use Upper Hand to finish off the Secutor in range.

Now Labyrinthia may take a significant magic-slap, or a weak attack (random)

but move her next to the pillar where she's in range to target the male

Fantastica with Fire (however make sure that nearby Secutor will not be able

to target her, aiming for a step away from the blue-lit hex of his movement

area). Your female Drifter should move up behind Felius and use a Mystic Heal

Berry that targets Felius and your male Drifter.



Have Clarissa finish off the nearby Secutor with Howling Shot, and have your

male Drifter move a space ahead and use Hard Smash on the Secutor nearby. Make

Levin target that Secutor again with Hard Smash. Have Felius move a space

ahead and use Upper Hand on the nearby Secutor (which should kill him). Have

Clarissa move ahead and cast Encourage on your female Drifter, and then have

your female Drifter use Fire on the Secutor that is in range. If Labyrinthia

is not badly wounded (and Levin has 70+ HP), kill that Elementalist with

Vortex; otherwise move close to that Secutor and use a Heal Berry. Now use

your male Drifter to finish off that Secutor in range with Smart Drive. Levin

should now use go kill that Elementalist with Hard Smash (or if he's already

dead, use a Heal Berry), and then have your female Drifter move onto that

elevated stone near Felius and your generic Secutor, and use Mystic with a

Heal Berry that targets Clarissa and your male Drifter.



Felius should now move ahead and attack that pesky Excavator with Hard Smash,

but don't worry if he misses. Move Clarissa ahead so she can target both of

your Drifters with Encourage, and then have your male Drifter go finish off

that Excavator with Smart Drive; if the foe is still alive, use your female

Drifter finish him off with her magic, otherwise just wait. Labyrinthia should

now finish off that strong Secutor with Vortex, and then have Levin move over

and kill that slightly wounded Excavator with Smart Drive. Nearly 200 EXP, and

Levin should have an EXP Bonus of around 2.0.

==============================================================================



|---------------------------------------|

| Mandatory Training #1 - (0019) |

|---------------------------------------|



Pre-mission Advice:

I should have done this before, but previously I simply informed you about the

level my characters were at, and what yours should be. Anyhow, first and

foremost, make these alterations to Clarissa and Levin:



Clarissa - Change back to Gadgeteer (equip Dandelion OC/EQ Skills + Soul

Survivor or Wait and Heal VP) and equip her Dandelion weapon/armour.



Levin - Change to a Martial Mage until he learns the 'Skip Enemies' Skill and

reaches level 10 (thanks to the last mission, he should be level 8 at the

moment); all other Martial Mage Skills are pretty useless and not worth

learning when there are better ones to attain. 2-3 battles at Fallen Fowl

Swamp should be enough to get Levin to level 10.



Male Drifter (Secutor) - Once he has learned the Secutor EQ Skill, make him a

Fantastica (equip Secutor OC/EQ + Weapon Block) and equip the powerful

Katzbalger sword plus a Buckler and a Vest. He'll be a bit weaker than usual,

but thanks to your above Skills and equipment (and Levin) it won't be too

crippling.



Notes:

When I say 'mandatory', I don't mean that the game forces you; I mean that I

require you to do it. Should you fall behind where my characters are at

level/Class-wise, my strategies will occasionally conflict, possible costing

you a victory. Ignore this advice at your own peril, and don't complain to me

should you ever lose. We won't be using Tony anymore, so always use your six

human characters in battle (2 of which are your Drifters).



Strategy:

Engage in Free Battle three times at Fallen Fowl Swamp, and that should be

enough to meet the above requirements I put to you. Use your usual tactics

against the Harpies, ganging up on them, and Levin can either attack from a

distance with Blast (if he cannot reach a foe directly) or use Smart Drive.

Magic/Upper Hand/Sacrifice shall do the rest. Use Rush on your magic-wielders

whenever you get the chance to make them more useful. To this effect, you'll

blast your way through this mandatory training session.



Once Levin has learned the 'Skip Enemies' Skill as a Martial Mage, change him

back to a Secutor (note that he must also be level 10 or higher) and equip

your Martial Mage OC/EQ and the Skip Enemies Skill, plus also his Short

Sword/Buckler/Coat. Fight another battle or two here if you have fallen behind

so badly that your male Drifter has not learned the Secutor EQ Skill yet. I

never power-level through RPGs of any kind, so there's no reason you shouldn't

be where I'm at in terms of level/Class advancement.

==============================================================================



|----------------------------------------------------------------|

| Optional Quest - Free Battle #9 - West Wind Guidepost - (0020) |

|----------------------------------------------------------------|



Pre-mission Advice:

Unfortunately, I was hoping to name our army the Black Hand of Bane, but you

don't get that choice. Anyhow, we face a new monster at last! And don't they

look lovely? Orcs! They can put you to sleep, so in case this annoys you be

sure to equip your Mystic-wielding characters with two Breath Mints before

each time you fight here, just in case. By now your male Drifter will have

changed to a Fantastica, and Clarissa has reverted to a Gadgeteer, whilst

Levin is our newest Secutor with Martial Mage abilities.



Strategy:

