If you've been looking to get in on the ground floor of the next competitive multiplayer game, For Honor appears to be the genuine article, and it might very well be the most balanced multiplayer game in quite some time.
The closed Alpha of Ubisoft's For Honor shuddered its doors more than two weeks ago, and the development team has just tallied up their findings. The winrates of all six heroes tell a striking story.
Every hero hovering right around a 50 percent winrate in 1v1 is exactly where you want your game to be. What's even more impressive is that this is from an Alpha – usually a timeframe dedicated to sorting out any potential imbalances.
So while the Orochi hero is far and away the most-picked hero, there may not be a strategic reason for doing so. One on one, pound for pound, it seems that any hero can beat any hero.
Before we get too ahead of ourselves, though, it's important to note that there are only six heroes around which to balance For Honor. So, they may have an easier job than other multiplayer games. That being said, anyone who remembers the early days of Dota 2 (or whenever they add a new hero, for that matter) can tell you that it's a rare thing to achieve such balance in a game's infancy.
Throwing back to the Battlefield 1 Alpha, we all remember how broken vehicles were, and no one knows for sure if that will be fixed upon release. (Luckily, they have a no-vehicle mode, to which I stuck like glue). It goes to show how impressive For Honor's current level of balance is.
With its balance, short matches (~8 minute average for Dominion & ~3 minute average for 1v1) and overall level of polish, For Honor seems to be a must have in the competitive market.