Clive Barker’s Jericho FAQ/ Walkthrough

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If you want to contact me quickly, instead of e-mailing me, feel free to check

out my website at:



--> http://www.vinheim.weebly.com <--



Use the "Contact me" form to inform me of any issue you need to clear off your

mind. Check it out! -.-

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C l i v e B a r k e r ' s



_____

/_ _ _ _

| | (_) | |

| | ___ _ _ _ __| |__ ___

| |/ _ '_ |/ _) '_ / _

/_| | __/ | | ( (_| | | ( (_) )

___/ ___)_| |_|__)_| |_|___/





< ASCII art created by vinheim 2008 >



.=============================================================================.

G a m e D e t a i l s /

>=========================================================================<

/ Console: Microsoft Xbox 360

| Publisher: Codemasters |

| Genre: FPS/Survival Horror |

| ESRB Rated: M (Mature) |

| US/JP/EU releases: '07/'xx/'xx |

| Number of Disks: 1 |

| Number of Players: 1 |

| Memory Usage: 250 KB |

| Analog Controller Required |

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* Jericho Walkthrough *

For the Microsoft Xbox 360 Console /

Made by Alexander Paul Kleinheider aka vinheim /

E-mail: vinheim@gmail.com /

< Version: Semi >

/ Copyright to Alexander Paul Kleinheider

/ 79 Characters per Line

/ Made in: MS Word, Courier New, Font Size 10

* Best viewed: MS Word, Courier New, Font Size 10 *

*******************************************************************************



This may be not be reproduced under any circumstances except for personal,

private use. It may not be placed on any web site or otherwise distributed

publicly without advance written permission. Use of this guide on any other web

site or as a part of any public display is strictly prohibited, and a violation

of copyright.



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-------------------

Table of Contents sx000

-------------------

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To navigate much easier through this guide, I added the search system, which

works just by following these simple steps:



- Highlight the "Section Code" of the section which you wish to go and copy it

(CTRL+C).



- Press CTRL+F to bring up the search sub-menu.



- Paste the "Section Code" and press ENTER twice to be where you wanted to be.

Just like magic!



My Section Codes were made as precise as possible, and I also prefer this

method instead of having you scroll 30 min through this guide looking for the

section you want to go.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~



0. Table of Contents (ToC).......................................[sx000]



1] Introduction..................................................[sx100]



2] Game Basics...................................................[sx200]

2.1] Story................................................[sx201]

2.2] Controls.............................................[sx202]



3] Characters....................................................[sx300]



4] In-depth Walkthrough..........................................[sx400]



4.1] Mission 1: Al-Khali (Current Time)

4.1.1] The Storm....................................[sx411]

4.1.2] The Tomb.....................................[sx412]

4.1.3] Operation Vigil..............................[sx413]

4.1.4] Al Khali.....................................[sx414]

4.1.5] Green........................................[sx415]

4.1.6] Man down!....................................[sx416]



4.2] Mission 2: World War II (1942)

4.2.1] Still with you...............................[sx421]

4.2.2] The Path of Souls............................[sx422]

4.2.3] Blackwater...................................[sx423]

4.2.4] Ambush.......................................[sx424]

4.2.5] Flames of anger..............................[sx425]

4.2.6] Exorcism.....................................[sx426]

4.2.7] Brandenburg Gate.............................[sx427]



4.3] Mission 3: The Crusaders (1213)

4.3.1] Rivers of blood..............................[sx431]

4.3.2] Motley Crew..................................[sx432]

4.3.3] Sewers.......................................[sx433]

4.3.4] Out of the Frying Pan........................[sx434]

4.3.5] Tortured souls...............................[sx435]

4.3.6] Black Rose...................................[sx436]



4.4] Mission 4: Roman Provinces (38 AD)

4.4.1] Imperium.....................................[sx441]

4.4.2] The low road.................................[sx442]

4.4.3] Decadence....................................[sx443]

4.4.4] Temple of pain...............................[sx444]

4.4.5] Gardens of Hell..............................[sx445]

4.4.6] Morituri te salutant.........................[sx446]

4.4.7] Guts.........................................[sx447]



4.5] Mission 5: Sumeria (3000 BC)

4.5.1] The GodSeal..................................[sx441]

4.5.2] Spiritual guide..............................[sx442]

4.5.3] Skin.........................................[sx443]

4.5.4] Flesh........................................[sx444]

4.5.5] Blood........................................[sx445]

4.5.6] Sacrifice....................................[sx446]

4.5.7] Pyxis Prima..................................[sx447]



5] Achievements..................................................[sx500]



6] Enemy List....................................................[sx600]



7] Latest Update.................................................[sx700]



8] Closing.......................................................[sx800]

8.1] Credits..............................................[sx801]

8.2] Final Words..........................................[sx802]

===============================================================================

================================== END OF ToC =================================

===============================================================================





/ / /

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

)( 1] Introduction ( ) sx100 )(

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

/ / /



Welcome once again to another FAQ made by me, vinheim. This game is totally

different from the games I usually play (I always play RPG's and Action-

Adventure games, and some spying games like Splinter Cell). This game rocks,

it's bloody as hell (well, you ARE in a hell on Earth, though). Anyway, I hope

you enjoy this game and guide as much as I did. So with this little said,

let us begin. Any critics, suggestions, spelling mistakes, contributions

are welcome, so please send them at the following e-mail:



--> vinheim@gmail.com <--



The following is the only site that may host this guide:



- www.gamefaqs.com

- www.mycheats.com

- www.gameborder.com

- www.cheatcc.com





If you see this guide posted on any other site, please, PLEASE, let me know.



Now allow me to take note on some things:



- My walkthrough is pretty dry to me. I'm writing this for free and because

I enjoyed this game (just like I mentioned above). If you are looking for

tons of eloquent ways for me to say "enter here and a scene triggers", you

are going to be so disappointed. This guide is way, way too big to begin

with, and lofty language does not help.



- If you take a quick scan thru my guide, you won't find the explanations for

battling system, saving-loading, etc. Why, you ask? Well, because the game

manual and in-game tutorials do a perfect job explaining the everything.



- The spoilers are great issues in making guides. I am a player of the game,

just like you are. The first time I played through this game was completely

by myself. I didn't use any guides (I didn't found one either), therefore

nothing was spoiled for me. All the story's ups and downs that were supposed

to surprise me had such effect. And I really think it's not fair spoiling

such story elements to you.



With all this said, let's start with the guide! Enjoy this guide and remember

that it is a spoiler-free, so you don't have to worry about important info of

the game being spoiled.





/ / /

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

)( 2] Game Basics ( ) sx200 )(

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

/ / /



Here, I'll give you the basics of this game, which are the controls and some

of the story (from the Instruction Booklet), and I think that's pretty much it.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=- 2.1] Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx201 -=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



- Clive Barker's Jericho Instruction Booklet





Property of Department of Occult Warfare (DOW)



Classified Documentation



ACCORDING TO CERTAIN GNOSTIC AND APOCRYPHAL TEXTS, BEFORE ADAM, BEFORE EVE,

THERE WAS THE FIRSTBORN - GOD'S FIRST ABORTIVE ATTEMPT AT CREATING A BEING IN

HIS OWN IMAGE...



This entity was neither male nor female, dark nor light; a singular being that

was both horrible and terrible to behold. Disturbed by the power of his

creation, God left it unfinished, banishing The Firstborn to the Abyss,

forsaken and unloved.



In its place, God started afresh. He divided his next creation into two sexes,

gave it intellect, reason, emotion. He gave it the gift of love. He gave it a

soul.



But something remained behind. On the spot where it first touched the mortal

world, The Firstborn left a taint so powerful that even God's expulsion

couldn't keep it from breaking through into the mortal world to reclaim its

birthright.



In a remote desert in the Middle East, near the cradle of all civilization,

the Earth was wounded. The presence of The Firstborn continued to fester, eon

after eon, breaking down the fabric of reality as human civilization flourished

around it.



The prophecy states that The Firstborn will break through into our world seven

times. With each appearance, it will ride disease, corruption and perversity

like an all-consuming wave until seven mystics sacrifice themselves to drive if

back into the Abyss. The prophecy states that the seventh attempt will be its

last. The Firstborn will either find freedom, or destruction.



The Firstborn has made six previous attempts at escape, always returning to

the spot of its conception. Due to the immense power contained within, this

piece of earth has been contested for thousands of years by conqueror after

conqueror, each with his own agenda for God's first creation.



On it's first appearance, seven Sumerian priests entombed The Firstborn within

a holy ziggurat and guarded its prison until the desert and their enemies

consumed their great civilization and the site was lost. The Greeks were the

next landlords, followed by the Romans, the Persians, the Crusaders... and on

and on until present day. This is the bedrock on which the modern city of Al

Khali now stands. Unbeknownst to its residents, they reside on the most unholy

ground on the face of the Earth.



Every time The Firstborn is banished, it takes with it a larger piece of the

Earth to add to its realm. Whenever it next returns, those layers of time and

space overlap with reality, creating a place out of space, a time without time.

Like a Chinese puzzle box, the city of Al Khali has been transformed by The

Firstborn into a layer after layer of time and space.



The further you go into the city, the further back in time you travel until

the point of origin, the moment The Firstborn came into being.





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=- 2.2] Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx202 -=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



- Clive Barker's Jericho Instruction Booklet





- L analog..........Move

- D-pad.............Team orders: Up - Follow

Down - Hold position

Left - Alpha Team take position

Right - Omega Team take position

- R analog..........Aim

- A Button..........Heal Character (Revive)

:.......Action

:.......Switch Character

:.......Possession Interface (Hold)

- B Button..........Melee Attack (tap repeatedly to chain attacks)

- X Button..........Reload

:.......Configure weapon (Hold)

- Y Button..........Toggle Flashlight

- RB Button.........Primary Power

- RT Button.........Primary Fire

- RS Button.........Zoom

- LB Button.........Secondary Power

- LT Button.........Secondary Fire

- LS Button.........Crouch

- Start.............Pause Game

- Back..............





/ / /

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

)( 3] Characters ( ) sx300 )(

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

/ / /



This is a small section I dedicated to the characters of the game. Each of

them has a very different attitude and power, making each one of them special

in their own, unique way. (All this info is from the Extra Menu.)