Generally, you should move everyone down the mountain, heading towards the

right path when you get down to the next level; rather than crossing that

bridge and going down the next set of descending stairs near there. While you

are moving down, your female Drifter should be casting Rush on Labyrinthia and

have Laby then move all the way she can, and Warp below, while everyone else

walks down as far as they can go (and make your male Fantastica cast Rush on

Clarissa). The bulky Orcs should start moving towards you, but you are well

protected from them up above. To this effect, you should continue snaking

along the mountain, and target them with your magic as you advance (thanks to

Rush) and have Clarissa use Sacrifice when she gets the chance, while Felius

uses Upper Hand and Levin heads further toward them (using Blast if it will

reach). Gang up on your foes, and you'll get a lot of training done here in a

short amount of time.



~~~ Orc (Brutal Swine):

Fresh from Draenor (just kidding) these Orcs are very strong in terms of HP

and their ATK (Attack) stat is over 400... Despite these worrisome statistics,

not once did my characters ever get hit by a direct attack from these foes.

Orcs are very slow, and have poor movement range plus they cannot easily

target your characters if they are on a high level. If you are nearby and not

too high up though, their 'Slumber Fog' has a very high indirect range, and

its success rate seems to be 50/50. These behemoths also have a decent

counterattack, but I always used magic and Original abilities so it was never

a factor.



Suggested attacks per character:



- Clarissa (Gadgeteer): Sacrifice.

- Felius (Secutor): Upper Hand (indirect) and Hard Smash (direct attack).

- Labyrinthia (Elementalist): Any of her magic spells.

- Levin (Secutor): Graviton/Blast when they are distant otherwise Hard Smash.

- Drifter 1 (Male Fantastica): Hard Smash or re-Rush magic-wielders.

- Drifter 2 (Female Elementalist): Any of her magic spells.



The possible enemy lineups I faced were:



- Orc X3

- Orc X5 (1600+ Gella, 165 EXP)



Also, the person who dealt the final death-blow to the most enemies mostly

always gets a 2.0 EXP Bonus; hence they'd net over 300 EXP quite often. Take

this time to get your characters to level 14/15 (except for Levin).

==============================================================================



|------------------------------------------------------------------------|

| Optional Quest - Drifter Item Search #9 - West Wind Guidepost - (0021) |

|------------------------------------------------------------------------|



Pre-mission Advice:

N/A



Strategy:

This marks the ninth Drifter Search location, and the Synthesis materials have

appeared before, meaning you can find each type at three areas thus far. You

should still give it a few goes though, just to increase the higher-ranking

Synthesis item type.



Search Location - West Wind Guidepost:



You can also find Potential Eggs and Gella Cards here, so it is worthwhile to

spend some time doing Searches here. Your best bet is to try about 10 Searches

in a row, and if you don't get a few of either type, reset and try again.

Having multiple Save Files makes the process easier. The possible rewards I

came across at West Wind Guidepost were:



- Tatzelwurm Horn (Common Item, used for Synthesis).

- Kalivos Claw (Semi-rare Item, used for Synthesis).

- Potential Egg (Rare item).

- Gella Card (Rare item).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 90~ Tatzelwurm Horns + 22 Kalivos Claws + 5 Potential

Eggs + 3 Gella Cards.

==============================================================================



|---------------------------------|

| Act 1-8 - Fort Molasar - (0022) |

|---------------------------------|



Pre-mission Advice:

There is no need to change your Class for this mission, as your male Drifter

is already a Fantastica. If she has it, equip Clarissa's Wait and Heal VP

Skill. Give everyone plenty of Heal Berries as we always do, and equip your

female Drifter with a Nectar as well. That's all we'll require for this

mission, don't let the in-game advice make you paranoid. This mission is quite

simple, it's just very drawn out.



Notes:

By now you should have several Potential Eggs, so you can optionally equip one

on Clarissa, so she can cast it on everyone at the start of the mission using

her Mystic ability, so everyone earns extra CSP. If you wish to do this,

ignore my strategy for everyone's first turn and just wait (except for

Clarissa, have her move in range so she can target everyone with Mystic and a

Potential Egg. Afterwards (to avoid confusion) move her back to her original

location, and begin following the guide when she gets her next turn. It's a

little unorthodox, but well worth it.



To avoid confusion, line up your units like this:



Clarissa (1) - Male Fantastica (2) - Felius (3) - Female Elementalist (4) -

Labyrinthia (5) - Levin (6).



Strategy:

Start things out by moving Clarissa all the way to the right (near the Block

pillar) and then have Levin move all the way over so that he's near those

'stairs'. Move your male Drifter (Fantastica) over next to Levin's left side,

and then have your female Drifter move over near Levin and your generic

Fantastica. Felius should move ahead next to Clarissa (to her right), and then

have Labyrinthia Warp to that gap near your female Drifter and Levin. Clarissa

can now move toward the stairs as well (between Levin and that rock) and then

move your female Drifter do the same though position her in front of Clarissa

and cast Rush on Labyrinthia. Levin should now move onto the first left-most

step, and have your male Drifter occupy the right-most step. Felius should

move to Clarissa's left, and then position Clarissa on the middle left-most

step.



Labyrinthia can now walk in front of Felius and then Warp as far ahead near

that enemy Fantastica (landing on that elevated Hex). Move Levin to Laby's

left and use Blast on that Fantastica. Have your female Drifter go up next to

Clarissa and cast Rush on her, and then move your male Drifter to Levin's

left. Clarissa should move as far ahead as she can go, onto the next level

(with the Sentinel further ahead) and target the female Fantastica with

Sacrifice. Felius can now move up next to your female Drifter, and then have

Labyrinthia move as far forward as she can go and kill the female Sentinel

with Vortex. Now move Levin up to the middle Hex next to (in essence)

Labyrinthia, and then have your female Drifter go as far ahead as she can

walk, following your other characters.



Clarissa must now move in front of Labyrinthia and use a Heal Berry, and then

have your male Drifter move behind Laby. Felius can now move up onto the

higher level with everyone else. Clarissa gets another turn, so walk her ahead

and go to the furthest Hex in the middle line and attack the Crate in range.

Move Levin ahead ending up on the left side of the walkway. Your female

Drifter should move between Felius and your male Drifter, and then cast Rush

on Labyrinthia. Now have Laby move to Levin's left and target the distant

Sentinel with Vortex (killing her in one hit). Your male Drifter must now move

ahead (middle Hex) and cast Rush on Clarissa. Clarissa should then begin

heading toward the next Sentinel you can see, and destroy that Crate in range

for good measure. Have Levin move next to Clarissa, and use Blast on the

middle Crate near the Block pillar.



Have Felius move as far ahead as he can go (middle Hex) and then have your

female Drifter do the same though end up on the left Hex side, and cast Rush

on Labyrinthia. Your male Drifter should move up behind that nearby Crate and

cast Rush on Clarissa. Move Labyrinthia all the way ahead and then Warp left

of Clarissa (all the way) so only the chasm separates her from that Sentinel.

Clarissa should now head a Hex away from that Block and destroy the Crate on

the right. Levin must now move to the spot where the Crate just was. Your

female Drifter can now move all the way ahead again, and then have Felius do

the same, ending up a space in front of her. Clarissa should now just move a

space to the left of the Block pillar and just wait. Move your male Drifter a

Hex-gap from that Block. Labyrinthia can now severely wound that Sentinel in

range with her Fire magic. Have your female Drifter move ahead behind that

Crate, and then have Clarissa wait where she is.



Felius can now move as far ahead toward the Block pillar, and then move your

male Drifter a space ahead and 'attack' that Block to knock it down into the

hole, creating a bridge. Clarissa should move as far forward as she can go and

target the enemy Gadgeteer with a regular attack. Have Levin move to the left

side of Clarissa and cast Blast on that Gadgeteer, and then have your female

Drifter move towards your generic Fantastica. Your male Drifter should now

head to Clarissa's right and use Rush on her, and then have Labyrinthia finish

off that Sentinel with Fire. Clarissa must now move behind the enemy Gadgeteer

and kill him with her Sacrifice ability. Felius can now position himself a

Hex-gap from that Block, so the female Drifter can go there. Have Levin move

toward the Sentinel as close as he can get and then use Blast on the foe. Now

move your female Drifter up behind that Block and cast Rush on your male

Drifter.



Clarissa can now move next to Levin (to his right) and use a Heal Berry, and

then have your male Drifter position himself behind Levin and then cast Slow

Down on the Sentinel nearby. Levin can now use Graviton on that Sentinel, and

then have Felius move all the way ahead. Labyrinthia should now Warp behind

your female Drifter, who should then move to Felius's right and use Rush on

Laby. Clarissa is now able to kill the Sentinel with Sacrifice. Now Levin

should move all the way to the right, and then have your male Drifter do the

same (ending up near Levin). Clarissa is up again, so move to Levin's left and

use a Heal Berry. Felius can now head all the way right near those elevated

steps. Have your female Drifter move behind Felius and in front of your male

Drifter, and then use Mystic with a Nectar to target everyone (except

Labyrinthia).



Speaking of Laby, have her walk all the way forward and then Warp to the Hex

above Felius. Levin can now move to that Hex in front of Labyrinthia (though

next to Felius) and use Blast on the enemy Gadgeteer nearby. Have your male

Drifter move in front of Levin and then cast Rush on your female Drifter.

Clarissa should now move to the right of Labyrinthia and cast Encourage on

Felius and Laby. Have Felius head up behind that Gadgeteer and use Smart

Drive. Now make Labyrinthia move to that elevated Hex above your male Drifter

and target the distant Fantastica high above with Vortex. Your female Drifter

can now head behind that wounded Gadgeteer and kill the foe with Fire. Now

have Levin move up above that wounded Fantastica and kill him with a regular

attack. Clarissa can now move behind Labyrinthia and use Encourage on

Laby/male Drifter/Felius. Felius must now move toward the enemy Fantastica

(and Levin) and use Upper Hand on him.



Have your male Drifter head near that enemy Fantastica and cast Rush on

Labyrinthia from a distance. Laby should now move up to the next level, and

then Warp to the right of that treasure chest up above. Your female Drifter

should now move ahead and finish off that Fantastica with Crush. Felius must

move behind that 'boss' Secutor and use Hard Smash on him, and then have your

male Drifter move a space ahead and use his own Hard Smash ability on the

enemy Secutor. Levin can now join in, so use his Hard Smash ability as well on

Magnus (the boss). Clarissa should move ahead and target that Secutor with

Howling Shot. Labyrinthia can now attack/open the treasure chest for a Gella

Card, and then have your female Drifter use Crush on the boss Secutor. Levin

should again use Hard Smash on Magnus, and then have your male Drifter finish

off said Secutor. If the foe is still alive, have Felius kill him with Upper

Hand. 310 EXP for a simple mission and Levin should have an EXP Bonus rate of

at least 2.5 (he became level 12 for me here).

==============================================================================



|----------------------------------------------------------|

| Optional Quest - Free Battle #10 - Fort Molasar - (0023) |

|----------------------------------------------------------|



Pre-mission Advice:

While the Free Battle location may be optional, I require you to do at least 3

of them, so you acquire the minimum 10 CSP needed to learn some new Class OCs,

as I'll list below. Many of the changes we are about to make are only

temporary, so we can nab certain useful new OC's that become available with

the four new Classes we gained access to after completing the previous Act

