Are you looking for the Smash Ultimate 6.0 patch notes? The latest update to Super Smash Bros. Ultimate is adding Terry Bogard (although his longtime friend Mai Shiranui won’t be joining him, it seems) and several other neat new things for players to enjoy. Of course, this patch is sure to include balance changes to many of the game’s fighters. Let’s break it down!
Smash Ultimate 6.0 patch notes | Patch Highlights
The highlight of the Smash Ultimate 6.0 patch notes is undoubtedly the addition of Terry Bogard, one of the main protagonists from the Fatal Fury franchise of brawler games and a common contender in The King of Fighters series of fighting games. Mr. Bogard is a fan favorite character from SNK’s portfolio, and he’ll be joining Super Smash Bros. Ultimate as the newest DLC fighter of the cast!
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Of course, the addition of a new character also means that Kirby gets another new appearance added to his roster in the Smash Ultimate 6.0 patch notes! Once Kirby absorbs Terry Bogard’s powers, he gains his iconic red Fatal Fury hat along with a tiny blonde ponytail and a few fiery moves.
Unfortunately, it seems that Mai Shiranui will not be making an appearance in the Smash Ultimate 6.0 patch notes. It seems that this sultry ninja is just too risqué to make an appearance in a mainline Nintendo title like Super Smash Bros. Ultimate — something that will surely be disappointing to longtime SNK fans.
As always, bear in mind that the Smash Ultimate 6.0 patch notes will also be bringing fighter adjustments with them; this means that any previous replay data will no longer be valid once the patch goes live as reported by this tweet from @NintendoVS. You should convert your replays to video before you update your game; here’s how to do it!
- Open the Vault.
- Go to Replays.
- Select “Replay Data”.
- Select “Convert to Video” for any Replays that you want to save.
- Update your game to 6.0.
And that’s it for our highlights! Read on for the full Smash Ultimate 6.0 patch notes.
Smash Ultimate 6.0 patch notes | Full List
Ver. 6.0.0 (Released November 6, 2019)
- Offline
- The following spirits will appear in the Shop on the Vault menu:
- Andy Bogard
- Joe Higashi
- Kim Kaphwan
- Geese Howard
- Ryo Sakazaki
- Kyo Kusanagi
- Iori Yagami
- Haohmaru
- Nakoruru
- Athena Asamiya
- Ralf & Clark
- Tockles
- The Tockles spirit will appear on the DRAGON QUEST Spirit Board in the DLC Spirits menu.
Note: To play on a Spirit Board in the DLC Spirits menu, you must purchase the appropriate downloadable content.
- The Tockles spirit will appear on the DRAGON QUEST Spirit Board in the DLC Spirits menu.
- The following spirits will appear in the Shop on the Vault menu:
- Online
- The following features have been added to Battle Arena mode:
- The arena type “Elite Only” has been added.
- Arenas that a friend has created can now be found by going to Join Arena → Friends’ Arenas, regardless of visibility.
- The host player can now change some rules without having to shut down the arena.
- The option “Random Battlefield and Ω Form” has been added to the stage settings.
- You can now send set messages to each other inside an arena.
- The following features have been added to Battle Arena mode:
- General
- Added support for the upcoming Simon and Incineroar amiibo figures.
- The following downloadable content will be usable after purchase:
- Terry + King of Fighters Stadium
- Ryo Sakazaki Wig + Outfit
- Nakoruru Wig + Outfit
- Iori Yagami Wig + Outfit
- Akira Wig + Outfit
- Jacy Wig + Outfit
- You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
- Game balance adjustments have been made.
- Several issues have been fixed to improve gameplay experience.
- Fixes and changes to fighters have been made.
Donkey Kong | Side Tilt Attack | Extended launch distance. |
Donkey Kong | Neutral Air Attack | Increased power.
Increased attack range. |
Donkey Kong | Neutral Special | Extended fully charged launch distance.
Shortened the charge time until reaching max charge. |
Donkey Kong | Up Special | Increased the speed that super armor activates when using the move on the ground.
Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance. |
Donkey Kong | Down Special | Increased attack speed when using the move on the ground.
Reduced vulnerability when using the move on the ground. |
Kirby | Neutral Attack 1 | Increased attack speed. |
Kirby | Up Smash Attack | Extended launch distance when hit in the low-damage range. |
Kirby | Neutral Air Attack | Increased attack speed.
Extended launch distance when hit in the high-damage range. |
Kirby | Up Air Attack | Increased attack speed.
Increased power. Extended launch distance. |
Kirby | Neutral Special | Reduced start time for Inhale.
Made it harder to disrupt Kirby’s Copy Ability. |
Jigglypuff | Air Dodge | Reduced vulnerability. |
Jigglypuff | Moving Air Dodge | Reduced vulnerability. |
Jigglypuff | Down Air Attack | Shortened the landing time after using the move.
Reduced vulnerability when landing after using the move. |
Jigglypuff | Forward Throw | Adjusted launch angle. |
Jigglypuff | Neutral Special | Shortened the charge time until reaching max charge. |
Jigglypuff | Side Special | Increased the duration of the damage animation when the move hits.
Increased the opponent’s downtime when shielded. |
Robin | Side Tilt Attack | Extended launch distance. |
Robin | Neutral Air Attack | Increased attack speed. |
Robin | Neutral Special | Shortened the time it takes to change to a more powerful spell. |
Robin | Side Special | Extended the duration of the fireball.
The duration of the pillar of fire is not affected. |
Robin | Other | Increased the recharging effect smash attacks have on the Levin Sword. |
King K. Rool | Neutral Air Attack | Reduced vulnerability when landing after using the move. |
King K. Rool | Forward Air Attack | Increased power of the high-damage range.
Increased attack range of the high-damage-range attack and increased the duration. |
King K. Rool | Up Air Attack | Increased the amount of time hit detection lasts.
Extended launch distance for the high-damage range. |
King K. Rool | Neutral Special | Increased attack speed.
Made it easier to vacuum up the Kannonball. Shortened the time needed to shoot out the vacuumed Kannonball. Extended launch distance when hit with the Kannonball. |
King K. Rool | Down Special | Reduced vulnerability when the counter succeeds.
Increased the range the counter counts as a success. Increased the high-damage range. |
Incineroar | Neutral Attack 3 | Increased power.
Extended launch distance. |
Incineroar | Forward Air Attack | Increased the amount of time hit detection lasts.
Decreased power for the latter half of the time hit detection lasts. |
Incineroar | Down Air Attack | Made it easier to trigger a meteor effect when you hit with the high-damage range. |
Incineroar | Neutral Special | Increased the power at the beginning of the move.
Increased the range at the beginning of the move and increased the duration of the move. |
Incineroar | Down Special | Increased the amount of time the damage-reducing pose is effective.
Extended launch distance of the flames after receiving an opponent’s attack. Reduced vulnerability when receiving or not receiving an opponent’s attack. |
Hero | Neutral Special | After Kafrizz hits a fighter or the stage and explodes, Gravitational Pull or Pocket will have no effect on the explosion. |