______

(, / )

/__ /

) / _oss, Devin

(_/



Gender: Male

Age: 37

Height: 188 cm

Weight: 94 kg

Eyes: Brownish gray

Hair: Dark

Blood Group: A+

Team Position: Squad Leader

Specialty: Psychic Healer

Primary Weapon: 5.56mm PATRIOTEER Assault Rifle

Secondary Weapon: 12 gauge Light Support Shotgun

Primary Power: None

Secondary Power: None



>~=~=~=~=~=~=~=~=<

_______

(, / )

/ /

_/___ /_elgado, Frank

(_/___ /



Gender: Male

Age: 31

Height: 210 cm

Weight: 130 kg

Eyes: Greenish brown

Hair: Dark

Blood Group: O+

Team Position: Heavy Weapons

Specialty: Pyromancer

Primary Weapon: 7.62mm HELL'S KEEPER 3-barreled Gatling gun

Secondary Weapon: .50 Caliber PAIN automatic custom pistol

Primary Power: Ababinili (Fire Dragon)

Secondary Power: Fire Barrier (Fire Absorption)



>~=~=~=~=~=~=~=~=<



) ___

(__/_____)

/

/

(______)ole, Simone



Gender: Female

Age: 21

Height: 173 cm

Weight: 58 kg

Eyes: Green

Hair: Ginger

Blood Group: AB-

Team Position: Support

Specialty: Reality Hacker

Primary Weapon: 9mm X-86 submachine gun

Secondary Weapon: Concussion grenades with 4 different adjustments: impact,

time, proximity or remotely triggered.

Primary Power: Infinite Loop

Secondary Power: Firestorm



>~=~=~=~=~=~=~=~=<

_____

(, /

/

___/__ones, Xavier

/ /

(__ /



Gender: Male

Age: 30

Height: 186 cm

Weight: 90 kg

Eyes: White

Hair: White

Blood Group: O-

Team Position: Reconnaissance

Specialty: Seer

Primary Weapon: 5.56mm PATRIOTEER Assault Rifle

Secondary Weapon: 12 gauge Light Support Shotgun

Primary Power: Astral Projection

Secondary Power: Possession (Whilst using Astral Projection)



>~=~=~=~=~=~=~=~=<

______

(, / )

/---(

) / ____)lack, Abigail

(_/ (



Gender: Female

Age: 27

Height: 183 cm

Weight: 68 kg

Eyes: Blue (turquoise)

Hair: Brunette (dyed; originally blonde)

Blood Group: A-

Team Position: Sniper

Specialty: Telekinetic

Primary Weapon: 7.62 Custom FLASH THOUGHT Semi- Auto- Sniper- System

Secondary Weapon: Custom 40mm underbarrel grenade launcher

Primary Power: Ghost Bullet

Secondary Power: Telekinesis



>~=~=~=~=~=~=~=~=<



) ___

(__/_____)

/

/

(______) hurch, Wilhelmina 'Billie'



Gender: Female

Age: 22

Height: 165 cm

Weight: 47 kg

Eyes: Brownish green

Hair: Dark

Blood Group: Unknown

Team Position: Support

Specialty: Blood Scribe

Primary Weapon: 4.6mm KENJUU Personal Defense Weapon

Secondary Weapon: Custom made nodachi

Primary Power: Blood Ward

Secondary Power: Fire Ward



>~=~=~=~=~=~=~=~=<

_____

(, / )

/__ /

) / _awlings, Father Paul

(_/



Gender: Male

Age: 67

Height: 195 cm

Weight: 88 kg

Eyes: Blue

Hair: Gray

Blood Group: O+

Team Position: Medic/Chaplain

Specialty: Exorcist

Primary Weapon: .357 Caliber auto pistol with modular ammo: piercing,

concussion, explosive (Faith)

Secondary Weapon: .357 Caliber auto pistol with modular ammo: piercing,

concussion, explosive (Destiny)

Primary Power: Ghost Heal

Secondary Power: Vlad's Curse





/ / /

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

)( 4] In-depth Walkthrough ( ) sx400 )(

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

/ / /





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=- 4.1] Mission 1: Al-Khali (Current Time) ~~~~~~~~~~~~~~~ ----- -=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





=~=~=~=~=~=~=~= .:*'*:.

4.1.1 The Storm ---------- sx411

=~=~=~=~=~=~=~= ':.*.:'



"... and God created The Firstborn in his own image. An entity neither male nor

female, dark nor light; a singular being that was both beautiful and terrible

to behold. Disturbed by the power of his creation, God left it unfinished,

banishing the Firstborn from the reality to the Abyss, forsaken and unloved.

In its place, God started fresh, the slate wiped clean. He divided his next

creation into two sexes, gave it intellect, reason, emotion. He gave it the

gift of love. He gave it a soul." Biblical Apocrypha, Gnostic texts



Ok now, on to the game itself. Watch the scene and when you gain control for

the first time (You'll be controlling Ross for this complete mission), follow

the in-game tutorials on how to walk, look around, etc. Just walk forward,

towards the huge black sand storm (the other characters will tell you the way

by running towards where you're supposed to go, so if you get lost, move around

until they follow you). At the end of the path, Black will open a path using

her Telekinesis. Go inside and a scene takes place.





=~=~=~=~=~=~=~ .:*'*:.

4.1.2 The Tomb ---------- sx412

=~=~=~=~=~=~=~ ':.*.:'



"Ruins of Al-Khali. Middle East. The Department of Occult Warfare has sent in

Jericho Team - a seven man unit trained in both conventional and occult

warfare - to investigate. All attempts at contacting the outpost inside Al-

Khali have failed. With tensions already running high in the region, this is

the event that could trigger the Apocalypse..."



The scene continues from the past section, but beware, after the earthquake,

the team runs inside, but there'll be a Survival Event here. Press the buttons

as they appear. When you regain control, enter the entrance in front of you,

turn on the flashlight as you're told to and exit the cave. Follow the path

until you're told to make Alpha and Omega hold (by pushing down on the D-pad).

Do that and 3 bad guys will appear on top of the road. Kill these jerks and go

to the top of the road to have Black open the path and reach a CHECKPOINT. Keep

going and the team will split, having Ross (you) taking Omega (Rawlings, Church

and Black). Follow the road downwards, pass a little tunnel and enemies will

start coming out of under an arch. Start shooting them, and if they get to

close, use your Shotgun to finish them off. Wait there until someone yells

clear, then your ready to go. Go under the arch where the enemies came from,

walk some more and more enemies will start attacking you, but from both sides

now. Same tactic here. In the small open room, you'll find an enemy torturing a

"Thing" (I think it's a person in purgatory, but whatever, I'll call them

"Thing" throughout the rest of the guide). Kill it and Black opens a path.

Beyond the opened path, your team will start talking and the little black kid

from Ross' dream appears. Approach him to have him disappear. Keep following

him and in the tunnel, beware of enemies that come from deeper inside the

tunnel. Kill them (there are 3 or 4 I think) and exit the tunnel. Approach the

kid to have more enemies attack you (there are 4 this time). At the fork,

ignore the path that forks and continue forward then into the opening of the

wall to your left to see the kid again. Approach him to trigger a scene and

once again your party will split, leaving Black and Church behind in case the

door doesn't open from the inside.





=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.

4.1.3] Operation Vigil ---------- sx413

=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'



"The lost city of Al-Khali is caught within a box of extremely virulent evil.

Today, there are a handful of ruins beneath the desert sands, but this place

has been in existence throughout some of the most significant civilizations in

history, many of which were oblivious to the tremendous power that lay under

their very feet."



When you have control, follow the hall, then go down the stairs and at the

bottom, another enemy is torturing a "Thing". Kill it and proceed to a big

room, where a scene with survivor Mu4riel Green triggers. We need to find the

breach and lay Alpha a hand. Go up the stairs in front of you then go to the

right, follow the path and exit this facility.





=~=~=~=~=~=~=~= .:*'*:.

4.1.4] Al Khali ---------- sx414

=~=~=~=~=~=~=~= ':.*.:'



"Outpost Vigil; established to investigate the unusual activities of The Box

during the second world war. The allies knew that the German, led by the Thule

Society, were carrying out extensive excavation work on some mysterious ruins

without any apparent reason..."



After Black and Church join up, follow the path killing every enemy that

appears until you reach team Alpha. A new enemy appears, the Explosive Cultist.

You can defeat if by attacking all of its yellow pustules (right now, they have

from 1-3 pustules, but near the end of the game, they have like 6-7 of them).

One good thing to do is to try be separated from Rawlings all the time, because

if 1 Explosive Cultist explodes near both of you, it's Game Over. After you

beat them all, your ammo is replenished, but only that of the Primary Weapon.

After a little chat with Cole, you'll obtain a CHECKPOINT. Keep going until

you're attacked from both sides. Kill all the Cultists and Explosive Cultist

and proceed until you reach an open building filled with blood (it's just to

damn gross). Go through the arch on the opposite side to be ambushed by some

more Cultists and Explosive Cultists. Beware, because there will be a lot of

them, and they'll come out of everywhere. You’ll be attacked from all sides.

Proceed until you hear Green requesting backup. In the open area, look for the

entrance (the one Church opened before, notice it’s destroyed) and enter it.





=~=~=~=~=~=~ .:*'*:.

4.1.5] Green ---------- sx415

=~=~=~=~=~=~ ':.*.:'



"Arnold Leach knows all too well what tactics the Jericho team will use to

track him down. Carefully, he chooses someone to infiltrate DOW from the

inside, to feed him information he needs to be one step ahead of the Jericho

team. He knows that they'll use data gathered by Muriel Green to track him

down and he can't let this happen..."



As you start this section, tell the parties to hold position. Walk further a

little bit to have more Cultists and Explosive Cultists attack you. There are a

lot of them, and they’re coming from downstairs, so locate the stairs, hold

position (only you) and start attacking every enemy that tries to go up the

stairs. Once all of them are killed, you’ll receive a CHECKPOINT. Go down the

stairs, and proceed further in until you reach the area where you met Green for

the first time. Approach the stairs in middle of the room, and Ross and

Rawlings will check Greens corpse. Go up the stairs (where there are a lot of

machines), hear a little talking then prepare yourself for the major ambush so

far. Try killing the Explosive Cultists first, since they are a mayor threat

when they’re close. After you kill them all, hear the talking, then proceed

through a gate that opens behind the platform you just where on.





=~=~=~=~=~=~=~=~ .:*'*:.

4.1.6] Man down! ---------- sx416

=~=~=~=~=~=~=~=~ ':.*.:'



"Sumerian mystics that seek to protect humanity have always kept seven warrior

priests at the ready should the Firstborn return. Each time, this ancient

order is sent into The Box to confront the Firstborn. Somehow each previous

team has succeeded in closing the rift, at a price..."