mission. At this point in my game, Felius was maxed-out in his Secutor Class

(meaning he had learned all the Skills) and Labyrinthia was maxed-out in her

Elementalist Class, and Clarissa was coincidentally 10 CSP away from being a

maxed-out Gadgeteer; we also need 10 CSP to learn a few new OCs. Make the

following changes to your characters:



Clarissa - Sacred Slayer (learn the OC only, then change back to Gadgeteer

with the Dandelion Shot OC and Sacred Slayer OC equipped).



Felius - Geomancer (learn the OC only, then change back to Secutor with the

Halberdier OC and Geomancer OC equipped).



Labyrinthia - Sacred Slayer (learn the OC only, then change back to

Elementalist with Arcanist OC and Sacred Slayer OC equipped).



Levin - Sentinel (learn the OC only, then change back to Secutor with the

Martial Mage OC and Sentinel OC equipped).



Male Drifter - As is. This Fantastica is getting closer to acquiring the CSP

Up Skill, so leave him in this Class for now.



Female Drifter - Excavator (learn the OC only, then change back to

Elementalist with the Gadgeteer OC and Excavator OC equipped).



New weapons and amour are now available, though Port Atraige specializes in

weapons with higher ATK (Attack) and armour with higher DEF (Defence), whilst

Poliasha stocks weapons with a higher AIM and armour with higher EVA

(Evasion). Hanigar sells both types, though, so you may as well go there. If

you generally use Original abilities to attack that have a 100% success rate

or seem to have a high percentage with regular attacks, go for high ATK

weapons and always aim for armour with high DEF rather than EVA, because

though Evasion would be ideal per se, high defence is consistent. Magic-users

should go for weapons with higher MAG (not ATK/AIM) because they shouldn't be

used as direct attackers anyway, and again armour with high DEF.



Notes:

Head into Hanigar to two 'Elder Records' for Labyrinthia and your female

Drifter, along with 3 Shields (improved DEF); as you will generally benefit

more from extra Defence, as while a higher Evasion could prevent an attack

slightly more often, a better DEF is consistent. You should also stock up on

Heal Berries and perhaps a few Potion Berries for your non-Gadgeteers or those

who lack the Item Effect Skill. Get new weapons for your other characters and

new armour for everyone. Then equip everyone with their new gear (those that

can use them, anyhow). Also, previous Free Battle locations now have more

enemies (greater Gella/EXP gains abound).



Strategy:

This Free Battle is drawn out, so you may wish to only play it once for the

sake of it, and then train in Fallen Fowl Swamp for the last two rounds of

Free Battle required to get 10 CSP (or more if needed). Anyhow, move your

female Drifter ahead and up that mountain (Excavators have high 'Climb') and

then have your male Drifter move ahead as far as he can go and use Rush on

Felius. Clarissa should just move forward and use Encourage on your male

Drifter. Felius can now move ahead onto the first raised step, so he can use

'Replace' on your female Drifter to get propelled onto the higher elevation.

Levin can just move next to your female Drifter (as she is now where Felius

just stood). Labyrinthia should follow everyone else and Heal when she can;

though you won't get much of a chance to do much with her, but she'll earn CSP

nonetheless.



Your male Drifter should use Rush on your female Drifter and then switch

between using Hard Smash on foes and re-Rushing Felius and your generic

Excavator. Your female Drifter can use her magic to attack your foes, and

Clarissa should just move always ahead healing/attacking when she gets the

chance. Levin must always move forward and use Blast (indirect) or Heavy

Strike for a direct attack. Felius can use Hard Smash or use Replace on

distant enemies to bring them amongst your other characters so you can

surround them easier and quicker. Use magic/direct attacks to destroy Crates

that get in your way, and your male Drifter can move that Block pillar in the

middle of the map so everyone can progress further.



Always stick to two groups, a forward-attack-party and Clarissa/Labyrinthia

brining up the rear. When an enemy is wounded, you can generally move your

further-ahead characters on, and let those in the rear finish them off. I

noticed that on completion of this Free Battle, at least two of my characters

always got around a 2.5 Bonus EXP rate; without the use of Lucky Cards. If you

play this stage once and don't want to play it again due to the scope of the

map, have your final two Free Battle sessions at Fallen Fowl Swamp, and use

Mystic with a Potential Egg to target all six of your characters so you get

plenty of CSP if you have fallen badly behind and need extra time to fulfill

my above requests regarding Class changes and so on.



The possible enemy lineups I faced were:



- Ascomoid X1 + Gremalkin X1 + Orc X1

- Ascomoid X1 + Gremalkin X2 + Orc X1

- Ascomoid X1 + Gremalkin X1 + Orc X2 (1300~ Gella, 132 EXP)

==============================================================================



|------------------------------------------------------------------|

| Optional Quest - Drifter Item Search #10 - Fort Molasar - (0024) |

|------------------------------------------------------------------|



Pre-mission Advice:

You already received your first Item Scope after completing Act 1-4, and you

can get your second one at Promise Hill. Have an Excavator (or a character

with that OC) use Detect on or very near the highest elevated Hex on the map

(near the middle) which is not hard to notice. You will now receiver the

previously 'higher Rank' (Rank 2) Synthesis material predominately, and have

slightly better luck at getting the rare items such as Gella Cards/Lucky

Cards/etc.



Strategy:

Now that you have an extra item scope, you should spent a fair amount of time

getting a few extra Lucky Cards and Gella Cards from this location, and then

review the previous Drifter Search locations and track down a few extra

Potential Eggs as well. If you have a total of 5+ of each, that should be

fine. Try and make sure you have at least two of each before any Act battle,

as they offer the best results and make the Lucky Card/etc bonus more worthy.



Search Location - Fort Molasar:



The possible rewards I came across at Fort Molasar were:



- Kalivos Claw (Common Item, used for Synthesis).

- Tatzelwurm Horn (Semi-rare Item, used for Synthesis).

- Lucky Card (Rare item).

- Gella Card (Rare item).



15 Searches at 300 Gella each (200 per search for 'Force Wait').

Results: 4,500 Gella = 90~ Kalivos Claws + 20~ Tatzelwurm Horns + 4 Lucky

Cards + 3 Gella Cards.

==============================================================================



|-----------------------------------------------------|

| Act 1-9a - Hanigar Ore Mine Zone 4: Rescue - (0025) |

|-----------------------------------------------------|



Pre-mission Advice:

The following two missions are a lot of fun and are quite short, but you

cannot save your game in between. You are restricted to using only Clarissa

and Levin in this mission, so make them both Excavators (even if you already

have the Excavator OC) and equip whatever Skills/Items/etc that you want

(though you don't need to).



Strategy:

Begin by having Levin move as far up those steps as you can (right Hex) and

use Detect. Clarissa can now walk up to stand on that bag of treasure (Heal

Berry). Levin should now move up to that door (stand directly next to it) and

use Detect again. Clarissa must now head up those stairs to the left (right

Hex). Levin must wait where he is for now, and then have Clarissa move

straight ahead and use Detect. Continue to make Levin wait where he is and

then move Clarissa onto that treasure she discovered (Revive Fruit) and use

Detect yet again. Levin can finally position himself on that bag of treasure

(Antidote), and then Clarissa must move onto that other bag of treasure that

she recently located (Lift Key).



Levin now has to move all the way to the left (opposite that door) and then

have Clarissa move back to the right to that elevated level (left Hex). Levin

can now head up those nearby stairs (right Hex). Clarissa should move to the

right, though aim for the elevated level furthest to the right (directly above

level-ground) and use Detect. Levin must move all the way straight ahead, and

then Clarissa can move onto that treasure (Quickshot). Levin should now move

up to the Hex next to Clarissa's right (slightly behind her) and then get

Clarissa to move toward the lift (left Hex near the wall) and use Detect.



Levin can head to Clarissa's right, and then move Clarissa next to the 'Step

Switch' and use Detect again. Levin should move onto the treasure near him

(Iron Ore) and have Clarissa move onto the treasure nearby as well (Pinwheel).

Levin can finally move onto the wooden lift, and then have Clarissa position

herself on the Step Switch. Levin should now move next to the Step Switch on

the high level and wait, and then have Clarissa move onto the wooden lift when

she can. Once she is on it and Levin positions himself on the Step Switch,

Clarissa will be delivered to the higher level and the mission will conclude.

==============================================================================



|------------------------------------------------------|

| Act 1-9b - Hanigar Ore Mine Zone 4: Retreat - (0026) |

|------------------------------------------------------|



Pre-mission Advice:



Clarissa - Revert back to a Sacred Slayer (with Dandelion Shot OC/EQ + any

other single Skill) and equip Strahl Gewer + Rose Corsage.



Felius - Change to Halberdier Class (with Wait and Heal VP/Blood Heat/

Weapon Block/ATK +25%) and equip Bullova + Hard Guard.



Levin - Change back to Secutor (with Sentinel OC + Gadgeteer OC) and equip

Katzbalger + Shield + Chrome Vest. Equip Heal Berries as well.



Notes:

You can equip Felius's Halberdier weapon which has a slightly higher AIM if

you want, but his attacks never missed for me with his stronger weapon.



Strategy:

Have Levin move one Hex to his right, and then move Felius to Levin's left.

Clarissa should move behind Levin and wait. Levin can now move to the side of

that enemy Secutor and use Heavy Strike. Position Felius to the side of that

enemy Secutor and finish him off with a dose of Upper Hand. Clarissa should

use Sacrifice on that nearby Elementalist ('Give Up' and return to the Tactics

Screen if his 'Magic Block' skill goes off; there's no penalty for doing so).

Move Levin to the right of that Fantastica and kill him with Heavy Strike.

Felius can move behind Levin and then have Clarissa head directly ahead the

way she is facing and use Heal. Felius can now move ahead (toward those

cowering enemies in the distant left-corner) and then have Clarissa position

herself to the right of Felius.



Move Levin behind Felius, and then have Felius move ahead again. Clarissa

should head towards Felius, but leave that spot directly behind him for Levin.

Felius should move directly ahead (not moving to the left) and wait. Levin can

now move as far ahead as he can go and wait. When Clarissa is up again move

her down toward the others. Felius should stay where he is and use Upper Hand

on that enemy Secutor. Levin can now move down and kill that Secutor with

Heavy Strike, and then have Clarissa move in front of Levin and Felius and use

Heal if anyone is injured. Move Felius down so that Clarissa is above him on

her right, and then have Levin move in front of Felius (in the direction he is

facing). Clarissa should move to Felius's left (the Hex is slightly behind

him) and use Encourage. Keep Felius where he is and use Upper Hand on the

enemy Secutor who is in range.



Levin should kill that wounded Secutor with his Heavy Strike ability, and then

make Felius go behind the 'boss' Secutor (Mathis) and use a direct attack on

him. Clarissa should select Sacrifice (SINGLE) and target the boss. Levin

can't really do much, so have him move near Clarissa and target her with

Mystic and a Heal Berry (but position him so he can line up with Felius for a

Formation Art; but don't target the boss with your Mystic ability). Felius can

use a direct attack on that Secutor again, and then have Clarissa use

Sacrifice on the foe again. Levin can now heal Clarissa again with Mystic and

a Heal Berry, and then have Felius use a direct attack again on Mathis.

Clarissa should deal another dose of Sacrifice on the boss, and if required

use Felius to attack him once more. If he's still alive, continue to attack

with Felius, heal Clarissa with Levin and have Clarissa use Sacrifice. Her

'Fragile' ability can also help out greatly. Anyhow, you get nearly 250 EXP

for everyone (and around 2.0 EXP Bonus for the characters who participated in

this battle).

