Persona Q: Shadow of the Labyrinth Skill List

Skill List







*Costs are in parentheses



Physical Attacks



Almighty
  • Photon Edge: A heavy almighty attack (154 HP)
  • Resseiha: 1-5 medium almighty attacks against random targets (62 HP)
  • Shadow Run: A heavy almighty attack (147 HP)
  • Shinkuuha: 2 medium almighty attacks (82 HP)


Bash
  • Assault Dive: A medium bash attack, with medium chance of knockdown (48 HP)
  • Bolt Strike: A light bash + elec attack (12 HP)
  • Brain Shake: A heavy bash attack, with medium chance of sleep (112 HP)
  • Buchikamashi: A light bash attack (18 HP)
  • Fang Smash: A medium bash attack, lowers target's attack for 3 turns (62 HP)
  • Fusion Blast: A light bash + fire attack (12 HP)
  • Gigantic Fist: A medium bash attack that splashes to either side (110 HP)
  • God's Hand: A severe bash attack (172 HP)
  • Heat Wave: A medium bash attack that splashes to either side (92 HP)
  • Holy Touch: A heavy bash attack (88 HP)
  • Kidney Smash: A medium bash attack, lowers target's elemental attack for 3 turns (62 HP)
  • Lightning Smash: A medium bash + elec attack (102 HP)
  • Moondrop: A medium bash attack, lowers target's defense for that turn (92 HP)
  • Nuclear Blast: A heavy bash + fire attack (102 HP)
  • Revenge Blow: A bash attack delayed to next turn, stronger for each hit taken (100 HP)
  • Scorching Blast: A medium bash + fire attack (54 HP)
  • Skull Cracker (A light bash attack, with medium chance of magic bind (42 HP)
  • Sleeper Punch: A light bash attack, with medium chance of sleep (16 HP)
  • Sonic Punch: A medium bash attack, with medium chance of sleep (82 HP)
  • Stardrop: A heavy bash attack, lowers target's defense for that turn (124 HP)
  • Teardrop: A light bash attack, lowers target's defense for that turn (16 HP)
  • Thunder Smash: A heavy bash + elec attack (158 HP)


Cut
  • Blade of Fury: A heavy cut attack (126 HP)
  • Bolt Link: A light cut + elec attack (48 HP)
  • Brutal Slash: A heavy cut attack (134 HP)
  • Cleave: A light cut attack (28 HP)
  • Deathbound: A heavy cut attack, all enemies (145 HP)
  • Fatal End: A heavy cut attack which takes longer to execute (76 HP)
  • Flame Link: A light cut + fire attack (48 HP)
  • Frost Edge: A light cut + ice attack (16 HP)
  • Frost Link: A light cut + ice attack (48 HP)
  • Gale Link: A light cut + wind attack (48 HP)
  • Glacial Edge: A light cut + ice attack (38 HP)
  • Gokentou: A medium cut + fire attack (92 HP)
  • Guillotine: A heavy cut attack, higher damage if target has an ailment (87 HP)
  • Gurentou: A light cut + fire attack (24 HP)
  • Heaven's Blade: A severe cut attack (182 HP)
  • Hientou: A heavy cut + fire attack (135 HP)
  • Jinpugeki: A light cut + wind attack (24 HP)
  • Kamikaze Strike: A heavy cut + wind attack (135 HP)
  • Mighty Swing: Medium cut attack that splashes to either side (56 HP)
  • Raijinzan: A heavy cut + elec attack (135 HP)
  • Raikouzan: A light cut + elec attack (24 HP)
  • Raimeizan: A medium cut + elec attack (92 HP)
  • Reppu Strike: A medium cut + wind attack (92 HP)
  • Stunning Slice: A light cut attack, with medium chance of paralysis (10 HP)
  • Tempest Slash: 3 light cut attacks (48 HP)
  • Tousatsujin: A heavy cut + ice attack (135 HP)
  • Toxic Slice: A light cut attack, with medium chance of poison (10 HP)
  • Twin Slash: 2 light cut attacks (18 HP)
  • Vorpal Blade: A heavy cut attack (94 HP)
  • Zanshinken: Medium cut attack. Hits again if user takes no damage that turn. (98 HP)


