Yet another update has been released for Counter-Strike: Global Offensive. Valve’s ever-popular competitive FPS has seen several changes in the April 10, 2020 update, with both weapon balance adjustments and map tweaks. This update notably adjusts the accuracy of several guns including the SG553, AUG, and Desert Eagle. Find all of the details with the CSGO patch notes featured below.
CSGO Patch Notes | April 10, 2020 Update
The April 10, 2020 CSGO update is fairly small, weighing in at a 272 megabyte download. As usual, it will be necessary to update your client before you can join online play. After installation, you’ll note several changes to weapons and maps which have outlined in the official CSGO patch notes.
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The April 10 update tweaks the balance of several different weapons. The SG553 or “Krieg” receives a fairly substantial nerf, with a reduction to both fire rate and accuracy. The AUG, on the other hand, sees improved accuracy while standing and unscoped, though scoped accuracy has been reduced. And for whatever reason, the Desert Eagle’s accuracy while jumping has been increased. Don’t be surprised if you get killed by seemingly random jumping Deagle headshots, because that’s a thing now.
There are several other weapon changes, too: The M4A1-S now has a lower price of $2900, the Tec-9 has increased accuracy, and the Bizon has increased armor penetration.
Patch notes also spell out several changes to maps. Newly introduced map Anubis has moved from the Scrimmage pool to the Competitive pool, and sees a variety of different improvements. Office has also been tweaked, notably by stocking the vending machines and moving objects around the break room. Overpass has revised lighting as well as a revamped backdrop at bombsite A. Inferno has also been given a “bingelibangable” door by A site balcony. We’re assuming this means it’s now easier to wallbang opponents sitting on the other side.
Finally, there are also a few bug fixes and non-essential tweaks. For the full scoop, check out the full CSGO patch notes for the April 10, 2020 update as provided by the developers at Valve.
Weapons
- SG553 Reduced rate of fire and accuracy to bring the weapon’s value to be more in line with other rifles.
- AUG Improved standing accuracy while unscoped. Slightly reduced scoped accuracy.
- M4A1-S Price reduced to $2900.
- Deagle Improved accuracy while jumping, lowering the time to recover accuracy after the player lands.
- Tec-9 Reduced firing inaccuracy.
- Bizon Increased armor penetration.
Miscellaneous
- Compressed several textures for less memory consumption.
- Silenced auto-vocalizations by bots during warmup.
- Removed ‘Guardian’ from “Looking to Play’ tab.
- Added a launch option -noubershader. Users on very old Intel hardware can set this launch option to improve their framerate. This option is not recommended otherwise as it is likely to cause stuttering on the overwhelming majority of GPUs.
Maps
- Anubis
- Moved from Scrimmage to Competitive mode.
- Fixed water reflection issues.
- Fixed all reports regarding clipping and unintended boost spots.
- Improved performance.
- Inferno
- Wall by door to A site balcony is bingelibangable.
- Tweaked HDR settings.
- Office
- (Changes based on pro player feedback)
- Snow has accumulated by dumpster in back courtyard.
- Beverage machines have been restocked.
- Office is now a non-smoking environment.
- Tidied up kitchen break room.
- Overpass
- New collision model on dumpsters found around the map.
- Fixed pixel boost #151 in water by B site.
- Revised world lighting.
- Reworked bombsite A backdrop.
- Chlorine
- Changed environment light to brighter shades
- Changed default CT player model to FBI
- Added plywood on B bombsite for better visibility
- Removed water puddles to avoid players being seen in smoke
- Fixed areaportal on squeaky door
- Added grenade clip on yellow tarp
- Included missing material for glowy eyes
- Fixed clipping issue near crazy river
- Fixed few bombstuck spots
- Mirage
- Fixed some clipping issues.
- Blocked vis under truck on B site.