As you exit, continue on the path, hearing the talk between Delgado, Ross and

Leach. Proceed further in to find yourself with more enemies (I’m getting tired

of them). Kill them all and proceed. When you reach a fork, tell your teams to

hold position, ignore the forking path and proceed following the path. When you

reach another fork, ignore the forking path again and go forward to find even

more enemies. Backtrack a little so the rest of the party can aid you while

they’re safe. After them, proceed to find EVEN more enemies. Kill them, proceed

to find some more enemies. After you kill these, you get a CHECKPOINT and an

Explosive Cultist appears. Kill it and proceed. When you get to a small tunnel

(it’s actually not a tunnel, it's like a large hall, but whatever), many other

enemies appear. Keep following the path, there will be 2 more ambushes, until

you come to an open area with a huge statue in middle and a sacrifice site

(it's the round "table" made out of stones, I really don't remember the name).

Approach the sacrifice site to receive a CHECKPOINT and have Leach start

talking to you. Then some Flying Cultists will ambush you. Be really careful,

because they’re the hardest normal enemies (in my opinion) of the game (maybe

not hardest, but very annoying). After you take care of them, hear all the talk

and the little black kid appears on top of the sacrifice site, approach him and

climb on top of the sacrifice site to trigger a scene in which Ross dies (but

not completely, what do I mean by that? You’ll see, don’t worry). That's the

end of the first mission. It was short, but the other ones are super large.





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=- 4.2] Mission 2: World War II (1942) ~~~~~~~~~~~~~~~~~~~ ----- -=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





=~=~=~=~=~=~=~=~=~=~ .:*'*:.

4.2.1 Still with you ---------- sx421

=~=~=~=~=~=~=~=~=~=~ ':.*.:'



"Ross is dead. In The Box however, death has a different meaning..."



After the scene, hold the "A" button and take control of Abbey (Black). Clear

the debris at the end of the hall with her Telekinesis (LB Button). Switch to

Delgado once again as you're told to and press the "RB" Button to prepare

Ababinili. Some enemies should appear. When you reach a fork, go right and

follow the path until you reach yet another fork. Follow the path in front of

you (the huge hole on the wall), hear to some chit-chat and possess Church now.

You're supposed to use her Blood Ward, but I really don't recommend it unless

there are a lot of enemies; it also leaves Church very vulnerable to damage.

When you get to a semi-large area (there's a red light over a closed door), use

Church's Blood Ward to trigger a 3-4 enemy ambush from the right. Once you kill

them, Cole opens the door.





=~=~=~=~=~=~=~=~=~=~=~= .:*'*:.

4.2.2 The Path of Souls ---------- sx422

=~=~=~=~=~=~=~=~=~=~=~= ':.*.:'



"A road made of petrified human remains leads the team closer to The Firstborn.

A path of souls stolen by the darkness of The Box."



Once you start, listen to the conversation and jump to Cole. Now go through

the door, up the stairs and at the top kill the Cultists. Keep following the

path and when you reach a cliff-like, some enemies will appear in front of you.

Kill the all and when you pass under a bridge-like, a new enemy appears, the

Machinegunner. The best person to take care of these is Cole, using her visor,

she detects the enemy's weak point. And she also has grenades. They go down

with 3 or 4, but use Impact Grenades. Once you take care of all of them (there

are like 5), keep proceeding and when you get to the top of the stairs, there

is a Machinegunner behind the wall, so be careful. Proceed and when you get to

an area where the floor is covered by bodies, follow this path and when you get

to a large area, some machine guns will start shooting at you. Use Cole to run

behind them and tap "A" Button to use a grenade and blow the **** out of them.

The following ASCII, although it's not exact at all (I only put the location of

the machine guns), it will come very handy:



_____________________________________________________________________________

| |

| |

| ___ |

| / _ |

| ( (2) ) |

| ¯ / |

| ¯¯¯ |

| |

| ___ |

| _ / _ |

| ___ |_| ( (1) ) ___ |

| / _ ¯ / |___| |

| ( (3) ) ¯¯¯ |

| ¯ / |

| ¯¯¯ ________|

| |________|

| |

| |

| ___________________________ |

| | | |

| _ | | |

| | | |___________________________| |

| | | |

| | | |

|_________________________________'_'___________________________ |

| |

| |

| |

.--^--.

|

You enter this area from here --------------------'





The "O's" with numbers in them are the machine guns. The numbers are the best

order in which you should destroy the machine guns. There are also

Machinegunners, so this is no walk in the park. Immediately after you destroy

the third machine gun, a Survival Event triggers, then a scene where Delgado

shoots Rawlings. Now it's time to fight Lichthammer. She transports to one

place to another, so just shoot her. When she transports to the top of the

building where she appeared, she'll start summoning Cultists. Kill them to have

Lichthammer come down again. Keep shooting her (I recommend Cole or Church) and

keep doing the same procedure until she flees. Now you can possess Rawlings

too. Through the gate that opens is a Machinegunner, so be careful. Proceed to

end this section.





=~=~=~=~=~=~=~=~= .:*'*:.

4.2.3] Blackwatch ---------- sx423

=~=~=~=~=~=~=~=~= ':.*.:'



"On discovering the German plans for the powers held deep within Al-Khali, the

British Office of Strategic Services dispatched Blackwatch, a top secret

commando unit ordered to destroy the psychic German commander Lichthammer."



Once you regain control, start moving to find a fork. Follow it right, up some

stairs and prepare for a massive ambush of several Cultists and Machinegunners.

But please stay in this corner (where the barricade is) so you can have some

protection. And try using Cole for dealing with the Machinegunners. When you

get to a tunnel, before entering, have both teams wait, then possess Delgado

and go in. You're told to hold pressed the "LB" Button to create Ababinili Fire

Shield. Do so to protect yourself against the fire of the new enemy, the

Flamethrower. Once you're doing this, approach the enemy and start burning him

until dead. Same with the next one. When you exit the tunnel, prepare for a

bigger ambush with Cultists, Machinegunners, and Flamethrowers, but this time,

from the front and from the tunnel. You can order Alpha and Omega to proceed

and fill the tunnel with Proximity Grenades (I usually put like 3 grenades,

since only 1 Flamethrower comes out of it). This part is one of the most

difficult in the entire game, in my opinion. The Flamethrowers are the most

annoying enemies, because they have a very wide range of attack and can

annihilate the entire team in a blink of an eye. Their weakness is a canister

that they are carrying over their left shoulder. These are the times where

Church's Blood Ward and Cole's Impact Grenades are a huge help for your

survival. Continue to find another tunnel, but this one is empty. Once you

exit, some Cultists will attack and the black kid appears again. Follow it

until you're told to possess Jones' body. Do it and use the Astral Projection

("RB" Button). Once you're in this mode, wait until a white aura envelops the

black kid (the objects need to be in middle of the screen). Now use "LB" Button

to jump to the kid and open the gate (pressing "A" to activate the lever).

Enter the gate and follow the path to trigger a scene with Blackwatch Team.





=~=~=~=~=~=~= .:*'*:.

4.2.4] Ambush ---------- sx424

=~=~=~=~=~=~= ':.*.:'



"Blackwatch were sent to seal the breach opened by Hanne Lichthammer and her

men. To defeat Lichthammer they'll need the combined power of the Jericho

team."



The scene continues from the past section. Once it's over, a small ambush

takes place (3 Machinegunners and 1 Flamethrower). Start following the road and

at each segment of this large area, you'll have to fight some Machinegunners

and Flamethrowers. At the third ambush, some Explosive Cultist appear, so take

these out as fast as you can. Once you exit this area, a little scene between

members of Blackwatch triggers. Once Tuck dies, possess Black and use her Ghost

Bullet ("RB" Button) to destroy the detonator (it's where Tuck died, when you

use the Ghost Bullet, the detonator will have a reddish aura-like). Now proceed

to finish this section (man, that was fast).





=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.

4.2.5] Flames of Anger ---------- sx425

=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'



"Lichthammer's minions attack the mosque that Blackwatch have been using as a

refuge. Covering their escape, Blackwatch and Jericho detonate carefully placed

bombs. Jericho needs to find the breach to get to the next time slice."



When you have control, follow the path until you see some barricades. Some

Machinegunners and new enemies, the Grenadier. The best and fastest way to do

kill all these is using Black and using her grenade launcher. You kill each one

with only one, so that's pretty neat. Enter the gate to the left and a

Flamethrower appears, so use Delgado for this one. Once you pass this room,

you'll get to a wide area where Machinegunners, Flamethrowers and Grenadiers

will attack you. Stay inside the previous room for the cover. Follow the path

where the enemies came from and go left at the fork. Follow the path until you

reach a Checkpoint. In this next part are many enemies, so kill them all the

usual way. Once they are gone, proceed to reach what looks like a dead end.

There are also 2 Grenadiers on top of a building. Use the Jones' Astral

Projection on either Grenadier then press "X" to use Pyrokinesis on the fuel

tanks, which are behind the Grenadiers (they're like small white ball). Once

done, go through the newly opened road to divide in 2 teams. Church, Rawlings

and Cole will go after Lichthammer, while Delgado, Black and Jones stay with

Blackwatch to create a diversion. That sucks... anyway, this section ends here.





=~=~=~=~=~=~=~= .:*'*:.

4.2.6] Exorcism ---------- sx426

=~=~=~=~=~=~=~= ':.*.:'



"Whilst part of the Jericho team and the British Commando Unit stay behind to

form a diversion, Rawlings with Church and Cole infiltrate Lichthammer's hide-

out to find out how to get through the next breach."



As soon as you start, a Cultist and Explosive Cultist will attack you. Proceed

(remember this place?) and go all the way to the other part of this room, then

go down the left stairs, but leave Church and Rawlings behind. Just go down 1

set of stairs and you'll see a Cultist torture a "Thing", along with a

Machinegunner. Start placing some Proximity Grenades on the stairs and shoot at

the enemies. Change to Contact Grenades and run. The enemies will surely die,

but if the don't, use the Grenades to finish them off. Go down another set of

stairs and some Machinegunners and Cultists will attack you. Once you're done

with them, instead of going to the end of this large hall, look for some stairs

next to the ones you just used to come down. As you start going down, a

Flamethrower appears out of nowhere. Kill it, proceed and when you get to a

little hall, some Explosive Cultists appear. Kill them and at the next fork, go

right to have some Flamethrowers and Machinegunners attack you. Kill them to

reach a Checkpoint (thank goodness, try playing this in Hard and not being

incapacitated). Now go through the door at the end to trigger a scene and fight

Lichthammer.