==============================================================================



|---------------------------|

| Synthesize Me #1 - (0027) |

|---------------------------|



Pre-mission Advice:

We are finally able to make use of the 'Synthesis' aspect of Wild ARMs XF's

gameplay. If you have been following this Walkthrough, you will have more than

enough Synthesis materials from your Drifter Search exploits. Now you can

purchase enhanced weapons and armour, so your toil was well worth it. It's

also worthwhile to purchase weapons for your physical fighters that have

better AIM, as they are still stronger than any of the current regular

weapons, plus we are getting to a point in the game where the chances of your

characters 'missing' an enemy with a direct attack (even certain abilities)

are higher. Below I shall list what you must purchase.



Notes:

When you revist Toco in Hanigar (the Elder's daughter) she will give you a

Dragon Fossil for your exploits. This Rank 8 Synthesis material is of no use to

you at the moment, but be sure to get your reward anyhow.



^ * Credit to Gary M. for reminding me to add this to the guide.



Strategy:



~ Rapier +1 X3 (Felius/Levin/Male Drifter).

~ Battle Axe +1 X2 (Levin/Male Drifter) - For future use, don't equip yet.

~ Bullova +1 X1 (Felius) - Until he learns 'Halberdier EQ'.

~ Elder Record +1 X2 (Labyrinthia/Female Drifter).



~ Shield +1 X3 (Felius/Levin/Male Drifter).



~ Rose Corsage +1 X (Clarissa).

~ Chrome Vest +1 X3 (Levin/Male Drifter/Spare).

~ Hard Guard +1 X1 (Felius).

~ Cuirass +1 (Spare).

~ Phantom Ring +1 X 2 (Labyrinthia/Female Drifter).



Buy/Synthesize any items that you may need for the above improved

weapons/armour. After all the Drifter Search quests you'd have completed,

you'll have plenty of materials left. Don't forget to equip your new gear on

your corresponding characters. If you ever need Potion Berries, Synthesize

them at a cheaper rate and use your current Heal Berries (two Heal Berries

will net you one Potion Berry). However, I wouldn't say Antidotes +1/Medicines

+1 are worth it.

==============================================================================



|----------------------------- --|

| Mandatory Training #2 - (0028) |

|--------------------------------|



Pre-mission Advice:

After Synthesizing all of those new weapons and such, your Gella supplies have

probably run rather low; or been depleted entirely. Hence, it's time to engage

in a Free Battle, but we'll employ a faster route to plenty of Gella. Make the

following changes to your party:



Labyrinthia - Excavator (with Elementalist OC/EQ + MAG +25%).



Female Drifter - Excavator (with Elementalist OC/EQ + Magic Block).



Then equip these two characters with an Elder Record +1 and a Phantom Ring +1

each. You could optionally make things a little easier by also making Levin an

Excavator (with Martial Mage OC/EQ + Weapon Block) and give him your best

Martial Mage weapon and Excavator armour. When an Excavator deals the final

blow to an enemy, you gain extra Gella, so should you use your Excavators to

kill wounded Harpies at Fallen Fowl Swamp, you'll get around 7,000 Gella per

round (with 5 Harpies).



Note:

Save your game before entering Fallen Fowl Swamp each time, and if you go into

battle and there are only 3/4 Harpies, Load your game and try again until

there are 5 (so you get more worthwhile results and can do fewer Free Battles

overall). Also, as I needed Felius to learn his 'Halberdier EQ' Skill, I gave

a Potential Egg to Clarissa for two round of Free Battle here, and had her use

Mystic with a Potential Egg to target every character at the start of the

match. You should do this as well, as some of your characters may be nearly

maxed-out in their Class.



Strategy (Fallen Fowl Swamp):



Have your female Drifter move in front of your male Drifter so she is a Hex-

gap ahead of him, and then have Levin move toward the (hopefully) nearby Harpy

in range and use Blast. Your male Drifter should move in front of your female

Drifter and use Rush on Labyrinthia. If a Harpy is close enough, have Felius

use Upper Hand or move closer and wait. Clarissa can move forward and then

make Labyrinthia should get in range and use her magic on a nearby Harpy. Your

female Drifter should use her own magic to finish off said Harpy. From then

on, apply this general tactic to wipe out the remaining Harpies, making sure

that only your Excavators kill them (while your other characters wound them).

Make sure you frequently cast Rush on these magic-wielders.



After three battles defeating 5 Harpies in each of them, you will gain over

20,000 Gella when you use an Excavator to deal the final blow. My human

characters were all level 17 (except Levin who was level 15) so at the very

least if you have fallen behind fight another couple of battles against these

Harpies so that your characters are level 16 (14 for Levin) as you could use

the extra Gella anyhow, and the amounts you receive here are very plentiful.



* Credit to Daniel Lim for the above Gella-raising suggestion.

==============================================================================



|--------------------------------|

| Act 1-10 - Rainy Pass - (0029) |

|--------------------------------|



Party Update:

Change everyone to the following Classes:



Clarissa - Sacred Slayer (with Dandelion Shot OC/EQ + Item Carry Up (or Item

Effect Up) and equip Strahl Gewer/Rose Corsage +1.



Felius - Sentinel (with Secutor OC/EQ + ATK +25%) and equip Rapier +1/Shield

+1/Cuirass +1.



Labyrinthia - Elementalist (with Arcanist OC + Sacred Slayer OC) and equip

Elder Record +1/Phantom Ring +1.



Levin - Secutor (with Martial Mage OC + Sentinel OC) and equip Rapier

+1/Shield +1/Chrome Vest +1.



Male Drifter - Secutor (with Fantastica OC + Arts Support + CSP Up) and equip

Rapier +1/Shield +1/Chrome Vest +1.



Female Drifter - Elementalist (with Gadgeteer OC + Fantastica OC) and equip

Elder Record +1/Phantom Ring +1.



If you don't have some of the Skills I required you to equip, head back to

Fallen Fowl Swamp and review the above strategy (utilizing a Potential Egg or

two with Mystic for quicker results).



Pre-mission Advice:

Felius and Levin are both 'unavailable' for this mission, so we'll use Tony

again, and have an empty slot. Hiring an extra Drifter to fill the void is

unnecessary, as you really only need three characters anyway (hell, it's

possible to complete with just two).



To avoid confusion, line up your units like this:



Clarissa (1) - Labyrinthia (2) - Female Drifter (3) - Empty (4) - Male Drifter

(5) - Tony (6).



Notes:

Don't worry about that treasure chest (Flail) as it's a worthless weapon

compared to others available, and you can get it in the impending Free Battle

anyhow. The goal is to only kill four enemies (after which the battle ends

immediately) but we're going to kill Rupert anyway just to prove how easy it

is to do so. If you don't want to do this for Cool Points (and a slightly

higher EXP Bonus rate) just kill the first four enemies you come across. Equip

your female Drifter with a Lucky card that she can cast on everyone with

Mystic if your characters are still below the levels I told you my characters

were at above (they'll get over 1000 EXP as a result).



Strategy:

Move your female Drifter ahead (single Hex near that boulder/rock) and then

move your male Drifter below her (stay on the current level he's already on).

Clarissa can now move behind your female Drifter, and then position Tony to

the right of your female Drifter. Labyrinthia should move behind Clarissa

(left of your male Drifter). Now have your female Drifter head between Tony

and that tree. Your male Drifter should now go in front of Clarissa (next to

Tony), and then have Clarissa move in front of him. Tony can now position

himself in front of that tree (lining up with the characters behind it).

Labyrinthia should Warp to the left of Tony (not behind him) and then have

your female Drifter move behind Tony. Now it's time to have your male Drifter

go to that Hex right of Clarissa (Hex-gap behind your female Drifter).



Clarissa must now move in front of your male Drifter and use Encourage on him

and your generic Elementalist. Your female Drifter can now move to the right

of Labyrinthia (ahead of her, though lining up with her) and use Rush on her.

Now it's your male Drifter's turn to move ahead, so place him to the left of

Labyrinthia and cast Rush on your female Drifter. Tony should move to the

right of your female Drifter (not behind her) and then move Labyrinthia so

that she is to the right (though in front of) your female Drifter and right

near Tony, and then use Vortex on the nearby Sentinel, almost killing the foe.

Clarissa should move ahead to the right of your male Drifter, and then move

your female Drifter so that she is in front of Tony and finish off that

wounded Sentinel with Vortex (3 kills left).



Your male Drifter should now head in front of Labyrinthia and cast Rush on

Clarissa, and then have Tony move straight ahead (not going to the left or

right Hex). Labyrinthia should walk ahead to be behind your male Drifter and

then use Lightning on Rupert. Yes, it can reach. Now have your female Drifter

move behind Tony and cast Rush on Labyrinthia. Clarissa must move behind Laby

and your male Drifter so that she can use Encourage on both of them. Your male

Drifter should move next to your female Drifter and Tony (left side) and cast

Rush on your generic Elementalist. Labyrinthia can move to the Hex to the

right and slightly ahead of that tree nearby, and use Lightning on Rupert

again. Your male Drifter gets another turn, so have him move as far ahead as

he can go (onto the level with that enemy Fantastica) and wait. Now your

female Drifter can move ahead, so she's lined up with Tony and then cast Fire

on that Secutor in range. Tony can now move next to your male Drifter and

attack that Fantastica.



Clarissa must now position herself next to Labyrinthia (behind) and use

Encourage on her, and then Laby should move one Hex to the next elevation and

target Rupert with Lightning once more. Move your male Drifter behind that

enemy Fantastica and use a regular attack (we don't want to kill him).

Clarissa can move straight ahead (not to the left or right Hex) near your

female Drifter and use Encourage on her. Now that your generic Elementalist

gets a turn, move her straight ahead so you are near Tony and against the wall

then cast Crush on the uninjured Secutor above your male Drifter. Have Tony

move behind that Secutor and finish him off (2 kills left). Make Labyrinthia

use her Lightning on Rupert again, and then move your male Drifter above one

Hex and use Smart Drive on that Excavator (we don't want him badly injured).



Have Clarissa move up to the left of that enemy Fantastica and just wait, and

then use Tony to go kill the last wounded Secutor (1 kill left). If that

Secutor's Weapon Block Skill saved him, have your female Drifter kill him with

Crush, otherwise just move ahead. Labyrinthia should Lightning on Rupert yet

again, and then have Tony move back down near that wounded Fantastica.

Clarissa should use Sacrifice (single) on Rupert, and then your male Drifter

must move behind Rupert and slap him with Hard Smash. Labyrinthia should use

Freeze on that Fantastica above just for the hell of it. Unfortunately for me,

Rupert died from a counter-attack here, but the idea was to hit Rupert and any

surrounding wounded unit with 'expanded' Sacrifice, potentially killing more

than the four required to win the mission. Anyhow, you get over 500 EXP here

which should increase with EXP Bonus rates.

==============================================================================



|--------------------------------------------------------|

| Optional Quest - Free Battle #11 - Rainy Pass - (0030) |

|--------------------------------------------------------|



Pre-mission Advice:

As Labyrinthia should be maxed-out as an Elementalist, it's time to train her

'Sacred Slayer' Class whilst we are away from event battles; so make her one

accordingly, and equip Elementalist OC/EQ + MAG +25%, and her Elementalist

weapon and armour. This way she can earn some CSP rather than wasting it.

Also, be sure to equip Felius and Levin with their weapons/armour/items, as

since they were not in the last mission their gear was taken off them.



Notes:

If you didn't get it in the last event battle, you can go after that treasure

chest right down the bottom of the mountain if you want that Flail (Sentinel

Weapon - you can already get something stronger via Synthesis).



Strategy:

There is a new type of enemy in this Free Battle location; however it is quite

rare to come across it. You also face Harpies/Gremalkins/Jelly Blobs, so use

your normal tactics to defeat them for some extra EXP and Gella.



