Perk Guide
All perks must be unlocked by leveling up, with the exception of the default perk.
Laser Aim Module (Default)
The Helldiver's primary weapon and sidearm both have a laser module. A clear laser beam indicates where the weapon will hit. It is especially useful for achieving good hits on targets.
Heavy Armor
A heavier armor that protects much better against small arms fire. The armor is quite heavy and will slow down your sprinting.
Stun Grenades
Exchanges the standard issue Helldiver grenades for stun grenades. When they explode they stun everything in a large area. Some enemies are immune to stunning effects such as vehicles and shielded units.
Stratagem Priority
Lowers the cooldown of all stratagems by 40%. A special priority requisition for the Helldiver has been made, allowing for reduced cooldown on all stratagems used by a player.
MD-99 Autoinjector
A true lifesaver for the individual Helldiver. The Autoinjector increases your restoration rate and reduces the amount of effort required to get back up after being downed.
Cardio Accelerator
The Cardio Accelerator inhibits the body's ability to become strained during long periods of exertion. With this you could run a marathon at full speed.
Incendiary Grenades
Exchanges the standard issue Helldiver grenades for incendiary grenades. When they explode they leave behind a fire that lasts for a short while.
Smoke Grenades
Exchanges the standard issue Helldiver grenades for smoke grenades. When they explode they disperse a large cloud of thick smoke, blocking the line of sight for all enemies.
Displacement Field
A field that surrounds the Helldiver and activates when the user is about to become seriously wounded. The user will automatically teleport a short distance. This was the first piece of equipment created from Illuminate research.
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