---------------------

Boss #1 - Lichthammer

---------------------



When the scene is over the fight starts and Lichthammer appears. Don't shoot

her, as you'll do absolutely nothing to her. Instead, let her disappear and

summon her Cultists. Kill them all (a very good idea is using Church's Blood

Ward and start attacking them with her Katana) and wait until Lichthammer

reappears. Use Church's Blood Ward to trigger a scene and finish the fight. But

you're not done yet, since there will be a Survival Event, so try to do it

right.





=~=~=~=~=~=~=~=~=~=~=~= .:*'*:.

4.2.7] Brandenburg Gate ---------- sx427

=~=~=~=~=~=~=~=~=~=~=~= ':.*.:'



"The key to opening the breach is in Lichthammer's own vile blood. This must be

extracted in a blood ritual to allow Jericho to pass deeper into the box."



Once you start, start following the path and you'll be attacked be Grenadiers

and Machinegunners. Kill all of them and proceed just to find more Explosive

Cultists, Machinegunners and Grenadiers. Once you beat them all, you'll reach a

Checkpoint. Now proceed through the tunnel and you'll come to a dead end, just

like before. So use Jones' Astral Projection and jump to a Grenadier on top of

the building but don't get to close to the gate, because there are 2

flamethrowers (machines, not enemies) and will kill you in 3 seconds. Now

proceed through the gate. Jump to Church and climb the stairs at the right side

of the structure. A scene triggers and the breach finally opens. You now get to

go to The Crusaders time.





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=- 4.3] Mission 3: The Crusaders (1213) ~~~~~~~~~~~~~~~~~~ ----- -=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.

4.3.1] Rivers of blood ---------- sx431

=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'



"The breach opens onto the remains of a river of blood, guts and human limbs.

Above them on a huge bridge, a gigantic Crusader army advances towards the

fortress of Les Innocents."



Once you start (this whole section is so grouse), follow the path and the

Flying Cultists from when Ross got killed appear. Kill them (there are like 3)

and proceed just to have a lot of Explosive Cultists attack you. You can try

and use Rawlings' Explosive Ammo. Keep following the river bed and when you get

to a rope bridge, tell both teams to hold up. Run forward until some enemies

appear. When this happens, return to where the team is. Start killing them,

using Rawlings' Explosive Ammo, since most of the enemies are Explosive

Cultists. When you're done with these, keep following the river bed and clear

the debris at far left using Black's TK Power. Cross the steeped path going

down and at the bottom, there are 3 stone barricades, along with a huge enemy

(Corpses Behemoth). Take cover with the last barricade (the right most one) and

wait until the enemy awakes. You'll see that it has 6 orange medallions-like

things around its neck. You need to shoot all these out in order to proceed.

But it has some really nasty attacks. First of all, do not approach this enemy,

because it'll kill you. He has another attack in which it pukes rotten blood

out, attacking all the barricades (this is why I told you to take cover). Once

you've taken care of the right-side medallions, take cover at the left

barricade (the left most one) and shoot the remaining medallions. Corpses

Behemoth is really easy if you know how to kill it. Go past this area and the

path will start curving left, but don't follow it. Instead, go right to find a

tunnel (it's really hard to miss it). Cross it to find 3 more stone barricades

and 2 Corpses Behemoth. Same strategy here. Proceed to find one more Corpses

Behemoth. The only difference is that the top most medallion is indestructible,

so destroy the rest of them. Once you've done this, jump to Church, press "A"

and a Survival Event takes place. Complete it to kill the monster. Keep

following the path, jump to Jones at the end, use Astral Project on the black

kid on the other side of the bridge, and lower the bridge. Then jump to Delgado

and pull up the iron gate to trigger a scene and the Alpha team falls from the

bridge (Dammit!)





=~=~=~=~=~=~=~=~=~ .:*'*:.

4.3.2] Motley Crew ---------- sx432

=~=~=~=~=~=~=~=~=~ ':.*.:'



"Separated from their friends, Delgado, Black and Church can only continue

through the dark twisting passages infested with unknown danger. In the

distance they hear the faint cries of small children"



Just tell me this, who is stupid enough to confuse Arnold Leach with Seraphim

Gabriel? The Crusaders are in even worse state than Blackwatch. Whatever, just

start following the path downwards and when the path turns left, there's a

Cultist torturing a "Thing". Use Black's Ghost Bullet to kill it with one shot.

Proceed to where the Cultist was, and you'll see two paths to follow.

Downstairs leads to a dead end, so ignore it. So go left under the gate, and

start using the Ghost Bullet to search for enemies (they have a red aura-like).

If they notice you, return to the previous room and kill them all (most of

these enemies are Explosive Cultists). When you kill them all, proceed. When

you get to another large area, another ambush takes place. Once you're done,

follow the path where the Cultists came from and you'll reach a fork, which you

should take right and you'll get to a bridge. Order Delgado and Church to hold

position and push the bridge using Black's TK Power. When you get to an arch (I

hope Delgado and Church are still waiting at the bridge), shoot so the enemies

notice you then run like hell back to where your team members are waiting you.

Start shooting at all the enemies here until you kill the last one. This is a

very good tactic, and you have an advantage, which is that the enemies have to

run in the open all the way to your position. Once you clear the area, you'll

receive a Checkpoint. Keep following the path (how many times I've said that?)

until you reach a fork. Go straight; use Black's TK Power on the brick wall on

your right side, then shoot the wooden beam to make the bridge drop. Return to

the fork and go left this time (it was previously right), cross the bridge, go

down the stairs and tell the team to hold up, because in the next area you

trigger an ambush as soon as you try walking up the stairs. You may even

trigger a little Survival Event with a Cultist. Anyway, keep going and at the

fork, go left to hear a man crying. Use Black's TK Power on the brick wall to

trigger a scene with a Knight Templar.





=~=~=~=~=~=~= .:*'*:.

4.3.3] Sewers ---------- sx433

=~=~=~=~=~=~= ':.*.:'



"After centuries of fighting without rest, insanity has seized the last

Templars. Leach's treachery has forced what remain of Jericho to the confines

of the infected sewers of Les Innocents."



Ok, this is my third most hated area of the whole game (out of three), but

what can we do? I have to write for this area as well... *grinds*. Start by

following slowly the path until you're able to see a Cultist torturing a

"Thing". Kill it with a Ghost Bullet. Next, there are 3 Templars guarding the

bridge. Try killing all three of them with a single Ghost Bullet, then proceed.

Clear the path using Black's TK Power, then you'll see a Cultist torturing

another "Thing". Kill it and try killing the enemies on the top from down here

(there are 2 Crossbowman Crusaders and 1 Cultist). Keep following this upper

path, but more Cultists come out and play with you. Kill, kill and kill until

you get a Checkpoint. When you get to a tunnel, some Warrior Crusaders drop

form a hole in the ceiling to play with you. At the end of it, at the open

area, a lot of Warrior Crusaders come down from the stairs, but there is one

Crossbowman Crusader on the right stairs, and another one on top of the tunnel,

so be careful when you come out. Once you've killed all of them, proceed deeper

into the sewers and when you get to a large door, some Crossbowman Crusaders

and Warrior Crusaders start jumping out of a hole in the left wall. Once you've

taken care of all the enemies, approach the wall with the hole and climb using

"A". Once up here, you'll be alone, so be extremely careful with your actions.

There are some Warrior Crusaders along the way. The best way to kill these is

start shooting at them but keep backtracking so he can't reach you, but if he

gets to close, use Church's Sword to finish them. When you exit this tunnel,

climb down and go left to trigger a Survival Event. This one is rather cool,

don't you think the same? Down here is the hard part. Use the Fire Ward as

you're told to then start killing Warrior Crusaders that come out of both sides

of the room. Once you kill them, the iron gate opens and more Warrior Crusaders

come out (3, I think). Afterwards, go through the iron gate and pull a lever on

the left side of the room so the huge wooden door opens and return to Black and

Delgado. An iron gate opens in front of the wooden door, follow it to exit this

area.





=~=~=~=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.

4.3.4] Out of the Frying Pan ---------- sx434

=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'



"Since trapping themselves in The Box, the Crusaders have continually waged

war. These religious zealots have discovered that since they cannot die, they

can pay homage to their God by inflicting torture and mutilation on

themselves. They take great pleasure in nailing armor straight into their

flesh and replacing limbs with devastating weaponry."



Follow the stairs until you exit these goddamned sewers, then start killing

Warrior Crusaders and Crossbowman Crusaders. Once you're done with these,

follow the semi circular path, go up the stairs, enter the building and when

you're outside again, some Flying Cultists will start attacking you, along with

some Warrior Crusaders. After killing them, you receive a Checkpoint. Then just

follow the linear path and when you get to a fork (watch out, because there are

two Crossbowman Crusaders here), kill the Crossbowman Crusaders and go left

just to be ambushed by a lot of Warrior Crusaders and Crossbowman Crusaders.

Take out the Crossbowman Crusader with Black's Ghost Bullet or her Grenades,

and use her TK Power when the Warrior Crusaders are close. Once you're done

with all these (there are like 30 enemies here), follow the path just to be

attacked by more Crossbowman Crusaders. Walk over the wooden bridge to have

some Flying Cultists attack you (3, I think). After these, you receive a

Checkpoint. Now clear the wooden bars at the end with Black's TK Power. Enter

the building and a Warrior Crusader attacks you. You're outside again, so enter

the next building, go up the stairs and you'll be attacked by even more Warrior

Crusaders and Crossbowman Crusaders. At the top (from where the enemies are

coming from) there's a fork. Go left and before you exit, locate the 2

Crossbowman Crusaders all the way on the other side of you. Once you've killed

them, exit and you'll be ambushed by 4 Flying Cultists. Kill all four and some

Warrior Crusaders will start appearing. Stay here and start shooting them as

they come. After killing them all, follow their path and when you get to the

open area. Before entering this open area, there are 3 Crossbowman Crusaders on

the right wall, so I suggest using Black's Ghost Bullet to kill them before

entering. At this area, a lot of Flying Cultists will ambush you. A very good

idea is to use Black's Ghost Bullet to kill these with 1 shot in the head. But

otherwise, just shoot at them and try to avoid their attacks. Afterwards, a

huge hole opens in the ground. Enter it.





=~=~=~=~=~=~=~=~=~=~= .:*'*:.