~~~ Not-Have (Smoky Specimen):

A very strange monster, this creature only has 1 HP and has no regular attacks

or magic. They use 'Countdown' for five turns and then actuate 'Eternal

Reoccurrence', which takes you back to the Tactics Screen. If that happens,

you can only start over (the enemies won't change though). You can Load your

last save file if you want to 'retreat', though. Magic is very effective

against these foes, as is generally any attack if you can get close to them.

Clarissa's Strahl Gewer works well from a distance.



Suggested attacks per character:



- Clarissa (Sacred Slayer): Regular attack from her Strahl Gewer.

- Felius (Sentinel): Upper Hand (indirect).

- Labyrinthia (Sacred Slayer): Any of her magic spells.

- Levin (Secutor): Blast.

- Drifter 1 (Secutor): Use Rush on magic-wielders.

- Drifter 2 (Female Elementalist): Any of her magic spells.



The possible enemy lineups I faced were:



- Harpy X3 + Gremalkin X1

- Harpy X4 (3,300~ Gella, 110+ EXP)

- Harpy X3 + Jelly Blob X1

- Not-Have X1

- Not-Have X2 (2,700+ Gella, 27~ EXP)



Coming across a pair of 'Not-Haves' is rather rare, but if you kill them with

an Excavator you'll get over 5,000 Gella for a dead-simple kill (no pun

intended). A good idea is to save your game right before entering battle (with

Clarissa as an Excavator) and then enter Rainy Pass just with Clarissa, saving

yourself filling out the whole line-up. Then if you come up against Harpies or

whatever, simply reload your game and try again. Should you finally come

across a Not-Have or two, 'Give Up' to return to the Tactics Screen and add

your other characters, with no penalty (the Not-Haves will still be your foes

to defeat as well).

==============================================================================



|----------------------------------------------------------------|

| Optional Quest - Drifter Item Search #11 - Rainy Pass - (0031) |

|----------------------------------------------------------------|



Pre-mission Advice:

Now that you have two Item Scopes, I'm just going to list basic information

below and not approximate results as to how many Synthesis materials I ended

up with.



Strategy:

There's no real reason to spend much time here, unless you would like to

slightly restock your Elesium/Iron Ore supplies from your recent Synthesis

spree. You also receive Freeze Gems and Fire Gems here; which aren't special.



Search Location - Rainy Pass:



The possible rewards I came across at Rainy Pass were:



- Iron Ore (Rank 1 Synthesis material).

- Elesium (Rank 2 Synthesis material).

- Freeze Gem (Rare item).

- Fire Gem (Rare item).

==============================================================================



|-------------------------------------------|

| Act 1-11a - Starlit Path: Room 1 - (0032) |

|-------------------------------------------|



Pre-mission Advice:

You only require two characters to complete this very short mission, one to

stand on a switch on one side of the room, while the other heads to the other

side and uses a Slingshot (or similar) to fire on the Attack Switch that

lights up when someone is on that other switch. To make the strategy easier to

follow, just use Felius and Levin. Change them both into Excavators, as we

need at least one of them to be such a Class for this mission, and they'll

each need the abilities of an Excavator in the next mission, so make the

change for both of them before this mission. Give them both Slingshots as well

(even though Felius won't need it for this battle).



To avoid confusion, line up your units like this:



- / (1) - Felius (2) - / (3) - Levin (4) - / (5) - / (6).



Notes:

Act 1-11 is comprised of 5 small missions, and you cannot save in-between any

of them (not that you'd need to anyway), nor will you face any enemies until

the fifth and final stage.



Strategy:

Move Levin straight forward (not to the left or right) and then have Felius

head toward that Step Switch on the left. Levin should now just wait where he

is, and then move Felius onto that Step Switch. Levin can now finish the

mission by using an indirect attack from his Slingshot (or use Blast) on that

lit-up 'Attack Switch'. All your other characters who didn't participate in

this battle still receive EXP.

==============================================================================



|-------------------------------------------|

| Act 1-11b - Starlit Path: Room 2 - (0033) |

|-------------------------------------------|



Pre-mission Advice:

Make sure Levin and Felius remain Excavators until directed otherwise (with

Slingshots equipped) and also give Levin his Martial Mage OC Skill.



Strategy:

Start things out by having Levin move onto the crystal Hex in front of him and

cast Blast on that Attack Switch which is in range, and then have Felius move

to the left (one Hex) and hit that Attack Switch on his side with his

Slingshot. Levin can now move into that room on the left all the way ahead

(though stay against the wall) and cast Blast on that Attack Switch which is

surrounded by Crates. Felius should position himself behind those crystal

blocks for now. Levin can now move up between that orange-lit Attack Switch

and that crystal block, and then attack said Attack Switch.



Felius is now able to move all the way ahead (snaking the wall) and attack the

Crate which is in range (which is blocking the Attack Switch there). Levin

should now wait where he is, and then have Felius climb up to that elevation

above the raised crystal block and fire on the Attack Switch below. When you

control Levin again, have him move above onto that Warp Point, and then have

Felius use 'Wait' as he's already standing on the Warp Point on his side.

