No Man's Sky 2.50 Update Patch Notes ship

No Man’s Sky 2.50 Update Patch Notes

The No Man’s Sky 2.50 update patch notes have arrived, detailing a bunch of cool new additions to the game like a Windows 10 version to better support Xbox Game Pass. It doesn’t matter what platform you get, though, because this update will also be introducing No Man’s Sky cross-play support!

No Man’s Sky 2.50 Update Patch Notes | Patch Highlights

No Man's Sky 2.50 Update Patch Notes shrug

The biggest new feature debuting in the No Man’s Sky 2.50 Update patch notes is Cross-Play support. For the first time ever, players on PC, Xbox One, and PS4 will be able to hop into games with one another!

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This Cross-Play feature is going to be helped along with the addition of an in-game friends list as noted in the No Man’s Sky 2.50 Update patch notes. Adding friends will be as easy as looking at them face-to-face in the game and completing a simple interaction; friends can be managed on a new screen in the Network Options menu.

The No Man’s Sky 2.50 Update patch notes also mention that Hello Games hasn’t forgotten about the Ambient Multiplayer feature when it comes to Cross-Play. This feature lets you see other players as glowing orbs in your single-player game; now, these other players will appear in your game from each of the three platforms.

As a No Man’s Sky Xbox Game Pass release has been finalized, that means that PC players will need a way to play it through Microsoft’s subscription service. The No Man’s Sky 2.50 Update patch notes note that a Windows 10 version of the game will be made available for Xbox Game Pass subscribers who want to play it on PC instead of their console.

These are the broad strokes of the new featuers coming in the patch, but that’s not all that’s on the way — read on for the full No Man’s Sky 2.50 Update patch notes!

No Man’s Sky 2.50 Update Patch Notes | Full List

No Man's Sky 2.50 Update Patch Notes menu

Game Pass

  • No Man’s Sky is now available in the Windows Store and is on Game Pass for Xbox One and Windows 10 players.

Cross-Platform Multiplayer

  • Replaced the entire network backend, so that players can now make multiplayer connections across all platforms.
  • Cross-platform groups can be created or joined in game, or from the frontend.
  • Ambient multiplayer on the Space Anomaly, in space, or on planets, can now match you with players from any platform.
  • Players from your own platform are identified by your platform’s icon. Players from another platform are identified by a controller icon.

No Man’s Sky Friends

  • When face-to-face with another player, a quick interaction has been added to smoothly create a new group or invite new players to your existing group.
  • Once in a group with a player, you can use the same interaction to quickly add them to your No Man’s Sky Friends, allowing you to quickly find and join their game again at another time.
  • No Man’s Sky Friends can also be added at any time by means of a unique code.
  • No Man’s Sky Friends can be managed on a new screen available from the Network Options page.

Chat Options

  • Re-enabled Voice Chat on PS4.
  • An option to automatically transcribe voice chat has been added to the Network options.
  • An option to automatically translate voice chat has been added to the Network options.
  • Guidance text has been added to the chat window after typing an unknown command.
  • Fixed a number of instances where incorrect auto-chat messages are broadcast.
  • Added a system to prevent multiple instances of the same auto-chat message being broadcast.

Quality of Life

  • It is now much easier to target other players to see their names.
  • Added a warning message when leaving the Anomaly while listed for a Nexus mission that has not started yet.
  • Iteration Ares now sells a range of basic upgrade modules.
  • Improved the feeding experience when giving bait to large creatures.
  • Introduced a small number of general optimisations.
  • Introduced some small improvements to load times.

VR Improvements and Bug Fixes

  • Upgraded the OpenVR implementation to 1.10.30.
  • Cockpit exit handles can now be grabbed both ways up.
  • Added an option to show the player’s body when playing in VR.
  • Camera height now reflects the height of your character in VR.
  • Improved the accuracy of hand tracking in VR.

Bug Fixes

  • Fixed an issue that could prevent rainbows from appearing on some platforms.
  • Introduced some minor visual improvements to GTAO to improve quality and reduce smearing artefacts on moving objects.
  • Introduced some improvements to the volumetric fog fading effect on planetary approach.
  • Fixed an incorrect icon in multiplayer bone-collection missions.
  • Fixed an issue that caused full-strength camera shake and controller vibration to be applied whenever a ship landed in multiplayer, regardless of how near that ship was.
  • Fixed an issue that caused parts of the backpack to be visible in first-person mode.
  • Fixed a console-only issue that caused additional, incorrect, terrain resource markers to appear near to real terrain resource deposits.
  • Fixed an issue that caused a misleading “out of jump range” message when out of warp fuel in Creative mode.
  • Improved the accuracy of the error message given when unable to summon your starship because you are in combat.
  • Fixed an issue that prevented the Antimatter Reactor from being built on planets without atmospheres.
  • Fixed an issue that caused some players to appear to bend their knees backwards when aiming at high angles.
  • Fixed a stutter that could occur when summoning the Space Anomaly.
  • Fixed an issue that could cause ship audio to play repeatedly in multiplayer.
  • Fixed a VR issue that could make it difficult to target players who were near the Nexus.
  • Fixed an issue that caused the Community Research update message to appear as soon as a player started a new Creative Mode game.
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