4.3.5] Tortured Souls ---------- sx435

=~=~=~=~=~=~=~=~=~=~= ':.*.:'



"Convinced that their innocence would protect them, Maltheus and his army of

children marched into the Holy land to save the unfaithful. Maltheus' entire

child army was destroyed and now he resides in the Chapel in constant

purgatory for his sins."



Ok, remember that I told you that I said that I had three hated areas? Well,

this is my second most hated area of the game, but what can I do? I have to

write for this area as well... *grinds* again. Start by going down 1 set of

stairs, then tell the team to wait, then go down slowly the stairs and at the

bottom, there are 2 Cultists torturing a "Thing". Kill them with a single Ghost

Bullet and proceed (make sure the team doesn't follow you). Follow the path and

when you get to a tunnel, cross it until an enemy appears and run to where your

team is waiting. Stay here and wait until you kill all the enemies (they are

all Explosive Cultists). You'll receive a Checkpoint after this. Now return to

the end of the tunnel and enter a door that's on the left side of this room and

kill the lone Crossbowman Crusader here. Go to where you killed the monster and

kill another Crossbowman Crusader to the left. Now go down 2 sets of stairs and

some Cultists will attack you. Kill them, then go right, tell the team to hold

position. Proceed deeper into the tunnel and more Cultists and Explosive

Cultists will attack you. Same strategy as always. Keep going until you see a

barricade. You know what that means. A lot, and I mean A LOT of Cultists,

Explosive Cultists and Crossbowman Crusaders will attack you. Once you've

killed all, you'll get a really deserved Checkpoint. Proceed deeper in, go up

the stairs when you get to them (those voices scare the **** out of me).

Approach the stone tablet blocking the exit and it opens. You'll see a lot of

children coffins in this area, so deal with it. Follow the path and a new enemy

appears, the Child Crusader. They'll start as greenish ghosts (invulnerable in

this form), but soon materialize into Child Crusader. This is your chance to

kill them. Just like most enemies, a shot in the head kills them, but since

they move so fast, it's almost impossible to do so. Instead, use Delgado's

Gatling Gun to dispose of them quickly. They also turn into ghost after a short

period of time, so you have to kill them quickly. Once you've killed them all

keep going inside to find even more Child Crusaders. Follow the path to end

this area, but not without fighting one last round of Child Crusader. Go down

the stairs at the end to exit this section.





=~=~=~=~=~=~=~=~= .:*'*:.

4.3.6] Black Rose ---------- sx436

=~=~=~=~=~=~=~=~= ':.*.:'



"Protected by a Black Rose, Maltheus continues to endure the wrath of the

slaughtered children. A hope remains that somewhere, someone can defeat

Maltheus and lay to rest the souls of the suffering children."



As scene triggers as you start this section, in which you finally find Jones,

Cole and Rawlings (and believe me, I really am happy to see them). When you

regain control, quickly jump to Cole and use her Firestorm, by pressing "LB"

Button, then kill all the Child Crusaders that appear. Afterwards, go down the

stairs and follow the linear path until you reach the next Boss.



-------------------------

Boss #2 - Bishop Maltheus

-------------------------



This Boss is a bit harder than Lichthammer. Start by having Jones in

possession. Have everyone wait near the entrance to this area and run towards

Maltheus. There's a large white coffin behind him, so use that to take cover.

Start shooting at him and when you see that he's being wrapped in a black

thing, take cover, wait for the attack to finish, go out and beat the daylights

out of this jerk, using mainly Jones' shotgun, then the bullets when his

shotgun ammo is out. If somebody dies with this attack, let Rawlings cure

him/her; but if it's Rawlings, run to him and cure him. Keep following this

short but efficient strategy until he dies. Well, the Child Crusaders kill him

at the end, and also help you attacking him.



-------------------------



After the fight, the Child Crusaders return to ghosts, disappear and the

breach opens. So run to it to arrive at the next era.





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=- 4.4] Mission 4: Roman Provinces (38AD) ~~~~~~~~~~~~~~~~ ----- -=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





=~=~=~=~=~=~=~= .:*'*:.

4.4.1] Imperium ---------- sx441

=~=~=~=~=~=~=~= ':.*.:'



"The dead suffer endless pain as they hang tortured from crucifixes. The

Jericho team make their way through the fields of tortured souls to seek out

Cassus Vicus."



After the initial scene, walk up a bit to see a lot of "Things" hanging from

crucifixes. If they bother you with their moaning, just shoot them in the head.

Follow the path full of **** and when you come to an arch, shoot the new

enemies, the Legionary. Shoot them with a Ghost Bullet and try to kill more

than 1. Their weakness is the head, but they cover it with their shield, so

time your shooting. They are also weak to Church's Sword, so try using it if

you want and/or dare. Afterwards, go up the stairs at the end, enter the hall

and open the gate using Delgado. When you exit, immediately tell Jericho to

hold position on this upper level. Start going down the stairs until the

enemies start coming out of the floor. Maintain yourself on this floor until

you kill all the Explosive Cultists and Legionaries. Once you've done that,

follow the path full of steps and you'll see at the end a tunnel closed with

iron bars. Approach it to have some Legionaries come out of nowhere. Kill it to

get a Checkpoint and full ammo. Before entering the tunnel, let me tell you

that another 2 Legionaries are coming (from inside the tunnel). Kill them then

go up 1 set of stairs, and before going up a second one, tell Jericho to hold

position. Go up the stairs and some Explosive Cultists will come out of the

blood pool and some Legionaries from the steps over there. Then follow the path

to find yourself with a Corpses Behemoth. You know the drill. Take out the top

medallion using Church's sword and the Survival Event. Now go to the right of

the barricades and at the top of the stairs, there are 3 Legionaries. Try

killing them with one Ghost Bullet. Then go to the top to trigger a scene.

You'll meet Tertius Longinus, a Centurion, part of a Jericho team from this

era. Now go past it and follow the path until you reach a Checkpoint. Once you

get it, tell Jericho to hold up and start shooting Legionaries that are at the

distance. Also some Flying Cultists appear, so take them out as well. And, last

but not least, some Explosive Cultists come out to play. Once you're done with

all these, go to the bottom of the hill and enter the stairs that are on the

right side.





=~=~=~=~=~=~=~=~=~= .:*'*:.

4.4.2] The low road ---------- sx442

=~=~=~=~=~=~=~=~=~= ':.*.:'



"The suffering of Tertius Longinus has lasted 3000 years and will continue for

eternity until someone hands him over to The Firstborn. To get to Cassus

Vicus, the team must gain passage into the corrupt city through the Baths. The

Caldarium awaits..."



Ok, remember that I told you that I said I had three hated areas? Well, this

is my most hated area of the entire game, but what can I do? I have to write

for this area as well... *grinds* one last time. Please read carefully, because

this area is one of the hardest ones of the game (in my opinion); you need to

do this as quickly as possible without fighting, unless necessary, because

there are tons of Cultists and Explosive Cultists while with Delgado alone.

Start by going down the stairs, then go left, then right and left again. Enter

the door there, jump down and activate your Fire Barrier pressing "LB". Head to

the exit, which is on the upper left side. From here, starts the "run like

hell" part, so go up the stairs, kill the Cultist torturing the "Thing", run up

the stairs on the right side as fast as you can and another Cultists appears

on your left side as you approach the door. Kill it, jump down, go to the iron

gate and start killing enemies until they're gone. When you open the gate, you

receive a Checkpoint and a burning Cultist will charge at you, so shoot it. Now

cross the hot iron bars using the Fire Barrier, and kill another Cultist

torturing the "Thing". Read this before opening the gate. There are two ways to

go in here: going straight forward and up the stairs or going to the right. I

recommend going to the right, then up the stairs and then jumping down to

another area where even more enemies attack you (doing this, you avoid having

to kill like 30 enemies). Do all this and when you get to the other area, you

get a Checkpoint as you land. From here, instead of killing all the enemies, go

straight, up the stairs, follow the path and at the fork, go right, then right

again, then drop to another area. There are no enemies in the blood pool, so

you don't have to worry. Go in the door, ignore the stairs and follow the path,

but beware, shoot at every corner you see to have a hidden Explosive Cultists

appear. Kill it, drop down and use the lever to reach a Checkpoint and reunite

with the rest of the team. I'm almost 100% sure that this may be your most

hated area too. Once you've reunited, go left from the lever and you'll be

ambushed by Cultists and Explosive Cultists from all three directions. Once

you're done with all these, go down the stairs, enter the door, go up two set

of stairs and enter the door. Follow the linear path, killing 2 or 3 Cultist

along the way.





=~=~=~=~=~=~=~=~ .:*'*:.

4.4.3] Decadence ---------- sx443

=~=~=~=~=~=~=~=~ ':.*.:'



"The decadent culture of the inhabitants has transformed the baths into a

repulsive torture chamber; pools of vomit, baths of blood and excrement

complement the torture and sadomasochism."



When you start, walk forward a little bit and at the entrance, you'll see two

Legionaries. Try taking them out with a single Ghost Bullet. Now enter the huge

room and go all the way to the other side just to be ambushed by tons of

Legionaries and Flying Cultists. You'll get a Checkpoint after this. Check the

huge gate to see the black kid again. Use Jones' Astral Projection to jump to

him, then to the Legionary, then to the next until you see a lever, which you

can use. Once done that, a gate to the right of the huge gate opens. All the

Legionaries you saw come out to entertain you. Kill them all and proceed

through the gate until you see a gate which needs to be opened by Delgado. Open

it, receive the Checkpoint and kill all the Legionaries. After you kill all of

them, some Cultists come out. Take them all out to receive a Checkpoint. Then

follow the path where the Legionaries where coming out from until you reach a

barred door. Next to it is the exit to this section.





=~=~=~=~=~=~=~=~=~=~= .:*'*:.

4.4.4] Temple of pain ---------- sx444

=~=~=~=~=~=~=~=~=~=~= ':.*.:'



"Vicus' luxurious palace lies between the villa and a fortress, designed to the

twisted taste of its owner. He has transformed the old temple that was once

dedicated to the classical deities into his own personal hell."



