Mortal Kombat 11 1.06 update patch notes

Mortal Kombat 11 1.06 Update Patch Notes

Yesterday, on June 11, 2019, NetherRealm Studios and Warner Bros released the Mortal Kombat 11 1.06 update. You might well have missed the news in the wake of E3 2019, however. Mortal Kombat 11 update 1.06 addresses plenty of character balance issues, added Towers of Time bosses and rewards, applied plenty of game fixes, and more. Skip to the end of this article to have a read through the Mortal Kombat 11 1.06 update patch notes in full. If you’d rather take the scenic route and have a look through some of the MK11 1.06 patch notes highlights in a little more detail, please, be our guest.

Mortal Kombat 11 1.06 Update

Mortal Kombat 11 1.06 update patch notes

For those wishing for updates to Mortal Kombat 11 on PC and Nintendo Switch, unfortunately, the 1.06 update isn’t for you. The Mortal Kombat 11 1.06 update is only for PS4 and Xbox One. The update should hopefully find its way onto the PC version of the game at a later date, at least. For now, though, anyone who owns Mortal Kombat 11 on either PS4 or Xbox One can download the update right now. Here are just a few of the highlights:

Krypt Updates

Fans of the Krypt in Mortal Kombat 11 will be glad to know that several fixes and one big change have taken place thanks to the 1.06 update. Each and every Skeleton Key Gate will now reward you with some currency when you open them. A nice bonus, for sure. The rare Spear bug that halts progress has been removed, too. Now, you shouldn’t be locked out of the armory after you get the Spear. A couple of other fixes have also taken place.

Towers of Time Updates

Anyone who regulars the Towers of Time will be happy to find out that new Boss Fights and rewards have been added to the mode as well as new Tower Platform rewards. Some starting towers on a few tower platforms have had their difficulties adjusted, too.

Character Adjustments

Of course, what good would a fighting game update be without character balance adjustments? There are plenty of the things in the Mortal Kombat 11 1.06 update patch notes. Geras’s High and Mid parries, for example, will now work as they should against Gauntlet Slam. Frost’s Core Overload amp won’t take place after a Krushing Blow cinematic. There are plenty of little changes and fixes, and you can see them all in the full patch notes below.

General Fixes

On top of everything above, plenty of general fixes and changes have been made to Mortal Kombat 11. Move list corrections have taken place, AI logic has been improved, and several rare online desync causes have been ironed out just to name a few fixes. On top of this are two exciting additions, however. Several new Brutalities have been added to the game, and a brand-new Kombat league online mode has been added, too. Season one of this (the Season of Blood) will begin on June 18, 2019. Read more about everything in the full patch notes below.

Mortal Kombat 11 1.06 Update Patch Notes

Mortal Kombat 11 1.06 update patch notes

You can have a read through the full list of Mortal Kombat 11 1.06 update patch notes below, courtesy of the community leader on Reddit:

General Gameplay Adjustments

• Move list corrections

• Improvements to AI logic

• Fixed several rare online desync causes

• Fixed minor visual issues related to some Brutalities

• Removed a rare crash that could occur after a Quitality

• Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing

• Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row

• Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements

• Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection

• Added several new Brutalities for players to discover

• Added Variation info to the pause menu and some multiplayer online loading screens

• Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th!

• Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set

Krypt

• Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear

• Removed the ability to get out of bounds of the environment under certain circumstances

• Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time

• All Skeleton Key Gates will now reward some currency when opened

Towers of Time

• Adjusted the difficulty of some starting towers on some tower platforms

• Added new Boss Fights & rewards

• Added new Tower Platform rewards

Character Specific Adjustments

Baraka

• High and Mid parries now work correctly against War Banner Charge

• Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent

Cassie Cage

• When an opponent loses a round to BLB-118 Bitchin’ Bubble, they will no longer continue to play out some animations

• BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks

Cetrion

• When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations

• High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)

D’Vorah

• Adjusted Getup Roll Backwards animation to no longer recover slower than intended

Erron Black

• Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available

• When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations

• Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent

• Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred

• Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded

• Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage

Frost

• Adjusted repel during Throw Escape to eliminate some clipping issues

• When an opponent loses a round to Core Trap, they will no longer continue to play out some animations

• Core Overload amp no longer still occurs after a Krushing Blow cinematic

• Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)

Geras

• High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)

Jacqui Briggs

• When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations

• Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred

Jade

• Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred

Jax

• Adjusted repel during Throw Escape to eliminate some clipping issues

• Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred

Johnny Cage

• Adjusted repel during Throw Escape to eliminate some clipping issues

Kabal

• When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations

• Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred

Kano

• When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations

• High and Mid parries now work correctly against Under Kick (Towards+Front Kick)

• Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred

Kitana

• High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)

• Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred

Kollector

• Adjusted repel during Throw Escape to eliminate some clipping issues

• When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations

• Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred

Kotal Kahn

• When an opponent loses a round to God Ray, they will no longer continue to play out some animations

• High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)

• Fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks

Kung Lao

• The Great Kung Lao Spiritual Guidance attacks can no longer be parried

• High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)

• Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions

• Mind Of Its Own Brutality from Z Hat once again plays out the full animation

Liu Kang

• Adjusted repel during Throw Escape to eliminate some clipping issues

• Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred

• (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Noob Saibot

• Adjusted repel during Throw Escape to eliminate some clipping issues

• Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred

Raiden

• When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations

Skarlet

• Adjusted repel during Throw Escape to eliminate some clipping issues

• When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations

Sonya Blade

• (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Shao Kahn

• High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)

• Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active

Kronika

• When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations

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