Blizzard Entertainment has released the Overwatch PTR Patch Notes for players everywhere on PC only. This latest update to the test servers is a sign of what’s to come in the near future for the live servers on all three platforms. The update includes some changes to Widowmaker, a lot of fixes for Reinhardt, and so much more. Let’s go ahead and take a look.
Overwatch PTR Patch Notes Explained: Updates
GENERAL UPDATES
General
- Added visual outlines to make allies visible through walls
HERO UPDATES
Widowmaker
Grappling Hook
- Now retains momentum when used on environments or structures without a ledge (e.g. walls)
Overwatch PTR Patch Notes Explained: Bug Fixes
BUG FIXES
General
- Fixed a bug that caused players to sometimes slip off railings
Heroes
Brigitte
- Fixed a bug that caused Brigitte to abruptly change directions when she stopped holding her Barrier Shield
Doomfist
- Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s teleporter
Reinhardt
- Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge
- Fixed a bug that prevented Reinhardt to pin some targets when he turned during Charge
- Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head
- Fixed a bug that prevented Reinhardt’s Earthshatter from sometimes hitting enemies standing on a payload
- Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines
- Fixed a bug that caused Reinhardt to abruptly change directions when he stopped holding his Barrier Field
Roadhog
- Fixed a bug that caused Roadhog’s Chain Hook to sometimes break after hitting an enemy
Sombra
- Fixed a bug that prevented Sombra from translocating to a moving platform when using her Translocator
- Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used
Widowmaker
- Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges
Wrecking Ball
- Fixed a bug that caused all enemies to use the same damage falloff calculation