Right behind the door is a room filled with Legionaries (13 I think). Kill

them all at the top of the stairs. Go to the bottom of the room and follow the

hall until you get to a pool filled with blood and 2 Legionaries standing in

middle. If you can, as always, try taking them out with one Ghost Bullet. Kill

the rest of them (5 more), get the Checkpoint and enter the room. Jump to Jones

as you enter, tell Jericho to hold position and start killing more Legionaries

that are coming from inside the door at the end. Once you've killed them all,

leave Jericho, enter the door and walk until you see a huge monster, its name

is Gladiator. It may look intimidating, but there's an easy way to kill it. See

the pillars around the room? Draw Gladiator's attention and make it chase you

around the pillar (you need to run around the pillar). Once you've got a

glimpse of its back, shoot it with the shotgun, since there's its weak point.

Just do this until it dies (damn, in hard mode, it takes forever to die). Once

it's dead, a Legionary comes out of a door to the right. Kill it and enter.

There's another Legionary backwards to you, so take advantage of that. Kill the

rest of them and proceed until you arrive at a huge place with a statue of Fat

Bastard's look alike (that fat thing is Vicus). You'll be at a circular room

with Jericho on one side and Legionaries on the other. We need to use Jones'

Astral Projection to block their access. Use the Astral Projection in a safe

place, possess a target, and jump from target to target until you're at the

right-most side of the room. There should be a level behind the Legionary, so

activate it. Kill the remaining Legionaries, then jump to Church and prepare

for another Survival Event (I hate these things). Go to the left wall (where

the hole is) and press "A". Now cross the left path, survive and step on the

white button in the middle. Do you see the 2 white buttons on the ground with

pillars around them? Order team Alpha to step on one (by telling them to go on

the button) and Omega on the other one. This creates a bridge so the rest of

the team can follow. Now enter the left door to end this section.





=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.

4.4.5] Gardens of Hell ---------- sx445

=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'



"The gardens are lavishly decorated with fountains and statues. The

surroundings look impeccably beautiful but with Vicus' touch of sadism."



In the room in front of you are 2 Cultists. Kill them and open the iron gate

on the other side of the entrance. In here, there are 2 Cultists and 1

Legionary. Kill them (easy), enter the room and go up the bloody stairs. When

you get to another garden area, if you look through the stone arch, there will

be several Legionaries. Kill them all from the distance, and start approaching

little by little. Once you're done with them, go to the top of the stairs and

you'll see 2 entrances to the building, one on the left and one on the right.

Enter either one and at the middle, use Delgado's strength to open the iron

gate. A scene triggers as you open the gate. Yes, my friend, THAT nasty thing

is Vicus.





=~=~=~=~=~=~=~=~=~=~=~=~=~= .:*'*:.

4.4.6] Morituri te salutant ---------- sx446

=~=~=~=~=~=~=~=~=~=~=~=~=~= ':.*.:'



"Vicus has enjoyed literally thousands of years of continuous sexual,

gluttonous and bloody orgies... and has no intention of it ending now. He'll

do all he can to prevent those sent to close the breach and remove his hellish

appetite."



As you start this section, follow the tunnel until you exit it and enter the

Coliseum. You'll be on a circular area, with two bridges to the right, to two

the left and one in front of you. Listen to what Vicus says. Once he shuts up,

some Flying Cultists come out and play. Once you kill them, a gate on each side

of the bridges opens and Legionaries come out. Once you kill them all, the

bridges on the left and right sides clear, so to one side and order either team

to stand on the white button, then go to the next and do the same, but with the

other team. Then press the white button in the middle area (where you were

fighting) and the front bridge clears and you get a Checkpoint. Once on the

other side of the bridge, there's one bridge to the right and one in front of

you, both closed of course. Some Flying Cultists come out and play, so kill

them to have the right bridge clear and a Blind Behemoth comes out. This new

enemy has the same weakness as the Gladiator, its back and head. So start

attacking it and when you see coming towards you, quickly jump to another team

member, anybody (Jones' shotgun is good, Black's grenade launcher and Ghost

Bullet, Cole's Impact Grenades, Delgado's Gatling gun and Rawlings' Explosive

Ammo are very good choices). Try using Cole's Firestorm "RB" Button, for a lot

more damage. Once you kill it, another Blind Behemoth comes from the left side.

Same drill here. Now go past the bridge going forward to reach the end, but a

Gladiator comes out. How to kill it without the pillars? Remember the two

bridges on the left and right side at the beginning? Lure the Gladiator there

and start going around one, then the other. Here's a little ASCII:



___________ ____________

| | | |

| |______________| |

| |

| .--<----<-----<------<----<-. |

| | | |

| V ______________ A |

| | | | | |

| | | | | |

| | | | | |

| V | | A |

| | | | | |

| | | | | |

| | | | | |

| V |______________| A |

| | | |

| '->----->------>------>---->' |

| |

| ______________ |

| | | |

|___________| |____________|





Let's suppose that the bridges are those horizontal rectangles, while the

vertical ones are the arena. Move counterclockwise or clockwise and keep

shooting at Gladiator. I really recommend using Cole and her Infinite Loop "RB"

Button, because, if you do it right, you can shoot the Gladiator up to 90

times. And for second option, Delgado, because of his Gatling gun. Once you

kill it, enter the door where the Gladiator came out of to finish this section.





=~=~=~=~=~= .:*'*:.

4.4.7] Guts ---------- sx447

=~=~=~=~=~= ':.*.:'



"Jericho's successful defeat of Vicus' pets moves them closer to removing the

insatiable Governor from power."



Just follow the path until you reach Vicus with a Gladiator.



---------------

Boss #3 - Vicus

---------------



Ok now, Vicus is so annoying but easy. Start off by using Black. Vicus is

hanging from the ceiling, but can move around. When he's on top of you, he'll

open his stomach and he'll expulse some blood from inside. This is very

dangerous, so when you see that he's about to open his stomach, run aside and

shoot his intestines with Black's Grenade Launcher. This deals massive amounts

of damage, so use all 10 Grenades is needed. Let the rest of the team entertain

the Gladiator (they do a really good job) while you take care of Vicus. If you

finish Black's Grenades, jump to Rawlings and start shooting him with some

Explosive Ammo. If someone dies, let Rawlings cure him/her. But if you're

controlling Rawlings, or if he's dead, go cure him/her immediately. Just follow

these simply steps and you'll kill Vicus in less that 3 min (like me :D).



---------------



After the fight, jump to Black and use TK Power to push the Fat Bastard in

middle of the room. The breach opens and Jericho goes to the last era, Sumeria.





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=- 4.5] Mission 5: Sumeria (3000 BC) ~~~~~~~~~~~~~~~~~~~~~ ----- -=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





=~=~=~=~=~=~=~=~=~ .:*'*:.

4.5.1] The GodSeal ---------- sx451

=~=~=~=~=~=~=~=~=~ ':.*.:'



"The original time slice where the seven Sumerian priests held The Firstborn

for the first time. The origin of all, the seed of evil..."



After the chit-chat between Jericho, go up the stairs, kill all the Cultists

and Explosive Cultists, then watch the scene with Antadurunnu, one of the first

seven who sealed The Firstborn. Once it's over, walk inside the door behind you

and at the end, everyone will disappear.





=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.

4.5.2] Spiritual Guide ---------- sx452

=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'



"Jericho has gone. Without his team, Ross is alone. If he wants to resuscitate

Antadurunnu he'll have to get to the urns that hold the ashes, but first he

must find a body."



You're now using Black alone, so try not to engage in any battle. Instead, use

the Ghost Bullet to find and destroy the enemies. There are two doors here in

this room. Scope through the right one to find a Cultist. Use the Ghost Bullet

to kill it, then the next one is in front, and the next Cultist is to the left.

Once you've killed all three, go to where you killed the last one and turn left

to find another Cultist. Go to where you killed it, go right and before going

left, wait and kill another enemy. Now go inside and kill three more Cultists

(you can kill all three with one ghost Bullet). Clear the path at the end and

scope for another Cultist. At the fork ahead of you, look to the far left to

find another Cultist. Before moving, there's another Cultist in front of the

one you just killed, so use a ghost Bullet to kill both. Go to where you killed

the second Cultist and scope one more Cultist. Once again go to where you

killed the enemy and kill the last one. The gate in front of the Cultist opens,

so enter it. On the other side of the room, you'll find Jones trapped. Jump to

him, use Astral Projection and jump to the "Thing", then jump to the next one

and finally use Telekinesis to push the button on top of the Jones' prison.

After doing this go to the right side of the room and a lot of Cultists will

come out of a door. Kill them all and enter the door where they where coming

out of.





=~=~=~=~=~= .:*'*:.

4.5.3] Skin ---------- sx453

=~=~=~=~=~= ':.*.:'



"Black and Jones are united. The urn containing Antadurunnu's skin is near..."



Proceed a little bit to trigger a Boss Fight.



-------------------

Boss #4 - Ki/Ninlil

-------------------



You'll see the enemy in middle (Ki) throws fire balls at one person, while the

rotating sarcophagus next to it drops blood to the floor, making a Cultist

appear. The way to kill Ninlil (the one inside the yellow sarcophagus) is to

have Jones use Astral Projection on the "Things" that are on the ceiling, the

using Telekinesis to push the button and open the sarcophagus. Once it's open,

you have a very short time to deal damage to it, so do as much as you can. The

best strategy here is to shoot Ki until he dies, then just focus on Ninlil,

which should be a piece of cake.



-------------------



After the fight, go inside the gate and Delgado and Rawlings join up. Nice.

Now open the next gate using Delgado, then go up the stairs to finish this

section.





=~=~=~=~=~=~ .:*'*:.

4.5.4] Flesh ---------- sx454

=~=~=~=~=~=~ ':.*.:'



"Contact has been lost with the rest of the team. They must be located before

the demons get to them-"



Once you start this section, go up the remaining steps and when you get to an

open area, some Flying Cultists appear. Kill them as usual and proceed through

these bloody halls until you reach a huge room where another Boss awaits. If

you want, before entering, you can use Black's scope to see the enemies. One is

taking a blood bath and the other one is hanging from on top of her. Also

locate the four "Things", two at each side.



----------------------

Boss #5 - Enlil/Inanna

----------------------



Ok now, this is the second hardest Boss in the game. Remember the four

"Things" I told you to look for? Use Rawlings' Explosive Ammo to kill these

(one shot to each one). After the four are "dead", Enlil (the guy hanging)

comes out. Shoot it once it shows you its back (Rawlings' Explosive Ammo works

wonders on him, just like 18 shots and he's dead). He also summons a Sumerian

Puppet, which looks a lot like the Gladiator, but if you can kill Enlil quickly

enough, it won't bother you. Once Enlil is gone, Inanna is the next target. She

summons Cultists as soon as you kill Enlil, so dispose of them as soon as you

can and do the same as before, "kill" the four "Things" and start shooting at

Inanna until the "Things" regenerate. Keep doing this until both enemies die.