Stab
  • Aeon Rain: A medium stab attack (124 HP)
  • Arrow Rain: A light stab attack (64 HP)
  • Assault Shot: A medium stab attack that pierces to the back row (56 HP)
  • Broadshot: A light stab attack, one row (24 HP)
  • Double Shot: 2 light stab attacks (12 HP)
  • End Shot: A heavy stab attack which takes longer to execute (138 HP)
  • Hailstorm: A medium stab attack (84 HP)
  • Heavy Shot: A heavy stab attack that pierces to the back row (98 HP)
  • Myriad Arrows: 6-8 light stab attacks at random, with low accuracy, all enemies (130 HP)
  • Primale Force: A heavy stab attack, ignoring target's resistances and buffs (178 HP)
  • Silent Thrust: A heavy stab attack that pierces to the back row (164 HP)
  • Single Shot: A light stab attack that pierces to the back row (14 HP)
  • Swift Strike: 3 quick, medium stab attacks against random targets (58 HP)


Magic Attacks



Almighty
  • Megido: A medium almighty attack, with medium chance of knockdown, all enemies (54 SP)
  • Megidola: A heavy almighty attack, with medium chance of knockdown, all enemies (68 SP)
  • Megidolaon: A sever almighty attack, with medium chance of knockdown, all enemies (82 SP)
  • Summon Demon: A heavy almighty attack, all enemies (72 SP)
  • Summon Ghost: A medium almighty attack, all enemies (58 SP)


Dark
  • Mudo: Slight chance of instant kill (12 SP)
  • Mudoon: Medium chance of instant kill (24 SP)
  • Mamudo: Slight chance of instant kill, all enemies (18 SP)
  • Mamudoon: Medium chance of instant kill, all enemies (32 SP)


Electric
  • Zio: A light elec attack (8 SP)
  • Zionga: A medium elec attack (28 SP)
  • Ziodyne: A heavy elec attack (46 SP)
  • Mazio: A light elec attack (14 SP)
  • Mazionga: A medium elec attack (36 SP)
  • Maziodyne: A heavy elec attack (64 SP)


Fire
  • Agi: A light fire attack (8 SP)
  • Agilao: A medium fire attack (28 SP)
  • Agidyne: A heavy fire attack (46 SP)
  • Maragi: A light fire attack, all enemies (14 SP)
  • Maragion: A medium fire attack, all enemies (36 SP)
  • Maragidyne: A heavy fire attack, all enemies (64 SP)


Ice
  • Bufu: A light ice attack (8 SP)
  • Bufula: A medium ice attack (28 SP)
  • Bufudyne: A heavy ice attack (46 SP)
  • Mabufu: A light ice attack, all enemies (14 SP)
  • Mabufula: A medium ice attack, all enemies (36 SP)
  • Mabufudyne: A heavy ice attack, all enemies (64 SP)


Light
  • Hama: Slight chance of instant kill (12 SP)
  • Hamaon: Medium chance of instant kill (24 SP)
  • Mahama: Slight chance of instant kill, all enemies (18 SP)
  • Mahamaon: Medium chance of instant kill, all enemies (32 SP)


Wind
  • Garu: A light wind attack (8 SP)
  • Garula: A medium wind attack (28 SP)
  • Garudyne: A heavy wind attack (46 SP)
  • Magaru: A light wind attack, all enemies (14 SP)
  • Magarula: A medium wind attack, all enemies (36 SP)
  • Magarudyne: A heavy wind attack, all enemies (64 SP)


Support Skills



Ailment
  • Binding Cry: Medium chance of paralysis, all enemies (12 SP)
  • Dormina: Medium chance of Sleep (8 SP)
  • Evil Smile: Medium chance of curse, all enemies (12 SP)
  • Evil Touch: Medium chance of curse (8 SP)
  • Lullaby Song: Medium chance of sleep, all enemies (12 SP)
  • Poisma: Medium chance of poison (8 SP)
  • Poison Breath: Medium chance of poison, all enemies (12 SP)
  • Pulinpa: Medium chance of Panic (6 SP)
  • Tentarafoo: Medium chance of panic, all enemies (12 SP)


Bind
  • Disarm: Medium chance of strength bind (8 SP)
  • Makajam: Medium chance of magic bind (8 SP)
  • Salome Kiss: High chance of magic, strength, and agility bind (64 SP)
  • Scarecrow: Medium chance of agility bind (8 SP)


