The first Blasphemous was criticized for only having one weapon, the infamous Mea Culpa. The Game Kitchen has seemingly responded to that criticism for Blasphemous 2 since it has three melee armaments players can pick. The choice is right there in the beginning of the game, but it’s difficult to know what is the best one the start out with. It’s also tricky to find the best weapon in Blasphemous 2, but here’s what each of them does and how to choose the right one.
What weapon is the best to choose in Blasphemous 2?
Here’s a quick rundown of each of the three weapons.
Ruego Al Alba, the standard sword
Ruego Al Alba is the most straightforward weapon of the three. It’s got medium speed, power, and range and can parry. Its special ability — the Blood Pact — lets players sacrifice some health when the small orb near the health bar gets filled up after attacking a few enemies.
While the sacrifice might not always be the right choice, activating this mode makes attacks more powerful and gives them more range. Once players unlock the Covenant of Atonement skill in the skill tree, landing hits also gives recovers health. This makes Blood Pact an almighty skill that can turn the tides.
Sarmiento & Centella, the dual blades
Sarmiento & Centella specializes in speed and movement. Each strike is quick and can make getting in and out a bit easier since it doesn’t lock players into animations for very long. Like Ruego Al Alba, it can parry, as well.
Sarmiento & Centella also has a meter players can fill that yields lighting-based slashes when it’s filled up. Getting hit drains the meter, so playing skillfully can make quick work of any foes. It can even be upgraded to yield three total meters and can be cashed out in different ways once upgraded enough.
However, it can be tricky to keep these meters filled since Blasphemous 2 has enemy contact damage and cramped levels that make hits hard to avoid. Regardless, it’s great for players who want to attack quickly at the cost of damage.
Veredicto, the heavy weapon
Veredicto is the slowest of the three, but some will be able to fully utilize this weapon’s potential and come out ahead. It does lock players into an animation and doesn’t allow for parrying, but it has a long reach that can benefit those with great spacing. It’s possible to lit the weapon on fire, which is what it gains in absence of the parry. It’s tricky to handle and the lack of parry can be hard to work with, but it is for those who want to take risks and do heavy damage.
Is it possible to get the other weapons in Blasphemous 2?
Choosing weapons in the beginning is important and dictates the path you will take. However, the game gives out the other two weapons in the campaign, meaning picking one weapon does not cancel out the others. It all depends on what one calls to your specific playstyle. It also only takes a few hours to get every weapon, so players aren’t stuck with poor choices for too long.
Blasphemous 2 Weapons FAQ
A: In Blasphemous 2, players have the option to choose from three melee weapons: Ruego Al Alba, a standard sword with a medium speed, power, and range; Sarmiento & Centella, dual blades emphasizing speed and movement; and Veredicto, a heavy weapon that offers significant damage but is slower and lacks parrying ability.
A: Ruego Al Alba has a special Blood Pact ability allowing players to sacrifice some health for more powerful and extended range attacks. Additionally, with the Covenant of Atonement skill, hits recover health. Sarmiento & Centella have a meter system that, when filled, delivers lighting-based slashes, but getting hit drains the meter. This weapon can be upgraded for more meter variations. Veredicto, while slow and lacking a parry function, can be lit on fire for enhanced damage and benefits those with precise spacing in their attacks.
A: No, you’re not locked into your initial weapon choice for the entire game. While the weapon you select early on will guide your initial path, Blasphemous 2 eventually provides the other two weapons during the campaign. This ensures players have the flexibility to experiment with different weapons based on their evolving playstyle, and it only takes a few hours to acquire all weapons.