Class Guide: Jack the Doppelganger
Handsome Jack becomes a playable character if Borderlands: The Pre-Sequel owners purchase the Doppelganger DLC, which was released on November 11th.
Class Skill
Expendable Assets: Press [LB] to summon two Digi-Jacks to fight and die for you. Digi-Jacks lose Health constantly until they die. When a Digi-Jack dies, a new one will be summoned near you. Press and hold [LB] to end Expendable Assetts early and gain a reduction to your cooldown.
Hero of This Story Skills
Tier |
Skill |
Description |
1 |
Best Foot Forward |
While your Action Skill is active, killing an enemy increases your Action Skill's Duration. This skill has diminishing returns. |
1 |
Bolster |
Increase the Maximum Health of you and your Digi-Jacks. Also, the longer a Digi-Jack is alive the more damage it does. |
2 |
Just Compensation |
Increases Magazine Size with all gun types, as well as Grenade Damage. Bonuses increase for every Grenade missing from your supply. If you are carrying the maximum number of grenades, you receive no bonus. |
2 |
You Have My Shield |
Your Digi-Jacks get a copy of your Shield. |
2 |
Take Their Freedom |
Whenever you or your Digi-Jacks kill an enemy, you and your Digi-Jacks gain Health. |
3 |
Jack's Cache |
When you or your Digi-Jacks kill an enemy you get a stack of Cache. Throwing a Grenade when you have 4 stacks consumed all Cache stacks instead of Grenade ammo. |
3 |
Inspire |
Jack will occasionally Inspire you with words of Greatness. |
4 |
Hero Pose |
Increase Shield Capacity, Shield Recharge Rate, and Shield Recharge Delay. |
4 |
On My Mark |
Press LB during your Action Skill to cause your Digi-Jacks to throw a copy of your Grenade at an enemy under your crosshairs. You can do this once per Action Skill Activation. |
4 |
Lean on Me |
Increases Fire Rate for you and gives your Digi-Jacks a chance to fire a Bonus Corrosive Shot based on how high your Health is. |
5 |
Persistence |
While your Action Skill is cooling down, you gain Shield Capacity and Health Regeneration. The lower your Health, the stronger the Regeneration. |
5 |
Resolute |
You and your Digi-Jacks gain Damage Resistance and Weapon Damage for a few seconds after you take damage. |
6 |
Promote the Ranks |
Your first Digi-Jack spawned will be a Badass that deals Increased Damage, Increased Health, and can launch a powerful Digi-Missile Barrage. Each Digi-Jack spawned afterwards has a chance to be a Badass. |
Greater Good Skills
Tier |
Skill |
Description |
1 |
Integrity |
You deal bonus Weapon Damage against enemies who are below 40% health. If you have not damaged the enemy previously and the enemy is under 40% health, you deal extra Weapon Damage. |
1 |
Collaborate |
Whenever a Digi-Jack dies, you gain a stack of Collaborate. You and your Digi-Jacks gain a Damage Bonus equal to the number of Collaborate Stacks you have. All Collaborate Stacks are lost when your Action Skill ends. |
2 |
Synergy |
Kill Skill. Killing an enemy grants increased Weapon Damage and Critical Damage for a short time. |
2 |
Diversify |
Your Digi-Jack's wrist laser is now a Shotgun Laser. |
2 |
Teamwork |
If an ally enters Fight for Your Life or a Digi-Jack dies, you regenerate Health for a few seconds. This effect can stack up to 10 times. |
3 |
Commitment |
Whenever a Digi-Jack dies or a friend goes into Fight for Your Life, you gain a stack of Commitment. The longer your friends are in Fight for Your Life, the more stacks you gain. Stacks granted when a Digi-Jack dies last for 6 seconds, and stacks gained from other players are quickly lost when they exit Fight for Your Life. You get a bonus for Fire Rate and Reload Speed for each stack of Commitment. |
4 |
Winning |
Kill Skill. Killing an enemy increases your Movement Speed for a short time and instantly restored a portion of your Shields. |
4 |
Accountability |
When a friend or a Digi-Jack takes Damage, you gain a stack of Accountability. When you take Damage, you lose half of your Accountability stacks, and when you go into Fight for Your Life you lose ALL stacks of Accountability. You gain bonus Fire Rate based on how many Accountability stacks you currently have. |
4 |
Optimism |
When one of your Digi-Jacks dies, he sets off an explosion, damaging all nearby enemies. Also, the next Digi-Jack will spawn with less Health. |
5 |
Believe |
Kill Skill. Skilling an enemy increases your Weapon Damage, Fire Rate, Reload Speed, and Accuracy for a short time. |
5 |
Potential |
When your Digi-Jack spawns he sets off a Shock Nova. Also, you can use your Action Skill while in Fight for Your Life. |
5 |
Delegation |
A portion of Damage dealt to you is redistributed to your Digi-Jacks instead. |
6 |
Leadership |
When a Digi-Jack dies, it counts as if you had killed an enemy. This can grant you a Second Wind. Second Wind can be granted once per Action Skill use. |
Free Enterprise Skills
Tier |
Skill |
Description |
1 |
High Frequency Trading |
Increases Weapon Swap Speed. |
1 |
Incentives |
Swapping weapons increases Fire Rate for a short time. Each stack lasts 10 seconds and all stacks are lost if you do not swap weapons after 10 seconds. |
2 |
Compound Interest |
Shooting an enemy applies Compound Interest to that enemy, causing it to accrue interest for 5 seconds. Shooting the same enemy with a different gun consumes Compound Interest and deals Explosive Damage based on your skill rank and the amount of interest accrued. Only works with Bullet and Laser guns. |
2 |
Marginal Benefits |
Throwing a Grenade has a chance to Reload all equipped weapons. |
3 |
Money is Power |
Picking up money grants you a Money is Power stack. You gain increased Damage with all gun types for every Money is Power stack you currently have. All stacks are lost upon dying or spending money (max of 999 stacks). |
4 |
Company Man |
Gain increased Accuracy and Critical Hit Damage with all gun types based on the number of pieces of Hyperion gear you have equipped. |
4 |
Merger |
Melee Override Skill. Press R to fire Shock lasers from your wrists. This ability has a cooldown. |
4 |
Taxation of Trade Routes |
Increases your Fire Rate with all gun types. The bonus is based on how many bullets are currently in the magazines of all your equipped guns. The emptier your gun's magazines, the greater the bonus. |
5 |
Absolute Advantage |
Kill Skill. Killing an enemy causes your shots to have a chance to not consume ammo for a short time. Rocket Launchers have a reduced chance to not consume ammo. |
5 |
Laser Surplus |
Slam Augment. When you Slam, you shoot a Cone of Lasers in front of you. |
5 |
Supply and Demand |
Grant you and your allies constant Health Regeneration. The lower your health, the more powerful the regeneration. |
6 |
Sponsored By... |
Your gun gains a Manufacturer Bonus based on the last gun you held in your hands. |