Inanna dies with almost 10 Explosive Ammo shots.



----------------------



Once you kill both, Cole and Church rejoin, then you're transported to another

area.





=~=~=~=~=~=~ .:*'*:.

4.5.5] Blood ---------- sx455

=~=~=~=~=~=~ ':.*.:'



"Cole and Church have finally appeared. The Sumerian demons lie in wait to

destroy Jericho."



Ok, another Boss awaits, so wait until every team mate arrives, then make sure

you're using Jones then walk a little bit to reach a fork.



-------------------

Boss #6 - Nanna/Utu

-------------------



This enemy fight can be really easy if you know how to fight it. At the fork I

left you before, go left and you'll see a little dark Vicus hanging from the

ceiling, with a lot of flies coming out of it. Well, you need to destroy all

these in order to start dealing damage to Nanna and Utu. After you kill this

first one, go left at the fork to find a second. Destroy it and proceed to find

three more in the same path. At the fork before the third one, go right, then

right at the next one to find another Vicus. These are all the Vicus' (6

total), so it's time to kill Nanna and Utu. They have three attacks, the first

and most annoying one; they throw at you their flies to start damaging you. The

second one, a physical attack (a punch) to anyone who is nearby; and third (I

really don't know if they execute this one), they summon some Cultists to

protect them. How to kill it? Each one has a hole where their heart is. Shoot

them there until they're dead.



-------------------



After the fight, the team start disappearing again.





=~=~=~=~=~=~=~=~ .:*'*:.

4.5.6] Sacrifice ---------- sx456

=~=~=~=~=~=~=~=~ ':.*.:'



"The resurrection ritual that has taken place so many times thousands of years

is about to begin for the last time. The survival of the species depends on

the sacrifice of these seven soldiers."



???????????????? What!? Just watch the scene and proceed to the next section.





=~=~=~=~=~=~=~=~=~ .:*'*:.

4.5.7] Pyxis Prima ---------- sx457

=~=~=~=~=~=~=~=~=~ ':.*.:'



"There's no turning back. In his arrogance, Frank Delgado has perhaps sealed

the fate of all of humanity. At the moment when The Firstborn came down to

earth he was on the other side, but... can a God be killed?"



-----------------------

Boss #7 - The Firstborn

-----------------------



Ok, the most stupid last Boss of all games. He's even easier than Lichthammer.

Well, Cole and Jones die at the beginning of the level, so we're down to four.

When you have control, don't even shoot at it, because you'll do absolutely

nothing, instead just run in circles. You'll be using Black s you start the

mission, so stay like that, until the Firstborn freezes her (you'll know

because a greenish aura covers her and you'll jump to another team mate

automatically). When this happens, jump to Black as soon as possible and use TK

Power on the Firstborn (actually, you have to use everyone's special power to

kill it; Delgado's Ababinili, Church's Blood Ward, Rawlings' Ghost Heal and

Black's TK Power). After you've done this, jump to Rawlings until it freezes

him. Jump to him again (the Firstborn will use a Ghost Heal look alike attack,

which drains Jericho's health) and use Ghost Heal on the Firstborn. Now jump to

Delgado, wait for the Firstborn to freeze him, jump to him again and use

Ababinili. After this, jump to Church, wait until it freezes you, jump back to

her and use her Blood Ward (RB Button) to finally kill it.



-----------------------



After the fight, prepare for the second worse ending in the gaming world (the

first one is Sudeki's ending). Don't even bother make popcorn, since it's not

worth even that, although the game is my favorite FPS/Horror game I've played

so I hope they do something about this ending.



"Au Revoir!"





/ / /

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

)( 5] Achievements ( ) sx500 )(

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

/ / /



I will be listing here all the Achievements available for the game, as well as

how to unlock these. Once you unlock them, you can view them in the Extra Menu

in the Jericho game.



= 01. Cpt. Devin Ross Files

= Worth: 15G

= Rank: Grasshopper of Battery

= How to unlock: Kill 50 enemies using Melee Attacks.

= Personal opinion: This Achievement is easier to do in the beginning of the

game, and using Church's sword attacks is the best thing to do to obtain

this Achievement.





= 02. LT. Abigail Black Files

= Worth: 10G

= Rank: Grasshopper of Ghost

= How to unlock: Kill 50 enemies using Ghost Bullet.

= Personal opinion: This one is also easy once you're able to possess Black.

You can kill up to three enemies with this if you shoot them in the head.





= 03. Sgt. Frank Delgado Files

= Worth: 10G

= Rank: Grasshopper of Pop

= How to unlock: Pop 50 heads!

= Personal opinion: If you use the same strategy using Ghost Bullet, you'll

get this Achievement and Black's Files in one shot.





= 04. Sgt. Wilhelmina Church Files

= Worth: 20G

= How to unlock: Complete "Al-Khali" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 05. Cpt. Xavier Jones Files

= Worth: 20G

= How to unlock: Complete "Man Down" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 06. Cpl. Simone Cole Files

= Worth: 20G

= How to unlock: Complete "Tomb" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 07. Fr. Paul Rawlings Files

= Worth: 20G

= Rank: Master of Pop

= How to unlock: Pop 100 heads!

= Personal opinion: You can use Black's Ghost Bullet, Jones'/Ross' shotgun or

Delgado's handgun to do this.





= 08. Agent Muriel Green Files

= Worth: 25G

= How to unlock: Complete "The Path of Souls" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 09. Arnold Leach Dossier

= Worth: 20G

= How to unlock: Complete Al-Khali on either Easy or Normal.

= Personal opinion: Just complete this level on either difficulty.





= 10. Deceased Devin Ross Files

= Worth: 5G

= How to unlock: Complete "Still with you" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 11. Cultist Dossier

= Worth: 30G

= Rank: Master of Battery

= How to unlock: Kill 100 enemies using Melee Attacks.

= Personal opinion: This Achievement is easier to do in the beginning of the

game, and using Church's sword attacks is the best thing to do to obtain

this Achievement.





= 12. Explosive Cultist

= Worth: 10G

= Rank: Grasshopper of BOOM

= How to unlock: Disintegrate 50 enemies!

= Personal opinion: This is best to do using Black's Grenade Launcher and

Rawlings' Explosive Ammo.





= 13. Flying Cultist Dossier

= Worth: 50G

= Rank: God of Pop

= How to unlock: Pop 250 heads!

= Personal opinion: You can use Black's Ghost Bullet, Jones'/Ross' shotgun or

Delgado's handgun to do this.





= 14. The Firstborn Portfolio

= Worth: 55G

= Rank: God of Battery

= How to unlock: Kill 250 enemies using Melee Attacks.

= Personal opinion: This Achievement is easier to do in the beginning of the

game, and using Church's sword attacks is the best thing to do to obtain

this Achievement.





= 15. Corpses Behemoth

= Worth: 20G

= How to unlock: Complete "Rivers of Blood" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 16. OSS British Commandos Files

= Worth: 50G

= Rank: God of BOOM

= How to unlock: Disintegrate 250 enemies!

= Personal opinion: This is best to do using Black's Grenade Launcher and

Rawlings' Explosive Ammo.





= 17. Psychic Commander Dossier (Lichthammer)

= Worth: 10G

= How to unlock: Complete World War 2 on either Easy or Normal.

= Personal opinion: You need to complete the whole era on either difficulty.





= 18. Machinegunner Dossier

= Worth: 50G

= Rank: God of Ghost

= How to unlock: Kill 250 enemies using Ghost Bullet.

= Personal opinion: This one is also easy once you're able to possess Black.

You can kill up to three enemies with this if you shoot them in the head.





= 19. Flamethrower Dossier

= Worth: 25G

= Rank: Master of BOOM

= How to unlock: Disintegrate 100 enemies!

= Personal opinion: This is best to do using Black's Grenade Launcher and

Rawlings' Explosive Ammo.





= 20. Grenadier Dossier

= Worth: 25G

= Rank: Master of Ghost

= How to unlock: Kill 100 enemies using Ghost Bullet.

= Personal opinion: This one is also easy once you're able to possess Black.

You can kill up to three enemies with this if you shoot them in the head.





= 21. Sir Richard de Grey Dossier

= Worth: 20G

= How to unlock: Complete "Out of the Frying Pan" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 22. Brother William of Auxerre Files

= Worth: 20G

= How to unlock: Complete "Motley Crew" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 23. Warrior Crusader Dossier

= Worth: 20G

= How to unlock: Complete "Sewers" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 24. Crossbowman Crusader Dossier

= Worth: 20G

= How to unlock: Complete "Tortured Souls" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 25. Child Crusader Dossier

= Worth: 30G

= How to unlock: Complete "Imperium" on Hard without being incapacitated.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage. When you see your

character is about to die (the screen starts turning orange and veins start

popping out), quickly change to another one. Also, try avoiding melee

confrontations. Also, if you're killed, at least once, you can restart from

your last checkpoint.





= 26. Bishop Maltheus Dossier

= Worth: 15G

= How to unlock: Finish Crusaders on either Easy or Normal.

= Personal opinion: You need to complete the whole era on either difficulty.





= 27. Centurion Tertius Longinus Files

= Worth: 30G

= How to unlock: Complete "Decadence" on Hard without being incapacitated.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage. When you see your

character is about to die (the screen starts turning orange and veins start

popping out), quickly change to another one. Also, try avoiding melee

confrontations. Also, if you're killed, at least once, you can restart from

your last checkpoint.





= 28. Governor Cassus Vicus Dossier

= Worth: 20G

= How to unlock: Complete Rome on either Easy or Normal.

= Personal opinion: You need to complete the whole era on either difficulty.





= 29. Legionary Dossier

= Worth: 20G

= How to unlock: Complete "The Low Road" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 30. Blind Behemoth Dossier

= Worth: 30G

= How to unlock: Complete "Morituri te salutant" on Hard without being

incapacitated.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage. When you see your

character is about to die (the screen starts turning orange and veins start

popping out), quickly change to another one. Also, try avoiding melee

confrontations. Also, if you're killed, at least once, you can restart from

your last checkpoint.