==============================================================================



|-------------------------------------------|

| Act 1-11c - Starlit Path: Room 3 - (0034) |

|-------------------------------------------|



Pre-mission Advice:

Maintain your current setup where Classes/Weapons/etc are concerned. The

mission you are about to do is very short.



Strategy:

Have Levin move straight ahead (not to the left or right) and then have Felius

move onto that nearby Step Switch. Levin is now able to move all the way ahead

and hit that Attack Switch (with Blast or a regular attack). Felius will then

be able to move over next to the Attack Switch on his side and hit it. Levin

should now move onto the Warp Point near him, and then have Felius do the same

on his side.

==============================================================================



|-------------------------------------------|

| Act 1-11d - Starlit Path: Room 4 - (0035) |

|-------------------------------------------|



Pre-mission Advice:

This forth-in-a-row mission is the longest of them all (per se) but it is by

no means difficult. Just follow the strategy carefully so you don't make a

mistake (not that starting over would be the end of the world). Note that the

different-looking 'Yellow Tiles' are all Warp Points that transport you around

the map.



Strategy:

Have Levin move all the way left onto the Warp Point there and attack that

Crate in front of the Hex he's standing on, and then have Felius move all the

way right (Warp Point) and attack the Crate in front of the Hex he's standing

on. Levin should now move to the next Warp Point ahead and then attack that

Crate to the lower-right (near that stone tablet). Felius can then move to the

next Warp Point on his side and attack that Crate to his left (and slightly

ahead).



Levin should then move to the Crate blocking the path and destroy it, and then

have Felius move to the Warp Point ahead (upper right) and attack the Crate

ahead and to his left. Levin can now move forward to the next Warp Point on

his side and attack the Crate ahead on the right. Levin will get another turn

so move him to the left, and attack that Crate in the lower-left area just for

good measure. Felius can now head all the way to the right and attack the

Crate to the lower-right for good measure as well. Levin should move below to

that Warp Point and then attack the Crate behind him (the left one).



Felius must now move down to the next Warp Point on his side and attack the

Crate directly behind him. Levin can then move next to that Crate which is

blocking his path and destroy it, and then have Felius do the same thing on

his side of the map. Finally, Levin should move onto the last (Red) Warp

Point, and then Felius must do the same on his side. You get an insane EXP

Bonus rate (4.0-4.5) for destroying all of those Crates, as well.

==============================================================================



|-------------------------------------------|

| Act 1-11e - Starlit Path: Room 5 - (0036) |

|-------------------------------------------|



Pre-mission Advice:

Ah, we face some (weak) enemies at long last. These foes are hardly worth

bothering with, though make the following changes to Levin and Felius:



Felius - Secutor (Halberdier OC + Sentinel OC) - Rapier +1/Shield +1/Chrome

Vest +1.



Levin - Secutor (Martial Mage OC + Sentinel OC) - Same weapon/armour as

Felius.



Strategy:

Levin can start things out by moving ahead and to the left (so that hole is

still in front of you) and then have Felius move ahead and to the right to a

similar location though on his side of the map. Levin must then move ahead some

more so that he is near that treasure chest and can target that Fairylight with

Heavy Strike (which will kill it in one blow). Felius should then move around

to the right side of that nearby Fairylight and kill it with a dose of his own

Heavy Strike ability.



Levin can now move next to that treasure chest and kill the Fairylight there

with Heavy Strike, and then have Felius move behind the Fairylight on the

right and kill it; using Heavy Strike again. Levin can now attack/open that

treasure chest (Cuirass). Felius should now kill the last Fairylight on his

side of the map with Heavy Strike, and then have Levin conclude the mission by

felling the remaining Fairylight with his own Heavy Strike.

==============================================================================



|-------------------------------------------------------------------------|

| Optional Quest - Free Battle #12-13 - Starlit Path/Rhino River - (0037) |

|-------------------------------------------------------------------------|



Pre-mission Advice:

Change Felius back to a Sentinel (with Secutor OC/EQ + ATK +25%) and equip his

Secutor Weapon/Shield and Cuirass +1. Also note that Clarissa and Labyrinthia

will need to have their gear and items equipped again as they were not present

in the lineup for the last few missions (though the Drifters were, for some

reason).



Free Battle Location - Starlit Path:



Strategy:

You faced Fairylights in the last mission with Felius and Levin, though this

time they are impervious to physical attacks unless you cast Invoke on them.

There is also a new enemy, which is somewhat of a cousin to Fairylights. Magic

is very strong against them, as are Secutor/Sentinel abilities when Invoke is

used on said characters. You can generally kill a few of them right on your

first few turns, as they are positioned quite close to you.



~~~ Fairylight (Wicked Spirit):

Nowhere near as annoying as a Harpy, though impossible to hit with a direct

attack (without Invoke). When out of reach, this foe uses 'Silent Stare',

which is a fancy way of just using 'Wait'. It has an attack that does very

small physical damage to you, but its ability 'Follow Around' severely

decreases (50%) your MAG (Magic) stat; and hence is a bane to spell-wielders.

Even though you could hit them with direct attacks in the last battle,

strangely you can't anymore without Invoke.



~~~ Ignus Fatuus (Phantom Soul):

This foe has all the same abilities as a Fairylight, along with 'Electrigger',

which does heavy damage to mechanical units; which means it can't even really

scratch you. It's somewhat rare to come across, though.



Suggested attacks per character (for either foe):



- Clarissa (Sacred Slayer): Sanctify (wounded foes) or Sacrifice.

- Felius (Sentinel): Heavy Strike (when Invoke is cast on him).

- Labyrinthia (Sacred Slayer): Any of her magic spells.

- Levin (Secutor): Blast.

- Drifter 1 (Secutor): Invoke Felius, then use Rush on magic-wielders.

- Drifter 2 (Female Elementalist): Any of her magic spells.



The possible enemy lineups I faced were:



- Fairylight X3

- Fairylight X5 (1,400+ Gella, 150 EXP)

- Fairylight X4 + Ignus Fatuus X2 (3,500~ Gella, 290+ EXP)



As you can see, EXP is abundant here from an enemies you can wipe out in just

2-3 turns from each of your characters. Hence, this is a great location to

catch up if your levels are low (plus use Mystic with a Lucky Card on all your

characters when you come up against Ignus Fatuus enemies). Note that all of my

characters were level 18 at this point (16 for Levin).

~~~~~~~~~~



Free Battle Location - Rhino River:



Strategy:

You face a new enemy here (the only type at this location) and it can cast

Petrify on your characters, which turns them to stone, where they will die if

hit with a physical attack. You can cure this condition with a Pygmalion

(hence a Gadgeteer) or let it cure naturally which can take a few turns.

Luckily, the enemies are too stupid to try and attack you until everyone in

range has been turned to stone; meaning if you stick together they'll never

get the chance. The attack rarely works, so you have nothing to worry about.



~ Rhinoceros (One-Eyed Beast):

This creature has a basic attack and counterattack, plus it can cast Petrify

from a huge distance away. It's also basically impervious to physical attacks

(even with Amplifier) so magic is the go to kill it.



Suggested attacks per character:



- Clarissa (Sacred Slayer): Sacrifice (expanded when possible).

- Felius (Sentinel): Act as a 'wall' for other characters.

- Labyrinthia (Sacred Slayer): Any of her magic spells.

- Levin (Secutor): Blast.

- Drifter 1 (Secutor): Cast Rush on magic-wielders and Clarissa.

- Drifter 2 (Female Elementalist): Any of her magic spells.



The possible enemy lineups I faced were:



- Rhinoceros X3

- Rhinoceros X5 (2,300~ Gella, 230+ EXP)



When you come up against 5 of these foes (with 3 of them across the river and

two Rhinos up above on the high mountain) have everyone go after the ones up

in the mountain as traipsing across that large river will take forever due to

the movement penalty, and a Rhinoceros can easily snipe you with Petrify from

far away. Once you have killed the Rhinos above, head back down the mountain

and the others should be pretty close to you by then. Labyrinthia and your

female Drifter (Elementalist) can stand on those lower rocks to stay out of

reach and still use magic from a safe distance. Be sure to stick together,

though Petrify often misses, and you don't even have to worry about curing the

odd 1-2 characters who might get Stoned anyhow as you can easily finish off

the remaining Rhinos without them.

==============================================================================



|--------------------------------------------------------------------------|

| Optional Quest - Drifter Item Search #12-13 - Starlit Path/Rhino River - |

| (0038) |

|--------------------------------------------------------------------------|



Pre-mission Advice:

N/A



Strategy:

Spend a few rounds here if you need some more Kalivos Claws or Tatzelwurm

Horns (I already had 99 of each) otherwise get a few extra Potential Eggs and

Lucky Cards. Having three separate save files allows you to try a quick little

strategy. Engage in 10 Drifter Searches, then mark down how many Potential

Eggs/Lucky Cards you got, save your game, and then do it two more times for

the other two save files you have. Reload the file that got you the most of

both items. Duplicate this strategy at Rhino Rive if you want some Gella Cards

as well (or return to a previous location that has them).



Search Location - Starlit Path:



The possible rewards I came across at Starlit Path were:



- Tatzelwurm Horn (Rank 1 Synthesis material).

- Kalivos Claw (Rank 2 Synthesis material).

- Potential Egg(Rare item).

- Lucky Card (Rare item).