Buffs/Debuffs
  • Bestial Roar: Raise attack and act first for 3 turns (16 SP)
  • Critical Eye: Raise critical hit rate for 3 turns (28 SP)
  • Mind's Eye: Raise critical hit rate for 3 turns, entire party (68 SP)
  • Death Chaser: User may follow up user's row's attacks, for 3 turns (124 HP)
  • Death Counter: Counter-attack whenever user's row is attacked, for 3 turns (54 HP)
  • Dragon Cry: Act first and greatly raise attack for 3 turns (28 SP)
  • Tarukaja: Raise attack for 3 turns (8 SP)
  • Rakukaja: Raise defense for 3 turns (8 SP)
  • Sukukaja: Raise hit and evasion rate for 3 turns (8 SP)
  • Matarukaja: Raise attack for 3 turns, entire party (18 SP)
  • Marakukaja: Raise defense for 3 turns, entire party (18 SP)
  • Masukukaja: Raise hit and evasion rate for 3 turns, entire party (18 SP)
  • Tarunda: Lower attack for 3 turns (8 SP)
  • Rakunda: Lower defense for 3 turns (8 SP)
  • Sukunda: Lower hit and evasion rate for 3 turns (8 SP)
  • Matarunda: Lower attack for 3 turns, all enemies (18 SP)
  • Marakunda: Lower defense for 3 turns, all enemies (18 SP)
  • Masukunda: Lower hit and evasion rate for 3 turns, all enemies (18 SP)
  • Dekaja: Remove stat buffs, all enemies (24 SP)
  • Dekunda: Remove stat penalties, entire party (24 SP)
  • Pain-Eater: Raise defense and chance to be targeted for 3 turns (6 SP)
  • Power Charge: Nearly triple the user's physical attack for next hit, lasts 3 turns (40 SP)
  • Mind Charge: Nearly triple the user's magic attack for next hit, lasts 3 turns (40 SP)
  • Safeguard: Take attacks in place of ally, with reduced damage (12 SP)
  • Body Shield: Take attacks in place of allies, with reduced damage, one row (18 SP)
  • Life Wall: Take attacks in place of allies with reduced damage, entire party (24 SP)
  • Fire Wall: Raise fire resistance for 3 turns, entire party (16 SP)
  • Ice Wall: Raise ice resistance for 3 turns, entire party (16 SP)
  • Elec Wall: Raise elec resistance for 3 turns, entire party (16 SP)
  • Wind Wall: Raise wind resistance for 3 turns, entire party (16 SP)
  • Light Wall: Raise light resistance for 3 turns, entire party (16 SP)
  • Dark Wall: Raise dark resistance for 3 turns, entire party (16 SP)
  • Shura Tensei: Greatly lowers HP each turn but greatly raises attack while active (24 SP)
  • Shura Revert: Ends Shura Tensei, restoring moderate HP (8 SP)
  • Stagnant Air: Extends timers on binds and ailments, all enemies (24 SP)


Curse
  • Decay Circle: Medium chance of strength bind for each turn, for 3 turns (24 SP)
  • Lethargy Circle: Medium chance of agility bind for each turn, for 3 turns (24 SP)
  • Panic Circle: Medium chance of panic each turn, for 3 turns (18 SP)
  • Poison Circle: Medium chance of poison for each turn, for 3 turns (18 SP)
  • Silence Circle: Medium chance of magic bind for each turn, for 3 turns (24 SP)
  • Sleep Circle: Medium chance of sleep for each turn, for 3 turns (18 SP)
  • Stun Circle: Medium chance of paralysis for each turn, for 3 turns (18 SP)


Healing
  • Dia: Slight HP restore (6 SP)
  • Diarama: Moderate HP restore (18 SP)
  • Diarahan: Full HP restore (36 SP)
  • Media: Slight HP restore, entire party (12 SP)
  • Mediarama: Moderate HP restore, entire party (24 SP)
  • Mediarahan: Full HP restore, entire party (42 SP)
  • Recarm: Revive, with half HP restore (16 SP)
  • Samarecarm: Revive, with full HP restore (34 SP)


Recovery
  • Free Memento: Remove all binds at end of each turn, for 3 turns (18 SP)
  • Mutudi: Remove all binds (6 SP)
  • Patra: Remove status ailments (6 SP)
  • Me Patra: Remove status ailments, entire party (12 SP)
  • Pure Memento: Remove status ailments at end of each turn, for 3 turns (18 SP)
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