= 31. Gladiator Dossier

= Worth: 20G

= How to unlock: Complete "Temple of Pain" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 32. Antadurunnu Dossier

= Worth: 20G

= How to unlock: Complete "The GodSeal" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 33. Enlil Sumerian Demon Dossier

= Worth: 20G

= How to unlock: Complete "Spiritual Guide" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 34. Inanna Sumerian Demon Dossier

= Worth: 20G

= How to unlock: Complete "Skin" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 35. Ki Sumerian Demon Dossier

= Worth: 20G

= How to unlock: Complete "Flesh" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 36. Ninlil Sumerian Demon Dossier

= Worth: 30G

= How to unlock: Complete "Skin" on Hard without being incapacitated.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage. When you see your

character is about to die (the screen starts turning orange and veins start

popping out), quickly change to another one. Also, try avoiding melee

confrontations. Also, if you're killed, at least once, you can restart from

your last checkpoint.





= 37. Nanna Sumerian Demon Dossier

= Worth: 20G

= How to unlock: Complete "Blood" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





= 38. Utu Sumerian Demon Dossier

= Worth: 30G

= How to unlock: Complete "Blood" on Hard without being incapacitated.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage. When you see your

character is about to die (the screen starts turning orange and veins start

popping out), quickly change to another one. Also, try avoiding melee

confrontations. Also, if you're killed, at least once, you can restart from

your last checkpoint.





= 39. Sumerian Puppet Dossier

= Worth: 30G

= How to unlock: Complete "Flesh" on Hard without being incapacitated.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage. When you see your

character is about to die (the screen starts turning orange and veins start

popping out), quickly change to another one. Also, try avoiding melee

confrontations. Also, if you're killed, at least once, you can restart from

your last checkpoint.





= 40. Pyxis Prima Dossier

= Worth: 25G

= How to unlock: Complete Sumeria on either Easy on Normal.

= Personal opinion: You need to complete the whole era on either difficulty.





= 41. The Jericho Team Portfolio

= Worth: 30G

= How to unlock: Complete "Rivers of Blood" on Hard without being

incapacitated.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage. When you see your

character is about to die (the screen starts turning orange and veins start

popping out), quickly change to another one. Also, try avoiding melee

confrontations. Also, if you're killed, at least once, you can restart from

your last checkpoint.





= 42. Operation: GodSeal Files

= Worth: 20G

= How to unlock: Complete "Exorcism" on Hard.

= Personal opinion: It's the same game as normal, but you're recovery time

increases, also the enemies deal a lot more damage.





/ / /

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

)( 6] Enemy List ( ) sx600 )(

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

/ / /



Here's the list of all the enemies of the game, explaining with the most

detail I can. I'll be listing the weaknesses, attacks, etc.



= Name: Cultist

= Height: 222 cm

= Weight: 119 kg

= Appearances: Almost every section of the game.

= Attacks: Normal melee attack, 1 long range attack and can trigger a Survival

Event when he's to close.

= Weak points: One direct shot in his head is more than enough to kill it.





= Name: Explosive Cultist

= Height: 250 cm

= Weight: 200 kg

= Appearances: Most sections of the game.

= Attacks: Normal melee attack and self-destruction.

= Weak points: Yellow pustules around the body.





= Name: Flying Cultist

= Height: 283 cm

= Weight: 529 kg

= Appearances: Last section of Al-Khali (Current Time), and almost every

section of The Crusaders, Roman Provinces and Sumeria.

= Attacks: Normal melee attack, lethal barbs for long-range attack.

= Weak points: Their heads, like most enemies, but these enemies die as soon

as Ababinili (Delgado's Fire Dragon) touches them.





= Name: Corpses Behemoth

= Height: 1460 cm

= Weight: 30000 kg

= Appearances: Rivers of Blood (The Crusaders), Imperium (Roman Provinces)

= Attacks: Normal melee attack and spits out blood, for long-range attacks.

= Weak points: Shoot at the orange medallions around the metal mask. If the

top most medallion is yellow, only Church's katana can take that one out by

triggering a Survival Event.





= Name: Geheimnesvoll Abwehrmacht "Machinegunner" übersoldier

= Height: 269 cm

= Weight: 365 kg

= Appearances: World War 2 (Whole era)

= Attacks: Normal melee attack and Gatling gun attack.

= Weak points: A shot in its head (face).





= Name: Geheimnesvoll Abwehrmacht "Flamethrower" übersoldier

= Height: 304 cm

= Weight: 330 kg

= Appearances: World War 2 (Whole era)

= Attacks: Flamethrower on its right arm.

= Weak points: A shot in its head (face) and a shot in the canister it's

carrying on its left shoulder.





= Name: Geheimnesvoll Abwehrmacht "Grenadier" übersoldier

= Height: 282 cm

= Weight: 495 kg

= Appearances: World War 2 (Whole era)

= Attacks: Single cannon shot (for long-range) and a multi cannon shot (for

short-range).

= Weak points: A shot in its head (face).





= Name: Warrior Crusader

= Height: 185 cm

= Weight: 70 kg

= Appearances: The Crusaders (Whole era, except for Rivers of Blood and Motley

Crew)

= Attacks: These have three attacks: for short-range, a normal melee attack;

for mid-range, they have a hook, which they can launch; and for long-range,

a dart launcher

= Weak points: Shoot at the head, and Church's katana.





= Name: Crossbowman Crusader

= Height: 184 cm

= Weight: 72 kg

= Appearances: The Crusaders (Whole era, except for Rivers of Blood and Motley

Crew)

= Attacks: Explosive dart (long-range)

= Weak points: Any type of melee combat, and a shot in the head.





= Name: Child Crusader

= Height: 108 cm

= Weight: 22 kg

= Appearances: Tortured Souls (The Crusaders)

= Attacks: Invincible form (ghost form) and whip attack (short-range)

= Weak points: Head. Also, just keep track of one at a time, and kill them

before they turn to ghost again.





= Name: Legionary

= Height: 226 cm

= Weight: 150 kg

= Appearances: Roman Provinces (Whole era, except for The Low Road)

= Attacks: Thrust Attack (short-range) and Launch Javelin Attack (long-range)

= Weak points: A shot in the head. Try to catch them by surprise and using

Black's Ghost Bullet to kill more than one at a time. If they're in front of

you, wait until they raise their head over the shield. That's the perfect

time to shoot them. Also, a very good strategy that I found is to approach

them with Black, use TK Power and they'll lean forward a little bit,

exposing their heads. Use this time to put a bullet in it.





= Name: Blind Behemoth

= Height: 445 cm

= Weight: 631 kg

= Appearances: Morituri te salutant

= Attacks: Spiral Attack, Club Strike (short-range)

= Weak points: Their head is the only weak point. Since they only appear in 1

section, a very good strategy is to use Cole's Impact Grenades. Doing this,

it won't be able to hear nor smell you. It'll also stay put, so you can keep

throwing grenades at it. With about 12 Impact Grenades, it dies.





= Name: Gladiator

= Height: 543 cm

= Weight: 1102 kg

= Appearances: Roman Provinces (Temple of Pain and Morituri te salutant)

= Attacks: Flail Attack (short-range), Wrecking Ball (long-range)

= Weak points: Whole back. You can use the pillars in the Temple of Pain

section to reach its back (for more info. look at sx44-4 [without the "-"].

In Morituri te salutant, use the bridges at the entrance of the coliseum

(for more info. look at sx446 [without the "-"].





= Name: Sumerian Puppet

= Height: 502 cm

= Weight: 8900 kg

= Appearances: Sumeria (Flesh)

= Attacks: Normal melee attacks (short-range)

= Weak points: This enemy has no weak point, the only thing to do is ignore it

and attack Enlil.





/ / /

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

)( 7] Latest Update ( ) sx700 )(

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

/ / /







= Version Semi (16th May, 2008)

- Finished everything in the guide. I'm not going to put Final as the version

because of the feedback I get.







/ / /

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

)( 8] Closing ( ) sx800 )(

~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~

/ / /



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=- 8.1] Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx801 -=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



1. People

- Raul: My best friend, for lending me his Xbox 360 (since I don't owe one, not

yet, though). Thank you so much!



- The following people that made, with their voices, the characters come to

life:



Ross - Steve Blum

Black - Cindy Robinson

Delgado - Armondo Kennedy

Cole - Michele Specht

Jones - Jamieson Price

Church - Kate Higgins



- Gackt, L'arc~en~Ciel, Hyde, BUCK-TICK, Dir en Grey, Kids Alive, Kimeru,

Mizuki Nana, Maria, Nana Kitade, Sowelu, TO DESTINATION, Yoko Kanno: For

keeping me so entertained while I wrote this guide (these are my favorite

artists, but the list can just keep going and going). So, anyway, thank you.



- Gabriel, Raul and Eduardo: Just for being my best friends and always being

there for me, in the good and bad moments.



- You: For having the patience of reading through the whole guide.



2. Internet sites

- www.gamefaqs.com: For hosting my guide.

- www.mycheats.com: For hosting my guide.

- www.gameborder.com: For hosting my guide.

- www.cheatcc.com: For hosting my guide.





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=- 8.2] Final Words ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx802 -=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



Well, this is the end of my Clive Barker's, Jericho guide and if you liked it

please check my other guides:



- Tales of Symphonia (GCN, PS2)

- Tales of the Abyss (PS2)

- Tales of Legendia (PS2) [In progress]



Also check my future guides, which are for the following games:



- Dragon Quest VIII (PS2)

- Golden Sun (GBA)

- Devil May Cry

- Devil May Cry 2

- Devil May Cry 3: Dante's Awakening



Please check these games if you have any doubts in one future. I'll let you

with an ASCII of my name and Copyright (Year), as well as a paragraph of one of

my favorite songs of my favorite player. So, with all this said and done, I bid

you farewell!



See you next time!



-------------------------------------------------------------------------------



anata no ato o furueru yubi de shizuka ni fureru yume kara samete

nando mo onaji ayamachi o kurikaeshita kanashimi ni furuetsuzukeru

sayonara wa mada ima wa ienai kara

yukkuri to shizumaru sora ni inoritsuzuketa



- Singer: Gackt

- Title: Rain

- Album: Moon

- Release year: June 19th, 2002



-------------------------------------------------------------------------------





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( C ) ,-~^`/ // //-~-/

`~-~' '---- `~-` `~-``-~-` _ _ _ _

____________(_)_____| |________(_)______________|·|

__ __ _ _ __ | |__ ___ _ _ __ ___O O |·|_________

_(_ / _) | '_ | _ / _ | '_ ' _ _____|·|xxxxxxxx||

____ /_| | |_| | |_| | __/ | |_| |_| |____|·|¯¯¯¯¯¯¯¯¯

/ |_|_| |_|_| |_|___)_|_| |_| |_| |·|

¯





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