~~~~~~~~~~



Search Location - Rhino River:



You receive the exact same items here as you did at Starlit Path, except swap

Lucky Cards for Gella Cards.



The possible rewards I came across at Rhino River were:



- Tatzelwurm Horn (Rank 1 Synthesis material).

- Kalivos Claw (Rank 2 Synthesis material).

- Potential Egg(Rare item).

- Gella Card (Rare item).

==============================================================================



|-------------------------------------|

| Act 1-12 - Deserters' Camp - (0039) |

|-------------------------------------|



Pre-mission Advice:

As our Classes may be all over the place from the past mission and Free

Battles, make sure the following changes are in place:



Clarissa - Sacred Slayer (with Dandelion Shot OC/EQ + Item Carry Up (or Item

Effect Up) and equip Strahl Gewer/Rose Corsage +1.



Felius - Geomancer (with Sentinel OC + Secutor EQ + ATK +25%) and equip Rapier

+1/Shield +1/Chrome Vest +1.



Labyrinthia - Elementalist (with Arcanist OC + Sacred Slayer OC) and equip

Elder Record +1/Phantom Ring +1.



Levin - Secutor (with Martial Mage OC + Sentinel OC) and equip Rapier

+1/Shield +1/Chrome Vest +1.



Male Drifter - Secutor (with Fantastica OC + Arts Support + CSP Up) and equip

Rapier +1/Shield +1/Chrome Vest +1.



Female Drifter - Elementalist (with Gadgeteer OC + Fantastica OC) and equip

Elder Record +1/Phantom Ring +1.



To avoid confusion, line up your units like this:



- Clarissa (1) - Male Drifter (2) - Female Drifter (3) - Levin (4) - Felius

(5) - Labyrinthia (6).



Notes:

If your characters are still not up to level 18 (16 for Levin) be sure to give

your female Drifter a Lucky Card so she can use Mystic to target all of your

characters before you start following my strategy, as this will net you close

to 2,000 EXP at the end of the mission (even more for the odd few characters

who get higher EXP Bonus rates). I had no need to use one, though I probably

should have anyway.



Strategy:

Start this mission by moving Levin to the Hex in between Felius and your

female Drifter, and then have your generic Elementalist move ahead (aim for

the Hex in the middle, going from the left; hence Hex 3 from left). Your male

Drifter should now go to where your female Drifter was just standing and cast

Rush on her. Clarissa can move between your female Drifter and that elevated

Hex, and use Encourage on her (Elementalist). Noting those coloured ley point

around the map as you control Felius, have him move to the Hex which is to the

left of your female Drifter (Hex 2 going from the left). Labyrinthia should

Warp to that Hex which will put you to the sides of both Clarissa and your

generic Elementalist, and then have said female Drifter move two Hexes in

front of Felius and kill that Paigoel in range with Vortex.



Levin must move so that he's next to Clarissa's back, and then have your male

Drifter position himself in front of where Levin's facing and cast Rush on

Labyrinthia. Clarissa should now move to your female Drifter's right and cast

expanded Heal so it targets them both. Move Felius all the way ahead (Hex 2

from the left) and then have your female Drifter position herself in front of

Felius and kill the next Paigoel with Vortex. Labyrinthia should move to the

elevated Hex near her and kill the Paigoel in range with her own Vortex magic.

Have Levin move ahead (Hex 3 from the left) and then have your male Drifter

move to the right of Levin and cast Rush on Labyrinthia. Clarissa should head

next to Laby and use Encourage on her, and then have your female Drifter move

ahead so she is near the flowing river.



Labyrinthia can now walk ahead snaking the hole near the river, and then Warp

to the other side, two Hexes ahead of that elevated Hex (so the Paigoel will

be to your left). Felius should then go to the elevated Hex next to that tree

stump, and use Replace on that Paigoel in range (it'll be selected

automatically). Levin can now go target that very foe with Heavy Strike, which

will knock it into the river, killing it instantly. Your male Drifter should

move so he's facing the front of your female Drifter and cast Rush on her, and

then have said generic Elementalist move ahead and to the right, so you are

right next to the flowing river and can target the next Paigoel with fire

(killing it instantly). Clarissa and then Levin should both wait where they

are, and then have Labyrinthia Warp ahead as close to that treasure chest as

she can get. Felius should then move ahead near those blue ley points (so you

line up with your male Drifter across the river). Your generic Secutor can

then cast Rush on Felius as he'll be close enough, and then have your female

Drifter wait where she is, and have Levin/Clarissa do the same for their next

turn.



Decision time - if you want that treasure (useless Power Charm) have

Felius wait where he is otherwise move onto the centre blue ley point and cast

Replace on that Paigoel to kill it instantly. If you made Felius wait, have

Labyrinthia Warp next to that treasure chest, and then have the following folk

'Wait' as there turns come up: Male Drifter/Female Drifter/Levin/Clarissa/

Levin/Female Drifter/Male Drifter. Now Labyrinthia can attack/open that

treasure chest for a Power Charm (you can already synthesis a better +1 version

though), and then have Felius move to the centre blue ley point and cast

Replace on the last Paigoel.

==============================================================================



|-------------------------------------------------------------|

| Optional Quest - Free Battle #14 - Deserters' Camp - (0040) |

|-------------------------------------------------------------|



Pre-mission Advice:

Change Felius back into a Sentinel (Halberdier OC/Secutor EQ+ ATK +25%) and

Labyrinthia into a Sacred Slayer (Elementalist OC/EQ + MAG +25%) and equip

their best weapon/armour/items, but also give Felius a Revive Fruit before

each bout of training here just to be safe.



Strategy:

You dealt with Paigoels in the last mission, and thusly they still infest this

location. Generally they are weak, but when they occupy the ley point which

empowers them, they become slightly stronger (they are only a threat if there

element is one a character of yours is weak against). It is best to split your

party into two for this mission (Clarissa/Labyrinthia as one party and

Felius/Male Drifter/Female Drifter/Levin as the other group). Usually one side

of the map will have 2-3 Paigoels and there will be a lone foe on the other

side of the river, hence you should have the smaller group (Clarissa/Laby) go

after the single enemy, abusing Turn Shift so they reach it very quickly (stop

once Clarissa has 50 MP or less). Your larger party should advance toward the

remaining enemies once you are ready.



~~~ Paigoel (Ghostly Goblin):

There is nothing special about this creature stat-wise, other than its

slightly-high MAG (Magic) stat which allows its spells to do small-medium

damage. They have an elemental breath attack (either Earth/Ice/Fire/Wind) so

pay special attention to their element, as they are weak against its opposite.

At the same time, if one of your characters was very weak against Fire and you

came across a Paigoel of that element, it can do around 120 HP damage to said

character (more if you are under-leveled). Be sure to attack a Paigoel with

magic of its opposing element (i.e. Fire VS Ice and vice-versa).



Suggested attacks per character:



- Clarissa (Sacred Slayer): Sacrifice or regular attack.

- Felius (Sentinel): Upper Hand (indirect) or Heavy Strike (direct).

- Labyrinthia (Sacred Slayer): Opposing magic element spell.

- Levin (Secutor): Blast (indirect) or Heavy Strike (direct).

- Drifter 1 (Secutor): Cast Rush on female Drifter then Hard Smash on foe.

- Drifter 2 (Female Elementalist): Opposing magic element spell.



The possible enemy lineups I faced were:



- Paigoel X2

- Paigoel X3

- Paigoel X4 (2,000~ Gella, 200~ EXP)



Note that the Sacred Slayer's Turn Shift ability is very easy to exploit,

though it will deplete your MP very quickly. With Clarissa and Labyrinthia

working together (always moving as far from each other as possible but still

being able to target the other with Turn Shift) they can constantly keep

moving and swapping turns until they run out of MP; though you shouldn't let

this happen. Keep doing it until Clarissa has 50 MP or so left, and then walk

as normal from there. If a Paigoel is close, you'll get to kill it before it

gets a turn. If it's at the back of the map, Clarissa will run out of MP by

then so make sure she has at least 50 MP or so in case she needs to use

another ability or Heal. The other party can easily handle the other Paigoels

by working together, using Heavy Strike to knock them into the river when

possible.

==============================================================================



|--------------------------------------------------------------------|

| Optional Quest - Drifter Item Search #14 - Deserters' Camp - 0041) |

|--------------------------------------------------------------------|



Pre-mission Advice:

N/A



Strategy:

The 'special' item you can get here is Nectar, so this place is not really

worth bothering with, unless you don't have 99 Tabanga Branches and 99 Mantrap

Vines. If so, engage in Drifter Search here until you do (this took me about 7

turns to do so).



Search Location - Deserters' Camp:



The possible rewards I came across at Deserters' Camp were:



- Mantrap Vine (Rank 1 Synthesis material).

- Tabanga Branch (Rank 2 Synthesis material).

- Nectar (Rare item).

==============================================================================



|----------------------------------|

| Act 1-13 - Dead Plateau - (0042) |

|----------------------------------|



Pre-mission Advice:

Equip a single Pygmalion on Clarissa and your female Drifter just in case,

even though I didn't get Petrified at all on this stage (but there's a chance

you might, so precautions never hurt). Again, since some of our Classes might

be a bit different, make sure the following changes are in place:



Clarissa - Sacred Slayer (with Dandelion Shot OC/EQ + Item Range and equip

Strahl Gewer/Rose Corsage +1.



Felius - Sentinel (with Halberdier OC + Secutor EQ + ATK +25%) and equip

Francesca +1/Shield +1/Chrome Vest +1.



Labyrinthia - Elementalist (with Arcanist OC + Sacred Slayer OC) and equip

Elder Record +1/Phantom Ring +1.



Levin - Secutor (with Martial Mage OC + Sentinel OC) and equip Francesca

+1/Shield +1/Chrome Vest +1.



Male Drifter - Secutor (with Fantastica OC + Arts Support + CSP Up) and equip

Rapier +1/Shield +1/Chrome Vest +1.



Female Drifter - Elementalist (with Gadgeteer OC + Fantastica OC) and equip

Elder Record +1/Phantom Ring +1.



To avoid confusion, line up your units like this:



- Felius (1) - Clarissa (2) - Male Drifter (3) - Female Drifter (4) -

Labyrinthia (5) - Levin (6).



Notes:

We're going to give the treasure chest on this mission a miss for now. As you

receive 1,150 EXP for this battle, you really should use a Lucky Card if your

characters aren't level 18 (16 for Levin). You may have trouble if Labyrinthia

is not already level 18 before you attempt this mission, so fair warning. Also,

the initial Rhinos you face are much weaker than what you've faced at Rhino

River, so you should be familiar with them.



Strategy:

Begin by moving Levin all the way ahead (the way he's facing) and then have

your female Drifter do the same thing. Now move Clarissa all the way ahead as

well (the way she's facing) and use Encourage on your female Drifter, and then

have your male Drifter move ahead all the way and cast Rush on Labyrinthia.

Laby should then move all the way ahead as well, and then Warp to the elevated

Hex ahead of Clarissa (which lines up with the way Felius is facing). Felius

must also move ahead the way he's facing. As your female Drifter, see that

boulder to the left? Move to the Hex just below and to the right of it, and

then cast Rush on Levin. Levin should then move below that boulder (next to

your female Drifter) and use Amplifier. Your male Drifter can then move to the

Hex behind the one Levin's standing on (lining up with that boulder) and cast

Rush on your female Drifter.



Have Clarissa head over next to Labyrinthia (the Hex which is closer to your

female Drifter) and use Encourage on her (Laby). Labyrinthia should then move

one Hex ahead of that elevated one in front of her and kill the Rhinoceros on

the right with Crush (all elemental magic does the same damage; if it doesn't

kill it she is under-leveled - she should be level 18). Your female Drifter

can then move to the above-right (so you line up with the Rhino above) and

kill said Rhino with Crush, and then have Levin move near that Rhino near him

on the right and kill it with Blast. Felius can then move ahead all the way

(near Clarissa) and then have your male Drifter move to the elevated Hex

behind Levin and cast Invoke on him. Clarissa must then move to the elevated

Hex next to Labyrinthia and use Encourage on her. Laby can then move to the

Hex which is a Hex-gap above your female Drifter and use Heal on herself.



Move your female Drifter to the Hex right of the one your male Drifter is

standing on and target the Gremalkin near Clarissa with Crush. Levin should

then head to the left (as close to that Rhino as possible) and use Blast on

the Rhino near there. Labyrinthia must target that wounded Gremalkin with

Lightning, and after that your male Drifter might get Petrified (mine did not

after two attempts. Anyhow, move Felius in front of Clarissa and kill that

Gremalkin with a regular attack. Your male Drifter (if he's not Petrified)

should then go target that other Gremalkin with Hard Drive, then have Clarissa

move near Labyrinthia and Encourage her. Levin must now kill that Rhino nearby

with a regular attack, and then have your female Drifter use Mystic with a

Pygmalion on your male Drifter is necessary otherwise move as close to that

distant treasure chest and cast Rush on Labyrinthia.



Laby can then move straight ahead (the way she's facing) and use Crush on the

Rhino on the right, and then have your male Drifter kill that Gremalkin with

Hard Smash. Levin should line up with your male Drifter and kill the nearby

Rhino with a regular attack (Formation Art). Felius can move toward the last

Rhino and wait, and then have your female Drifter use Crush on the too-close-

for-comfort Rhino. Clarissa must then move between Felius/Labyrinthia/Female

Drifter and Encourage the lot of them. Labyrinthia can then head to the Hex on

the other sides of the Rhino and your female Drifter, and then finish off said

Rhino with Crush. Now have your generic Elementalist move toward the last

enemy on the map and cast Rush on Clarissa.



Your male Drifter should move toward the final enemy unit as well, and then

have Levin wait where he is. Clarissa can then move near that 'Tarasque' and

use Sacrifice on the beast, and then have Labyrinthia cast Crush on the same

foe. Your female Drifter should also cast Crush on the Tarasque, and then have

your generic Secutor cast Invoke on Felius. Levin should wait when he gets

another turn, and then have Felius use a regular attack on that final enemy

unit which should kill it. If not, have Clarissa do the honors with a final

burst of Sacrifice (even though she's already wounded from the last effort).

==============================================================================



TO BE CONTINUED



0==================================================================0

| E X C A V A T O R I T E M D I S C O V E R I E S |

0==================================================================0



|----------------------------------------------|

| ACT 1: PATH OF THE FOUNDING KNIGHTS - (00X0) |

|----------------------------------------------|



One of the Skills of an Excavator is that it can randomly discover items in

battle, and this feature can be put to great advantage in the numerous 'Free

Battle' locations that you gain access to within the game. These particular

items (not including 'rare' items you may find with the Detect ability) can

range from nothing special (for example a Heal Berry) to quite useful (such as

a Gella Card which can double your money earned for defeating a monster; or

sold for 1,500 Gella). Such items are not specific to any Free Battle

location, but they do differ between Acts (i.e. Act 1/Act 2/Act 3/Act 4/etc).

I've documented all of these items that I came across while searching around

aimlessly, so I'll list them here and then offer a few notes on this aspect of

the game.



~ Antidote/Medicine/Breath Mint/Pinwheel/Pygmalion/Nectar

~ Heal Berry/Potion Berry

~ Revive Fruit

~ Break Gem/Freeze Gem/Fire Gem/Cyclone Gem (elemental)

~ Exploder Gem (non-elemental)

~ Potential Egg/Gella Card/Lucky Card

~ Chakram (Rank 1 'Toss' Item)

~ Ring Edge (Rank 2 'Toss' Item)

~ Large Moon (Rank 3 'Toss' Item)

~ Flying Saucer (Rank 4 'Toss' Item)

~ Dark Nebula (Rank 5 'Toss' Item)

~ Circle Zapper (Rank 6 'Toss' Item)

~ Angel Halo (Rank 7 'Toss' Item)

~ Buzzsaw (Rank 8 'Toss' Item)



Note 1:

A worthy strategy is to have a team of six characters all become Excavators

(equip their most powerful OCs and Skills so they can still defeat enemies)

and have them all line up from one vertical Hex to the sixth vertical Hex along

the map, and proceed turn after turn moving one space ahead. You don't need to

waste MP by using 'Detect', as after your character performs an action they may

randomly discover an item (whether they use an item/ability/attack or simply

just 'Wait'). Once you reach the opposite side of the map, have everyone move

over to their next unexplored vertical Hex starting point, and start heading

back down the map one Hex at a time. This may be tedious, but when you have

done the whole map you'll have received potentially more than a dozen items,

such as high-ranking 'Toss' items and Lucky/Gella Cards or Potential Eggs. You

should also be killing off the enemies as they come near you, making sure you

leave at least one alive so you don't end the mission.



Note 2:

A Replica can also 'Discover' items when Labyrinthia is an Excavator, so

essentially you could have seven characters early on in the game helping you

search every Hex of the map even quicker. This whole process can become very

tedious, but the results will start becoming worth it sooner or later if you

would like to exploit this system to its full potential.



Please drop me a line if you come across any other 'random' item discoveries

for the first Act of the game. I'll continue to list the items that can be

found in other Acts, though they will be added much later in the future.

==============================================================================



TO BE CONTINUED



Copyright (c)2008 @ Troy de Haan (Traz).
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